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- TRUE = true
- FALSE = false
- result.getDataInt = result.getNumber
- result.getDataLong = result.getNumber
- result.getDataString = result.getString
- result.getDataStream = result.getStream
- getStorage = getGlobalStorageValue
- doSetStorage = setGlobalStorageValue
- getCreatureStorage = getPlayerStorageValue
- doCreatureSetStorage = doPlayerSetStorageValue
- getThingPosition = getThingPos
- getThingPosition = getCreaturePosition
- executeRaid = doExecuteRaid
- doExecuteRaid = startRaid
- LUA_ERROR = false
- LUA_NO_ERROR = true
- STACKPOS_GROUND = 0
- STACKPOS_FIRST_ITEM_ABOVE_GROUNDTILE = 1
- STACKPOS_SECOND_ITEM_ABOVE_GROUNDTILE = 2
- STACKPOS_THIRD_ITEM_ABOVE_GROUNDTILE = 3
- STACKPOS_FOURTH_ITEM_ABOVE_GROUNDTILE = 4
- STACKPOS_FIFTH_ITEM_ABOVE_GROUNDTILE = 5
- STACKPOS_TOP_CREATURE = 253
- STACKPOS_TOP_FIELD = 254
- STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE = 255
- THING_TYPE_PLAYER = CREATURETYPE_PLAYER + 1
- THING_TYPE_MONSTER = CREATURETYPE_MONSTER + 1
- THING_TYPE_NPC = CREATURETYPE_NPC + 1
- COMBAT_POISONDAMAGE = COMBAT_EARTHDAMAGE
- CONDITION_EXHAUST = CONDITION_EXHAUST_WEAPON
- TALKTYPE_ORANGE_1 = TALKTYPE_MONSTER_SAY
- TALKTYPE_ORANGE_2 = TALKTYPE_MONSTER_YELL
- NORTH = DIRECTION_NORTH
- EAST = DIRECTION_EAST
- SOUTH = DIRECTION_SOUTH
- WEST = DIRECTION_WEST
- SOUTHWEST = DIRECTION_SOUTHWEST
- SOUTHEAST = DIRECTION_SOUTHEAST
- NORTHWEST = DIRECTION_NORTHWEST
- NORTHEAST = DIRECTION_NORTHEAST
- do
- local function CreatureIndex(self, key)
- local methods = getmetatable(self)
- if key == "uid" then
- return methods.getId(self)
- elseif key == "type" then
- local creatureType = 0
- if methods.isPlayer(self) then
- creatureType = THING_TYPE_PLAYER
- elseif methods.isMonster(self) then
- creatureType = THING_TYPE_MONSTER
- elseif methods.isNpc(self) then
- creatureType = THING_TYPE_NPC
- end
- return creatureType
- elseif key == "itemid" then
- return 1
- elseif key == "actionid" then
- return 0
- end
- return methods[key]
- end
- rawgetmetatable("Player").__index = CreatureIndex
- rawgetmetatable("Monster").__index = CreatureIndex
- rawgetmetatable("Npc").__index = CreatureIndex
- end
- do
- local function ItemIndex(self, key)
- local methods = getmetatable(self)
- if key == "itemid" then
- return methods.getId(self)
- elseif key == "actionid" then
- return methods.getActionId(self)
- elseif key == "uid" then
- return methods.getUniqueId(self)
- elseif key == "type" then
- return methods.getSubType(self)
- end
- return methods[key]
- end
- rawgetmetatable("Item").__index = ItemIndex
- rawgetmetatable("Container").__index = ItemIndex
- rawgetmetatable("Teleport").__index = ItemIndex
- end
- function pushThing(thing)
- local t = {uid = 0, itemid = 0, type = 0, actionid = 0}
- if thing then
- if thing:isItem() then
- t.uid = thing:getUniqueId()
- t.itemid = thing:getId()
- if ItemType(t.itemid):hasSubType() then
- t.type = thing:getSubType()
- end
- t.actionid = thing:getActionId()
- elseif thing:isCreature() then
- t.uid = thing:getId()
- t.itemid = 1
- if thing:isPlayer() then
- t.type = THING_TYPE_PLAYER
- elseif thing:isMonster() then
- t.type = THING_TYPE_MONSTER
- else
- t.type = THING_TYPE_NPC
- end
- end
- end
- return t
- end
- createCombatObject = Combat
- addCombatCondition = Combat.addCondition
- setCombatArea = Combat.setArea
- setCombatCallback = Combat.setCallback
- setCombatFormula = Combat.setFormula
- setCombatParam = Combat.setParameter
- Combat.setCondition = function(...)
- print("[Warning] Function Combat.setCondition was renamed to Combat.addCondition and will be removed in the future")
- Combat.addCondition(...)
- end
- setCombatCondition = function(...)
- print("[Warning] Function setCombatCondition was renamed to addCombatCondition and will be removed in the future")
- Combat.addCondition(...)
- end
- createConditionObject = Condition
- setConditionParam = Condition.setParameter
- setConditionFormula = Condition.setFormula
- addDamageCondition = Condition.addDamage
- addOutfitCondition = Condition.setOutfit
- function doCombat(cid, combat, var) return combat:execute(cid, var) end
- function isCreature(cid) return Creature(cid) end
- function isPlayer(cid) return Player(cid) end
- function isMonster(cid) return Monster(cid) end
- function isSummon(cid) return Creature(cid):getMaster() end
- function isNpc(cid) return Npc(cid) end
- function isItem(uid) return Item(uid) end
- function isContainer(uid) return Container(uid) end
- function getCreatureName(cid) local c = Creature(cid) return c and c:getName() or false end
- function getCreatureHealth(cid) local c = Creature(cid) return c and c:getHealth() or false end
- function getCreatureMaxHealth(cid) local c = Creature(cid) return c and c:getMaxHealth() or false end
- function getCreaturePosition(cid) local c = Creature(cid) return c and c:getPosition() or false end
- function getCreatureOutfit(cid) local c = Creature(cid) return c and c:getOutfit() or false end
- function getCreatureSpeed(cid) local c = Creature(cid) return c and c:getSpeed() or false end
- function getCreatureBaseSpeed(cid) local c = Creature(cid) return c and c:getBaseSpeed() or false end
- function getCreatureTarget(cid)
- local c = Creature(cid)
- if c then
- local target = c:getTarget()
- return target and target:getId() or 0
- end
- return false
- end
- function getCreatureMaster(cid)
- local c = Creature(cid)
- if c then
- local master = c:getMaster()
- return master and master:getId() or c:getId()
- end
- return false
- end
- function getCreatureSummons(cid)
- local c = Creature(cid)
- if c == nil then
- return false
- end
- local result = {}
- for _, summon in ipairs(c:getSummons()) do
- result[#result + 1] = summon:getId()
- end
- return result
- end
- getCreaturePos = getCreaturePosition
- function doCreatureAddHealth(cid, health) local c = Creature(cid) return c and c:addHealth(health) or false end
- function doRemoveCreature(cid) local c = Creature(cid) return c and c:remove() or false end
- function doCreatureSetLookDir(cid, direction) local c = Creature(cid) return c and c:setDirection(direction) or false end
- function doCreatureSay(cid, text, type, ...) local c = Creature(cid) return c and c:say(text, type, ...) or false end
- function doCreatureChangeOutfit(cid, outfit) local c = Creature(cid) return c and c:setOutfit(outfit) or false end
- function doSetCreatureDropLoot(cid, doDrop) local c = Creature(cid) return c and c:setDropLoot(doDrop) or false end
- function doChangeSpeed(cid, delta) local c = Creature(cid) return c and c:changeSpeed(delta) or false end
- function doAddCondition(cid, conditionId) local c = Creature(cid) return c and c:addCondition(conditionId) or false end
- function doRemoveCondition(cid, conditionType, subId) local c = Creature(cid) return c and (c:removeCondition(conditionType, CONDITIONID_COMBAT, subId) or c:removeCondition(conditionType, CONDITIONID_DEFAULT, subId) or true) end
- function getCreatureCondition(cid, type, subId) local c = Creature(cid) return c and c:hasCondition(type, subId) or false end
- doSetCreatureDirection = doCreatureSetLookDir
- function registerCreatureEvent(cid, name) local c = Creature(cid) return c and c:registerEvent(name) or false end
- function unregisterCreatureEvent(cid, name) local c = Creature(cid) return c and c:unregisterEvent(name) or false end
- function getPlayerByName(name) local p = Player(name) return p and p:getId() or false end
- function getIPByPlayerName(name) local p = Player(name) return p and p:getIp() or false end
- function getPlayerGUID(cid) local p = Player(cid) return p and p:getGuid() or false end
- function getPlayerIp(cid) local p = Player(cid) return p and p:getIp() or false end
- function getPlayerAccountType(cid) local p = Player(cid) return p and p:getAccountType() or false end
- function getPlayerLastLoginSaved(cid) local p = Player(cid) return p and p:getLastLoginSaved() or false end
- function getPlayerName(cid) local p = Player(cid) return p and p:getName() or false end
- function getPlayerFreeCap(cid) local p = Player(cid) return p and (p:getFreeCapacity() / 100) or false end
- function getPlayerPosition(cid) local p = Player(cid) return p and p:getPosition() or false end
- function getPlayerMagLevel(cid) local p = Player(cid) return p and p:getMagicLevel() or false end
- function getPlayerAccess(cid)
- local player = Player(cid)
- if player == nil then
- return false
- end
- return player:getGroup():getAccess() and 1 or 0
- end
- function getPlayerSkill(cid, skillId) local p = Player(cid) return p and p:getSkillLevel(skillId) or false end
- function getPlayerMana(cid) local p = Player(cid) return p and p:getMana() or false end
- function getPlayerMaxMana(cid) local p = Player(cid) return p and p:getMaxMana() or false end
- function getPlayerLevel(cid) local p = Player(cid) return p and p:getLevel() or false end
- function getPlayerTown(cid) local p = Player(cid) return p and p:getTown():getId() or false end
- function getPlayerVocation(cid) local p = Player(cid) return p and p:getVocation():getId() or false end
- function getPlayerSoul(cid) local p = Player(cid) return p and p:getSoul() or false end
- function getPlayerSex(cid) local p = Player(cid) return p and p:getSex() or false end
- function getPlayerStorageValue(cid, key) local p = Player(cid) return p and p:getStorageValue(key) or false end
- function getPlayerBalance(cid) local p = Player(cid) return p and p:getBankBalance() or false end
- function getPlayerMoney(cid) local p = Player(cid) return p and p:getMoney() or false end
- function getPlayerGroupId(cid) local p = Player(cid) return p and p:getGroup():getId() or false end
- function getPlayerLookDir(cid) local p = Player(cid) return p and p:getDirection() or false end
- function getPlayerLight(cid) local p = Player(cid) return p and p:getLight() or false end
- function getPlayerDepotItems(cid, depotId) local p = Player(cid) return p and p:getDepotItems(depotId) or false end
- function getPlayerSkullType(cid) local p = Player(cid) return p and p:getSkull() or false end
- function getPlayerLossPercent(cid) local p = Player(cid) return p and p:getDeathPenalty() or false end
- function getPlayerMount(cid, mountId) local p = Player(cid) return p and p:hasMount(mountId) or false end
- function getPlayerPremiumDays(cid) local p = Player(cid) return p and p:getPremiumDays() or false end
- function getPlayerBlessing(cid, blessing) local p = Player(cid) return p and p:hasBlessing(blessing) or false end
- function getPlayerFlagValue(cid, flag) local p = Player(cid) return p ~= nil and p:hasFlag(flag) or false end
- function getPlayerParty(cid)
- local player = Player(cid)
- if player == nil then
- return false
- end
- local party = player:getParty()
- if party == nil then
- return nil
- end
- return party:getLeader():getId()
- end
- function getPlayerGuildId(cid)
- local player = Player(cid)
- if player == nil then
- return false
- end
- local guild = player:getGuild()
- if guild == nil then
- return false
- end
- return guild:getId()
- end
- function getPlayerGuildLevel(cid) local p = Player(cid) return p and p:getGuildLevel() or false end
- function getPlayerGuildName(cid)
- local player = Player(cid)
- if player == nil then
- return false
- end
- local guild = player:getGuild()
- if guild == nil then
- return false
- end
- return guild:getName()
- end
- function getPlayerGuildRank(cid)
- local player = Player(cid)
- if player == nil then
- return false
- end
- local guild = player:getGuild()
- if guild == nil then
- return false
- end
- local rank = guild:getRankByLevel(player:getGuildLevel())
- return rank and rank.name or false
- end
- function getPlayerGuildNick(cid) local p = Player(cid) return p and p:getGuildNick() or false end
- function getPlayerMasterPos(cid) local p = Player(cid) return p and p:getTown():getTemplePosition() or false end
- function getPlayerItemCount(cid, itemId, ...) local p = Player(cid) return p and p:getItemCount(itemId, ...) or false end
- function getPlayerSlotItem(cid, slot)
- local player = Player(cid)
- if player == nil then
- return pushThing(nil)
- end
- return pushThing(player:getSlotItem(slot))
- end
- function getPlayerItemById(cid, deepSearch, itemId, ...)
- local player = Player(cid)
- if player == nil then
- return pushThing(nil)
- end
- return pushThing(player:getItemById(itemId, deepSearch, ...))
- end
- function getPlayerFood(cid)
- local player = Player(cid)
- if player == nil then
- return false
- end
- local c = player:getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT) return c and math.floor(c:getTicks() / 1000) or 0
- end
- function canPlayerLearnInstantSpell(cid, name) local p = Player(cid) return p and p:canLearnSpell(name) or false end
- function getPlayerLearnedInstantSpell(cid, name) local p = Player(cid) return p and p:hasLearnedSpell(name) or false end
- function isPlayerGhost(cid) local p = Player(cid) return p and p:isInGhostMode() or false end
- function isPlayerPzLocked(cid) local p = Player(cid) return p and p:isPzLocked() or false end
- function isPremium(cid) local p = Player(cid) return p and p:isPremium() or false end
- function getPlayersByIPAddress(ip, mask)
- if mask == nil then mask = 0xFFFFFFFF end
- local masked = bit.band(ip, mask)
- local result = {}
- for _, player in ipairs(Game.getPlayers()) do
- if bit.band(player:getIp(), mask) == masked then
- result[#result + 1] = player:getId()
- end
- end
- return result
- end
- function getOnlinePlayers()
- local result = {}
- for _, player in ipairs(Game.getPlayers()) do
- result[#result + 1] = player:getName()
- end
- return result
- end
- function getPlayersByAccountNumber(accountNumber)
- local result = {}
- for _, player in ipairs(Game.getPlayers()) do
- if player:getAccountId() == accountNumber then
- result[#result + 1] = player:getId()
- end
- end
- return result
- end
- function getPlayerGUIDByName(name)
- local player = Player(name)
- if player then
- return player:getGuid()
- end
- local resultId = db.storeQuery("SELECT `id` FROM `players` WHERE `name` = " .. db.escapeString(name))
- if resultId ~= false then
- local guid = result.getDataInt(resultId, "id")
- result.free(resultId)
- return guid
- end
- return 0
- end
- function getAccountNumberByPlayerName(name)
- local player = Player(name)
- if player then
- return player:getAccountId()
- end
- local resultId = db.storeQuery("SELECT `account_id` FROM `players` WHERE `name` = " .. db.escapeString(name))
- if resultId ~= false then
- local accountId = result.getDataInt(resultId, "account_id")
- result.free(resultId)
- return accountId
- end
- return 0
- end
- getPlayerAccountBalance = getPlayerBalance
- getIpByName = getIPByPlayerName
- function setPlayerStorageValue(cid, key, value) local p = Player(cid) return p and p:setStorageValue(key, value) or false end
- function doPlayerSetBalance(cid, balance) local p = Player(cid) return p and p:setBankBalance(balance) or false end
- function doPlayerAddMoney(cid, money) local p = Player(cid) return p and p:addMoney(money) or false end
- function doPlayerRemoveMoney(cid, money) local p = Player(cid) return p and p:removeMoney(money) or false end
- function doPlayerAddSoul(cid, soul) local p = Player(cid) return p and p:addSoul(soul) or false end
- function doPlayerSetVocation(cid, vocation) local p = Player(cid) return p and p:setVocation(Vocation(vocation)) or false end
- function doPlayerSetTown(cid, town) local p = Player(cid) return p and p:setTown(Town(town)) or false end
- function setPlayerGroupId(cid, groupId) local p = Player(cid) return p and p:setGroup(Group(groupId)) or false end
- function doPlayerSetSex(cid, sex) local p = Player(cid) return p and p:setSex(sex) or false end
- function doPlayerSetGuildLevel(cid, level) local p = Player(cid) return p and p:setGuildLevel(level) or false end
- function doPlayerSetGuildNick(cid, nick) local p = Player(cid) return p and p:setGuildNick(nick) or false end
- function doPlayerSetOfflineTrainingSkill(cid, skillId) local p = Player(cid) return p and p:setOfflineTrainingSkill(skillId) or false end
- function doShowTextDialog(cid, itemId, text) local p = Player(cid) return p and p:showTextDialog(itemId, text) or false end
- function doPlayerAddItemEx(cid, uid, ...) local p = Player(cid) return p and p:addItemEx(Item(uid), ...) or false end
- function doPlayerRemoveItem(cid, itemid, count, ...) local p = Player(cid) return p and p:removeItem(itemid, count, ...) or false end
- function doPlayerAddPremiumDays(cid, days) local p = Player(cid) return p and p:addPremiumDays(days) or false end
- function doPlayerRemovePremiumDays(cid, days) local p = Player(cid) return p and p:removePremiumDays(days) or false end
- function doPlayerAddBlessing(cid, blessing) local p = Player(cid) return p and p:addBlessing(blessing) or false end
- function doPlayerAddOutfit(cid, lookType, addons) local p = Player(cid) return p and p:addOutfitAddon(lookType, addons) or false end
- function doPlayerRemOutfit(cid, lookType, addons)
- local player = Player(cid)
- if player == nil then
- return false
- end
- if addons == 255 then
- return player:removeOutfit(lookType)
- else
- return player:removeOutfitAddon(lookType, addons)
- end
- end
- function canPlayerWearOutfit(cid, lookType, addons) local p = Player(cid) return p and p:hasOutfit(lookType, addons) or false end
- function doPlayerAddMount(cid, mountId) local p = Player(cid) return p and p:addMount(mountId) or false end
- function doPlayerRemoveMount(cid, mountId) local p = Player(cid) return p and p:removeMount(mountId) or false end
- function doPlayerSendCancel(cid, text) local p = Player(cid) return p and p:sendCancelMessage(text) or false end
- function doPlayerFeed(cid, food) local p = Player(cid) return p and p:feed(food) or false end
- function playerLearnInstantSpell(cid, name) local p = Player(cid) return p and p:learnSpell(name) or false end
- function doPlayerPopupFYI(cid, message) local p = Player(cid) return p and p:popupFYI(message) or false end
- function doSendTutorial(cid, tutorialId) local p = Player(cid) return p and p:sendTutorial(tutorialId) or false end
- function doAddMapMark(cid, pos, type, description) local p = Player(cid) return p and p:addMapMark(pos, type, description or "") or false end
- function doPlayerSendTextMessage(cid, type, text, ...) local p = Player(cid) return p and p:sendTextMessage(type, text, ...) or false end
- function doSendAnimatedText() debugPrint("Deprecated function.") return true end
- function doPlayerAddExp(cid, exp, useMult, ...)
- local player = Player(cid)
- if player == nil then
- return false
- end
- if useMult then
- exp = exp * Game.getExperienceStage(player:getLevel())
- end
- return player:addExperience(exp, ...)
- end
- function doPlayerAddManaSpent(cid, mana) local p = Player(cid) return p and p:addManaSpent(mana * configManager.getNumber(configKeys.RATE_MAGIC)) or false end
- function doPlayerAddSkillTry(cid, skillid, n) local p = Player(cid) return p and p:addSkillTries(skillid, n * configManager.getNumber(configKeys.RATE_SKILL)) or false end
- function doPlayerAddMana(cid, mana, ...) local p = Player(cid) return p and p:addMana(mana, ...) or false end
- function doPlayerJoinParty(cid, leaderId)
- local player = Player(cid)
- if player == nil then
- return false
- end
- if player:getParty() then
- player:sendTextMessage(MESSAGE_INFO_DESCR, "You are already in a party.")
- return true
- end
- local leader = Player(leaderId)
- if leader == nil then
- return false
- end
- local party = leader:getParty()
- if party == nil or party:getLeader() ~= leader then
- return true
- end
- for _, invitee in ipairs(party:getInvitees()) do
- if player ~= invitee then
- return true
- end
- end
- party:addMember(player)
- return true
- end
- function getPartyMembers(cid)
- local player = Player(cid)
- if player == nil then
- return false
- end
- local party = player:getParty()
- if party == nil then
- return false
- end
- local result = {party:getLeader():getId()}
- for _, member in ipairs(party:getMembers()) do
- result[#result + 1] = member:getId()
- end
- return result
- end
- doPlayerSendDefaultCancel = doPlayerSendCancel
- function getMonsterTargetList(cid)
- local monster = Monster(cid)
- if monster == nil then
- return false
- end
- local result = {}
- for _, creature in ipairs(monster:getTargetList()) do
- if monster:isTarget(creature) then
- result[#result + 1] = creature:getId()
- end
- end
- return result
- end
- function getMonsterFriendList(cid)
- local monster = Monster(cid)
- if monster == nil then
- return false
- end
- local z = monster:getPosition().z
- local result = {}
- for _, creature in ipairs(monster:getFriendList()) do
- if not creature:isRemoved() and creature:getPosition().z == z then
- result[#result + 1] = creature:getId()
- end
- end
- return result
- end
- function doSetMonsterTarget(cid, target)
- local monster = Monster(cid)
- if monster == nil then
- return false
- end
- if monster:getMaster() then
- return true
- end
- local target = Creature(cid)
- if target == nil then
- return false
- end
- monster:selectTarget(target)
- return true
- end
- function doMonsterChangeTarget(cid)
- local monster = Monster(cid)
- if monster == nil then
- return false
- end
- if monster:getMaster() then
- return true
- end
- monster:searchTarget(1)
- return true
- end
- function doCreateNpc(name, pos, ...)
- local npc = Game.createNpc(name, pos, ...) return npc and npc:setMasterPos(pos) or false
- end
- function doSummonCreature(name, pos, ...)
- local m = Game.createMonster(name, pos, ...) return m and m:getId() or false
- end
- function doConvinceCreature(cid, target)
- local creature = Creature(cid)
- if creature == nil then
- return false
- end
- local targetCreature = Creature(target)
- if targetCreature == nil then
- return false
- end
- creature:addSummon(targetCreature)
- return true
- end
- function getTownId(townName) local t = Town(townName) return t and t:getId() or false end
- function getTownName(townId) local t = Town(townId) return t and t:getName() or false end
- function getTownTemplePosition(townId) local t = Town(townId) return t and t:getTemplePosition() or false end
- function doSetItemActionId(uid, actionId) local i = Item(uid) return i and i:setActionId(actionId) or false end
- function doTransformItem(uid, newItemId, ...) local i = Item(uid) return i and i:transform(newItemId, ...) or false end
- function doChangeTypeItem(uid, newType) local i = Item(uid) return i and i:transform(i:getId(), newType) or false end
- function doRemoveItem(uid, ...) local i = Item(uid) return i and i:remove(...) or false end
- function getContainerSize(uid) local c = Container(uid) return c and c:getSize() or false end
- function getContainerCap(uid) local c = Container(uid) return c and c:getCapacity() or false end
- function getContainerItem(uid, slot)
- local container = Container(uid)
- if container == nil then
- return pushThing(nil)
- end
- return pushThing(container:getItem(slot))
- end
- function doAddContainerItemEx(uid, virtualId)
- local container = Container(uid)
- if container == nil then
- return false
- end
- local res = container:addItemEx(Item(virtualId))
- if res == nil then
- return false
- end
- return res
- end
- function doSendMagicEffect(pos, magicEffect, ...) return Position(pos):sendMagicEffect(magicEffect, ...) end
- function doSendDistanceShoot(fromPos, toPos, distanceEffect, ...) return Position(fromPos):sendDistanceEffect(toPos, distanceEffect, ...) end
- function isSightClear(fromPos, toPos, floorCheck) return Position(fromPos):isSightClear(toPos, floorCheck) end
- function getPromotedVocation(vocationId)
- local vocation = Vocation(vocationId)
- if vocation == nil then
- return 0
- end
- local promotedVocation = vocation:getPromotion()
- if promotedVocation == nil then
- return 0
- end
- return promotedVocation:getId()
- end
- function getGuildId(guildName)
- local resultId = db.storeQuery("SELECT `id` FROM `guilds` WHERE `name` = " .. db.escapeString(guildName))
- if resultId == false then
- return false
- end
- local guildId = result.getDataInt(resultId, "id")
- result.free(resultId)
- return guildId
- end
- function getHouseName(houseId) local h = House(houseId) return h and h:getName() or false end
- function getHouseOwner(houseId) local h = House(houseId) return h and h:getOwnerGuid() or false end
- function getHouseEntry(houseId) local h = House(houseId) return h and h:getExitPosition() or false end
- function getHouseTown(houseId) local h = House(houseId) if h == nil then return false end local t = h:getTown() return t and t:getId() or false end
- function getHouseTilesSize(houseId) local h = House(houseId) return h and h:getTileCount() or false end
- function isItemStackable(itemId) return ItemType(itemId):isStackable() end
- function isItemRune(itemId) return ItemType(itemId):isRune() end
- function isItemDoor(itemId) return ItemType(itemId):isDoor() end
- function isItemContainer(itemId) return ItemType(itemId):isContainer() end
- function isItemFluidContainer(itemId) return ItemType(itemId):isFluidContainer() end
- function isItemMovable(itemId) return ItemType(itemId):isMovable() end
- function isCorpse(uid) local i = Item(uid) return i and ItemType(i:getId()):isCorpse() or false end
- isItemMoveable = isItemMovable
- isMoveable = isMovable
- function getItemName(itemId) return ItemType(itemId):getName() end
- function getItemWeight(itemId, ...) return ItemType(itemId):getWeight(...) / 100 end
- function getItemDescriptions(itemId)
- local itemType = ItemType(itemId)
- return {
- name = itemType:getName(),
- plural = itemType:getPluralName(),
- article = itemType:getArticle(),
- description = itemType:getDescription()
- }
- end
- function getItemIdByName(name)
- local id = ItemType(name):getId()
- if id == 0 then
- return false
- end
- return id
- end
- function getItemWeightByUID(uid, ...)
- local item = Item(uid)
- if item == nil then
- return false
- end
- local itemType = ItemType(item:getId())
- return itemType:isStackable() and (itemType:getWeight(item:getCount(), ...) / 100) or (itemType:getWeight(1, ...) / 100)
- end
- function getItemRWInfo(uid)
- local item = Item(uid)
- if item == nil then
- return false
- end
- local rwFlags = 0
- local itemType = ItemType(item:getId())
- if itemType:isReadable() then
- rwFlags = bit.bor(rwFlags, 1)
- end
- if itemType:isWritable() then
- rwFlags = bit.bor(rwFlags, 2)
- end
- return rwFlags
- end
- function getContainerCapById(itemId) return ItemType(itemId):getCapacity() end
- function getFluidSourceType(itemId) local it = ItemType(itemId) return it.id ~= 0 and it:getFluidSource() or false end
- function hasProperty(uid, prop)
- local item = Item(uid)
- if item == nil then
- return false
- end
- local parent = item:getParent()
- if parent:isTile() and item == parent:getGround() then
- return parent:hasProperty(prop)
- else
- return item:hasProperty(prop)
- end
- end
- function doSetItemText(uid, text)
- local item = Item(uid)
- if item == nil then
- return false
- end
- if text ~= "" then
- item:setAttribute(ITEM_ATTRIBUTE_TEXT, text)
- else
- item:removeAttribute(ITEM_ATTRIBUTE_TEXT)
- end
- return true
- end
- function doSetItemSpecialDescription(uid, desc)
- local item = Item(uid)
- if item == nil then
- return false
- end
- if desc ~= "" then
- item:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, desc)
- else
- item:removeAttribute(ITEM_ATTRIBUTE_DESCRIPTION)
- end
- return true
- end
- function doDecayItem(uid) local i = Item(uid) return i and i:decay() or false end
- function setHouseOwner(id, guid) local h = House(id) return h and h:setOwnerGuid(guid) or false end
- function getHouseRent(id) local h = House(id) return h and h:getRent() or nil end
- function getHouseAccessList(id, listId) local h = House(id) return h and h:getAccessList(listId) or nil end
- function setHouseAccessList(id, listId, listText) local h = House(id) return h and h:setAccessList(listId, listText) or false end
- function getHouseByPlayerGUID(playerGUID)
- for _, house in ipairs(Game.getHouses()) do
- if house:getOwnerGuid() == playerGUID then
- return house:getId()
- end
- end
- return nil
- end
- function getTileHouseInfo(pos)
- local t = Tile(pos)
- if t == nil then
- return false
- end
- local h = t:getHouse()
- return h and h:getId() or false
- end
- function getTilePzInfo(position)
- local t = Tile(position)
- if t == nil then
- return false
- end
- return t:hasFlag(TILESTATE_PROTECTIONZONE)
- end
- function getTileInfo(position)
- local t = Tile(position)
- if t == nil then
- return false
- end
- local ret = pushThing(t:getGround())
- ret.protection = t:hasFlag(TILESTATE_PROTECTIONZONE)
- ret.nopz = ret.protection
- ret.nologout = t:hasFlag(TILESTATE_NOLOGOUT)
- ret.refresh = t:hasFlag(TILESTATE_REFRESH)
- ret.house = t:getHouse() ~= nil
- ret.bed = t:hasFlag(TILESTATE_BED)
- ret.depot = t:hasFlag(TILESTATE_DEPOT)
- ret.things = t:getThingCount()
- ret.creatures = t:getCreatureCount()
- ret.items = t:getItemCount()
- ret.topItems = t:getTopItemCount()
- ret.downItems = t:getDownItemCount()
- return ret
- end
- function getTileItemByType(position, itemType)
- local t = Tile(position)
- if t == nil then
- return pushThing(nil)
- end
- return pushThing(t:getItemByType(itemType))
- end
- function getTileItemById(position, itemId, ...)
- local t = Tile(position)
- if t == nil then
- return pushThing(nil)
- end
- return pushThing(t:getItemById(itemId, ...))
- end
- function getTileThingByPos(position)
- local t = Tile(position)
- if t == nil then
- if position.stackpos == -1 then
- return -1
- end
- return pushThing(nil)
- end
- if position.stackpos == -1 then
- return t:getThingCount()
- end
- return pushThing(t:getThing(position.stackpos))
- end
- function getTileThingByTopOrder(position, topOrder)
- local t = Tile(position)
- if t == nil then
- return pushThing(nil)
- end
- return pushThing(t:getItemByTopOrder(topOrder))
- end
- function getTopCreature(position)
- local t = Tile(position)
- if t == nil then
- return pushThing(nil)
- end
- return pushThing(t:getTopCreature())
- end
- function queryTileAddThing(thing, position, ...) local t = Tile(position) return t and t:queryAdd(thing, ...) or false end
- function doTeleportThing(uid, dest, pushMovement)
- if type(uid) == "userdata" then
- if uid:isCreature() then
- return uid:teleportTo(dest, pushMovement or false)
- else
- return uid:moveTo(dest)
- end
- else
- if uid >= 0x10000000 then
- local creature = Creature(uid)
- if creature then
- return creature:teleportTo(dest, pushMovement or false)
- end
- else
- local item = Item(uid)
- if item then
- return item:moveTo(dest)
- end
- end
- end
- return false
- end
- function getThingPos(uid)
- local thing
- if type(uid) ~= "userdata" then
- if uid >= 0x10000000 then
- thing = Creature(uid)
- else
- thing = Item(uid)
- end
- else
- thing = uid
- end
- if thing == nil then
- return false
- end
- local stackpos = 0
- local tile = thing:getTile()
- if tile then
- stackpos = tile:getThingIndex(thing)
- end
- local position = thing:getPosition()
- position.stackpos = stackpos
- return position
- end
- function getThingfromPos(pos)
- local tile = Tile(pos)
- if tile == nil then
- return pushThing(nil)
- end
- local thing
- local stackpos = pos.stackpos or 0
- if stackpos == STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE then
- thing = tile:getTopCreature()
- if thing == nil then
- local item = tile:getTopDownItem()
- if item and item:getType():isMovable() then
- thing = item
- end
- end
- elseif stackpos == STACKPOS_TOP_FIELD then
- thing = tile:getFieldItem()
- elseif stackpos == STACKPOS_TOP_CREATURE then
- thing = tile:getTopCreature()
- else
- thing = tile:getThing(stackpos)
- end
- return pushThing(thing)
- end
- function doRelocate(fromPos, toPos)
- if fromPos == toPos then
- return false
- end
- local fromTile = Tile(fromPos)
- if fromTile == nil then
- return false
- end
- if Tile(toPos) == nil then
- return false
- end
- for i = fromTile:getThingCount() - 1, 0, -1 do
- local thing = fromTile:getThing(i)
- if thing then
- if thing:isItem() then
- if ItemType(thing:getId()):isMovable() then
- thing:moveTo(toPos)
- end
- elseif thing:isCreature() then
- thing:teleportTo(toPos)
- end
- end
- end
- return true
- end
- function getThing(uid)
- return uid >= 0x10000000 and pushThing(Creature(uid)) or pushThing(Item(uid))
- end
- function getConfigInfo(info)
- if type(info) ~= "string" then
- return nil
- end
- dofile('config.lua')
- return _G[info]
- end
- function getWorldCreatures(type)
- if type == 0 then
- return Game.getPlayerCount()
- elseif type == 1 then
- return Game.getMonsterCount()
- elseif type == 2 then
- return Game.getNpcCount()
- end
- return Game.getPlayerCount() + Game.getMonsterCount() + Game.getNpcCount()
- end
- saveData = saveServer
- function getGlobalStorageValue(key)
- return Game.getStorageValue(key) or -1
- end
- function setGlobalStorageValue(key, value)
- Game.setStorageValue(key, value)
- return true
- end
- getWorldType = Game.getWorldType
- numberToVariant = Variant
- stringToVariant = Variant
- positionToVariant = Variant
- function targetPositionToVariant(position)
- local variant = Variant(position)
- variant.type = VARIANT_TARGETPOSITION
- return variant
- end
- variantToNumber = Variant.getNumber
- variantToString = Variant.getString
- variantToPosition = Variant.getPosition
- function doCreateTeleport(itemId, destination, position)
- local item = Game.createItem(itemId, 1, position)
- if not item:isTeleport() then
- item:remove()
- return false
- end
- item:setDestination(destination)
- return item:getUniqueId()
- end
- function getSpectators(centerPos, rangex, rangey, multifloor, onlyPlayers)
- local result = Game.getSpectators(centerPos, multifloor, onlyPlayers or false, rangex, rangex, rangey, rangey)
- if #result == 0 then
- return nil
- end
- for index, spectator in ipairs(result) do
- result[index] = spectator:getId()
- end
- return result
- end
- function broadcastMessage(message, messageType)
- Game.broadcastMessage(message, messageType)
- print("> Broadcasted message: \"" .. message .. "\".")
- end
- function Guild.addMember(self, player)
- return player:setGuild(guild)
- end
- function Guild.removeMember(self, player)
- return player:getGuild() == self and player:setGuild(nil)
- end
- function getPlayerInstantSpellCount(cid) local p = Player(cid) return p and #p:getInstantSpells() end
- function getPlayerInstantSpellInfo(cid, spellId)
- local player = Player(cid)
- if not player then
- return false
- end
- local spell = Spell(spellId)
- if not spell or not player:canCast(spell) then
- return false
- end
- return spell
- end
- function doSetItemOutfit(cid, item, time) local c = Creature(cid) return c and c:setItemOutfit(item, time) end
- function doSetMonsterOutfit(cid, name, time) local c = Creature(cid) return c and c:setMonsterOutfit(name, time) end
- function doSetCreatureOutfit(cid, outfit, time)
- local creature = Creature(cid)
- if not creature then
- return false
- end
- local condition = Condition(CONDITION_OUTFIT)
- condition:setOutfit({
- lookTypeEx = itemType:getId()
- })
- condition:setTicks(time)
- creature:addCondition(condition)
- return true
- end
- function doTileAddItemEx(pos, uid, flags)
- local tile = Tile(pos)
- if not tile then
- return false
- end
- local item = Item(uid)
- if item then
- return tile:addItemEx(item, flags)
- end
- return false
- end
- function isInArray(array, value) return table.contains(array, value) end
- function doCreateItem(itemid, count, pos)
- local tile = Tile(pos)
- if not tile then
- return false
- end
- local item = Game.createItem(itemid, count, pos)
- if item then
- return item:getUniqueId()
- end
- return false
- end
- function doCreateItemEx(itemid, count)
- local item = Game.createItem(itemid, count)
- if item then
- return item:getUniqueId()
- end
- return false
- end
- function doMoveCreature(cid, direction) local c = Creature(cid) return c ~= nil and c:move(direction) end
- function getBooleanFromString(input)
- local tmp = type(input)
- if(tmp == 'boolean') then
- return input
- end
- if(tmp == 'number') then
- return input > 0
- end
- local str = string.lower(tostring(input))
- return (str == "yes" or str == "true" or (tonumber(str) ~= nil and tonumber(str) > 0))
- end
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