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final

Feb 18th, 2018
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  1. wait(0)
  2. local Player = game.Players.KYLETHORNTON
  3. local char = Player.Character
  4. local Character = Player.Character
  5. local Head = Character.Head
  6. local done = false
  7. local canheal = false
  8. local deathchat1 = false
  9. local once = true
  10. local dead = false
  11. local candie = true
  12. local deathchat = false
  13. local idleon = true
  14. local idle1 = true
  15. local idle = true
  16. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
  17. if v:IsA("Accessory") then
  18. v:Destroy()
  19. end
  20. end
  21. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  22. if v:IsA("Shirt") then
  23. v:Remove()
  24. end
  25. end
  26. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  27. if v:IsA("Pants") then
  28. v:Remove()
  29. end
  30. end
  31. wait()
  32. shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
  33. shirt.Name = "Shirt"
  34. pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
  35. pants.Name = "Pants"
  36.  
  37. local v3 = Vector3.new
  38. local num = 0
  39. local bc = BrickColor.new
  40. local new = Instance.new
  41.  
  42.  
  43. Instance.new("ForceField",char).Visible = false
  44. local poo = Instance.new("IntValue",Character)
  45. poo.Name = "haha nope"
  46. char.Humanoid.MaxHealth = math.huge
  47. wait()
  48. char.Humanoid.Health = math.huge
  49. Instance.new("ForceField",char).Visible = false
  50. Instance.new("ForceField",char).Visible = false
  51. Instance.new("ForceField",char).Visible = false
  52. Instance.new("ForceField",char).Visible = false
  53. Instance.new("ForceField",char).Visible = false
  54. Instance.new("ForceField",char).Visible = false
  55. Instance.new("ForceField",char).Visible = false
  56.  
  57. shirt = Instance.new("Shirt", char)
  58. shirt.Name = "Shirt"
  59. pants = Instance.new("Pants", char)
  60. pants.Name = "Pants"
  61. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=313490568"
  62. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=523774823"
  63. Hair7 = Instance.new("Part")
  64. Hair7.Parent = char
  65. Hair7.Name = "Hair"
  66. char.Head.face.Texture = "0"
  67. Hair7.CanCollide = false
  68. Hair7.Locked = true
  69. Hair7.TopSurface = "Smooth"
  70. Hair7.BottomSurface = "Smooth"
  71. Hair7.formFactor = "Symmetric"
  72. Hair7.Material = "Neon"
  73. Hair7.BrickColor = BrickColor.new("Really black")
  74. Hair7.CFrame = char.Torso.CFrame
  75. Hair7.Size = Vector3.new(0.2, 0.2, 0.2)
  76. Hair7.Transparency = 0
  77.  
  78.  
  79.  
  80.  
  81. Weld1 = Instance.new("Weld")
  82. Weld1.Parent = char.Head
  83. Weld1.Part0 = char.Head
  84. Weld1.Part1 = Hair7
  85. Weld1.C0 = CFrame.Angles(0, math.rad(180), 0)
  86. Weld1.C0 = CFrame.Angles(0, 0, 0)
  87.  
  88. Mesh = Instance.new("SpecialMesh")
  89. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  90. Mesh.Parent = Hair7
  91. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  92. Mesh.MeshType = "FileMesh"
  93. Mesh.MeshId = "rbxassetid://560196103"
  94. Mesh.TextureId = "rbxassetid://1432488119"
  95.  
  96.  
  97. local ice = Instance.new("Part", Head)
  98. ice.Size = Vector3.new(0.5, 0.5, 0.5)
  99. ice.BrickColor = BrickColor.new("Really red")
  100. ice.CanCollide = false
  101. ice.TopSurface = 0
  102. ice.BottomSurface = 0
  103. ice.Transparency = 0.3
  104.  
  105. local ice2 = Instance.new("SpecialMesh", ice)
  106. ice2.MeshType = "Brick"
  107. ice2.MeshId = "rbxassetid://1306168394"
  108. ice2.Scale = Vector3.new(1.26, 1, 1)
  109. local ice3 = Instance.new("Weld", ice)
  110. ice3.Part0 = Head
  111. ice3.Part1 = ice
  112. ice3.C0 = CFrame.new(0, 0.1, -0.2) * CFrame.Angles(0, 0, 0)
  113. local icesmoke = Instance.new("ParticleEmitter", ice)
  114. icesmoke.VelocitySpread = 5
  115. icesmoke.Size = NumberSequence.new({
  116. NumberSequenceKeypoint.new(0, 0.01),
  117. NumberSequenceKeypoint.new(1, 1)
  118. })
  119. icesmoke.Rate = math.huge
  120. icesmoke.Speed = NumberRange.new(1, 1)
  121. icesmoke.Lifetime = NumberRange.new(0.5, 0.8)
  122. icesmoke.Transparency = NumberSequence.new({
  123. NumberSequenceKeypoint.new(0, 0.9),
  124. NumberSequenceKeypoint.new(1, 1)
  125. })
  126. icesmoke.Rotation = NumberRange.new(0, 360)
  127. icesmoke.Name = "Smoke"
  128. icesmoke.LightEmission = 0
  129. icesmoke.Acceleration = Vector3.new(0,0,0)
  130. icesmoke.Texture = "http://www.roblox.com/asset/?id="
  131. icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
  132. icesmoke.LockedToPart = true
  133. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  134. secondcolor = "Really black"
  135. wait(0.016666666666666666)
  136. Effects = {}
  137. local Player = game.Players.localPlayer
  138. local Character = Player.Character
  139. local Humanoid = Character.Humanoid
  140. local mouse = Player:GetMouse()
  141. local LeftArm = Character["Left Arm"]
  142. local RightArm = Character["Right Arm"]
  143. local LeftLeg = Character["Left Leg"]
  144. local RightLeg = Character["Right Leg"]
  145. local Head = Character.Head
  146. local Torso = Character.Torso
  147. local cam = game.Workspace.CurrentCamera
  148. local RootPart = Character.HumanoidRootPart
  149. local RootJoint = RootPart.RootJoint
  150. local equipped = true
  151. local attack = false
  152. local Anim = "Idle"
  153. local idle = 0
  154. local attacktype = 1
  155. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  156. local velocity = RootPart.Velocity.y
  157. local sine = 0
  158. local change = 1
  159. local grabbed = false
  160. local cn = CFrame.new
  161. local mr = math.rad
  162. local angles = CFrame.Angles
  163. local ud = UDim2.new
  164. local c3 = Color3.new
  165. local dir = {
  166. w = 0,
  167. s = 0,
  168. a = 0,
  169. d = 0
  170. }
  171. firemode = true
  172. local Services = {
  173. SoundService = game:GetService("SoundService"),
  174. Players = game:GetService("Players"),
  175. Debris = game:GetService("Debris"),
  176. Workspace = game:GetService("Workspace"),
  177. Lighting = game:GetService("Lighting"),
  178. HttpService = game:GetService("HttpService"),
  179. InsertService = game:GetService("InsertService")
  180. }
  181. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  182. Humanoid.Animator:Destroy()
  183. Character.Animate:Destroy()
  184. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  185. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  186. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  187. RSH, LSH = nil, nil
  188. RW = Instance.new("Weld")
  189. LW = Instance.new("Weld")
  190. RH = Torso["Right Hip"]
  191. LH = Torso["Left Hip"]
  192. RSH = Torso["Right Shoulder"]
  193. LSH = Torso["Left Shoulder"]
  194. RSH.Parent = nil
  195. LSH.Parent = nil
  196. RW.Name = "RW"
  197. RW.Part0 = Torso
  198. RW.C0 = cn(1.5, 0.5, 0)
  199. RW.C1 = cn(0, 0.5, 0)
  200. RW.Part1 = RightArm
  201. RW.Parent = Torso
  202. LW.Name = "LW"
  203. LW.Part0 = Torso
  204. LW.C0 = cn(-1.5, 0.5, 0)
  205. LW.C1 = cn(0, 0.5, 0)
  206. LW.Part1 = LeftArm
  207. LW.Parent = Torso
  208. --------------
  209. function clerp(a, b, t)
  210. local qa = {
  211. QuaternionFromCFrame(a)
  212. }
  213. local qb = {
  214. QuaternionFromCFrame(b)
  215. }
  216. local ax, ay, az = a.x, a.y, a.z
  217. local bx, by, bz = b.x, b.y, b.z
  218. local _t = 1 - t
  219. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  220. end
  221. function QuaternionFromCFrame(cf)
  222. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  223. local trace = m00 + m11 + m22
  224. if trace > 0 then
  225. local s = math.sqrt(1 + trace)
  226. local recip = 0.5 / s
  227. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  228. else
  229. local i = 0
  230. if m00 < m11 then
  231. i = 1
  232. end
  233. if m22 > (i == 0 and m00 or m11) then
  234. i = 2
  235. end
  236. if i == 0 then
  237. local s = math.sqrt(m00 - m11 - m22 + 1)
  238. local recip = 0.5 / s
  239. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  240. elseif i == 1 then
  241. local s = math.sqrt(m11 - m22 - m00 + 1)
  242. local recip = 0.5 / s
  243. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  244. elseif i == 2 then
  245. local s = math.sqrt(m22 - m00 - m11 + 1)
  246. local recip = 0.5 / s
  247. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  248. end
  249. end
  250. end
  251. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  252. local xs, ys, zs = x + x, y + y, z + z
  253. local wx, wy, wz = w * xs, w * ys, w * zs
  254. local xx = x * xs
  255. local xy = x * ys
  256. local xz = x * zs
  257. local yy = y * ys
  258. local yz = y * zs
  259. local zz = z * zs
  260. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  261. end
  262. function QuaternionSlerp(a, b, t)
  263. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  264. local startInterp, finishInterp
  265. if cosTheta >= 1.0E-4 then
  266. if 1 - cosTheta > 1.0E-4 then
  267. local theta = math.acos(cosTheta)
  268. local invSinTheta = 1 / math.sin(theta)
  269. startInterp = math.sin((1 - t) * theta) * invSinTheta
  270. finishInterp = math.sin(t * theta) * invSinTheta
  271. else
  272. startInterp = 1 - t
  273. finishInterp = t
  274. end
  275. elseif 1 + cosTheta > 1.0E-4 then
  276. local theta = math.acos(-cosTheta)
  277. local invSinTheta = 1 / math.sin(theta)
  278. startInterp = math.sin((t - 1) * theta) * invSinTheta
  279. finishInterp = math.sin(t * theta) * invSinTheta
  280. else
  281. startInterp = t - 1
  282. finishInterp = t
  283. end
  284. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  285. end
  286. function swait(num)
  287. if num == 0 or num == nil then
  288. game:service("RunService").RenderStepped:wait(0)
  289. else
  290. for i = 0, num do
  291. game:service("RunService").RenderStepped:wait(0)
  292. end
  293. end
  294. end
  295. local RbxUtility = LoadLibrary("RbxUtility")
  296. local Create = RbxUtility.Create
  297. function RemoveOutlines(part)
  298. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  299. end
  300. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  301. local Part = Create("Part")({
  302. formFactor = FormFactor,
  303. Parent = Parent,
  304. Reflectance = Reflectance,
  305. Transparency = Transparency,
  306. CanCollide = false,
  307. Locked = true,
  308. BrickColor = BrickColor.new(tostring(BColor)),
  309. Name = Name,
  310. Size = Size,
  311. Material = Material
  312. })
  313. RemoveOutlines(Part)
  314. return Part
  315. end
  316. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  317. local Msh = Create(Mesh)({
  318. Parent = Part,
  319. Offset = OffSet,
  320. Scale = Scale
  321. })
  322. if Mesh == "SpecialMesh" then
  323. Msh.MeshType = MeshType
  324. Msh.MeshId = MeshId
  325. end
  326. return Msh
  327. end
  328. function CreateWeld(Parent, Part0, Part1, C0, C1)
  329. local Weld = Create("Weld")({
  330. Parent = Parent,
  331. Part0 = Part0,
  332. Part1 = Part1,
  333. C0 = C0,
  334. C1 = C1
  335. })
  336. return Weld
  337. end
  338. function rayCast(Position, Direction, Range, Ignore)
  339. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  340. end
  341. function CreateSound(id, par, vol, pit)
  342. coroutine.resume(coroutine.create(function()
  343. local sou = Instance.new("Sound", par or workspace)
  344. sou.Volume = vol
  345. sou.Pitch = pit or 1
  346. sou.SoundId = id
  347. wait()
  348. sou:play()
  349. game:GetService("Debris"):AddItem(sou, 6)
  350. end))
  351. end
  352. function CreateSong(id, par, vol, pit)
  353. coroutine.resume(coroutine.create(function()
  354. sou2 = Instance.new("Sound", par or workspace)
  355. sou2.Volume = 1
  356. sou2.Pitch = 1
  357. sou2.SoundId = id
  358. wait()
  359. sou2:play()
  360. sou2.Looped = true
  361. end))
  362. end
  363. CreateSong("http://www.roblox.com/asset/?id=", Character, 2)
  364. local function getclosest(obj, distance)
  365. local last, lastx = distance + 1, nil
  366. for i, v in pairs(workspace:GetChildren()) do
  367. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  368. local t = v.Torso
  369. local dist = t.Position - obj.Position.magnitude
  370. if distance >= dist and last > dist then
  371. last = dist
  372. lastx = v
  373. end
  374. end
  375. end
  376. return lastx
  377. end
  378. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  379. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  380. prt.Anchored = true
  381. prt.CFrame = cframe
  382. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  383. game:GetService("Debris"):AddItem(prt, 10)
  384. if Type == 1 or Type == nil then
  385. table.insert(Effects, {
  386. prt,
  387. "Block1",
  388. delay,
  389. x3,
  390. y3,
  391. z3,
  392. msh
  393. })
  394. elseif Type == 2 then
  395. table.insert(Effects, {
  396. prt,
  397. "Block2",
  398. delay,
  399. x3,
  400. y3,
  401. z3,
  402. msh
  403. })
  404. elseif Type == 3 then
  405. table.insert(Effects, {
  406. prt,
  407. "Block3",
  408. delay,
  409. x3,
  410. y3,
  411. z3,
  412. msh
  413. })
  414. end
  415. end
  416. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  417. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  418. prt.Anchored = true
  419. prt.CFrame = cframe
  420. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  421. game:GetService("Debris"):AddItem(prt, 10)
  422. table.insert(Effects, {
  423. prt,
  424. "Cylinder",
  425. delay,
  426. x3,
  427. y3,
  428. z3,
  429. msh
  430. })
  431. end
  432. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  433. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  434. prt.Anchored = true
  435. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  436. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  437. game:GetService("Debris"):AddItem(prt, 10)
  438. table.insert(Effects, {
  439. prt,
  440. "Cylinder",
  441. delay,
  442. x3,
  443. y3,
  444. z3,
  445. msh
  446. })
  447. end
  448. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  449. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  450. prt.Anchored = true
  451. prt.CFrame = cframe
  452. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  453. game:GetService("Debris"):AddItem(prt, 10)
  454. table.insert(Effects, {
  455. prt,
  456. "Cylinder",
  457. delay,
  458. x3,
  459. y3,
  460. z3,
  461. msh
  462. })
  463. end
  464. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  465. local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new())
  466. prt.Anchored = true
  467. prt.CFrame = cframe
  468. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  469. game:GetService("Debris"):AddItem(prt, 10)
  470. table.insert(Effects, {
  471. prt,
  472. "Cylinder",
  473. delay,
  474. x3,
  475. y3,
  476. z3,
  477. msh
  478. })
  479. end
  480. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  481. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  482. prt.Anchored = true
  483. prt.CFrame = cframe
  484. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  485. game:GetService("Debris"):AddItem(prt, 10)
  486. table.insert(Effects, {
  487. prt,
  488. "Cylinder",
  489. delay,
  490. x3,
  491. y3,
  492. z3,
  493. msh
  494. })
  495. end
  496. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  497. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  498. prt.Anchored = true
  499. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  500. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  501. local num = math.random(10, 50) / 1000
  502. game:GetService("Debris"):AddItem(prt, 10)
  503. table.insert(Effects, {
  504. prt,
  505. "Shatter",
  506. num,
  507. prt.CFrame,
  508. math.random() - math.random(),
  509. 0,
  510. math.random(50, 100) / 100
  511. })
  512. end
  513. for i = 0, 1, 0.05 do
  514. swait()
  515. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  516. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  517. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  518. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  519. if Torsovelocity.Y > 1 then
  520. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
  521. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  522. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  523. elseif Torsovelocity.Y < 1 then
  524. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  525. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  526. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  527. end
  528. end
  529. attack = false
  530. game:GetService("RunService").Stepped:connect(function()
  531. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  532. velocity = RootPart.Velocity.y
  533. sine = sine + change
  534. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  535. if equipped == true or equipped == false then
  536. if 1 < RootPart.Velocity.y and hit == nil then
  537. Anim = "Jump"
  538. if attack == false and ice_mode == false then
  539. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  540. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  541. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  542. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  543. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  544. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  545. end
  546. elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then
  547. Anim = "Fall"
  548. if attack == false then
  549. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  550. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  551. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  552. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  553. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  554. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  555. end
  556. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then
  557. Anim = "Idle"
  558. if attack == false then
  559. change = 1
  560. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  561. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(6 - 2 * math.cos(sine / 25)), math.rad(4), math.rad(-1)), .1)
  562. RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(60), math.rad(0), math.rad(-60 + 3 * math.cos(sine / 25))), 0.1)
  563. LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.4, -0.5) * angles(math.rad(60), math.rad(0), math.rad(60 - 3 * math.cos(sine / 25))), 0.1)
  564. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  565. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  566. end
  567. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == false then
  568. Anim = "Walk"
  569. if attack == false then
  570. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 3.5)) * angles(math.rad(8), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), 0.2)
  571. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.2)
  572. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  573. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  574. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  575. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  576. end
  577. end
  578. end
  579. if equipped == true or equipped == false then
  580. if 1 < RootPart.Velocity.Y and hit == nil then
  581. Anim = "Jump"
  582. if attack == false and ice_mode == true then
  583. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  584. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  585. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  586. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  587. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  588. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  589. end
  590. elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then
  591. Anim = "Fall"
  592. if attack == false then
  593. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  594. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  595. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  596. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  597. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  598. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  599. end
  600. elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then
  601. Anim = "Idle"
  602. if attack == false then
  603. change = 0.8
  604. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1)
  605. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  606. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  607. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  608. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1)
  609. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1)
  610. end
  611. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then
  612. Anim = "Walk"
  613. if attack == false then
  614. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1)
  615. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1)
  616. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  617. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  618. RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1)
  619. LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1)
  620. end
  621. end
  622. end
  623. if 0 < #Effects then
  624. for e = 1, #Effects do
  625. if Effects[e] ~= nil then
  626. local Thing = Effects[e]
  627. if Thing ~= nil then
  628. local Part = Thing[1]
  629. local Mode = Thing[2]
  630. local Delay = Thing[3]
  631. local IncX = Thing[4]
  632. local IncY = Thing[5]
  633. local IncZ = Thing[6]
  634. if 1 >= Thing[1].Transparency then
  635. if Thing[2] == "Block1" then
  636. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  637. local Mesh = Thing[1].Mesh
  638. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  639. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  640. elseif Thing[2] == "Block2" then
  641. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0)
  642. local Mesh = Thing[7]
  643. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  644. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  645. elseif Thing[2] == "Block3" then
  646. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0)
  647. local Mesh = Thing[7]
  648. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  649. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  650. elseif Thing[2] == "Cylinder" then
  651. local Mesh = Thing[1].Mesh
  652. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  653. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  654. elseif Thing[2] == "Blood" then
  655. local Mesh = Thing[7]
  656. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  657. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  658. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  659. elseif Thing[2] == "Elec" then
  660. local Mesh = Thing[1].Mesh
  661. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  662. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  663. elseif Thing[2] == "Disappear" then
  664. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  665. elseif Thing[2] == "Shatter" then
  666. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  667. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  668. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  669. Thing[6] = Thing[6] + Thing[5]
  670. end
  671. else
  672. Part.Parent = nil
  673. table.remove(Effects, e)
  674. end
  675. end
  676. end
  677. end
  678. end
  679. end)
  680. function RemoveOutlines(part)
  681. part.TopSurface = 10
  682. end
  683. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  684. local Part = Create("Part")({
  685. Parent = Parent,
  686. Reflectance = Reflectance,
  687. Transparency = Transparency,
  688. CanCollide = false,
  689. Locked = true,
  690. BrickColor = BrickColor.new(tostring(BColor)),
  691. Name = Name,
  692. Size = Size,
  693. Material = Material
  694. })
  695. RemoveOutlines(Part)
  696. return Part
  697. end
  698. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  699. local Msh = Create(Mesh)({
  700. Parent = Part,
  701. Offset = OffSet,
  702. Scale = Scale
  703. })
  704. if Mesh == "SpecialMesh" then
  705. Msh.MeshType = MeshType
  706. Msh.MeshId = MeshId
  707. end
  708. return Msh
  709. end
  710. function CreateWeld(Parent, Part0, Part1, C0, C1)
  711. local Weld = Create("Weld")({
  712. Parent = Parent,
  713. Part0 = Part0,
  714. Part1 = Part1,
  715. C0 = C0,
  716. C1 = C1
  717. })
  718. return Weld
  719. end
  720. WSHM = {
  721. "White",
  722. "Pastel light blue"
  723. }
  724. WSH = WSHM[math.random(1, #WSHM)]
  725. function IcePartFunk(HPart, aria, Min, Max)
  726. IcePart = Instance.new("Part", HPart)
  727. IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  728. IcePart.CanCollide = false
  729. IuW = Instance.new("Weld")
  730. IuW.Name = "GuW"
  731. IuW.Part0 = HPart
  732. IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  733. IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
  734. IuW.Part1 = IcePart
  735. IuW.Parent = HPart
  736. IcePart.Transparency = 0.85
  737. IcePart.Material = "Neon"
  738. WSH = WSHM[math.random(1, #WSHM)]
  739. IcePart.BrickColor = BrickColor.new("" .. WSH)
  740. RemoveOutlines(IcePart)
  741. game:GetService("Debris"):AddItem(IuW, 4)
  742. game:GetService("Debris"):AddItem(IcePart, 6)
  743. end
  744. SpikeMeshId = 1033714
  745. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  746. local Part = Instance.new("Part", Parent)
  747. Part.Name = Name
  748. Part.BrickColor = BrickColor.new(Color)
  749. Part.Size = Size
  750. Part.Material = Material
  751. Part.Transparency = Transparency
  752. Part.CanCollide = false
  753. RemoveOutlines(Part)
  754. local Mesh = Instance.new("SpecialMesh", Part)
  755. Mesh.MeshType = "Sphere"
  756. Mesh.Scale = Scale
  757. return Mesh and Part
  758. end
  759. CFuncs = {
  760. Part = {
  761. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  762. local Part = Create("Part")({
  763. Parent = Parent,
  764. Reflectance = Reflectance,
  765. Transparency = Transparency,
  766. CanCollide = false,
  767. Locked = true,
  768. BrickColor = BrickColor.new(tostring(BColor)),
  769. Name = Name,
  770. Size = Size,
  771. Material = Material
  772. })
  773. RemoveOutlines(Part)
  774. return Part
  775. end
  776. },
  777. Mesh = {
  778. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  779. local Msh = Create(Mesh)({
  780. Parent = Part,
  781. Offset = OffSet,
  782. Scale = Scale
  783. })
  784. if Mesh == "SpecialMesh" then
  785. Msh.MeshType = MeshType
  786. Msh.MeshId = MeshId
  787. end
  788. return Msh
  789. end
  790. },
  791. Mesh = {
  792. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  793. local Msh = Create(Mesh)({
  794. Parent = Part,
  795. Offset = OffSet,
  796. Scale = Scale
  797. })
  798. if Mesh == "SpecialMesh" then
  799. Msh.MeshType = MeshType
  800. Msh.MeshId = MeshId
  801. end
  802. return Msh
  803. end
  804. },
  805. Weld = {
  806. Create = function(Parent, Part0, Part1, C0, C1)
  807. local Weld = Create("Weld")({
  808. Parent = Parent,
  809. Part0 = Part0,
  810. Part1 = Part1,
  811. C0 = C0,
  812. C1 = C1
  813. })
  814. return Weld
  815. end
  816. },
  817. Sound = {
  818. Create = function(id, par, vol, pit)
  819. coroutine.resume(coroutine.create(function()
  820. local S = Create("Sound")({
  821. Volume = vol,
  822. Pitch = pit or 1,
  823. SoundId = id,
  824. Parent = par or workspace
  825. })
  826. wait()
  827. S:play()
  828. game:GetService("Debris"):AddItem(S, 6)
  829. end))
  830. end
  831. },
  832. ParticleEmitter = {
  833. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  834. local fp = Create("ParticleEmitter")({
  835. Parent = Parent,
  836. Color = ColorSequence.new(Color1, Color2),
  837. LightEmission = LightEmission,
  838. Size = Size,
  839. Texture = Texture,
  840. Transparency = Transparency,
  841. ZOffset = ZOffset,
  842. Acceleration = Accel,
  843. Drag = Drag,
  844. LockedToPart = LockedToPart,
  845. VelocityInheritance = VelocityInheritance,
  846. EmissionDirection = EmissionDirection,
  847. Enabled = Enabled,
  848. Lifetime = LifeTime,
  849. Rate = Rate,
  850. Rotation = Rotation,
  851. RotSpeed = RotSpeed,
  852. Speed = Speed,
  853. VelocitySpread = VelocitySpread
  854. })
  855. return fp
  856. end
  857. }
  858. }
  859. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  860. if hit.Parent == nil then
  861. return
  862. end
  863. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  864. for _, v in pairs(hit.Parent:children()) do
  865. if v:IsA("Humanoid") then
  866. h = v
  867. end
  868. end
  869. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  870. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  871. return
  872. end
  873. local c = Create("ObjectValue")({
  874. Name = "creator",
  875. Value = game:service("Players").LocalPlayer,
  876. Parent = h
  877. })
  878. game:GetService("Debris"):AddItem(c, 0.5)
  879. if HitSound ~= nil and HitPitch ~= nil then
  880. CreateSound(HitSound, hit, 1, HitPitch)
  881. end
  882. local Damage = math.random(minim, maxim)
  883. local blocked = false
  884. local block = hit.Parent:findFirstChild("Block")
  885. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  886. blocked = true
  887. block.Value = block.Value - 1
  888. print(block.Value)
  889. end
  890. if blocked == false then
  891. h.Health = h.Health - Damage
  892. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  893. else
  894. h.Health = h.Health - Damage / 2
  895. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  896. end
  897. if Type == "Knockdown" then
  898. local hum = hit.Parent.Humanoid
  899. hum.PlatformStand = true
  900. coroutine.resume(coroutine.create(function(HHumanoid)
  901. swait(1)
  902. HHumanoid.PlatformStand = false
  903. end), hum)
  904. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  905. local bodvol = Create("BodyVelocity")({
  906. velocity = angle * knockback,
  907. P = 5000,
  908. maxForce = Vector3.new(8000, 8000, 8000),
  909. Parent = hit
  910. })
  911. local rl = Create("BodyAngularVelocity")({
  912. P = 3000,
  913. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  914. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  915. Parent = hit
  916. })
  917. game:GetService("Debris"):AddItem(bodvol, 0.5)
  918. game:GetService("Debris"):AddItem(rl, 0.5)
  919. elseif Type == "Normal" then
  920. local vp = Create("BodyVelocity")({
  921. P = 500,
  922. maxForce = Vector3.new(math.huge, 0, math.huge),
  923. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  924. })
  925. if knockback > 0 then
  926. vp.Parent = hit.Parent.Torso
  927. end
  928. game:GetService("Debris"):AddItem(vp, 0.5)
  929. elseif Type == "Impale" then
  930. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
  931. Spike.Anchored = true
  932. Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
  933. Spike.Position = hit.Parent.Torso.Position
  934. for i = 1, 5 do
  935. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  936. end
  937. Services.Debris:AddItem(Spike, 4)
  938. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  939. hit.Parent.Humanoid.PlatformStand = true
  940. swait(1)
  941. hit.Parent.Humanoid.PlatformStand = false
  942. elseif Type == "Up" then
  943. local bodyVelocity = Create("BodyVelocity")({
  944. velocity = Vector3.new(0, 20, 0),
  945. P = 5000,
  946. maxForce = Vector3.new(8000, 8000, 8000),
  947. Parent = hit
  948. })
  949. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  950. local bodyVelocity = Create("BodyVelocity")({
  951. velocity = Vector3.new(0, 20, 0),
  952. P = 5000,
  953. maxForce = Vector3.new(8000, 8000, 8000),
  954. Parent = hit
  955. })
  956. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  957. elseif Type == "Snare" then
  958. local bp = Create("BodyPosition")({
  959. P = 900,
  960. D = 1000,
  961. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  962. position = hit.Parent.Torso.Position,
  963. Parent = hit.Parent.Torso
  964. })
  965. game:GetService("Debris"):AddItem(bp, 1)
  966. elseif Type == "Slowness" then
  967. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  968. for i = 1, 25 do
  969. hit.Parent.Humanoid.WalkSpeed = 4
  970. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  971. end
  972. wait(4)
  973. hit.Parent.Humanoid.WalkSpeed = SpeedSave
  974. elseif Type == "FireDmg" then
  975. for i = 1, math.random(60, 150) do
  976. BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
  977. BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
  978. BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
  979. wait(0.1)
  980. MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal")
  981. end
  982. elseif Type == "Freeze" then
  983. local bp = Create("BodyPosition")({
  984. P = 900,
  985. D = 1000,
  986. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  987. position = hit.Parent.Torso.Position,
  988. Parent = hit.Parent.Torso
  989. })
  990. game:GetService("Debris"):AddItem(bp, 4)
  991. for i = 1, 25 do
  992. IcePartFunk(hit.Parent.Torso, 1, 1.5, 2)
  993. end
  994. elseif Type == "Freeze2" then
  995. local BodPos = Create("BodyPosition")({
  996. P = 50000,
  997. D = 1000,
  998. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  999. position = hit.Parent.Torso.Position,
  1000. Parent = hit.Parent.Torso
  1001. })
  1002. local BodGy = Create("BodyGyro")({
  1003. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1004. P = 20000,
  1005. Parent = hit.Parent.Torso,
  1006. cframe = hit.Parent.Torso.CFrame
  1007. })
  1008. hit.Parent.Torso.Anchored = true
  1009. coroutine.resume(coroutine.create(function(Part)
  1010. swait(1.5)
  1011. Part.Anchored = false
  1012. end), hit.Parent.Torso)
  1013. game:GetService("Debris"):AddItem(BodPos, 3)
  1014. game:GetService("Debris"):AddItem(BodGy, 3)
  1015. end
  1016. local debounce = Create("BoolValue")({
  1017. Name = "DebounceHit",
  1018. Parent = hit.Parent,
  1019. Value = true
  1020. })
  1021. game:GetService("Debris"):AddItem(debounce, Delay)
  1022. c = Instance.new("ObjectValue")
  1023. c.Name = "creator"
  1024. c.Value = Player
  1025. c.Parent = h
  1026. game:GetService("Debris"):AddItem(c, 0.5)
  1027. end
  1028. end
  1029. function ShowDamage(Pos, Text, Time, Color)
  1030. local Rate = 0.033333333333333
  1031. if not Pos then
  1032. local Pos = Vector3.new(0, 0, 0)
  1033. end
  1034. local Text = Text or ""
  1035. local Time = Time or 2
  1036. if not Color then
  1037. local Color = Color3.new(1, 0, 1)
  1038. end
  1039. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1040. EffectPart.Anchored = true
  1041. local BillboardGui = Create("BillboardGui")({
  1042. Size = UDim2.new(3, 0, 3, 0),
  1043. Adornee = EffectPart,
  1044. Parent = EffectPart
  1045. })
  1046. local TextLabel = Create("TextLabel")({
  1047. BackgroundTransparency = 1,
  1048. Size = UDim2.new(1, 0, 1, 0),
  1049. Text = Text,
  1050. TextColor3 = Color,
  1051. TextScaled = true,
  1052. Font = Enum.Font.ArialBold,
  1053. Parent = BillboardGui
  1054. })
  1055. game.Debris:AddItem(EffectPart, Time + 0.1)
  1056. EffectPart.Parent = game:GetService("Workspace")
  1057. delay(0, function()
  1058. local Frames = Time / Rate
  1059. for Frame = 1, Frames do
  1060. wait(Rate)
  1061. local Percent = Frame / Frames
  1062. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1063. TextLabel.TextTransparency = Percent
  1064. end
  1065. if EffectPart and EffectPart.Parent then
  1066. EffectPart:Destroy()
  1067. end
  1068. end)
  1069. end
  1070. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1071. for _, c in pairs(workspace:children()) do
  1072. local hum = c:findFirstChild("Humanoid")
  1073. if hum ~= nil then
  1074. local head = c:findFirstChild("Head")
  1075. if head ~= nil then
  1076. local targ = head.Position - Part.Position
  1077. local mag = targ.magnitude
  1078. if magni >= mag and c.Name ~= Player.Name then
  1079. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1)
  1080. end
  1081. end
  1082. end
  1083. end
  1084. end
  1085. function MagniKILL(Part, magni, knock, Type)
  1086. for _, c in pairs(workspace:children()) do
  1087. local hum = c:findFirstChild("Humanoid")
  1088. if hum ~= nil then
  1089. local head = c:findFirstChild("Head")
  1090. if head ~= nil then
  1091. local targ = head.Position - Part.Position
  1092. local mag = targ.magnitude
  1093. if magni >= mag and c.Name ~= Player.Name then
  1094. hum.Health = 0
  1095. end
  1096. end
  1097. end
  1098. end
  1099. end
  1100. EffectModel = Instance.new("Model", Character)
  1101. EffectModel.Name = "Effects"
  1102. Effects = {
  1103. Block = {
  1104. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1105. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1106. prt.Anchored = true
  1107. prt.CFrame = cframe
  1108. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1109. game:GetService("Debris"):AddItem(prt, 10)
  1110. if Type == 1 or Type == nil then
  1111. table.insert(Effects, {
  1112. prt,
  1113. "Block1",
  1114. delay,
  1115. x3,
  1116. y3,
  1117. z3,
  1118. msh
  1119. })
  1120. elseif Type == 2 then
  1121. table.insert(Effects, {
  1122. prt,
  1123. "Block2",
  1124. delay,
  1125. x3,
  1126. y3,
  1127. z3,
  1128. msh
  1129. })
  1130. else
  1131. table.insert(Effects, {
  1132. prt,
  1133. "Block3",
  1134. delay,
  1135. x3,
  1136. y3,
  1137. z3,
  1138. msh
  1139. })
  1140. end
  1141. end
  1142. },
  1143. Sphere = {
  1144. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1145. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1146. prt.Anchored = true
  1147. prt.CFrame = cframe
  1148. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1149. game:GetService("Debris"):AddItem(prt, 10)
  1150. table.insert(Effects, {
  1151. prt,
  1152. "Cylinder",
  1153. delay,
  1154. x3,
  1155. y3,
  1156. z3,
  1157. msh
  1158. })
  1159. end
  1160. },
  1161. Cylinder = {
  1162. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1163. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1164. prt.Anchored = true
  1165. prt.CFrame = cframe
  1166. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1167. game:GetService("Debris"):AddItem(prt, 10)
  1168. table.insert(Effects, {
  1169. prt,
  1170. "Cylinder",
  1171. delay,
  1172. x3,
  1173. y3,
  1174. z3,
  1175. msh
  1176. })
  1177. end
  1178. },
  1179. Wave = {
  1180. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1181. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1182. prt.Anchored = true
  1183. prt.CFrame = cframe
  1184. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1185. game:GetService("Debris"):AddItem(prt, 10)
  1186. table.insert(Effects, {
  1187. prt,
  1188. "Cylinder",
  1189. delay,
  1190. x3,
  1191. y3,
  1192. z3,
  1193. msh
  1194. })
  1195. end
  1196. },
  1197. Ring = {
  1198. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1199. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1200. prt.Anchored = true
  1201. prt.CFrame = cframe
  1202. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1203. game:GetService("Debris"):AddItem(prt, 10)
  1204. table.insert(Effects, {
  1205. prt,
  1206. "Cylinder",
  1207. delay,
  1208. x3,
  1209. y3,
  1210. z3,
  1211. msh
  1212. })
  1213. end
  1214. },
  1215. Break = {
  1216. Create = function(brickcolor, cframe, x1, y1, z1)
  1217. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1218. prt.Anchored = true
  1219. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1220. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1221. local num = math.random(10, 50) / 1000
  1222. game:GetService("Debris"):AddItem(prt, 10)
  1223. table.insert(Effects, {
  1224. prt,
  1225. "Shatter",
  1226. num,
  1227. prt.CFrame,
  1228. math.random() - math.random(),
  1229. 0,
  1230. math.random(50, 100) / 100
  1231. })
  1232. end
  1233. }
  1234. }
  1235. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1236. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1237. prt.Anchored = true
  1238. prt.CFrame = cframe
  1239. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1240. game:GetService("Debris"):AddItem(prt, 10)
  1241. if Type == 1 or Type == nil then
  1242. table.insert(Effects, {
  1243. prt,
  1244. "Block1",
  1245. delay,
  1246. x3,
  1247. y3,
  1248. z3,
  1249. msh
  1250. })
  1251. elseif Type == 2 then
  1252. table.insert(Effects, {
  1253. prt,
  1254. "Block2",
  1255. delay,
  1256. x3,
  1257. y3,
  1258. z3,
  1259. msh
  1260. })
  1261. elseif Type == 3 then
  1262. table.insert(Effects, {
  1263. prt,
  1264. "Block3",
  1265. delay,
  1266. x3,
  1267. y3,
  1268. z3,
  1269. msh
  1270. })
  1271. end
  1272. end
  1273. function CreateSound(id, par, vol, pit)
  1274. coroutine.resume(coroutine.create(function()
  1275. local sou = Instance.new("Sound", par or workspace)
  1276. sou.Volume = vol
  1277. sou.Pitch = pit or 1
  1278. sou.SoundId = id
  1279. swait()
  1280. sou:play()
  1281. game:GetService("Debris"):AddItem(sou, 6)
  1282. end))
  1283. end
  1284. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1285. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1286. prt.Anchored = true
  1287. prt.CFrame = cframe
  1288. prt.Material = "Neon"
  1289. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1290. game:GetService("Debris"):AddItem(prt, 10)
  1291. coroutine.resume(coroutine.create(function(Part, Mesh)
  1292. for i = 0, 6, delay do
  1293. swait()
  1294. Part.Transparency = i
  1295. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1296. end
  1297. Part.Parent = nil
  1298. end), prt, msh)
  1299. end
  1300. function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects
  1301. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1302. local MainPos = partt.Position
  1303. local MainPos2 = mouse + SpreadVectors
  1304. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1305. local speed = 1000
  1306. local num = 1
  1307. coroutine.resume(coroutine.create(function()
  1308. repeat
  1309. swait()
  1310. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1311. local mag =(MainPos - pos).magnitude
  1312. Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
  1313. MainPos = MainPos + MouseLook.lookVector * speed
  1314. num = num - 1
  1315. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1316. if hit ~= nil then
  1317. num = 0
  1318. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1319. refpart.Anchored = true
  1320. refpart.CFrame = CFrame.new(pos)
  1321. game:GetService("Debris"):AddItem(refpart, 2)
  1322. end
  1323. if num <= 0 then
  1324. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1325. refpart.Anchored = true
  1326. refpart.CFrame = CFrame.new(pos)
  1327. if hit ~= nil then
  1328. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1329. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1330. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1331. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1332. MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg")
  1333. end
  1334. game:GetService("Debris"):AddItem(refpart, 0)
  1335. end
  1336. until num <= 0
  1337. end))
  1338. end
  1339. function shoottraildd2(mouse, partt, SpreadAmount)
  1340. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1341. local MainPos = partt.Position
  1342. local MainPos2 = mouse + SpreadVectors
  1343. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1344. local speed = 3000
  1345. local num = 1
  1346. coroutine.resume(coroutine.create(function()
  1347. repeat
  1348. swait()
  1349. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1350. local mag = (MainPos - pos).magnitude
  1351. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15)
  1352. MainPos = MainPos + MouseLook.lookVector * speed
  1353. num = num - 1
  1354. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1355. if hit ~= nil then
  1356. num = 0
  1357. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1358. refpart.Anchored = true
  1359. refpart.CFrame = CFrame.new(pos)
  1360. game:GetService("Debris"):AddItem(refpart, 2)
  1361. end
  1362. if num <= 0 then
  1363. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1364. refpart.Anchored = true
  1365. refpart.CFrame = CFrame.new(pos)
  1366. if hit ~= nil then
  1367. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1368. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1369. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1370. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1371. MagniKILL(refpart, 80, 0, "Normal")
  1372. end
  1373. game:GetService("Debris"):AddItem(refpart, 0)
  1374. end
  1375. until num <= 0
  1376. end))
  1377. end
  1378. function shoottraildd22(mouse, partt, SpreadAmount)
  1379. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1380. local MainPos = partt.Position
  1381. local MainPos2 = mouse + SpreadVectors
  1382. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1383. local speed = 900
  1384. local num = 1
  1385. coroutine.resume(coroutine.create(function()
  1386. repeat
  1387. swait()
  1388. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1389. local mag = (MainPos - pos).magnitude
  1390. Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15)
  1391. MainPos = MainPos + MouseLook.lookVector * speed
  1392. num = num - 1
  1393. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1394. if hit ~= nil then
  1395. num = 0
  1396. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1397. refpart.Anchored = true
  1398. refpart.CFrame = CFrame.new(pos)
  1399. game:GetService("Debris"):AddItem(refpart, 2)
  1400. end
  1401. if num <= 0 then
  1402. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1403. refpart.Anchored = true
  1404. refpart.CFrame = CFrame.new(pos)
  1405. if hit ~= nil then
  1406. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1407. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1408. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1409. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1410. MagniKILL(refpart, 80, 0, "Normal")
  1411. end
  1412. game:GetService("Debris"):AddItem(refpart, 0)
  1413. end
  1414. until num <= 0
  1415. end))
  1416. end
  1417. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  1418. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1419. local MainPos = partt.Position
  1420. local MainPos2 = mouse + SpreadVectors
  1421. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1422. local speed = 200
  1423. local num = 0
  1424. coroutine.resume(coroutine.create(function()
  1425. repeat
  1426. swait()
  1427. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1428. local mag = (MainPos - pos).magnitude
  1429. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
  1430. MainPos = MainPos + MouseLook.lookVector * speed
  1431. num = num - 1
  1432. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1433. if hit ~= nil then
  1434. num = 0
  1435. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1436. refpart.Anchored = true
  1437. refpart.CFrame = CFrame.new(pos)
  1438. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1439. game:GetService("Debris"):AddItem(refpart, 2)
  1440. end
  1441. if num <= 0 then
  1442. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1443. refpart.Anchored = true
  1444. refpart.CFrame = CFrame.new(pos)
  1445. if hit ~= nil then
  1446. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1447. BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1448. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1449. MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
  1450. end
  1451. game:GetService("Debris"):AddItem(refpart, 0)
  1452. end
  1453. until num <= 0
  1454. end))
  1455. end
  1456. function shoottraildd4(mouse, partt, SpreadAmount, dmg)
  1457. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1458. local MainPos = partt.Position
  1459. local MainPos2 = mouse + SpreadVectors
  1460. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1461. local speed = 500
  1462. local num = 1
  1463. coroutine.resume(coroutine.create(function()
  1464. repeat
  1465. swait()
  1466. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1467. local mag = (MainPos - pos).magnitude
  1468. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
  1469. MainPos = MainPos + MouseLook.lookVector * speed
  1470. num = num - 1
  1471. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1472. if hit ~= nil then
  1473. num = 0
  1474. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1475. refpart.Anchored = true
  1476. refpart.CFrame = CFrame.new(pos)
  1477. game:GetService("Debris"):AddItem(refpart, 2)
  1478. end
  1479. if num <= 0 then
  1480. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1481. refpart.Anchored = true
  1482. refpart.CFrame = CFrame.new(pos)
  1483. if hit ~= nil then
  1484. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1485. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1486. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1487. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1488. MagniDamage(refpart, 5, dmg, 2e9, 2e9, "Normal")
  1489. end
  1490. if hit ~= nil then
  1491. hit:BreakJoints()
  1492. end
  1493. connection = script.Parent.Touched:connect(onTouched)
  1494. game:GetService("Debris"):AddItem(refpart, 0)
  1495. end
  1496. until num <= 0
  1497. end))
  1498. end
  1499.  
  1500.  
  1501. ---
  1502.  
  1503. attackdebounce = false
  1504. deb=false
  1505.  
  1506. ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  1507. if hit.Parent==nil then
  1508. return
  1509. end
  1510. h=hit.Parent:FindFirstChildOfClass("Humanoid")
  1511. for _,v in pairs(hit.Parent:children()) do
  1512. if v:IsA("Humanoid") then
  1513. h=v
  1514. end
  1515. end
  1516. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  1517. h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1518. end
  1519. if hit.Parent.className=="Hat" then
  1520. hit=hit.Parent.Parent:findFirstChild("Head")
  1521. end
  1522. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1523. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  1524. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1525. return
  1526. end]]
  1527. -- hs(hit,1.2)
  1528. c=Instance.new("ObjectValue")
  1529. c.Name="creator"
  1530. c.Value=game:service("Players").LocalPlayer
  1531. c.Parent=h
  1532. game:GetService("Debris"):AddItem(c,.5)
  1533. Damage=math.random(minim,maxim)
  1534. -- h:TakeDamage(Damage)
  1535. blocked=false
  1536. block=hit.Parent:findFirstChild("Block")
  1537. if block~=nil then
  1538. print(block.className)
  1539. if block.className=="NumberValue" then
  1540. if block.Value>0 then
  1541. blocked=true
  1542. if decreaseblock==nil then
  1543. block.Value=block.Value-1
  1544. end
  1545. end
  1546. end
  1547. if block.className=="IntValue" then
  1548. if block.Value>0 then
  1549. blocked=true
  1550. if decreaseblock~=nil then
  1551. block.Value=block.Value-1
  1552. end
  1553. end
  1554. end
  1555. end
  1556. if blocked==false then
  1557. -- h:TakeDamage(Damage)
  1558. h.Health=h.Health-Damage
  1559. showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  1560. else
  1561. h.Health=h.Health-(Damage/2)
  1562. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  1563. end
  1564. if Type=="Knockdown" then
  1565. Humanoid=hit.Parent.Humanoid
  1566. Humanoid.PlatformStand=true
  1567. coroutine.resume(coroutine.create(function(HHumanoid)
  1568. swait(1)
  1569. HHumanoid.PlatformStand=false
  1570. end),Humanoid)
  1571. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1572. hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1573. local bodvol=Instance.new("BodyVelocity")
  1574. bodvol.velocity=angle*knockback
  1575. bodvol.P=5000
  1576. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1577. bodvol.Parent=hit
  1578. rl=Instance.new("BodyAngularVelocity")
  1579. rl.P=3000
  1580. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1581. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1582. rl.Parent=hit
  1583. game:GetService("Debris"):AddItem(bodvol,.5)
  1584. game:GetService("Debris"):AddItem(rl,.5)
  1585. elseif Type=="Normal" then
  1586. bp=Instance.new("BodyVelocity")
  1587. bp.P=100000
  1588. bp.maxForce=Vector3.new(math.huge,0,math.huge)
  1589. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1590. if KnockbackType==1 then
  1591. bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1592. elseif KnockbackType==2 then
  1593. bp.velocity=Property.CFrame.lookVector*knockback
  1594. end
  1595. if knockback>0 then
  1596. bp.Parent=hit.Parent.Torso
  1597.  
  1598. end
  1599. game:GetService("Debris"):AddItem(bp,.5)
  1600. elseif Type=="Up" then
  1601. local bodyVelocity=Instance.new("BodyVelocity")
  1602. bodyVelocity.velocity=vt(0,60,0)
  1603. bodyVelocity.P=5000
  1604. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1605. bodyVelocity.Parent=hit
  1606. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1607. rl=Instance.new("BodyAngularVelocity")
  1608. rl.P=3000
  1609. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1610. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1611. rl.Parent=hit
  1612. game:GetService("Debris"):AddItem(rl,.5)
  1613. elseif Type=="Snare" then
  1614. bp=Instance.new("BodyPosition")
  1615. bp.P=2000
  1616. bp.D=100
  1617. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1618. bp.position=hit.Parent.Torso.Position
  1619. bp.Parent=hit.Parent.Torso
  1620. game:GetService("Debris"):AddItem(bp,1)
  1621. elseif Type=="Target" then
  1622. if Targetting==false then
  1623. ZTarget=hit.Parent.Torso
  1624. coroutine.resume(coroutine.create(function(Part)
  1625. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1626. swait(1)
  1627. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1628. end),ZTarget)
  1629. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  1630. targetgui=Instance.new("BillboardGui")
  1631. targetgui.Parent=ZTarget
  1632. targetgui.Size=UDim2.new(10,100,10,100)
  1633. targ=Instance.new("ImageLabel")
  1634. targ.Parent=targetgui
  1635. targ.BackgroundTransparency=1
  1636. targ.Image="rbxassetid://4834067"
  1637. targ.Size=UDim2.new(1,0,1,0)
  1638. cam.CameraType="Scriptable"
  1639. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1640. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1641. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1642. Targetting=true
  1643. RocketTarget=ZTarget
  1644. for i=1,Property do
  1645. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  1646. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  1647. swait()
  1648. end
  1649. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  1650. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1651. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1652. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  1653. end
  1654. Targetting=true
  1655. RocketTarget=true
  1656. targetgui.Parent=true
  1657. cam.CameraType="Custom"
  1658. end
  1659. end
  1660. debounce=Instance.new("BoolValue")
  1661. debounce.Name="DebounceHit"
  1662. debounce.Parent=hit.Parent
  1663. debounce.Value=true
  1664. game:GetService("Debris"):AddItem(debounce,Delay)
  1665. c=Instance.new("ObjectValue")
  1666. c.Name="creator"
  1667. c.Value=Player
  1668. c.Parent=h
  1669. game:GetService("Debris"):AddItem(c,.5)
  1670. CRIT=true
  1671. hitDeb=true
  1672. AttackPos=6
  1673. end
  1674. end
  1675.  
  1676. showDamage=function(Char,Dealt,du,Color)
  1677. m=Instance.new("Model")
  1678. m.Name=tostring(Dealt)
  1679. h=Instance.new("Humanoid")
  1680. h.Health=0
  1681. h.MaxHealth=0
  1682. h.Parent=m
  1683. c=Instance.new("Part")
  1684. c.Transparency=0
  1685. c.BrickColor=Color
  1686. c.Transparency = 1
  1687. c.Name="Head"
  1688. c.TopSurface=0
  1689. c.BottomSurface=0
  1690. c.formFactor="Plate"
  1691. c.Size=Vector3.new(1,.4,1)
  1692.  
  1693. local txt = Instance.new("BillboardGui", c)
  1694. txt.Adornee = c
  1695. txt.Name = "_status"
  1696. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1697. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1698. local text = Instance.new("TextLabel", txt)
  1699. text.Size = UDim2.new(10, 0, 7, 0)
  1700. text.FontSize = "Size12"
  1701. text.TextScaled = true
  1702. text.TextTransparency = 0.5
  1703. text.BackgroundTransparency = 1
  1704. text.TextTransparency = 0.5
  1705. text.TextStrokeTransparency = 0.5
  1706. text.Font = "SciFi"
  1707. text.TextStrokeColor3 = Color3.new(0,0,0)
  1708. v=Instance.new("Part")
  1709. v.Name = "ColorBrick"
  1710. v.Parent=c
  1711. v.FormFactor="Symmetric"
  1712. v.Anchored=true
  1713. v.CanCollide=false
  1714. v.BottomSurface="Smooth"
  1715. v.TopSurface="Smooth"
  1716. v.Size=Vector3.new(10,5,3)
  1717. v.Transparency=1
  1718. v.CFrame=c.CFrame
  1719. v.BrickColor=BrickColor.random()
  1720. v.Transparency=1
  1721. text.TextColor3 = t.BrickColor.Color
  1722. v.Shape="Block"
  1723. text.Text = tostring(Dealt)
  1724. ms=Instance.new("CylinderMesh")
  1725. ms.Scale=Vector3.new(.8,.8,.8)
  1726. --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1727. local rndm=math.random(1,#hitsounds)
  1728. local r=rndm
  1729. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
  1730. if CRIT==true then
  1731. ms.Scale=Vector3.new(1,1.25,1)
  1732. end
  1733. ms.Parent=c
  1734. c.Reflectance=0
  1735. Instance.new("BodyGyro").Parent=c
  1736. c.Parent=m
  1737. if Char:findFirstChild("Head")~=nil then
  1738. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1739. elseif Char.Parent:findFirstChild("Head")~=nil then
  1740. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1741. end
  1742. f=Instance.new("BodyPosition")
  1743. f.P=200000
  1744. f.D=100
  1745. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1746. f.position=c.Position+Vector3.new(0,3,0)
  1747. f.Parent=c
  1748. game:GetService("Debris"):AddItem(m,.5+du)
  1749. c.CanCollide=false
  1750. m.Parent=workspace
  1751. c.CanCollide=false
  1752. end
  1753.  
  1754.  
  1755. ------
  1756. hito = function(dm, X, c, dn, dp, dq)
  1757. for I,dr in pairs(workspace:GetChildren()) do
  1758. if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  1759. local ds = dr:FindFirstChild("Humanoid")
  1760. local dt = dr:FindFirstChild("HumanoidRootPart")
  1761. TakeDamage(ds, c)
  1762. if InForm == true then
  1763. ds.Parent:BreakJoints()
  1764. wait(1.2)
  1765. ds.Parent:Destroy()
  1766. end
  1767. ds:SetStateEnabled(16, true)
  1768. delay(dn, function()
  1769. ds:SetStateEnabled(16, true)
  1770. end)
  1771. local du = Instance.new("StringValue")
  1772. du.Name = "alabo"
  1773. du.Parent = dt
  1774. game.Debris:AddItem(du, dn)
  1775. local dv = Instance.new("Part")
  1776.  
  1777. dv.Size = Vector3.new(0.2, 0.2, 0.2)
  1778. dv.Transparency = 0.25
  1779. dv.Anchored = true
  1780. dv.CanCollide = false
  1781. dv.BrickColor = BrickColor.new("White")
  1782. dv.Material = "Neon"
  1783. dv.Locked = true
  1784. dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  1785. dv.Parent = modz
  1786. local dw = Instance.new("SpecialMesh")
  1787. dw.MeshType = "Sphere"
  1788. dw.Scale = Vector3.new(0.5, 0.5, 0.5)
  1789. dw.Parent = dv
  1790. game.Debris:AddItem(dv, 1)
  1791. local dx = Instance.new("Model")
  1792. dx.Name = c
  1793. dx.Parent = workspace
  1794. game.Debris:AddItem(dx, 0.5 + c / 75)
  1795. local dy = Instance.new("Humanoid")
  1796. dy.MaxHealth = 0
  1797. dy.Parent = dx
  1798. local dz = Instance.new("Part")
  1799. dz.Name = "Head"
  1800. dz.Locked = true
  1801. dz.Size = Vector3.new(0.2, 0.2, 0.2)
  1802. dz.Position = dt.Position
  1803. dz.BrickColor = BrickColor.new("New Yeller")
  1804. dz.Material = "Neon"
  1805. dz.Transparency = 1
  1806. dz.CanCollide = false
  1807. dz.Parent = dx
  1808. local dA = Instance.new("BodyPosition")
  1809. dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1810. dA.P = 20000
  1811. dA.D = 300
  1812. dA.Position = dz.Position + Vector3.new(0, 5, 0)
  1813. dA.Parent = dz
  1814. local dB = Instance.new("CylinderMesh")
  1815. dB.Parent = dz
  1816. coroutine.resume(coroutine.create(function()
  1817. while dB do
  1818. swait()
  1819. dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
  1820. end
  1821. end))
  1822. if dp then
  1823. local dC = Instance.new("BodyVelocity")
  1824. dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
  1825. dC.P = 9999999999
  1826. dC.Velocity = dp
  1827. dC.Parent = dt
  1828. game.Debris:AddItem(dC, dn)
  1829. end
  1830. if dq then
  1831. local dD = Instance.new("BodyAngularVelocity")
  1832. dD.MaxTorque = Vector3.new(99999, 999999, 999999)
  1833. dD.P = math.huge
  1834. dD.AngularVelocity = dq
  1835. dD.Parent = dt
  1836. game.Debris:AddItem(dD, dn)
  1837. end
  1838. local dE = Instance.new("Sound")
  1839. dE.Pitch = rd2(10, 11) / 10
  1840. dE.Volume = rd2(10, 13) / 10
  1841. dE.EmitterSize = 10
  1842. dE.SoundId = "rbxassetid://"
  1843. dE.Parent = dv
  1844. dE:Play()
  1845. coroutine.resume(coroutine.create(function()
  1846. for I = 1, 5 do
  1847. swait()
  1848. dv.Transparency = dv.Transparency + 0.175
  1849. dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
  1850. end
  1851. end))
  1852. end
  1853. end
  1854. end
  1855. ------
  1856.  
  1857. vt = Vector3.new
  1858. local new = Instance.new
  1859. local cf = CFrame.new
  1860. local cfa = CFrame.Angles
  1861. local bc = BrickColor.new
  1862.  
  1863. function bigbangattack()
  1864. attack = true
  1865. Humanoid.WalkSpeed = 0
  1866. for i = 0, 8, 0.1 do
  1867. swait()
  1868. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  1869. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1870. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1871. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1872. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1873. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1874. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1875. end
  1876. local rng = Instance.new("Part", mouse)
  1877. rng.Anchored = true
  1878. rng.BrickColor = BrickColor.new("Cyan")
  1879. rng.CanCollide = false
  1880. rng.FormFactor = 3
  1881. rng.Name = "Ring"
  1882. rng.Size = Vector3.new(0.4,0.4,0.4)
  1883. rng.Transparency = 0
  1884. rng.TopSurface = 0
  1885. rng.BottomSurface = 0
  1886. rng.CFrame = RootPart.CFrame
  1887. local rngm = Instance.new("SpecialMesh", rng)
  1888. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1889.  
  1890. local rng3 = rng:Clone()
  1891. rng3.Parent = char
  1892. local rng3m = rng3.Mesh
  1893.  
  1894. local rng5 = rng:Clone()
  1895. rng5.Parent = char
  1896. rng5.BrickColor = BrickColor.new("Cyan")
  1897. local rng5m = rng5.Mesh
  1898. local rng6 = rng:Clone()
  1899. rng6.Material = "Plastic"
  1900. rng6.BrickColor = BrickColor.new("Cyan")
  1901. rng6.Parent = char
  1902. local rng6m = rng6.Mesh
  1903. rng6m.Scale = vt(7.5,7.5,7.5)
  1904. rng6m.MeshType = "FileMesh"
  1905. rng6m.MeshId = "rbxassetid://430736398"
  1906. local Must2 = Instance.new("Sound",rng6)
  1907. Must2.SoundId = "rbxassetid://135581154"
  1908. Must2.Pitch = 0.99
  1909. Must2.Volume = 3
  1910. Must2.Looped = false
  1911. wait(0)
  1912. Must2:Play()
  1913. local hita = rng6.Touched:connect(function(hit)
  1914. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  1915. end)
  1916.  
  1917. rng3.CFrame = RootPart.CFrame
  1918.  
  1919. rng5.CFrame = RootPart.CFrame
  1920. rng6.CFrame = RootPart.CFrame
  1921. local pie222 = Instance.new("ParticleEmitter")
  1922. pie222.Parent = rng6
  1923. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  1924. pie222.LightEmission = 1
  1925. pie222.Size = NumberSequence.new(6,1)
  1926. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  1927. pie222.Transparency = NumberSequence.new(0.6,1)
  1928. pie222.EmissionDirection = "Top"
  1929. pie222.Enabled = true
  1930. pie222.Lifetime = NumberRange.new(1)
  1931. pie222.Rotation = NumberRange.new(-320, 320)
  1932. pie222.Rate = 404
  1933. pie222.Speed = NumberRange.new(0)
  1934. pie222.LockedToPart = false
  1935. pie222.VelocitySpread = 2
  1936. wait()
  1937. local scaler = 10/5
  1938. local scaler2 = 10/5
  1939. for i = 0,10,0.1 do
  1940. swait()
  1941. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  1942.  
  1943. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  1944.  
  1945. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  1946. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8)
  1947. rng6.CFrame = rng3.CFrame
  1948. rng.Transparency = rng.Transparency + 1
  1949.  
  1950. rng3.Transparency = rng3.Transparency + 0.01
  1951.  
  1952. rng5.Transparency = rng5.Transparency + 0.01
  1953. rng6.Transparency = rng6.Transparency + 0.021
  1954. scaler = scaler - 0.125/5
  1955. scaler2 = scaler2 - 0.1/5
  1956.  
  1957. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  1958.  
  1959. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  1960. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  1961. end
  1962. hita:disconnect()
  1963. game:GetService("Debris"):AddItem(rng, 1)
  1964.  
  1965. game:GetService("Debris"):AddItem(rng3, 1)
  1966.  
  1967. game:GetService("Debris"):AddItem(rng5, 1)
  1968. attack = false
  1969. pie222:Destroy()
  1970. Humanoid.WalkSpeed = 16
  1971. end
  1972.  
  1973.  
  1974. function bigbangattack2()
  1975. attack = true
  1976. Humanoid.WalkSpeed = 0
  1977. for i = 0, 8, 0.1 do
  1978. swait()
  1979. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1980. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1981. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1982. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1983. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1984. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1985. end
  1986. local rng = Instance.new("Part", RightArm)
  1987. rng.Anchored = true
  1988. rng.BrickColor = BrickColor.new("Cyan")
  1989. rng.CanCollide = false
  1990. rng.FormFactor = 3
  1991. rng.Name = "Ring"
  1992. rng.Size = Vector3.new(0.4,0.4,0.4)
  1993. rng.Transparency = 0
  1994. rng.TopSurface = 0
  1995. rng.BottomSurface = 0
  1996. rng.CFrame = RootPart.CFrame
  1997. local rngm = Instance.new("SpecialMesh", rng)
  1998. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1999.  
  2000. local rng3 = rng:Clone()
  2001. rng3.Parent = char
  2002. local rng3m = rng3.Mesh
  2003.  
  2004. local rng5 = rng:Clone()
  2005. rng5.Parent = char
  2006. rng5.BrickColor = BrickColor.new("Cyan")
  2007. local rng5m = rng5.Mesh
  2008. local rng6 = rng:Clone()
  2009. rng6.Material = "Plastic"
  2010. rng6.BrickColor = BrickColor.new("Cyan")
  2011. rng6.Parent = char
  2012. local rng6m = rng6.Mesh
  2013. rng6m.Scale = vt(7.5,7.5,30.5)
  2014. rng6m.MeshType = "FileMesh"
  2015. rng6m.MeshId = "rbxassetid://430736398"
  2016. local Must2 = Instance.new("Sound",Torso)
  2017. Must2.SoundId = "rbxassetid://719747626"
  2018. Must2.Pitch = 0.99
  2019. Must2.Volume = 3
  2020. Must2.Looped = false
  2021. wait(0)
  2022. Must2:Play()
  2023. local hita = rng6.Touched:connect(function(hit)
  2024. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  2025. end)
  2026.  
  2027. rng3.CFrame = Head.CFrame
  2028.  
  2029. rng5.CFrame = Head.CFrame
  2030. rng6.CFrame = rng5.CFrame
  2031. local pie222 = Instance.new("ParticleEmitter")
  2032. pie222.Parent = rng6
  2033. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  2034. pie222.LightEmission = 1
  2035. pie222.Size = NumberSequence.new(15,1)
  2036. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  2037. pie222.Transparency = NumberSequence.new(0.6,1)
  2038. pie222.EmissionDirection = "Top"
  2039. pie222.Enabled = true
  2040. pie222.Lifetime = NumberRange.new(1)
  2041. pie222.Rotation = NumberRange.new(-320, 320)
  2042. pie222.Rate = 404
  2043. pie222.Speed = NumberRange.new(0)
  2044. pie222.LockedToPart = false
  2045. pie222.VelocitySpread = 2
  2046. wait()
  2047. local scaler = 10/5
  2048. local scaler2 = 10/5
  2049. for i = 0,10,0.1 do
  2050. swait()
  2051. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  2052.  
  2053. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  2054.  
  2055. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  2056. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8)
  2057. rng6.CFrame = rng3.CFrame
  2058. rng.Transparency = rng.Transparency + 1
  2059.  
  2060. rng3.Transparency = rng3.Transparency + 0.01
  2061.  
  2062. rng5.Transparency = rng5.Transparency + 0.01
  2063. rng6.Transparency = rng6.Transparency + 0.021
  2064. scaler = scaler - 0.125/5
  2065. scaler2 = scaler2 - 0.1/5
  2066.  
  2067. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  2068.  
  2069. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  2070. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  2071. end
  2072. hita:disconnect()
  2073. game:GetService("Debris"):AddItem(rng, 1)
  2074.  
  2075. game:GetService("Debris"):AddItem(rng3, 1)
  2076.  
  2077. game:GetService("Debris"):AddItem(rng5, 1)
  2078. attack = false
  2079. pie222:Destroy()
  2080. Humanoid.WalkSpeed = 16
  2081. end
  2082.  
  2083.  
  2084.  
  2085. mouse.KeyDown:connect(function(key)
  2086. if key == "k" then
  2087. bigbangattack()
  2088. end
  2089. end)
  2090.  
  2091. mouse.KeyDown:connect(function(k) ---galickgun
  2092. if attack == false and k == "n" and MV4 > 80 and firemode == true then
  2093. MV4 = 0
  2094. local Must = Instance.new("Sound",Torso)
  2095. Must.SoundId = "rbxassetid://719748223"
  2096. Must.Pitch = 0.99
  2097. Must.Volume = 3.4
  2098. Must.Looped = false
  2099. wait(0)
  2100. Must:Play()
  2101. Humanoid.WalkSpeed = 13
  2102. local Aura = Instance.new('ParticleEmitter')
  2103. Aura.Name = "Aura"
  2104. Aura.Texture = "rbxassetid://347730682"
  2105. Aura.Parent = Torso
  2106. Aura.LightEmission = 1
  2107. Aura.Transparency = NumberSequence.new(0.4,1)
  2108. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2109. Aura.Size = NumberSequence.new(1,9)
  2110. Aura.Rotation = NumberRange.new(-360,360)
  2111. Aura.LockedToPart = true
  2112. Aura.Lifetime = NumberRange.new(1)
  2113. Aura.Rate = 100
  2114. Aura.Speed = NumberRange.new(0)
  2115. Aura.EmissionDirection = "Top"
  2116. local Aura2 = Instance.new('ParticleEmitter')
  2117. Aura2.Name = "Aura"
  2118. Aura2.Texture = "rbxassetid://1046299182"
  2119. Aura2.Parent = Torso
  2120. Aura2.LightEmission = 1
  2121. Aura2.Transparency = NumberSequence.new(0,1)
  2122. Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2123. Aura2.Size = NumberSequence.new(14)
  2124. Aura2.Rotation = NumberRange.new(-360,360)
  2125. Aura2.LockedToPart = true
  2126. Aura2.Lifetime = NumberRange.new(0.2)
  2127. Aura2.Rate = 20
  2128. Aura2.Speed = NumberRange.new(0)
  2129. Aura2.EmissionDirection = "Top"
  2130. attack = true
  2131. Firepart1 = Instance.new("Part", RightArm)
  2132. Firepart1.Size = Vector3.new(1, 1, 1)
  2133. GuW1 = Instance.new("Weld")
  2134. GuW1.Name = "GuW"
  2135. GuW1.Part0 = RightArm
  2136. GuW1.C0 = cn(0, -1, 0)
  2137. GuW1.C1 = cn(0, 0, 0)
  2138. GuW1.Part1 = Firepart1
  2139. GuW1.Parent = RightArm
  2140. Firepart1.Transparency = 1
  2141. Firepart2 = Instance.new("Part", LeftArm)
  2142. Firepart2.Size = Vector3.new(1, 1, 1)
  2143. GuW2 = Instance.new("Weld")
  2144. GuW2.Name = "GuW"
  2145. GuW2.Part0 = LeftArm
  2146. GuW2.C0 = cn(0, -1, 0)
  2147. GuW2.C1 = cn(0, 0, 0)
  2148. GuW2.Part1 = Firepart2
  2149. GuW2.Parent = LeftArm
  2150. Firepart2.Transparency = 1
  2151. GuW1:Destroy()
  2152. GuW1 = Instance.new("Weld")
  2153. GuW1.Name = "GuW"
  2154. GuW1.Part0 = Torso
  2155. GuW1.C0 = cn(0, 0, -6)
  2156. GuW1.C1 = cn(0, 0, 0)
  2157. GuW1.Part1 = Firepart1
  2158. GuW1.Parent = Torso
  2159. GuW2:Destroy()
  2160. GuW2 = Instance.new("Weld")
  2161. GuW2.Name = "GuW"
  2162. GuW2.Part0 = Torso
  2163. GuW2.C0 = cn(0, 0, -6)
  2164. GuW2.C1 = cn(0, 0, 0)
  2165. GuW2.Part1 = Firepart2
  2166. GuW2.Parent = Torso
  2167. GuW2:Destroy()
  2168. GuW2 = Instance.new("Weld")
  2169. GuW2.Name = "GuW"
  2170. GuW2.Part0 = Torso
  2171. GuW2.C0 = cn(0, 0, -4)
  2172. GuW2.C1 = cn(0, 0, 0)
  2173. GuW2.Part1 = Firepart2
  2174. GuW2.Parent = Torso
  2175. for i = 0, 18, 0.1 do
  2176. swait()
  2177. if Torsovelocity.Y > 2 then
  2178. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2179. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1)
  2180. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2181. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2182. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2183. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2184. elseif Torsovelocity.Y < 1 then
  2185. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1)
  2186. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05)
  2187. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2188. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1)
  2189. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2190. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2191. end
  2192. end
  2193. GuW1:Destroy()
  2194. GuW1 = Instance.new("Weld")
  2195. GuW1.Name = "GuW"
  2196. GuW1.Part0 = Torso
  2197. GuW1.C0 = cn(0, 0, -15)
  2198. GuW1.C1 = cn(0, 0, 0)
  2199. GuW1.Part1 = Firepart1
  2200. GuW1.Parent = Torso
  2201. GuW2:Destroy()
  2202. GuW2 = Instance.new("Weld")
  2203. GuW2.Name = "GuW"
  2204. GuW2.Part0 = Torso
  2205. GuW2.C0 = cn(0, 0, -17.5)
  2206. GuW2.C1 = cn(0, 0, 0)
  2207. GuW2.Part1 = Firepart2
  2208. GuW2.Parent = Torso
  2209. local Must = Instance.new("Sound",Torso)
  2210. Must.SoundId = "rbxassetid://719747626"
  2211. Must.Pitch = 0.99
  2212. Must.Volume = 3.9
  2213. Must.Looped = false
  2214. wait(0)
  2215. Must:Play()
  2216. for i = 0, 1.25, 0.01 do
  2217. swait()
  2218. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  2219. shoottraildd22(mouse.Hit.p, Torso, 0)
  2220. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  2221. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  2222. if Torsovelocity.Y > 2 then
  2223. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2224. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2225. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  2226. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  2227. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2228. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2229. end
  2230. end
  2231. Must:Stop()
  2232. Aura:Destroy()
  2233. Aura2:Destroy()
  2234. wait(0.5)
  2235. Humanoid.WalkSpeed = 16
  2236. attack = false
  2237. MV4 = 300
  2238. Firepart1:Destroy()
  2239. Firepart2:Destroy()
  2240. end
  2241. end)
  2242.  
  2243.  
  2244. d = {}
  2245. function iteffect()
  2246.  
  2247. coroutine.resume(coroutine.create(function()
  2248.  
  2249. for i = 1, 10 do
  2250. effect = Instance.new("Part", workspace)
  2251. effect.Anchored = true
  2252. effect.CanCollide = false
  2253. effect.Size = Vector3.new(0.2, 3, 0.2)
  2254. effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  2255. effect.Transparency = 0
  2256. effect.Material = "Plastic"
  2257. effect.BrickColor = BrickColor.new("Really black")
  2258. table.insert(d, effect)
  2259. game:GetService("Debris"):AddItem(effect, 0.3)
  2260. end
  2261.  
  2262. coroutine.resume(coroutine.create(function()
  2263. for i = 1, 10 do
  2264. for i,e in pairs(d) do
  2265. e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0)
  2266. e.Transparency = e.Transparency + 0.030
  2267. end
  2268. wait(0.01)
  2269. end
  2270.  
  2271. end))
  2272. end))
  2273.  
  2274.  
  2275. end
  2276.  
  2277. tp = true
  2278.  
  2279. mouse.KeyDown:connect(function(k)
  2280. if k == "e" then
  2281. if tp == true then
  2282. tp = false
  2283. local Must = Instance.new("Sound",Torso)
  2284. Must.SoundId = "rbxassetid://1055279036"
  2285. Must.Pitch = 0.99
  2286. Must.Volume = 1.2
  2287. Must.Looped = false
  2288. wait(0)
  2289. Must:Play()
  2290. Zanzoken = Instance.new("Part",char)
  2291. Zanzoken.Anchored = true
  2292. Zanzoken.CanCollide = false
  2293. Zanzoken.Position = v3(999,999,999)
  2294. Zanzoken.CFrame = Torso.CFrame
  2295. game.Debris:AddItem(Zanzoken,0.5)
  2296. Zanzoken.Transparency = 1
  2297. wait()
  2298. idk = Instance.new("BillboardGui",Zanzoken)
  2299. idk.Size = UDim2.new(10,0,15,0)
  2300. idk.AlwaysOnTop = false
  2301. idk1 = Instance.new("ImageLabel",idk)
  2302. idk1.BackgroundTransparency = 1
  2303. idk.ExtentsOffset = v3(0,0,0)
  2304. idk1.ImageTransparency = 0
  2305. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2306. idk1.Size = UDim2.new(2,0,1,0)
  2307. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2308. idk1.Image = "rbxassetid://319554883"
  2309. char.Head.face.Parent = game.Lighting
  2310. wait(0)
  2311. char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  2312. game.Lighting.face.Parent = char.Head
  2313. wait(0)
  2314. Zanzoken = Instance.new("Part",char)
  2315. Zanzoken.Anchored = true
  2316. Zanzoken.CanCollide = false
  2317. Zanzoken.Position = v3(999,999,999)
  2318. Zanzoken.CFrame = Torso.CFrame
  2319. game.Debris:AddItem(Zanzoken,0.5)
  2320. Zanzoken.Transparency = 1
  2321. wait()
  2322. idk = Instance.new("BillboardGui",Zanzoken)
  2323. idk.Size = UDim2.new(10,0,15,0)
  2324. idk.AlwaysOnTop = false
  2325. idk1 = Instance.new("ImageLabel",idk)
  2326. idk1.BackgroundTransparency = 1
  2327. idk.ExtentsOffset = v3(0,0,0)
  2328. idk1.ImageTransparency = 0
  2329. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2330. idk1.Size = UDim2.new(2,0,1,0)
  2331. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2332. idk1.Image = "rbxassetid://319554883"
  2333.  
  2334. wait(0.4)
  2335. tp = true
  2336.  
  2337.  
  2338. end
  2339. end
  2340. end)
  2341.  
  2342.  
  2343. MV4 = 300
  2344. mouse.KeyDown:connect(function(k)
  2345. if attack == false and k == "v" and MV4 > 80 and firemode == true then
  2346. MV4 = 0
  2347. local Must = Instance.new("Sound",workspace)
  2348. Must.SoundId = "rbxassetid://194135434"
  2349. Must.Pitch = 0.99
  2350. Must.Volume = 1.7
  2351. Must.Looped = true
  2352. wait(0)
  2353. Must:Play()
  2354. local lb = Instance.new("Part")
  2355. lb.Parent = char
  2356. lb.Material = "Neon"
  2357. lb.Color = BrickColor.new("Gold").Color
  2358. lb.CanCollide = false
  2359. lb.Material = "Neon"
  2360. lb.Size = vt(1,1,1)
  2361. lb.CFrame = Torso.CFrame
  2362. lb.Rotation = vt(0,0,0)
  2363. lb.Anchored = true
  2364. lb.Transparency = 0
  2365. local thing = Instance.new("SpecialMesh",lb)
  2366. thing.MeshType = "FileMesh"
  2367. thing.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2368. thing.Scale = vt(0,15,0)
  2369. local chancerot = math.random(1,2)
  2370. for z = 0, 4 do
  2371. if chancerot == 1 then
  2372. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2373. elseif chancerot == 2 then
  2374. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2375. end
  2376. lb.Transparency = lb.Transparency + 0.1
  2377. thing.Scale = thing.Scale + vt(15,0,15)
  2378. wait()
  2379. end
  2380. for z = 0, 4 do
  2381. if chancerot == 1 then
  2382. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2383. elseif chancerot == 2 then
  2384. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2385. end
  2386. lb.Transparency = lb.Transparency + 0.1
  2387. thing.Scale = thing.Scale + vt(15,0,15)
  2388. wait()
  2389. end
  2390.  
  2391. local Aura = Instance.new('ParticleEmitter')
  2392. Aura.Name = "Aura"
  2393. Aura.Texture = "rbxassetid://347730682"
  2394. Aura.Parent = Torso
  2395. Aura.LightEmission = 1
  2396. Aura.Transparency = NumberSequence.new(0.5,1)
  2397. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2398. Aura.Size = NumberSequence.new(1,25)
  2399. Aura.Rotation = NumberRange.new(-360,360)
  2400. Aura.LockedToPart = true
  2401. Aura.Lifetime = NumberRange.new(1)
  2402. Aura.Rate = 100
  2403. Aura.Speed = NumberRange.new(0)
  2404. Aura.EmissionDirection = "Top"
  2405. local Aura2 = Instance.new('ParticleEmitter')
  2406. Aura2.Name = "Aura"
  2407. Aura2.Texture = "rbxassetid://1046299182"
  2408. Aura2.Parent = Torso
  2409. Aura2.LightEmission = 1
  2410. Aura2.Transparency = NumberSequence.new(0,1)
  2411. Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2412. Aura2.Size = NumberSequence.new(55)
  2413. Aura2.Rotation = NumberRange.new(-360,360)
  2414. Aura2.LockedToPart = true
  2415. Aura2.Lifetime = NumberRange.new(0.2)
  2416. Aura2.Rate = 20
  2417. Aura2.Speed = NumberRange.new(0)
  2418. Aura2.EmissionDirection = "Top"
  2419. lig = Instance.new("PointLight",Player.Character.Torso)
  2420. lig.Color=Color3.new(255,255,0)
  2421. lig.Range = 12
  2422. Humanoid.WalkSpeed = 0.01
  2423. attack = true
  2424. Firepart1 = Instance.new("Part", RightArm)
  2425. Firepart1.Size = Vector3.new(1, 1, 1)
  2426. GuW1 = Instance.new("Weld")
  2427. GuW1.Name = "GuW"
  2428. GuW1.Part0 = RightArm
  2429. GuW1.C0 = cn(0, -1, 0)
  2430. GuW1.C1 = cn(0, 0, 0)
  2431. GuW1.Part1 = Firepart1
  2432. GuW1.Parent = RightArm
  2433. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  2434. Firepart1.Transparency = 1
  2435. Firepart2 = Instance.new("Part", LeftArm)
  2436. Firepart2.Size = Vector3.new(1, 1, 1)
  2437. GuW2 = Instance.new("Weld")
  2438. GuW2.Name = "GuW"
  2439. GuW2.Part0 = LeftArm
  2440. GuW2.C0 = cn(0, -1, 0)
  2441. GuW2.C1 = cn(0, 0, 0)
  2442. GuW2.Part1 = Firepart2
  2443. GuW2.Parent = LeftArm
  2444. Firepart2.Transparency = 1
  2445.  
  2446. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  2447. GuW1:Destroy()
  2448. GuW1 = Instance.new("Weld")
  2449. GuW1.Name = "GuW"
  2450. GuW1.Part0 = Torso
  2451. GuW1.C0 = cn(0, 0, -6)
  2452. GuW1.C1 = cn(0, 0, 0)
  2453. GuW1.Part1 = Firepart1
  2454. GuW1.Parent = Torso
  2455. GuW2:Destroy()
  2456. GuW2 = Instance.new("Weld")
  2457. GuW2.Name = "GuW"
  2458. GuW2.Part0 = Torso
  2459. GuW2.C0 = cn(0, 0, -6)
  2460. GuW2.C1 = cn(0, 0, 0)
  2461. GuW2.Part1 = Firepart2
  2462. GuW2.Parent = Torso
  2463.  
  2464. GuW2:Destroy()
  2465. GuW2 = Instance.new("Weld")
  2466. GuW2.Name = "GuW"
  2467. GuW2.Part0 = Torso
  2468. GuW2.C0 = cn(0, 0, -4)
  2469. GuW2.C1 = cn(0, 0, 0)
  2470. GuW2.Part1 = Firepart2
  2471. GuW2.Parent = Torso
  2472. for i = 0, 15, 0.1 do
  2473. swait()
  2474. if Torsovelocity.Y > 2 then
  2475. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2476. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2477. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2478. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2479. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2480. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2481. elseif Torsovelocity.Y < 1 then
  2482. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2483. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2484. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2485. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2486. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2487. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2488. end
  2489. end
  2490. wait(16)
  2491. local Aura3 = Instance.new('ParticleEmitter')
  2492. Aura3.Name = "Aura"
  2493. Aura3.Texture = "rbxassetid://1046299182"
  2494. Aura3.Parent = Torso
  2495. Aura3.LightEmission = 1
  2496. Aura3.Transparency = NumberSequence.new(0.4,1)
  2497. Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2498. Aura3.Size = NumberSequence.new(140)
  2499. Aura3.Rotation = NumberRange.new(-360,360)
  2500. Aura3.LockedToPart = true
  2501. Aura3.Lifetime = NumberRange.new(0.2)
  2502. Aura3.Rate = 70
  2503. Aura3.Speed = NumberRange.new(0)
  2504. Aura3.EmissionDirection = "Top"
  2505. local Aura4 = Instance.new('ParticleEmitter')
  2506. Aura4.Name = "Aura"
  2507. Aura4.Texture = "rbxassetid://1046299182"
  2508. Aura4.Parent = Torso
  2509. Aura4.LightEmission = 1
  2510. Aura4.Transparency = NumberSequence.new(0.7,1)
  2511. Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  2512. Aura4.Size = NumberSequence.new(190)
  2513. Aura4.Rotation = NumberRange.new(-360,360)
  2514. Aura4.LockedToPart = true
  2515. Aura4.Lifetime = NumberRange.new(0.2)
  2516. Aura4.Rate = 120
  2517. Aura4.Speed = NumberRange.new(0)
  2518. Aura4.EmissionDirection = "Top"
  2519. local Aura5 = Instance.new('ParticleEmitter')
  2520. Aura5.Name = "Aura"
  2521. Aura5.Texture = "rbxassetid://347730682"
  2522. Aura5.Parent = Torso
  2523. Aura5.LightEmission = 1
  2524. Aura5.Transparency = NumberSequence.new(0.2,1)
  2525. Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2526. Aura5.Size = NumberSequence.new(1,65)
  2527. Aura5.Rotation = NumberRange.new(-360,360)
  2528. Aura5.LockedToPart = true
  2529. Aura5.Lifetime = NumberRange.new(1)
  2530. Aura5.Rate = 200
  2531. Aura5.Speed = NumberRange.new(0)
  2532. Aura5.EmissionDirection = "Top"
  2533. local quake = Instance.new("Sound",workspace)
  2534. quake.SoundId = "rbxassetid://1048411878"
  2535. quake.Pitch = 0.99
  2536. quake.Volume = 1.3
  2537. quake.Looped = true
  2538. wait(0)
  2539. quake:Play()
  2540. local scrr = Instance.new("Sound",Torso)
  2541. scrr.SoundId = "rbxassetid://908472235"
  2542. scrr.Pitch = 0.99
  2543. scrr.Volume = 0.5
  2544. scrr.Looped = true
  2545. wait(0)
  2546. scrr:Play()
  2547.  
  2548. for i = 0, 2, 0.1 do
  2549. swait()
  2550. local lb = Instance.new("Part")
  2551. lb.Parent = char
  2552. lb.Material = "Neon"
  2553. lb.Color = BrickColor.new("Gold").Color
  2554. lb.CanCollide = false
  2555. lb.Material = "Neon"
  2556. lb.Size = vt(0.5,0,0.5)
  2557. lb.CFrame = Torso.CFrame
  2558. lb.Rotation = vt(0,0,0)
  2559. lb.Anchored = true
  2560. lb.Transparency = 0
  2561. local thing = Instance.new("SpecialMesh",lb)
  2562. thing.MeshType = "FileMesh"
  2563. thing.MeshId = "http://www.roblox.com/asset/?id=471124075"
  2564. thing.Scale = vt(0,15,0)
  2565. local chancerot = math.random(1,2)
  2566. for z = 0, 4 do
  2567. if chancerot == 1 then
  2568. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2569. elseif chancerot == 2 then
  2570. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2571. end
  2572. lb.Transparency = lb.Transparency + 0.1
  2573. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2574. wait()
  2575. end
  2576. for z = 0, 4 do
  2577. if chancerot == 1 then
  2578. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2579. elseif chancerot == 2 then
  2580. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2581. end
  2582. lb.Transparency = lb.Transparency + 0.1
  2583. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2584. wait()
  2585. end
  2586. end
  2587.  
  2588.  
  2589. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  2590. for i = 0, 24, 0.1 do
  2591. swait()
  2592. if Torsovelocity.Y > 2 then
  2593. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2594. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2595. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2596. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2597. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2598. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2599. elseif Torsovelocity.Y < 1 then
  2600. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2601. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2602. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2603. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2604. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2605. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2606. end
  2607. end
  2608. wait(5)
  2609. GuW1:Destroy()
  2610. GuW1 = Instance.new("Weld")
  2611. GuW1.Name = "GuW"
  2612. GuW1.Part0 = Torso
  2613. GuW1.C0 = cn(0, 0, -15)
  2614. GuW1.C1 = cn(0, 0, 0)
  2615. GuW1.Part1 = Firepart1
  2616. GuW1.Parent = Torso
  2617. GuW2:Destroy()
  2618. GuW2 = Instance.new("Weld")
  2619. GuW2.Name = "GuW"
  2620. GuW2.Part0 = Torso
  2621. GuW2.C0 = cn(0, 0, -17.5)
  2622. GuW2.C1 = cn(0, 0, 0)
  2623. GuW2.Part1 = Firepart2
  2624. GuW2.Parent = Torso
  2625. local Must2 = Instance.new("Sound",Torso) --1048411878
  2626. Must2.SoundId = "rbxassetid://950551676"
  2627. Must2.Pitch = 0.99
  2628. Must2.Volume = math.huge
  2629. Must2.Looped = false
  2630. wait(0)
  2631. Must2:Play()
  2632. quake:Stop()
  2633. scrr:Stop()
  2634. local Gone = Instance.new('ParticleEmitter')
  2635. Gone.Name = "Aura"
  2636. Gone.Texture = "rbxassetid://1046299182"
  2637. Gone.Parent = Torso
  2638. Gone.LightEmission = 1
  2639. Gone.Transparency = NumberSequence.new(0.7,1)
  2640. Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2641. Gone.Size = NumberSequence.new(340)
  2642. Gone.Rotation = NumberRange.new(-360,360)
  2643. Gone.LockedToPart = true
  2644. Gone.Lifetime = NumberRange.new(0.2)
  2645. Gone.Rate = 70
  2646. Gone.Speed = NumberRange.new(0)
  2647. Gone.EmissionDirection = "Top"
  2648. wait(2)
  2649. Aura:Destroy()
  2650. Aura2:Destroy()
  2651. Aura3:Destroy()
  2652. Aura4:Destroy()
  2653. Aura5:Destroy()
  2654. lig:Destroy()
  2655. Gone:Destroy()
  2656. for i = 0, 3, 0.01 do
  2657. swait()
  2658. shoottraildd2(mouse.Hit.p, Torso, 0)
  2659. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  2660. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06)
  2661. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06)
  2662. if Torsovelocity.Y > 2 then
  2663. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2664. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2665. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2666. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2667. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2668. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2669. elseif Torsovelocity.Y < 1 then
  2670. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2671. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2672. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2673. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2674. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2675. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2676. end
  2677. end
  2678. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  2679. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  2680. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  2681. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  2682. for i = 0, 3, 0.1 do
  2683. swait()
  2684. if Torsovelocity.Y > 2 then
  2685. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2686. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2687. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2688. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2689. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2690. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2691. elseif Torsovelocity.Y < 1 then
  2692. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2693. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  2694. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2695. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2696. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2697. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2698. end
  2699. end
  2700. wait(1)
  2701. Humanoid.WalkSpeed = 16
  2702. attack = false
  2703. MV4 = 0
  2704. Must:Stop()
  2705. Firepart1:Destroy()
  2706. Firepart2:Destroy()
  2707. end
  2708. end)
  2709.  
  2710.  
  2711.  
  2712. ---forms
  2713. mouse.KeyDown:connect(function(key)
  2714. if key=="1" then
  2715. Base()
  2716. SSJ()
  2717. char.JumPower = 150
  2718. end
  2719. end)
  2720. Health = 140,000 --------- Serious mode aura.
  2721. BaseHealth = 10,000
  2722.  
  2723.  
  2724.  
  2725.  
  2726. SuperSaiyan = false
  2727.  
  2728. Player = game.Players.LocalPlayer
  2729. Char = Player.Character
  2730. Torso = Char.Torso
  2731.  
  2732. function SSJ()
  2733. for X = 1, 1 do wait()
  2734.  
  2735.  
  2736. wait(0)
  2737. for X = 1, 1 do wait()
  2738. local Effect = Instance.new("Part")
  2739. Effect.Name = "Effect"
  2740. Effect.Parent = Torso
  2741. Effect.CFrame = Torso.CFrame
  2742. Effect.BrickColor = BrickColor.new("Lapis")
  2743. Effect.Shape = "Ball"
  2744. Effect.Size = Vector3.new(1, 1, 1)
  2745. Effect.Anchored = true
  2746. Effect.Material = "Neon"
  2747. Effect.CanCollide = false
  2748. Effect.CFrame = Torso.CFrame
  2749. Effect.Size = Effect.Size + Vector3.new(0.5)
  2750. Effect.Transparency = Effect.Transparency + 0.04
  2751. end
  2752. end
  2753.  
  2754. repeat
  2755. Torso:FindFirstChild("Effect"):Remove()
  2756. until Torso:FindFirstChild("Effect") == nil
  2757.  
  2758.  
  2759. local Color1 = Color3.new(255, 255, 0)
  2760. local Color2 = Color3.new(255, 255, 0)
  2761.  
  2762. Hair7:Destroy()
  2763. Hair7 = Instance.new("Part")
  2764. Hair7.Parent = char
  2765. Hair7.Name = "Hair"
  2766. Hair7.CanCollide = false
  2767. Hair7.Locked = true
  2768. Hair7.TopSurface = "Smooth"
  2769. Hair7.BottomSurface = "Smooth"
  2770. Hair7.formFactor = "Symmetric"
  2771. Hair7.Material = "Neon"
  2772. Hair7.BrickColor = BrickColor.new("Daisy orange")
  2773. Hair7.CFrame = char.Torso.CFrame
  2774. Hair7.Size = Vector3.new(1, 1, 1)
  2775. Hair7.Transparency = 0
  2776.  
  2777.  
  2778. Weld1 = Instance.new("Weld")
  2779. Weld1.Parent = char.Head
  2780. Weld1.Part0 = char.Head
  2781. Weld1.Part1 = Hair7
  2782. Weld1.C0 = CFrame.new(0, 0, 0)
  2783.  
  2784. Mesh = Instance.new("SpecialMesh")
  2785. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  2786. Mesh.Parent = Hair7
  2787. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  2788. Mesh.MeshType = "FileMesh"
  2789. Mesh.MeshId = "rbxassetid://560196103"
  2790. Mesh.TextureId = "rbxassetid://1349789134"
  2791. char.Head.face.Texture = "0"
  2792. local Must = Instance.new("Sound",Torso)
  2793. Must.SoundId = "rbxassetid://1035030726"
  2794. Must.Pitch = 0.99
  2795. Must.Volume = 1.4
  2796. Must.Looped = false
  2797. wait(0)
  2798. Must:Play()
  2799. a21e = new("Part",char)
  2800. a21e.Name = "Beam"..num
  2801. a21e.Locked = true
  2802. a21e.Size = v3(1,1,1)
  2803. a21e.CanCollide = false
  2804. a21e.BrickColor = bc("Gold")
  2805. a21e.Material = "Neon"
  2806. a21e.Transparency = 0
  2807. aa21e = new("SpecialMesh",a21e)
  2808. a21e.Anchored = true
  2809. a21e.Position = RootPart.Position
  2810. aa21e.MeshType = "Sphere"
  2811. aa21e.Scale = v3(1,1,1)
  2812. a51e = new("Part",char)
  2813. a51e.Name = "Beam"..num
  2814. a51e.Locked = true
  2815. a51e.Size = v3(1,1,1)
  2816. a51e.CanCollide = false
  2817. a51e.BrickColor = bc("New Yeller")
  2818. a51e.Material = "Neon"
  2819. a51e.Transparency = 0
  2820. aa51e = new("SpecialMesh",a51e)
  2821. a51e.Anchored = true
  2822. a51e.Position = RootPart.Position
  2823. aa51e.MeshType = "Sphere"
  2824. aa51e.Scale = v3(1,1,1)
  2825. a61e = new("Part",char)
  2826. a61e.Name = "Beam"..num
  2827. a61e.Locked = true
  2828. a61e.Size = v3(1,1,1)
  2829. a61e.CanCollide = false
  2830. a61e.BrickColor = bc("White")
  2831. a61e.Material = "Neon"
  2832. a61e.Transparency = 0
  2833. aa61e = new("SpecialMesh",a61e)
  2834. a61e.Anchored = true
  2835. a61e.Position = RootPart.Position
  2836. aa61e.MeshType = "Sphere"
  2837. aa61e.Scale = v3(1,1,1)
  2838. for i = 1,50 do
  2839. wait()
  2840. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  2841. a21e.Transparency = a21e.Transparency + 0.03
  2842. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  2843. a51e.Transparency = a51e.Transparency + 0.03
  2844. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  2845. a61e.Transparency = a61e.Transparency + 0.02
  2846. end
  2847. a61e:Destroy()
  2848. aa61e:Destroy()
  2849. a51e:Destroy()
  2850. aa51e:Destroy()
  2851. a21e:Destroy()
  2852. aa21e:Destroy()
  2853.  
  2854.  
  2855. local Aura = Instance.new('ParticleEmitter')
  2856. Aura.Name = "Aura"
  2857. Aura.Texture = "rbxassetid://347730682"
  2858. Aura.Parent = Torso
  2859. Aura.LightEmission = 1
  2860. Aura.Transparency = NumberSequence.new(0.6,1)
  2861. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2862. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  2863. Aura.LockedToPart = true
  2864. Aura.Lifetime = NumberRange.new(1)
  2865. Aura.Rate = 100
  2866. Aura.Speed = NumberRange.new(4.3)
  2867. Aura.EmissionDirection = "Top"
  2868.  
  2869. SuperSaiyan = true
  2870. Humanoid.JumpPower = 120
  2871.  
  2872. Char.Humanoid.MaxHealth = Health
  2873. wait(0.3)
  2874. Char.Humanoid.Health = Health
  2875. wait(0.7)
  2876. Must:Destroy()
  2877. end
  2878.  
  2879. function Base()
  2880. SuperSaiyan = false
  2881. local Effect = Instance.new("Part")
  2882. Effect.Name = "Effect"
  2883. Effect.Parent = Torso
  2884. Effect.CFrame = Torso.CFrame
  2885. Effect.BrickColor = BrickColor.new("White")
  2886. Effect.Shape = "Ball"
  2887. Effect.Size = Vector3.new(8, 8, 8)
  2888. Effect.Anchored = true
  2889. Effect.Material = "Neon"
  2890. Effect.CanCollide = false
  2891. for loop = 1, 25 do wait()
  2892. Effect.CFrame = Torso.CFrame
  2893. Effect.Size = Effect.Size + Vector3.new(-0.5)
  2894. Effect.Transparency = Effect.Transparency + 0.04
  2895.  
  2896. end
  2897. repeat
  2898.  
  2899.  
  2900. Torso:FindFirstChild("Effect"):Remove()
  2901. until Torso:FindFirstChild("Effect") == nil
  2902.  
  2903. char.Head.face.Texture = "0"
  2904. Hair7:Destroy()
  2905. wait(0.1)
  2906. Hair7 = Instance.new("Part")
  2907. Hair7.Parent = char
  2908. Hair7.Name = "Hair"
  2909. Hair7.CanCollide = false
  2910. Hair7.Locked = true
  2911. Hair7.TopSurface = "Smooth"
  2912. Hair7.BottomSurface = "Smooth"
  2913. Hair7.formFactor = "Symmetric"
  2914. Hair7.Material = "Neon"
  2915. Hair7.BrickColor = BrickColor.new("Really black")
  2916. Hair7.CFrame = char.Torso.CFrame
  2917. Hair7.Size = Vector3.new(1, 1, 1)
  2918. Hair7.Transparency = 0
  2919.  
  2920.  
  2921. Weld1 = Instance.new("Weld")
  2922. Weld1.Parent = char.Head
  2923. Weld1.Part0 = char.Head
  2924. Weld1.Part1 = Hair7
  2925. Weld1.C0 = CFrame.new(0, 0, 0)
  2926.  
  2927. Mesh = Instance.new("SpecialMesh")
  2928. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  2929. Mesh.Parent = Hair7
  2930. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  2931. Mesh.MeshType = "FileMesh"
  2932. Mesh.MeshId = "rbxassetid://560196103"
  2933. Mesh.TextureId = "rbxassetid://1432488119"
  2934.  
  2935.  
  2936.  
  2937. for i, v in pairs(Torso:GetChildren()) do
  2938. if v:IsA('ParticleEmitter') then
  2939. v:Remove()
  2940. end
  2941. end
  2942. for i, v in pairs(LeftArm:GetChildren()) do
  2943. if v:IsA('ParticleEmitter') then
  2944. v:Remove()
  2945. end
  2946. end
  2947. for i, v in pairs(RightArm:GetChildren()) do
  2948. if v:IsA('ParticleEmitter') then
  2949. v:Remove()
  2950. end
  2951. end
  2952. for i, v in pairs(RightLeg:GetChildren()) do
  2953. if v:IsA('ParticleEmitter') then
  2954. v:Remove()
  2955. end
  2956. end
  2957. for i, v in pairs(LeftLeg:GetChildren()) do
  2958. if v:IsA('ParticleEmitter') then
  2959. v:Remove()
  2960. end
  2961. end
  2962. local Head = Character.Head
  2963.  
  2964. for i, v in pairs(Head:GetChildren()) do
  2965. if v:IsA('ParticleEmitter') then
  2966. v:Remove()
  2967. end
  2968. end
  2969.  
  2970. end
  2971.  
  2972. mouse.KeyDown:connect(function(key)
  2973. if key=="9" then
  2974. Base()
  2975. end
  2976. end)
  2977.  
  2978. mouse.KeyDown:connect(function(key)
  2979. if key=="4" then
  2980. Base()
  2981. SSJB()
  2982. char.JumPower = 150
  2983. end
  2984. end)
  2985. Health = 140,000 --------- Serious mode aura.
  2986. BaseHealth = 10,000
  2987.  
  2988.  
  2989.  
  2990.  
  2991. SuperSaiyanBlue = false
  2992.  
  2993. Player = game.Players.LocalPlayer
  2994. Char = Player.Character
  2995. Torso = Char.Torso
  2996.  
  2997. function SSJB()
  2998. for X = 1, 1 do wait()
  2999.  
  3000.  
  3001. wait(0)
  3002. for X = 1, 1 do wait()
  3003. local Effect = Instance.new("Part")
  3004. Effect.Name = "Effect"
  3005. Effect.Parent = Torso
  3006. Effect.CFrame = Torso.CFrame
  3007. Effect.BrickColor = BrickColor.new("Lapis")
  3008. Effect.Shape = "Ball"
  3009. Effect.Size = Vector3.new(1, 1, 1)
  3010. Effect.Anchored = true
  3011. Effect.Material = "Neon"
  3012. Effect.CanCollide = false
  3013. Effect.CFrame = Torso.CFrame
  3014. Effect.Size = Effect.Size + Vector3.new(0.5)
  3015. Effect.Transparency = Effect.Transparency + 0.04
  3016. end
  3017. end
  3018.  
  3019. repeat
  3020. Torso:FindFirstChild("Effect"):Remove()
  3021. until Torso:FindFirstChild("Effect") == nil
  3022.  
  3023.  
  3024. local Color1 = Color3.new(255, 255, 0)
  3025. local Color2 = Color3.new(255, 255, 0)
  3026.  
  3027. for i = 0, 3, 0.1 do
  3028. swait()
  3029. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3030. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3031. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3032. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3033. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3034. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3035. end
  3036.  
  3037. Hair7:Destroy()
  3038. wait(0.1)
  3039. Hair7 = Instance.new("Part")
  3040. Hair7.Parent = char
  3041. Hair7.Name = "Hair"
  3042. Hair7.CanCollide = false
  3043. Hair7.Locked = true
  3044. Hair7.TopSurface = "Smooth"
  3045. Hair7.BottomSurface = "Smooth"
  3046. Hair7.formFactor = "Symmetric"
  3047. Hair7.Material = "Neon"
  3048. Hair7.BrickColor = BrickColor.new("Cyan")
  3049. Hair7.CFrame = char.Torso.CFrame
  3050. Hair7.Size = Vector3.new(1, 1, 1)
  3051. Hair7.Transparency = 0
  3052.  
  3053.  
  3054. Weld1 = Instance.new("Weld")
  3055. Weld1.Parent = char.Head
  3056. Weld1.Part0 = char.Head
  3057. Weld1.Part1 = Hair7
  3058. Weld1.C0 = CFrame.new(0, 0, 0)
  3059.  
  3060. Mesh = Instance.new("SpecialMesh")
  3061. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3062. Mesh.Parent = Hair7
  3063. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3064. Mesh.MeshType = "FileMesh"
  3065. Mesh.MeshId = "rbxassetid://560196103"
  3066. Mesh.TextureId = "rbxassetid://1349854209"
  3067. wait(0.1)
  3068. char.Head.face.Texture = "0"
  3069. local Must = Instance.new("Sound",Torso)
  3070. Must.SoundId = "rbxassetid://874183151"
  3071. Must.Pitch = 0.99
  3072. Must.Volume = 1.4
  3073. Must.Looped = false
  3074. wait(0)
  3075. Must:Play()
  3076. a21e = new("Part",char)
  3077. a21e.Name = "Beam"..num
  3078. a21e.Locked = true
  3079. a21e.Size = v3(1,1,1)
  3080. a21e.CanCollide = false
  3081. a21e.BrickColor = bc("Toothpaste")
  3082. a21e.Material = "Neon"
  3083. a21e.Transparency = 0
  3084. aa21e = new("SpecialMesh",a21e)
  3085. a21e.Anchored = true
  3086. a21e.Position = RootPart.Position
  3087. aa21e.MeshType = "Sphere"
  3088. aa21e.Scale = v3(1,1,1)
  3089. a51e = new("Part",char)
  3090. a51e.Name = "Beam"..num
  3091. a51e.Locked = true
  3092. a51e.Size = v3(1,1,1)
  3093. a51e.CanCollide = false
  3094. a51e.BrickColor = bc("Cyan")
  3095. a51e.Material = "Neon"
  3096. a51e.Transparency = 0
  3097. aa51e = new("SpecialMesh",a51e)
  3098. a51e.Anchored = true
  3099. a51e.Position = RootPart.Position
  3100. aa51e.MeshType = "Sphere"
  3101. aa51e.Scale = v3(1,1,1)
  3102. a61e = new("Part",char)
  3103. a61e.Name = "Beam"..num
  3104. a61e.Locked = true
  3105. a61e.Size = v3(1,1,1)
  3106. a61e.CanCollide = false
  3107. a61e.BrickColor = bc("Lapis")
  3108. a61e.Material = "Neon"
  3109. a61e.Transparency = 0
  3110. aa61e = new("SpecialMesh",a61e)
  3111. a61e.Anchored = true
  3112. a61e.Position = RootPart.Position
  3113. aa61e.MeshType = "Sphere"
  3114. aa61e.Scale = v3(1,1,1)
  3115. for i = 1,50 do
  3116. wait()
  3117. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  3118. a21e.Transparency = a21e.Transparency + 0.03
  3119. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  3120. a51e.Transparency = a51e.Transparency + 0.03
  3121. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3122. a61e.Transparency = a61e.Transparency + 0.02
  3123. end
  3124. a61e:Destroy()
  3125. aa61e:Destroy()
  3126. a51e:Destroy()
  3127. aa51e:Destroy()
  3128. a21e:Destroy()
  3129. aa21e:Destroy()
  3130.  
  3131.  
  3132. local Aura = Instance.new('ParticleEmitter')
  3133. Aura.Name = "Aura"
  3134. Aura.Texture = "rbxassetid://347730682"
  3135. Aura.Parent = Torso
  3136. Aura.LightEmission = 1
  3137. Aura.Transparency = NumberSequence.new(0.4,1)
  3138. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3139. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3140. Aura.LockedToPart = true
  3141. Aura.Lifetime = NumberRange.new(1)
  3142. Aura.Rate = 100
  3143. Aura.Rotation = NumberRange.new(-20, 15)
  3144. Aura.Speed = NumberRange.new(4.3)
  3145. Aura.EmissionDirection = "Top"
  3146. local Aura = Instance.new('ParticleEmitter')
  3147. Aura.Name = "Aura"
  3148. Aura.Texture = "rbxassetid://347730682"
  3149. Aura.Parent = Torso
  3150. Aura.LightEmission = 1
  3151. Aura.Transparency = NumberSequence.new(0.9,1)
  3152. Aura.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  3153. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3154. Aura.LockedToPart = true
  3155. Aura.Lifetime = NumberRange.new(1)
  3156. Aura.Rate = 100
  3157. Aura.Rotation = NumberRange.new(-20, 15)
  3158. Aura.Speed = NumberRange.new(4.3)
  3159. Aura.EmissionDirection = "Top"
  3160. local tra = Instance.new('ParticleEmitter')
  3161. tra.Parent = Torso
  3162. tra.LightEmission = 1
  3163. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3164. tra.Rate = 15
  3165. tra.Rotation = NumberRange.new(-5, 5)
  3166. tra.Lifetime = NumberRange.new(1.5, 2)
  3167. tra.Size = NumberSequence.new(0.098,0)
  3168. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3169. tra.Speed = NumberRange.new(0.5)
  3170. tra.VelocitySpread = 360
  3171. tra.VelocityInheritance = 0.5
  3172. tra.ZOffset = 2
  3173. local tra = Instance.new('ParticleEmitter')
  3174. tra.Parent = LeftArm
  3175. tra.LightEmission = 1
  3176. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3177. tra.Rate = 15
  3178. tra.Rotation = NumberRange.new(-5, 5)
  3179. tra.Lifetime = NumberRange.new(1.5, 2)
  3180. tra.Size = NumberSequence.new(0.098,0)
  3181. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3182. tra.Speed = NumberRange.new(0.5)
  3183. tra.VelocitySpread = 360
  3184. tra.VelocityInheritance = 0.5
  3185. tra.ZOffset = 2
  3186. local tra = Instance.new('ParticleEmitter')
  3187. tra.Parent = RightArm
  3188. tra.LightEmission = 1
  3189. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3190. tra.Rate = 15
  3191. tra.Rotation = NumberRange.new(-5, 5)
  3192. tra.Lifetime = NumberRange.new(1.5, 2)
  3193. tra.Size = NumberSequence.new(0.098,0)
  3194. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3195. tra.Speed = NumberRange.new(0.5)
  3196. tra.VelocitySpread = 360
  3197. tra.VelocityInheritance = 0.5
  3198. tra.ZOffset = 2
  3199. local tra = Instance.new('ParticleEmitter')
  3200. tra.Parent = LeftLeg
  3201. tra.LightEmission = 1
  3202. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3203. tra.Rate = 15
  3204. tra.Rotation = NumberRange.new(-5, 5)
  3205. tra.Lifetime = NumberRange.new(1.5, 2)
  3206. tra.Size = NumberSequence.new(0.098,0)
  3207. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3208. tra.Speed = NumberRange.new(0.5)
  3209. tra.VelocitySpread = 360
  3210. tra.VelocityInheritance = 0.5
  3211. tra.ZOffset = 2
  3212. local tra = Instance.new('ParticleEmitter')
  3213. tra.Parent = RightLeg
  3214. tra.LightEmission = 1
  3215. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3216. tra.Rate = 15
  3217. tra.Rotation = NumberRange.new(-5, 5)
  3218. tra.Lifetime = NumberRange.new(1.5, 2)
  3219. tra.Size = NumberSequence.new(0.098,0)
  3220. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3221. tra.Speed = NumberRange.new(0.5)
  3222. tra.VelocitySpread = 360
  3223. tra.VelocityInheritance = 0.5
  3224. tra.ZOffset = 2
  3225.  
  3226. SuperSaiyanBlue = true
  3227. Humanoid.JumpPower = 120
  3228.  
  3229. Char.Humanoid.MaxHealth = Health
  3230. wait(0.3)
  3231. Char.Humanoid.Health = Health
  3232. wait(0.7)
  3233. Must:Destroy()
  3234. end
  3235.  
  3236. function Base()
  3237. SuperSaiyanBlue = false
  3238. local Effect = Instance.new("Part")
  3239. Effect.Name = "Effect"
  3240. Effect.Parent = Torso
  3241. Effect.CFrame = Torso.CFrame
  3242. Effect.BrickColor = BrickColor.new("White")
  3243. Effect.Shape = "Ball"
  3244. Effect.Size = Vector3.new(8, 8, 8)
  3245. Effect.Anchored = true
  3246. Effect.Material = "Neon"
  3247. Effect.CanCollide = false
  3248. for loop = 1, 25 do wait()
  3249. Effect.CFrame = Torso.CFrame
  3250. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3251. Effect.Transparency = Effect.Transparency + 0.04
  3252.  
  3253. end
  3254. repeat
  3255.  
  3256.  
  3257. Torso:FindFirstChild("Effect"):Remove()
  3258. until Torso:FindFirstChild("Effect") == nil
  3259.  
  3260. char.Head.face.Texture = "0"
  3261. Hair7:Destroy()
  3262. wait(0.1)
  3263. Hair7 = Instance.new("Part")
  3264. Hair7.Parent = char
  3265. Hair7.Name = "Hair"
  3266. Hair7.CanCollide = false
  3267. Hair7.Locked = true
  3268. Hair7.TopSurface = "Smooth"
  3269. Hair7.BottomSurface = "Smooth"
  3270. Hair7.formFactor = "Symmetric"
  3271. Hair7.Material = "Neon"
  3272. Hair7.BrickColor = BrickColor.new("Really black")
  3273. Hair7.CFrame = char.Torso.CFrame
  3274. Hair7.Size = Vector3.new(1, 1, 1)
  3275. Hair7.Transparency = 0
  3276.  
  3277.  
  3278. Weld1 = Instance.new("Weld")
  3279. Weld1.Parent = char.Head
  3280. Weld1.Part0 = char.Head
  3281. Weld1.Part1 = Hair7
  3282. Weld1.C0 = CFrame.new(0, 0, 0)
  3283.  
  3284. Mesh = Instance.new("SpecialMesh")
  3285. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3286. Mesh.Parent = Hair7
  3287. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3288. Mesh.MeshType = "FileMesh"
  3289. Mesh.MeshId = "rbxassetid://560196103"
  3290. Mesh.TextureId = "rbxassetid://1432488119"
  3291.  
  3292.  
  3293.  
  3294. for i, v in pairs(Torso:GetChildren()) do
  3295. if v:IsA('ParticleEmitter') then
  3296. v:Remove()
  3297. end
  3298. end
  3299. for i, v in pairs(LeftArm:GetChildren()) do
  3300. if v:IsA('ParticleEmitter') then
  3301. v:Remove()
  3302. end
  3303. end
  3304. for i, v in pairs(RightArm:GetChildren()) do
  3305. if v:IsA('ParticleEmitter') then
  3306. v:Remove()
  3307. end
  3308. end
  3309. for i, v in pairs(RightLeg:GetChildren()) do
  3310. if v:IsA('ParticleEmitter') then
  3311. v:Remove()
  3312. end
  3313. end
  3314. for i, v in pairs(LeftLeg:GetChildren()) do
  3315. if v:IsA('ParticleEmitter') then
  3316. v:Remove()
  3317. end
  3318. end
  3319. local Head = Character.Head
  3320.  
  3321. for i, v in pairs(Head:GetChildren()) do
  3322. if v:IsA('ParticleEmitter') then
  3323. v:Remove()
  3324. end
  3325. end
  3326.  
  3327.  
  3328.  
  3329. end
  3330. mouse.KeyDown:connect(function(key)
  3331. if key=="5" then
  3332. Base()
  3333. UI()
  3334. char.JumPower = 150
  3335. end
  3336. end)
  3337. Health = 2e9 --------- Serious mode aura.
  3338. BaseHealth = 10,000
  3339.  
  3340.  
  3341.  
  3342.  
  3343. UI = false
  3344.  
  3345. Player = game.Players.LocalPlayer
  3346. Char = Player.Character
  3347. Torso = Char.Torso
  3348. Head = Char.Head
  3349.  
  3350. function UI()
  3351. for X = 1, 1 do wait()
  3352.  
  3353.  
  3354. wait(0)
  3355. for X = 1, 1 do wait()
  3356. local Effect = Instance.new("Part")
  3357. Effect.Name = "Effect"
  3358. Effect.Parent = Torso
  3359. Effect.CFrame = Torso.CFrame
  3360. Effect.BrickColor = BrickColor.new("Really red")
  3361. Effect.Shape = "Ball"
  3362. Effect.Size = Vector3.new(1, 1, 1)
  3363. Effect.Anchored = true
  3364. Effect.Material = "Neon"
  3365. Effect.CanCollide = false
  3366. Effect.CFrame = Torso.CFrame
  3367. Effect.Size = Effect.Size + Vector3.new(0.5)
  3368. Effect.Transparency = Effect.Transparency + 0.04
  3369. end
  3370. end
  3371.  
  3372. repeat
  3373. Torso:FindFirstChild("Effect"):Remove()
  3374. until Torso:FindFirstChild("Effect") == nil
  3375.  
  3376.  
  3377. local Color1 = Color3.new(255, 255, 0)
  3378. local Color2 = Color3.new(255, 255, 0)
  3379.  
  3380. for i = 0, 3, 0.1 do
  3381. swait()
  3382. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3383. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3384. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3385. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3386. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3387. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3388. end
  3389.  
  3390. Hair7:Destroy()
  3391. wait(0.1)
  3392. char.Head.face.Texture = "rbxassetid://986775808"
  3393. Hair7 = Instance.new("Part")
  3394. Hair7.Parent = char
  3395. Hair7.Name = "Hair"
  3396. Hair7.CanCollide = false
  3397. Hair7.Locked = true
  3398. Hair7.TopSurface = "Smooth"
  3399. Hair7.BottomSurface = "Smooth"
  3400. Hair7.formFactor = "Symmetric"
  3401. Hair7.Material = "Neon"
  3402. Hair7.BrickColor = BrickColor.new("Really black")
  3403. Hair7.CFrame = char.Torso.CFrame
  3404. Hair7.Size = Vector3.new(1, 1, 1)
  3405. Hair7.Transparency = 0
  3406.  
  3407.  
  3408. Weld1 = Instance.new("Weld")
  3409. Weld1.Parent = char.Head
  3410. Weld1.Part0 = char.Head
  3411. Weld1.Part1 = Hair7
  3412. Weld1.C0 = CFrame.new(0, 0, 0)
  3413.  
  3414. Mesh = Instance.new("SpecialMesh")
  3415. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3416. Mesh.Parent = Hair7
  3417. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3418. Mesh.MeshType = "FileMesh"
  3419. Mesh.MeshId = "rbxassetid://560196103"
  3420. Mesh.TextureId = "rbxassetid://1432488119"
  3421. wait(0.1)
  3422. char.Head.face.Texture = "0"
  3423. local Must = Instance.new("Sound",Torso)
  3424. Must.SoundId = "rbxassetid://874183151"
  3425. Must.Pitch = 0.99
  3426. Must.Volume = 1.4
  3427. Must.Looped = false
  3428. wait(0)
  3429. Must:Play()
  3430. a21e = new("Part",char)
  3431. a21e.Name = "Beam"..num
  3432. a21e.Locked = true
  3433. a21e.Size = v3(1,1,1)
  3434. a21e.CanCollide = false
  3435. a21e.BrickColor = bc("White")
  3436. a21e.Material = "Neon"
  3437. a21e.Transparency = 0
  3438. aa21e = new("SpecialMesh",a21e)
  3439. a21e.Anchored = true
  3440. a21e.Position = RootPart.Position
  3441. aa21e.MeshType = "Sphere"
  3442. aa21e.Scale = v3(1,1,1)
  3443. a51e = new("Part",char)
  3444. a51e.Name = "Beam"..num
  3445. a51e.Locked = true
  3446. a51e.Size = v3(1,1,1)
  3447. a51e.CanCollide = false
  3448. a51e.BrickColor = bc("Really red")
  3449. a51e.Material = "Neon"
  3450. a51e.Transparency = 0
  3451. aa51e = new("SpecialMesh",a51e)
  3452. a51e.Anchored = true
  3453. a51e.Position = RootPart.Position
  3454. aa51e.MeshType = "Sphere"
  3455. aa51e.Scale = v3(1,1,1)
  3456. a61e = new("Part",char)
  3457. a61e.Name = "Beam"..num
  3458. a61e.Locked = true
  3459. a61e.Size = v3(1,1,1)
  3460. a61e.CanCollide = false
  3461. a61e.BrickColor = bc("White")
  3462. a61e.Material = "Neon"
  3463. a61e.Transparency = 0
  3464. aa61e = new("SpecialMesh",a61e)
  3465. a61e.Anchored = true
  3466. a61e.Position = RootPart.Position
  3467. aa61e.MeshType = "Sphere"
  3468. aa61e.Scale = v3(1,1,1)
  3469. for i = 1,50 do
  3470. wait()
  3471. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  3472. a21e.Transparency = a21e.Transparency + 0.03
  3473. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  3474. a51e.Transparency = a51e.Transparency + 0.03
  3475. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3476. a61e.Transparency = a61e.Transparency + 0.02
  3477. end
  3478. a61e:Destroy()
  3479. aa61e:Destroy()
  3480. a51e:Destroy()
  3481. aa51e:Destroy()
  3482. a21e:Destroy()
  3483. aa21e:Destroy()
  3484. char.Head.face.Texture = "rbxassetid://986775808"
  3485.  
  3486. local Aura = Instance.new('ParticleEmitter')
  3487. Aura.Name = "Aura"
  3488. Aura.Texture = "rbxassetid://833874434"
  3489. Aura.Parent = Head
  3490. Aura.LightEmission = 1
  3491. Aura.Transparency = NumberSequence.new(1,1.2,1)
  3492. Aura.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3493. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3494. Aura.LockedToPart = true
  3495. Aura.Lifetime = NumberRange.new(1)
  3496. Aura.Rate = 100
  3497. Aura.Speed = NumberRange.new(0)
  3498. Aura.EmissionDirection = "Top"
  3499. local Aura2 = Instance.new('ParticleEmitter')
  3500. Aura2.Name = "Aura"
  3501. Aura2.Texture = "rbxassetid://833874434"
  3502. Aura2.Parent = RightArm
  3503. Aura2.LightEmission = 1
  3504. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3505. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3506. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3507. Aura2.LockedToPart = true
  3508. Aura2.Lifetime = NumberRange.new(1)
  3509. Aura2.Rate = 100
  3510. Aura2.Speed = NumberRange.new(0.3)
  3511. Aura2.EmissionDirection = "Top"
  3512. local Aura2 = Instance.new('ParticleEmitter')
  3513. Aura2.Name = "Aura"
  3514. Aura2.Texture = "rbxassetid://833874434"
  3515. Aura2.Parent = LeftLeg
  3516. Aura2.LightEmission = 1
  3517. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3518. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3519. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3520. Aura2.LockedToPart = true
  3521. Aura2.Lifetime = NumberRange.new(1)
  3522. Aura2.Rate = 100
  3523. Aura2.Speed = NumberRange.new(0.3)
  3524. Aura2.EmissionDirection = "Top"
  3525. local Aura2 = Instance.new('ParticleEmitter')
  3526. Aura2.Name = "Aura"
  3527. Aura2.Texture = "rbxassetid://833874434"
  3528. Aura2.Parent = RightLeg
  3529. Aura2.LightEmission = 1
  3530. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3531. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3532. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3533. Aura2.LockedToPart = true
  3534. Aura2.Lifetime = NumberRange.new(1)
  3535. Aura2.Rate = 100
  3536. Aura2.Speed = NumberRange.new(0.3)
  3537. Aura2.EmissionDirection = "Top"
  3538. ---aura2
  3539. local Aura = Instance.new('ParticleEmitter')
  3540. Aura.Name = "Aura"
  3541. Aura.Texture = "rbxassetid://833874434"
  3542. Aura.Parent = LeftArm
  3543. Aura.LightEmission = 1
  3544. Aura.Transparency = NumberSequence.new(1,0.4,1)
  3545. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3546. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3547. Aura.LockedToPart = true
  3548. Aura.Lifetime = NumberRange.new(1)
  3549. Aura.Rate = 60
  3550. Aura.Speed = NumberRange.new(0.3)
  3551. Aura.EmissionDirection = "Top"
  3552. local Aura2 = Instance.new('ParticleEmitter')
  3553. Aura2.Name = "Aura"
  3554. Aura2.Texture = "rbxassetid://833874434"
  3555. Aura2.Parent = RightArm
  3556. Aura2.LightEmission = 1
  3557. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3558. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3559. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3560. Aura2.LockedToPart = true
  3561. Aura2.Lifetime = NumberRange.new(1)
  3562. Aura2.Rate = 60
  3563. Aura2.Speed = NumberRange.new(0.3)
  3564. Aura2.EmissionDirection = "Top"
  3565. local Aura2 = Instance.new('ParticleEmitter')
  3566. Aura2.Name = "Aura"
  3567. Aura2.Texture = "rbxassetid://833874434"
  3568. Aura2.Parent = LeftLeg
  3569. Aura2.LightEmission = 1
  3570. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3571. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3572. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3573. Aura2.LockedToPart = true
  3574. Aura2.Lifetime = NumberRange.new(1)
  3575. Aura2.Rate = 60
  3576. Aura2.Speed = NumberRange.new(0.1)
  3577. Aura2.EmissionDirection = "Top"
  3578. local Aura2 = Instance.new('ParticleEmitter')
  3579. Aura2.Name = "Aura"
  3580. Aura2.Texture = "rbxassetid://833874434"
  3581. Aura2.Parent = RightLeg
  3582. Aura2.LightEmission = 1
  3583. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3584. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3585. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3586. Aura2.LockedToPart = true
  3587. Aura2.Lifetime = NumberRange.new(1)
  3588. Aura2.Rate = 60
  3589. Aura2.Speed = NumberRange.new(0.3)
  3590. Aura2.EmissionDirection = "Top"
  3591. ----aura3
  3592. ---aura2
  3593. local Aura = Instance.new('ParticleEmitter')
  3594. Aura.Name = "Aura"
  3595. Aura.Texture = "rbxassetid://833874434"
  3596. Aura.Parent = LeftArm
  3597. Aura.LightEmission = 1
  3598. Aura.Transparency = NumberSequence.new(1,0.7,1)
  3599. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  3600. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3601. Aura.LockedToPart = true
  3602. Aura.Lifetime = NumberRange.new(1)
  3603. Aura.Rate = 60
  3604. Aura.Speed = NumberRange.new(0.3)
  3605. Aura.EmissionDirection = "Top"
  3606. local Aura2 = Instance.new('ParticleEmitter')
  3607. Aura2.Name = "Aura"
  3608. Aura2.Texture = "rbxassetid://833874434"
  3609. Aura2.Parent = RightArm
  3610. Aura2.LightEmission = 1
  3611. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3612. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3613. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3614. Aura2.LockedToPart = true
  3615. Aura2.Lifetime = NumberRange.new(1)
  3616. Aura2.Rate = 60
  3617. Aura2.Speed = NumberRange.new(0.3)
  3618. Aura2.EmissionDirection = "Top"
  3619. local Aura2 = Instance.new('ParticleEmitter')
  3620. Aura2.Name = "Aura"
  3621. Aura2.Texture = "rbxassetid://833874434"
  3622. Aura2.Parent = LeftLeg
  3623. Aura2.LightEmission = 1
  3624. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3625. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3626. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3627. Aura2.LockedToPart = true
  3628. Aura2.Lifetime = NumberRange.new(1)
  3629. Aura2.Rate = 60
  3630. Aura2.Speed = NumberRange.new(0.3)
  3631. Aura2.EmissionDirection = "Top"
  3632. local Aura2 = Instance.new('ParticleEmitter')
  3633. Aura2.Name = "Aura"
  3634. Aura2.Texture = "rbxassetid://833874434"
  3635. Aura2.Parent = RightLeg
  3636. Aura2.LightEmission = 1
  3637. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3638. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3639. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3640. Aura2.LockedToPart = true
  3641. Aura2.Lifetime = NumberRange.new(0.6)
  3642. Aura2.Rate = 60
  3643. Aura2.Speed = NumberRange.new(0.3)
  3644. Aura2.EmissionDirection = "Top"
  3645. ----
  3646.  
  3647. ---aura2
  3648. local Aura = Instance.new('ParticleEmitter')
  3649. Aura.Name = "Aura"
  3650. Aura.Texture = "rbxassetid://833874434"
  3651. Aura.Parent = LeftArm
  3652. Aura.LightEmission = 1
  3653. Aura.Transparency = NumberSequence.new(1,0.7,1)
  3654. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3655. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3656. Aura.LockedToPart = true
  3657. Aura.Lifetime = NumberRange.new(1)
  3658. Aura.Rate = 60
  3659. Aura.Speed = NumberRange.new(0.3)
  3660. Aura.EmissionDirection = "Top"
  3661. local Aura2 = Instance.new('ParticleEmitter')
  3662. Aura2.Name = "Aura"
  3663. Aura2.Texture = "rbxassetid://833874434"
  3664. Aura2.Parent = RightArm
  3665. Aura2.LightEmission = 1
  3666. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3667. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3668. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3669. Aura2.LockedToPart = true
  3670. Aura2.Lifetime = NumberRange.new(1)
  3671. Aura2.Rate = 60
  3672. Aura2.Speed = NumberRange.new(0.3)
  3673. Aura2.EmissionDirection = "Top"
  3674. local Aura2 = Instance.new('ParticleEmitter')
  3675. Aura2.Name = "Aura"
  3676. Aura2.Texture = "rbxassetid://833874434"
  3677. Aura2.Parent = LeftLeg
  3678. Aura2.LightEmission = 1
  3679. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3680. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3681. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3682. Aura2.LockedToPart = true
  3683. Aura2.Lifetime = NumberRange.new(1)
  3684. Aura2.Rate = 60
  3685. Aura2.Speed = NumberRange.new(0.3)
  3686. Aura2.EmissionDirection = "Top"
  3687. local Aura2 = Instance.new('ParticleEmitter')
  3688. Aura2.Name = "Aura"
  3689. Aura2.Texture = "rbxassetid://833874434"
  3690. Aura2.Parent = RightLeg
  3691. Aura2.LightEmission = 1
  3692. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3693. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3694. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3695. Aura2.LockedToPart = true
  3696. Aura2.Lifetime = NumberRange.new(0.6)
  3697. Aura2.Rate = 60
  3698. Aura2.Speed = NumberRange.new(0.3)
  3699. Aura2.EmissionDirection = "Top"
  3700. local tra = Instance.new('ParticleEmitter')
  3701. tra.Parent = Torso
  3702. tra.LightEmission = 1
  3703. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3704. tra.Rate = 15
  3705. tra.Rotation = NumberRange.new(-5, 5)
  3706. tra.Lifetime = NumberRange.new(1.5, 2)
  3707. tra.Size = NumberSequence.new(0.098,0)
  3708. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3709. tra.Speed = NumberRange.new(0.5)
  3710. tra.VelocitySpread = 360
  3711. tra.VelocityInheritance = 0.5
  3712. tra.ZOffset = 2
  3713. local tra = Instance.new('ParticleEmitter')
  3714. tra.Parent = Head
  3715. tra.LightEmission = 1
  3716. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3717. tra.Rate = 15
  3718. tra.Rotation = NumberRange.new(-5, 5)
  3719. tra.Lifetime = NumberRange.new(1.5, 2)
  3720. tra.Size = NumberSequence.new(0.098,0)
  3721. tra.Transparency = NumberSequence.new(1.2,1.3,1)
  3722. tra.Speed = NumberRange.new(0.5)
  3723. tra.VelocitySpread = 360
  3724. tra.VelocityInheritance = 0.5
  3725. tra.ZOffset = 2
  3726. local tra = Instance.new('ParticleEmitter')
  3727. tra.Parent = LeftArm
  3728. tra.LightEmission = 1
  3729. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3730. tra.Rate = 15
  3731. tra.Rotation = NumberRange.new(-5, 5)
  3732. tra.Lifetime = NumberRange.new(1.5, 2)
  3733. tra.Size = NumberSequence.new(0.098,0)
  3734. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3735. tra.Speed = NumberRange.new(0.5)
  3736. tra.VelocitySpread = 360
  3737. tra.VelocityInheritance = 0.5
  3738. tra.ZOffset = 2
  3739. local tra = Instance.new('ParticleEmitter')
  3740. tra.Parent = RightArm
  3741. tra.LightEmission = 1
  3742. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3743. tra.Rate = 15
  3744. tra.Rotation = NumberRange.new(-5, 5)
  3745. tra.Lifetime = NumberRange.new(1.5, 2)
  3746. tra.Size = NumberSequence.new(0.098,0)
  3747. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3748. tra.Speed = NumberRange.new(0.5)
  3749. tra.VelocitySpread = 360
  3750. tra.VelocityInheritance = 0.5
  3751. tra.ZOffset = 2
  3752. local tra = Instance.new('ParticleEmitter')
  3753. tra.Parent = LeftLeg
  3754. tra.LightEmission = 1
  3755. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3756. tra.Rate = 15
  3757. tra.Rotation = NumberRange.new(-5, 5)
  3758. tra.Lifetime = NumberRange.new(1.5, 2)
  3759. tra.Size = NumberSequence.new(0.098,0)
  3760. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3761. tra.Speed = NumberRange.new(0.5)
  3762. tra.VelocitySpread = 360
  3763. tra.VelocityInheritance = 0.5
  3764. tra.ZOffset = 2
  3765. local tra = Instance.new('ParticleEmitter')
  3766. tra.Parent = RightLeg
  3767. tra.LightEmission = 1
  3768. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3769. tra.Rate = 15
  3770. tra.Rotation = NumberRange.new(-5, 5)
  3771. tra.Lifetime = NumberRange.new(1.5, 2)
  3772. tra.Size = NumberSequence.new(0.098,0)
  3773. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3774. tra.Speed = NumberRange.new(0.5)
  3775. tra.VelocitySpread = 360
  3776. tra.VelocityInheritance = 0.5
  3777. tra.ZOffset = 2
  3778.  
  3779. SuperSaiyanBlue = true
  3780. Humanoid.JumpPower = 120
  3781.  
  3782. Char.Humanoid.MaxHealth = Health
  3783. wait(0.3)
  3784. Char.Humanoid.Health = Health
  3785. wait(0.7)
  3786. Must:Destroy()
  3787. end
  3788.  
  3789. function Base()
  3790. SuperSaiyanBlue = false
  3791. local Effect = Instance.new("Part")
  3792. Effect.Name = "Effect"
  3793. Effect.Parent = Torso
  3794. Effect.CFrame = Torso.CFrame
  3795. Effect.BrickColor = BrickColor.new("White")
  3796. Effect.Shape = "Ball"
  3797. Effect.Size = Vector3.new(8, 8, 8)
  3798. Effect.Anchored = true
  3799. Effect.Material = "Neon"
  3800. Effect.CanCollide = false
  3801. for loop = 1, 25 do wait()
  3802. Effect.CFrame = Torso.CFrame
  3803. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3804. Effect.Transparency = Effect.Transparency + 0.04
  3805.  
  3806. end
  3807. repeat
  3808.  
  3809.  
  3810. Torso:FindFirstChild("Effect"):Remove()
  3811. until Torso:FindFirstChild("Effect") == nil
  3812.  
  3813. char.Head.face.Texture = "rbxassetid://986775808"
  3814. Hair7:Destroy()
  3815. wait(0.1)
  3816. Hair7 = Instance.new("Part")
  3817. Hair7.Parent = char
  3818. Hair7.Name = "Hair"
  3819. Hair7.CanCollide = false
  3820. Hair7.Locked = true
  3821. Hair7.TopSurface = "Smooth"
  3822. Hair7.BottomSurface = "Smooth"
  3823. Hair7.formFactor = "Symmetric"
  3824. Hair7.Material = "Neon"
  3825. Hair7.BrickColor = BrickColor.new("Really black")
  3826. Hair7.CFrame = char.Torso.CFrame
  3827. Hair7.Size = Vector3.new(1, 1, 1)
  3828. Hair7.Transparency = 0
  3829.  
  3830.  
  3831. Weld1 = Instance.new("Weld")
  3832. Weld1.Parent = char.Head
  3833. Weld1.Part0 = char.Head
  3834. Weld1.Part1 = Hair7
  3835. Weld1.C0 = CFrame.new(0, 0, 0)
  3836.  
  3837. Mesh = Instance.new("SpecialMesh")
  3838. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3839. Mesh.Parent = Hair7
  3840. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3841. Mesh.MeshType = "FileMesh"
  3842. Mesh.MeshId = "rbxassetid://560196103"
  3843. Mesh.TextureId = "rbxassetid://1432488119"
  3844.  
  3845.  
  3846. for i, v in pairs(Head:GetChildren()) do
  3847. if v:IsA('ParticleEmitter') then
  3848. v:Remove()
  3849. end
  3850. end
  3851. Head.ParticleEmitter.Transparency = "1"
  3852. for i, v in pairs(Torso:GetChildren()) do
  3853. if v:IsA('ParticleEmitter') then
  3854. v:Remove()
  3855. end
  3856. end
  3857. for i, v in pairs(LeftArm:GetChildren()) do
  3858. if v:IsA('ParticleEmitter') then
  3859. v:Remove()
  3860. end
  3861. end
  3862. for i, v in pairs(RightArm:GetChildren()) do
  3863. if v:IsA('ParticleEmitter') then
  3864. v:Remove()
  3865. end
  3866. end
  3867. for i, v in pairs(RightLeg:GetChildren()) do
  3868. if v:IsA('ParticleEmitter') then
  3869. v:Remove()
  3870. end
  3871. end
  3872. for i, v in pairs(LeftLeg:GetChildren()) do
  3873. if v:IsA('ParticleEmitter') then
  3874. v:Remove()
  3875. end
  3876. end
  3877. local Head = Character.Head
  3878.  
  3879. for i, v in pairs(Head:GetChildren()) do
  3880. if v:IsA('Aura') then
  3881. v:Remove()
  3882. end
  3883. end
  3884.  
  3885.  
  3886.  
  3887. end
  3888. mouse.KeyDown:connect(function(key)
  3889. if key=="9" then
  3890. Base()
  3891. end
  3892. end)
  3893.  
  3894. mouse.KeyDown:connect(function(key)
  3895. if key=="6" then
  3896. Base()
  3897. MUI()
  3898. char.JumPower = 300
  3899. end
  3900. end)
  3901. Health = 2e9 --------- Serious mode aura.
  3902. BaseHealth = 2e9
  3903.  
  3904.  
  3905.  
  3906.  
  3907. MUI = false
  3908.  
  3909. Player = game.Players.LocalPlayer
  3910. Char = Player.Character
  3911. Torso = Char.Torso
  3912. Head = Char.Head
  3913.  
  3914. function MUI()
  3915. for X = 1, 1 do wait()
  3916.  
  3917.  
  3918. wait(0)
  3919. for X = 1, 1 do wait()
  3920. local Effect = Instance.new("Part")
  3921. Effect.Name = "Effect"
  3922. Effect.Parent = Torso
  3923. Effect.CFrame = Torso.CFrame
  3924. Effect.BrickColor = BrickColor.new("Really red")
  3925. Effect.Shape = "Ball"
  3926. Effect.Size = Vector3.new(1, 1, 1)
  3927. Effect.Anchored = true
  3928. Effect.Material = "Neon"
  3929. Effect.CanCollide = false
  3930. Effect.CFrame = Torso.CFrame
  3931. Effect.Size = Effect.Size + Vector3.new(0.5)
  3932. Effect.Transparency = Effect.Transparency + 0.04
  3933. end
  3934. end
  3935.  
  3936. repeat
  3937. Torso:FindFirstChild("Effect"):Remove()
  3938. until Torso:FindFirstChild("Effect") == nil
  3939.  
  3940.  
  3941. local Color1 = Color3.new(255, 255, 0)
  3942. local Color2 = Color3.new(255, 255, 0)
  3943.  
  3944. for i = 0, 3, 0.1 do
  3945. swait()
  3946. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3947. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3948. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3949. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3950. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3951. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3952. end
  3953.  
  3954. Hair7:Destroy()
  3955. wait(0.1)
  3956. char.Head.face.Texture = "rbxassetid://1433882160"
  3957. Hair7 = Instance.new("Part")
  3958. Hair7.Parent = char
  3959. Hair7.Name = "Hair"
  3960. Hair7.CanCollide = false
  3961. Hair7.Locked = true
  3962. Hair7.TopSurface = "Smooth"
  3963. Hair7.BottomSurface = "Smooth"
  3964. Hair7.formFactor = "Symmetric"
  3965. Hair7.Material = "Neon"
  3966. Hair7.BrickColor = BrickColor.new("Really black")
  3967. Hair7.CFrame = char.Torso.CFrame
  3968. Hair7.Size = Vector3.new(1, 1, 1)
  3969. Hair7.Transparency = 0
  3970.  
  3971.  
  3972. Weld1 = Instance.new("Weld")
  3973. Weld1.Parent = char.Head
  3974. Weld1.Part0 = char.Head
  3975. Weld1.Part1 = Hair7
  3976. Weld1.C0 = CFrame.new(0, 0, 0)
  3977.  
  3978. Mesh = Instance.new("SpecialMesh")
  3979. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3980. Mesh.Parent = Hair7
  3981. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3982. Mesh.MeshType = "FileMesh"
  3983. Mesh.MeshId = "rbxassetid://560196103"
  3984. Mesh.TextureId = "rbxassetid://1431994412"
  3985. wait(0.1)
  3986. local gg = Instance.new("Sound",Torso)
  3987. gg.Name = "nani"
  3988. gg.SoundId = "rbxassetid://1267280598"
  3989. gg.Pitch = 0.99
  3990. gg.Volume = 10
  3991. gg.Looped = true
  3992. wait(0)
  3993. gg:Play()
  3994. a21e = new("Part",char)
  3995. a21e.Name = "Beam"..num
  3996. a21e.Locked = true
  3997. a21e.Size = v3(1,1,1)
  3998. a21e.CanCollide = false
  3999. a21e.BrickColor = bc("White")
  4000. a21e.Material = "Neon"
  4001. a21e.Transparency = 0
  4002. aa21e = new("SpecialMesh",a21e)
  4003. a21e.Anchored = true
  4004. a21e.Position = RootPart.Position
  4005. aa21e.MeshType = "Sphere"
  4006. aa21e.Scale = v3(1,1,1)
  4007. a51e = new("Part",char)
  4008. a51e.Name = "Beam"..num
  4009. a51e.Locked = true
  4010. a51e.Size = v3(1,1,1)
  4011. a51e.CanCollide = false
  4012. a51e.BrickColor = bc("Really red")
  4013. a51e.Material = "Neon"
  4014. a51e.Transparency = 0
  4015. aa51e = new("SpecialMesh",a51e)
  4016. a51e.Anchored = true
  4017. a51e.Position = RootPart.Position
  4018. aa51e.MeshType = "Sphere"
  4019. aa51e.Scale = v3(1,1,1)
  4020. a61e = new("Part",char)
  4021. a61e.Name = "Beam"..num
  4022. a61e.Locked = true
  4023. a61e.Size = v3(1,1,1)
  4024. a61e.CanCollide = false
  4025. a61e.BrickColor = bc("White")
  4026. a61e.Material = "Neon"
  4027. a61e.Transparency = 0
  4028. aa61e = new("SpecialMesh",a61e)
  4029. a61e.Anchored = true
  4030. a61e.Position = RootPart.Position
  4031. aa61e.MeshType = "Sphere"
  4032. aa61e.Scale = v3(1,1,1)
  4033. for i = 1,50 do
  4034. wait()
  4035. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  4036. a21e.Transparency = a21e.Transparency + 0.03
  4037. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  4038. a51e.Transparency = a51e.Transparency + 0.03
  4039. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  4040. a61e.Transparency = a61e.Transparency + 0.02
  4041. end
  4042. a61e:Destroy()
  4043. aa61e:Destroy()
  4044. a51e:Destroy()
  4045. aa51e:Destroy()
  4046. a21e:Destroy()
  4047. aa21e:Destroy()
  4048.  
  4049. local Aura = Instance.new('ParticleEmitter')
  4050. Aura.Name = "Aura"
  4051. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4052. Aura.Parent = LeftArm
  4053. Aura.LightEmission = 4
  4054. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4055. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4056. Aura.Size = NumberSequence.new(1.2,.1)
  4057. Aura.LockedToPart = true
  4058. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4059. Aura.Rate = 110
  4060. Aura.Speed = NumberRange.new(2, 2)
  4061. Aura.EmissionDirection = "Top"
  4062. Aura.ZOffset = 7
  4063. Aura.Rotation = NumberRange.new(3660, 3660)
  4064. local Aura2 = Instance.new('ParticleEmitter')
  4065. Aura2.Name = "Sparkles"
  4066. Aura2.Texture = "rbxassetid://1081534242"
  4067. Aura2.Parent = LeftArm
  4068. Aura2.LightEmission = 1
  4069. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4070. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4071. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4072. Aura2.LockedToPart = true
  4073. Aura2.Lifetime = NumberRange.new(1, 1)
  4074. Aura2.Rate = 100
  4075. Aura2.ZOffset = 1
  4076. Aura2.Speed = NumberRange.new(0.25, 1)
  4077. Aura2.EmissionDirection = "Top"
  4078. Aura2.VelocitySpread = 180
  4079. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4080. local Aura = Instance.new('ParticleEmitter')
  4081. Aura.Name = "Aura"
  4082. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4083. Aura.Parent = RightArm
  4084. Aura.LightEmission = 4
  4085. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4086. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4087. Aura.Size = NumberSequence.new(1.2,.1)
  4088. Aura.LockedToPart = true
  4089. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4090. Aura.Rate = 110
  4091. Aura.Speed = NumberRange.new(2, 2)
  4092. Aura.EmissionDirection = "Top"
  4093. Aura.ZOffset = 7
  4094. Aura.Rotation = NumberRange.new(3660, 3660)
  4095. local Aura2 = Instance.new('ParticleEmitter')
  4096. Aura2.Name = "Sparkles"
  4097. Aura2.Texture = "rbxassetid://1081534242"
  4098. Aura2.Parent = RightArm
  4099. Aura2.LightEmission = 1
  4100. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4101. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4102. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4103. Aura2.LockedToPart = true
  4104. Aura2.Lifetime = NumberRange.new(1, 1)
  4105. Aura2.Rate = 100
  4106. Aura2.ZOffset = 1
  4107. Aura2.Speed = NumberRange.new(0.25, 1)
  4108. Aura2.EmissionDirection = "Top"
  4109. Aura2.VelocitySpread = 180
  4110. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4111. local Aura = Instance.new('ParticleEmitter')
  4112. Aura.Name = "Aura"
  4113. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4114. Aura.Parent = Torso
  4115. Aura.LightEmission = 4
  4116. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4117. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4118. Aura.Size = NumberSequence.new(1.2,.1)
  4119. Aura.LockedToPart = true
  4120. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4121. Aura.Rate = 110
  4122. Aura.Speed = NumberRange.new(2, 2)
  4123. Aura.EmissionDirection = "Top"
  4124. Aura.ZOffset = 7
  4125. Aura.Rotation = NumberRange.new(3660, 3660)
  4126. local Aura2 = Instance.new('ParticleEmitter')
  4127. Aura2.Name = "Sparkles"
  4128. Aura2.Texture = "rbxassetid://1081534242"
  4129. Aura2.Parent = Torso
  4130. Aura2.LightEmission = 1
  4131. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4132. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4133. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4134. Aura2.LockedToPart = true
  4135. Aura2.Lifetime = NumberRange.new(1, 1)
  4136. Aura2.Rate = 100
  4137. Aura2.ZOffset = 1
  4138. Aura2.Speed = NumberRange.new(0.25, 1)
  4139. Aura2.EmissionDirection = "Top"
  4140. Aura2.VelocitySpread = 180
  4141. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4142. local Aura = Instance.new('ParticleEmitter')
  4143. Aura.Name = "Aura"
  4144. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4145. Aura.Parent = LeftLeg
  4146. Aura.LightEmission = 4
  4147. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4148. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4149. Aura.Size = NumberSequence.new(1.2,.1)
  4150. Aura.LockedToPart = true
  4151. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4152. Aura.Rate = 110
  4153. Aura.Speed = NumberRange.new(2, 2)
  4154. Aura.EmissionDirection = "Top"
  4155. Aura.ZOffset = 7
  4156. Aura.Rotation = NumberRange.new(3660, 3660)
  4157. local Aura2 = Instance.new('ParticleEmitter')
  4158. Aura2.Name = "Sparkles"
  4159. Aura2.Texture = "rbxassetid://1081534242"
  4160. Aura2.Parent = LeftLeg
  4161. Aura2.LightEmission = 1
  4162. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4163. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4164. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4165. Aura2.LockedToPart = true
  4166. Aura2.Lifetime = NumberRange.new(1, 1)
  4167. Aura2.Rate = 100
  4168. Aura2.ZOffset = 1
  4169. Aura2.Speed = NumberRange.new(0.25, 1)
  4170. Aura2.EmissionDirection = "Top"
  4171. Aura2.VelocitySpread = 180
  4172. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4173. local Aura = Instance.new('ParticleEmitter')
  4174. Aura.Name = "Aura"
  4175. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4176. Aura.Parent = RightLeg
  4177. Aura.LightEmission = 4
  4178. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4179. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4180. Aura.Size = NumberSequence.new(1.2,.1)
  4181. Aura.LockedToPart = true
  4182. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4183. Aura.Rate = 110
  4184. Aura.Speed = NumberRange.new(2, 2)
  4185. Aura.EmissionDirection = "Top"
  4186. Aura.ZOffset = 7
  4187. Aura.Rotation = NumberRange.new(3660, 3660)
  4188. local Aura2 = Instance.new('ParticleEmitter')
  4189. Aura2.Name = "Sparkles"
  4190. Aura2.Texture = "rbxassetid://1081534242"
  4191. Aura2.Parent = RightLeg
  4192. Aura2.LightEmission = 1
  4193. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4194. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4195. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4196. Aura2.LockedToPart = true
  4197. Aura2.Lifetime = NumberRange.new(1, 1)
  4198. Aura2.Rate = 100
  4199. Aura2.ZOffset = 1
  4200. Aura2.Speed = NumberRange.new(0.25, 1)
  4201. Aura2.EmissionDirection = "Top"
  4202. Aura2.VelocitySpread = 180
  4203. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4204. local Aura = Instance.new('ParticleEmitter')
  4205. Aura.Name = "Aura"
  4206. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4207. Aura.Parent = LeftLeg
  4208. Aura.LightEmission = 4
  4209. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4210. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4211. Aura.Size = NumberSequence.new(1.2,.1)
  4212. Aura.LockedToPart = true
  4213. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4214. Aura.Rate = 110
  4215. Aura.Speed = NumberRange.new(2, 2)
  4216. Aura.EmissionDirection = "Top"
  4217. Aura.ZOffset = 7
  4218. Aura.Rotation = NumberRange.new(3660, 3660)
  4219. local Aura2 = Instance.new('ParticleEmitter')
  4220. Aura2.Name = "Sparkles"
  4221. Aura2.Texture = "rbxassetid://1081534242"
  4222. Aura2.Parent = LeftLeg
  4223. Aura2.LightEmission = 1
  4224. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4225. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4226. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4227. Aura2.LockedToPart = true
  4228. Aura2.Lifetime = NumberRange.new(1, 1)
  4229. Aura2.Rate = 100
  4230. Aura2.ZOffset = 1
  4231. Aura2.Speed = NumberRange.new(0.25, 1)
  4232. Aura2.EmissionDirection = "Top"
  4233. Aura2.VelocitySpread = 180
  4234. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4235. local Aura = Instance.new('ParticleEmitter')
  4236. Aura.Name = "Aura"
  4237. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4238. Aura.Parent = RightLeg
  4239. Aura.LightEmission = 4
  4240. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4241. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4242. Aura.Size = NumberSequence.new(1.2,.1)
  4243. Aura.LockedToPart = true
  4244. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4245. Aura.Rate = 110
  4246. Aura.Speed = NumberRange.new(2, 2)
  4247. Aura.EmissionDirection = "Top"
  4248. Aura.ZOffset = 7
  4249. Aura.Rotation = NumberRange.new(3660, 3660)
  4250. local Aura2 = Instance.new('ParticleEmitter')
  4251. Aura2.Name = "Sparkles"
  4252. Aura2.Texture = "rbxassetid://1081534242"
  4253. Aura2.Parent = RightLeg
  4254. Aura2.LightEmission = 1
  4255. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4256. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4257. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4258. Aura2.LockedToPart = true
  4259. Aura2.Lifetime = NumberRange.new(1, 1)
  4260. Aura2.Rate = 100
  4261. Aura2.ZOffset = 1
  4262. Aura2.Speed = NumberRange.new(0.25, 1)
  4263. Aura2.EmissionDirection = "Top"
  4264. Aura2.VelocitySpread = 180
  4265. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4266. local Aura = Instance.new('ParticleEmitter')
  4267. Aura.Name = "Aura"
  4268. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4269. Aura.Parent = Torso
  4270. Aura.LightEmission = 4
  4271. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4272. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4273. Aura.Size = NumberSequence.new(1.2,.1)
  4274. Aura.LockedToPart = true
  4275. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4276. Aura.Rate = 110
  4277. Aura.Speed = NumberRange.new(2, 2)
  4278. Aura.EmissionDirection = "Top"
  4279. Aura.ZOffset = 7
  4280. Aura.Rotation = NumberRange.new(3660, 3660)
  4281. local Aura2 = Instance.new('ParticleEmitter')
  4282. Aura2.Name = "Sparkles"
  4283. Aura2.Texture = "rbxassetid://1081534242"
  4284. Aura2.Parent = Torso
  4285. Aura2.LightEmission = 1
  4286. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4287. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4288. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4289. Aura2.LockedToPart = true
  4290. Aura2.Lifetime = NumberRange.new(1, 1)
  4291. Aura2.Rate = 100
  4292. Aura2.ZOffset = 1
  4293. Aura2.Speed = NumberRange.new(0.25, 1)
  4294. Aura2.EmissionDirection = "Top"
  4295. Aura2.VelocitySpread = 180
  4296. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4297.  
  4298. SuperSaiyanBlue = true
  4299. Humanoid.JumpPower = 120
  4300.  
  4301. Char.Humanoid.MaxHealth = Health
  4302. wait(0.3)
  4303. Char.Humanoid.Health = Health
  4304. wait(0.7)
  4305. end
  4306.  
  4307.  
  4308.  
  4309. function Base()
  4310. SuperSaiyanBlue = false
  4311. local Effect = Instance.new("Part")
  4312. Effect.Name = "Effect"
  4313. Effect.Parent = Torso
  4314. Effect.CFrame = Torso.CFrame
  4315. Effect.BrickColor = BrickColor.new("White")
  4316. Effect.Shape = "Ball"
  4317. Effect.Size = Vector3.new(8, 8, 8)
  4318. Effect.Anchored = true
  4319. Effect.Material = "Neon"
  4320. Effect.CanCollide = false
  4321. for loop = 1, 25 do wait()
  4322. Effect.CFrame = Torso.CFrame
  4323. Effect.Size = Effect.Size + Vector3.new(-0.5)
  4324. Effect.Transparency = Effect.Transparency + 0.04
  4325.  
  4326.  
  4327. end
  4328. repeat
  4329.  
  4330.  
  4331.  
  4332. Torso:FindFirstChild("Effect"):Remove()
  4333. until Torso:FindFirstChild("Effect") == nil
  4334.  
  4335. Hair7:Destroy()
  4336. wait(0.1)
  4337. Hair7 = Instance.new("Part")
  4338. Hair7.Parent = char
  4339. Hair7.Name = "Hair"
  4340. Hair7.CanCollide = false
  4341. Hair7.Locked = true
  4342. Hair7.TopSurface = "Smooth"
  4343. Hair7.BottomSurface = "Smooth"
  4344. Hair7.formFactor = "Symmetric"
  4345. Hair7.Material = "Neon"
  4346. Hair7.BrickColor = BrickColor.new("Really black")
  4347. Hair7.CFrame = char.Torso.CFrame
  4348. Hair7.Size = Vector3.new(1, 1, 1)
  4349. Hair7.Transparency = 0
  4350.  
  4351.  
  4352. Weld1 = Instance.new("Weld")
  4353. Weld1.Parent = char.Head
  4354. Weld1.Part0 = char.Head
  4355. Weld1.Part1 = Hair7
  4356. Weld1.C0 = CFrame.new(0, 0, 0)
  4357.  
  4358. Mesh = Instance.new("SpecialMesh")
  4359. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4360. Mesh.Parent = Hair7
  4361. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4362. Mesh.MeshType = "FileMesh"
  4363. Mesh.MeshId = "rbxassetid://560196103"
  4364. Mesh.TextureId = "rbxassetid://1432488119"
  4365.  
  4366.  
  4367. for i, v in pairs(Head:GetChildren()) do
  4368. if v:IsA('ParticleEmitter') then
  4369. v:Remove()
  4370. end
  4371. end
  4372. Head.ParticleEmitter.Transparency = "1"
  4373. for i, v in pairs(Torso:GetChildren()) do
  4374. if v:IsA('ParticleEmitter') then
  4375. v:Remove()
  4376. end
  4377. end
  4378. for i, v in pairs(LeftArm:GetChildren()) do
  4379. if v:IsA('ParticleEmitter') then
  4380. v:Remove()
  4381. end
  4382. end
  4383. for i, v in pairs(RightArm:GetChildren()) do
  4384. if v:IsA('ParticleEmitter') then
  4385. v:Remove()
  4386. end
  4387. end
  4388. for i, v in pairs(RightLeg:GetChildren()) do
  4389. if v:IsA('ParticleEmitter') then
  4390. v:Remove()
  4391. end
  4392. end
  4393. for i, v in pairs(LeftLeg:GetChildren()) do
  4394. if v:IsA('ParticleEmitter') then
  4395. v:Remove()
  4396. end
  4397. end
  4398. local Head = Character.Head
  4399. local Torso = Character.Torso
  4400.  
  4401. for i, v in pairs(Torso:GetChildren()) do
  4402. if v:IsA('Sound') then
  4403. v:Remove()
  4404. end
  4405. end
  4406.  
  4407.  
  4408.  
  4409. end
  4410. mouse.KeyDown:connect(function(key)
  4411. if key=="9" then
  4412. Base()
  4413. end
  4414. end)
  4415.  
  4416. mouse.KeyDown:connect(function(key)
  4417. if key=="" then
  4418. end
  4419. mouse.KeyDown:connect(function(key)
  4420. if key=="" then
  4421. Base()
  4422. SSJ2()
  4423. char.JumPower = 150
  4424. end
  4425. end)
  4426. Health = math.huge --------- Serious mode aura.
  4427. BaseHealth = math.huge
  4428.  
  4429.  
  4430.  
  4431.  
  4432. SuperSaiyan2 = false
  4433.  
  4434. Player = game.Players.LocalPlayer
  4435. Char = Player.Character
  4436. Torso = Char.Torso
  4437.  
  4438. function SSJ2()
  4439. for X = 1, 1 do wait()
  4440.  
  4441.  
  4442. wait(0)
  4443. for X = 1, 1 do wait()
  4444. local Effect = Instance.new("Part")
  4445. Effect.Name = "Effect"
  4446. Effect.Parent = Torso
  4447. Effect.CFrame = Torso.CFrame
  4448. Effect.BrickColor = BrickColor.new("Lapis")
  4449. Effect.Shape = "Ball"
  4450. Effect.Size = Vector3.new(1, 1, 1)
  4451. Effect.Anchored = true
  4452. Effect.Material = "Neon"
  4453. Effect.CanCollide = false
  4454. Effect.CFrame = Torso.CFrame
  4455. Effect.Size = Effect.Size + Vector3.new(0.5)
  4456. Effect.Transparency = Effect.Transparency + 0.04
  4457. end
  4458. end
  4459.  
  4460. repeat
  4461. Torso:FindFirstChild("Effect"):Remove()
  4462. until Torso:FindFirstChild("Effect") == nil
  4463.  
  4464.  
  4465. local Color1 = Color3.new(255, 255, 0)
  4466. local Color2 = Color3.new(255, 255, 0)
  4467.  
  4468.  
  4469. Hair7:Destroy()
  4470. wait(0.1)
  4471. Hair7 = Instance.new("Part")
  4472. Hair7.Parent = char
  4473. Hair7.Name = "Hair"
  4474. Hair7.CanCollide = false
  4475. Hair7.Locked = true
  4476. Hair7.TopSurface = "Smooth"
  4477. Hair7.BottomSurface = "Smooth"
  4478. Hair7.formFactor = "Symmetric"
  4479. Hair7.Material = "Neon"
  4480. Hair7.BrickColor = BrickColor.new("New Yeller")
  4481. Hair7.CFrame = char.Torso.CFrame
  4482. Hair7.Size = Vector3.new(1, 1, 1)
  4483. Hair7.Transparency = 0
  4484.  
  4485.  
  4486. Weld1 = Instance.new("Weld")
  4487. Weld1.Parent = char.Head
  4488. Weld1.Part0 = char.Head
  4489. Weld1.Part1 = Hair7
  4490. Weld1.C0 = CFrame.new(0,0,0)
  4491.  
  4492. SuperSaiyan2 = true
  4493. Humanoid.JumpPower = 120
  4494.  
  4495. Char.Humanoid.MaxHealth = Health
  4496. wait(0.3)
  4497. Char.Humanoid.Health = Health
  4498. wait(0.7)
  4499. Must:Destroy()
  4500. end
  4501.  
  4502. function Base()
  4503. SuperSaiyan2 = false
  4504. local Effect = Instance.new("Part")
  4505. Effect.Name = "Effect"
  4506. Effect.Parent = Torso
  4507. Effect.CFrame = Torso.CFrame
  4508. Effect.BrickColor = BrickColor.new("White")
  4509. Effect.Shape = "Ball"
  4510. Effect.Size = Vector3.new(8, 8, 8)
  4511. Effect.Anchored = true
  4512. Effect.Material = "Neon"
  4513. Effect.CanCollide = false
  4514. for loop = 1, 25 do wait()
  4515. Effect.CFrame = Torso.CFrame
  4516. Effect.Size = Effect.Size + Vector3.new(-0.5)
  4517. Effect.Transparency = Effect.Transparency + 0.04
  4518.  
  4519. end
  4520.  
  4521.  
  4522.  
  4523.  
  4524. end
  4525. end)
  4526. ---
  4527.  
  4528.  
  4529.  
  4530.  
  4531. musiccommand = 1
  4532. musicwait = false
  4533. mouse.KeyDown:connect(function(k)
  4534. if k == "=" and attack == false then
  4535. if musiccommand == 1 and musicwait == false then
  4536. musicwait = true
  4537. sou2:Stop()
  4538. musiccommand = 2
  4539. end
  4540. if musiccommand == 2 and musicwait == false then
  4541. musicwait = true
  4542. sou2:Play()
  4543. sou2.Volume = 2
  4544. musiccommand = 3
  4545. end
  4546. if musiccommand == 3 and musicwait == false then
  4547. musicwait = true
  4548. sou2.Volume = 0.5
  4549. musiccommand = 1
  4550. end
  4551. musicwait = false
  4552. end
  4553. end)
  4554. function HitpartFunk3(HPart3, Xv, Yv, Zv)
  4555. Hitpart3 = Instance.new("Part", HPart3)
  4556. Hitpart3.Size = Vector3.new(1, 1, 1)
  4557. Hitpart3.CanCollide = false
  4558. HuW3 = Instance.new("Weld")
  4559. HuW3.Name = "GuW"
  4560. HuW3.Part0 = HPart3
  4561. HuW3.C0 = cn(Xv, Yv, Zv)
  4562. HuW3.C1 = cn(0, 0, 0)
  4563. HuW3.Part1 = Hitpart3
  4564. HuW3.Parent = HPart3
  4565. Hitpart3.Transparency = 1
  4566. game:GetService("Debris"):AddItem(Hitpart3, 20)
  4567. end
  4568. function HitpartFunk2(HPart2, Xv, Yv, Zv)
  4569. Hitpart2 = Instance.new("Part", HPart2)
  4570. Hitpart2.Size = Vector3.new(1, 1, 1)
  4571. Hitpart2.CanCollide = false
  4572. HuW2 = Instance.new("Weld")
  4573. HuW2.Name = "GuW"
  4574. HuW2.Part0 = HPart2
  4575. HuW2.C0 = cn(Xv, Yv, Zv)
  4576. HuW2.C1 = cn(0, 0, 0)
  4577. HuW2.Part1 = Hitpart2
  4578. HuW2.Parent = HPart2
  4579. Hitpart2.Transparency = 1
  4580. game:GetService("Debris"):AddItem(Hitpart2, 20)
  4581. end
  4582. function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv)
  4583. Hitpart = Instance.new("Part", HPart)
  4584. Hitpart.Size = Vector3.new(1, 1, 1)
  4585. Hitpart.CanCollide = false
  4586. HuW = Instance.new("Weld")
  4587. HuW.Name = "GuW"
  4588. HuW.Part0 = HPart
  4589. HuW.C0 = cn(Xv, Yv, Zv)
  4590. HuW.C1 = cn(0, 0, 0)
  4591. HuW.Part1 = Hitpart
  4592. HuW.Parent = HPart
  4593. Hitpart.Transparency = 1
  4594. MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal")
  4595. end
  4596. wait2 = false
  4597. combo = 1
  4598. mouse.Button1Down:connect(function(key)
  4599. if attack == false then
  4600. attack = true
  4601. Humanoid.WalkSpeed = 17.01
  4602. if combo == 1 and wait2 == false then
  4603. wait2 = true
  4604. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  4605. HitpartFunk(LeftArm, 20, 60, 0, -0.5, 0)
  4606. for i = 0, 1, 0.1 do
  4607. swait()
  4608. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4609. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4610. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4611. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4612. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4613. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4614. end
  4615. combo = 2
  4616. end
  4617. if combo == 2 and wait2 == false then
  4618. wait2 = true
  4619.  
  4620. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightArm, 1, 1)
  4621. for i = 0, 1, 0.1 do
  4622. swait()
  4623. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4624. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4625. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4626. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4627. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4628. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4629. end
  4630. combo = 3
  4631. end
  4632. if combo == 3 and wait2 == false then
  4633. wait2 = true
  4634. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  4635. HitpartFunk(RightLeg, 5, 10, 0, -0.5, 0)
  4636. for i = 0, 1, 0.1 do
  4637. swait()
  4638. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4639. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4640. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4641. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4642. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  4643. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4644. end
  4645. combo = 1
  4646. end
  4647. Humanoid.WalkSpeed = 16
  4648. Hitpart:Destroy()
  4649. wait2 = false
  4650. attack = false
  4651. end
  4652. end)
  4653. --
  4654. --
  4655. MV1 = 20
  4656. mouse.KeyDown:connect(function(k)
  4657. if k == "=" and attack == false then
  4658. if firemode == true then
  4659. firemode = false
  4660. print("ice mode")
  4661. icesmoke.Acceleration = Vector3.new(0,0,0)
  4662. icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104"
  4663. icesmoke.Transparency = NumberSequence.new({
  4664. NumberSequenceKeypoint.new(0, 0.9),
  4665. NumberSequenceKeypoint.new(1, 1)
  4666. })
  4667. icesmoke.Size = NumberSequence.new(3)
  4668. icesmoke.Parent = RightArm
  4669. else
  4670. firemode = true
  4671. print("fire mode")
  4672. ice_mode = false
  4673. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  4674. icesmoke.Acceleration = Vector3.new(0, 15, 0)
  4675. icesmoke.Rate = 400
  4676. icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142"
  4677. icesmoke.Transparency = NumberSequence.new(0.7, 1)
  4678. icesmoke.Size = NumberSequence.new(3)
  4679. icesmoke.EmissionDirection = "Top"
  4680. icesmoke.Parent = LeftArm
  4681. end
  4682. end
  4683. if attack == false and k == "x==" and MV1 > 19 and firemode == false then
  4684. MV1 = 90
  4685. Humanoid.WalkSpeed = 15
  4686. attack = true
  4687. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5)
  4688. Firepart2 = Instance.new("Part", LeftArm)
  4689. Firepart2.Size = Vector3.new(1, 1, 1)
  4690. Firepart2.CanCollide = false
  4691. GuW2 = Instance.new("Weld")
  4692. GuW2.Name = "GuW"
  4693. GuW2.Part0 = LeftArm
  4694. GuW2.C0 = cn(0, -0.5, 0)
  4695. GuW2.C1 = cn(0, 0, 0)
  4696. GuW2.Part1 = Firepart2
  4697. GuW2.Parent = LeftArm
  4698. Firepart2.Transparency = 1
  4699. MagniDamage(Firepart2, 6, 20, 40, 10, "Normal")
  4700. for i = 0, 2, 0.1 do
  4701. swait()
  4702. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4703. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4704. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4705. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4706. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4707. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4708. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4709. end
  4710. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7)
  4711. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025)
  4712. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02)
  4713. MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze")
  4714. Humanoid.WalkSpeed = 16
  4715. attack = false
  4716. Firepart2:Destroy()
  4717. end
  4718. end)
  4719. MV2 = 90
  4720.  
  4721. mouse.KeyDown:connect(function(key)
  4722. if key == "=" then
  4723. Head.Transparency = 1
  4724. Torso.Transparency = 1
  4725. LeftArm.Transparency = 1
  4726. Head.face.Texture = ""
  4727. RightArm.Transparency = 1
  4728. LeftLeg.Transparency = 1
  4729. RightLeg.Transparency = 1
  4730. mesh1.Transparency = 1
  4731. mesh2.Transparency = 1
  4732. mesh5.Transparency = 1
  4733. mesheye.Transparency = 1
  4734. mesheye1.Transparency = 1
  4735. mesheye2.Transparency = 1
  4736. mesheye3.Transparency = 1
  4737. char.Parent = workspace.Camera
  4738. char.WalkSpeed = 60
  4739. if char:FindFirstChild("TalkingBillBoard")~= nil then
  4740. char:FindFirstChild("TalkingBillBoard"):destroy()
  4741. end
  4742. end
  4743. end)
  4744. mouse.KeyUp:connect(function(key)
  4745. if key == "=" then
  4746. Head.Transparency = 0
  4747. Torso.Transparency = 0
  4748. LeftArm.Transparency = 0
  4749. Head.face.Texture = ""
  4750. RightArm.Transparency = 0
  4751. LeftLeg.Transparency = 0
  4752. RightLeg.Transparency = 0
  4753. mesh1.Transparency = 0
  4754. mesh2.Transparency = 0
  4755. mesh5.Transparency = 0
  4756. mesheye.Transparency = 0
  4757. mesheye1.Transparency = 0
  4758. mesheye2.Transparency = 0
  4759. mesheye3.Transparency = 0
  4760. hat1.Transparency = 0
  4761. hat2.Transparency = 0
  4762. hat3.Transparency = 0
  4763. hat4.Transparency = 0
  4764. hat5.Transparency = 0
  4765. hat6.Transparency = 0
  4766. hat7.Transparency = 0
  4767. hat8.Transparency = 0
  4768. hat9.Transparency = 0
  4769. char.Parent = workspace
  4770. end
  4771. end)
  4772.  
  4773. mouse.KeyDown:connect(function(k)
  4774. if attack == false and k == "x" and MV2 > 89 and firemode == true then
  4775. MV2 = 90
  4776. attack = true
  4777. Firepart = Instance.new("Part", RightArm)
  4778. Firepart.Size = Vector3.new(1, 1, 1)
  4779. GuW = Instance.new("Weld")
  4780. GuW.Name = "GuW"
  4781. GuW.Part0 = RightArm
  4782. GuW.C0 = cn(0, -1, 0)
  4783. GuW.C1 = cn(0, 0, 0)
  4784. GuW.Part1 = Firepart
  4785. GuW.Parent = RightArm
  4786. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  4787. Firepart.Transparency = 1
  4788. Humanoid.WalkSpeed = 15
  4789. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8)
  4790. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  4791. for i = 1, 3 do
  4792. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  4793. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  4794. end
  4795. for i = 0, 3, 0.1 do
  4796. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  4797. swait()
  4798. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4799. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4800. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  4801. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4802. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4803. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4804. end
  4805. wait(1)
  4806. shoottraildd22(mouse.Hit.p, RightArm, 0, 10)
  4807.  
  4808. Humanoid.WalkSpeed = 16
  4809. attack = false
  4810. Firepart:Destroy()
  4811. end
  4812.  
  4813.  
  4814.  
  4815.  
  4816. if attack == false and k == "=" and MV2 > 89 and InForm == true then
  4817. MV2 = 90
  4818. attack = true
  4819. Firepart = Instance.new("Part", RightArm)
  4820. Firepart.Size = Vector3.new(1, 1, 1)
  4821. GuW = Instance.new("Weld")
  4822. GuW.Name = "GuW"
  4823. GuW.Part0 = RightArm
  4824. GuW.C0 = cn(0, -1, 0)
  4825. GuW.C1 = cn(0, 0, 0)
  4826. GuW.Part1 = Firepart
  4827. GuW.Parent = RightArm
  4828. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  4829. Firepart.Transparency = 1
  4830. Humanoid.WalkSpeed = 0.01
  4831. for i = 0, 4, 0.1 do
  4832. swait()
  4833. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4834. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4835. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4836. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4837. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  4838. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4839. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4840. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4841. end
  4842. for i = 0, 4, 0.1 do
  4843. swait()
  4844. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4845. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4846. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4847. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4848. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  4849. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4850. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4851. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4852. end
  4853. shoottraildd(mouse.Hit.p, RightArm, 0, 10)
  4854. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8)
  4855. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  4856. for i = 1, 3 do
  4857. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  4858. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  4859. end
  4860. for i = 0, 2, 0.1 do
  4861. BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  4862. swait()
  4863. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4864. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4865. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  4866. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4867. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4868. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4869. end
  4870. Humanoid.WalkSpeed = 16
  4871. attack = false
  4872. Firepart:Destroy()
  4873. end
  4874. end)
  4875. Rapid = false
  4876. BasePart = Instance.new("Part")
  4877. BasePart.Shape = Enum.PartType.Block
  4878. BasePart.Material = Enum.Material.Neon
  4879. BasePart.TopSurface = Enum.SurfaceType.Smooth
  4880. BasePart.BottomSurface = Enum.SurfaceType.Smooth
  4881. BasePart.FormFactor = Enum.FormFactor.Custom
  4882. BasePart.Size = Vector3.new(0.2, 0.2, 0.2)
  4883. BasePart.CanCollide = true
  4884. BasePart.Locked = true
  4885. BasePart.Anchored = false
  4886. local icy_Player = game.Players.localPlayer
  4887. local icy_mouse = icy_Player:GetMouse()
  4888. ice_mode = false
  4889. local colors = {
  4890. BrickColor.new("Cyan"),
  4891. BrickColor.new("Medium blue"),
  4892. BrickColor.new("Pastel blue")
  4893. }
  4894. local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
  4895. if root then
  4896. icy_mouse.KeyDown:connect(function(k)
  4897. if k == "=" and firemode == false then
  4898. if ice_mode == true then
  4899. ice_mode = false
  4900. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  4901. else
  4902. ice_mode = true
  4903. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708"
  4904. end
  4905. end
  4906. if k == "z" and firemode == true then
  4907. attack = true
  4908. do
  4909. local Stop = false
  4910. local Version = 0
  4911. local MaxSpeed = 5
  4912. local Speed = 3.5
  4913. local Keys = {}
  4914. local Force = 10000
  4915. CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1)
  4916. swait(0.5)
  4917. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  4918. if Fly then
  4919. Fly:Destroy()
  4920. end
  4921. if Rot then
  4922. Rot:Destroy()
  4923. end
  4924. Fly = Instance.new("BodyPosition", char.Torso)
  4925. Fly.Name = "LMMFly"
  4926. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4927. Fly.P = Force
  4928. Fly.position = char.Torso.Position
  4929. Rot = Instance.new("BodyGyro", char.Torso)
  4930. Rot.Name = "LMMRot"
  4931. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4932. Rot.P = Force
  4933. Rot.cframe = cam.CoordinateFrame
  4934. CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5)
  4935. local Thread, Old = Version, nil
  4936. char.Humanoid.PlatformStand = true
  4937. function StopFly()
  4938. Version = Version + 1
  4939. Stop = true
  4940. char.Humanoid.PlatformStand = false
  4941. Fly:Destroy()
  4942. Rot:Destroy()
  4943. attack = false
  4944. end
  4945. char.ChildAdded:connect(function(Obj)
  4946. wait()
  4947. if Obj.Name == "LM" .. "MFlyStop" then
  4948. Obj:Destroy()
  4949. StopFly()
  4950. end
  4951. end)
  4952. HitpartFunk2(RightArm, 0, -0.7, 0)
  4953. HitpartFunk3(LeftArm, 0, -0.7, 0)
  4954. for i = 0, 25, 0.1 do
  4955. if attack == true then
  4956. swait()
  4957.  
  4958. end
  4959. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  4960. if Keys[string.char(48)] then
  4961. Speed = 1
  4962. end
  4963. if Keys.w then
  4964. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  4965. end
  4966. if Keys.s then
  4967. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  4968. end
  4969. if Keys.d then
  4970. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  4971. end
  4972. if Keys.a then
  4973. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  4974. end
  4975. if Keys.e or Keys[" "] then
  4976. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  4977. end
  4978. if Keys.q then
  4979. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  4980. end
  4981. if Keys.z then
  4982. StopFly()
  4983. end
  4984. if Old ~= Vectoring then
  4985. Fly.position = Vectoring.p
  4986. Old = Vectoring
  4987. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  4988. else
  4989. Speed = 1
  4990. end
  4991. Rot.cframe = cam.CoordinateFrame
  4992. mouse.KeyDown:connect(function(Key)
  4993. Keys[Key] = true
  4994. end)
  4995. mouse.KeyUp:connect(function(Key)
  4996. Keys[Key] = false
  4997. end)
  4998. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4999. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  5000. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  5001. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  5002. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5003. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  5004. end
  5005. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  5006. attack = false
  5007. char.Humanoid.PlatformStand = false
  5008. Fly:Destroy()
  5009. Rot:Destroy()
  5010. end
  5011. end
  5012. if k == "=" and InForm == true then
  5013. attack = true
  5014. do
  5015. local Stop = false
  5016. local Version = 0
  5017. local MaxSpeed = 6
  5018. local Speed = 3
  5019. local Keys = {}
  5020. local Force = 10000
  5021. CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1)
  5022. swait(1)
  5023. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  5024. if Fly then
  5025. Fly:Destroy()
  5026. end
  5027. if Rot then
  5028. Rot:Destroy()
  5029. end
  5030. Fly = Instance.new("BodyPosition", char.Torso)
  5031. Fly.Name = "LMMFly"
  5032. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5033. Fly.P = Force
  5034. Fly.position = char.Torso.Position
  5035. Rot = Instance.new("BodyGyro", char.Torso)
  5036. Rot.Name = "LMMRot"
  5037. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  5038. Rot.P = Force
  5039. Rot.cframe = cam.CoordinateFrame
  5040. CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5)
  5041. local Thread, Old = Version, nil
  5042. char.Humanoid.PlatformStand = true
  5043. function StopFly()
  5044. Version = Version + 1
  5045. Stop = true
  5046. char.Humanoid.PlatformStand = false
  5047. Fly:Destroy()
  5048. Rot:Destroy()
  5049. attack = false
  5050. end
  5051. char.ChildAdded:connect(function(Obj)
  5052. wait()
  5053. if Obj.Name == "LM" .. "MFlyStop" then
  5054. Obj:Destroy()
  5055. StopFly()
  5056. end
  5057. end)
  5058. HitpartFunk2(RightArm, 0, -0.7, 0)
  5059. HitpartFunk3(LeftArm, 0, -0.7, 0)
  5060. for i = 0, 25, 0.1 do
  5061. if attack == true then
  5062. swait()
  5063. BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  5064. BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  5065. BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  5066. BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  5067. end
  5068. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  5069. if Keys[string.char(48)] then
  5070. Speed = 1
  5071. end
  5072. if Keys.w then
  5073. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  5074. end
  5075. if Keys.s then
  5076. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  5077. end
  5078. if Keys.d then
  5079. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  5080. end
  5081. if Keys.a then
  5082. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  5083. end
  5084. if Keys.e or Keys[" "] then
  5085. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  5086. end
  5087. if Keys.q then
  5088. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  5089. end
  5090. if Keys.z then
  5091. StopFly()
  5092. end
  5093. if Old ~= Vectoring then
  5094. Fly.position = Vectoring.p
  5095. Old = Vectoring
  5096. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  5097. else
  5098. Speed = 1
  5099. end
  5100. Rot.cframe = cam.CoordinateFrame
  5101. mouse.KeyDown:connect(function(Key)
  5102. Keys[Key] = true
  5103. end)
  5104. mouse.KeyUp:connect(function(Key)
  5105. Keys[Key] = false
  5106. end)
  5107. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5108. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  5109. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  5110. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  5111. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5112. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  5113. end
  5114. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  5115. attack = false
  5116. char.Humanoid.PlatformStand = false
  5117. Fly:Destroy()
  5118. Rot:Destroy()
  5119. end
  5120. end
  5121. end)
  5122. game:GetService("RunService").Stepped:connect(function()
  5123. if ice_mode == true then
  5124. local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character)
  5125. local icePath = BasePart:Clone()
  5126. icePath.Anchored = true
  5127. icePath.Transparency = 0.85
  5128. icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random())
  5129. icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0)
  5130. icePath.BrickColor = colors[math.random(1, #colors)]
  5131. icePath.Parent = game:GetService("Players").LocalPlayer.Character
  5132. game:GetService("Debris"):AddItem(icePath, 1)
  5133. icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
  5134. end
  5135. end)
  5136. end
  5137. MV3 = 190
  5138. mouse.KeyDown:connect(function(k)
  5139. if attack == false and k == "=" and MV3 > 19 and hoop == true then
  5140. MV3 = 80
  5141. attack = true
  5142. Humanoid.WalkSpeed = 15
  5143. HitpartFunk2(RightArm, 0, -0.5, 0)
  5144. HitpartFunk3(LeftArm, 0, -0.5, 0)
  5145. for i = 0, 1.5, 0.1 do
  5146. swait()
  5147. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5148. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  5149. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  5150. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  5151. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5152. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  5153. end
  5154. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6)
  5155. for i = 0, 2, 0.1 do
  5156. swait()
  5157. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5158. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  5159. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5160. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5161. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5162. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  5163. end
  5164. for i = 0, 4.2, 0.1 do
  5165. swait()
  5166. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5167. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5168. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5169. BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5170. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  5171. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  5172. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1)
  5173. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1)
  5174. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2)
  5175. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  5176. end
  5177. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5178. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5179. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5180. BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5181. BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08)
  5182. MagniDamage(Torso, 75, 70, 75, 40, "Freeze")
  5183. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5)
  5184. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5)
  5185. for i = 0, 2, 0.1 do
  5186. swait()
  5187. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  5188. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  5189. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  5190. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  5191. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  5192. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  5193. end
  5194. for i = 0, 2, 0.1 do
  5195. swait()
  5196. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5197. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  5198. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  5199. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1)
  5200. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5201. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5202. end
  5203. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65)
  5204. for i = 0, 4, 0.1 do
  5205. swait()
  5206. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5207. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5208. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  5209. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5210. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5211. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  5212. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  5213. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  5214. end
  5215. for i = 0, 2, 0.1 do
  5216. swait()
  5217. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5218. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5219. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  5220. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
  5221. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4)
  5222. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  5223. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
  5224. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5225. end
  5226. for i = 1, 6 do
  5227. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5228. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5229. MagniDamage(Torso, 75, 1, 75, 40, "Impale")
  5230. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65)
  5231. wait(0.15)
  5232. end
  5233. attack = false
  5234. Humanoid.WalkSpeed = 16
  5235. end
  5236. if attack == false and k == "c" and MV3 > 189 and firemode == true then
  5237. Humanoid.WalkSpeed = 1
  5238. MV3 = 80
  5239. attack = true
  5240. FastFireBall = Instance.new("Part", RightArm)
  5241. FastFireBall.Size = Vector3.new(1, 1, 1)
  5242. FFW = Instance.new("Weld")
  5243. FFW.Name = "GuW"
  5244. FFW.Part0 = RightArm
  5245. FFW.C0 = cn(0, -1, 0)
  5246. FFW.C1 = cn(0, 0, 0)
  5247. FFW.Part1 = FastFireBall
  5248. FFW.Parent = RightArm
  5249. FastFireBall.Transparency = 1
  5250. FastFireBall2 = Instance.new("Part", LeftArm)
  5251. FastFireBall2.Size = Vector3.new(1, 1, 1)
  5252. FFW2 = Instance.new("Weld")
  5253. FFW2.Name = "GuW"
  5254. FFW2.Part0 = LeftArm
  5255. FFW2.C0 = cn(0, -1, 0)
  5256. FFW2.C1 = cn(0, 0, 0)
  5257. FFW2.Part1 = FastFireBall2
  5258. FFW2.Parent = LeftArm
  5259. FastFireBall2.Transparency = 1
  5260. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  5261. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  5262. for i = 0, 1, 0.1 do
  5263. swait()
  5264. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5265. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5266. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5267. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5268. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  5269. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  5270. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  5271. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  5272. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  5273. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  5274. end
  5275. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  5276. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  5277. function holding()
  5278. if Rapid == true and ice_mode == false then
  5279. for i = 0, 0.8, 0.1 do
  5280. swait()
  5281. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  5282. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  5283. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3)
  5284. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25)
  5285. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5)
  5286. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4)
  5287. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  5288. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  5289. end
  5290. CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2)
  5291. shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10)
  5292. for i = 0, 0.8, 0.1 do
  5293. swait()
  5294. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  5295. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  5296. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3)
  5297. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25)
  5298. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4)
  5299. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5)
  5300. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  5301. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  5302. end
  5303. CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
  5304. shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10)
  5305. holding()
  5306. end
  5307. end
  5308. if Rapid == false then
  5309. Rapid = true
  5310. holding()
  5311. end
  5312. end
  5313. end)
  5314. mouse.KeyUp:connect(function(k)
  5315. if k == "c" and Rapid == true then
  5316. MV3 = 180
  5317. Rapid = false
  5318. CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8)
  5319. attack = false
  5320. wait(0.5)
  5321. Humanoid.WalkSpeed = 16
  5322. FastFireBall:Destroy()
  5323. FastFireBall2:Destroy()
  5324. end
  5325.  
  5326.  
  5327. end)
  5328. mouse.KeyDown:connect(function(key)
  5329. if key == "r" then
  5330. Humanoid.WalkSpeed = 150
  5331.  
  5332. end
  5333. end)
  5334.  
  5335.  
  5336.  
  5337.  
  5338. mouse.KeyUp:connect(function(key)
  5339. if key == "r" then
  5340. Humanoid.WalkSpeed = 16
  5341.  
  5342. end
  5343. end)
  5344.  
  5345. function smooth(obj)
  5346. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  5347. for i,v in pairs(sides) do
  5348. obj[v.."Surface"] = "SmoothNoOutlines"
  5349. end
  5350. end
  5351. function fade(obj, dest, grow)
  5352. spawn(function()
  5353. local oldcf = obj.CFrame
  5354. for i = 0, 10 do
  5355. if grow then
  5356. obj.Size = obj.Size +Vector3.new(1,1,1)
  5357. obj.CFrame = oldcf
  5358. end
  5359. obj.Transparency = obj.Transparency +0.2
  5360. swait()
  5361. end
  5362. if dest then
  5363. obj:Destroy()
  5364. end
  5365. end)
  5366. end
  5367.  
  5368.  
  5369. sprint = false
  5370. mouse.KeyDown:connect(function(key)
  5371. if key=="r" then
  5372. sprint = true
  5373. char:FindFirstChildOfClass("Humanoid")
  5374. local mod = Instance.new("Model", workspace)
  5375. mod.Name = "MobModel"
  5376. for i,v in pairs(char:children()) do
  5377. if v:IsA("Accessory") and not rage then
  5378. if v:FindFirstChild("Handle") then
  5379. v.Handle.Transparency = 1
  5380. end
  5381. end
  5382. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  5383. v.Transparency = 0
  5384. end
  5385. end
  5386. if char.Head:FindFirstChild("face") then
  5387. char.Head.face.Transparency = 1
  5388. end
  5389. repeat wait()
  5390. if not workspace:FindFirstChild("MobModel") then
  5391. mod = Instance.new("Model", workspace)
  5392. mod.Name = "MobModel"
  5393. end
  5394. for i,v in pairs(Character:children()) do
  5395. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  5396. local new = v:Clone()
  5397. smooth(new)
  5398. new.Transparency = 0.3
  5399. new.Anchored = true
  5400. new.CanCollide = false
  5401. new.Material = "Neon"
  5402. new.BrickColor = BrickColor.new("Maroon")
  5403. for i,v in pairs(new:children()) do if not v:IsA("SpecialMesh") then v:Destroy() end end
  5404. new.Parent = mod
  5405. fade(new, true)
  5406. end
  5407. end
  5408. until not sprint
  5409. if mod then
  5410. spawn(function()
  5411. repeat wait() until not mod or #mod:children() == 0
  5412. mod:Destroy()
  5413. end)
  5414. end
  5415. char:FindFirstChildOfClass("Humanoid")
  5416. end
  5417. end)
  5418. mouse.KeyUp:connect(function(key)
  5419. if key=="r" then
  5420. sprint = false
  5421. for i,v in pairs(char:children()) do
  5422. if v:IsA("Accessory") and not rage then
  5423. if v:FindFirstChild("Handle") then
  5424. v.Handle.Transparency = 1
  5425. end
  5426. end
  5427. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" and not v:FindFirstChildOfClass("ParticleEmitter") then
  5428. v.Transparency = 0
  5429. end
  5430. end
  5431. if char.Head:FindFirstChild("face") then
  5432. char.Head.face.Transparency = 0
  5433. end
  5434. end
  5435. end)
  5436.  
  5437.  
  5438. mouse.KeyUp:connect(function(k)
  5439. if k == "q" then
  5440. Combo1()
  5441. end
  5442. end)
  5443.  
  5444. mouse.KeyUp:connect(function(k)
  5445. if k == "r" then
  5446. Combo2()
  5447. end
  5448. end)
  5449.  
  5450. mouse.KeyUp:connect(function(k)
  5451. if k == "t" then
  5452. Combo3()
  5453. end
  5454. end)
  5455. mouse.KeyUp:connect(function(k)
  5456. if k == "u" then
  5457. Combo4()
  5458. end
  5459. end)
  5460.  
  5461.  
  5462. SoundFolder = Instance.new("Folder",char)
  5463. SoundFolder.Name = "SoundFolder"
  5464. punchsound1 = Instance.new("Sound",Torso)
  5465. punchsound1.Volume = 1.2
  5466. punchsound1.Name = "punchsound1"
  5467. punchsound1.Looped = false
  5468. punchsound1.SoundId = "rbxassetid://137579113"
  5469. StrongPunch = Instance.new("Sound",Torso)
  5470. StrongPunch.Volume = 1.6
  5471. StrongPunch.Name = "StrongPunch"
  5472. StrongPunch.Looped = false
  5473. StrongPunch.SoundId = "rbxassetid://441202925"
  5474. StrongPunch = Instance.new("Sound",Torso)
  5475. StrongPunch.Volume = 1.6
  5476. StrongPunch.Name = "StrongPunch"
  5477. StrongPunch.Looped = false
  5478. StrongPunch.SoundId = "rbxassetid://441202925"
  5479. StrongPunch1 = Instance.new("Sound",Torso)
  5480. StrongPunch1.Volume = 1.6
  5481. StrongPunch1.Name = "StrongPunch"
  5482. StrongPunch1.Looped = false
  5483. StrongPunch1.SoundId = "rbxassetid://441202925"
  5484. StrongPunch2 = Instance.new("Sound",Torso)
  5485. StrongPunch2.Volume = 1.6
  5486. StrongPunch2.Name = "StrongPunch"
  5487. StrongPunch.Looped = false
  5488. StrongPunch2.SoundId = "rbxassetid://441202925"
  5489. Zano = Instance.new("Sound",Torso)
  5490. Zano.Volume = 6
  5491. Zano.Name = "Zano"
  5492. Zano.Looped = false
  5493. Zano.SoundId = "rbxassetid://744770874"
  5494. GroundImpact = Instance.new("Sound",Torso)
  5495. GroundImpact.Volume = 8
  5496. GroundImpact.Name = "GroundImpact"
  5497. GroundImpact.Looped = false
  5498. GroundImpact.SoundId = "rbxassetid://165970126"
  5499. Break = Instance.new("Sound",Torso)
  5500. Break.Volume = 5
  5501. Break.Name = "Bonebreak"
  5502. Break.Looped = false
  5503. Break.SoundId = "rbxassetid://314390675"
  5504.  
  5505. local hit1 = false
  5506. local hit2 = false
  5507. local hit3 = false
  5508. local hit4 = false
  5509.  
  5510. function Combo1()
  5511. getplayer = new("Part",char)
  5512. getplayer.Position = Vector3.new(999,999,999)
  5513. getplayer.Transparency = 1
  5514. getplayer.Size = v3(3,3,3)
  5515. getplayer.CanCollide = false
  5516. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  5517. getplayer.Name = "GetPlayer"
  5518.  
  5519. game.Debris:AddItem(getplayer,0.5)
  5520.  
  5521. getplayer.Touched:connect(function(hit)
  5522. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  5523. getplayer:Destroy()
  5524. to = hit.Parent:findFirstChild("HumanoidRootPart")
  5525. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  5526. to.Anchored = true
  5527. idle = false
  5528.  
  5529.  
  5530. punchsound1:Play()
  5531. hit1 = true
  5532. for i = 0, 1, 0.1 do
  5533. swait()
  5534. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5535. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5536. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5537. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5538. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5539. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5540. end
  5541. punchsound1:Play()
  5542. for i = 0, 1, 0.1 do
  5543. swait()
  5544. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5545. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5546. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5547. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5548. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5549. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5550. end
  5551. punchsound1:Play()
  5552. for i = 0, 1, 0.1 do
  5553. swait()
  5554. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5555. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5556. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5557. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5558. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5559. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5560. end
  5561. for i = 0, 1, 0.1 do
  5562. swait()
  5563. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5564. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5565. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5566. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5567. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5568. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5569. end
  5570. for i = 0, 1, 0.1 do
  5571. swait()
  5572. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5573. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5574. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5575. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5576. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5577. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5578. end
  5579. StrongPunch1:Play()
  5580. for i = 0, 1, 0.1 do
  5581. swait()
  5582. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5583. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5584. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5585. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5586. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5587. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5588. end
  5589. for i = 0, 0.6, 0.1 do
  5590. swait()
  5591. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5592. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5593. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5594. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5595. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5596. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5597. end
  5598. for i = 0, 0.6, 0.1 do
  5599. swait()
  5600. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5601. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5602. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5603. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5604. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5605. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5606. end
  5607. for i,v in pairs(to.Parent:GetChildren()) do
  5608. if v:IsA("Humanoid") then
  5609. v.Health = v.Health - 3
  5610.  
  5611. v.PlatformStand = true
  5612. end
  5613. end
  5614. StrongPunch:Play()
  5615. for i = 0, 1, 0.1 do
  5616. swait()
  5617. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5618. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5619. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5620. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5621. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5622. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5623. end
  5624. for i,v in pairs(to.Parent:GetChildren()) do
  5625. if v:IsA("Humanoid") then
  5626. v.Health = v.Health - 5
  5627.  
  5628. v.PlatformStand = true
  5629. end
  5630. end
  5631.  
  5632. hit1 = false
  5633.  
  5634. punchsound1:Play()
  5635. hit2 = true
  5636. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  5637. for i = 0, 1, 0.1 do
  5638. swait()
  5639. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5640. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5641. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5642. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5643. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5644. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5645. end
  5646. for i,v in pairs(to.Parent:GetChildren()) do
  5647. if v:IsA("Humanoid") then
  5648. v.Health = v.Health - 5
  5649.  
  5650. v.PlatformStand = true
  5651. end
  5652. end
  5653. hit2 = false
  5654.  
  5655. punchsound1:Play()
  5656. hit3 = true
  5657. hit4 = true
  5658.  
  5659.  
  5660. punchsound1:Play()
  5661.  
  5662. coroutine.wrap(function()
  5663. for i=1,5 do
  5664. wait()
  5665. to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0))
  5666. GroundImpact:Play()
  5667. a21e = new("Part",to)
  5668. a21e.Name = "Beam"..num
  5669. a21e.Locked = true
  5670. a21e.Size = v3(1,1,1)
  5671. a21e.CanCollide = false
  5672. a21e.BrickColor = bc("Gold")
  5673. a21e.Material = "Neon"
  5674. a21e.Transparency = 0
  5675. aa21e = new("SpecialMesh",a21e)
  5676. a21e.Anchored = true
  5677. a21e.Position = to.Position
  5678. aa21e.MeshType = "Sphere"
  5679. aa21e.Scale = v3(1,1,1)
  5680. a51e = new("Part",char)
  5681. a51e.Name = "Beam"..num
  5682. a51e.Locked = true
  5683. a51e.Size = v3(1,1,1)
  5684. a51e.CanCollide = false
  5685. a51e.BrickColor = bc("White")
  5686. a51e.Material = "Neon"
  5687. a51e.Transparency = 0
  5688. aa51e = new("SpecialMesh",a51e)
  5689. a51e.Anchored = true
  5690. a51e.Position = to.Position
  5691. aa51e.MeshType = "Sphere"
  5692. aa51e.Scale = v3(1,1,1)
  5693. a61e = new("Part",char)
  5694. a61e.Name = "Beam"..num
  5695. a61e.Locked = true
  5696. a61e.Size = v3(1,1,1)
  5697. a61e.CanCollide = false
  5698. a61e.BrickColor = bc("Really red")
  5699. a61e.Material = "Neon"
  5700. a61e.Transparency = 0
  5701. aa61e = new("SpecialMesh",a61e)
  5702. a61e.Anchored = true
  5703. a61e.Position = to.Position
  5704. aa61e.MeshType = "Sphere"
  5705. aa61e.Scale = v3(1,1,1)
  5706. for i = 1,20 do
  5707. wait()
  5708. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  5709. a21e.Transparency = a21e.Transparency + 0.03
  5710. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  5711. a51e.Transparency = a51e.Transparency + 0.03
  5712. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  5713. a61e.Transparency = a61e.Transparency + 0.02
  5714. for i,v in pairs(to.Parent:GetChildren()) do
  5715. if v:IsA("Humanoid") then
  5716. v.Health = v.Health - 0.5
  5717.  
  5718. v.PlatformStand = true
  5719. end
  5720. end
  5721. end
  5722. a61e:Destroy()
  5723. aa61e:Destroy()
  5724. a51e:Destroy()
  5725. aa51e:Destroy()
  5726. a21e:Destroy()
  5727. aa21e:Destroy()
  5728.  
  5729. end
  5730.  
  5731.  
  5732. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  5733. for i = 0, 1, 0.1 do
  5734. swait()
  5735. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5736. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5737. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5738. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5739. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5740. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5741. end
  5742.  
  5743.  
  5744.  
  5745. wait(0.7)
  5746. end)()
  5747.  
  5748.  
  5749.  
  5750.  
  5751. RootPart.Anchored = true
  5752.  
  5753. for i = 0, 1, 0.1 do
  5754. swait()
  5755. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5756. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5757. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5758. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5759. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5760. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5761. end
  5762.  
  5763.  
  5764. StrongPunch:Play()
  5765.  
  5766.  
  5767. for i = 0, 1, 0.1 do
  5768. swait()
  5769. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5770. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5771. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5772. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5773. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5774. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5775. end
  5776.  
  5777. for i = 0, 1, 0.1 do
  5778. swait()
  5779. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5780. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5781. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5782. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5783. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5784. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5785. end
  5786.  
  5787.  
  5788.  
  5789. for i,v in pairs(to.Parent:GetChildren()) do
  5790. if v:IsA("Humanoid") then
  5791. v.Health = v.Health - 20
  5792.  
  5793. v.PlatformStand = true
  5794. end
  5795. end
  5796.  
  5797. StrongPunch2:Play()
  5798. for i = 0, 1, 0.1 do
  5799. swait()
  5800. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5801. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5802. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5803. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5804. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5805. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5806. end
  5807.  
  5808. hitground = new("Part",char)
  5809. hitground.Size = Vector3.new(5,5,5)
  5810. hitground.Name = "Ground"
  5811. hitground.Transparency = 1
  5812. hitground.CanCollide = false
  5813. game.Debris:AddItem(hitground,2)
  5814. hitground.Position = Vector3.new(999,999,999)
  5815. hitgroundweld = new("Weld",hitground)
  5816. hitgroundweld.Part0 = to
  5817. hitgroundweld.Part1 = hitground
  5818. hitground.Touched:connect(function(hit2)
  5819. if hit2.Size.x > 150 then
  5820. hitground:Destroy()
  5821. ad = new("Part",char)
  5822. ad.Name = "NewPart"
  5823. ad.Size = Vector3.new(30,0.1,30)
  5824. ad.CanCollide = false
  5825. ad.Anchored = true
  5826. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  5827. ad.Transparency = 1
  5828. aad = new("Decal",ad)
  5829.  
  5830. aad.Face = "Top"
  5831. aad.Transparency = 1
  5832. aad.Transparency = 0
  5833. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  5834. smoke = new("Part",to)
  5835. smokemesh = new("SpecialMesh",smoke)
  5836. smokemesh.MeshId = "rbxassetid://928329648"
  5837. smoke.BrickColor = hit2.BrickColor
  5838. smoke.Anchored = true
  5839. smoke.Position = hitground.Position
  5840. GroundImpact:Play()
  5841. for i = 1,20 do
  5842. wait()
  5843. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  5844. smoke.Transparency = smoke.Transparency + 1/20
  5845. end
  5846. smoke:Destroy()
  5847. wait(0.5)
  5848.  
  5849. for i = 1,20 do
  5850. wait(0.1)
  5851. aad.Transparency = aad.Transparency + 1/20
  5852. end
  5853. end
  5854. end)
  5855. to.Anchored = false
  5856. ys = Instance.new("BodyVelocity",to)
  5857. ys.Name = "GO"
  5858.  
  5859. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5860.  
  5861. ys.Velocity = v3(0,-90,0)
  5862.  
  5863. wait(1)
  5864. ys:Destroy()
  5865.  
  5866.  
  5867.  
  5868.  
  5869.  
  5870. hit3 = false
  5871. hit4 = false
  5872.  
  5873.  
  5874. hit1 = false
  5875. hit2 = false
  5876. hit3 = false
  5877. hit4 = false
  5878. idle = true
  5879. RootPart.Anchored = false
  5880. end
  5881. end)
  5882. end
  5883.  
  5884.  
  5885. function Combo4()
  5886. getplayer = new("Part",char)
  5887. getplayer.Position = Vector3.new(999,999,999)
  5888. getplayer.Transparency = 1
  5889. getplayer.Size = v3(3,3,3)
  5890. getplayer.CanCollide = false
  5891. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  5892. getplayer.Name = "GetPlayer"
  5893.  
  5894. game.Debris:AddItem(getplayer,0.5)
  5895.  
  5896. getplayer.Touched:connect(function(hit)
  5897. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  5898. getplayer:Destroy()
  5899. to = hit.Parent:findFirstChild("HumanoidRootPart")
  5900. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  5901. to.Anchored = true
  5902. RootPart.Anchored = true
  5903. idle = false
  5904.  
  5905.  
  5906. punchsound1:Play()
  5907. hit1 = true
  5908. for i = 0, 0.5, 0.1 do
  5909. swait()
  5910. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5911. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5912. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5913. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5914. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5915. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5916. end
  5917. punchsound1:Play()
  5918. for i = 0, 0.5, 0.1 do
  5919. swait()
  5920. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5921. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5922. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5923. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5924. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5925. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5926. end
  5927. punchsound1:Play()
  5928. for i = 0, 0.6, 0.1 do
  5929. swait()
  5930. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5931. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5932. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5933. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5934. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5935. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5936. end
  5937. for i = 0, 0.6, 0.1 do
  5938. swait()
  5939. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5940. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5941. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5942. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5943. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5944. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5945. end
  5946. for i = 0, 0.5, 0.1 do
  5947. swait()
  5948. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5949. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5950. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5951. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5952. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5953. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5954. end
  5955. punchsound1:Play()
  5956. for i = 0, 0.5, 0.1 do
  5957. swait()
  5958. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5959. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5960. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5961. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5962. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5963. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5964. end
  5965. punchsound1:Play()
  5966. for i = 0, 0.6, 0.1 do
  5967. swait()
  5968. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5969. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5970. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5971. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5972. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5973. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5974. end
  5975. for i = 0, 0.6, 0.1 do
  5976. swait()
  5977. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5978. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5979. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5980. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5981. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5982. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5983. end
  5984. for i = 0, 0.5, 0.1 do
  5985. swait()
  5986. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5987. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5988. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5989. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5990. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5991. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5992. end
  5993. punchsound1:Play()
  5994. for i = 0, 0.5, 0.1 do
  5995. swait()
  5996. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5997. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5998. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5999. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6000. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6001. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6002. end
  6003. punchsound1:Play()
  6004. for i = 0, 0.6, 0.1 do
  6005. swait()
  6006. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6007. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6008. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6009. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6010. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6011. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6012. end
  6013. for i = 0, 0.6, 0.1 do
  6014. swait()
  6015. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6016. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6017. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6018. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6019. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6020. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6021. end
  6022. for i = 0, 0.5, 0.1 do
  6023. swait()
  6024. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6025. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6026. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6027. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6028. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6029. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6030. end
  6031. punchsound1:Play()
  6032. for i = 0, 0.5, 0.1 do
  6033. swait()
  6034. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6035. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6036. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6037. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6038. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6039. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6040. end
  6041. punchsound1:Play()
  6042. for i = 0, 0.6, 0.1 do
  6043. swait()
  6044. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6045. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6046. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6047. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6048. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6049. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6050. end
  6051. for i = 0, 0.6, 0.1 do
  6052. swait()
  6053. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6054. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6055. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6056. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6057. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6058. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6059. end
  6060. for i = 0, 0.5, 0.1 do
  6061. swait()
  6062. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6063. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6064. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6065. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6066. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6067. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6068. end
  6069. punchsound1:Play()
  6070. for i = 0, 0.5, 0.1 do
  6071. swait()
  6072. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6073. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6074. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6075. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6076. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6077. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6078. end
  6079. punchsound1:Play()
  6080. for i = 0, 0.6, 0.1 do
  6081. swait()
  6082. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6083. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6084. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6085. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6086. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6087. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6088. end
  6089. StrongPunch2:Play()
  6090. for i = 0, 5, 0.1 do
  6091. swait()
  6092. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6093. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6094. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6095. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6096. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6097. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6098. end
  6099.  
  6100. for i,v in pairs(to.Parent:GetChildren()) do
  6101. if v:IsA("Humanoid") then
  6102. v.Health = v.Health - 20
  6103.  
  6104. v.PlatformStand = true
  6105. end
  6106. end
  6107. to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0))
  6108. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0))
  6109. Zanzoken = Instance.new("Part",char)
  6110. Zanzoken.Anchored = true
  6111. Zanzoken.Position = v3(999,999,999)
  6112. Zanzoken.CFrame = Torso.CFrame
  6113. game.Debris:AddItem(Zanzoken,0.5)
  6114. Zanzoken.Transparency = 1
  6115. Zano:Play()
  6116. wait()
  6117. idk = Instance.new("BillboardGui",Zanzoken)
  6118. idk.Size = UDim2.new(10,0,15,0)
  6119. idk.AlwaysOnTop = false
  6120. idk1 = Instance.new("ImageLabel",idk)
  6121. idk1.BackgroundTransparency = 1
  6122. idk.ExtentsOffset = v3(0,0,0)
  6123. idk1.ImageTransparency = 0
  6124. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6125. idk1.Size = UDim2.new(2,0,1,0)
  6126. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6127. idk1.Image = "rbxassetid://319554883"
  6128. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6129. wait()
  6130. Zanzoken = Instance.new("Part",char)
  6131. Zanzoken.Anchored = true
  6132. Zanzoken.Position = v3(999,999,999)
  6133. Zanzoken.CFrame = Torso.CFrame
  6134. game.Debris:AddItem(Zanzoken,0.5)
  6135. Zanzoken.Transparency = 1
  6136. wait()
  6137. idk = Instance.new("BillboardGui",Zanzoken)
  6138. idk.Size = UDim2.new(20,0,20,0)
  6139. idk.AlwaysOnTop = false
  6140. idk1 = Instance.new("ImageLabel",idk)
  6141. idk1.BackgroundTransparency = 1
  6142. idk.ExtentsOffset = v3(0,0,0)
  6143. idk1.ImageTransparency = 0
  6144. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6145. idk1.Size = UDim2.new(2,0,1,0)
  6146. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6147. idk1.Image = "rbxassetid://319554883"
  6148. for i = 0, 0.5, 0.1 do
  6149. swait()
  6150. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6151. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6152. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6153. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6154. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6155. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6156. end
  6157. punchsound1:Play()
  6158. for i = 0, 0.5, 0.1 do
  6159. swait()
  6160. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6161. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6162. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6163. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6164. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6165. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6166. end
  6167. punchsound1:Play()
  6168. for i = 0, 0.6, 0.1 do
  6169. swait()
  6170. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6171. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6172. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6173. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6174. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6175. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6176. end
  6177. for i = 0, 0.6, 0.1 do
  6178. swait()
  6179. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6180. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6181. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6182. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6183. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6184. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6185. end
  6186. for i = 0, 0.5, 0.1 do
  6187. swait()
  6188. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6189. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6190. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6191. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6192. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6193. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6194. end
  6195. punchsound1:Play()
  6196. for i = 0, 0.5, 0.1 do
  6197. swait()
  6198. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6199. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6200. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6201. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6202. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6203. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6204. end
  6205. punchsound1:Play()
  6206. for i = 0, 0.6, 0.1 do
  6207. swait()
  6208. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6209. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6210. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6211. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6212. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6213. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6214. end
  6215. for i = 0, 0.6, 0.1 do
  6216. swait()
  6217. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6218. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6219. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6220. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6221. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6222. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6223. end
  6224. for i = 0, 0.5, 0.1 do
  6225. swait()
  6226. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6227. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6228. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6229. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6230. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6231. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6232. end
  6233. punchsound1:Play()
  6234. for i = 0, 0.5, 0.1 do
  6235. swait()
  6236. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6237. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6238. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6239. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6240. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6241. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6242. end
  6243. punchsound1:Play()
  6244. for i = 0, 0.6, 0.1 do
  6245. swait()
  6246. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6247. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6248. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6249. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6250. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6251. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6252. end
  6253. for i = 0, 0.6, 0.1 do
  6254. swait()
  6255. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6256. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6257. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6258. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6259. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6260. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6261. end
  6262. for i = 0, 0.5, 0.1 do
  6263. swait()
  6264. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6265. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6266. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6267. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6268. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6269. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6270. end
  6271. punchsound1:Play()
  6272. for i = 0, 0.5, 0.1 do
  6273. swait()
  6274. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6275. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6276. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6277. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6278. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6279. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6280. end
  6281. punchsound1:Play()
  6282. for i = 0, 0.3, 0.1 do
  6283. swait()
  6284. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6285. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6286. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6287. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6288. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6289. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6290. end
  6291. for i = 0, 0.3, 0.1 do
  6292. swait()
  6293. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6294. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6295. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6296. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6297. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6298. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6299. end
  6300. for i = 0, 0.3, 0.1 do
  6301. swait()
  6302. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6303. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6304. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6305. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6306. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6307. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6308. end
  6309. punchsound1:Play()
  6310. for i = 0, 0.3, 0.1 do
  6311. swait()
  6312. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6313. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6314. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6315. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6316. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6317. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6318. end
  6319. punchsound1:Play()
  6320. for i = 0, 0.3, 0.1 do
  6321. swait()
  6322. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6323. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6324. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6325. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6326. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6327. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6328. end
  6329. for i = 0, 0.3, 0.1 do
  6330. swait()
  6331. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6332. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6333. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6334. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6335. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6336. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6337. end
  6338. punchsound1:Play()
  6339. for i = 0, 1, 0.1 do
  6340. swait()
  6341. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6342. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6343. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6344. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6345. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6346. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6347. end
  6348. for i = 0, 0.3, 0.1 do
  6349. swait()
  6350. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6351. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6352. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6353. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6354. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6355. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6356. end
  6357. punchsound1:Play()
  6358. for i = 0, 0.3, 0.1 do
  6359. swait()
  6360. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6361. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6362. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6363. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6364. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6365. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6366. end
  6367. for i = 0, 0.3, 0.1 do
  6368. swait()
  6369. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6370. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6371. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6372. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6373. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6374. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6375. end
  6376. for i = 0, 0.3, 0.1 do
  6377. swait()
  6378. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6379. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6380. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6381. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6382. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6383. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6384. end
  6385. punchsound1:Play()
  6386. for i = 0, 0.3, 0.1 do
  6387. swait()
  6388. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6389. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6390. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6391. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6392. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6393. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6394. end
  6395. punchsound1:Play()
  6396. for i = 0, 0.6, 0.1 do
  6397. swait()
  6398. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6399. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6400. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6401. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6402. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6403. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6404. end
  6405. for i = 0, 0.3, 0.1 do
  6406. swait()
  6407. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6408. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6409. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6410. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6411. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6412. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6413. end
  6414. for i = 0, 0.3, 0.1 do
  6415. swait()
  6416. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6417. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6418. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6419. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6420. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6421. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6422. end
  6423. punchsound1:Play()
  6424. for i = 0, 0.5, 0.1 do
  6425. swait()
  6426. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6427. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6428. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6429. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6430. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6431. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6432. end
  6433. punchsound1:Play()
  6434. for i = 0, 0.6, 0.1 do
  6435. swait()
  6436. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6437. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6438. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6439. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6440. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6441. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6442. end
  6443. for i = 0, 0.6, 0.1 do
  6444. swait()
  6445. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6446. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6447. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6448. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6449. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6450. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6451. end
  6452. for i = 0, 0.5, 0.1 do
  6453. swait()
  6454. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6455. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6456. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6457. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6458. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6459. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6460. end
  6461. punchsound1:Play()
  6462. for i = 0, 0.5, 0.1 do
  6463. swait()
  6464. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6465. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6466. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6467. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6468. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6469. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6470. end
  6471. punchsound1:Play()
  6472. for i = 0, 0.6, 0.1 do
  6473. swait()
  6474. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6475. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6476. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6477. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6478. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6479. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6480. end
  6481. for i = 0, 0.6, 0.1 do
  6482. swait()
  6483. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6484. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6485. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6486. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6487. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6488. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6489. end
  6490. for i = 0, 0.5, 0.1 do
  6491. swait()
  6492. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6493. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6494. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6495. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6496. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6497. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6498. end
  6499. punchsound1:Play()
  6500. for i = 0, 0.5, 0.1 do
  6501. swait()
  6502. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6503. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6504. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6505. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6506. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6507. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6508. end
  6509. punchsound1:Play()
  6510. for i = 0, 0.6, 0.1 do
  6511. swait()
  6512. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6513. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6514. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6515. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6516. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6517. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6518. end
  6519. for i = 0, 0.6, 0.1 do
  6520. swait()
  6521. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6522. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6523. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6524. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6525. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6526. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6527. end
  6528. punchsound1:Play()
  6529. for i = 0, 1, 0.1 do
  6530. swait()
  6531. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6532. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6533. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6534. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6535. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6536. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6537. end
  6538. for i = 0, 0.5, 0.1 do
  6539. swait()
  6540. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6541. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6542. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6543. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6544. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6545. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6546. end
  6547. punchsound1:Play()
  6548. for i = 0, 0.6, 0.1 do
  6549. swait()
  6550. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6551. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6552. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6553. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6554. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6555. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6556. end
  6557. for i = 0, 0.6, 0.1 do
  6558. swait()
  6559. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6560. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6561. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6562. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6563. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6564. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6565. end
  6566. for i = 0, 0.5, 0.1 do
  6567. swait()
  6568. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6569. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6570. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6571. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6572. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6573. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6574. end
  6575. punchsound1:Play()
  6576. for i = 0, 0.5, 0.1 do
  6577. swait()
  6578. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6579. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6580. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6581. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6582. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6583. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6584. end
  6585. punchsound1:Play()
  6586. for i = 0, 0.6, 0.1 do
  6587. swait()
  6588. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6589. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6590. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6591. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6592. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6593. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6594. end
  6595. for i = 0, 0.6, 0.1 do
  6596. swait()
  6597. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6598. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6599. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6600. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6601. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6602. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6603. end
  6604. for i = 0, 0.5, 0.1 do
  6605. swait()
  6606. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6607. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6608. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6609. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6610. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6611. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6612. end
  6613. punchsound1:Play()
  6614. for i = 0, 0.5, 0.1 do
  6615. swait()
  6616. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6617. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6618. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6619. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6620. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6621. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6622. end
  6623. punchsound1:Play()
  6624. for i = 0, 0.6, 0.1 do
  6625. swait()
  6626. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6627. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6628. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6629. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6630. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6631. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6632. end
  6633. for i = 0, 0.6, 0.1 do
  6634. swait()
  6635. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6636. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6637. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6638. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6639. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6640. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6641. end
  6642. for i = 0, 0.5, 0.1 do
  6643. swait()
  6644. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6645. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6646. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6647. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6648. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6649. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6650. end
  6651. punchsound1:Play()
  6652. for i = 0, 0.5, 0.1 do
  6653. swait()
  6654. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6655. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6656. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6657. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6658. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6659. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6660. end
  6661. punchsound1:Play()
  6662. for i = 0, 0.6, 0.1 do
  6663. swait()
  6664. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6665. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6666. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6667. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6668. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6669. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6670. end
  6671. for i = 0, 0.6, 0.1 do
  6672. swait()
  6673. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6674. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6675. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6676. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6677. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6678. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6679. end
  6680. for i = 0, 0.5, 0.1 do
  6681. swait()
  6682. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6683. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6684. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6685. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6686. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6687. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6688. end
  6689. punchsound1:Play()
  6690. for i = 0, 0.5, 0.1 do
  6691. swait()
  6692. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6693. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6694. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6695. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6696. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6697. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6698. end
  6699. punchsound1:Play()
  6700. for i = 0, 0.6, 0.1 do
  6701. swait()
  6702. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6703. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6704. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6705. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6706. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6707. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6708. end
  6709. for i = 0, 0.6, 0.1 do
  6710. swait()
  6711. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6712. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6713. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6714. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6715. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6716. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6717. end
  6718. punchsound1:Play()
  6719. for i = 0, 1, 0.1 do
  6720. swait()
  6721. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6722. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6723. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6724. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6725. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6726. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6727. end
  6728. for i = 0, 0.5, 0.1 do
  6729. swait()
  6730. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6731. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6732. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6733. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6734. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6735. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6736. end
  6737. punchsound1:Play()
  6738. for i = 0, 0.6, 0.1 do
  6739. swait()
  6740. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6741. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6742. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6743. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6744. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6745. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6746. end
  6747. for i = 0, 0.6, 0.1 do
  6748. swait()
  6749. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6750. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6751. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6752. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6753. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6754. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6755. end
  6756. for i = 0, 0.5, 0.1 do
  6757. swait()
  6758. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6759. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6760. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6761. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6762. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6763. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6764. end
  6765. punchsound1:Play()
  6766. for i = 0, 0.3, 0.1 do
  6767. swait()
  6768. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6769. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6770. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6771. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6772. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6773. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6774. end
  6775. punchsound1:Play()
  6776. for i = 0, 0.3, 0.1 do
  6777. swait()
  6778. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6779. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6780. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6781. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6782. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6783. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6784. end
  6785. for i = 0, 0.3, 0.1 do
  6786. swait()
  6787. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6788. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6789. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6790. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6791. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6792. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6793. end
  6794. for i = 0, 0.3, 0.1 do
  6795. swait()
  6796. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6797. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6798. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6799. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6800. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6801. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6802. end
  6803. punchsound1:Play()
  6804. for i = 0, 0.3, 0.1 do
  6805. swait()
  6806. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6807. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6808. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6809. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6810. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6811. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6812. end
  6813. punchsound1:Play()
  6814. for i = 0, 0.3, 0.1 do
  6815. swait()
  6816. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6817. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6818. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6819. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6820. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6821. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6822. end
  6823. for i = 0, 0.3, 0.1 do
  6824. swait()
  6825. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6826. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6827. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6828. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6829. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6830. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6831. end
  6832. for i = 0, 0.3, 0.1 do
  6833. swait()
  6834. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6835. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6836. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6837. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6838. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6839. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6840. end
  6841. punchsound1:Play()
  6842. for i = 0, 0.3, 0.1 do
  6843. swait()
  6844. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6845. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6846. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6847. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6848. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6849. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6850. end
  6851. punchsound1:Play()
  6852. for i = 0, 0.3, 0.1 do
  6853. swait()
  6854. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6855. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6856. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6857. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6858. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6859. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6860. end
  6861. for i = 0, 0.1, 0.1 do
  6862. swait()
  6863. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6864. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6865. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6866. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6867. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6868. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6869. end
  6870. for i = 0, 0.1, 0.1 do
  6871. swait()
  6872. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6873. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6874. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6875. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6876. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6877. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6878. end
  6879. punchsound1:Play()
  6880. for i = 0, 0.1, 0.1 do
  6881. swait()
  6882. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6883. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6884. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6885. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6886. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6887. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6888. end
  6889. punchsound1:Play()
  6890. for i = 0, 0.1, 0.1 do
  6891. swait()
  6892. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6893. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6894. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6895. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6896. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6897. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6898. end
  6899. for i = 0, 0.1, 0.1 do
  6900. swait()
  6901. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6902. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6903. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6904. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6905. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6906. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6907. end
  6908. punchsound1:Play()
  6909. for i = 0, 0.4, 0.1 do
  6910. swait()
  6911. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6912. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6913. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6914. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6915. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6916. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6917. end
  6918. for i,v in pairs(to.Parent:GetChildren()) do
  6919. if v:IsA("Humanoid") then
  6920. v.Health = v.Health - 20
  6921.  
  6922. v.PlatformStand = true
  6923. end
  6924. end
  6925. to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0))
  6926. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0))
  6927. Zanzoken = Instance.new("Part",char)
  6928. Zanzoken.Anchored = true
  6929. Zanzoken.Position = v3(999,999,999)
  6930. Zanzoken.CFrame = Torso.CFrame
  6931. game.Debris:AddItem(Zanzoken,0.5)
  6932. Zanzoken.Transparency = 1
  6933. Zano:Play()
  6934. wait()
  6935. idk = Instance.new("BillboardGui",Zanzoken)
  6936. idk.Size = UDim2.new(10,0,15,0)
  6937. idk.AlwaysOnTop = false
  6938. idk1 = Instance.new("ImageLabel",idk)
  6939. idk1.BackgroundTransparency = 1
  6940. idk.ExtentsOffset = v3(0,0,0)
  6941. idk1.ImageTransparency = 0
  6942. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6943. idk1.Size = UDim2.new(2,0,1,0)
  6944. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6945. idk1.Image = "rbxassetid://319554883"
  6946. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6947. wait()
  6948. Zanzoken = Instance.new("Part",char)
  6949. Zanzoken.Anchored = true
  6950. Zanzoken.Position = v3(999,999,999)
  6951. Zanzoken.CFrame = Torso.CFrame
  6952. game.Debris:AddItem(Zanzoken,0.5)
  6953. Zanzoken.Transparency = 1
  6954. wait()
  6955. idk = Instance.new("BillboardGui",Zanzoken)
  6956. idk.Size = UDim2.new(20,0,20,0)
  6957. idk.AlwaysOnTop = false
  6958. idk1 = Instance.new("ImageLabel",idk)
  6959. idk1.BackgroundTransparency = 1
  6960. idk.ExtentsOffset = v3(0,0,0)
  6961. idk1.ImageTransparency = 0
  6962. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6963. idk1.Size = UDim2.new(2,0,1,0)
  6964. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6965. idk1.Image = "rbxassetid://319554883"
  6966. punchsound1:Play()
  6967. for i = 0, 6, 0.1 do
  6968. swait()
  6969. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6970. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6971. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6972. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6973. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6974. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6975. end
  6976. for i = 0, 0.6, 0.1 do
  6977. swait()
  6978. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6979. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6980. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6981. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6982. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6983. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6984. end
  6985. for i = 0, 0.6, 0.1 do
  6986. swait()
  6987. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6988. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6989. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6990. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6991. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6992. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6993. end
  6994. punchsound1:Play()
  6995. for i = 0, 1, 0.1 do
  6996. swait()
  6997. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6998. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6999. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7000. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7001. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7002. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7003. end
  7004. for i = 0, 0.6, 0.1 do
  7005. swait()
  7006. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7007. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7008. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7009. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7010. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7011. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7012. end
  7013. for i = 0, 0.6, 0.1 do
  7014. swait()
  7015. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7016. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7017. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7018. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7019. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7020. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7021. end
  7022. punchsound1:Play()
  7023. for i = 0, 1, 0.1 do
  7024. swait()
  7025. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7026. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7027. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7028. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7029. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7030. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7031. end
  7032. for i = 0, 0.6, 0.1 do
  7033. swait()
  7034. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7035. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7036. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7037. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7038. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7039. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7040. end
  7041. for i = 0, 0.6, 0.1 do
  7042. swait()
  7043. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7044. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7045. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7046. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7047. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7048. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7049. end
  7050. punchsound1:Play()
  7051. for i = 0, 1, 0.1 do
  7052. swait()
  7053. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7054. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7055. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7056. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7057. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7058. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7059. end
  7060. for i = 0, 0.6, 0.1 do
  7061. swait()
  7062. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7063. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7064. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7065. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7066. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7067. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7068. end
  7069. for i = 0, 0.6, 0.1 do
  7070. swait()
  7071. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7072. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7073. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7074. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7075. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7076. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7077. end
  7078. punchsound1:Play()
  7079. for i = 0, 1, 0.1 do
  7080. swait()
  7081. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7082. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7083. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7084. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7085. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7086. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7087. end
  7088. for i = 0, 0.6, 0.1 do
  7089. swait()
  7090. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7091. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7092. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7093. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7094. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7095. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7096. end
  7097. for i = 0, 0.6, 0.1 do
  7098. swait()
  7099. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7100. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7101. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7102. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7103. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7104. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7105. end
  7106. punchsound1:Play()
  7107. for i = 0, 1, 0.1 do
  7108. swait()
  7109. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7110. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7111. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7112. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7113. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7114. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7115. end
  7116. for i = 0, 0.6, 0.1 do
  7117. swait()
  7118. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7119. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7120. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7121. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7122. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7123. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7124. end
  7125. for i = 0, 0.6, 0.1 do
  7126. swait()
  7127. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7128. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7129. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7130. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7131. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7132. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7133. end
  7134. punchsound1:Play()
  7135. for i = 0, 1, 0.1 do
  7136. swait()
  7137. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7138. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7139. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7140. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7141. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7142. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7143. end
  7144.  
  7145.  
  7146.  
  7147. for i,v in pairs(to.Parent:GetChildren()) do
  7148. if v:IsA("Humanoid") then
  7149. v.Health = v.Health - 20
  7150.  
  7151. v.PlatformStand = true
  7152. end
  7153. end
  7154. StrongPunch:Play()
  7155. for i = 0, 1, 0.1 do
  7156. swait()
  7157. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7158. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7159. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7160. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7161. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7162. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7163. end
  7164. for i = 0, 1, 0.1 do
  7165. swait()
  7166. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7167. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7168. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7169. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7170. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7171. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7172. end
  7173. for i,v in pairs(to.Parent:GetChildren()) do
  7174. if v:IsA("Humanoid") then
  7175. v.Health = v.Health - 5
  7176.  
  7177. v.PlatformStand = true
  7178. end
  7179. end
  7180. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  7181. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  7182. Zanzoken = Instance.new("Part",char)
  7183. Zanzoken.Anchored = true
  7184. Zanzoken.Position = v3(999,999,999)
  7185. Zanzoken.CFrame = Torso.CFrame
  7186. game.Debris:AddItem(Zanzoken,0.5)
  7187. Zanzoken.Transparency = 1
  7188. Zano:Play()
  7189. wait()
  7190. idk = Instance.new("BillboardGui",Zanzoken)
  7191. idk.Size = UDim2.new(10,0,15,0)
  7192. idk.AlwaysOnTop = false
  7193. idk1 = Instance.new("ImageLabel",idk)
  7194. idk1.BackgroundTransparency = 1
  7195. idk.ExtentsOffset = v3(0,0,0)
  7196. idk1.ImageTransparency = 0
  7197. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7198. idk1.Size = UDim2.new(2,0,1,0)
  7199. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7200. idk1.Image = "rbxassetid://319554883"
  7201. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7202. wait()
  7203. Zanzoken = Instance.new("Part",char)
  7204. Zanzoken.Anchored = true
  7205. Zanzoken.Position = v3(999,999,999)
  7206. Zanzoken.CFrame = Torso.CFrame
  7207. game.Debris:AddItem(Zanzoken,0.5)
  7208. Zanzoken.Transparency = 1
  7209. wait()
  7210. idk = Instance.new("BillboardGui",Zanzoken)
  7211. idk.Size = UDim2.new(20,0,20,0)
  7212. idk.AlwaysOnTop = false
  7213. idk1 = Instance.new("ImageLabel",idk)
  7214. idk1.BackgroundTransparency = 1
  7215. idk.ExtentsOffset = v3(0,0,0)
  7216. idk1.ImageTransparency = 0
  7217. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7218. idk1.Size = UDim2.new(2,0,1,0)
  7219. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7220. idk1.Image = "rbxassetid://319554883"
  7221. for i = 0, 1, 0.1 do
  7222. swait()
  7223. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7224. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7225. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7226. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7227. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7228. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7229. end
  7230. punchsound1:Play()
  7231. for i = 0, 1, 0.1 do
  7232. swait()
  7233. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7234. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7235. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7236. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7237. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7238. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7239. end
  7240. punchsound1:Play()
  7241. for i = 0, 1, 0.1 do
  7242. swait()
  7243. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7244. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7245. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7246. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7247. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7248. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7249. end
  7250. for i = 0, 1, 0.1 do
  7251. swait()
  7252. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7253. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7254. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7255. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7256. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7257. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7258. end
  7259. for i = 0, 1, 0.1 do
  7260. swait()
  7261. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7262. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7263. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7264. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7265. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7266. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7267. end
  7268. to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0))
  7269. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0))
  7270. Zanzoken = Instance.new("Part",char)
  7271. Zanzoken.Anchored = true
  7272. Zanzoken.Position = v3(999,999,999)
  7273. Zanzoken.CFrame = Torso.CFrame
  7274. game.Debris:AddItem(Zanzoken,0.5)
  7275. Zanzoken.Transparency = 1
  7276. Zano:Play()
  7277. wait()
  7278. idk = Instance.new("BillboardGui",Zanzoken)
  7279. idk.Size = UDim2.new(10,0,15,0)
  7280. idk.AlwaysOnTop = false
  7281. idk1 = Instance.new("ImageLabel",idk)
  7282. idk1.BackgroundTransparency = 1
  7283. idk.ExtentsOffset = v3(0,0,0)
  7284. idk1.ImageTransparency = 0
  7285. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7286. idk1.Size = UDim2.new(2,0,1,0)
  7287. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7288. idk1.Image = "rbxassetid://319554883"
  7289. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7290. wait()
  7291. Zanzoken = Instance.new("Part",char)
  7292. Zanzoken.Anchored = true
  7293. Zanzoken.Position = v3(999,999,999)
  7294. Zanzoken.CFrame = Torso.CFrame
  7295. game.Debris:AddItem(Zanzoken,0.5)
  7296. Zanzoken.Transparency = 1
  7297. wait()
  7298. idk = Instance.new("BillboardGui",Zanzoken)
  7299. idk.Size = UDim2.new(20,0,20,0)
  7300. idk.AlwaysOnTop = false
  7301. idk1 = Instance.new("ImageLabel",idk)
  7302. idk1.BackgroundTransparency = 1
  7303. idk.ExtentsOffset = v3(0,0,0)
  7304. idk1.ImageTransparency = 0
  7305. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7306. idk1.Size = UDim2.new(2,0,1,0)
  7307. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7308. idk1.Image = "rbxassetid://319554883"
  7309. StrongPunch:Play()
  7310. Break:Play()
  7311.  
  7312. for i = 0, 6, 0.1 do
  7313. swait()
  7314. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7315. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7316. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7317. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7318. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7319. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7320. end
  7321. StrongPunch1:Play()
  7322. for i = 0, 6, 0.1 do
  7323. swait()
  7324. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7325. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7326. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7327. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7328. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7329. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7330. end
  7331. StrongPunch2:Play()
  7332. for i = 0, 7, 0.1 do
  7333. swait()
  7334. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7335. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7336. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7337. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7338. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7339. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7340. end
  7341. for i = 0, 1, 0.1 do
  7342. swait()
  7343. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7344. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7345. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7346. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7347. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7348. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7349. end
  7350. punchsound1:Play()
  7351. for i = 0, 1, 0.1 do
  7352. swait()
  7353. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7354. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7355. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7356. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7357. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7358. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7359. end
  7360. punchsound1:Play()
  7361. for i = 0, 1, 0.1 do
  7362. swait()
  7363. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7364. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7365. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7366. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7367. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7368. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7369. end
  7370. for i = 0, 1, 0.1 do
  7371. swait()
  7372. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7373. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7374. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7375. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7376. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7377. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7378. end
  7379. for i = 0, 1, 0.1 do
  7380. swait()
  7381. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7382. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7383. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7384. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7385. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7386. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7387. end
  7388. punchsound1:Play()
  7389. for i = 0, 0.5, 0.1 do
  7390. swait()
  7391. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7392. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7393. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7394. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7395. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7396. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7397. end
  7398. punchsound1:Play()
  7399. for i = 0, 0.5, 0.1 do
  7400. swait()
  7401. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7402. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7403. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7404. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7405. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7406. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7407. end
  7408. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0))
  7409. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0))
  7410. Zanzoken = Instance.new("Part",char)
  7411. Zanzoken.Anchored = true
  7412. Zanzoken.Position = v3(999,999,999)
  7413. Zanzoken.CFrame = Torso.CFrame
  7414. game.Debris:AddItem(Zanzoken,0.5)
  7415. Zanzoken.Transparency = 1
  7416. Zano:Play()
  7417. wait()
  7418. idk = Instance.new("BillboardGui",Zanzoken)
  7419. idk.Size = UDim2.new(10,0,15,0)
  7420. idk.AlwaysOnTop = false
  7421. idk1 = Instance.new("ImageLabel",idk)
  7422. idk1.BackgroundTransparency = 1
  7423. idk.ExtentsOffset = v3(0,0,0)
  7424. idk1.ImageTransparency = 0
  7425. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7426. idk1.Size = UDim2.new(2,0,1,0)
  7427. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7428. idk1.Image = "rbxassetid://319554883"
  7429. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7430. wait()
  7431. Zanzoken = Instance.new("Part",char)
  7432. Zanzoken.Anchored = true
  7433. Zanzoken.Position = v3(999,999,999)
  7434. Zanzoken.CFrame = Torso.CFrame
  7435. game.Debris:AddItem(Zanzoken,0.5)
  7436. Zanzoken.Transparency = 1
  7437. wait()
  7438. idk = Instance.new("BillboardGui",Zanzoken)
  7439. idk.Size = UDim2.new(20,0,20,0)
  7440. idk.AlwaysOnTop = false
  7441. idk1 = Instance.new("ImageLabel",idk)
  7442. idk1.BackgroundTransparency = 1
  7443. idk.ExtentsOffset = v3(0,0,0)
  7444. idk1.ImageTransparency = 0
  7445. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7446. idk1.Size = UDim2.new(2,0,1,0)
  7447. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7448. idk1.Image = "rbxassetid://319554883"
  7449. for i = 0, 0.4, 0.1 do
  7450. swait()
  7451. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7452. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7453. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7454. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7455. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7456. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7457. end
  7458. punchsound1:Play()
  7459. for i = 0, 0.4, 0.1 do
  7460. swait()
  7461. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7462. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7463. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7464. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7465. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7466. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7467. end
  7468. for i = 0, 0.4, 0.1 do
  7469. swait()
  7470. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7471. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7472. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7473. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7474. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7475. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7476. end
  7477. punchsound1:Play()
  7478. for i = 0, 0.4, 0.1 do
  7479. swait()
  7480. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7481. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7482. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7483. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7484. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7485. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7486. end
  7487. for i = 0, 0.4, 0.1 do
  7488. swait()
  7489. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7490. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7491. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7492. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7493. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7494. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7495. end
  7496. punchsound1:Play()
  7497. for i = 0, 0.4, 0.1 do
  7498. swait()
  7499. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7500. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7501. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7502. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7503. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7504. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7505. end
  7506. for i = 0, 0.4, 0.1 do
  7507. swait()
  7508. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7509. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7510. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7511. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7512. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7513. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7514. end
  7515. punchsound1:Play()
  7516. for i = 0, 0.4, 0.1 do
  7517. swait()
  7518. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7519. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7520. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7521. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7522. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7523. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7524. end
  7525. for i = 0, 0.4, 0.1 do
  7526. swait()
  7527. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7528. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7529. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7530. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7531. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7532. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7533. end
  7534. punchsound1:Play()
  7535. for i = 0, 0.4, 0.1 do
  7536. swait()
  7537. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7538. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7539. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7540. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7541. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7542. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7543. end
  7544. for i = 0, 0.4, 0.1 do
  7545. swait()
  7546. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7547. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7548. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7549. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7550. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7551. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7552. end
  7553. punchsound1:Play()
  7554. for i = 0, 0.4, 0.1 do
  7555. swait()
  7556. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7557. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7558. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7559. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7560. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7561. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7562. end
  7563. for i = 0, 0.4, 0.1 do
  7564. swait()
  7565. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7566. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7567. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7568. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7569. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7570. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7571. end
  7572. punchsound1:Play()
  7573. for i = 0, 0.4, 0.1 do
  7574. swait()
  7575. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7576. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7577. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7578. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7579. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7580. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7581. end
  7582. punchsound1:Play()
  7583. local pie222 = Instance.new("ParticleEmitter")
  7584. pie222.Parent = LeftArm
  7585. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7586. pie222.LightEmission = 1
  7587. pie222.Size = NumberSequence.new(3)
  7588. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  7589. pie222.Transparency = NumberSequence.new(0.6,1)
  7590. pie222.EmissionDirection = "Top"
  7591. pie222.Enabled = true
  7592. pie222.Lifetime = NumberRange.new(1)
  7593. pie222.Rotation = NumberRange.new(-320, 320)
  7594. pie222.Rate = 404
  7595. pie222.Speed = NumberRange.new(0)
  7596. pie222.LockedToPart = false
  7597. pie222.VelocitySpread = 2
  7598. for i = 0, 2, 0.1 do
  7599. swait()
  7600. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7601. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7602. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7603. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7604. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7605. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7606. end
  7607. wait(2)
  7608. bigbangattack2()
  7609. pie222:Destroy()
  7610.  
  7611. for i,v in pairs(to.Parent:GetChildren()) do
  7612. if v:IsA("Humanoid") then
  7613. v.Health = v.Health - math.huge
  7614.  
  7615. v.PlatformStand = true
  7616. end
  7617. end
  7618.  
  7619. hit1 = false
  7620.  
  7621. hit2 = true
  7622. for i,v in pairs(to.Parent:GetChildren()) do
  7623. if v:IsA("Humanoid") then
  7624. v.Health = v.Health - 10
  7625.  
  7626. v.PlatformStand = true
  7627. end
  7628. end
  7629. hit2 = false
  7630.  
  7631. hit3 = true
  7632. hit4 = true
  7633.  
  7634.  
  7635.  
  7636.  
  7637. coroutine.wrap(function()
  7638. for i=1,2 do
  7639. wait()
  7640.  
  7641.  
  7642.  
  7643.  
  7644.  
  7645. for i,v in pairs(to.Parent:GetChildren()) do
  7646. if v:IsA("Humanoid") then
  7647. v.Health = v.Health - 2
  7648.  
  7649. v.PlatformStand = true
  7650. end
  7651. end
  7652. end
  7653.  
  7654.  
  7655. wait(3)
  7656. end)()
  7657.  
  7658.  
  7659.  
  7660.  
  7661.  
  7662.  
  7663.  
  7664.  
  7665.  
  7666.  
  7667.  
  7668.  
  7669.  
  7670.  
  7671. for i,v in pairs(to.Parent:GetChildren()) do
  7672. if v:IsA("Humanoid") then
  7673. v.Health = v.Health - 10
  7674.  
  7675. v.PlatformStand = true
  7676. end
  7677. end
  7678.  
  7679.  
  7680.  
  7681. hitground = new("Part",char)
  7682. hitground.Size = Vector3.new(5,5,5)
  7683. hitground.Name = "Ground"
  7684. hitground.Transparency = 1
  7685. hitground.CanCollide = false
  7686. game.Debris:AddItem(hitground,2)
  7687. hitground.Position = Vector3.new(999,999,999)
  7688. hitgroundweld = new("Weld",hitground)
  7689. hitgroundweld.Part0 = to
  7690. hitgroundweld.Part1 = hitground
  7691. hitground.Touched:connect(function(hit2)
  7692. if hit2.Size.x > 150 then
  7693. hitground:Destroy()
  7694. ad = new("Part",char)
  7695. ad.Name = "NewPart"
  7696. ad.Size = Vector3.new(30,0.1,30)
  7697. ad.CanCollide = false
  7698. ad.Anchored = true
  7699. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  7700. ad.Transparency = 1
  7701. aad = new("Decal",ad)
  7702.  
  7703. aad.Face = "Top"
  7704. aad.Transparency = 1
  7705. aad.Transparency = 0
  7706. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  7707. smoke = new("Part",to)
  7708. smokemesh = new("SpecialMesh",smoke)
  7709. smokemesh.MeshId = "rbxassetid://928329648"
  7710. smoke.BrickColor = hit2.BrickColor
  7711. smoke.Anchored = true
  7712. smoke.Position = hitground.Position
  7713. GroundImpact:Play()
  7714. for i = 1,20 do
  7715. wait()
  7716. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  7717. smoke.Transparency = smoke.Transparency + 1/20
  7718. end
  7719. smoke:Destroy()
  7720. wait(0.5)
  7721.  
  7722. for i = 1,20 do
  7723. wait(0.1)
  7724. aad.Transparency = aad.Transparency + 1/20
  7725. end
  7726. end
  7727. end)
  7728. ys = Instance.new("BodyVelocity",to)
  7729. ys.Name = "GO"
  7730.  
  7731. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  7732.  
  7733. ys.Velocity = v3(0,-90,0)
  7734.  
  7735. wait(1)
  7736. ys:Destroy()
  7737.  
  7738.  
  7739.  
  7740. hit3 = false
  7741. hit4 = false
  7742.  
  7743.  
  7744. hit1 = false
  7745. hit2 = false
  7746. hit3 = false
  7747. hit4 = false
  7748. idle = true
  7749. RootPart.Anchored = false
  7750. end
  7751. end)
  7752. end
  7753.  
  7754. function Combo3()
  7755. getplayer = new("Part",char)
  7756. getplayer.Position = Vector3.new(999,999,999)
  7757. getplayer.Transparency = 1
  7758. getplayer.Size = v3(3,3,3)
  7759. getplayer.CanCollide = false
  7760. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  7761. getplayer.Name = "GetPlayer"
  7762.  
  7763. game.Debris:AddItem(getplayer,0.5)
  7764.  
  7765. getplayer.Touched:connect(function(hit)
  7766. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  7767. getplayer:Destroy()
  7768. to = hit.Parent:findFirstChild("HumanoidRootPart")
  7769. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  7770. to.Anchored = true
  7771. RootPart.Anchored = true
  7772. idle = false
  7773.  
  7774.  
  7775. punchsound1:Play()
  7776. hit1 = true
  7777. for i = 0, 1, 0.1 do
  7778. swait()
  7779. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7780. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7781. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7782. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7783. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7784. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7785. end
  7786. punchsound1:Play()
  7787. for i = 0, 1, 0.1 do
  7788. swait()
  7789. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7790. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7791. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7792. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7793. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7794. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7795. end
  7796. punchsound1:Play()
  7797. for i = 0, 1, 0.1 do
  7798. swait()
  7799. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7800. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7801. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7802. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7803. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7804. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7805. end
  7806. to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70))
  7807. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74))
  7808. Zanzoken = Instance.new("Part",char)
  7809. Zanzoken.Anchored = true
  7810. Zanzoken.Position = v3(999,999,999)
  7811. Zanzoken.CFrame = Torso.CFrame
  7812. game.Debris:AddItem(Zanzoken,0.5)
  7813. Zanzoken.Transparency = 1
  7814. Zano:Play()
  7815. wait()
  7816. idk = Instance.new("BillboardGui",Zanzoken)
  7817. idk.Size = UDim2.new(10,0,15,0)
  7818. idk.AlwaysOnTop = false
  7819. idk1 = Instance.new("ImageLabel",idk)
  7820. idk1.BackgroundTransparency = 1
  7821. idk.ExtentsOffset = v3(0,0,0)
  7822. idk1.ImageTransparency = 0
  7823. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7824. idk1.Size = UDim2.new(2,0,1,0)
  7825. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7826. idk1.Image = "rbxassetid://319554883"
  7827. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7828. wait()
  7829. Zanzoken = Instance.new("Part",char)
  7830. Zanzoken.Anchored = true
  7831. Zanzoken.Position = v3(999,999,999)
  7832. Zanzoken.CFrame = Torso.CFrame
  7833. game.Debris:AddItem(Zanzoken,0.5)
  7834. Zanzoken.Transparency = 1
  7835. wait()
  7836. idk = Instance.new("BillboardGui",Zanzoken)
  7837. idk.Size = UDim2.new(20,0,20,0)
  7838. idk.AlwaysOnTop = false
  7839. idk1 = Instance.new("ImageLabel",idk)
  7840. idk1.BackgroundTransparency = 1
  7841. idk.ExtentsOffset = v3(0,0,0)
  7842. idk1.ImageTransparency = 0
  7843. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7844. idk1.Size = UDim2.new(2,0,1,0)
  7845. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7846. idk1.Image = "rbxassetid://319554883"
  7847. for i = 0, 1, 0.1 do
  7848. swait()
  7849. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7850. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7851. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7852. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7853. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7854. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7855. end
  7856. punchsound1:Play()
  7857. for i = 0, 1, 0.1 do
  7858. swait()
  7859. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7860. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7861. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7862. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7863. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7864. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7865. end
  7866. punchsound1:Play()
  7867. for i = 0, 1, 0.1 do
  7868. swait()
  7869. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7870. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7871. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7872. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7873. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7874. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7875. end
  7876. for i = 0, 1, 0.1 do
  7877. swait()
  7878. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7879. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7880. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7881. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7882. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7883. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7884. end
  7885. punchsound1:Play()
  7886. for i = 0, 1, 0.1 do
  7887. swait()
  7888. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7889. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7890. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7891. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7892. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7893. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7894. end
  7895. punchsound1:Play()
  7896. for i = 0, 1, 0.1 do
  7897. swait()
  7898. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7899. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7900. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7901. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7902. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7903. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7904. end
  7905. for i = 0, 1, 0.1 do
  7906. swait()
  7907. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7908. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7909. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7910. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7911. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7912. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7913. end
  7914. punchsound1:Play()
  7915. for i = 0, 1, 0.1 do
  7916. swait()
  7917. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7918. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7919. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7920. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7921. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7922. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7923. end
  7924. punchsound1:Play()
  7925. for i,v in pairs(to.Parent:GetChildren()) do
  7926. if v:IsA("Humanoid") then
  7927. v.Health = v.Health - 10
  7928.  
  7929. v.PlatformStand = true
  7930. end
  7931. end
  7932. for i = 0, 1, 0.1 do
  7933. swait()
  7934. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7935. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7936. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7937. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7938. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7939. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7940. end
  7941.  
  7942. for i = 0, 1, 0.1 do
  7943. swait()
  7944. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7945. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7946. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7947. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7948. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7949. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7950. end
  7951. punchsound1:Play()
  7952. for i = 0, 1, 0.1 do
  7953. swait()
  7954. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7955. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7956. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7957. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7958. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7959. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7960. end
  7961. for i,v in pairs(to.Parent:GetChildren()) do
  7962. if v:IsA("Humanoid") then
  7963. v.Health = v.Health - 3
  7964.  
  7965. v.PlatformStand = true
  7966. end
  7967. end
  7968. to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0))
  7969. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0))
  7970. Zanzoken = Instance.new("Part",char)
  7971. Zanzoken.Anchored = true
  7972. Zanzoken.Position = v3(999,999,999)
  7973. Zanzoken.CFrame = Torso.CFrame
  7974. game.Debris:AddItem(Zanzoken,0.5)
  7975. Zanzoken.Transparency = 1
  7976. Zano:Play()
  7977. wait()
  7978. idk = Instance.new("BillboardGui",Zanzoken)
  7979. idk.Size = UDim2.new(10,0,15,0)
  7980. idk.AlwaysOnTop = false
  7981. idk1 = Instance.new("ImageLabel",idk)
  7982. idk1.BackgroundTransparency = 1
  7983. idk.ExtentsOffset = v3(0,0,0)
  7984. idk1.ImageTransparency = 0
  7985. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7986. idk1.Size = UDim2.new(2,0,1,0)
  7987. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7988. idk1.Image = "rbxassetid://319554883"
  7989. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7990. wait()
  7991. Zanzoken = Instance.new("Part",char)
  7992. Zanzoken.Anchored = true
  7993. Zanzoken.Position = v3(999,999,999)
  7994. Zanzoken.CFrame = Torso.CFrame
  7995. game.Debris:AddItem(Zanzoken,0.5)
  7996. Zanzoken.Transparency = 1
  7997. wait()
  7998. idk = Instance.new("BillboardGui",Zanzoken)
  7999. idk.Size = UDim2.new(20,0,20,0)
  8000. idk.AlwaysOnTop = false
  8001. idk1 = Instance.new("ImageLabel",idk)
  8002. idk1.BackgroundTransparency = 1
  8003. idk.ExtentsOffset = v3(0,0,0)
  8004. idk1.ImageTransparency = 0
  8005. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8006. idk1.Size = UDim2.new(2,0,1,0)
  8007. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8008. idk1.Image = "rbxassetid://319554883"
  8009. for i = 0, 1, 0.1 do
  8010. swait()
  8011. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8012. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8013. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8014. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8015. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8016. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8017. end
  8018. for i = 0, 1, 0.1 do
  8019. swait()
  8020. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8021. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8022. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8023. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8024. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8025. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8026. end
  8027. punchsound1:Play()
  8028. for i = 0, 1, 0.1 do
  8029. swait()
  8030. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8031. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8032. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8033. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8034. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8035. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8036. end
  8037. for i,v in pairs(to.Parent:GetChildren()) do
  8038. if v:IsA("Humanoid") then
  8039. v.Health = v.Health - 3
  8040.  
  8041. v.PlatformStand = true
  8042. end
  8043. end
  8044. to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0))
  8045. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0))
  8046. Zanzoken = Instance.new("Part",char)
  8047. Zanzoken.Anchored = true
  8048. Zanzoken.Position = v3(999,999,999)
  8049. Zanzoken.CFrame = Torso.CFrame
  8050. game.Debris:AddItem(Zanzoken,0.5)
  8051. Zanzoken.Transparency = 1
  8052. Zano:Play()
  8053. wait()
  8054. idk = Instance.new("BillboardGui",Zanzoken)
  8055. idk.Size = UDim2.new(10,0,15,0)
  8056. idk.AlwaysOnTop = false
  8057. idk1 = Instance.new("ImageLabel",idk)
  8058. idk1.BackgroundTransparency = 1
  8059. idk.ExtentsOffset = v3(0,0,0)
  8060. idk1.ImageTransparency = 0
  8061. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8062. idk1.Size = UDim2.new(2,0,1,0)
  8063. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8064. idk1.Image = "rbxassetid://319554883"
  8065. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8066. wait()
  8067. Zanzoken = Instance.new("Part",char)
  8068. Zanzoken.Anchored = true
  8069. Zanzoken.Position = v3(999,999,999)
  8070. Zanzoken.CFrame = Torso.CFrame
  8071. game.Debris:AddItem(Zanzoken,0.5)
  8072. Zanzoken.Transparency = 1
  8073. wait()
  8074. idk = Instance.new("BillboardGui",Zanzoken)
  8075. idk.Size = UDim2.new(20,0,20,0)
  8076. idk.AlwaysOnTop = false
  8077. idk1 = Instance.new("ImageLabel",idk)
  8078. idk1.BackgroundTransparency = 1
  8079. idk.ExtentsOffset = v3(0,0,0)
  8080. idk1.ImageTransparency = 0
  8081. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8082. idk1.Size = UDim2.new(2,0,1,0)
  8083. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8084. idk1.Image = "rbxassetid://319554883"
  8085. punchsound1:Play()
  8086. for i = 0, 1, 0.1 do
  8087. swait()
  8088. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8089. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8090. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8091. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8092. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8093. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8094. end
  8095. punchsound1:Play()
  8096. for i = 0, 1, 0.1 do
  8097. swait()
  8098. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8099. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8100. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8101. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8102. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8103. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8104. end
  8105.  
  8106.  
  8107. for i,v in pairs(to.Parent:GetChildren()) do
  8108. if v:IsA("Humanoid") then
  8109. v.Health = v.Health - 20
  8110.  
  8111. v.PlatformStand = true
  8112. end
  8113. end
  8114. StrongPunch:Play()
  8115. for i = 0, 1, 0.1 do
  8116. swait()
  8117. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8118. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8119. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8120. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8121. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8122. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8123. end
  8124. for i = 0, 1, 0.1 do
  8125. swait()
  8126. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8127. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8128. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8129. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8130. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8131. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8132. end
  8133. for i,v in pairs(to.Parent:GetChildren()) do
  8134. if v:IsA("Humanoid") then
  8135. v.Health = v.Health - 3
  8136.  
  8137. v.PlatformStand = true
  8138. end
  8139. end
  8140. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  8141. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  8142. Zanzoken = Instance.new("Part",char)
  8143. Zanzoken.Anchored = true
  8144. Zanzoken.Position = v3(999,999,999)
  8145. Zanzoken.CFrame = Torso.CFrame
  8146. game.Debris:AddItem(Zanzoken,0.5)
  8147. Zanzoken.Transparency = 1
  8148. Zano:Play()
  8149. wait()
  8150. idk = Instance.new("BillboardGui",Zanzoken)
  8151. idk.Size = UDim2.new(10,0,15,0)
  8152. idk.AlwaysOnTop = false
  8153. idk1 = Instance.new("ImageLabel",idk)
  8154. idk1.BackgroundTransparency = 1
  8155. idk.ExtentsOffset = v3(0,0,0)
  8156. idk1.ImageTransparency = 0
  8157. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8158. idk1.Size = UDim2.new(2,0,1,0)
  8159. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8160. idk1.Image = "rbxassetid://319554883"
  8161. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8162. wait()
  8163. Zanzoken = Instance.new("Part",char)
  8164. Zanzoken.Anchored = true
  8165. Zanzoken.Position = v3(999,999,999)
  8166. Zanzoken.CFrame = Torso.CFrame
  8167. game.Debris:AddItem(Zanzoken,0.5)
  8168. Zanzoken.Transparency = 1
  8169. wait()
  8170. idk = Instance.new("BillboardGui",Zanzoken)
  8171. idk.Size = UDim2.new(20,0,20,0)
  8172. idk.AlwaysOnTop = false
  8173. idk1 = Instance.new("ImageLabel",idk)
  8174. idk1.BackgroundTransparency = 1
  8175. idk.ExtentsOffset = v3(0,0,0)
  8176. idk1.ImageTransparency = 0
  8177. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8178. idk1.Size = UDim2.new(2,0,1,0)
  8179. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8180. idk1.Image = "rbxassetid://319554883"
  8181. for i = 0, 1, 0.1 do
  8182. swait()
  8183. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8184. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8185. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8186. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8187. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8188. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8189. end
  8190. punchsound1:Play()
  8191. for i = 0, 1, 0.1 do
  8192. swait()
  8193. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8194. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8195. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8196. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8197. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8198. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8199. end
  8200. punchsound1:Play()
  8201. for i = 0, 1, 0.1 do
  8202. swait()
  8203. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8204. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8205. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8206. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8207. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8208. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8209. end
  8210. for i = 0, 1, 0.1 do
  8211. swait()
  8212. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8213. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8214. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8215. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8216. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8217. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8218. end
  8219. for i = 0, 1, 0.1 do
  8220. swait()
  8221. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8222. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8223. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8224. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8225. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8226. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8227. end
  8228. to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0))
  8229. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0))
  8230. Zanzoken = Instance.new("Part",char)
  8231. Zanzoken.Anchored = true
  8232. Zanzoken.Position = v3(999,999,999)
  8233. Zanzoken.CFrame = Torso.CFrame
  8234. game.Debris:AddItem(Zanzoken,0.5)
  8235. Zanzoken.Transparency = 1
  8236. Zano:Play()
  8237. wait()
  8238. idk = Instance.new("BillboardGui",Zanzoken)
  8239. idk.Size = UDim2.new(10,0,15,0)
  8240. idk.AlwaysOnTop = false
  8241. idk1 = Instance.new("ImageLabel",idk)
  8242. idk1.BackgroundTransparency = 1
  8243. idk.ExtentsOffset = v3(0,0,0)
  8244. idk1.ImageTransparency = 0
  8245. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8246. idk1.Size = UDim2.new(2,0,1,0)
  8247. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8248. idk1.Image = "rbxassetid://319554883"
  8249. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8250. wait()
  8251. Zanzoken = Instance.new("Part",char)
  8252. Zanzoken.Anchored = true
  8253. Zanzoken.Position = v3(999,999,999)
  8254. Zanzoken.CFrame = Torso.CFrame
  8255. game.Debris:AddItem(Zanzoken,0.5)
  8256. Zanzoken.Transparency = 1
  8257. wait()
  8258. idk = Instance.new("BillboardGui",Zanzoken)
  8259. idk.Size = UDim2.new(20,0,20,0)
  8260. idk.AlwaysOnTop = false
  8261. idk1 = Instance.new("ImageLabel",idk)
  8262. idk1.BackgroundTransparency = 1
  8263. idk.ExtentsOffset = v3(0,0,0)
  8264. idk1.ImageTransparency = 0
  8265. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8266. idk1.Size = UDim2.new(2,0,1,0)
  8267. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8268. idk1.Image = "rbxassetid://319554883"
  8269. StrongPunch:Play()
  8270. Break:Play()
  8271. local Aura4 = Instance.new('ParticleEmitter')
  8272. Aura4.Name = "Aura"
  8273. Aura4.Texture = "rbxassetid://1046299182"
  8274. Aura4.Parent = Torso
  8275. Aura4.LightEmission = 1
  8276. Aura4.Transparency = NumberSequence.new(0.7,1)
  8277. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8278. Aura4.Size = NumberSequence.new(1,30)
  8279. Aura4.Rotation = NumberRange.new(-360,360)
  8280. Aura4.LockedToPart = true
  8281. Aura4.Lifetime = NumberRange.new(0.2)
  8282. Aura4.Rate = 100
  8283. Aura4.Speed = NumberRange.new(0)
  8284. Aura4.EmissionDirection = "Top"
  8285. for i = 0, 6, 0.1 do
  8286. swait()
  8287. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8288. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8289. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8290. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8291. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8292. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8293. end
  8294. Aura4:Destroy()
  8295. wait(0.1)
  8296. local Aura4 = Instance.new('ParticleEmitter')
  8297. Aura4.Name = "Aura"
  8298. Aura4.Texture = "rbxassetid://1046299182"
  8299. Aura4.Parent = Torso
  8300. Aura4.LightEmission = 1
  8301. Aura4.Transparency = NumberSequence.new(0.7,1)
  8302. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8303. Aura4.Size = NumberSequence.new(1,30)
  8304. Aura4.Rotation = NumberRange.new(-360,360)
  8305. Aura4.LockedToPart = true
  8306. Aura4.Lifetime = NumberRange.new(0.2)
  8307. Aura4.Rate = 100
  8308. Aura4.Speed = NumberRange.new(0)
  8309. Aura4.EmissionDirection = "Top"
  8310. StrongPunch1:Play()
  8311. Break:Play()
  8312. for i = 0, 6, 0.1 do
  8313. swait()
  8314. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8315. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8316. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8317. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8318. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8319. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8320. end
  8321. Aura4:Destroy()
  8322. StrongPunch2:Play()
  8323. Break:Play()
  8324. local Aura4 = Instance.new('ParticleEmitter')
  8325. Aura4.Name = "Aura"
  8326. Aura4.Texture = "rbxassetid://1046299182"
  8327. Aura4.Parent = Torso
  8328. Aura4.LightEmission = 1
  8329. Aura4.Transparency = NumberSequence.new(0.7,1)
  8330. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8331. Aura4.Size = NumberSequence.new(1,30)
  8332. Aura4.Rotation = NumberRange.new(-360,360)
  8333. Aura4.LockedToPart = true
  8334. Aura4.Lifetime = NumberRange.new(0.2)
  8335. Aura4.Rate = 100
  8336. Aura4.Speed = NumberRange.new(0)
  8337. Aura4.EmissionDirection = "Top"
  8338. for i = 0, 7, 0.1 do
  8339. swait()
  8340. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8341. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8342. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8343. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8344. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8345. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8346. end
  8347. to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0))
  8348. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0))
  8349. Aura4:Destroy()
  8350. Zanzoken = Instance.new("Part",char)
  8351. Zanzoken.Anchored = true
  8352. Zanzoken.Position = v3(999,999,999)
  8353. Zanzoken.CFrame = Torso.CFrame
  8354. game.Debris:AddItem(Zanzoken,0.5)
  8355. Zanzoken.Transparency = 1
  8356. Zano:Play()
  8357. wait()
  8358. idk = Instance.new("BillboardGui",Zanzoken)
  8359. idk.Size = UDim2.new(10,0,15,0)
  8360. idk.AlwaysOnTop = false
  8361. idk1 = Instance.new("ImageLabel",idk)
  8362. idk1.BackgroundTransparency = 1
  8363. idk.ExtentsOffset = v3(0,0,0)
  8364. idk1.ImageTransparency = 0
  8365. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8366. idk1.Size = UDim2.new(2,0,1,0)
  8367. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8368. idk1.Image = "rbxassetid://319554883"
  8369. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8370. wait()
  8371. Zanzoken = Instance.new("Part",char)
  8372. Zanzoken.Anchored = true
  8373. Zanzoken.Position = v3(999,999,999)
  8374. Zanzoken.CFrame = Torso.CFrame
  8375. game.Debris:AddItem(Zanzoken,0.5)
  8376. Zanzoken.Transparency = 1
  8377. wait()
  8378. idk = Instance.new("BillboardGui",Zanzoken)
  8379. idk.Size = UDim2.new(20,0,20,0)
  8380. idk.AlwaysOnTop = false
  8381. idk1 = Instance.new("ImageLabel",idk)
  8382. idk1.BackgroundTransparency = 1
  8383. idk.ExtentsOffset = v3(0,0,0)
  8384. idk1.ImageTransparency = 0
  8385. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8386. idk1.Size = UDim2.new(2,0,1,0)
  8387. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8388. idk1.Image = "rbxassetid://319554883"
  8389. for i = 0, 1, 0.1 do
  8390. swait()
  8391. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8392. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8393. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8394. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8395. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8396. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8397. end
  8398. punchsound1:Play()
  8399. for i = 0, 1, 0.1 do
  8400. swait()
  8401. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8402. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8403. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8404. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8405. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8406. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8407. end
  8408. punchsound1:Play()
  8409. for i = 0, 1, 0.1 do
  8410. swait()
  8411. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8412. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8413. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8414. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8415. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8416. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8417. end
  8418. for i = 0, 1, 0.1 do
  8419. swait()
  8420. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8421. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8422. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8423. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8424. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8425. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8426. end
  8427. for i = 0, 1, 0.1 do
  8428. swait()
  8429. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8430. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8431. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8432. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8433. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8434. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8435. end
  8436. punchsound1:Play()
  8437. for i = 0, 0.5, 0.1 do
  8438. swait()
  8439. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8440. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8441. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8442. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8443. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8444. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8445. end
  8446. punchsound1:Play()
  8447. for i = 0, 0.5, 0.1 do
  8448. swait()
  8449. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8450. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8451. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8452. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8453. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8454. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8455. end
  8456. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0))
  8457. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0))
  8458. Zanzoken = Instance.new("Part",char)
  8459. Zanzoken.Anchored = true
  8460. Zanzoken.Position = v3(999,999,999)
  8461. Zanzoken.CFrame = Torso.CFrame
  8462. game.Debris:AddItem(Zanzoken,0.5)
  8463. Zanzoken.Transparency = 1
  8464. Zano:Play()
  8465. wait()
  8466. idk = Instance.new("BillboardGui",Zanzoken)
  8467. idk.Size = UDim2.new(10,0,15,0)
  8468. idk.AlwaysOnTop = false
  8469. idk1 = Instance.new("ImageLabel",idk)
  8470. idk1.BackgroundTransparency = 1
  8471. idk.ExtentsOffset = v3(0,0,0)
  8472. idk1.ImageTransparency = 0
  8473. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8474. idk1.Size = UDim2.new(2,0,1,0)
  8475. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8476. idk1.Image = "rbxassetid://319554883"
  8477. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8478. wait()
  8479. Zanzoken = Instance.new("Part",char)
  8480. Zanzoken.Anchored = true
  8481. Zanzoken.Position = v3(999,999,999)
  8482. Zanzoken.CFrame = Torso.CFrame
  8483. game.Debris:AddItem(Zanzoken,0.5)
  8484. Zanzoken.Transparency = 1
  8485. wait()
  8486. idk = Instance.new("BillboardGui",Zanzoken)
  8487. idk.Size = UDim2.new(20,0,20,0)
  8488. idk.AlwaysOnTop = false
  8489. idk1 = Instance.new("ImageLabel",idk)
  8490. idk1.BackgroundTransparency = 1
  8491. idk.ExtentsOffset = v3(0,0,0)
  8492. idk1.ImageTransparency = 0
  8493. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8494. idk1.Size = UDim2.new(2,0,1,0)
  8495. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8496. idk1.Image = "rbxassetid://319554883"
  8497. for i = 0, 0.4, 0.1 do
  8498. swait()
  8499. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8500. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8501. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8502. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8503. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8504. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8505. end
  8506. punchsound1:Play()
  8507. for i = 0, 0.4, 0.1 do
  8508. swait()
  8509. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8510. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8511. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8512. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8513. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8514. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8515. end
  8516. punchsound1:Play()
  8517. for i = 0, 1, 0.1 do
  8518. swait()
  8519. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8520. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8521. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8522. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8523. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8524. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8525. end
  8526. for i,v in pairs(to.Parent:GetChildren()) do
  8527. if v:IsA("Humanoid") then
  8528. v.Health = v.Health - 8
  8529.  
  8530. v.PlatformStand = true
  8531. end
  8532. end
  8533.  
  8534. hit1 = false
  8535.  
  8536. punchsound1:Play()
  8537. hit2 = true
  8538. for i = 0, 1, 0.1 do
  8539. swait()
  8540. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8541. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8542. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8543. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8544. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8545. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8546. end
  8547. for i,v in pairs(to.Parent:GetChildren()) do
  8548. if v:IsA("Humanoid") then
  8549. v.Health = v.Health - 10
  8550.  
  8551. v.PlatformStand = true
  8552. end
  8553. end
  8554. hit2 = false
  8555.  
  8556. punchsound1:Play()
  8557. hit3 = true
  8558. hit4 = true
  8559.  
  8560.  
  8561. punchsound1:Play()
  8562.  
  8563.  
  8564. coroutine.wrap(function()
  8565. for i=1,2 do
  8566. wait()
  8567.  
  8568.  
  8569.  
  8570.  
  8571.  
  8572. for i,v in pairs(to.Parent:GetChildren()) do
  8573. if v:IsA("Humanoid") then
  8574. v.Health = v.Health - 30
  8575.  
  8576. v.PlatformStand = true
  8577. end
  8578. end
  8579. end
  8580.  
  8581.  
  8582. wait(3)
  8583. end)()
  8584.  
  8585.  
  8586.  
  8587. RootPart.Anchored = false
  8588.  
  8589.  
  8590.  
  8591.  
  8592.  
  8593. StrongPunch:Play()
  8594.  
  8595.  
  8596.  
  8597.  
  8598.  
  8599.  
  8600. for i,v in pairs(to.Parent:GetChildren()) do
  8601. if v:IsA("Humanoid") then
  8602. v.Health = v.Health - 20
  8603.  
  8604. v.PlatformStand = true
  8605. end
  8606. end
  8607.  
  8608. StrongPunch2:Play()
  8609.  
  8610.  
  8611. hitground = new("Part",char)
  8612. hitground.Size = Vector3.new(5,5,5)
  8613. hitground.Name = "Ground"
  8614. hitground.Transparency = 1
  8615. hitground.CanCollide = false
  8616. game.Debris:AddItem(hitground,2)
  8617. hitground.Position = Vector3.new(999,999,999)
  8618. hitgroundweld = new("Weld",hitground)
  8619. hitgroundweld.Part0 = to
  8620. hitgroundweld.Part1 = hitground
  8621. hitground.Touched:connect(function(hit2)
  8622. if hit2.Size.x > 150 then
  8623. hitground:Destroy()
  8624. ad = new("Part",char)
  8625. ad.Name = "NewPart"
  8626. ad.Size = Vector3.new(30,0.1,30)
  8627. ad.CanCollide = false
  8628. ad.Anchored = true
  8629. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  8630. ad.Transparency = 1
  8631. aad = new("Decal",ad)
  8632.  
  8633. aad.Face = "Top"
  8634. aad.Transparency = 1
  8635. aad.Transparency = 0
  8636. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  8637. smoke = new("Part",to)
  8638. smokemesh = new("SpecialMesh",smoke)
  8639. smokemesh.MeshId = "rbxassetid://928329648"
  8640. smoke.BrickColor = hit2.BrickColor
  8641. smoke.Anchored = true
  8642. smoke.Position = hitground.Position
  8643. GroundImpact:Play()
  8644. for i = 1,20 do
  8645. wait()
  8646. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  8647. smoke.Transparency = smoke.Transparency + 1/20
  8648. end
  8649. smoke:Destroy()
  8650. wait(0.5)
  8651.  
  8652. for i = 1,20 do
  8653. wait(0.1)
  8654. aad.Transparency = aad.Transparency + 1/20
  8655. end
  8656. end
  8657. end)
  8658. ys = Instance.new("BodyVelocity",to)
  8659. ys.Name = "GO"
  8660.  
  8661. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  8662.  
  8663. ys.Velocity = v3(0,-90,0)
  8664.  
  8665. wait(1)
  8666. ys:Destroy()
  8667.  
  8668.  
  8669.  
  8670.  
  8671.  
  8672. hit3 = false
  8673. hit4 = false
  8674.  
  8675.  
  8676. hit1 = false
  8677. hit2 = false
  8678. hit3 = false
  8679. hit4 = false
  8680. idle = true
  8681. RootPart.Anchored = false
  8682. to.Anchored = false
  8683. end
  8684. end)
  8685. end
  8686.  
  8687.  
  8688. function Combo2()
  8689. getplayer = new("Part",char)
  8690. getplayer.Position = Vector3.new(999,999,999)
  8691. getplayer.Transparency = 1
  8692. getplayer.Size = v3(3,3,3)
  8693. getplayer.CanCollide = false
  8694. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  8695. getplayer.Name = "GetPlayer"
  8696.  
  8697. game.Debris:AddItem(getplayer,0.5)
  8698.  
  8699. getplayer.Touched:connect(function(hit)
  8700. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  8701. getplayer:Destroy()
  8702. to = hit.Parent:findFirstChild("HumanoidRootPart")
  8703. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  8704. to.Anchored = true
  8705. idle = false
  8706.  
  8707.  
  8708. punchsound1:Play()
  8709. hit1 = true
  8710. for i = 0, 1, 0.1 do
  8711. swait()
  8712. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8713. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8714. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8715. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8716. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8717. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8718. end
  8719. punchsound1:Play()
  8720. for i = 0, 1, 0.1 do
  8721. swait()
  8722. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8723. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8724. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8725. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8726. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8727. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8728. end
  8729. punchsound1:Play()
  8730. for i = 0, 1, 0.1 do
  8731. swait()
  8732. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8733. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8734. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8735. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8736. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8737. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8738. end
  8739. for i = 0, 1, 0.1 do
  8740. swait()
  8741. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8742. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8743. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8744. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8745. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8746. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8747. end
  8748. for i = 0, 1, 0.1 do
  8749. swait()
  8750. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8751. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8752. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8753. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8754. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8755. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8756. end
  8757. StrongPunch1:Play()
  8758. for i = 0, 1, 0.1 do
  8759. swait()
  8760. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8761. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8762. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8763. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8764. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8765. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8766. end
  8767. for i = 0, 0.6, 0.1 do
  8768. swait()
  8769. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8770. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8771. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8772. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8773. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8774. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8775. end
  8776. for i = 0, 0.6, 0.1 do
  8777. swait()
  8778. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8779. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8780. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8781. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8782. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8783. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8784. end
  8785. for i,v in pairs(to.Parent:GetChildren()) do
  8786. if v:IsA("Humanoid") then
  8787. v.Health = v.Health - 6
  8788.  
  8789. v.PlatformStand = true
  8790. end
  8791. end
  8792. StrongPunch:Play()
  8793. for i = 0, 1, 0.1 do
  8794. swait()
  8795. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8796. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8797. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8798. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8799. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8800. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8801. end
  8802. for i,v in pairs(to.Parent:GetChildren()) do
  8803. if v:IsA("Humanoid") then
  8804. v.Health = v.Health - 8
  8805.  
  8806. v.PlatformStand = true
  8807. end
  8808. end
  8809.  
  8810. hit1 = false
  8811.  
  8812. punchsound1:Play()
  8813. hit2 = true
  8814. for i = 0, 1, 0.1 do
  8815. swait()
  8816. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8817. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8818. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8819. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8820. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8821. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8822. end
  8823. for i,v in pairs(to.Parent:GetChildren()) do
  8824. if v:IsA("Humanoid") then
  8825. v.Health = v.Health - 5
  8826.  
  8827. v.PlatformStand = true
  8828. end
  8829. end
  8830. hit2 = false
  8831.  
  8832. punchsound1:Play()
  8833. hit3 = true
  8834. hit4 = true
  8835.  
  8836.  
  8837. punchsound1:Play()
  8838.  
  8839. coroutine.wrap(function()
  8840. for i=1,2 do
  8841. wait()
  8842. to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0))
  8843. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0))
  8844. Zanzoken = Instance.new("Part",char)
  8845. Zanzoken.Anchored = true
  8846. Zanzoken.Position = v3(999,999,999)
  8847. Zanzoken.CFrame = Torso.CFrame
  8848. game.Debris:AddItem(Zanzoken,0.5)
  8849. Zanzoken.Transparency = 1
  8850. Zano:Play()
  8851. wait()
  8852. idk = Instance.new("BillboardGui",Zanzoken)
  8853. idk.Size = UDim2.new(10,0,15,0)
  8854. idk.AlwaysOnTop = false
  8855. idk1 = Instance.new("ImageLabel",idk)
  8856. idk1.BackgroundTransparency = 1
  8857. idk.ExtentsOffset = v3(0,0,0)
  8858. idk1.ImageTransparency = 0
  8859. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8860. idk1.Size = UDim2.new(2,0,1,0)
  8861. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8862. idk1.Image = "rbxassetid://319554883"
  8863. wait()
  8864. Zanzoken = Instance.new("Part",char)
  8865. Zanzoken.Anchored = true
  8866. Zanzoken.Position = v3(999,999,999)
  8867. Zanzoken.CFrame = Torso.CFrame
  8868. game.Debris:AddItem(Zanzoken,0.5)
  8869. Zanzoken.Transparency = 1
  8870. wait()
  8871. idk = Instance.new("BillboardGui",Zanzoken)
  8872. idk.Size = UDim2.new(20,0,20,0)
  8873. idk.AlwaysOnTop = false
  8874. idk1 = Instance.new("ImageLabel",idk)
  8875. idk1.BackgroundTransparency = 1
  8876. idk.ExtentsOffset = v3(0,0,0)
  8877. idk1.ImageTransparency = 0
  8878. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8879. idk1.Size = UDim2.new(2,0,1,0)
  8880. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8881. idk1.Image = "rbxassetid://319554883"
  8882. for i = 0, 1, 0.1 do
  8883. swait()
  8884. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8885. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8886. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8887. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8888. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8889. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8890. end
  8891. StrongPunch:Play()
  8892. for i,v in pairs(to.Parent:GetChildren()) do
  8893. if v:IsA("Humanoid") then
  8894. v.Health = v.Health - 10
  8895.  
  8896. v.PlatformStand = true
  8897. end
  8898. end
  8899. end
  8900.  
  8901.  
  8902. wait(0.7)
  8903. end)()
  8904.  
  8905.  
  8906.  
  8907.  
  8908. RootPart.Anchored = true
  8909. to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35))
  8910. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35))
  8911. Zanzoken = Instance.new("Part",char)
  8912. Zanzoken.Anchored = true
  8913. Zanzoken.Position = v3(999,999,999)
  8914. Zanzoken.CFrame = Torso.CFrame
  8915. game.Debris:AddItem(Zanzoken,0.5)
  8916. Zanzoken.Transparency = 1
  8917. Zano:Play()
  8918. wait()
  8919. idk = Instance.new("BillboardGui",Zanzoken)
  8920. idk.Size = UDim2.new(10,0,15,0)
  8921. idk.AlwaysOnTop = false
  8922. idk1 = Instance.new("ImageLabel",idk)
  8923. idk1.BackgroundTransparency = 1
  8924. idk.ExtentsOffset = v3(0,0,0)
  8925. idk1.ImageTransparency = 0
  8926. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8927. idk1.Size = UDim2.new(2,0,1,0)
  8928. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8929. idk1.Image = "rbxassetid://319554883"
  8930. wait()
  8931. Zanzoken = Instance.new("Part",char)
  8932. Zanzoken.Anchored = true
  8933. Zanzoken.Position = v3(999,999,999)
  8934. Zanzoken.CFrame = Torso.CFrame
  8935. game.Debris:AddItem(Zanzoken,0.5)
  8936. Zanzoken.Transparency = 1
  8937. wait()
  8938. idk = Instance.new("BillboardGui",Zanzoken)
  8939. idk.Size = UDim2.new(20,0,20,0)
  8940. idk.AlwaysOnTop = false
  8941. idk1 = Instance.new("ImageLabel",idk)
  8942. idk1.BackgroundTransparency = 1
  8943. idk.ExtentsOffset = v3(0,0,0)
  8944. idk1.ImageTransparency = 0
  8945. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8946. idk1.Size = UDim2.new(2,0,1,0)
  8947. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8948. idk1.Image = "rbxassetid://319554883"
  8949.  
  8950. for i = 0, 1, 0.1 do
  8951. swait()
  8952. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8953. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8954. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8955. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8956. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8957. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8958. end
  8959.  
  8960.  
  8961. StrongPunch:Play()
  8962.  
  8963.  
  8964. for i = 0, 1, 0.1 do
  8965. swait()
  8966. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8967. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8968. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8969. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8970. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8971. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8972. end
  8973.  
  8974. for i = 0, 1, 0.1 do
  8975. swait()
  8976. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8977. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8978. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8979. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8980. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8981. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8982. end
  8983.  
  8984.  
  8985.  
  8986. for i,v in pairs(to.Parent:GetChildren()) do
  8987. if v:IsA("Humanoid") then
  8988. v.Health = v.Health - 20
  8989.  
  8990. v.PlatformStand = true
  8991. end
  8992. end
  8993.  
  8994. StrongPunch2:Play()
  8995. for i = 0, 1, 0.1 do
  8996. swait()
  8997. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8998. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8999. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9000. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9001. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  9002. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9003. end
  9004.  
  9005. hitground = new("Part",char)
  9006. hitground.Size = Vector3.new(5,5,5)
  9007. hitground.Name = "Ground"
  9008. hitground.Transparency = 1
  9009. hitground.CanCollide = false
  9010. game.Debris:AddItem(hitground,2)
  9011. hitground.Position = Vector3.new(999,999,999)
  9012. hitgroundweld = new("Weld",hitground)
  9013. hitgroundweld.Part0 = to
  9014. hitgroundweld.Part1 = hitground
  9015. hitground.Touched:connect(function(hit2)
  9016. if hit2.Size.x > 150 then
  9017. hitground:Destroy()
  9018. ad = new("Part",char)
  9019. ad.Name = "NewPart"
  9020. ad.Size = Vector3.new(30,0.1,30)
  9021. ad.CanCollide = false
  9022. ad.Anchored = true
  9023. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  9024. ad.Transparency = 1
  9025. aad = new("Decal",ad)
  9026.  
  9027. aad.Face = "Top"
  9028. aad.Transparency = 1
  9029. aad.Transparency = 0
  9030. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  9031. smoke = new("Part",to)
  9032. smokemesh = new("SpecialMesh",smoke)
  9033. smokemesh.MeshId = "rbxassetid://928329648"
  9034. smoke.BrickColor = hit2.BrickColor
  9035. smoke.Anchored = true
  9036. smoke.Position = hitground.Position
  9037. GroundImpact:Play()
  9038. for i = 1,20 do
  9039. wait()
  9040. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  9041. smoke.Transparency = smoke.Transparency + 1/20
  9042. end
  9043. smoke:Destroy()
  9044. wait(0.5)
  9045.  
  9046. for i = 1,20 do
  9047. wait(0.1)
  9048. aad.Transparency = aad.Transparency + 1/20
  9049. end
  9050. end
  9051. end)
  9052. to.Anchored = false
  9053. ys = Instance.new("BodyVelocity",to)
  9054. ys.Name = "GO"
  9055.  
  9056. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  9057.  
  9058. ys.Velocity = v3(0,-90,0)
  9059.  
  9060. wait(1)
  9061. ys:Destroy()
  9062.  
  9063.  
  9064.  
  9065.  
  9066.  
  9067. hit3 = false
  9068. hit4 = false
  9069.  
  9070.  
  9071. hit1 = false
  9072. hit2 = false
  9073. hit3 = false
  9074. hit4 = false
  9075. idle = true
  9076. RootPart.Anchored = false
  9077. end
  9078. end)
  9079. end
  9080.  
  9081. function KABOOMZ222()
  9082. local effspwn = Instance.new("Part")
  9083. coroutine.resume(coroutine.create(function()
  9084. local sound1 = Instance.new("Sound")
  9085. sound1.SoundId = "rbxassetid://440145223"
  9086. sound1.MaxDistance = 600
  9087. sound1.EmitterSize = 60
  9088. sound1.Volume = 5.5
  9089. sound1.Pitch = 1.3
  9090. sound1.Parent = effspwn
  9091. local sound2 = Instance.new("Sound")
  9092. sound2.SoundId = "rbxassetid://440145223"
  9093. sound2.MaxDistance = 300
  9094. sound2.EmitterSize = 20
  9095. sound2.Volume = 3
  9096. sound2.Pitch = 0.7
  9097. sound2.Parent = effspwn
  9098. local sound3 = Instance.new("Sound")
  9099. sound3.SoundId = "rbxassetid://440145223"
  9100. sound2.MaxDistance = 400
  9101. sound2.EmitterSize = 30
  9102. sound2.Volume = 0.5
  9103. sound2.Pitch = 0.5
  9104. sound2.Parent = effspwn
  9105. sound2:Play()
  9106. wait()
  9107. sound1:Play()
  9108. sound3:Play()
  9109. end))
  9110. local model = Instance.new("Model")
  9111. game.Debris:AddItem(model, 20)
  9112. model.Name = "smasheffects"
  9113. model.Parent = workspace
  9114. effspwn.Name = "spwnr"
  9115. effspwn.Size = Vector3.new(1, 1, 1)
  9116. effspwn.Anchored = true
  9117. effspwn.CanCollide = false
  9118. effspwn.Transparency = 1
  9119. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  9120. effspwn.Parent = model
  9121.  
  9122.  
  9123.  
  9124.  
  9125. coroutine.resume(coroutine.create(function()
  9126. local shok = Instance.new("Part")
  9127. shok.Name = "whoosh"
  9128. shok.BrickColor = BrickColor.new("Institutional white")
  9129. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9130. shok.Size = Vector3.new(1, 1, 1)
  9131. shok.Anchored = true
  9132. shok.Material = "Neon"
  9133. shok.Transparency = 1
  9134. shok.CanCollide = false
  9135. shok.Parent = model
  9136. game.Debris:AddItem(shok, 12)
  9137. local mesh = Instance.new("SpecialMesh")
  9138. mesh.MeshType = "FileMesh"
  9139. mesh.MeshId = "rbxassetid://437347603"
  9140. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  9141. mesh.Parent = shok
  9142.  
  9143.  
  9144.  
  9145.  
  9146.  
  9147. for e = 1, 8 do
  9148. wait()
  9149. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  9150. shok.Transparency = shok.Transparency + 0.035
  9151. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  9152. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  9153.  
  9154.  
  9155. end
  9156. for e = 1, 16 do
  9157. wait()
  9158. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  9159. shok.Transparency = shok.Transparency + 0.11
  9160. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  9161. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  9162.  
  9163. end
  9164. end))
  9165. coroutine.resume(coroutine.create(function()
  9166. local shok = Instance.new("Part")
  9167. shok.Name = "wring1"
  9168. shok.BrickColor = BrickColor.new("Institutional white")
  9169. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9170. shok.Size = Vector3.new(1, 1, 1)
  9171. shok.Anchored = true
  9172. shok.Material = "Neon"
  9173. shok.Transparency = 0.25
  9174. shok.CanCollide = false
  9175. shok.Parent = model
  9176. game.Debris:AddItem(shok, 12)
  9177. local mesh = Instance.new("SpecialMesh")
  9178. mesh.MeshType = "FileMesh"
  9179. mesh.MeshId = "rbxassetid://3270017"
  9180. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  9181. mesh.Parent = shok
  9182. for e = 1, 30 do
  9183. wait()
  9184. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1)
  9185. shok.Transparency = shok.Transparency + 0.002
  9186. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9187. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9188. end
  9189. for e = 1, 38 do
  9190. wait()
  9191. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  9192. shok.Transparency = shok.Transparency + 0.002
  9193. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9194. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9195. end
  9196. for e = 1, 24 do
  9197. wait()
  9198. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  9199. shok.Transparency = shok.Transparency + 0.03
  9200. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9201. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9202. end
  9203. end))
  9204. coroutine.resume(coroutine.create(function()
  9205. local shok = Instance.new("Part")
  9206. shok.Name = "wring2"
  9207. shok.BrickColor = BrickColor.new("Institutional white")
  9208. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9209. shok.Size = Vector3.new(1, 1, 1)
  9210. shok.Anchored = true
  9211. shok.Material = "Neon"
  9212. shok.Transparency = 0.25
  9213. shok.CanCollide = false
  9214. shok.Parent = model
  9215. game.Debris:AddItem(shok, 12)
  9216. local mesh = Instance.new("SpecialMesh")
  9217. mesh.MeshType = "FileMesh"
  9218. mesh.MeshId = "rbxassetid://3270017"
  9219. mesh.Scale = Vector3.new(12, 12, 0.05)
  9220. mesh.Parent = shok
  9221. for e = 1, 30 do
  9222. wait()
  9223. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2)
  9224. shok.Transparency = shok.Transparency + 0.002
  9225. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9226. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9227. end
  9228. for e = 1, 38 do
  9229. wait()
  9230. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  9231. shok.Transparency = shok.Transparency + 0.002
  9232. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9233. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9234. end
  9235. for e = 1, 24 do
  9236. wait()
  9237. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  9238. shok.Transparency = shok.Transparency + 0.03
  9239. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9240. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9241. end
  9242. end))
  9243. coroutine.resume(coroutine.create(function()
  9244. local shok = Instance.new("Part")
  9245. shok.Name = "coil1"
  9246. shok.BrickColor = BrickColor.new("Institutional white")
  9247. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  9248. shok.Size = Vector3.new(1, 1, 1)
  9249. shok.Anchored = true
  9250. shok.Material = "Neon"
  9251. shok.Transparency = 0.25
  9252. shok.CanCollide = false
  9253. shok.Parent = model
  9254. game.Debris:AddItem(shok, 12)
  9255. local mesh = Instance.new("SpecialMesh")
  9256. mesh.MeshType = "FileMesh"
  9257. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  9258. mesh.Scale = Vector3.new(12, 12, 12)
  9259. mesh.Parent = shok
  9260. for e = 1, 15 do
  9261. wait()
  9262. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9263. shok.Transparency = shok.Transparency + 0.004
  9264. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  9265. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9266. end
  9267. for e = 1, 16 do
  9268. wait()
  9269. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9270. shok.Transparency = shok.Transparency + 0.004
  9271. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9272. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9273. end
  9274. for e = 1, 12 do
  9275. wait()
  9276. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9277. shok.Transparency = shok.Transparency + 0.06
  9278. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9279. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9280. end
  9281. end))
  9282. coroutine.resume(coroutine.create(function()
  9283. local shok = Instance.new("Part")
  9284. shok.Name = "coil2"
  9285. shok.BrickColor = BrickColor.new("Institutional white")
  9286. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  9287. shok.Size = Vector3.new(1, 1, 1)
  9288. shok.Anchored = true
  9289. shok.Material = "Neon"
  9290. shok.Transparency = 1
  9291. shok.CanCollide = false
  9292. shok.Parent = model
  9293. game.Debris:AddItem(shok, 12)
  9294. local mesh = Instance.new("SpecialMesh")
  9295. mesh.MeshType = "FileMesh"
  9296. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  9297. mesh.Scale = Vector3.new(6, 12, 6)
  9298. mesh.Parent = shok
  9299. for e = 1, 15 do
  9300. wait()
  9301. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9302. shok.Transparency = shok.Transparency + 0.005
  9303. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  9304. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9305. end
  9306. for e = 1, 16 do
  9307. wait()
  9308. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9309. shok.Transparency = shok.Transparency + 0.005
  9310. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9311. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9312. end
  9313. for e = 1, 12 do
  9314. wait()
  9315. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9316. shok.Transparency = shok.Transparency + 0.09
  9317. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9318. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9319. end
  9320. end))
  9321. coroutine.resume(coroutine.create(function()
  9322. local shok = Instance.new("Part")
  9323. shok.Name = "shokwve"
  9324. shok.BrickColor = BrickColor.new("Institutional white")
  9325. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  9326. shok.Size = Vector3.new(1, 1, 1)
  9327. shok.Anchored = true
  9328. shok.Material = "Neon"
  9329. shok.Transparency = 0.6
  9330. shok.CanCollide = false
  9331. shok.Parent = model
  9332. game.Debris:AddItem(shok, 12)
  9333. local mesh = Instance.new("SpecialMesh")
  9334. mesh.MeshType = "FileMesh"
  9335. mesh.MeshId = "rbxassetid://489415447"
  9336. mesh.Scale = Vector3.new(1, 1, 1)
  9337. mesh.Parent = shok
  9338. for e = 1, 12 do
  9339. wait()
  9340. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  9341. shok.Transparency = shok.Transparency + 0.002
  9342. end
  9343. for e = 1, 32 do
  9344. wait()
  9345. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  9346. shok.Transparency = shok.Transparency + 0.002
  9347. end
  9348. for e = 1, 24 do
  9349. wait()
  9350. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  9351. shok.Transparency = shok.Transparency + 0.03
  9352. end
  9353. end))
  9354. coroutine.resume(coroutine.create(function()
  9355. local shok = Instance.new("Part")
  9356. shok.Name = "shock2"
  9357. shok.BrickColor = BrickColor.new("Institutional white")
  9358. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  9359. shok.Size = Vector3.new(1, 1, 1)
  9360. shok.Anchored = true
  9361. shok.Material = "Neon"
  9362. shok.Transparency = 0.35
  9363. shok.CanCollide = false
  9364. shok.Parent = model
  9365. game.Debris:AddItem(shok, 12)
  9366. local mesh = Instance.new("SpecialMesh")
  9367. mesh.MeshType = "FileMesh"
  9368. mesh.MeshId = "rbxassetid://1095709"
  9369. mesh.Scale = Vector3.new(12, 12, 12)
  9370. mesh.Parent = shok
  9371. for e = 1, 15 do
  9372. wait()
  9373. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9374. shok.Transparency = shok.Transparency + 0.004
  9375. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9376. end
  9377. for e = 1, 16 do
  9378. wait()
  9379. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9380. shok.Transparency = shok.Transparency + 0.004
  9381. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9382. end
  9383. for e = 1, 12 do
  9384. wait()
  9385. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9386. shok.Transparency = shok.Transparency + 0.06
  9387. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9388. end
  9389. end))
  9390. coroutine.resume(coroutine.create(function()
  9391. local shok = Instance.new("Part")
  9392. shok.Name = "shock3"
  9393. shok.BrickColor = BrickColor.new("Institutional white")
  9394. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  9395. shok.Size = Vector3.new(1, 1, 1)
  9396. shok.Anchored = true
  9397. shok.Material = "Neon"
  9398. shok.Transparency = 0.35
  9399. shok.CanCollide = false
  9400. shok.Parent = model
  9401. game.Debris:AddItem(shok, 12)
  9402. local mesh = Instance.new("SpecialMesh")
  9403. mesh.MeshType = "FileMesh"
  9404. mesh.MeshId = "rbxassetid://1095709"
  9405. mesh.Scale = Vector3.new(12, 12, 12)
  9406. mesh.Parent = shok
  9407. for e = 1, 15 do
  9408. wait()
  9409. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  9410. shok.Transparency = shok.Transparency + 0.004
  9411. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9412. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9413. end
  9414. for e = 1, 16 do
  9415. wait()
  9416. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  9417. shok.Transparency = shok.Transparency + 0.004
  9418. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9419. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9420. end
  9421. for e = 1, 12 do
  9422. wait()
  9423. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  9424. shok.Transparency = shok.Transparency + 0.06
  9425. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9426. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9427. end
  9428. end))
  9429. end
  9430.  
  9431.  
  9432.  
  9433. mouse.KeyDown:connect(function(k)
  9434. if attack == false and k == "=" and MV4 > 80 and firemode == true then
  9435. local exp = Instance.new("Explosion",Torso)
  9436. exp.BlastRadius = 45.5
  9437. exp.BlastPressure = 100
  9438. exp.Position = Torso
  9439. exp.Visible = true
  9440. end
  9441. end)
  9442.  
  9443. MV4 = 300
  9444. mouse.KeyDown:connect(function(k)
  9445. if attack == false and k == "8" then
  9446. for i, v in pairs(Torso:GetChildren()) do
  9447. if v:IsA('ParticleEmitter') then
  9448. v:Remove()
  9449. end
  9450. end
  9451. end
  9452. end)
  9453.  
  9454.  
  9455. MV4 = 300
  9456. mouse.KeyDown:connect(function(k)
  9457. if attack == false and k == "]" and MV4 > 80 and firemode == true then
  9458. MV4 = 0
  9459. Humanoid.WalkSpeed = 13
  9460. attack = true
  9461. Firepart1 = Instance.new("Part", RightArm)
  9462. Firepart1.Size = Vector3.new(1, 1, 1)
  9463. GuW1 = Instance.new("Weld")
  9464. GuW1.Name = "GuW"
  9465. GuW1.Part0 = RightArm
  9466. GuW1.C0 = cn(0, -1, 0)
  9467. GuW1.C1 = cn(0, 0, 0)
  9468. GuW1.Part1 = Firepart1
  9469. GuW1.Parent = RightArm
  9470. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9471. Firepart1.Transparency = 1
  9472. Firepart2 = Instance.new("Part", LeftArm)
  9473. Firepart2.Size = Vector3.new(1, 1, 1)
  9474. GuW2 = Instance.new("Weld")
  9475. GuW2.Name = "GuW"
  9476. GuW2.Part0 = LeftArm
  9477. GuW2.C0 = cn(0, -1, 0)
  9478. GuW2.C1 = cn(0, 0, 0)
  9479. GuW2.Part1 = Firepart2
  9480. GuW2.Parent = LeftArm
  9481. Firepart2.Transparency = 1
  9482. for i = 0, 5, 0.1 do
  9483. swait()
  9484. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9485. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9486. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9487. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9488. if Torsovelocity.Y > 2 then
  9489. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9490. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9491. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9492. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9493. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9494. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9495. elseif Torsovelocity.Y < 1 then
  9496. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9497. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9498. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9499. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9500. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9501. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9502. end
  9503. end
  9504. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  9505. for i = 0, 7, 0.1 do
  9506. swait()
  9507. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9508. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9509. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9510. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9511. if Torsovelocity.Y > 2 then
  9512. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9513. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9514. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9515. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9516. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9517. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9518. elseif Torsovelocity.Y < 1 then
  9519. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9520. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9521. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9522. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9523. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9524. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9525. end
  9526. end
  9527. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  9528. GuW1:Destroy()
  9529. GuW1 = Instance.new("Weld")
  9530. GuW1.Name = "GuW"
  9531. GuW1.Part0 = Torso
  9532. GuW1.C0 = cn(0, 0, -6)
  9533. GuW1.C1 = cn(0, 0, 0)
  9534. GuW1.Part1 = Firepart1
  9535. GuW1.Parent = Torso
  9536. GuW2:Destroy()
  9537. GuW2 = Instance.new("Weld")
  9538. GuW2.Name = "GuW"
  9539. GuW2.Part0 = Torso
  9540. GuW2.C0 = cn(0, 0, -6)
  9541. GuW2.C1 = cn(0, 0, 0)
  9542. GuW2.Part1 = Firepart2
  9543. GuW2.Parent = Torso
  9544. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9545. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9546. GuW2:Destroy()
  9547. GuW2 = Instance.new("Weld")
  9548. GuW2.Name = "GuW"
  9549. GuW2.Part0 = Torso
  9550. GuW2.C0 = cn(0, 0, -4)
  9551. GuW2.C1 = cn(0, 0, 0)
  9552. GuW2.Part1 = Firepart2
  9553. GuW2.Parent = Torso
  9554.  
  9555.  
  9556. for i = 0, 7, 0.1 do
  9557. swait()
  9558. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9559. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9560. if Torsovelocity.Y > 2 then
  9561. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9562. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9563. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9564. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9565. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9566. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9567. elseif Torsovelocity.Y < 1 then
  9568. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9569. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9570. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9571. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9572. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9573. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9574. end
  9575. end
  9576. local bp2 = Create("BodyPosition")({
  9577. P = 900,
  9578. D = 1000,
  9579. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  9580. position = Torso.Position + Vector3.new(0, 60, 0),
  9581. Parent = Torso
  9582. })
  9583. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  9584. for i = 0, 8, 0.1 do
  9585. swait()
  9586. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9587. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9588. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9589. if Torsovelocity.Y > 2 then
  9590. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9591. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9592. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9593. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9594. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9595. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9596. elseif Torsovelocity.Y < 1 then
  9597. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9598. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9599. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9600. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9601. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9602. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9603. end
  9604. end
  9605. for i = 0, 18, 0.1 do
  9606. swait()
  9607. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9608. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9609. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9610. if Torsovelocity.Y > 2 then
  9611. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9612. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9613. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9614. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9615. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9616. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9617. elseif Torsovelocity.Y < 1 then
  9618. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9619. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9620. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9621. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9622. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9623. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9624. end
  9625. end
  9626. GuW1:Destroy()
  9627. GuW1 = Instance.new("Weld")
  9628. GuW1.Name = "GuW"
  9629. GuW1.Part0 = Torso
  9630. GuW1.C0 = cn(0, 0, -15)
  9631. GuW1.C1 = cn(0, 0, 0)
  9632. GuW1.Part1 = Firepart1
  9633. GuW1.Parent = Torso
  9634. GuW2:Destroy()
  9635. GuW2 = Instance.new("Weld")
  9636. GuW2.Name = "GuW"
  9637. GuW2.Part0 = Torso
  9638. GuW2.C0 = cn(0, 0, -17.5)
  9639. GuW2.C1 = cn(0, 0, 0)
  9640. GuW2.Part1 = Firepart2
  9641. GuW2.Parent = Torso
  9642. for i = 0, 1.25, 0.01 do
  9643. swait()
  9644. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9645. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  9646. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9647. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9648. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9649. if Torsovelocity.Y > 2 then
  9650. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9651. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9652. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9653. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9654. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9655. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9656. elseif Torsovelocity.Y < 1 then
  9657. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9658. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9659. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9660. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9661. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9662. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9663. end
  9664. end
  9665. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  9666. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  9667. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  9668. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  9669. for i = 0, 3, 0.1 do
  9670. swait()
  9671. if Torsovelocity.Y > 2 then
  9672. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9673. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9674. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9675. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9676. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9677. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9678. elseif Torsovelocity.Y < 1 then
  9679. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9680. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9681. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9682. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9683. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9684. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9685. end
  9686. end
  9687. wait(1)
  9688. bp2:Destroy()
  9689. Humanoid.WalkSpeed = 16
  9690. attack = false
  9691. MV4 = 0
  9692. Firepart1:Destroy()
  9693. Firepart2:Destroy()
  9694. end
  9695. end)
  9696. mouse.KeyDown:connect(function(k)
  9697. if attack == false and k == "h" and MV4 > 80 and firemode == true then
  9698. MV4 = 0
  9699. Humanoid.WalkSpeed = 13
  9700. attack = true
  9701. Firepart1 = Instance.new("Part", RightArm)
  9702. Firepart1.Size = Vector3.new(1, 1, 1)
  9703. GuW1 = Instance.new("Weld")
  9704. GuW1.Name = "GuW"
  9705. GuW1.Part0 = RightArm
  9706. GuW1.C0 = cn(0, -1, 0)
  9707. GuW1.C1 = cn(0, 0, 0)
  9708. GuW1.Part1 = Firepart1
  9709. GuW1.Parent = RightArm
  9710. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9711. Firepart1.Transparency = 1
  9712. Firepart2 = Instance.new("Part", LeftArm)
  9713. Firepart2.Size = Vector3.new(1, 1, 1)
  9714. GuW2 = Instance.new("Weld")
  9715. GuW2.Name = "GuW"
  9716. GuW2.Part0 = LeftArm
  9717. GuW2.C0 = cn(0, -1, 0)
  9718. GuW2.C1 = cn(0, 0, 0)
  9719. GuW2.Part1 = Firepart2
  9720. GuW2.Parent = LeftArm
  9721. Firepart2.Transparency = 1
  9722. GuW1:Destroy()
  9723. GuW1 = Instance.new("Weld")
  9724. GuW1.Name = "GuW"
  9725. GuW1.Part0 = Torso
  9726. GuW1.C0 = cn(0, 0, -6)
  9727. GuW1.C1 = cn(0, 0, 0)
  9728. GuW1.Part1 = Firepart1
  9729. GuW1.Parent = Torso
  9730. GuW2:Destroy()
  9731. GuW2 = Instance.new("Weld")
  9732. GuW2.Name = "GuW"
  9733. GuW2.Part0 = Torso
  9734. GuW2.C0 = cn(0, 0, -6)
  9735. GuW2.C1 = cn(0, 0, 0)
  9736. GuW2.Part1 = Firepart2
  9737. GuW2.Parent = Torso
  9738. GuW2:Destroy()
  9739. GuW2 = Instance.new("Weld")
  9740. GuW2.Name = "GuW"
  9741. GuW2.Part0 = Torso
  9742. GuW2.C0 = cn(0, 0, -4)
  9743. GuW2.C1 = cn(0, 0, 0)
  9744. GuW2.Part1 = Firepart2
  9745. GuW2.Parent = Torso
  9746. for i = 0, 18, 0.1 do
  9747. swait()
  9748. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9749. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9750. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9751. if Torsovelocity.Y > 2 then
  9752. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9753. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9754. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9755. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9756. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9757. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9758. elseif Torsovelocity.Y < 1 then
  9759. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9760. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9761. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9762. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9763. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9764. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9765. end
  9766. end
  9767. GuW1:Destroy()
  9768. GuW1 = Instance.new("Weld")
  9769. GuW1.Name = "GuW"
  9770. GuW1.Part0 = Torso
  9771. GuW1.C0 = cn(0, 0, -15)
  9772. GuW1.C1 = cn(0, 0, 0)
  9773. GuW1.Part1 = Firepart1
  9774. GuW1.Parent = Torso
  9775. GuW2:Destroy()
  9776. GuW2 = Instance.new("Weld")
  9777. GuW2.Name = "GuW"
  9778. GuW2.Part0 = Torso
  9779. GuW2.C0 = cn(0, 0, -17.5)
  9780. GuW2.C1 = cn(0, 0, 0)
  9781. GuW2.Part1 = Firepart2
  9782. GuW2.Parent = Torso
  9783. for i = 0, 1.25, 0.01 do
  9784. swait()
  9785. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9786. shoottraildd22(mouse.Hit.p, Firepart2, 0)
  9787. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9788. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9789. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9790. if Torsovelocity.Y > 2 then
  9791. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9792. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9793. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9794. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9795. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9796. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9797. end
  9798. end
  9799. wait(0.5)
  9800. Humanoid.WalkSpeed = 16
  9801. attack = false
  9802. MV4 = 300
  9803. Firepart1:Destroy()
  9804. Firepart2:Destroy()
  9805. end
  9806.  
  9807.  
  9808. if attack == false and k == "=" and MV4 > 19 and InForm == true then
  9809. MV4 = 90
  9810. Humanoid.WalkSpeed = 0.01
  9811. attack = true
  9812. Firepart1 = Instance.new("Part", RightArm)
  9813. Firepart1.Size = Vector3.new(1, 1, 1)
  9814. GuW1 = Instance.new("Weld")
  9815. GuW1.Name = "GuW"
  9816. GuW1.Part0 = RightArm
  9817. GuW1.C0 = cn(0, -1, 0)
  9818. GuW1.C1 = cn(0, 0, 0)
  9819. GuW1.Part1 = Firepart1
  9820. GuW1.Parent = RightArm
  9821. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9822. Firepart1.Transparency = 1
  9823. Firepart2 = Instance.new("Part", LeftArm)
  9824. Firepart2.Size = Vector3.new(1, 1, 1)
  9825. GuW2 = Instance.new("Weld")
  9826. GuW2.Name = "GuW"
  9827. GuW2.Part0 = LeftArm
  9828. GuW2.C0 = cn(0, -1, 0)
  9829. GuW2.C1 = cn(0, 0, 0)
  9830. GuW2.Part1 = Firepart2
  9831. GuW2.Parent = LeftArm
  9832. Firepart2.Transparency = 1
  9833. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9834. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9835. for i = 0, 2, 0.1 do
  9836. swait()
  9837. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9838. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9839. BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9840. BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9841. if Torsovelocity.Y > 2 then
  9842. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9843. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  9844. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9845. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9846. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9847. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9848. elseif Torsovelocity.Y < 1 then
  9849. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9850. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  9851. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9852. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9853. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9854. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9855. end
  9856. end
  9857. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9858. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9859. for i = 0, 7, 0.1 do
  9860. swait()
  9861. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9862. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9863. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9864. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9865. if Torsovelocity.Y > 2 then
  9866. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9867. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9868. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9869. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9870. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9871. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9872. elseif Torsovelocity.Y < 1 then
  9873. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9874. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9875. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9876. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9877. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9878. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9879. end
  9880. end
  9881. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9882. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9883. for i = 0, 7, 0.1 do
  9884. swait()
  9885. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9886. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9887. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9888. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9889. if Torsovelocity.Y > 2 then
  9890. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9891. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9892. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9893. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  9894. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9895. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9896. elseif Torsovelocity.Y < 1 then
  9897. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  9898. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9899. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9900. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2)
  9901. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9902. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9903. end
  9904. end
  9905. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9906. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9907. for i = 0, 6, 0.1 do
  9908. swait()
  9909. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9910. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9911. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9912. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9913. if Torsovelocity.Y > 2 then
  9914. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9915. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9916. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9917. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  9918. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9919. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9920. elseif Torsovelocity.Y < 1 then
  9921. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  9922. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9923. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9924. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  9925. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9926. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9927. end
  9928. end
  9929. for i = 0, 5, 0.1 do
  9930. swait()
  9931. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9932. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9933. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9934. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9935. if Torsovelocity.Y > 2 then
  9936. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9937. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9938. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9939. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9940. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9941. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9942. elseif Torsovelocity.Y < 1 then
  9943. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9944. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9945. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9946. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9947. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9948. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9949. end
  9950. end
  9951. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  9952. for i = 0, 7, 0.1 do
  9953. swait()
  9954. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9955. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9956. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9957. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9958. if Torsovelocity.Y > 2 then
  9959. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9960. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9961. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9962. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9963. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9964. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9965. elseif Torsovelocity.Y < 1 then
  9966. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9967. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9968. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9969. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9970. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9971. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9972. end
  9973. end
  9974. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  9975. GuW1:Destroy()
  9976. GuW1 = Instance.new("Weld")
  9977. GuW1.Name = "GuW"
  9978. GuW1.Part0 = Torso
  9979. GuW1.C0 = cn(0, 0, -6)
  9980. GuW1.C1 = cn(0, 0, 0)
  9981. GuW1.Part1 = Firepart1
  9982. GuW1.Parent = Torso
  9983. GuW2:Destroy()
  9984. GuW2 = Instance.new("Weld")
  9985. GuW2.Name = "GuW"
  9986. GuW2.Part0 = Torso
  9987. GuW2.C0 = cn(0, 0, -6)
  9988. GuW2.C1 = cn(0, 0, 0)
  9989. GuW2.Part1 = Firepart2
  9990. GuW2.Parent = Torso
  9991. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9992. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9993. GuW2:Destroy()
  9994. GuW2 = Instance.new("Weld")
  9995. GuW2.Name = "GuW"
  9996. GuW2.Part0 = Torso
  9997. GuW2.C0 = cn(0, 0, -4)
  9998. GuW2.C1 = cn(0, 0, 0)
  9999. GuW2.Part1 = Firepart2
  10000. GuW2.Parent = Torso
  10001. for i = 0, 7, 0.1 do
  10002. swait()
  10003. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10004. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10005. if Torsovelocity.Y > 2 then
  10006. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10007. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10008. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10009. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10010. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10011. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10012. elseif Torsovelocity.Y < 1 then
  10013. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10014. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10015. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10016. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10017. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10018. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10019. end
  10020. end
  10021. local bp2 = Create("BodyPosition")({
  10022. P = 900,
  10023. D = 1000,
  10024. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  10025. position = Torso.Position + Vector3.new(0, 60, 0),
  10026. Parent = Torso
  10027. })
  10028. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  10029. for i = 0, 8, 0.1 do
  10030. swait()
  10031. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10032. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10033. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10034. if Torsovelocity.Y > 2 then
  10035. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10036. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10037. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10038. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10039. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10040. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10041. elseif Torsovelocity.Y < 1 then
  10042. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10043. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10044. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10045. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10046. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10047. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10048. end
  10049. end
  10050. for i = 0, 18, 0.1 do
  10051. swait()
  10052. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10053. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10054. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10055. if Torsovelocity.Y > 2 then
  10056. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10057. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10058. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10059. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10060. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10061. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10062. elseif Torsovelocity.Y < 1 then
  10063. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10064. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10065. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10066. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10067. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10068. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10069. end
  10070. end
  10071. GuW1:Destroy()
  10072. GuW1 = Instance.new("Weld")
  10073. GuW1.Name = "GuW"
  10074. GuW1.Part0 = Torso
  10075. GuW1.C0 = cn(0, 0, -15)
  10076. GuW1.C1 = cn(0, 0, 0)
  10077. GuW1.Part1 = Firepart1
  10078. GuW1.Parent = Torso
  10079. GuW2:Destroy()
  10080. GuW2 = Instance.new("Weld")
  10081. GuW2.Name = "GuW"
  10082. GuW2.Part0 = Torso
  10083. GuW2.C0 = cn(0, 0, -17.5)
  10084. GuW2.C1 = cn(0, 0, 0)
  10085. GuW2.Part1 = Firepart2
  10086. GuW2.Parent = Torso
  10087. for i = 0, 1.25, 0.01 do
  10088. swait()
  10089. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10090. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  10091. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  10092. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  10093. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  10094. if Torsovelocity.Y > 2 then
  10095. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10096. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10097. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10098. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10099. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10100. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10101. elseif Torsovelocity.Y < 1 then
  10102. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10103. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  10104. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10105. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10106. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10107. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10108. end
  10109. end
  10110. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  10111. BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  10112. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  10113. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  10114. for i = 0, 3, 0.1 do
  10115. swait()
  10116. if Torsovelocity.Y > 2 then
  10117. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10118. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10119. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10120. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10121. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10122. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10123. elseif Torsovelocity.Y < 1 then
  10124. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10125. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10126. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10127. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10128. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10129. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10130. end
  10131. end
  10132. wait(1)
  10133. bp2:Destroy()
  10134. Humanoid.WalkSpeed = 16
  10135. attack = false
  10136. MV4 = 0
  10137. Firepart1:Destroy()
  10138. Firepart2:Destroy()
  10139. end
  10140. end)
  10141. whiletruewait = false
  10142. game:GetService("RunService").Stepped:connect(function()
  10143. if whiletruewait == false then
  10144. whiletruewait = true
  10145. wait()
  10146. whiletruewait = false
  10147. end
  10148. end)
  10149. game:GetService("RunService").Stepped:connect(function()
  10150. if whiletruewait == false then
  10151. if MV1 < 20 then
  10152. MV1 = MV1 + 0.2
  10153. end
  10154. if MV2 < 90 then
  10155. MV2 = MV2 + 1
  10156. end
  10157. if MV3 < 190 then
  10158. MV3 = MV3 + 0.4
  10159. end
  10160. if MV4 < 500 then
  10161. MV4 = MV4 + 0.3
  10162. end
  10163. end
  10164. end)
  10165. Humanoid.MaxHealth = 10000
  10166. wait()
  10167. for i = 1, 6 do
  10168. Humanoid.Health = Humanoid.MaxHealth
  10169. wait()
  10170. end
  10171.  
  10172. ---
  10173. GroundWave3 = function()
  10174. local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5
  10175. Colors = {"White", "White"}
  10176. local wave = Instance.new("Part", char)
  10177. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  10178. wave.Anchored = true
  10179. wave.Name = "Wave"
  10180. wave.CanCollide = false
  10181. wave.Locked = true
  10182. wave.Size = Vector3.new(0.2, 0.2, 0.2)
  10183. wave.TopSurface = "Smooth"
  10184. wave.BottomSurface = "Smooth"
  10185. wave.Transparency = 0.10
  10186. wave.CFrame = HandCF
  10187. wm = Instance.new("SpecialMesh",wave)
  10188. wm.MeshId = "rbxassetid://559831844"
  10189. coroutine.wrap(function()
  10190. for i = 1, 30, 1 do
  10191. wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4)
  10192. wave.Size = wm.Scale
  10193. wave.CFrame = HandCF
  10194. wave.Transparency = i/30
  10195. wait()
  10196. end
  10197. wait()
  10198. wave:Destroy()
  10199. end)()
  10200. end
  10201. ---
  10202.  
  10203. local v3 = Vector3.new
  10204. local num = 0
  10205. local bc = BrickColor.new
  10206. local new = Instance.new
  10207.  
  10208. mouse.KeyDown:connect(function(key)
  10209. if key=="=" then
  10210. Serious()
  10211. char.JumPower = 150
  10212. end
  10213. end)
  10214. Health = math.huge --------- Serious mode aura.
  10215. BaseHealth = math.huge
  10216.  
  10217.  
  10218.  
  10219.  
  10220. InForm = false
  10221.  
  10222. Player = game.Players.LocalPlayer
  10223. Char = Player.Character
  10224. Torso = Char.Torso
  10225.  
  10226. function Serious()
  10227. for X = 1, 1 do wait()
  10228.  
  10229.  
  10230. wait(0)
  10231. for X = 1, 1 do wait()
  10232. local Effect = Instance.new("Part")
  10233. Effect.Name = "Effect"
  10234. Effect.Parent = Torso
  10235. Effect.CFrame = Torso.CFrame
  10236. Effect.BrickColor = BrickColor.new("Neon orange")
  10237. Effect.Shape = "Ball"
  10238. Effect.Size = Vector3.new(1, 1, 1)
  10239. Effect.Anchored = true
  10240. Effect.Material = "Neon"
  10241. Effect.CanCollide = false
  10242. Effect.CFrame = Torso.CFrame
  10243. Effect.Size = Effect.Size + Vector3.new(0.5)
  10244. Effect.Transparency = Effect.Transparency + 0.04
  10245. end
  10246. end
  10247.  
  10248. repeat
  10249. Torso:FindFirstChild("Effect"):Remove()
  10250. until Torso:FindFirstChild("Effect") == nil
  10251.  
  10252.  
  10253. local Color1 = Color3.new(255, 255, 0)
  10254. local Color2 = Color3.new(255, 255, 0)
  10255.  
  10256. for i = 0, 3, 0.1 do
  10257. swait()
  10258. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10259. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10260. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10261. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10262. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10263. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10264. end
  10265. local pie22 = Instance.new("ParticleEmitter")
  10266. pie22.Parent = LeftArm
  10267. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10268. pie22.LightEmission = 1
  10269. pie22.Size = NumberSequence.new(1,2)
  10270. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10271. pie22.Transparency = NumberSequence.new(0.7,1)
  10272. pie22.EmissionDirection = "Top"
  10273. pie22.Enabled = true
  10274. pie22.Lifetime = NumberRange.new(1)
  10275. pie22.Rotation = NumberRange.new(-420, 425)
  10276. pie22.Rate = 50
  10277. pie22.Speed = NumberRange.new(1)
  10278. pie22.LockedToPart = false
  10279. pie22.VelocitySpread = 2
  10280. local pie22 = Instance.new("ParticleEmitter")
  10281. pie22.Parent = RightArm
  10282. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10283. pie22.LightEmission = 1
  10284. pie22.Size = NumberSequence.new(1,2)
  10285. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10286. pie22.Transparency = NumberSequence.new(0.7,1)
  10287. pie22.EmissionDirection = "Top"
  10288. pie22.Enabled = true
  10289. pie22.Lifetime = NumberRange.new(1)
  10290. pie22.Rotation = NumberRange.new(-420, 425)
  10291. pie22.Rate = 50
  10292. pie22.Speed = NumberRange.new(1)
  10293. pie22.LockedToPart = false
  10294. pie22.VelocitySpread = 2
  10295. local pie22 = Instance.new("ParticleEmitter")
  10296. pie22.Parent = LeftLeg
  10297. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10298. pie22.LightEmission = 1
  10299. pie22.Size = NumberSequence.new(1,2)
  10300. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10301. pie22.Transparency = NumberSequence.new(0.8,1)
  10302. pie22.EmissionDirection = "Top"
  10303. pie22.Enabled = true
  10304. pie22.Lifetime = NumberRange.new(1)
  10305. pie22.Rotation = NumberRange.new(-420, 425)
  10306. pie22.Rate = 20
  10307. pie22.Speed = NumberRange.new(1)
  10308. pie22.LockedToPart = false
  10309. pie22.VelocitySpread = 2
  10310. local pie22 = Instance.new("ParticleEmitter")
  10311. pie22.Parent = RightLeg
  10312. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10313. pie22.LightEmission = 1
  10314. pie22.Size = NumberSequence.new(1,2)
  10315. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10316. pie22.Transparency = NumberSequence.new(0.8,1)
  10317. pie22.EmissionDirection = "Top"
  10318. pie22.Enabled = true
  10319. pie22.Lifetime = NumberRange.new(1)
  10320. pie22.Rotation = NumberRange.new(-420, 425)
  10321. pie22.Rate = 20
  10322. pie22.Speed = NumberRange.new(1)
  10323. pie22.LockedToPart = false
  10324. pie22.VelocitySpread = 2
  10325. lig = Instance.new("PointLight",Player.Character.Torso)
  10326. lig.Color=Color3.new(255,255,0)
  10327. lig.Range = 6
  10328.  
  10329. local Must = Instance.new("Sound",Torso)
  10330. Must.SoundId = "rbxassetid://136847579"
  10331. Must.Pitch = 0.99
  10332. Must.Volume = 0.6
  10333. Must.Looped = false
  10334. wait(0)
  10335. Must:Play()
  10336. a21e = new("Part",char)
  10337. a21e.Name = "Beam"..num
  10338. a21e.Locked = true
  10339. a21e.Size = v3(1,1,1)
  10340. a21e.CanCollide = false
  10341. a21e.BrickColor = bc("Neon orange")
  10342. a21e.Material = "Neon"
  10343. a21e.Transparency = 0
  10344. aa21e = new("SpecialMesh",a21e)
  10345. a21e.Anchored = true
  10346. a21e.Position = RootPart.Position
  10347. aa21e.MeshType = "Sphere"
  10348. aa21e.Scale = v3(1,1,1)
  10349. for i = 1,50 do
  10350. wait()
  10351. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  10352. a21e.Transparency = a21e.Transparency + 0.04
  10353. end
  10354.  
  10355.  
  10356. local Mus = Instance.new("Sound",Torso)
  10357. Mus.SoundId = "rbxassetid://291165237"
  10358. Mus.Pitch = 0.99
  10359. Mus.Volume = 0.2
  10360. Mus.Looped = true
  10361. wait(0)
  10362. Mus:Play()
  10363.  
  10364. InForm = true
  10365. Humanoid.JumpPower = 120
  10366.  
  10367. Char.Humanoid.MaxHealth = Health
  10368. wait(0.3)
  10369. Char.Humanoid.Health = Health
  10370. wait(0.7)
  10371. Must:Destroy()
  10372. end
  10373.  
  10374. function Base()
  10375. InForm = false
  10376. local Effect = Instance.new("Part")
  10377. Effect.Name = "Effect"
  10378. Effect.Parent = Torso
  10379. Effect.CFrame = Torso.CFrame
  10380. Effect.BrickColor = BrickColor.new("White")
  10381. Effect.Shape = "Ball"
  10382. Effect.Size = Vector3.new(8, 8, 8)
  10383. Effect.Anchored = true
  10384. Effect.Material = "Neon"
  10385. Effect.CanCollide = false
  10386. for loop = 1, 25 do wait()
  10387. Effect.CFrame = Torso.CFrame
  10388. Effect.Size = Effect.Size + Vector3.new(-0.5)
  10389. Effect.Transparency = Effect.Transparency + 0.04
  10390.  
  10391. end
  10392. repeat
  10393. Torso:FindFirstChild("Effect"):Remove()
  10394. until Torso:FindFirstChild("Effect") == nil
  10395.  
  10396. for i, v in pairs(Torso:GetChildren()) do
  10397. if v:IsA('ParticleEmitter') then
  10398. v:Remove()
  10399. end
  10400. end
  10401. char.Humanoid.MaxHealth = BaseHealth
  10402. wait(0.3)
  10403. char.Humanoid.Health = BaseHealth
  10404.  
  10405.  
  10406. end
  10407.  
  10408. mouse.KeyDown:connect(function(key)
  10409. if key=="9" then
  10410. Base()
  10411. lig:Destroy()
  10412. end
  10413. end)
  10414.  
  10415. Player.Chatted:connect(function(Message)
  10416. if Message == "Time to get serious." and InForm == false then
  10417. wait(0.10)
  10418. Serious()
  10419. end
  10420. if Message == "off" or Message == "Nice fight." and InForm == true then
  10421. Base()
  10422. end
  10423. local ContentProvider = game:GetService("ContentProvider")
  10424.  
  10425. local function LoadAssets(AssetList)
  10426. -- Takes an asset list and preloads it. Will not wait for them to load.
  10427.  
  10428. for _, AssetId in pairs(AssetList) do
  10429. ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
  10430. end
  10431. end
  10432.  
  10433. local Gibs = game.Workspace
  10434.  
  10435. function Kill(Character)
  10436. Character.Humanoid.Health = 0
  10437. local poo = Instance.new("IntValue",Character)
  10438. poo.Name = "haha nope"
  10439. local svch = Character
  10440. local hum = Character:findFirstChild("Humanoid")
  10441. Character.Archivable = true
  10442. local chrclone = Character:clone()
  10443. Character.Archivable = false
  10444.  
  10445. local ch = chrclone:GetChildren()
  10446. local i
  10447. for i = 1,#ch do
  10448. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  10449. ch[i]:remove()
  10450. end
  10451. end
  10452. local function Scan(ch)
  10453. local e
  10454. for e = 1,#ch do
  10455. Scan(ch[e]:GetChildren())
  10456. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  10457. ch[e]:remove()
  10458. end
  10459. end
  10460. end
  10461. Scan(chrclone:GetChildren())
  10462.  
  10463. local hum2 = chrclone:findFirstChild("Humanoid")
  10464.  
  10465.  
  10466. if hum2 ~= nil then
  10467. hum2.Name = "Humanoid2"
  10468. hum2.PlatformStand = true
  10469. hum2.Sit = true
  10470. hum2.MaxHealth = 0
  10471. hum2.Health = 0
  10472. end
  10473.  
  10474. local ch = Character:GetChildren()
  10475. local i
  10476. for i = 1,#ch do
  10477. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10478. ch[i]:remove()
  10479. end
  10480. end
  10481.  
  10482. wait(0.2)
  10483.  
  10484. local ch = Character:GetChildren()
  10485. local i
  10486. for i = 1,#ch do
  10487. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10488. ch[i]:remove()
  10489. end
  10490. end
  10491. Character = chrclone
  10492. local Torso = Character.Torso
  10493. local movevector = Vector3.new()
  10494.  
  10495. if Torso then
  10496. local Head = Character:FindFirstChild("Head")
  10497. local Limb = Character:FindFirstChild("Right Arm")
  10498. if Limb then
  10499.  
  10500. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  10501. local Joint = Instance.new("Glue")
  10502. Joint.Name = "RightShoulder"
  10503. Joint.Part0 = Torso
  10504. Joint.Part1 = Limb
  10505. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10506. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10507. Joint.Parent = Torso
  10508.  
  10509. local B = Instance.new("Part")
  10510. B.TopSurface = 0
  10511. B.BottomSurface = 0
  10512. B.formFactor = "Symmetric"
  10513. B.Size = Vector3.new(1, 1, 1)
  10514. B.Transparency = 1
  10515. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10516. B.Parent = Character
  10517. local W = Instance.new("Weld")
  10518. W.Part0 = Limb
  10519. W.Part1 = B
  10520. W.C0 = CFrame.new(0, -0.5, 0)
  10521. W.Parent = Limb
  10522.  
  10523. end
  10524. local Limb = Character:FindFirstChild("Left Arm")
  10525. if Limb then
  10526.  
  10527. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  10528. local Joint = Instance.new("Glue")
  10529. Joint.Name = "LeftShoulder"
  10530. Joint.Part0 = Torso
  10531. Joint.Part1 = Limb
  10532. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10533. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10534. Joint.Parent = Torso
  10535.  
  10536. local B = Instance.new("Part")
  10537. B.TopSurface = 0
  10538. B.BottomSurface = 0
  10539. B.formFactor = "Symmetric"
  10540. B.Size = Vector3.new(1, 1, 1)
  10541. B.Transparency = 1
  10542. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10543. B.Parent = Character
  10544. local W = Instance.new("Weld")
  10545. W.Part0 = Limb
  10546. W.Part1 = B
  10547. W.C0 = CFrame.new(0, -0.5, 0)
  10548. W.Parent = Limb
  10549.  
  10550. end
  10551. local Limb = Character:FindFirstChild("Right Leg")
  10552. if Limb then
  10553.  
  10554. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  10555. local Joint = Instance.new("Glue")
  10556. Joint.Name = "RightHip"
  10557. Joint.Part0 = Torso
  10558. Joint.Part1 = Limb
  10559. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10560. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10561. Joint.Parent = Torso
  10562.  
  10563. local B = Instance.new("Part")
  10564. B.TopSurface = 0
  10565. B.BottomSurface = 0
  10566. B.formFactor = "Symmetric"
  10567. B.Size = Vector3.new(1, 1, 1)
  10568. B.Transparency = 1
  10569. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10570. B.Parent = Character
  10571. local W = Instance.new("Weld")
  10572. W.Part0 = Limb
  10573. W.Part1 = B
  10574. W.C0 = CFrame.new(0, -0.5, 0)
  10575. W.Parent = Limb
  10576.  
  10577. end
  10578. local Limb = Character:FindFirstChild("Left Leg")
  10579. if Limb then
  10580.  
  10581. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  10582. local Joint = Instance.new("Glue")
  10583. Joint.Name = "LeftHip"
  10584. Joint.Part0 = Torso
  10585. Joint.Part1 = Limb
  10586. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10587. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10588. Joint.Parent = Torso
  10589.  
  10590. local B = Instance.new("Part")
  10591. B.TopSurface = 0
  10592. B.BottomSurface = 0
  10593. B.formFactor = "Symmetric"
  10594. B.Size = Vector3.new(1, 1, 1)
  10595. B.Transparency = 1
  10596. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10597. B.Parent = Character
  10598. local W = Instance.new("Weld")
  10599. W.Part0 = Limb
  10600. W.Part1 = B
  10601. W.C0 = CFrame.new(0, -0.5, 0)
  10602. W.Parent = Limb
  10603. end
  10604. end
  10605. end
  10606. ----------
  10607.  
  10608. lerpz = function(D, E, F, G)
  10609. D[E] = D[E]:lerp(F, G)
  10610. end
  10611.  
  10612. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10613. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10614. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10615. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10616. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10617. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10618. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10619. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10620. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10621. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10622. resetlerp = function()
  10623. RJ.C0 = RJC0
  10624. RJ.C1 = RJC1
  10625. N.C0 = NC0
  10626. N.C1 = NC1
  10627. RS.C0 = RSC0
  10628. RS.C1 = RSC1
  10629. LS.C0 = LSC0
  10630. LS.C1 = LSC1
  10631. RH.C0 = RHC0
  10632. RH.C1 = RHC1
  10633. LH.C0 = LHC0
  10634. LH.C1 = LHC1
  10635. end
  10636. -------
  10637. ----------
  10638. hrp = char.HumanoidRootPart
  10639.  
  10640. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10641. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10642. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10643. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10644. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10645. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10646. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10647. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10648. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10649. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10650. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10651. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10652. RS = Torso:FindFirstChild("Right Shoulder")
  10653. LS = Torso:FindFirstChild("Left Shoulder")
  10654. RH = Torso:FindFirstChild("Right Hip")
  10655. LH = Torso:FindFirstChild("Left Hip")
  10656. RJ = hrp:FindFirstChild("RootJoint")
  10657. N = Torso:FindFirstChild("Neck")
  10658. cf = CFrame.new
  10659. ang = CFrame.Angles
  10660. rd = math.rad
  10661. rd2 = math.random
  10662. cs = ColorSequence.new
  10663. ns = NumberSequence.new
  10664. nsk = NumberSequenceKeypoint.new
  10665. -------------------
  10666.  
  10667. end)
  10668. wait(0.1)
  10669. local Player = game.Players.localPlayer
  10670. local Character = Player.Character
  10671. local Humanoid = Character.Humanoid
  10672. local Mouse = Player:GetMouse()
  10673. local LeftArm = Character["Left Arm"]
  10674. local RightArm = Character["Right Arm"]
  10675. local LeftLeg = Character["Left Leg"]
  10676. local RightLeg = Character["Right Leg"]
  10677. local Head = Character.Head
  10678. local Torso = Character.Torso
  10679. local Camera = game.Workspace.CurrentCamera
  10680. local RootPart = Character.HumanoidRootPart
  10681. local RootJoint = RootPart.RootJoint
  10682. local attack = false
  10683. local Anim = 'Idle'
  10684. local attacktype = 1
  10685. local delays = false
  10686. local play = true
  10687. local targetted = nil
  10688. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  10689. local velocity = RootPart.Velocity.y
  10690. local sine = 0
  10691. local change = 1
  10692. local doe = 0
  10693. local Create = LoadLibrary("RbxUtility").Create
  10694.  
  10695. spawn(function()
  10696. while wait() do
  10697. Head.BrickColor = BrickColor.new("Pastel brown")
  10698. RightArm.BrickColor = BrickColor.new("Pastel brown")
  10699. LeftArm.BrickColor = BrickColor.new("Pastel brown")
  10700. Torso.BrickColor = BrickColor.new("Pastel brown")
  10701. RightLeg.BrickColor = BrickColor.new("Pastel brown")
  10702. LeftLeg.BrickColor = BrickColor.new("Pastel brown")
  10703. end
  10704. end)
  10705. for i,v in pairs(Character:children()) do
  10706. if v:IsA("Hat") then
  10707. v:Destroy()
  10708. end
  10709. end
  10710. for i,v in pairs(Character:children()) do
  10711. if v:IsA("Accessory") then
  10712. v:Destroy()
  10713. end
  10714. end
  10715. for i,v in pairs(Character:children()) do
  10716. if v:IsA("Hair") then
  10717. v:Destroy()
  10718. end
  10719. end
  10720. for i,v in pairs(Character:children()) do
  10721. if v:IsA("") then
  10722. v:Destroy()
  10723. end
  10724. end
  10725. for i,v in pairs(Character:children()) do
  10726. if v:IsA("") then
  10727. v:Destroy()
  10728. end
  10729. end
  10730. for i,v in pairs(Character:children()) do
  10731. if v:IsA("") then
  10732. v:Destroy()
  10733. end
  10734. end
  10735. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=313490568"
  10736. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=523774823"
  10737.  
  10738. print([[
  10739. -------------------------------------------------
  10740. oof2.0withrootberr
  10741. -------------------------------------------------]])
  10742. wait()
  10743. function descend(obj,class,func)
  10744. for i,v in pairs(obj:GetChildren()) do
  10745. if v:IsA(class) then
  10746. func(v)
  10747. end
  10748. descend(v,class,func)
  10749. end
  10750. end
  10751. local pls = game:GetService("Players").LocalPlayer
  10752. function initiateCharacter(char)
  10753. if not char then return end
  10754. wait()
  10755. descend(char,"BasePart",function(obj)
  10756. obj.Anchored = false
  10757. obj.Changed:connect(function()
  10758. if obj.Anchored then
  10759. local oof = Instance.new("Sound",Torso)
  10760. oof.Name = "oof"
  10761. oof.SoundId = "rbxassetid://1440191967"
  10762. oof.Pitch = 0.99
  10763. oof.Volume = 10
  10764. oof.Looped = false
  10765. wait(0)
  10766. oof:Play()
  10767. obj.Anchored = false
  10768. end
  10769. end)
  10770. end)
  10771. descend(char,"Humanoid",function(obj)
  10772. obj.WalkSpeed = 16
  10773. obj.Changed:connect(function()
  10774. if obj.WalkSpeed == 0 then
  10775. obj.WalkSpeed = 16
  10776. end
  10777. end)
  10778. end)
  10779. end
  10780. initiateCharacter(pls.Character)
  10781. pls.CharacterAdded:connect(function(c)
  10782. initiateCharacter(c)
  10783. end)
  10784. wait(0.1)
  10785. function sandbox(var,func)
  10786. local env = getfenv(func)
  10787. local newenv = setmetatable({},{
  10788. __index = function(self,k)
  10789. if k=="script" then
  10790. return var
  10791. else
  10792. return env[k]
  10793. end
  10794. end,
  10795. })
  10796. setfenv(func,newenv)
  10797. return func
  10798. end
  10799. cors = {}
  10800. mas = Instance.new("Model",game:GetService("Lighting"))
  10801. ForceField0 = Instance.new("ForceField")
  10802. ForceField1 = Instance.new("ForceField")
  10803. ForceField2 = Instance.new("ForceField")
  10804. ForceField3 = Instance.new("ForceField")
  10805. ForceField0.Parent = mas
  10806. ForceField0.Visible = false
  10807. ForceField1.Parent = mas
  10808. ForceField1.Visible = false
  10809. ForceField2.Parent = mas
  10810. ForceField2.Visible = false
  10811. ForceField3.Parent = mas
  10812. ForceField3.Visible = false
  10813. Script0 = Instance.new("Script")
  10814. Sound1 = Instance.new("Sound")
  10815. Sound2 = Instance.new("Sound")
  10816. Sound3 = Instance.new("Sound")
  10817. Sound4 = Instance.new("Sound")
  10818. Sound5 = Instance.new("Sound")
  10819. Script0.Name = "sound's"
  10820. Script0.Parent = mas
  10821. table.insert(cors,sandbox(Script0,function()
  10822. --Uganda sound--
  10823.  
  10824. function onKeyPress(inputObject, gameProcessedEvent)
  10825. if inputObject.KeyCode == Enum.KeyCode.F10 then
  10826. script.Sound:Play()
  10827. end
  10828. end
  10829. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10830.  
  10831. function onKeyPress(inputObject, gameProcessedEvent)
  10832. if inputObject.KeyCode == Enum.KeyCode.F8 then
  10833. game.Workspace.KYLETHORNTON.Torso.nani:Destroy()
  10834. end
  10835. end
  10836. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10837.  
  10838. function onKeyPress(inputObject, gameProcessedEvent)
  10839. if inputObject.KeyCode == Enum.KeyCode.F1 then
  10840. script.Sound3:Play()
  10841. end
  10842. end
  10843. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10844.  
  10845. function onKeyPress(inputObject, gameProcessedEvent)
  10846. if inputObject.KeyCode == Enum.KeyCode.F1 then
  10847. script.Sound4:Play()
  10848. end
  10849. end
  10850. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10851.  
  10852. function onKeyPress(inputObject, gameProcessedEvent)
  10853. if inputObject.KeyCode == Enum.KeyCode.F1 then
  10854. script.Sound5:Play()
  10855. end
  10856. end
  10857. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10858. end))
  10859. Sound1.Parent = Script0
  10860. Sound1.SoundId = "rbxassetid://512581859"
  10861. Sound1.Volume = 10
  10862. Sound2.Name = "Sound2"
  10863. Sound2.Parent = Script0
  10864. Sound2.SoundId = "rbxassetid://1320628188"
  10865. Sound2.Volume = 10
  10866. Sound3.Name = "Sound3"
  10867. Sound3.Parent = Script0
  10868. Sound3.SoundId = "rbxassetid://1322795266"
  10869. Sound3.Volume = 10
  10870. Sound4.Name = "Sound4"
  10871. Sound4.Parent = Script0
  10872. Sound4.SoundId = "rbxassetid://1311432465"
  10873. Sound4.Volume = 10
  10874. Sound5.Name = "Sound5"
  10875. Sound5.Parent = Script0
  10876. Sound5.SoundId = "rbxassetid://1316278479"
  10877. Sound5.Volume = 10
  10878. for i,v in pairs(mas:GetChildren()) do
  10879. v.Parent = game:GetService("Players").LocalPlayer.Character
  10880. pcall(function() v:MakeJoints() end)
  10881. end
  10882. mas:Destroy()
  10883. for i,v in pairs(cors) do
  10884. spawn(function()
  10885. pcall(v)
  10886. end)
  10887. end
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