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Ape Academy 2 Notes

Apr 10th, 2020 (edited)
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  1. Ape Academy 2 Notes:
  2.  
  3. 1. General Notes:
  4.  
  5. 1.A. Starting Deck Creation:
  6. After name creation, the player is given a pool of 20 cards to choose from for a "profile picture." This set of 20 cards is also the players starting deck. By default this deck will be 6/7/7, 7/6/7, or 7/7/6 of Rock / Scissors / Paper. In addition, the deck will typically contain anywhere from 3 to 11 cards worth more than 4 bananas. A very good starting deck will be one that contains 6 or less cards worth more than 4 bananas, the less the better. The selection of cards is at least semi-random, though the pool of available cards seems to be relatively consistent, meaning it is possibly name-seeded. When resetting decks due to poor card randomness, the best method is to create decks without saving, then, if given a bad deck, simply close the game application. This allows very quick farming for an acceptable deck. Once an acceptable deck is found, save your game without starting it and make sure auto-save is off. You now have a decent starting deck every-time you start the game fresh. Also, if during the game you accidentally press start, do not save. Simply select "One-Player Card Battle again and the file can still be continued. However closing the game application loses all unsaved data.
  7.  
  8.  
  9. 1.B. Player Rank:
  10. The player gains ranks by winning matches. Through casual story play, ranks as high as E/D are reasonable to obtain. In the English release, ranks start at rank 1 and level up to rank 11, before swapping to a letter based system beginning at N and heading towards A Rank. In the Japanese release, the player starts at 十級 (Grade 10) and make their way to 一級 (Grade 1) before transitioning to a "dan" system e.g 初段. The only known rank requirement is Pink Monkey, who requires a player rank of "J". In reality this is actually Rank N. Rank seems to have no influence on the game itself outside of this requirement. Once the player has maintained A rank for a while, matches the player is obligated to win to maintain their rank begin occurring regularly. With regards to gaining ranks, the following information is theorized:
  11.  
  12. 1. The number of battles fought is the most important factor
  13. 2. The amount of battles required is not consistent across playthroughs
  14. 3. Who is fought, where they are fought, if they have been fought, and what rank they are is irrelevant
  15. 4. Rank is capped before beating the next required boss
  16. 5. Losing a fight incurs an absolutely massive penalty to rank up speed
  17.  
  18.  
  19. 1.C. Money:
  20. The player requires coinage to progress. The primary reason is Yellow Monkey, who requires the player to have not only obtained, but also currently possess on them at the time of unlocking, 5000 coins. Thankfully, collecting coins is straight forward. The player starts w/ 1000 Stamina, and, after completing a regular match, will either win or lose coins. The formula is: if Player Wins; then Player's Remaining Stamina = Coins Gained; if Player Loses; Player loses coins equal to amount of overflow damage done e.g. winning with 1000 stamina wins 1000 coins, but losing a fight by taking a 300 damage combo at 100 HP loses 200 coins. Bosses and Pipotron fights do not award coins. Coins can also be gained by selling most cards at a value of 100 coins per banana cost.
  21.  
  22.  
  23. 1.D. Battles & Pipotrons:
  24. Islands contain a fixed set of "battles" and a boss. Each Island has a set of monkeys that can only be battled exclusively on said island, as well as only within each specific battle zone. To unlock new battle spots, the player must defeat a fixed number of battles on each island (1, 2, 3, 4, 5 per island to unlock the next battle tile). Replaying a previous island's battle does not award the player battle credit for the current island, so battles must be fought against the current island, though which battle on said island is up to player discretion, as long as one battle is fought on all available tiles at some point. Some tiles contain much rarer monkeys, and these monkeys often have a much higher banana cost on their card and a higher HP during battle, so they should be avoided when speedrunning. While failure typically only results in a loss of time, money, and chance of receiving a card, failing either battle against Pink Monkey will actually kick the player back out to before fighting Pink at all. In addition, the player must complete a battle against each Pipotron at least once. Fighting a Pipotron does not de-spawn it, and it will continue to harass the player. A Pipotron fight on a battle space will always award credit for that space and for that island in general. Starting at Pink Monkey, it is advised, when farming specific cards, to always fight every other battle, regardless of monkey, spacing them out more at your own risk, to avoid fighting a potential second Pipotron. For lists of all monkeys, battles, and stats, see below.
  25.  
  26.  
  27. 1.E. Combat & Battle Randomness:
  28. Combat is based on Roshambo, a game where Rock (Red) beats Scissors (Yellow) beats Paper (Blue) beats etc. All cards have three different forms, one for each color, and the player can only store one copy of each type of card, with respect to both color and monkey, in their deck. Cards have point costs as well as colors. Cards usually only do stamina damage, but some award bananas to the player and others steal them from the opponent. Some are even capable of healing players. Bananas are required to play cards and are not spent. The amount of bananas required depends on the cost of the card in question. Most cards cost 4 bananas, but they can range from a cost of 1 to a cost of 12. Most monkey decks often contain cards above a cost of four bananas and sometimes, though rarely, contain cards worth less than four bananas. Bananas are gained automatically when a monkey is below three bananas and additional bananas are awarded for either drawing or winning in roshambo, with an additional single banana awarded upon drawing a card after the turn said action occurred on. Every card in a combo that fulfills one of these two conditions awards an extra banana, though only one banana will be awarded for drawing cards, regardless of the number of cards drawn.
  29.  
  30. Each card is itself a minigame. Once a card battle is played, the winning card starts a minigame. Each minigame has both an offense position, for the person who played the card, and a defense position, for the person who is defending against the card. What minigame is played is fixed and depends on the monkey that was played. There are 5 outcomes to these card duels: 1) If the player wins both roshambo and the minigame, then the card penalty is applied to the opponent. 2) If the player wins roshambo, but loses the minigame, then the opponent denies the penalty and takes no damage. 3) and 4) are merely the opposite end of the stick where the player loses the dual and must defend. 5) The players both choose the same type of card and a draw is had. During a draw card penalties are banked into a combo. The winner of the next minigame during the current hand will apply a combo of all of their own banked cards to the losing opponent. Combos are lost when new hands are drawn or a minigame is defended against successfully; however, if both players pass, the draw maintains the combo and awards both players 1 Banana. Draws also maintain the battle music, whereas winning or losing a card battle interrupts it. It is also possible to "Deck Out". Should both players simultaneously deck out, the winner of the combat is the participant who has more total stamina remaining. Should only a single player deck out, they will be forced to pass infinitely and defend in minigames until they either lose or the other combatant similarly decks out. Should both players deck out with tied stamina, both players are awarded their full deck back and play continues.
  31.  
  32. In terms of the minigames themselves, it would be fair to consider most analogous to a similar minigame within Mario Party. Some cards have long, fixed durations, like Miss Boo or Poncheechee, or borderline unwinnable minigames that should be avoided such as Tomobe, while others are just pure randomness if the player wins or loses such as Katie, which has a 80% chance of winning as the attacker, or Monkers, which has a 25% chance of winning as the attacker. There are also minigames based on reaction time and mashing, among other skills. There is also a possibility that some games follow a random seed, but this is likely placebo. Messing around with save states will give a good understanding of how some mini-games functions, such as revealing Salulu's outcome is decided the moment the minigame begins. Considering these facts; when building a deck, aiming for mostly low cost, high damage cards, and favorable minigames should be the primary goal. It should be noted that a balanced deck (33/33/33) will sometimes have a hard time fighting a deck that is 50/50/0 and a top heavy deck will usually have a hard time fighting any deck with more than 25% in the lacking element. Also, be aware that skill based games get harder to compete on during later monkeys and should be swapped out as needed; however only Pipotron Red and, to a lesser extent, Specter, are any real threat.
  33.  
  34. While each different monkey has a fixed "Card Choice Ratio" i.e. deck composition, that can be seen both during battle and prior to battle, the cards drawn for the battles themselves are always random to an extent. The player's starting hand is actually decided not when entering a battle, but when finishing the prior one, meaning that with savestates the same opening hand can be used against a myriad of different opponents. No in-game actions change this opening hand, however, changing cards in your deck before entering a battle does replace any drawn opening cards with different ones, but leaves unchanged cards the same. When it comes to opponents opening hands, or rather their entire decks, the ratio of card type is not only consistent, but the ratio of card banana costs, split between High Cost (5+) and Low Cost (4-) cards, appears consistent, e.g Pipotron Red is 14:6.. However, there is no consistency with regard to the specific minigames within these groupings.
  35.  
  36. When it comes to the AI's choice behavior, it seems that once the opponent has decided his play order (he decides ~3 cards at a time), this order is fixed even if different cards are played by the player. In addition, there does appear to be a correlation between what the player throws and the opponent having a tendency to attempt to counter what was throw prior by the player, or alternatively, attempt to punish players who attempt to form three card long combo attacks, though this is likely placebo. Be aware that if a monkey has enough bananas to play a card, they will always play said card if given the chance on the current round of play, meaning monkeys will never pass if they have a card that can be played. They do however, seem to always play in a left-to-right, right-to-left, or a zig-zag pattern, but again, this is likely a placebo. Additionally, all monkeys will always have one copy of their namesake card within their deck.
  37.  
  38.  
  39. 1.F. Over-world Randomness:
  40. With the exception of the first battle always being a Yellow Layden-Sama on PAL or a Blue Monkers on JP (this can be changed by entering the Monkey Album), the randomness in Academy 2's over-world (and possibly Monkey Album) is most likely determined by seeds. A seed is determined at the start of the game by frame count and name entry, as well as in-game by fighting battles. A seed determines the order of monkeys in each battle tile and the offerings of shops buying menus. If the player closes the game application, a default pattern for the currently generated seed is placed on every battle space. Additionally, the amount of battle tile clicks before a Pipotron fight is forced is always random and not based on any seed, however once the amount is known, that amount will trigger a fight on the island if possible. Lastly, once the player reaches Yellow Monkey, some battles become rarer than others. There is no indication of this, but a good visual cue is monkeys with higher cost or stamina than other monkeys available on the same tile.
  41.  
  42.  
  43. 1.G. Card Collecting:
  44. Throughout the game, the player will be awarded cards for winning battles. When looking at a battle, the player can see both a card with a color and monkey, as well as three smaller cards to the right called "Prizes". Should this battle be fought, the card the player will win is the large card. It will be the same monkey and color as the one shown. The three cards on the left signify whether or not the player owns the card colors for that particular monkey opponent. For example, if a Yellow Monkers shows up, and only the red card is spinning on the right, the player has already won or started with a copy of Red Monkers, but has not won the pictured Yellow Monkers. The card shown when looking at a battle is randomly seeded and the battle must be continually clicked on to cycle through all possible options listed on that battle location. Bosses & Pipotrons however, do not show what card will be won, and must be fought for a random reward. There is currently no known way to manipulate the reward outcome. If the player loses a battle against a Pipotron, the Pipotron will steal one card at random from the players collection.
  45.  
  46. The player can keep track of cards acquired by quitting to the main menu to see the Monkey Album or by checking the in-game buying/selling menus via the "Inventory" box on the bottom right. The buying menu will only show a fixed number of cards and only monkeys related to the island the player is currently located on. The selling menu will show every card that is owned as long as it is not currently in the players deck or a default deck card. The total amount of cards collected is viewed by looking at the player's profile via the pause menu and checking the "Collection %" in the bottom right. This Collection % directly relates to unlocking the 11 Secret Shops, as well as unlocking White Monkey, who requires 20% of all cards be collected. This collection is based on currently owned cards, not total cards ever found. Seeing a monkey but not battling it on the over-world does not add said monkey to the Monkey Album, however playing a monkey's minigame does make a greyed out version of the card show in the album. Monkeys that have not been encountered show a ??? and have no info shown. There are 94 possible unique cards earned without spending any money, broken down as seven bosses, three pipotrons, and 84 monks.
  47.  
  48.  
  49. 1.H. Shops:
  50. A shops inventory is fixed per battle seed and based on the island that it is located on. Shops are only unlocked once the player has fought a battle on every non-boss tile at least once, win or lose. Shops offer two options for purchasing cards. The first is individual monkey cards. The monkeys that a shop offers do not have to have been encountered by the player, so it is possible to collect all three of a monkey's cards without ever battling them, however what monkeys and colours are available is random from the pool of available monkeys on that shop's respective island. Buying a card costs 300 coins per banana. The second option is packs. These packs come in four varieties: mixed; rock; paper; or scissors, and sell for 3000 coins each. Packs follow the same restrictions as singular cards, only awarding cards with respect to the island the pack is bought on, but award 3 cards at a time.
  51.  
  52. When buying individual cards, the inventory on the bottom right shows all cards of that type owned by the player, but selling only shows the copies not in the players deck or initially awarded to the player on deck creation. Both Boss cards and Secret Shop cards can never be sold. Selling duplicates in general is not worth the time due to low value and high time commitment, unless the player is in dire need of coins or has banked up a lot of Pipotron duplicates. If collecting all unique cards or 100% of cards, do not ever sell individual cards that you do not have a duplicate of, as this actually subtracts from the total % of collected cards.
  53.  
  54. There also exists 11 secret shops scattered across the game. Two shops are located on each island, with the exception of Specter's Island containing only one, and each secret shop offers all three varieties of only one card, each exclusive to its respective secret shop. The secret shops are unlocked in relation to the players Collection %, though more specifically to the number of collected unique cards, with respect to both colour and monkey, to a maximum of 55% or 175 different cards. Buying one of each secret shop card costs 55k coins, buying all copies costs 165k coins. Because the game starts the player with over 5% cards collected, no secret shop is unlocked until 10% cards collected. Unfortunately, secret shops are not consistent in how they unlock, and it is fully possible to unlock, for an example, Hikaru, before both Aki and Professor are unlocked. The most common example of this is Ookienaka & Ookienay unlocking almost immediately after reaching Pink, or Professor unlocking in 3-4 cards after the previous secret shop was unlocked. It is unknown why the game does this, however, if a secret shop is unlocked on an island that has not yet been reached in game, entering any secret shop once said island is unlocked will open all secret shops currently available instantly.
  55.  
  56. Secret Shop Locations & Inventories:
  57. Blue Island
  58. - UFO on Left: Hiroki (Jake/Buzz) [1st @ 32 Cards]
  59. - Banana On Left: Chal (Charu/Casi) [2nd @ 48 Cards]
  60. Yellow Island
  61. - Parachute on Left: Aki (Akie) [3rd @ 64 Cards]
  62. - Flower Monkey: Professor (Hakase) [5th @ 81 Cards]
  63. Pink Island
  64. - Heart on Right: Ookienaka & Ookienay [4th @ 70 Cards]
  65. - Iceberg on Left: Natsumi (Natalie) [6th @ 96 Cards]
  66. White Island
  67. - Middle Blue Puck: Hikaru (Jimmy) [7th @ 112 Cards]
  68. - Top Bomb on Left: Haruka (Helga) [8th @ 126 Cards]
  69. Red Island
  70. - Chest on Right: Sayaka (Yumi) [9th @ 142 Cards]
  71. - Middle Bananas: Satoru (Kei) [10th @ 157 Cards]
  72. Specter Island
  73. - TV on Right: Kakeru (Spike) [11th @ 175 Cards]
  74.  
  75.  
  76. 2. Battle Specific Lists
  77. These alphabetized lists show all monkeys known to show up in a battle along with their "Card Choice Ratios" of Rock / Scissors / Paper.
  78.  
  79.  
  80. 2.A Traffic Safety Island Stamina R / S / P
  81.  
  82. Fight 1: Layden Sama 180 0 / 94 / 4
  83. - Yellow Layden Sama is always the first battle on PAL / EU versions
  84. Fight 1: Monkers 100 94 / 4 / 0
  85. - Blue Monkers is always the first battle on NTSC-J / JP versions
  86.  
  87. Fight 2: Funki gibbon 110 94 / 4 / 0
  88. Fight 2: Hex 150 4 / 94 / 0
  89. Fight 2: Pinkie 220 4 / 0 / 94
  90.  
  91. Boss: Blue Monkey 1000 9 / 9 / 79
  92.  
  93.  
  94. 2.B Sumo Paradise Stamina R / S / P
  95.  
  96. Fight 1: Bo D. Gard 200 0 / 4 / 94
  97. Fight 1: Jessica 110 0 / 94 / 4
  98. Fight 1: Mohachi 170 94 / 0 / 4
  99.  
  100. Fight 2: Anthony 280 94 / 4 / 0
  101. Fight 2: Dan B 190 4 / 0 / 94
  102. Fight 2: Ricky Ger V 90 0 / 94 / 4
  103.  
  104. Fight 3: Katie 360 50 / 50 / 0
  105. Fight 3: Kimonk Taku 400 51 / 48 / 0 Rare
  106. Fight 3: Ookiko 120 4 / 94 / 0
  107. Fight 3: Salmonie 120 0 / 4 / 94
  108. Fight 3: Sammonk Hung 180 94 / 4 / 0
  109.  
  110. Boss: Yellow Monkey 1000 47 / 47 / 5
  111.  
  112.  
  113. 2.C Pop Queen Island Stamina R / S / P
  114.  
  115. Random: Yellow Pipotron 450 4 / 94 / 0
  116.  
  117. Fight 1: Freeman 320 0 / 4 / 94
  118. Fight 1: Peakon 290 0 / 4 / 94
  119. Fight 1: Salulu 300 94 / 0 / 4
  120.  
  121. Fight 2: Gian 290 4 / 0 / 94
  122. Fight 2: Mucho D. Mand 310 4 / 94 / 0
  123. Fight 2: Mummeek 380 4 / 94 / 0
  124. Fight 2: Monkerella 320 94 / 4 / 0
  125. Fight 2: Smooth E. Verbage 300 94 / 0 / 4
  126.  
  127. Fight 3: Black Guru 880 34 / 32 / 33 Rare
  128. Fight 3: Furry 320 94 / 0 / 4
  129. Fight 3: Gonta 390 0 / 4 / 94
  130. Fight 3: Miss Boo 320 4 / 0 / 94
  131. Fight 3: Mr. P 400 94 / 0 / 4
  132. Fight 3: Ned 300 94 / 0 / 4
  133. Fight 3: Poncheechee 320 4 / 94 / 0
  134.  
  135. Boss: Pink Monkey 1000 30 / 35 / 33
  136. Boss: Pink Monkey (Enraged) 1000 38 / 29 / 32
  137.  
  138.  
  139. 2.D White Monkey Preserve Stamina R / S / P
  140.  
  141. Random: Blue Pipotron 450 0 / 4 / 94
  142.  
  143. Fight 1: Kai 350 48 / 0 / 51
  144. Fight 1: Katharina 360 51 / 0 / 48
  145. Fight 1: Mon K. Brave 420 0 / 55 / 44
  146. Fight 1: Oliver 370 52 / 47 / 0
  147. Fight 1: Sora 400 0 / 51 / 47
  148. Fight 1: Tomi 410 51 / 0 / 48
  149.  
  150. Fight 2: Jasoon 390 52 / 0 / 47
  151. Fight 2: Kimoto 370 0 / 47 / 52
  152. Fight 2: Marico 270 42 / 57 / 0
  153. Fight 2: Pauline B 290 48 / 0 / 51
  154. Fight 2: Sleepless Simon 270 53 / 46 / 0
  155. Fight 2: Ulsam 370 58 / 41 / 0
  156. Fight 2: Yoh Whats Yup 340 0 / 43 / 56
  157.  
  158. Fight 3: Dane 320 52 / 0 / 47
  159. Fight 3: Jon 300 46 / 53 / 0
  160. Fight 3: Ponto 330 41 / 58 / 0
  161. Fight 3: Procrast N. Nate 410 54 / 0 / 44 Rare
  162. Fight 3: Sam Duong 270 0 / 59 / 39
  163. Fight 3: Tomobe 340 0 / 61 / 38
  164. Fight 3: Woodie 280 35 / 64 / 0
  165.  
  166. Boss: White Monkey 1000 32 / 29 / 37
  167.  
  168.  
  169. 2.E Red Hot Macho Resort Stamina R / S / P
  170.  
  171. Random: Red Pipotron 500 94 / 0 / 4
  172.  
  173. Fight 1: Ann-Marie Ah 320 0 / 36 / 63
  174. Fight 1: Bruno Paz 380 43 / 56 / 0
  175. Fight 1: Elvoos 430 57 / 0 / 42
  176. Fight 1: Gombe 350 0 / 54 / 45
  177. Fight 1: Gorilaz 310 0 / 38 / 61
  178. Fight 1: Mach Oogie 360 50 / 50 / 0
  179. Fight 1: Mister Monk 370 4 / 0 / 94
  180. Fight 1: Mondam 950 26 / 34 / 38 Rare
  181. Fight 1: Sven 280 50 / 0 / 50
  182.  
  183. Fight 2: APE-11 480 35 / 33 / 31 Rare
  184. Fight 2: Ape Academic 430 33 / 33 / 33
  185. Fight 2: DJ 50 pence 360 0 / 55 / 44
  186. Fight 2: L. Beast 440 33 / 66 / 0
  187. Fight 2: Little Red 340 59 / 0 / 39
  188. Fight 2: Luca Mooka 400 0 / 94 / 4
  189. Fight 2: Noel 460 57 / 42 / 0 Rare
  190. Fight 2: Ochimon 490 35 / 31 / 33 Rare
  191. Fight 2: Solomonk 480 50 / 0 / 50 Rare
  192. Fight 2: Spanky 410 94 / 0 / 4
  193. Fight 2: Ukitobi 410 4 / 0 / 94
  194.  
  195. Fight 3: Bigaru 900 31 / 35 / 33 Rare
  196. Fight 3: Cheeky 370 94 / 0 / 4
  197. Fight 3: Gakeru 900 31 / 35 / 33 Rare
  198. Fight 3: Gameesh 390 0 / 4 / 94
  199. Fight 3: Goldfingers 900 23 / 42 / 34 Rare
  200. Fight 3: Jackie Chimp 900 44 / 19 / 36 Rare
  201. Fight 3: Monk Vader 920 25 / 34 / 39 Rare
  202. Fight 3: Nerve S. Rek 920 37 / 31 / 31 Rare
  203. Fight 3: Ookie Ookak 880 36 / 26 / 36 Rare
  204. Fight 3: Saint Nook 480 0 / 46 / 53
  205. Fight 3: Spider Sim 890 34 / 33 / 32 Rare
  206. Fight 3: Tomomaru 880 25 / 28 / 46 Rare
  207. Fight 3: Tsurukishi 400 0 / 94 / 4
  208. Fight 3: WolfDan 310 50 / 50 / 0
  209.  
  210. Boss: Red Monkey 1000 79 / 9 / 9
  211.  
  212. 2.F Spaceship Island Stamina R / S / P
  213. Boss: Specter 1200 33 / 32 / 34
  214.  
  215.  
  216. 3. Monkey Album
  217.  
  218. English Japanese Cost Game Name Damage Additional Effects On Win
  219. Aki アキエ 11 Monkey Drill 2 400
  220. Ann-Marie Ah タミヤーニャ 6 Monkey Magic 250 Steal 2 Bananas
  221. - Woodie & Katharina's bubble helmets can see through ? walls
  222. Anthony みきお 4 Monkey Crapshoot 190 Gain 3 Bananas
  223. Ape Academic ピポデミ~ア 8 Banana Catch 300
  224. APE-11 SAL 11 8 Arsenal Ape 290
  225. Bigaru ビガル 10 Monkey Dice 450
  226. Black Guru クロセンニン 10 Peaks of Peril 300
  227. Blue Monkey ウッキーブルー 10 Break for Banana 300
  228. Blue Pipotron ピポトロンブルー 9 Crazy Conveyor 300 Steal 3 Bananas
  229. Bo D. Gard ポロロン 2 Pitch by Number 180 Gain 2 Bananas
  230. Bruna Paz まきお 6 Roly-Poly Sumo 250 Steal 1 Banana
  231. Chal チャル 11 Exact Time 400
  232. Cheeky ウッキスト 7 Roly-Poly 270
  233. Dan B ヅョミー 4 Giddy Up 200 Gain 2 Bananas
  234. Dane モッキドン 5 Monkey Ski Jump 220
  235. DJ 50 pence DJ タモ 6 Saturday Night Lemur 270
  236. Elvoos ウキプス 6 Simian Says 280
  237. Freeman オッキタン 4 Monkey Pirates 200 Steal 2 Bananas
  238. Funki gibbon ケムンパ 3 Pump-o-rama 190 Gain 2 Bananas
  239. Furry おっひー 4 1.10m Hurdle 110 Gain 4 Bananas
  240. Gakeru ガグル 10 Mini Ape Escape 450
  241. Gameesh ガミッシュ 7 Mission Improbable 290
  242. Gian ギーヤン 4 The Monktrix 220
  243. Goldfingers ピッカリ 9 Monkey Money 300
  244. Gombe ごんべえ 6 Monkey Snowfight 260 Steal 2 Bananas
  245. Gonta ゴンタ 4 One Yard Fight 210
  246. Gorilaz ウキ・チャイ 6 Simian Sandbag 280
  247. Haruka ハルカ 11 Time Teller 400
  248. Hex ウキヅゴロー 4 Ready Aim Fire 210
  249. Hikaru ヒカル 11 Monkey Dice 450
  250. Hiroki ヒロキ 11 Sneak and Peep 2 400
  251. Jackie Chimp ウッキーチェーン 9 Vicious Vase 310 Steal 2 Bananas
  252. Jasoon ウキーソン 4 Lemur Lumberjack 240
  253. Jessica うきみ 4 Monkey Gladiators 210 Gain 3 Bananas
  254. Jon ミッチーノ 5 Monkey Dungeon 3D 190 Steal 2 Bananas
  255. Kai もろえもん 4 Ninja Exposé 230
  256. Kakeru カケル 11 Mini Ape Escape 450
  257. Katharina エマー 4 Ape Abduction 1 190 Steal 1 Banana
  258. Katie パシャーニャ 4 Monkey Shell Game 100 Gain 8 Bananas
  259. Kimonk Taku サムタン 7 Go Cart Drag Race 290
  260. Kimoto キモート 4 Monkey Search 180 Gain 2 Bananas
  261. L. Beast ウキンス 6 Rings of Fire 270
  262. Layden Sama くろたん 2 Bamboo Sword Catcher 180
  263. Little Red ウキズッキン 6 Wolfdan's Revenge 290 Steal 4 Bananas
  264. Luca Mooka サルティネス 7 Magic Carpet 200 Recover 100 Stamina
  265. Mach Oogie ウー・マッカ 8 Brake for Banana 300
  266. Marico マリッコ 5 Ape Eskate 240
  267. Miss Boo クリーモン 4 Siren Panic 220
  268. Mister Monk ミスター・モー 5 Steal the Limelight 230
  269. Mohachi もはち 2 Tower of Ninja 150 Steal 2 Bananas
  270. Mon K. Brave サルトー 4 Monkey Kendo 220
  271. Mondam モンダム 9 Double Mondam 310 Steal 3 Bananas
  272. Monk Vader ウーキモンダー 9 Aperoids 300 Steal 3 Bananas
  273. Monkerella モーンデレラ 4 Served Shaken 190 Gain 2 Bananas
  274. Monkers ウッキタン 1 Made You Look 100 Gain 3 Bananas
  275. Mr. P タムライ 8 Boxer Bonus Round 0
  276. - Opponent Loses 10 Stamina for each Punch Landed
  277. Mucho D. Mand サブさん 4 Batting Practice 200
  278. Mummeek モキー 4 Monkey Dungeon 150 Gain 5 Bananas
  279. Natsumi ナツミ 11 Ape Concentration 400
  280. Ned ナダモン 4 Monkey Flagger 240
  281. Nerve S. Rek ドキンチョ 9 Cyclone Challenge 280 Opponent Loses 7 Bananas
  282. Noel ミーニャ 8 Sweet Potato Buffet 200 Steal 5 Bananas
  283. Ochimon オッチモン 8 Wheel of Chance 250
  284. Oliver きちえもん 4 Monkey Census 200 Gain 4 Bananas
  285. Ookie Ookak ウキウキ 9 Cloud of Goku 320
  286. Ookienaka & Ookienay ウキナカ&ウキネ 11 Ape Ape Revolution 450
  287. Ookiko ウキーリ・ウキ 4 1.00 Metre Dash 100 Gain 5 Bananas
  288. Pauline B チビサルコ 5 Dizzy Dazzle 230
  289. Peakon ピーコン 4 Sneak and Peep 240
  290. Pink Monkey ウッキーピンク 10 Kiss of Cupid n/a Steal 10 Bananas
  291. Pink Monkey (Enraged) ウッキーピンク 10 Monkeo and Julieape 360
  292. Pinkie ピンキーノ 3 Moonlight Highjump 220
  293. Poncheechee ポンチッチ 4 Yellow Banana 180 Gain 2 Bananas
  294. Ponto ポント 5 Monkey Search 3D 280
  295. - Lose 1 Banana for each [Banana Eaten by Foe]
  296. Procrast N. Nate ウーキー 6 Cannon Ball 250
  297. Professor ハカセ 11 Number Panels 400
  298. Red Monkey ウッキーレッド 10 Monkey Body Slam 320
  299. Red Pipotron ピポトロンレッド 9 Kung Fu Ape 320 Steal 3 Bananas
  300. Ricky Ger V ウッキニー 4 Rise and Shine 210 Gain 5 Bananas
  301. Saint Nook タンタたん 8 Santa Bonus Round 0
  302. - Steal 1 Banana per Banana and 10 Stamina per Heart
  303. Salmonie サルマーニ 4 Thunderous Gauntlet 240
  304. Salulu サルル 4 Penalty Kick 200
  305. Sam Duong ギムチン 5 Fan Fight 230
  306. Sammonk Hung ポー・キン・キ 4 Tightrope Terror 220 Gain 3 Bananas
  307. Satoru サトル 11 Ape Tac Toe 450
  308. Sayaka サヤカ 11 Heart Bonus Round n/a
  309. - Gain 2 Bananas per Banana and 20 Stamina per Heart
  310. Sleepless Simon サルかちょう 5 Monkey Sushi 200 Steal 2 Bananas
  311. Smooth E. Verbage ウキーダ・ヅロー 4 Washtub Surprise 210
  312. Solomonk サルモン 8 Monkey Heartburn 150 Gain 1 Banana per Banana Eaten
  313. Sora ウキーナ 4 Monkey Batter 190
  314. Spanky ドエモス 8 Monkey Body Slam 320
  315. Specter スペクター 12 Specter Robo Battle 500
  316. Spider Sim モキーダ・モン 9 Spider Monkey 250 Steal 6 Bananas
  317. Sven サルぶちょう 5 Monkey Sushi 200 Steal 2 Bananas
  318. Tomi とみ 4 Walkmonkey 190
  319. Tomobe ともべえ 5 Jaws vs. Paws 250
  320. Tomomaru ともまる 9 Parasol Bonus Game n/a Both Players Recover 200 Stamina
  321. Tsurukishi つるきち 7 Poke a Bloke 300
  322. Ukitobi うきとび 7 Poke a Bloke 280
  323. Ulsam ウッサム 5 Donk-a-monkey 220 Steal 2 Bananas
  324. White Monkey ウッキーホワイト 10 Ape Bomb Squad 2 400
  325. WolfDan ウルフモン 6 Wolfdan's Revenge 290 Steal 4 Bananas
  326. Woodie ウッティ 5 Moon Walker 260
  327. Yellow Monkey ウッキーイエロー 10 Space Boss Battle 300
  328. Yellow Pipotron ピポトロンイエロー 9 Ape Abduction 2 300 Steal 3 Bananas
  329. Yoh Whats Yup ヨウ・キターナ 4 Tug of War 220
  330.  
  331.  
  332. 4. Speedrun Routing and Deck Building
  333.  
  334. 4.1 The Suggested Speedrun Routed Deck
  335.  
  336. Set of 20 Starting Cards.
  337. - Preferably this has at least 4 good cards, one of each type, and 4 or less 5+ Banana Cards. Note what cards you have because your route will change accordingly.
  338.  
  339. Replacement Guide:
  340. The intended structure of each island is 1-1, 2-2-1, 3-3-1, 4-4-1, and 5-5-1, but these can be relegated in many different ways that meet the minimum island requirements, such as 1-1, 3-1-1, 5-1-1, 7-1-1, 9-1-1. As such, feel free to adjust which tiles (and monkeys) you fight to fit your decks personal needs.
  341.  
  342. 1. Yellow Laden Sama [B1]
  343. 2. Any Pinkie or Funki Gibbon [B2]
  344. - Replace Before Blue, check shop if desired
  345. 3. Mix of x2 Jessica & Mohachi [Y1]
  346. 4. x2 Ricky Ger V [Y2]
  347. 5. Any Sammonk Hung [Y3]
  348. - Replace Before Yellow, check shop if desired
  349. 6. Mix of x3 Peakon & Freeman [P1] - 4 Total
  350. - Only 4 Cards can usually be collected here since one battle will probably be Pipotron Yellow
  351. - In addition, adding in a power hitter like Hiroki or Pipotron Yellow can provide big damage until Red.
  352. 7. Mix of x3 Gian or Mummeek [P2]
  353. 8. Any Gonta or Miss Boo [P3]
  354. - Replace Before Pink, check shop if desired
  355. 9. Mix of x4 Kai or Tomi [W1]
  356. - Out of 8 battles, one will most likely be Pipotron Blue
  357. 10. Mix of x4 Yoh Whats Yup or Jasoon [W2]
  358. - Out of 8 battles, one will most likely be Pipotron Blue
  359. 11. Any Ponto or Woodie [W3]
  360. - Replace Before White, check shop if desired
  361. - Optionally, adjust your deck to be Rock focused after white.
  362. - There's no need to farm Red, however, if you would like to add more damage, try the following options:
  363. Gorillaz (Red 1)
  364. DJ 50 pence (Red 2)
  365. L. Beast (Red 2)
  366. Little Red (Red 2)
  367. WolfDan (Red 3)
  368. - Replace Before Red, check shop if desired
  369.  
  370. This deck can, on average, 2 combo any monkey with 420 HP or less, and 3 combo any Pipotron.
  371.  
  372.  
  373. 4.2 Theory Crafting & to do:
  374.  
  375. 170 minigames and map out rank ups + Japanese ranking names
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