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Robloxian_Scripter

Banisher FE

Mar 24th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145.  
  146.  
  147. script.Name = "Burning Hope xd!11"
  148. --//====================================================\\--
  149. --|| EDITED BY HELLRAZOR198 CREATED BY SHACKLUSTER
  150. --\\====================================================//--
  151.  
  152. print("Load Finished")
  153. print("Edited By Hellrazor198 Hello User")
  154. print("=====| 100 Percent Done Version |=====")
  155.  
  156. warn("Make Them All Suffer For Their Sins")
  157. warn("In Fact Make them Burn")
  158.  
  159.  
  160. script:ClearAllChildren()
  161. wait(0.2)
  162.  
  163. Player = owner
  164. PlayerGui = Player.PlayerGui
  165. Cam = workspace.CurrentCamera
  166. Backpack = Player.Backpack
  167. Character = Player.Character
  168. Humanoid = Character.Humanoid
  169. RootPart = Character["HumanoidRootPart"]
  170. Torso = Character["Torso"]
  171. Head = Character["Head"]
  172. RightArm = Character["Right Arm"]
  173. LeftArm = Character["Left Arm"]
  174. RightLeg = Character["Right Leg"]
  175. LeftLeg = Character["Left Leg"]
  176. RootJoint = RootPart["RootJoint"]
  177. Neck = Torso["Neck"]
  178. RightShoulder = Torso["Right Shoulder"]
  179. LeftShoulder = Torso["Left Shoulder"]
  180. RightHip = Torso["Right Hip"]
  181. LeftHip = Torso["Left Hip"]
  182. local TIME = 0
  183. local sick = Instance.new("Sound",Torso)
  184.  
  185. IT = Instance.new
  186. CF = CFrame.new
  187. VT = Vector3.new
  188. RAD = math.rad
  189. C3 = Color3.new
  190. UD2 = UDim2.new
  191. BRICKC = BrickColor.new
  192. ANGLES = CFrame.Angles
  193. EULER = CFrame.fromEulerAnglesXYZ
  194. COS = math.cos
  195. ACOS = math.acos
  196. SIN = math.sin
  197. ASIN = math.asin
  198. ABS = math.abs
  199. MRANDOM = math.random
  200. FLOOR = math.floor
  201. local RWINGS = {}
  202. local LWINGS = {}
  203. local GunPoint
  204. Player_Size = 1
  205.  
  206. -- Thingy To Make Song Work
  207.  
  208. p = owner
  209. char = p.Character
  210.  
  211. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  212. local s = Instance.new("Sound",char)
  213. s.Name = "BGMusic"
  214. s.SoundId = "rbxassetid://1416617454"
  215. s.Pitch = 1
  216. s.Volume = 40
  217. s.Looped = true
  218. s.archivable = false
  219. s.Parent = char.Head
  220. wait(0.1)
  221. s:play()
  222.  
  223. -- Rest of Script
  224. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  225.  
  226. --//=================================\\
  227. --|| PARTICLES N STUFF
  228. --\\=================================//
  229.  
  230. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  231. particleemitter.VelocitySpread = 350
  232. particleemitter.Lifetime = NumberRange.new(1)
  233. particleemitter.Speed = NumberRange.new(0)
  234. cringememe= {}
  235. for i=0, 19 do
  236. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  237. end
  238. particleemitter.Size = NumberSequence.new(cringememe)
  239. particleemitter.Rate = 20
  240. particleemitter.LockedToPart = true
  241. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  242. particleemitter.LightEmission = 1
  243. particleemitter.Texture = "rbxassetid://38727848"
  244. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  245.  
  246. local particleemitter = Instance.new('ParticleEmitter', Torso)
  247. particleemitter.VelocitySpread = 250
  248. particleemitter.Lifetime = NumberRange.new(3)
  249. particleemitter.Speed = NumberRange.new(1.5)
  250. youAreATHOT = {}
  251. for i=0, 19 do
  252. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  253. end
  254. particleemitter.Size = NumberSequence.new(youAreATHOT)
  255. particleemitter.Rate = 10
  256. particleemitter.LockedToPart = false
  257. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  258. particleemitter.LightEmission = 1
  259. particleemitter.Texture = "rbxassetid://253188763"
  260. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  261.  
  262. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  263. particleemitter.VelocitySpread = 350
  264. particleemitter.Lifetime = NumberRange.new(1)
  265. particleemitter.Speed = NumberRange.new(0)
  266. cringememe2= {}
  267. for i=0, 19 do
  268. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  269. end
  270. particleemitter.Size = NumberSequence.new(cringememe2)
  271. particleemitter.Rate = 20
  272. particleemitter.LockedToPart = true
  273. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  274. particleemitter.LightEmission = 1
  275. particleemitter.Texture = "rbxassetid://38727848"
  276. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  277.  
  278. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  279. particleemitter.VelocitySpread = 350
  280. particleemitter.Lifetime = NumberRange.new(1)
  281. particleemitter.Speed = NumberRange.new(0)
  282. cringememe3= {}
  283. for i=0, 19 do
  284. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  285. end
  286. particleemitter.Size = NumberSequence.new(cringememe3)
  287. particleemitter.Rate = 30
  288. particleemitter.LockedToPart = true
  289. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  290. particleemitter.LightEmission = 1
  291. particleemitter.Texture = "rbxassetid://38727848"
  292. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  293.  
  294. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  295. particleemitter.VelocitySpread = 350
  296. particleemitter.Lifetime = NumberRange.new(1)
  297. particleemitter.Speed = NumberRange.new(0)
  298. cringememe4= {}
  299. for i=0, 19 do
  300. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  301. end
  302. particleemitter.Size = NumberSequence.new(cringememe4)
  303. particleemitter.Rate = 30
  304. particleemitter.LockedToPart = true
  305. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  306. particleemitter.LightEmission = 1
  307. particleemitter.Texture = "rbxassetid://38727848"
  308. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  309.  
  310. --//=================================\\
  311. --|| USEFUL VALUES
  312. --\\=================================//
  313.  
  314. Animation_Speed = 1.5
  315. local FORCERESET = false
  316. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  317. local Speed = 16
  318. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  319. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  320. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  321. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  322. local DAMAGEMULTIPLIER = 1
  323. local ANIM = "Idle"
  324. local ATTACK = false
  325. local EQUIPPED = false
  326. local HOLD = false
  327. local COMBO = 1
  328. local Rooted = false
  329. local SINE = 0
  330. local KEYHOLD = false
  331. local CHANGE = 2 / Animation_Speed
  332. local WALKINGANIM = false
  333. local VALUE1 = false
  334. local VALUE2 = false
  335. local ROBLOXIDLEANIMATION = IT("Animation")
  336. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  337. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  338. --ROBLOXIDLEANIMATION.Parent = Humanoid
  339. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  340. WEAPONGUI.Name = "BanishV3Gui"
  341. local Weapon = IT("Model")
  342. Weapon.Name = "Adds"
  343. local Effects = IT("Folder", Weapon)
  344. Effects.Name = "Effects"
  345. local ANIMATOR = Humanoid.Animator
  346. local ANIMATE = Character:FindFirstChild("Animate")
  347. local UNANCHOR = true
  348. local TOBANISH = {}
  349. script.Parent = PlayerGui
  350.  
  351. function StatLabel(CFRAME, TEXT, COLOR)
  352. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  353. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  354. local BODYGYRO = IT("BodyGyro", STATPART)
  355. game:GetService("Debris"):AddItem(STATPART ,5)
  356. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  357. BILLBOARDGUI.Adornee = STATPART
  358. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  359. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  360. BILLBOARDGUI.AlwaysOnTop = false
  361. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  362. TEXTLABEL.BackgroundTransparency = 1
  363. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  364. TEXTLABEL.Text = TEXT
  365. TEXTLABEL.Font = SKILLFONT
  366. TEXTLABEL.FontSize="Size42"
  367. TEXTLABEL.TextColor3 = COLOR
  368. TEXTLABEL.TextStrokeTransparency = 0
  369. TEXTLABEL.TextScaled = true
  370. TEXTLABEL.TextWrapped = true
  371. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  372. for i = 1, 50 do
  373. Swait()
  374. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  375. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  376. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  377. end
  378. THEPART.Parent = nil
  379. end),STATPART, TEXTLABEL)
  380. end
  381.  
  382. --//=================================\\
  383. --\\=================================//
  384.  
  385.  
  386. --//=================================\\
  387. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  388. --\\=================================//
  389.  
  390. ArtificialHB = Instance.new("BindableEvent", script)
  391. ArtificialHB.Name = "ArtificialHB"
  392.  
  393. script:WaitForChild("ArtificialHB")
  394.  
  395. frame = Frame_Speed
  396. tf = 0
  397. allowframeloss = false
  398. tossremainder = false
  399. lastframe = tick()
  400. script.ArtificialHB:Fire()
  401.  
  402. game:GetService("RunService").Heartbeat:connect(function(s, p)
  403. tf = tf + s
  404. if tf >= frame then
  405. if allowframeloss then
  406. script.ArtificialHB:Fire()
  407. lastframe = tick()
  408. else
  409. for i = 1, math.floor(tf / frame) do
  410. script.ArtificialHB:Fire()
  411. end
  412. lastframe = tick()
  413. end
  414. if tossremainder then
  415. tf = 0
  416. else
  417. tf = tf - frame * math.floor(tf / frame)
  418. end
  419. end
  420. end)
  421.  
  422. --//=================================\\
  423. --\\=================================//
  424.  
  425. --//=================================\\
  426. --|| SOME TAG EDIT
  427. --\\=================================//
  428.  
  429. m = owner
  430. char = m.Character
  431. local txt = Instance.new("BillboardGui", char)
  432. txt.Adornee = char.Head
  433. txt.Name = "_status"
  434. txt.Size = UDim2.new(2, 0, 1.2, 0)
  435. txt.StudsOffset = Vector3.new(-9, 8, 0)
  436. local text = Instance.new("TextLabel", txt)
  437. text.Size = UDim2.new(10, 0, 7, 0)
  438. text.FontSize = "Size24"
  439. text.TextScaled = true
  440. text.TextTransparency = 0
  441. text.BackgroundTransparency = 1
  442. text.TextTransparency = 0
  443. text.TextStrokeTransparency = 0
  444. text.Font = "Bodoni"
  445. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  446. v = Instance.new("Part")
  447. v.Name = "ColorBrick"
  448. v.Parent = m.Character
  449. v.FormFactor = "Symmetric"
  450. v.Anchored = true
  451. v.CanCollide = false
  452. v.BottomSurface = "Smooth"
  453. v.TopSurface = "Smooth"
  454. v.Size = Vector3.new(10, 5, 3)
  455. v.Transparency = 1
  456. v.CFrame = char.Torso.CFrame
  457. v.BrickColor = BrickColor.new("Really black")
  458. v.Transparency = 1
  459. v.Shape = "Block"
  460. spawn(function()
  461. local TweenService = game:GetService("TweenService")
  462. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  463. local Int = 0
  464. while wait(0.5) do
  465. if Int == #Colours then Int = 0 end
  466. Int = Int+1
  467. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  468. end
  469. end)
  470. text.Text = "Everyone else is weak it seems like I am the only one standing..."
  471. wait(2)
  472. text.Text = "People thought I was gone, but no, I've returned to tell you this..."
  473. wait(3)
  474. text.Text = "YOU HAVE ONLY A FEW SECONDS LEFT TO LIVE!!!"
  475. wait(2)
  476. text.Text = "Burning last Hope"
  477.  
  478. --//=================================\\
  479. --\\=================================//
  480.  
  481. --//=================================\\
  482. --|| SOME FUNCTIONS
  483. --\\=================================//
  484.  
  485. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  486. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  487. end
  488.  
  489. function PositiveAngle(NUMBER)
  490. if NUMBER >= 0 then
  491. NUMBER = 0
  492. end
  493. return NUMBER
  494. end
  495.  
  496. function NegativeAngle(NUMBER)
  497. if NUMBER <= 0 then
  498. NUMBER = 0
  499. end
  500. return NUMBER
  501. end
  502.  
  503. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  504. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  505. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  506. wave.CFrame = CFRAME
  507. coroutine.resume(coroutine.create(function(PART)
  508. for i = 1, WAIT do
  509. Swait()
  510. mesh.Scale = mesh.Scale + GROW
  511. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  512. if DOESROT == true then
  513. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  514. end
  515. wave.Transparency = wave.Transparency + 0.5 / WAIT
  516. if wave.Transparency > 0.99 then
  517. wave:remove()
  518. end
  519. end
  520. end))
  521. end
  522.  
  523. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  524. for _, c in pairs(PARENT:GetChildren()) do
  525. if c.ClassName == "Model" then
  526. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  527. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  528. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  529. if DIST > (TORSO.Position - FROM).Magnitude then
  530. table.insert(TABLE, c)
  531. end
  532. AddChildrenToTable(FROM, c, DIST, TABLE)
  533. elseif c.ClassName == "Folder" then
  534. AddChildrenToTable(FROM, c, DIST, TABLE)
  535. end
  536. end
  537. end
  538. end
  539.  
  540. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  541. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  542. local mesh
  543. if KIND == "Base" then
  544. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  545. elseif KIND == "Thin" then
  546. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  547. elseif KIND == "Round" then
  548. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  549. end
  550. wave.CFrame = CFRAME
  551. coroutine.resume(coroutine.create(function(PART)
  552. for i = 1, WAIT do
  553. Swait()
  554. mesh.Scale = mesh.Scale + GROW / 10
  555. wave.Transparency = wave.Transparency + 0.5 / WAIT
  556. if wave.Transparency > 0.99 then
  557. wave:remove()
  558. end
  559. end
  560. end))
  561. end
  562.  
  563. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  564. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  565. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  566. wave.CFrame = CFRAME
  567. coroutine.resume(coroutine.create(function(PART)
  568. for i = 1, WAIT do
  569. Swait()
  570. mesh.Scale = mesh.Scale + GROW
  571. wave.Transparency = wave.Transparency + 1 / WAIT
  572. if wave.Transparency > 0.99 then
  573. wave:remove()
  574. end
  575. end
  576. end))
  577. end
  578.  
  579. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  580. local TORSO = Torso
  581. local HUM = Humanoid
  582. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  583. coroutine.wrap(function()
  584. VT = Vector3.new
  585. MRANDOM = math.random
  586. local A = TIME
  587. local B = INTENSITY
  588. local C = true
  589. local HUMANOID = Humanoid
  590. local TIMER = A or 35
  591. local SHAKE = B or 5
  592. local FADE = C or true
  593. if HUMANOID then
  594. local FADER = SHAKE / TIMER
  595. for i = 1, TIMER do
  596. wait()
  597. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  598. end
  599. HUMANOID.CameraOffset = VT(0, 0, 0)
  600. end
  601.  
  602. end)()
  603. end
  604. end
  605.  
  606. function Effect(data)
  607. local FX = data.Effect or 'ResizeAndFade'
  608. local Parent = data.Parent or Effects
  609. local Color = data.Color or C3.N(0,0,0)
  610. local Size = data.Size or V3.N(1,1,1)
  611. local MoveDir = data.MoveDirection or nil
  612. local MeshData = data.Mesh or nil
  613. local SndData = data.Sound or nil
  614. local Frames = data.Frames or 45
  615. local Manual = data.Manual or nil
  616. local Material = data.Material or nil
  617. local CFra = data.CFrame or Torso.CFrame
  618. local Settings = data.FXSettings or {}
  619. local Snd,Prt,Msh;
  620. local Shape = data.Shape or Enum.PartType.Block
  621. coroutine.resume(coroutine.create(function()
  622. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  623. Prt = Manual
  624. else
  625. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  626. Prt.Shape = Shape
  627. end
  628. if(typeof(MeshData) == 'table')then
  629. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  630. elseif(typeof(MeshData) == 'Instance')then
  631. Msh = MeshData:Clone()
  632. Msh.Parent = Prt
  633. elseif(Shape == Enum.PartType.Block)then
  634. Msh = Mesh(Prt,Enum.MeshType.Brick)
  635. end
  636. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  637. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  638. end
  639. if(Snd)then
  640. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  641. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  642. end
  643. local MoveSpeed = nil;
  644. if(MoveDir)then
  645. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  646. end
  647. local Inc = M.RNG()-M.RNG()
  648. local Thingie = 0
  649. local Thingie2 = M.RNG(50,100)/100
  650. if(FX ~= 'Arc')then
  651. for i = 1, Frames do
  652. if(swait and typeof(swait) == 'function')then
  653. swait()
  654. else
  655. wait()
  656. end
  657. if(FX == 'ResizeAndFade')then
  658. if(not Settings.EndSize)then
  659. Settings.EndSize = V3.N(0,0,0)
  660. end
  661. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  662. if(Settings.EndIsIncrement)then
  663. Prt.Size = Prt.Size + Settings.EndSize
  664. else
  665. Prt.Size = Prt.Size - grow/Frames
  666. end
  667. Prt.Transparency = (i/Frames)
  668. elseif(FX == 'Fade')then
  669. Prt.Transparency = (i/Frames)
  670. end
  671.  
  672. if(Settings.RandomizeCFrame)then
  673. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  674. end
  675. if(MoveDir and MoveSpeed)then
  676. local Orientation = Prt.Orientation
  677. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  678. Prt.Orientation = Orientation
  679. end
  680. end
  681. Prt:destroy()
  682. else
  683. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  684. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  685. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  686. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  687. assert(start ~= nil,"You need to specify a start point!")
  688. assert(endP ~= nil,"You need to specify an end point!")
  689. for i = 0, 1, Settings.Speed or 0.01 do
  690. if(swait and typeof(swait) == 'function')then
  691. swait()
  692. else
  693. wait()
  694. end
  695. if(Settings.Home)then
  696. endP = Settings.Home.CFrame
  697. end
  698. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  699. end
  700. if(Settings.RemoveOnGoal)then
  701. Prt:destroy()
  702. end
  703. end
  704. end))
  705. return Prt,Msh,Snd
  706. end
  707.  
  708. function RightWing()
  709. for i = 1, 2 do
  710. local PART
  711. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  712. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  713. table.insert(RWINGS, WingWeld)
  714. PART = Wing
  715. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  716. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  717. PART = Wing
  718. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  719. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  720. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  721. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  722. PART = Wing
  723. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  724. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  725. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  726. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  727. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  728. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  729. PART = Wing
  730. table.insert(RWINGS, WingWeld)
  731. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  732. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  733. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  734. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  735. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  736. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  737. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  738. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  739. PART = Wing
  740. table.insert(RWINGS, WingWeld)
  741. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  742. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  743. PART = Wing
  744. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  745. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  746. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  747. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  748. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  749. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  750. PART = Wing
  751. table.insert(RWINGS, WingWeld)
  752. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  753. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  754. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  755. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  756. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  757. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  758. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  759. table.insert(EYES, Wing1)
  760. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  761. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  762. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  763. PART = Wing
  764. table.insert(RWINGS, WingWeld)
  765. end
  766. BODY = {}
  767. for _, c in pairs(Character:GetDescendants()) do
  768. if c:IsA("BasePart") then
  769. table.insert(BODY, {
  770. c,
  771. c.Parent,
  772. c.Material,
  773. c.Color
  774. })
  775. elseif c:IsA("JointInstance") then
  776. table.insert(BODY, {
  777. c,
  778. c.Parent,
  779. nil,
  780. nil
  781. })
  782. end
  783. end
  784. end
  785. function LeftWing()
  786. for i = 1, 2 do
  787. local PART
  788. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  789. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  790. table.insert(LWINGS, WingWeld)
  791. PART = Wing
  792. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  793. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  794. PART = Wing
  795. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  796. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  797. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  798. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  799. PART = Wing
  800. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  801. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  802. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  803. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  804. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  805. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  806. PART = Wing
  807. table.insert(LWINGS, WingWeld)
  808. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  809. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  810. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  811. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  812. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  813. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  814. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  815. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  816. PART = Wing
  817. table.insert(LWINGS, WingWeld)
  818. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  819. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  820. PART = Wing
  821. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  822. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  823. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  824. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  825. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  826. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  827. PART = Wing
  828. table.insert(LWINGS, WingWeld)
  829. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  830. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  831. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  832. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  833. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  834. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  835. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  836. table.insert(EYES, Wing1)
  837. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  838. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  839. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  840. PART = Wing
  841. table.insert(LWINGS, WingWeld)
  842. end
  843. BODY = {}
  844. for _, c in pairs(Character:GetDescendants()) do
  845. if c:IsA("BasePart") then
  846. table.insert(BODY, {
  847. c,
  848. c.Parent,
  849. c.Material,
  850. c.Color
  851. })
  852. elseif c:IsA("JointInstance") then
  853. table.insert(BODY, {
  854. c,
  855. c.Parent,
  856. nil,
  857. nil
  858. })
  859. end
  860. end
  861. end
  862.  
  863. function Swait(NUMBER)
  864. if NUMBER == 0 or NUMBER == nil then
  865. ArtificialHB.Event:wait()
  866. else
  867. for i = 1, NUMBER do
  868. ArtificialHB.Event:wait()
  869. end
  870. end
  871. end
  872.  
  873. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  874. local NEWMESH = IT(MESH)
  875. if MESH == "SpecialMesh" then
  876. NEWMESH.MeshType = MESHTYPE
  877. if MESHID ~= "nil" and MESHID ~= "" then
  878. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  879. end
  880. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  881. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  882. end
  883. end
  884. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  885. NEWMESH.Scale = SCALE
  886. NEWMESH.Parent = PARENT
  887. return NEWMESH
  888. end
  889.  
  890. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  891. local NEWPART = IT("Part")
  892. NEWPART.formFactor = FORMFACTOR
  893. NEWPART.Reflectance = REFLECTANCE
  894. NEWPART.Transparency = TRANSPARENCY
  895. NEWPART.CanCollide = false
  896. NEWPART.Locked = true
  897. NEWPART.Anchored = true
  898. if ANCHOR == false then
  899. NEWPART.Anchored = false
  900. end
  901. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  902. NEWPART.Name = NAME
  903. NEWPART.Size = SIZE
  904. NEWPART.Position = Torso.Position
  905. NEWPART.Material = MATERIAL
  906. NEWPART:BreakJoints()
  907. NEWPART.Parent = PARENT
  908. return NEWPART
  909. end
  910.  
  911. local function weldBetween(a, b)
  912. local weldd = Instance.new("ManualWeld")
  913. weldd.Part0 = a
  914. weldd.Part1 = b
  915. weldd.C0 = CFrame.new()
  916. weldd.C1 = b.CFrame:inverse() * a.CFrame
  917. weldd.Parent = a
  918. return weldd
  919. end
  920.  
  921.  
  922. function QuaternionFromCFrame(cf)
  923. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  924. local trace = m00 + m11 + m22
  925. if trace > 0 then
  926. local s = math.sqrt(1 + trace)
  927. local recip = 0.5 / s
  928. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  929. else
  930. local i = 0
  931. if m11 > m00 then
  932. i = 1
  933. end
  934. if m22 > (i == 0 and m00 or m11) then
  935. i = 2
  936. end
  937. if i == 0 then
  938. local s = math.sqrt(m00 - m11 - m22 + 1)
  939. local recip = 0.5 / s
  940. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  941. elseif i == 1 then
  942. local s = math.sqrt(m11 - m22 - m00 + 1)
  943. local recip = 0.5 / s
  944. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  945. elseif i == 2 then
  946. local s = math.sqrt(m22 - m00 - m11 + 1)
  947. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  948. end
  949. end
  950. end
  951.  
  952. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  953. local xs, ys, zs = x + x, y + y, z + z
  954. local wx, wy, wz = w * xs, w * ys, w * zs
  955. local xx = x * xs
  956. local xy = x * ys
  957. local xz = x * zs
  958. local yy = y * ys
  959. local yz = y * zs
  960. local zz = z * zs
  961. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  962. end
  963.  
  964. function QuaternionSlerp(a, b, t)
  965. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  966. local startInterp, finishInterp;
  967. if cosTheta >= 0.0001 then
  968. if (1 - cosTheta) > 0.0001 then
  969. local theta = ACOS(cosTheta)
  970. local invSinTheta = 1 / SIN(theta)
  971. startInterp = SIN((1 - t) * theta) * invSinTheta
  972. finishInterp = SIN(t * theta) * invSinTheta
  973. else
  974. startInterp = 1 - t
  975. finishInterp = t
  976. end
  977. else
  978. if (1 + cosTheta) > 0.0001 then
  979. local theta = ACOS(-cosTheta)
  980. local invSinTheta = 1 / SIN(theta)
  981. startInterp = SIN((t - 1) * theta) * invSinTheta
  982. finishInterp = SIN(t * theta) * invSinTheta
  983. else
  984. startInterp = t - 1
  985. finishInterp = t
  986. end
  987. end
  988. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  989. end
  990.  
  991. function Clerp(a, b, t)
  992. local qa = {QuaternionFromCFrame(a)}
  993. local qb = {QuaternionFromCFrame(b)}
  994. local ax, ay, az = a.x, a.y, a.z
  995. local bx, by, bz = b.x, b.y, b.z
  996. local _t = 1 - t
  997. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  998. end
  999.  
  1000. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1001. local frame = IT("Frame")
  1002. frame.BackgroundTransparency = TRANSPARENCY
  1003. frame.BorderSizePixel = BORDERSIZEPIXEL
  1004. frame.Position = POSITION
  1005. frame.Size = SIZE
  1006. frame.BackgroundColor3 = COLOR
  1007. frame.BorderColor3 = BORDERCOLOR
  1008. frame.Name = NAME
  1009. frame.Parent = PARENT
  1010. return frame
  1011. end
  1012.  
  1013. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1014. local label = IT("TextLabel")
  1015. label.BackgroundTransparency = 1
  1016. label.Size = UD2(1, 0, 1, 0)
  1017. label.Position = UD2(0, 0, 0, 0)
  1018. label.TextColor3 = TEXTCOLOR
  1019. label.TextStrokeTransparency = STROKETRANSPARENCY
  1020. label.TextTransparency = TRANSPARENCY
  1021. label.FontSize = TEXTFONTSIZE
  1022. label.Font = TEXTFONT
  1023. label.BorderSizePixel = BORDERSIZEPIXEL
  1024. label.TextScaled = false
  1025. label.Text = TEXT
  1026. label.Name = NAME
  1027. label.Parent = PARENT
  1028. return label
  1029. end
  1030.  
  1031. function NoOutlines(PART)
  1032. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1033. end
  1034.  
  1035. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1036. local NEWWELD = IT(TYPE)
  1037. NEWWELD.Part0 = PART0
  1038. NEWWELD.Part1 = PART1
  1039. NEWWELD.C0 = C0
  1040. NEWWELD.C1 = C1
  1041. NEWWELD.Parent = PARENT
  1042. return NEWWELD
  1043. end
  1044.  
  1045. local S = IT("Sound")
  1046. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1047. local NEWSOUND = nil
  1048. coroutine.resume(coroutine.create(function()
  1049. NEWSOUND = S:Clone()
  1050. NEWSOUND.Parent = PARENT
  1051. NEWSOUND.Volume = VOLUME
  1052. NEWSOUND.Pitch = PITCH
  1053. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1054. NEWSOUND:play()
  1055. if DOESLOOP == true then
  1056. NEWSOUND.Looped = true
  1057. else
  1058. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1059. NEWSOUND:remove()
  1060. end
  1061. end))
  1062. return NEWSOUND
  1063. end
  1064.  
  1065. function CFrameFromTopBack(at, top, back)
  1066. local right = top:Cross(back)
  1067. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1068. end
  1069.  
  1070. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1071. function Lightning(Table)
  1072. local Color = Table.Color or C3(1,1,1)
  1073. local StartPos = Table.Start or Torso.Position
  1074. local EndPos = Table.End or Mouse.Hit.p
  1075. local SegmentLength = Table.SegmentL or 2
  1076. local Thickness = Table.Thickness or 0.1
  1077. local Dissapear = Table.DoesFade or false
  1078. local Parent = Table.Ignore or Character
  1079. local MaxDist = Table.MaxDist or 400
  1080. local Branches = Table.Branches or false
  1081. local Thicken = Table.Thicken or false
  1082. local FadeTime = Table.FadeTime or 15
  1083. local FadeIn = Table.FadeIn or false
  1084. local Material = Table.Material or "Neon"
  1085. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1086. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1087. local LIGHTNINGMODEL = IT("Model",Effects)
  1088. LIGHTNINGMODEL.Name = "Lightning"
  1089. local LastBolt = nil
  1090. for E = 1, DISTANCE do
  1091. local ExtraSize = 0
  1092. if Thicken == true then
  1093. ExtraSize = (DISTANCE-E)/15
  1094. end
  1095. local TRANSPARENCY = 0
  1096. if FadeIn == true then
  1097. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1098. if TRANSPARENCY < 0 then
  1099. TRANSPARENCY = 0
  1100. end
  1101. end
  1102. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1103. PART.Color = Color
  1104. MakeForm(PART,"Cyl")
  1105. if LastBolt == nil then
  1106. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1107. else
  1108. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1109. end
  1110. LastBolt = PART
  1111. if Branches == true and E < (DISTANCE-5) then
  1112. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1113. if CHOICE == 1 then
  1114. local LASTBRANCH = nil
  1115. for i = 1, MRANDOM(2,5) do
  1116. local ExtraSize2 = 0
  1117. if Thicken == true then
  1118. ExtraSize = ((DISTANCE-E)/25)/i
  1119. end
  1120. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1121. PART.Color = Color
  1122. MakeForm(PART,"Cyl")
  1123. if LASTBRANCH == nil then
  1124. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1125. else
  1126. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1127. end
  1128. LASTBRANCH = PART
  1129. end
  1130. end
  1131. end
  1132. end
  1133. if Dissapear == true then
  1134. coroutine.resume(coroutine.create(function()
  1135. for i = 1, FadeTime do
  1136. Swait()
  1137. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1138. if c.ClassName == "Part" then
  1139. c.Transparency = c.Transparency + (i/FadeTime)/10
  1140. end
  1141. end
  1142. end
  1143. LIGHTNINGMODEL:remove()
  1144. end))
  1145. elseif Dissapear == false then
  1146. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1147. end
  1148. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1149. end
  1150.  
  1151. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1152. local cR=255
  1153. local cG=0
  1154. local cB=0
  1155. local flg5=1 local omgidk=1
  1156. local add=15
  1157. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1158. if omgidk>10000 then omgidk=0 end
  1159. omgidk=omgidk+1
  1160. if cR>=255 then flg5=1 end
  1161. if cG>=255 then flg5=2 end
  1162. if cB>=255 then flg5=3 end
  1163. if flg5==1 then cR=cR-add cG=cG+add end
  1164. if flg5==2 then cG=cG-add cB=cB+add end
  1165. if flg5==3 then cB=cB-add cR=cR+add end
  1166. color=Color3.fromRGB(cR,cG,cB)
  1167. function WACKYEFFECT(Table)
  1168. local TYPE = (Table.EffectType or "Sphere")
  1169. local SIZE = (Table.Size or VT(6,6,6))
  1170. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1171. local TRANSPARENCY = (Table.Transparency or 0)
  1172. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1173. local CFRAME = (Table.CFrame or Torso.CFrame)
  1174. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1175. local ROTATION1 = (Table.RotationX or 0)
  1176. local ROTATION2 = (Table.RotationY or 0)
  1177. local ROTATION3 = (Table.RotationZ or 0)
  1178. local MATERIAL = "Neon"
  1179. local COLOR = color
  1180. local TIME = (Table.Time or 45)
  1181. local SOUNDID = (Table.SoundID or nil)
  1182. local SOUNDPITCH = (Table.SoundPitch or nil)
  1183. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1184. coroutine.resume(coroutine.create(function()
  1185. local PLAYSSOUND = false
  1186. local SOUND = nil
  1187. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1188. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1189. PLAYSSOUND = true
  1190. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1191. end
  1192. EFFECT.Color = color
  1193. local MSH = nil
  1194. if TYPE == "Sphere" then
  1195. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1196. elseif TYPE == "Block" then
  1197. MSH = IT("BlockMesh",EFFECT)
  1198. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1199. elseif TYPE == "Wave" then
  1200. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1201. elseif TYPE == "Ring" then
  1202. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1203. elseif TYPE == "Slash" then
  1204. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1205. elseif TYPE == "Round Slash" then
  1206. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1207. elseif TYPE == "Swirl" then
  1208. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1209. elseif TYPE == "Skull" then
  1210. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1211. elseif TYPE == "Crystal" then
  1212. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1213. end
  1214. if MSH ~= nil then
  1215. local MOVESPEED = nil
  1216. if MOVEDIRECTION ~= nil then
  1217. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1218. end
  1219. local GROWTH = SIZE - ENDSIZE
  1220. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1221. if TYPE == "Block" then
  1222. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1223. else
  1224. EFFECT.CFrame = CFRAME
  1225. end
  1226. for LOOP = 1, TIME+1 do
  1227. Swait()
  1228. MSH.Scale = MSH.Scale - GROWTH/TIME
  1229. if TYPE == "Wave" then
  1230. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1231. end
  1232. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1233. if TYPE == "Block" then
  1234. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1235. else
  1236. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1237. end
  1238. if MOVEDIRECTION ~= nil then
  1239. local ORI = EFFECT.Orientation
  1240. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1241. EFFECT.Orientation = ORI
  1242. end
  1243. end
  1244. if PLAYSSOUND == false then
  1245. EFFECT:remove()
  1246. else
  1247. SOUND.Stopped:Connect(function()
  1248. EFFECT:remove()
  1249. end)
  1250. end
  1251. else
  1252. if PLAYSSOUND == false then
  1253. EFFECT:remove()
  1254. else
  1255. repeat Swait() until SOUND.Playing == false
  1256. EFFECT:remove()
  1257. end
  1258. end
  1259. end))
  1260. end
  1261. end)
  1262. function MakeForm(PART,TYPE)
  1263. if TYPE == "Cyl" then
  1264. local MSH = IT("CylinderMesh",PART)
  1265. elseif TYPE == "Ball" then
  1266. local MSH = IT("SpecialMesh",PART)
  1267. MSH.MeshType = "Sphere"
  1268. elseif TYPE == "Wedge" then
  1269. local MSH = IT("SpecialMesh",PART)
  1270. MSH.MeshType = "Wedge"
  1271. end
  1272. end
  1273. function SpawnTrail(FROM,TO,BIG)
  1274. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1275. MakeForm(TRAIL,"Cyl")
  1276. local cR=255
  1277. local cG=0
  1278. local cB=0
  1279. local flg5=1 local omgidk=1
  1280. local add=15
  1281. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1282. if omgidk>10000 then omgidk=0 end
  1283. omgidk=omgidk+1
  1284. if cR>=255 then flg5=1 end
  1285. if cG>=255 then flg5=2 end
  1286. if cB>=255 then flg5=3 end
  1287. if flg5==1 then cR=cR-add cG=cG+add end
  1288. if flg5==2 then cG=cG-add cB=cB+add end
  1289. if flg5==3 then cB=cB-add cR=cR+add end
  1290. color=Color3.fromRGB(cR,cG,cB)
  1291. TRAIL.Color = color
  1292. end)
  1293. local DIST = (FROM - TO).Magnitude
  1294. if BIG == true then
  1295. TRAIL.Size = VT(5,DIST,5)
  1296. else
  1297. TRAIL.Size = VT(5,DIST,5)
  1298. end
  1299. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1300. coroutine.resume(coroutine.create(function()
  1301. for i = 1, 55 do
  1302. Swait()
  1303. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1304. end
  1305. TRAIL:remove()
  1306. end))
  1307. end
  1308.  
  1309. Debris = game:GetService("Debris")
  1310.  
  1311. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1312. local DIRECTION = CF(StartPos,EndPos).lookVector
  1313. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1314. end
  1315.  
  1316. function turnto(position)
  1317. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1318. end
  1319.  
  1320. --//=================================\\
  1321. --|| WEAPON CREATION
  1322. --\\=================================//
  1323. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1324.  
  1325. for i = 1, 35 do
  1326. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1327. FACE.Color = C3(0,0,0)
  1328. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1329. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1330. end
  1331. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1332. MakeForm(Eye,"Ball")
  1333. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1334. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1335. MakeForm(Eye,"Ball")
  1336. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1337. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1338. MakeForm(Eye,"Ball")
  1339. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1340. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1341. MakeForm(Eye,"Ball")
  1342. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1343.  
  1344. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1345. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1346.  
  1347. local Particle = IT("ParticleEmitter",nil)
  1348. Particle.Enabled = false
  1349. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1350. Particle.LightEmission = 0.5
  1351. Particle.Rate = 150
  1352. Particle.ZOffset = 0.2
  1353. Particle.Rotation = NumberRange.new(-180, 180)
  1354. Particle.RotSpeed = NumberRange.new(-180, 180)
  1355. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1356. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1357.  
  1358. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1359. function ParticleEmitter(Table)
  1360. local PRTCL = Particle:Clone()
  1361. local Speed = Table.Speed or 5
  1362. local Drag = Table.Drag or 0
  1363. local Size1 = Table.Size1 or 1
  1364. local Size2 = Table.Size2 or 5
  1365. local Lifetime1 = Table.Lifetime1 or 1
  1366. local Lifetime2 = Table.Lifetime2 or 1.5
  1367. local Parent = Table.Parent or Torso
  1368. local Emit = Table.Emit or 100
  1369. local Offset = Table.Offset or 360
  1370. local Acel = Table.Acel or VT(0,0,0)
  1371. local Enabled = Table.Enabled or false
  1372. PRTCL.Parent = Parent
  1373. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1374. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1375. PRTCL.Speed = NumberRange.new(Speed)
  1376. PRTCL.VelocitySpread = Offset
  1377. PRTCL.Drag = Drag
  1378. PRTCL.Acceleration = Acel
  1379. if Enabled == false then
  1380. PRTCL:Emit(Emit)
  1381. Debris:AddItem(PRTCL,Lifetime2)
  1382. else
  1383. PRTCL.Enabled = true
  1384. end
  1385. return PRTCL
  1386. end
  1387.  
  1388. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1389. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1390. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1391. MakeForm(Part,"Wedge")
  1392. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1393. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1394. MakeForm(Part,"Wedge")
  1395. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1396. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1397. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1398. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1399. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1400. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1401. MakeForm(Part,"Cyl")
  1402. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1403. for i = 1, 8 do
  1404. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1405. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1406. end
  1407. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1408. MakeForm(Part,"Cyl")
  1409. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1410. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1411. MakeForm(Part,"Ball")
  1412. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1413. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1414. MakeForm(Part,"Wedge")
  1415. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1416. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1417. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1418. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1419. MakeForm(Part,"Cyl")
  1420. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1421. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1422. MakeForm(Part,"Cyl")
  1423. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1424. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1425. MakeForm(Part,"Cyl")
  1426. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1427. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1428. MakeForm(Part,"Wedge")
  1429. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1430. local LASTPART = Handle
  1431. for i = 1, 10 do
  1432. if LASTPART == Handle then
  1433. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1434. LASTPART = Part
  1435. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1436. else
  1437. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1438. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1439. LASTPART = Part
  1440. end
  1441. end
  1442.  
  1443. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1444. MakeForm(Barrel,"Cyl")
  1445. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1446. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1447. MakeForm(Part,"Cyl")
  1448. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1449. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1450. MakeForm(Part,"Wedge")
  1451. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1452. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1453. MakeForm(Hole,"Cyl")
  1454. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1455. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1456. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1457. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1458. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1459. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1460. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1461. coroutine.resume(coroutine.create(function()
  1462. while wait() do
  1463. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1464. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1465. end
  1466. end))
  1467.  
  1468. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1469. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1470.  
  1471. local cR=255
  1472. local cG=0
  1473. local cB=0
  1474. local flg5=1 local omgidk=1
  1475. local add=15
  1476. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1477. if omgidk>10000 then omgidk=0 end
  1478. omgidk=omgidk+1
  1479. if cR>=255 then flg5=1 end
  1480. if cG>=255 then flg5=2 end
  1481. if cB>=255 then flg5=3 end
  1482. if flg5==1 then cR=cR-add cG=cG+add end
  1483. if flg5==2 then cG=cG-add cB=cB+add end
  1484. if flg5==3 then cB=cB-add cR=cR+add end
  1485. color=Color3.fromRGB(cR,cG,cB)
  1486. for _, c in pairs(Weapon:GetDescendants()) do
  1487. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1488. c.Material = "Glass"
  1489. c.Color = C3(0,0,0)
  1490. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1491. c.Color = color
  1492. c.Material = "Neon"
  1493. end
  1494. end
  1495. end)
  1496. Weapon.Parent = Character
  1497. for _, c in pairs(Weapon:GetChildren()) do
  1498. if c.ClassName == "Part" then
  1499. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1500. end
  1501. end
  1502.  
  1503. function swait(num)
  1504. if num == 0 or num == nil then
  1505. ArtificialHB.Event:wait()
  1506. else
  1507. for i = 0, num do
  1508. ArtificialHB.Event:wait()
  1509. end
  1510. end
  1511. end
  1512.  
  1513. function chatfunc(text)
  1514. local chat = coroutine.wrap(function()
  1515. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1516. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1517. end
  1518. local Bill = Instance.new("BillboardGui",Character)
  1519. Bill.Size = UDim2.new(0,100,0,40)
  1520. Bill.StudsOffset = Vector3.new(0,3,0)
  1521. Bill.Adornee = Character.Head
  1522. Bill.Name = "TalkingBillBoard"
  1523. local Hehe = Instance.new("TextLabel",Bill)
  1524. Hehe.BackgroundTransparency = 1
  1525. Hehe.BorderSizePixel = 0
  1526. Hehe.Text = ""
  1527. Hehe.Font = "Bodoni"
  1528. Hehe.TextSize = 40
  1529. Hehe.TextStrokeTransparency = 0
  1530. Hehe.Size = UDim2.new(1,0,0.5,0)
  1531. coroutine.resume(coroutine.create(function()
  1532. while Hehe ~= nil do
  1533. swait()
  1534. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1535. Hehe.Rotation = math.random(-5,5)
  1536. Hehe.TextColor3 = Color3.new(0,255,0)
  1537. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1538. end
  1539. end))
  1540. for i = 1,string.len(text),1 do
  1541. swait()
  1542. Hehe.Text = string.sub(text,1,i)
  1543. end
  1544. swait(90)--Re[math.random(1, 93)]
  1545. for i = 0, 1, .025 do
  1546. swait()
  1547. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1548. Hehe.TextStrokeTransparency = i
  1549. Hehe.TextTransparency = i
  1550. end
  1551. Bill:Destroy()
  1552. end)
  1553. chat()
  1554. end
  1555.  
  1556. function onChatted(msg)
  1557. chatfunc(msg)
  1558. end
  1559.  
  1560. Player.Chatted:connect(onChatted)
  1561.  
  1562. local BODY = {}
  1563. for _, c in pairs(Character:GetDescendants()) do
  1564. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1565. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1566. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1567. end
  1568. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1569. elseif c:IsA("JointInstance") then
  1570. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1571. end
  1572. end
  1573.  
  1574. function refit()
  1575. Character.Parent = workspace
  1576. for e = 1, #BODY do
  1577. if BODY[e] ~= nil then
  1578. local STUFF = BODY[e]
  1579. local PART = STUFF[1]
  1580. local PARENT = STUFF[2]
  1581. local MATERIAL = STUFF[3]
  1582. local COLOR = STUFF[4]
  1583. local TRANSPARENCY = STUFF[5]
  1584. --local SIZE = STUFF[6]
  1585. local NAME = STUFF[7]
  1586. if PART.ClassName == "Part" and PART ~= RootPart then
  1587. PART.Material = MATERIAL
  1588. PART.Transparency = TRANSPARENCY
  1589. PART.Name = NAME
  1590. end
  1591. if PART.Parent ~= PARENT then
  1592. Humanoid:remove()
  1593. PART.Parent = PARENT
  1594. Humanoid = IT("Humanoid",Character)
  1595. end
  1596. end
  1597. end
  1598. end
  1599.  
  1600. local SKILLTEXTCOLOR = C3(0,255,0)
  1601. local SKILLFONT = "Code"
  1602. local SKILLTEXTSIZE = 7
  1603.  
  1604. Humanoid.Died:connect(function()
  1605. refit()
  1606. end)
  1607.  
  1608. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1609. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1610. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1611. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1612. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1613. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1614. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1615. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1616. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1617. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1618. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1619. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1620.  
  1621. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1622. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1623. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1624. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1625. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1626. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1627. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1628. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1629. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1630. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1631. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1632. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1633.  
  1634. function printbye(Name)
  1635. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1636. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1637. end
  1638.  
  1639. workspace.ChildAdded:connect(function(instance)
  1640. for BANISH = 1, #TOBANISH do
  1641. if TOBANISH[BANISH] ~= nil then
  1642. if instance.Name == TOBANISH[BANISH] then
  1643. coroutine.resume(coroutine.create(function()
  1644. printbye(instance.Name)
  1645. instance:ClearAllChildren()
  1646. Debris:AddItem(instance,0.0005)
  1647. end))
  1648. end
  1649. end
  1650. end
  1651. end)
  1652.  
  1653. --//=================================\\
  1654. --|| DAMAGING
  1655. --\\=================================//
  1656.  
  1657. function Banish(Foe)
  1658. if Foe then
  1659. coroutine.resume(coroutine.create(function()
  1660. --if game.Players:FindFirstChild(Foe.Name) then
  1661. table.insert(TOBANISH,Foe.Name)
  1662. printbye(Foe.Name)
  1663. --end
  1664. Foe.Archivable = true
  1665. local CLONE = Foe:Clone()
  1666. Foe:Destroy()
  1667. CLONE.Parent = Effects
  1668. CLONE:BreakJoints()
  1669. local MATERIALS = {"Glass","Neon"}
  1670. for _, c in pairs(CLONE:GetDescendants()) do
  1671. if c:IsA("BasePart") then
  1672. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1673. CreateSound(340722848, c, 10, 1, false)
  1674. end
  1675. c.Anchored = true
  1676. c.Transparency = c.Transparency + 0.2
  1677. c.Material = MATERIALS[MRANDOM(1,2)]
  1678. c.Color = C3(0,255,0)
  1679. if c.ClassName == "MeshPart" then
  1680. c.TextureID = ""
  1681. end
  1682. if c:FindFirstChildOfClass("SpecialMesh") then
  1683. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1684. end
  1685. if c:FindFirstChildOfClass("Decal") then
  1686. c:FindFirstChildOfClass("Decal"):remove()
  1687. end
  1688. c.Name = "Banished"
  1689. c.CanCollide = false
  1690. else
  1691. c:remove()
  1692. end
  1693. end
  1694. local A = false
  1695. for i = 1, 35 do
  1696. if A == false then
  1697. A = true
  1698. elseif A == true then
  1699. A = false
  1700. end
  1701. for _, c in pairs(CLONE:GetDescendants()) do
  1702. if c:IsA("BasePart") then
  1703. c.Anchored = true
  1704. c.Material = MATERIALS[MRANDOM(1,2)]
  1705. c.Transparency = c.Transparency + 0.8/35
  1706. if A == false then
  1707. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1708. elseif A == true then
  1709. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1710. end
  1711. end
  1712. end
  1713. Swait()
  1714. end
  1715. CLONE:remove()
  1716. end))
  1717. end
  1718. end
  1719.  
  1720. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1721. local CHILDREN = workspace:GetDescendants()
  1722. for index, CHILD in pairs(CHILDREN) do
  1723. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1724. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1725. if HUM then
  1726. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1727. if TORSO then
  1728. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1729. if ISBANISH == true then
  1730. Banish(CHILD)
  1731. else
  1732. if ISBANISH == "Gravity" then
  1733. HUM.PlatformStand = true
  1734. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1735. local grav = Instance.new("BodyPosition",TORSO)
  1736. grav.D = 15
  1737. grav.P = 20000
  1738. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1739. grav.position = TORSO.Position
  1740. grav.Name = "V3BanishForce"..Player.Name
  1741. else
  1742. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1743. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1744. end
  1745. else
  1746. HUM.PlatformStand = false
  1747. end
  1748. end
  1749. elseif ISBANISH == "Gravity" then
  1750. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1751. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1752. HUM.PlatformStand = false
  1753. end
  1754. end
  1755. end
  1756. end
  1757. end
  1758. end
  1759. end
  1760.  
  1761. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1762.  
  1763. --//=================================\\
  1764. --|| ATTACK FUNCTIONS AND STUFF
  1765. --\\=================================//
  1766. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1767.  
  1768. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1769. MakeForm(RightHole,"Cyl")
  1770. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1771. MakeForm(LeftHole,"Cyl")
  1772.  
  1773. function getbloody(victim,amount)
  1774. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1775. PART.CFrame = victim.CFrame
  1776. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1777. Debris:AddItem(PART,5)
  1778. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1779. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1780. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1781. local prtcl = asd:Clone()
  1782. prtcl.Parent = PART
  1783. prtcl:Emit(amount*10)
  1784. end
  1785.  
  1786. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1787.  
  1788. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1789. if DoesCourontine == false then
  1790. local Direction = CF(Part.Position, ToLocation)
  1791. local Distance = (Part.Position - ToLocation).magnitude
  1792. for i = 1, AmountOfTime do
  1793. Swait()
  1794. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1795. Direction = Part.CFrame
  1796. end
  1797. Part:remove()
  1798. elseif DoesCourontine == true then
  1799. coroutine.resume(coroutine.create(function()
  1800. local Direction = CF(Part.Position, ToLocation)
  1801. local Distance = (Part.Position - ToLocation).magnitude
  1802. for i = 1, AmountOfTime do
  1803. Swait()
  1804. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1805. Direction = Part.CFrame
  1806. end
  1807. Part:remove()
  1808. end))
  1809. end
  1810. end
  1811.  
  1812. function Absoluteum()
  1813. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1814. if HITFLOOR ~= nil then
  1815. do
  1816. local HITBODIES = {}
  1817. ATTACK = true
  1818. Rooted = true
  1819. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1820. MakeForm(ABSOLUTE, "Ball")
  1821. CreateSound("416200578", RootPart, 10, 1)
  1822. for i = 0, 8, 0.1 / Animation_Speed do
  1823. Swait()
  1824. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1825. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1826. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1827. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1828. MakeForm(CHARGE, "Ball")
  1829. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1830. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1831. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1837. end
  1838. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1839. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1840. for i = 1, 45 do
  1841. Swait()
  1842. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848. end
  1849. coroutine.resume(coroutine.create(function()
  1850. local IMPACT = false
  1851. local BULLET = ABSOLUTE
  1852. MakeForm(BULLET, "Ball")
  1853. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1854. for i = 1, 500 do
  1855. Swait()
  1856. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1857. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1858. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1859. if HIT ~= nil then
  1860. IMPACT = true
  1861. break
  1862. end
  1863. end
  1864. if IMPACT == false then
  1865. for i = 1, 40 do
  1866. Swait()
  1867. BULLET.Size = BULLET.Size * 0.9
  1868. end
  1869. BULLET:remove()
  1870. else
  1871. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1872. for i = 1, 175 do
  1873. Swait()
  1874. BULLET.Size = BULLET.Size * 0.99
  1875. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1876. end
  1877. CreateSound("438666001", BULLET, 10, 3)
  1878. Swait(35)
  1879. BULLET.Transparency = 1
  1880. for i = 1, 20 do
  1881. for e = 1, 5 do
  1882. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1883. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1884. end
  1885. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1886. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1887. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1888. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1889. Swait(5)
  1890. for e = 1, #HITBODIES do
  1891. if HITBODIES[e] ~= nil then
  1892. local BOD = HITBODIES[e]
  1893. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1894. if TORS then
  1895. BOD:BreakJoints()
  1896. for _, c in pairs(BOD:GetChildren()) do
  1897. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1898. local bv = Instance.new("BodyVelocity")
  1899. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1900. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1901. bv.Parent = c
  1902. Debris:AddItem(bv, 0.2)
  1903. end
  1904. end
  1905. end
  1906. end
  1907. end
  1908. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1909. end
  1910. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1911. Debris:AddItem(BULLET, 10)
  1912. end
  1913. end))
  1914. ATTACK = false
  1915. Rooted = false
  1916. end
  1917. end
  1918. end
  1919.  
  1920. function Nuke()
  1921. ATTACK = true
  1922. Rooted = true
  1923. local CHARGE = false
  1924. local BLASTS = {468991944, 468991990}
  1925. coroutine.resume(coroutine.create(function()
  1926. repeat
  1927. Swait()
  1928. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1934. until CHARGE == true
  1935. for i = 0, 0.4, 0.1 / Animation_Speed do
  1936. Swait()
  1937. WACKYEFFECT({
  1938. Time = 15,
  1939. EffectType = "Sphere",
  1940. Size = VT(60, 60, 60),
  1941. Size2 = VT(0, 0, 0),
  1942. Transparency = 1,
  1943. Transparency2 = 0.7,
  1944. CFrame = CF(RootPart.Position),
  1945. MoveToPos = nil,
  1946. RotationX = 0,
  1947. RotationY = 0,
  1948. RotationZ = 0,
  1949. Material = "Neon",
  1950. Color = C3(1, 1, 1),
  1951. SoundID = nil,
  1952. SoundPitch = nil,
  1953. SoundVolume = nil
  1954. })
  1955. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1961. end
  1962. coroutine.resume(coroutine.create(function()
  1963. local POS = RootPart.Position
  1964. wait(0.2)
  1965. for i = 1, 5 do
  1966. WACKYEFFECT({
  1967. Time = 65,
  1968. EffectType = "Sphere",
  1969. Size = VT(2, 2, 2),
  1970. Size2 = VT(0, 0, 500),
  1971. Transparency = 1,
  1972. Transparency2 = 0,
  1973. CFrame = CF(POS),
  1974. MoveToPos = nil,
  1975. RotationX = MRANDOM(-2, 2),
  1976. RotationY = MRANDOM(-12, 12),
  1977. RotationZ = MRANDOM(-2, 2),
  1978. Material = "Neon",
  1979. Color = C3(1, 1, 1),
  1980. SoundID = nil,
  1981. SoundPitch = nil,
  1982. SoundVolume = nil
  1983. })
  1984. end
  1985. wait(1)
  1986. SHAKECAM(POS, 9999999999, 25, 25)
  1987. ApplyAoE(POS, 450)
  1988. WACKYEFFECT({
  1989. Time = 85,
  1990. EffectType = "Sphere",
  1991. Size = VT(120, 120, 120),
  1992. Size2 = VT(350, 350, 350),
  1993. Transparency = 0,
  1994. Transparency2 = 1,
  1995. CFrame = CF(POS),
  1996. MoveToPos = nil,
  1997. RotationX = 0,
  1998. RotationY = 0,
  1999. RotationZ = 0,
  2000. Material = "Neon",
  2001. Color = C3(1, 1, 1),
  2002. SoundID = nil,
  2003. SoundPitch = 1,
  2004. SoundVolume = 10
  2005. })
  2006. for i = 1, 20 do
  2007. WACKYEFFECT({
  2008. Time = 85,
  2009. EffectType = "Sphere",
  2010. Size = VT(120, 120, 120),
  2011. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2012. Transparency = 0.8,
  2013. Transparency2 = 1,
  2014. CFrame = CF(POS),
  2015. MoveToPos = nil,
  2016. RotationX = 0,
  2017. RotationY = 0,
  2018. RotationZ = 0,
  2019. Material = "Neon",
  2020. Color = C3(1, 1, 1),
  2021. SoundID = nil,
  2022. SoundPitch = 1,
  2023. SoundVolume = 10
  2024. })
  2025. WACKYEFFECT({
  2026. Time = 100,
  2027. EffectType = "Wave",
  2028. Size = VT(25, 2, 25),
  2029. Size2 = VT(400, 0, 400) * 1.2,
  2030. Transparency = 0,
  2031. Transparency2 = 1,
  2032. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2033. MoveToPos = nil,
  2034. RotationX = 0,
  2035. RotationY = 0,
  2036. RotationZ = 0,
  2037. Material = "Neon",
  2038. Color = C3(1, 1, 1),
  2039. SoundID = nil,
  2040. SoundPitch = nil,
  2041. SoundVolume = nil
  2042. })
  2043. end
  2044. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2045. for i = 1, 5 do
  2046. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2047. WACKYEFFECT({
  2048. Time = 120,
  2049. EffectType = "Wave",
  2050. Size = VT(150, 2, 150),
  2051. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2052. Transparency = 0,
  2053. Transparency2 = 1,
  2054. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2055. MoveToPos = nil,
  2056. RotationX = 0,
  2057. RotationY = 0,
  2058. RotationZ = 0,
  2059. Material = "Neon",
  2060. Color = C3(1, 1, 1),
  2061. SoundID = nil,
  2062. SoundPitch = nil,
  2063. SoundVolume = nil
  2064. })
  2065. end
  2066. end))
  2067. for i = 0, 1, 0.1 / Animation_Speed do
  2068. Swait()
  2069. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2075. end
  2076. ATTACK = false
  2077. Rooted = false
  2078. end))
  2079. for i = 1, 30 do
  2080. wait(0.01)
  2081. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2082. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2083. if HITFLOOR then
  2084. ApplyAoE(HITPOS, 65, true)
  2085. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2086. WACKYEFFECT({
  2087. Time = 25,
  2088. EffectType = "Sphere",
  2089. Size = VT(22, 22, 22),
  2090. Size2 = VT(85, 85, 85),
  2091. Transparency = 0,
  2092. Transparency2 = 1,
  2093. CFrame = CF(HITPOS),
  2094. MoveToPos = nil,
  2095. RotationX = 0,
  2096. RotationY = 0,
  2097. RotationZ = 0,
  2098. Material = "Neon",
  2099. Color = C3(1, 1, 1),
  2100. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2101. SoundPitch = MRANDOM(9, 12) / 10,
  2102. SoundVolume = 10
  2103. })
  2104. for e = 1, 3 do
  2105. WACKYEFFECT({
  2106. EffectType = "Wave",
  2107. Size = VT(25, 0, 25),
  2108. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2109. Transparency = 0,
  2110. Transparency2 = 1,
  2111. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2112. MoveToPos = nil,
  2113. RotationX = 0,
  2114. RotationY = 3,
  2115. RotationZ = 0,
  2116. Material = "Neon",
  2117. Color = C3(1, 1, 1),
  2118. SoundID = nil,
  2119. SoundPitch = nil,
  2120. SoundVolume = nil
  2121. })
  2122. WACKYEFFECT({
  2123. Time = 35,
  2124. EffectType = "Sphere",
  2125. Size = VT(22, 45, 22),
  2126. Size2 = VT(25, 45 + e * 75, 25),
  2127. Transparency = 0,
  2128. Transparency2 = 1,
  2129. CFrame = CF(HITPOS) * TURN,
  2130. MoveToPos = nil,
  2131. RotationX = 0,
  2132. RotationY = 0,
  2133. RotationZ = 0,
  2134. Material = "Neon",
  2135. Color = C3(1, 1, 1),
  2136. SoundID = nil,
  2137. SoundPitch = MRANDOM(9, 12) / 10,
  2138. SoundVolume = 10
  2139. })
  2140. end
  2141. end
  2142. end
  2143. CHARGE = true
  2144. end
  2145.  
  2146. function SpectralBanishing()
  2147. ATTACK = true
  2148. Rooted = false
  2149. chatfunc("If you desire to be a ghost...", 20)
  2150. for i = 0, 5, 0.1 / Animation_Speed do
  2151. Swait()
  2152. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2158. end
  2159. chatfunc("Then move on to the afterlife!", 6)
  2160. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2161. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2162. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2163. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2164. local distance = (GunPoint.Position - Way).magnitude
  2165. for i = 1, 5 do
  2166. local laser = Instance.new("Part", Effects)
  2167. laser.Transparency = 0
  2168. laser.CanCollide = false
  2169. laser.Anchored = true
  2170. laser.Color = C3(1, 0, 0)
  2171. laser.Material = "Neon"
  2172. laser.formFactor = Enum.FormFactor.Custom
  2173. laser.Size = Vector3.new(0.15, 0.15, distance)
  2174. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2175. table.insert(Effects2, {
  2176. laser,
  2177. "Disappear",
  2178. 0.1,
  2179. 1,
  2180. 1,
  2181. 1,
  2182. 2
  2183. })
  2184. end
  2185. coroutine.resume(coroutine.create(function()
  2186. Swait(15)
  2187. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2188. for i = 1, 25 do
  2189. Swait()
  2190. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2191. end
  2192. local GAME = game.Players:GetChildren()
  2193. for PLAYER = 1, #GAME do
  2194. do
  2195. local PLAY = GAME[PLAYER]
  2196. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2197. PLAY.Character.Parent = nil
  2198. coroutine.resume(coroutine.create(function()
  2199. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2200. PLAY.Character.Parent = workspace
  2201. local Value = IT("BoolValue", Delete)
  2202. Value.Name = PLAY.Name
  2203. end
  2204. end))
  2205. end
  2206. end
  2207. end
  2208. for i = 1, 25 do
  2209. Swait()
  2210. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2211. end
  2212. end))
  2213. for i = 0, 2, 0.1 / Animation_Speed do
  2214. Swait()
  2215. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2219. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2221. end
  2222. ATTACK = false
  2223. Rooted = false
  2224. end
  2225.  
  2226. function Madness()
  2227. ATTACK = true
  2228. Rooted = false
  2229. local GYRO = IT("BodyGyro",RootPart)
  2230. GYRO.D = 750
  2231. GYRO.P = 20000
  2232. GYRO.MaxTorque = VT(0,40000000,0)
  2233. local LOCKED = true
  2234. local SHOT = false
  2235. coroutine.resume(coroutine.create(function()
  2236. for i=0, 1, 0.1 / Animation_Speed do
  2237. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2238. Swait()
  2239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2243. end
  2244. LOCKED = false
  2245. SHOT = true
  2246. repeat
  2247. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2248. Swait()
  2249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2253. until HOLD == false and SHOT == false
  2254. for i=0, 0.3, 0.1 / Animation_Speed do
  2255. Swait()
  2256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2260. end
  2261. GYRO:remove()
  2262. ATTACK = false
  2263. Rooted = false
  2264. end))
  2265. repeat wait() until LOCKED == false
  2266. repeat
  2267. SHOT = true
  2268. wait(0.2)
  2269. SHOT = false
  2270. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2271. local HIT = BULLET.Hit
  2272. local HITPOS = BULLET.End
  2273. if HIT then
  2274. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2275. Banish(HIT.Parent)
  2276. end
  2277. end
  2278. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2279. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2280. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2281. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2282. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2283. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2284. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2285. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2286. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2287. until HOLD == false
  2288. end
  2289.  
  2290. function EMOTE()
  2291. ATTACK = true
  2292. Rooted = false
  2293. local LOOP = 0
  2294. for i=0, 0.1, 0.1 / Animation_Speed do
  2295. Swait()
  2296. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2300. end
  2301. for i=0, 3, 0.1 / Animation_Speed do
  2302. Swait()
  2303. LOOP = LOOP + 1
  2304. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2306. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2308. end
  2309. for i=0, 0.1, 0.1 / Animation_Speed do
  2310. Swait()
  2311. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2315. end
  2316. ATTACK = false
  2317. Rooted = false
  2318. end
  2319.  
  2320. function Kill(Char)
  2321. local NewCharacter = IT("Model",Effects)
  2322. NewCharacter.Name = "Ow im ded ;-;"
  2323. for _, c in pairs(Char:GetDescendants()) do
  2324. if c:IsA("BasePart") and c.Transparency == 0 then
  2325. if c.Parent == Char then
  2326. getbloody(c,5)
  2327. end
  2328. c:BreakJoints()
  2329. c.Material = "Glass"
  2330. c.Color = C3(0.5,0,0)
  2331. c.CanCollide = true
  2332. c.Transparency = 0.3
  2333. if c:FindFirstChildOfClass("SpecialMesh") then
  2334. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2335. end
  2336. if c.Name == "Head" then
  2337. c:ClearAllChildren()
  2338. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2339. end
  2340. if c.ClassName == "MeshPart" then
  2341. c.TextureID = ""
  2342. end
  2343. if c:FindFirstChildOfClass("BodyPosition") then
  2344. c:FindFirstChildOfClass("BodyPosition"):remove()
  2345. end
  2346. if c:FindFirstChildOfClass("ParticleEmitter") then
  2347. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2348. end
  2349. c.Parent = NewCharacter
  2350. c.Name = "DeadPart"
  2351. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2352. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2353. end
  2354. end
  2355. Char:remove()
  2356. Debris:AddItem(NewCharacter,5)
  2357. end
  2358.  
  2359. function Taunt()
  2360. ATTACK = true
  2361. Rooted = true
  2362. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2363. repeat
  2364. Swait()
  2365. TAUNT.Parent = Torso
  2366. TAUNT.Playing = true
  2367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2373. until TAUNT.TimePosition >= 1.25
  2374. for i=0, 1.6, 0.1 / Animation_Speed do
  2375. Swait()
  2376. TAUNT.Parent = Torso
  2377. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2383. end
  2384. ATTACK = false
  2385. Rooted = false
  2386. end
  2387.  
  2388. function oofBeam()
  2389. ATTACK = true
  2390. Rooted = false
  2391. VALUE2 = true
  2392. local GYRO = IT("BodyGyro", RootPart)
  2393. GYRO.D = 20
  2394. GYRO.P = 4000
  2395. GYRO.MaxTorque = VT(0, 40000, 0)
  2396. local POS = RootPart.Position + VT(0, 25, 0)
  2397. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2404. coroutine.resume(coroutine.create(function()
  2405. local E = 0
  2406. repeat
  2407. E = E + 5
  2408. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2409. Swait()
  2410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2416. until ATTACK == false
  2417. GYRO:remove()
  2418. end))
  2419. for i = 1, 50 do
  2420. Swait()
  2421. end
  2422. for i = 1, 25 do
  2423. Swait()
  2424. WACKYEFFECT({
  2425. Time = 15,
  2426. EffectType = "Skull",
  2427. Size = VT(4, 4, 4),
  2428. Size2 = VT(0, 0, 0),
  2429. Transparency = 1,
  2430. Transparency2 = 0,
  2431. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2432. MoveToPos = Eon.Position,
  2433. RotationX = 0,
  2434. RotationY = 0,
  2435. RotationZ = 0,
  2436. Material = "Neon",
  2437. Color = C3(1, 0, 0),
  2438. SoundID = nil,
  2439. SoundPitch = nil,
  2440. SoundVolume = nil
  2441. })
  2442. end
  2443. local LOOP = 0
  2444. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2445. MakeForm(BEAMO, "Ball")
  2446. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2447. MakeForm(BEAM, "Cyl")
  2448. repeat
  2449. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2450. if DISTANCE < 2000 then
  2451. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2452. BEAMO.CFrame = CF(Eon.Position)
  2453. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2454. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2455. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2456. WACKYEFFECT({
  2457. Time = 35,
  2458. EffectType = "Sphere",
  2459. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2460. Size2 = VT(5, 75, 5),
  2461. Transparency = 0,
  2462. Transparency2 = 1,
  2463. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2464. MoveToPos = nil,
  2465. RotationX = 0,
  2466. RotationY = 0,
  2467. RotationZ = 0,
  2468. Material = "Neon",
  2469. Color = C3(1, 0, 0),
  2470. SoundID = nil,
  2471. SoundPitch = MRANDOM(9, 12) / 10,
  2472. SoundVolume = 10
  2473. })
  2474. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2475. Swait()
  2476. LOOP = LOOP + 1
  2477. end
  2478. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2479. coroutine.resume(coroutine.create(function()
  2480. for i = 1, 15 do
  2481. Swait()
  2482. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2483. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2484. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2485. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2486. end
  2487. BEAM:remove()
  2488. BEAMO:remove()
  2489. end))
  2490. ATTACK = false
  2491. Rooted = false
  2492. VALUE2 = false
  2493. end
  2494.  
  2495. function TakeOnMe()
  2496. Speed = 5
  2497. local MEME = CreateSound(0, Effects, 2, 1, false)
  2498. ATTACK = true
  2499. Rooted = false
  2500. local DANCE = true
  2501. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2502. if NEWKEY == "p" then
  2503. DANCE = false
  2504. end
  2505. end)
  2506. PLAYSONG = false
  2507. while true do
  2508. for i = 1, 15 do
  2509. Swait()
  2510. MEME.Parent = Effects
  2511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2517. end
  2518. if DANCE == false then
  2519. break
  2520. end
  2521. for i = 1, 15 do
  2522. Swait()
  2523. MEME.Parent = Effects
  2524. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2527. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2528. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2529. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2530. end
  2531. end
  2532. PLAYSONG = true
  2533. KEY:Disconnect()
  2534. MEME:remove()
  2535. Speed = 25
  2536. ATTACK = false
  2537. Rooted = false
  2538. end
  2539.  
  2540. function Banisher_Bullet()
  2541. ATTACK = true
  2542. Rooted = false
  2543. for i=0, 0.05, 0.1 / Animation_Speed do
  2544. Swait()
  2545. turnto(Mouse.Hit.p)
  2546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2550. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2552. end
  2553. repeat
  2554. for i=0, 0.05, 0.1 / Animation_Speed do
  2555. Swait()
  2556. turnto(Mouse.Hit.p)
  2557. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2558. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2559. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2560. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2561. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2562. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2563. end
  2564. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2565. SpawnTrail(Hole.Position,POS)
  2566. if HIT ~= nil then
  2567. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2568. Banish(HIT.Parent)
  2569. end
  2570. end
  2571. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2572. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2573. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2574. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2575. for i=0, 0.05, 0.1 / Animation_Speed do
  2576. Swait()
  2577. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2579. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2580. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2581. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2582. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2583. end
  2584. until KEYHOLD == false
  2585. ATTACK = false
  2586. Rooted = false
  2587. end
  2588. function Execute()
  2589. ATTACK = true
  2590. Rooted = false
  2591. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2592. Part.Color = C3(0,0,0)
  2593. MakeForm(Part,"Wedge")
  2594. Part.CanCollide = true
  2595. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2596. for i=0, 1, 0.1 / Animation_Speed do
  2597. Swait()
  2598. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2604. end
  2605. CreateSound(541909867, RightBarrel, 7, 1, false)
  2606. local TOCH = Part.Touched:Connect(function(hit)
  2607. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2608. Banish(hit.Parent)
  2609. end
  2610. end)
  2611. for i=0, 0.35, 0.1 / Animation_Speed do
  2612. Swait()
  2613. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2614. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2615. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2616. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2617. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2618. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2619. end
  2620. TOCH:disconnect()
  2621. for i=0, 0.35, 0.1 / Animation_Speed do
  2622. Swait()
  2623. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2627. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2629. end
  2630. Part:remove()
  2631. ATTACK = false
  2632. Rooted = false
  2633. end
  2634. function Banisher_Burn()
  2635. ATTACK = true
  2636. Rooted = true
  2637. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2638. for i=0, 1, 0.1 / Animation_Speed do
  2639. Swait()
  2640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2646. end
  2647. coroutine.resume(coroutine.create(function()
  2648. local POS = Mouse.Hit.p
  2649. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2650. MakeForm(RAY,"Cyl")
  2651. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2652. MakeForm(SPHERE,"Ball")
  2653. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2654. MakeForm(SHIELD,"Ball")
  2655. SHIELD.CFrame = CF(POS)
  2656. RAY.CFrame = CF(POS)
  2657. SPHERE.CFrame = CF(POS)
  2658. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2659. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2660. for i = 1, 200 do
  2661. Swait()
  2662. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2663. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2664. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2665. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2666. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2667. end
  2668. for i = 1, 45 do
  2669. Swait()
  2670. RAY.Transparency = RAY.Transparency + 1/45
  2671. SPHERE.Transparency = RAY.Transparency
  2672. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2673. end
  2674. RAY:remove()
  2675. SHIELD:remove()
  2676. SPHERE:remove()
  2677. end))
  2678. for i=0, 1, 0.1 / Animation_Speed do
  2679. Swait()
  2680. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2683. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2686. end
  2687. ATTACK = false
  2688. Rooted = false
  2689. end
  2690. function Teleport()
  2691. ATTACK = true
  2692. Rooted = false
  2693. for i=0, 0.5, 0.1 / Animation_Speed do
  2694. Swait()
  2695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2697. end
  2698. for e = 1, #BODY do
  2699. if BODY[e] ~= nil then
  2700. local STUFF = BODY[e]
  2701. local PART = STUFF[1]
  2702. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2703. local PRT = PART:Clone()
  2704. PRT.Anchored = true
  2705. PRT.CanCollide = false
  2706. PRT.Material = "Neon"
  2707. PRT.Color = C3(255,100,255)
  2708. PRT.Name = "WarpEffect"
  2709. PRT.Parent = Effects
  2710. PRT.CFrame = PART.CFrame
  2711. PRT:BreakJoints()
  2712. if PRT:FindFirstChildOfClass("Sound") then
  2713. PRT:FindFirstChildOfClass("Sound"):remove()
  2714. end
  2715. if PRT:FindFirstChildOfClass("Decal") then
  2716. PRT:FindFirstChildOfClass("Decal"):remove()
  2717. end
  2718. coroutine.resume(coroutine.create(function()
  2719. for i = 1, 100 do
  2720. Swait()
  2721. PRT.Transparency = PRT.Transparency + 1/100
  2722. end
  2723. PRT:remove()
  2724. end))
  2725. end
  2726. end
  2727. end
  2728. CreateSound(217767125, Torso, 10, 1)
  2729. local POS = RootPart.Orientation
  2730. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2731. RootPart.Orientation = POS
  2732. RootJoint.Parent = RootPart
  2733. for i=0, 0.5, 0.1 / Animation_Speed do
  2734. Swait()
  2735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2737. end
  2738. for i=0, 0.1, 0.1 / Animation_Speed do
  2739. Swait()
  2740. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2741. end
  2742. ATTACK = false
  2743. Rooted = false
  2744. end
  2745. function BanishmentBeam()
  2746. ATTACK = true
  2747. Rooted = false
  2748. local GYRO = IT("BodyGyro",RootPart)
  2749. GYRO.D = 100
  2750. GYRO.P = 2000
  2751. GYRO.MaxTorque = VT(0,4000000,0)
  2752. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2753. CreateSound("93724183", RightArm, 5, 1, false)
  2754. for i=1, 35 do
  2755. Swait()
  2756. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2757. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2758. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2764. end
  2765. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2766. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2767. local TOCH = BEAM.Touched:Connect(function(hit)
  2768. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2769. Kill(hit)
  2770. end
  2771. end)
  2772. local I = 0
  2773. repeat
  2774. Swait()
  2775. I = I + 1
  2776. if I <= 10 then
  2777. BEAM.Transparency = BEAM.Transparency - 0.1
  2778. end
  2779. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2780. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2781. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2782. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2783. BEAM.Size = VT(2,2,DISTANCE)
  2784. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2785. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2786. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2787. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2788. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2792. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2794. if ENDHIT ~= nil then
  2795. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2796. Banish(ENDHIT)
  2797. end
  2798. end
  2799. until LOOP.Playing == false
  2800. GYRO:remove()
  2801. BEAM:remove()
  2802. ATTACK = false
  2803. Rooted = false
  2804. end
  2805. function Deathbound()
  2806. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2807. ATTACK = true
  2808. Rooted = true
  2809. for i=0, 1, 0.1 / Animation_Speed do
  2810. Swait()
  2811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2817. end
  2818. local DONE = false
  2819. local GATE = nil
  2820. local GATESPIN = true
  2821. coroutine.resume(coroutine.create(function()
  2822. repeat
  2823. Swait()
  2824. if GATE ~= nil then
  2825. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2826. end
  2827. until GATESPIN == false
  2828. end))
  2829. coroutine.resume(coroutine.create(function()
  2830. repeat
  2831. Swait()
  2832. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2838. until DONE == true
  2839. Swait(50)
  2840. for i = 1, 35 do
  2841. Swait(4)
  2842. local FIRED = false
  2843. local CHILDREN = workspace:GetDescendants()
  2844. for index, CHILD in pairs(CHILDREN) do
  2845. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2846. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2847. if HUM then
  2848. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2849. if TORSO then
  2850. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2851. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2852. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2853. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2854. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2855. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2856. Banish(CHILD)
  2857. FIRED = true
  2858. break
  2859. end
  2860. end
  2861. end
  2862. end
  2863. end
  2864. if FIRED == false then
  2865. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2866. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2867. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2868. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2869. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2870. if HITBOD ~= nil then
  2871. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2872. Kill(HITBOD.Parent)
  2873. end
  2874. end
  2875. end
  2876. end
  2877. for i = 1, 45 do
  2878. Swait()
  2879. GATE.Size = GATE.Size - VT(3,0,3)
  2880. end
  2881. GATESPIN = false
  2882. GATE:remove()
  2883. end))
  2884. Swait(15)
  2885. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2886. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2887. local DECAL = IT("Decal",GATE)
  2888. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2889. DECAL.Face = "Top"
  2890. GATE.CFrame = CF(HITPOS)
  2891. CreateSound(160772554, GATE, 7, 1.3, false)
  2892. for i = 1, 45 do
  2893. Swait()
  2894. GATE.Size = GATE.Size + VT(3,0,3)
  2895. end
  2896. CreateSound(213603013, RightHole, 7, 1, false)
  2897. CreateSound(213603013, LeftHole, 7, 1, false)
  2898. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2899. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2900. ATTACK = false
  2901. Rooted = false
  2902. DONE = true
  2903. end
  2904.  
  2905.  
  2906. --//=================================\\
  2907. --|| ASSIGN THINGS TO KEYS
  2908. --\\=================================//
  2909.  
  2910. function MouseDown(Mouse)
  2911. if ATTACK == false then
  2912. EMOTE()
  2913. end
  2914. end
  2915.  
  2916. function MouseUp(Mouse)
  2917. HOLD = false
  2918. end
  2919.  
  2920. function KeyDown(Key)
  2921. KEYHOLD = true
  2922. if Key == "z" and ATTACK == false then
  2923. Banisher_Bullet()
  2924. end
  2925.  
  2926. if Key == "b" and ATTACK == false then
  2927. Banisher_Burn()
  2928. end
  2929.  
  2930. if Key == "c" and ATTACK == false then
  2931. BanishmentBeam()
  2932. end
  2933.  
  2934. if Key == "v" and ATTACK == false then
  2935. Teleport()
  2936. end
  2937.  
  2938. if Key == "t" and ATTACK == false then
  2939. Taunt()
  2940. end
  2941.  
  2942. if Key == "e" and ATTACK == false then
  2943. Madness()
  2944. end
  2945.  
  2946. if Key == "j" and ATTACK == false then
  2947. Nuke()
  2948. end
  2949.  
  2950. if Key == "y" and ATTACK == false then
  2951. oofBeam()
  2952. end
  2953.  
  2954. if Key == "u" and ATTACK == false then
  2955. Absoluteum()
  2956. end
  2957.  
  2958. if Key == "g" and ATTACK == false then
  2959. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2960. TOBANISH = {}
  2961. end
  2962.  
  2963. if Key == "p" and ATTACK == false then
  2964. TakeOnMe()
  2965. end
  2966.  
  2967. if Key == "x" and ATTACK == false then
  2968. Deathbound()
  2969. end
  2970. end
  2971.  
  2972. function KeyUp(Key)
  2973. KEYHOLD = false
  2974. end
  2975.  
  2976. Mouse.Button1Down:connect(function(NEWKEY)
  2977. MouseDown(NEWKEY)
  2978. end)
  2979. Mouse.Button1Up:connect(function(NEWKEY)
  2980. MouseUp(NEWKEY)
  2981. end)
  2982. Mouse.KeyDown:connect(function(NEWKEY)
  2983. KeyDown(NEWKEY)
  2984. end)
  2985. Mouse.KeyUp:connect(function(NEWKEY)
  2986. KeyUp(NEWKEY)
  2987. end)
  2988.  
  2989. --//=================================\\
  2990. --\\=================================//
  2991.  
  2992.  
  2993. function unanchor()
  2994. if UNANCHOR == true then
  2995. g = Character:GetChildren()
  2996. for i = 1, #g do
  2997. if g[i].ClassName == "Part" then
  2998. g[i].Anchored = false
  2999. end
  3000. end
  3001. end
  3002. end
  3003.  
  3004.  
  3005. --//=================================\\
  3006. --|| WRAP THE WHOLE SCRIPT UP
  3007. --\\=================================//
  3008.  
  3009. Humanoid.Changed:connect(function(Jump)
  3010. if Jump == "Jump" and (Disable_Jump == true) then
  3011. Humanoid.Jump = false
  3012. end
  3013. end)
  3014.  
  3015. local CONNECT = nil
  3016.  
  3017. while true do
  3018. Swait()
  3019. ANIMATE.Parent = nil
  3020. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3021. Humanoid = IT("Humanoid",Character)
  3022. end
  3023. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3024. v:Stop();
  3025. end
  3026. SINE = SINE + CHANGE
  3027. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3028. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3029. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3030. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  3031. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3032. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  3033. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3034. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3035. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3036. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3037. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3038. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3039. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3040. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3041. end
  3042. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3043. ANIM = "Jump"
  3044. if ATTACK == false then
  3045. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3051. end
  3052. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3053. ANIM = "Fall"
  3054. if ATTACK == false then
  3055. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3061. end
  3062. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3063. ANIM = "Idle"
  3064. if ATTACK == false then
  3065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  3066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  3067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  3068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  3069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3071. end
  3072. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3073. ANIM = "Walk"
  3074. if ATTACK == false then
  3075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  3076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3079. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3081. end
  3082. end
  3083. unanchor()
  3084. Humanoid.MaxHealth = "inf"
  3085. Humanoid.Health = "inf"
  3086. if Rooted == false then
  3087. Disable_Jump = false
  3088. Humanoid.WalkSpeed = Speed
  3089. elseif Rooted == true then
  3090. Disable_Jump = true
  3091. Humanoid.WalkSpeed = 0
  3092. end
  3093. refit()
  3094. sick.Parent = Torso
  3095. sick:resume()
  3096. sick.Volume = 5
  3097. sick.Pitch = 1
  3098. sick.SoundId = "rbxassetid://0"
  3099. sick.Name = "BanishV3Music"
  3100. end
  3101.  
  3102. --//=================================\\
  3103. --\\=================================//
  3104.  
  3105.  
  3106.  
  3107.  
  3108.  
  3109. --//====================================================\\--
  3110. --|| END OF SCRIPT
  3111. --\\====================================================//--
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