Urban_IS

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Nov 14th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros, Edited by StarzoZero")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. wait(0.2)
  137. Player = game:GetService("Players").LocalPlayer
  138. PlayerGui = Player.PlayerGui
  139. Cam = workspace.CurrentCamera
  140. Backpack = Player.Backpack
  141. Character = Player.Character
  142. Humanoid = Character.Humanoid
  143. Mouse = Player:GetMouse()
  144. RootPart = Character["HumanoidRootPart"]
  145. Torso = Character["Torso"]
  146. Head = Character["Head"]
  147. RightArm = Character["Right Arm"]
  148. LeftArm = Character["Left Arm"]
  149. RightLeg = Character["Right Leg"]
  150. LeftLeg = Character["Left Leg"]
  151. RootJoint = RootPart["RootJoint"]
  152. Neck = Torso["Neck"]
  153. RightShoulder = Torso["Right Shoulder"]
  154. LeftShoulder = Torso["Left Shoulder"]
  155. RightHip = Torso["Right Hip"]
  156. LeftHip = Torso["Left Hip"]
  157. local sick = Instance.new("Sound",Character)
  158. sick.SoundId = "rbxassetid://727237039"
  159. sick.Looped = true
  160. sick.Pitch = 1
  161. sick.Volume = 2
  162. sick:Play()
  163.  
  164. IT = Instance.new
  165. CF = CFrame.new
  166. VT = Vector3.new
  167. RAD = math.rad
  168. C3 = Color3.new
  169. UD2 = UDim2.new
  170. BRICKC = BrickColor.new
  171. ANGLES = CFrame.Angles
  172. EULER = CFrame.fromEulerAnglesXYZ
  173. COS = math.cos
  174. ACOS = math.acos
  175. SIN = math.sin
  176. ASIN = math.asin
  177. ABS = math.abs
  178. MRANDOM = math.random
  179. FLOOR = math.floor
  180.  
  181. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  182. local NEWMESH = IT(MESH)
  183. if MESH == "SpecialMesh" then
  184. NEWMESH.MeshType = MESHTYPE
  185. if MESHID ~= "nil" and MESHID ~= "" then
  186. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  187. end
  188. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  189. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  190. end
  191. end
  192. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  193. NEWMESH.Scale = SCALE
  194. NEWMESH.Parent = PARENT
  195. return NEWMESH
  196. end
  197.  
  198. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  199. local NEWPART = IT("Part")
  200. NEWPART.formFactor = FORMFACTOR
  201. NEWPART.Reflectance = REFLECTANCE
  202. NEWPART.Transparency = TRANSPARENCY
  203. NEWPART.CanCollide = false
  204. NEWPART.Locked = true
  205. NEWPART.Anchored = true
  206. if ANCHOR == false then
  207. NEWPART.Anchored = false
  208. end
  209. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  210. NEWPART.Name = NAME
  211. NEWPART.Size = SIZE
  212. NEWPART.Position = Torso.Position
  213. NEWPART.Material = MATERIAL
  214. NEWPART:BreakJoints()
  215. NEWPART.Parent = PARENT
  216. return NEWPART
  217. end
  218.  
  219. Class_Name = "Void Face"
  220. Weapon_Name = "Add-ons"
  221.  
  222. Player_Size = 1 --Size of the player.
  223. Animation_Speed = 3
  224. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  225.  
  226. local Speed = 16
  227. local Effects2 = {}
  228.  
  229. local function weldBetween(a, b)
  230. local weldd = Instance.new("ManualWeld")
  231. weldd.Part0 = a
  232. weldd.Part1 = b
  233. weldd.C0 = CFrame.new()
  234. weldd.C1 = b.CFrame:inverse() * a.CFrame
  235. weldd.Parent = a
  236. return weldd
  237. end
  238.  
  239. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  240. local acs = Instance.new("Part")
  241. acs.CanCollide = false
  242. acs.Anchored = false
  243. acs.Size = Vector3.new(0,0,0)
  244. acs.CFrame = attachmentpart.CFrame
  245. acs.Parent = Character
  246. acs.BrickColor = color
  247. local meshs = Instance.new("SpecialMesh")
  248. meshs.MeshId = mesh
  249. meshs.TextureId = texture
  250. meshs.Parent = acs
  251. meshs.Scale = scale
  252. meshs.Offset = offset
  253. weldBetween(attachmentpart,acs)
  254. end
  255.  
  256. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  257. if TYPE == "Gem" then
  258. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  259. acs.Anchored = false
  260. acs.CanCollide = false
  261. acs.CFrame = PART.CFrame
  262. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  263. weldBetween(PART,acs)
  264. elseif TYPE == "Skull" then
  265. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  266. acs.Anchored = false
  267. acs.CanCollide = false
  268. acs.CFrame = PART.CFrame
  269. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  270. weldBetween(PART,acs)
  271. elseif TYPE == "Eye" then
  272. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  273. acs.Anchored = false
  274. acs.CanCollide = false
  275. acs.CFrame = PART.CFrame
  276. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  277. weldBetween(PART,acs)
  278. end
  279. end
  280.  
  281. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  282. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  283. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  284. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  285. local CHANGEDEFENSE = 0
  286. local CHANGEDAMAGE = 0
  287. local CHANGEMOVEMENT = 0
  288. local ANIM = "Idle"
  289. local ATTACK = false
  290. local EQUIPPED = false
  291. local HOLD = false
  292. local COMBO = 1
  293. local Rooted = false
  294. local SINE = 0
  295. local KEYHOLD = false
  296. local CHANGE = 2 / Animation_Speed
  297. local WALKINGANIM = false
  298. local WALK = 0
  299. local VALUE1 = false
  300. local VALUE2 = false
  301. local ROBLOXIDLEANIMATION = IT("Animation")
  302. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  303. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  304. --ROBLOXIDLEANIMATION.Parent = Humanoid
  305. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  306. WEAPONGUI.Name = "Weapon GUI"
  307. local Weapon = IT("Model")
  308. Weapon.Name = Weapon_Name
  309. local Effects = IT("Folder", Weapon)
  310. Effects.Name = "Effects"
  311. local ANIMATOR = Humanoid.Animator
  312. local ANIMATE = Character.Animate
  313. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  314. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  315. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  316. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  317. local TAUNTS = {"368794227","368794903","368794985"}
  318. local UNANCHOR = true
  319.  
  320. ArtificialHB = Instance.new("BindableEvent", script)
  321. ArtificialHB.Name = "ArtificialHB"
  322.  
  323. script:WaitForChild("ArtificialHB")
  324.  
  325. frame = Frame_Speed
  326. tf = 0
  327. allowframeloss = false
  328. tossremainder = false
  329. lastframe = tick()
  330. script.ArtificialHB:Fire()
  331.  
  332. game:GetService("RunService").Heartbeat:connect(function(s, p)
  333. tf = tf + s
  334. if tf >= frame then
  335. if allowframeloss then
  336. script.ArtificialHB:Fire()
  337. lastframe = tick()
  338. else
  339. for i = 1, math.floor(tf / frame) do
  340. script.ArtificialHB:Fire()
  341. end
  342. lastframe = tick()
  343. end
  344. if tossremainder then
  345. tf = 0
  346. else
  347. tf = tf - frame * math.floor(tf / frame)
  348. end
  349. end
  350. end)
  351.  
  352. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  353. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  354. end
  355.  
  356. function PositiveAngle(NUMBER)
  357. if NUMBER >= 0 then
  358. NUMBER = 0
  359. end
  360. return NUMBER
  361. end
  362.  
  363. function NegativeAngle(NUMBER)
  364. if NUMBER <= 0 then
  365. NUMBER = 0
  366. end
  367. return NUMBER
  368. end
  369.  
  370. function Swait(NUMBER)
  371. if NUMBER == 0 or NUMBER == nil then
  372. ArtificialHB.Event:wait()
  373. else
  374. for i = 1, NUMBER do
  375. ArtificialHB.Event:wait()
  376. end
  377. end
  378. end
  379.  
  380. function QuaternionFromCFrame(cf)
  381. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  382. local trace = m00 + m11 + m22
  383. if trace > 0 then
  384. local s = math.sqrt(1 + trace)
  385. local recip = 0.5 / s
  386. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  387. else
  388. local i = 0
  389. if m11 > m00 then
  390. i = 1
  391. end
  392. if m22 > (i == 0 and m00 or m11) then
  393. i = 2
  394. end
  395. if i == 0 then
  396. local s = math.sqrt(m00 - m11 - m22 + 1)
  397. local recip = 0.5 / s
  398. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  399. elseif i == 1 then
  400. local s = math.sqrt(m11 - m22 - m00 + 1)
  401. local recip = 0.5 / s
  402. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  403. elseif i == 2 then
  404. local s = math.sqrt(m22 - m00 - m11 + 1)
  405. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  406. end
  407. end
  408. end
  409.  
  410. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  411. local xs, ys, zs = x + x, y + y, z + z
  412. local wx, wy, wz = w * xs, w * ys, w * zs
  413. local xx = x * xs
  414. local xy = x * ys
  415. local xz = x * zs
  416. local yy = y * ys
  417. local yz = y * zs
  418. local zz = z * zs
  419. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  420. end
  421.  
  422. function QuaternionSlerp(a, b, t)
  423. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  424. local startInterp, finishInterp;
  425. if cosTheta >= 0.0001 then
  426. if (1 - cosTheta) > 0.0001 then
  427. local theta = ACOS(cosTheta)
  428. local invSinTheta = 1 / SIN(theta)
  429. startInterp = SIN((1 - t) * theta) * invSinTheta
  430. finishInterp = SIN(t * theta) * invSinTheta
  431. else
  432. startInterp = 1 - t
  433. finishInterp = t
  434. end
  435. else
  436. if (1 + cosTheta) > 0.0001 then
  437. local theta = ACOS(-cosTheta)
  438. local invSinTheta = 1 / SIN(theta)
  439. startInterp = SIN((t - 1) * theta) * invSinTheta
  440. finishInterp = SIN(t * theta) * invSinTheta
  441. else
  442. startInterp = t - 1
  443. finishInterp = t
  444. end
  445. end
  446. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  447. end
  448.  
  449. function Clerp(a, b, t)
  450. local qa = {QuaternionFromCFrame(a)}
  451. local qb = {QuaternionFromCFrame(b)}
  452. local ax, ay, az = a.x, a.y, a.z
  453. local bx, by, bz = b.x, b.y, b.z
  454. local _t = 1 - t
  455. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  456. end
  457.  
  458. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  459. local frame = IT("Frame")
  460. frame.BackgroundTransparency = TRANSPARENCY
  461. frame.BorderSizePixel = BORDERSIZEPIXEL
  462. frame.Position = POSITION
  463. frame.Size = SIZE
  464. frame.BackgroundColor3 = COLOR
  465. frame.BorderColor3 = BORDERCOLOR
  466. frame.Name = NAME
  467. frame.Parent = PARENT
  468. return frame
  469. end
  470.  
  471. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  472. local label = IT("TextLabel")
  473. label.BackgroundTransparency = 1
  474. label.Size = UD2(1, 0, 1, 0)
  475. label.Position = UD2(0, 0, 0, 0)
  476. label.TextColor3 = TEXTCOLOR
  477. label.TextStrokeTransparency = STROKETRANSPARENCY
  478. label.TextTransparency = TRANSPARENCY
  479. label.FontSize = TEXTFONTSIZE
  480. label.Font = TEXTFONT
  481. label.BorderSizePixel = BORDERSIZEPIXEL
  482. label.TextScaled = false
  483. label.Text = TEXT
  484. label.Name = NAME
  485. label.Parent = PARENT
  486. return label
  487. end
  488.  
  489. function NoOutlines(PART)
  490. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  491. end
  492.  
  493.  
  494. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  495. local NEWWELD = IT(TYPE)
  496. NEWWELD.Part0 = PART0
  497. NEWWELD.Part1 = PART1
  498. NEWWELD.C0 = C0
  499. NEWWELD.C1 = C1
  500. NEWWELD.Parent = PARENT
  501. return NEWWELD
  502. end
  503.  
  504. local sound = IT("Sound",nil)
  505.  
  506. function CreateSound(ID, PARENT, VOLUME, PITCH)
  507. local NEWSOUND = nil
  508. coroutine.resume(coroutine.create(function()
  509. NEWSOUND = sound:Clone()
  510. NEWSOUND.Parent = PARENT
  511. NEWSOUND.Volume = VOLUME
  512. NEWSOUND.Pitch = PITCH
  513. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  514. Swait()
  515. NEWSOUND:play()
  516. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  517. end))
  518. return NEWSOUND
  519. end
  520.  
  521. function CFrameFromTopBack(at, top, back)
  522. local right = top:Cross(back)
  523. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  524. end
  525.  
  526. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  527. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  528. local mesh = IT("SpecialMesh",wave)
  529. mesh.MeshType = "FileMesh"
  530. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  531. mesh.Scale = SIZE
  532. mesh.Offset = VT(0,0,-SIZE.X/8)
  533. wave.CFrame = CFRAME
  534. coroutine.resume(coroutine.create(function(PART)
  535. for i = 1, WAIT do
  536. Swait()
  537. mesh.Scale = mesh.Scale + GROW
  538. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  539. if DOESROT == true then
  540. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  541. end
  542. wave.Transparency = wave.Transparency + (0.5/WAIT)
  543. if wave.Transparency > 0.99 then
  544. wave:remove()
  545. end
  546. end
  547. end))
  548. end
  549.  
  550. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  551. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  552. local mesh = IT("SpecialMesh",wave)
  553. mesh.MeshType = "FileMesh"
  554. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  555. mesh.Scale = SIZE
  556. mesh.Offset = VT(0,0,-SIZE.X/8)
  557. wave.CFrame = CFRAME
  558. coroutine.resume(coroutine.create(function(PART)
  559. for i = 1, WAIT do
  560. Swait()
  561. mesh.Scale = mesh.Scale + GROW
  562. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  563. if DOESROT == true then
  564. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  565. end
  566. wave.Transparency = wave.Transparency + (0.5/WAIT)
  567. if wave.Transparency > 0.99 then
  568. wave:remove()
  569. end
  570. end
  571. end))
  572. end
  573.  
  574. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  575. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  576. local mesh = IT("SpecialMesh",wave)
  577. mesh.MeshType = "FileMesh"
  578. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  579. mesh.Scale = SIZE
  580. mesh.Offset = VT(0,0,-SIZE.X/8)
  581. wave.CFrame = CFRAME
  582. coroutine.resume(coroutine.create(function(PART)
  583. for i = 1, WAIT do
  584. Swait()
  585. mesh.Scale = mesh.Scale + GROW
  586. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  587. if DOESROT == true then
  588. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  589. end
  590. wave.Transparency = wave.Transparency + (0.5/WAIT)
  591. if wave.Transparency > 0.99 then
  592. wave:remove()
  593. end
  594. end
  595. end))
  596. end
  597.  
  598. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  599. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  600. local mesh = IT("SpecialMesh",wave)
  601. mesh.MeshType = "FileMesh"
  602. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  603. mesh.Scale = SIZE
  604. mesh.Offset = VT(0,0,-SIZE.X/8)
  605. wave.CFrame = CFRAME
  606. coroutine.resume(coroutine.create(function(PART)
  607. for i = 1, WAIT do
  608. Swait()
  609. mesh.Scale = mesh.Scale + GROW
  610. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  611. if DOESROT == true then
  612. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  613. end
  614. wave.Transparency = wave.Transparency + (0.5/WAIT)
  615. if wave.Transparency > 0.99 then
  616. wave:remove()
  617. end
  618. end
  619. end))
  620. end
  621.  
  622. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  623. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  624. local mesh = IT("SpecialMesh",wave)
  625. mesh.MeshType = "FileMesh"
  626. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  627. mesh.Scale = SIZE
  628. wave.CFrame = CFRAME
  629. coroutine.resume(coroutine.create(function(PART)
  630. for i = 1, WAIT do
  631. Swait()
  632. mesh.Scale = mesh.Scale + GROW
  633. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  634. if DOESROT == true then
  635. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  636. end
  637. wave.Transparency = wave.Transparency + (0.5/WAIT)
  638. if wave.Transparency > 0.99 then
  639. wave:remove()
  640. end
  641. end
  642. end))
  643. end
  644.  
  645. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  646. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  647. local mesh = IT("SpecialMesh",wave)
  648. mesh.MeshType = "FileMesh"
  649. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  650. mesh.Scale = SIZE
  651. wave.CFrame = CFRAME
  652. coroutine.resume(coroutine.create(function(PART)
  653. for i = 1, WAIT do
  654. Swait()
  655. mesh.Scale = mesh.Scale + GROW
  656. if DOESROT == true then
  657. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  658. end
  659. wave.Transparency = wave.Transparency + (0.5/WAIT)
  660. if wave.Transparency > 0.99 then
  661. wave:remove()
  662. end
  663. end
  664. end))
  665. end
  666.  
  667. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  668. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  669. local mesh = IT("SpecialMesh",wave)
  670. mesh.MeshType = "FileMesh"
  671. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  672. mesh.Scale = SIZE
  673. mesh.Offset = VT(0,0,0)
  674. wave.CFrame = CFRAME
  675. coroutine.resume(coroutine.create(function(PART)
  676. for i = 1, WAIT do
  677. Swait()
  678. mesh.Scale = mesh.Scale + GROW
  679. if DOESROT == true then
  680. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  681. end
  682. wave.Transparency = wave.Transparency + (0.5/WAIT)
  683. if wave.Transparency > 0.99 then
  684. wave:remove()
  685. end
  686. end
  687. end))
  688. end
  689.  
  690. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  691. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  692. local mesh = IT("SpecialMesh",wave)
  693. mesh.MeshType = "Sphere"
  694. mesh.Scale = SIZE
  695. mesh.Offset = VT(0,0,0)
  696. wave.CFrame = CFRAME
  697. coroutine.resume(coroutine.create(function(PART)
  698. for i = 1, WAIT do
  699. Swait()
  700. mesh.Scale = mesh.Scale + GROW
  701. wave.Transparency = wave.Transparency + (1/WAIT)
  702. if wave.Transparency > 0.99 then
  703. wave:remove()
  704. end
  705. end
  706. end))
  707. end
  708.  
  709. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  710. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  711. local mesh = IT("BlockMesh",wave)
  712. wave.CFrame = CFRAME
  713. coroutine.resume(coroutine.create(function(PART)
  714. for i = 1, WAIT do
  715. Swait()
  716. mesh.Scale = mesh.Scale + GROW
  717. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  718. wave.Transparency = wave.Transparency + (1/WAIT)
  719. if wave.Transparency > 0.99 then
  720. wave:remove()
  721. end
  722. end
  723. end))
  724. end
  725.  
  726. function MakeForm(PART,TYPE)
  727. if TYPE == "Cyl" then
  728. local MSH = IT("CylinderMesh",PART)
  729. elseif TYPE == "Ball" then
  730. local MSH = IT("SpecialMesh",PART)
  731. MSH.MeshType = "Sphere"
  732. elseif TYPE == "Wedge" then
  733. local MSH = IT("SpecialMesh",PART)
  734. MSH.MeshType = "Wedge"
  735. elseif TYPE == "Head" then
  736. local MSH = IT("SpecialMesh",PART)
  737. MSH.Scale = VT(1.25,1.25,1.25)
  738. end
  739. end
  740.  
  741. function CheckTableForString(Table, String)
  742. for i, v in pairs(Table) do
  743. if string.find(string.lower(String), string.lower(v)) then
  744. return true
  745. end
  746. end
  747. return false
  748. end
  749.  
  750. function CheckIntangible(Hit)
  751. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  752. if Hit and Hit.Parent then
  753. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  754. return true
  755. end
  756. end
  757. return false
  758. end
  759.  
  760. Debris = game:GetService("Debris")
  761.  
  762. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  763. local Direction = CFrame.new(StartPos, Vec).lookVector
  764. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  765. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  766. if RayHit and CheckIntangible(RayHit) then
  767. if DelayIfHit then
  768. wait()
  769. end
  770. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  771. end
  772. return RayHit, RayPos, RayNormal
  773. end
  774.  
  775. function CreateMagicCircle()
  776. local sinkhole = IT("Part")
  777. sinkhole.Size = VT(0,0,0)
  778. sinkhole.Parent = Effects
  779. sinkhole.Material = "Neon"
  780. sinkhole.Color = C3(0,0,0)
  781. sinkhole.Anchored = true
  782. sinkhole.CanCollide = false
  783. sinkhole.Transparency = 1
  784. local decal = IT("Decal",sinkhole)
  785. decal.Face = "Top"
  786. decal.Texture = "http://www.roblox.com/asset/?id=1260793696"
  787. local decal2 = IT("Decal",sinkhole)
  788. decal2.Face = "Bottom"
  789. decal2.Texture = "http://www.roblox.com/asset/?id=1260793696"
  790. return sinkhole
  791. end
  792.  
  793. function CreateGUICircle(TARGET)
  794. local GUI = Instance.new("BillboardGui",Character)
  795. GUI.Size = UDim2.new(0,0,0,0)
  796. GUI.Adornee = TARGET
  797. local GUI2 = IT("ImageLabel",GUI)
  798. GUI2.BackgroundTransparency = 1
  799. GUI2.BorderSizePixel = 0
  800. GUI2.Size = UDim2.new(1,0,1,0)
  801. GUI2.SizeConstraint = "RelativeYY"
  802. GUI.AlwaysOnTop = true
  803. GUI2.Image = "http://www.roblox.com/asset/?id=1260793696"
  804. return GUI,GUI2
  805. end
  806.  
  807. function CastWarpOutlines(TARGET)
  808. coroutine.resume(coroutine.create(function()
  809. local T = TARGET:GetChildren()
  810. for i = 1, # T do
  811. local child = T[i]
  812. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  813. local clone = child:Clone()
  814. clone.Parent = Effects
  815. clone.Anchored = true
  816. clone.CanCollide = false
  817. clone:ClearAllChildren()
  818. clone.CFrame = child.CFrame
  819. if clone.Name == "Head" then
  820. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  821. end
  822. if clone.ClassName == "MeshPart" then
  823. clone.TextureID = ""
  824. end
  825. clone.BrickColor = BRICKC"Black"
  826. clone.Material = "Neon"
  827. coroutine.resume(coroutine.create(function()
  828. for i = 1, 200 do
  829. Swait()
  830. clone.Transparency = clone.Transparency + 0.005
  831. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  832. end
  833. clone:remove()
  834. end))
  835. end
  836. end
  837. end))
  838. end
  839.  
  840. function turnto(position)
  841. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  842. end
  843.  
  844. local face = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
  845. local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  846. MakeForm(face,"Head")
  847. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eye", VT(0.4,0.25,0.2),false)
  848. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  849. MakeForm(part,"Ball")
  850. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.15),false)
  851. local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  852. MakeForm(Eye,"Ball")
  853.  
  854. for _, c in pairs(Weapon:GetChildren()) do
  855. if c.ClassName == "Part" then
  856. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  857. end
  858. end
  859.  
  860. Weapon.Parent = Character
  861.  
  862. Humanoid.Died:connect(function()
  863. ATTACK = true
  864. end)
  865.  
  866. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  867. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  868. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  869. local BODYGYRO = IT("BodyGyro", STATPART)
  870. local BODYPOSITION = IT("BodyPosition", STATPART)
  871. BODYPOSITION.P = 2000
  872. BODYPOSITION.D = 100
  873. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  874. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  875. game:GetService("Debris"):AddItem(STATPART ,5)
  876. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  877. BILLBOARDGUI.Adornee = STATPART
  878. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  879. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  880. BILLBOARDGUI.AlwaysOnTop = false
  881. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  882. TEXTLABEL.BackgroundTransparency = 1
  883. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  884. TEXTLABEL.Text = TEXT
  885. TEXTLABEL.Font = "SciFi"
  886. TEXTLABEL.FontSize="Size42"
  887. TEXTLABEL.TextColor3 = COLOR
  888. TEXTLABEL.TextStrokeTransparency = 1
  889. TEXTLABEL.TextScaled = true
  890. TEXTLABEL.TextWrapped = true
  891. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  892. if LABELTYPE == "Normal" then
  893. for i = 1, 20 do
  894. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  895. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  896. end
  897. elseif LABELTYPE == "Debuff" then
  898. for i = 1, 20 do
  899. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  900. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  901. end
  902. elseif LABELTYPE == "Shock" then
  903. local ORIGIN = STATPART.Position
  904. for i = 1, 20 do
  905. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  906. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  907. end
  908. end
  909. THEPART.Parent = nil
  910. end),STATPART, BODYPOSITION, TEXTLABEL)
  911. end
  912.  
  913. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain)
  914. local dmg = math.random(min,max)
  915. for i,v in ipairs(workspace:GetChildren()) do
  916. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  917. local body = v:GetChildren()
  918. for part = 1, #body do
  919. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  920. if(body[part].Position - position).Magnitude < radius then
  921. if v.ClassName == "Model" then
  922. if v:FindFirstChildOfClass("Humanoid") then
  923. local HUMAN = v:FindFirstChildOfClass("Humanoid")
  924. if HUMAN.Health ~= 0 then
  925. if HasChain == true then
  926. local defence = Instance.new("BoolValue",v)
  927. defence.Name = ("HitBy"..Player.Name)
  928. game:GetService("Debris"):AddItem(defence, 1)
  929. coroutine.resume(coroutine.create(function()
  930. local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  931. if TORSO then
  932. --print("Found "..v.Name.."'s Torso")
  933. local PART = IT("Part",Effects)
  934. PART.Anchored = true
  935. PART.CanCollide = false
  936. PART.Transparency = 1
  937. PART.CFrame = CF(position)
  938. Debris:AddItem(PART,15)
  939. local A = IT("Attachment",PART)
  940. --TORSO.Anchored = true
  941. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  942. --print("Chain start")
  943. Front.CFrame = CF(position)
  944. Front.CanCollide = true
  945. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  946. local B = IT("Attachment",Front)
  947. local ChainLink = IT("Beam",Effects)
  948. ChainLink.Texture = "rbxassetid://1262544869"
  949. ChainLink.TextureSpeed = 0
  950. ChainLink.FaceCamera = true
  951. ChainLink.Width0 = 3
  952. ChainLink.Attachment0 = A
  953. ChainLink.Attachment1 = B
  954. ChainLink.TextureMode = "Static"
  955. local bv = Instance.new("BodyVelocity")
  956. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  957. bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500
  958. bv.Parent = Front
  959. bv.Name = "MOVE"
  960. --print("Chain made")
  961. coroutine.resume(coroutine.create(function()
  962. Swait(30)
  963. bv:remove()
  964. local POS = Front.Position
  965. Front.CanCollide = false
  966. local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0)
  967. local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0)
  968. for i = 0, 1, 0.07 do
  969. Swait()
  970. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i))
  971. end
  972. Front:remove()
  973. ChainLink:remove()
  974. end))
  975. local harm = Front.Touched:Connect(function(hit)
  976. impale(Front,hit)
  977. end)
  978. end
  979. end))
  980. elseif DoesWarp == true then
  981. local defence = Instance.new("BoolValue",v)
  982. defence.Name = ("HitBy"..Player.Name)
  983. game:GetService("Debris"):AddItem(defence, 0.001)
  984. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  985. Warp(TORSO,Instakill)
  986. else
  987. if CanBeDodgedByJumping == true then
  988. if body[part].Position.Y < position.Y+5 then
  989. if math.random(1,100) < critrate+1 then
  990. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  991. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  992. else
  993. HUMAN.Health = HUMAN.Health - dmg
  994. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  995. end
  996. local defence = Instance.new("BoolValue",v)
  997. defence.Name = ("HitBy"..Player.Name)
  998. game:GetService("Debris"):AddItem(defence, 0.01)
  999. end
  1000. else
  1001. if beserk == true then
  1002. HUMAN.Health = 0
  1003. end
  1004. if math.random(1,100) < critrate+1 then
  1005. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  1006. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1007. else
  1008. HUMAN.Health = HUMAN.Health - dmg
  1009. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1010. end
  1011. local defence = Instance.new("BoolValue",v)
  1012. defence.Name = ("HitBy"..Player.Name)
  1013. game:GetService("Debris"):AddItem(defence, 0.01)
  1014. end
  1015. end
  1016. end
  1017. end
  1018. end
  1019. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1020. end
  1021. end
  1022. end
  1023. if v.ClassName == "Part" then
  1024. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1025. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1026. end
  1027. end
  1028. end
  1029. end
  1030. end
  1031.  
  1032. function Warp(Victim,WarpToVoid)
  1033. print("Warping "..Victim.Name.."...")
  1034. Victim.Anchored = true
  1035. coroutine.resume(coroutine.create(function()
  1036. local GUI,GUI2 = CreateGUICircle(Victim)
  1037. CreateSound("1208650519", Victim, 10, 1)
  1038. for i = 1, 100 do
  1039. Swait()
  1040. GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0)
  1041. GUI2.Rotation = GUI2.Rotation + 4
  1042. end
  1043. CastWarpOutlines(Victim.Parent)
  1044. if WarpToVoid == false then
  1045. Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
  1046. CreateSound("1177785010", Victim, 10, 1)
  1047. local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
  1048. if HUMANOID ~= nil then
  1049. local dmg = MRANDOM(75,95)
  1050. HUMANOID.Health = HUMANOID.Health - dmg
  1051. StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  1052. end
  1053. for i = 1, 50 do
  1054. Swait()
  1055. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1056. GUI2.Rotation = GUI2.Rotation - 8
  1057. end
  1058. Victim.Anchored = false
  1059. GUI:remove()
  1060. elseif WarpToVoid == true then
  1061. CastWarpOutlines(Victim.Parent)
  1062. q = Victim.Parent:GetChildren()
  1063. for i = 1, #q do
  1064. if q[i] ~= Victim then
  1065. q[i]:remove()
  1066. end
  1067. end
  1068. CreateSound("1177785010", Victim, 10, 1)
  1069. Victim.Transparency = 1
  1070. for i = 1, 50 do
  1071. Swait()
  1072. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1073. GUI2.Rotation = GUI2.Rotation - 8
  1074. end
  1075. Victim.Parent:remove()
  1076. end
  1077. end))
  1078. end
  1079.  
  1080. function killnearest(position,range,maxstrength)
  1081. for i,v in ipairs(workspace:GetChildren()) do
  1082. local body = v:GetChildren()
  1083. for part = 1, #body do
  1084. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1085. if(body[part].Position - position).Magnitude < range then
  1086. if v.ClassName == "Model" then
  1087. v:BreakJoints()
  1088. end
  1089. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1090. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1091. end
  1092. end
  1093. end
  1094. if v.ClassName == "Part" then
  1095. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1096. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1097. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1098. end
  1099. end
  1100. end
  1101. end
  1102.  
  1103. function AttackTemplate()
  1104. ATTACK = true
  1105. Rooted = false
  1106. for i=0, 1, 0.1 / Animation_Speed do
  1107. Swait()
  1108. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1110. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1113. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1115. end
  1116. ATTACK = false
  1117. Rooted = false
  1118. end
  1119.  
  1120. function VoidWarp()
  1121. ATTACK = true
  1122. Rooted = false
  1123. for i=0, 0.2, 0.1 / Animation_Speed do
  1124. Swait()
  1125. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1127. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1130. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1132. end
  1133. AoEDamage(Torso.Position,15,0,0,0,false,0,0,false,true,false)
  1134. CreateSound("1208650519", Torso, 10, 2.5)
  1135. local GUI,GUI2 = CreateGUICircle(Torso)
  1136. for i = 1, 50 do
  1137. Swait()
  1138. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1139. GUI2.Rotation = GUI2.Rotation + i/10
  1140. end
  1141. CastWarpOutlines(Character)
  1142. local POS = Torso.Position
  1143. RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2,0).p,POS)
  1144. Swait()
  1145. CreateSound("1177785010", Torso, 10, 1)
  1146. coroutine.resume(coroutine.create(function()
  1147. for i = 1, 50 do
  1148. Swait()
  1149. GUI.Size = GUI.Size - UDim2.new(i/60,0,i/60,0)
  1150. GUI2.Rotation = GUI2.Rotation - i/10
  1151. end
  1152. end))
  1153. ATTACK = false
  1154. Rooted = false
  1155. end
  1156.  
  1157. local asd = Instance.new("ParticleEmitter")
  1158. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1159. asd.LightEmission = .1
  1160. asd.Size = NumberSequence.new(0.2)
  1161. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1162. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1163. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1164. asd.Transparency = bbb
  1165. asd.Size = aaa
  1166. asd.ZOffset = .9
  1167. asd.Acceleration = Vector3.new(0, -15, 0)
  1168. asd.LockedToPart = false
  1169. asd.EmissionDirection = "Back"
  1170. asd.Lifetime = NumberRange.new(1, 2)
  1171. asd.Rotation = NumberRange.new(-100, 100)
  1172. asd.RotSpeed = NumberRange.new(-100, 100)
  1173. asd.Speed = NumberRange.new(25,35)
  1174. asd.Enabled = false
  1175. asd.VelocitySpread = 5
  1176.  
  1177. function getbloody(victim,amount)
  1178. local PART = IT("Part",Effects)
  1179. PART.Transparency = 1
  1180. PART.Size = victim.Size
  1181. PART.Anchored = true
  1182. PART.CanCollide = false
  1183. PART.CFrame = CF(victim.Position,Torso.Position)
  1184. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1185. Debris:AddItem(PART,5)
  1186. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1187. local prtcl = asd:Clone()
  1188. prtcl.Parent = PART
  1189. prtcl:Emit(amount*10)
  1190. end
  1191.  
  1192. function impale(chain,hit)
  1193. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1194. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1195. if humanoid.Health ~= 0 then
  1196. hit.Parent:BreakJoints()
  1197. getbloody(hit,15)
  1198. local prtcl = asd:Clone()
  1199. prtcl.Parent = chain
  1200. prtcl.Enabled = true
  1201. prtcl.Speed = NumberRange.new(0)
  1202. prtcl.Size = NumberSequence.new(0.2)
  1203. end
  1204. end
  1205. end
  1206.  
  1207. function clerp(a, b, t)
  1208. return a:lerp(b, t)
  1209. end
  1210.  
  1211. function newBezier(startpos, pos2, pos3, endpos, t)
  1212. local A = clerp(startpos, pos2, t)
  1213. local B = clerp(pos2, pos3, t)
  1214. local C = clerp(pos3, endpos, t)
  1215. local lerp1 = clerp(A, B, t)
  1216. local lerp2 = clerp(B, C, t)
  1217. local cubic = clerp(lerp1, lerp2, t)
  1218. return cubic
  1219. end
  1220.  
  1221. function VoidChain()
  1222. ATTACK = true
  1223. Rooted = false
  1224. for i=0, 2, 0.1 / Animation_Speed do
  1225. turnto(Mouse.Hit.p)
  1226. Swait()
  1227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  1228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed)
  1229. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.30,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1232. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1234. end
  1235. CreateSound("1208650519", RightArm, 10, 2)
  1236. local RING = CreateMagicCircle()
  1237. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  1238. for i = 1, 5 do
  1239. turnto(Mouse.Hit.p)
  1240. Swait()
  1241. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1242. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1243. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1244. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0))
  1245. RING.Size = RING.Size + VT(1,0,1)
  1246. end
  1247. coroutine.resume(coroutine.create(function()
  1248. local POS = Mouse.Hit.p
  1249. local A = IT("Attachment",RING)
  1250. for i = 1, 15 do
  1251. Swait(MRANDOM(0,5))
  1252. coroutine.resume(coroutine.create(function()
  1253. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1254. --print("Chain start")
  1255. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1256. Front.CanCollide = true
  1257. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  1258. local B = IT("Attachment",Front)
  1259. local ChainLink = IT("Beam",RING)
  1260. ChainLink.Texture = "rbxassetid://1262544869"
  1261. ChainLink.TextureSpeed = 0
  1262. ChainLink.FaceCamera = true
  1263. ChainLink.Width0 = 3
  1264. ChainLink.Attachment0 = A
  1265. ChainLink.Attachment1 = B
  1266. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1267. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1268. ChainLink.TextureMode = "Static"
  1269. local bv = Instance.new("BodyVelocity")
  1270. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1271. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1272. bv.Parent = Front
  1273. bv.Name = "MOVE"
  1274. --print("Chain made")
  1275. coroutine.resume(coroutine.create(function()
  1276. Swait(50)
  1277. bv:remove()
  1278. local POS = Front.Position
  1279. Front.CanCollide = false
  1280. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1281. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1282. for i = 0, 1, 0.07 do
  1283. Swait()
  1284. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1285. end
  1286. Front:remove()
  1287. ChainLink:remove()
  1288. end))
  1289. local harm = Front.Touched:Connect(function(hit)
  1290. impale(Front,hit)
  1291. end)
  1292. end))
  1293. end
  1294. Swait(60)
  1295. for i = 1, 5 do
  1296. Swait()
  1297. RING.Size = RING.Size - VT(1,0,1)
  1298. end
  1299. RING:remove()
  1300. end))
  1301. ATTACK = false
  1302. Rooted = false
  1303. end
  1304.  
  1305. function VortexLeash()
  1306. ATTACK = true
  1307. Rooted = true
  1308. for i=0, 1, 0.1 / Animation_Speed do
  1309. Swait()
  1310. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1312. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.2,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(60), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 , 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed/8)
  1315. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 * Player_Size, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.5 / Animation_Speed/8)
  1316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.5 / Animation_Speed/8)
  1317. end
  1318. local RING = CreateMagicCircle()
  1319. CreateSound("1208650519", RING, 10, 1.5)
  1320. RING.CFrame = RootPart.CFrame * CF(0,-2.8,0)
  1321. local FRAME = RootPart.CFrame * CF(0,-2.8,0)
  1322. for i = 1, 75 do
  1323. Swait()
  1324. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1325. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1326. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1327. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/5),RAD(0))
  1328. RING.Size = RING.Size + VT(1,0,1)
  1329. end
  1330. coroutine.resume(coroutine.create(function()
  1331. for i = 1, 450 do
  1332. Swait(2)
  1333. local FRAME = CF(RING.CFrame * CF(MRANDOM(-25,25),MRANDOM(0,35),MRANDOM(-25,25)).p,RING.Position)
  1334. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1335. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1336. MagicSphere(VT(0,0,0),10,RING.CFrame,"Royal purple",VT(2,4,2))
  1337. MagicSphere(VT(0,0,0),10,RING.CFrame,"Really black",VT(1.8,3.8,1.8))
  1338. local A = IT("Attachment",RING)
  1339. local POS = RING.CFrame * CF(MRANDOM(-150,150),MRANDOM(5,50),MRANDOM(-150,150)).p
  1340. coroutine.resume(coroutine.create(function()
  1341. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1342. --print("Chain start")
  1343. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1344. Front.CanCollide = false
  1345. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 2, 1)
  1346. local B = IT("Attachment",Front)
  1347. local ChainLink = IT("Beam",RING)
  1348. ChainLink.Texture = "rbxassetid://1262544869"
  1349. ChainLink.TextureSpeed = 0
  1350. ChainLink.FaceCamera = true
  1351. ChainLink.Width0 = 3
  1352. ChainLink.Attachment0 = A
  1353. ChainLink.Attachment1 = B
  1354. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1355. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1356. ChainLink.TextureMode = "Static"
  1357. local bv = Instance.new("BodyVelocity")
  1358. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1359. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1360. bv.Parent = Front
  1361. bv.Name = "MOVE"
  1362. --print("Chain made")
  1363. coroutine.resume(coroutine.create(function()
  1364. Swait(50)
  1365. bv:remove()
  1366. local POS = Front.Position
  1367. Front.CanCollide = false
  1368. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1369. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1370. for i = 0, 1, 0.07 do
  1371. Swait()
  1372. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1373. end
  1374. Front:remove()
  1375. ChainLink:remove()
  1376. end))
  1377. local harm = Front.Touched:Connect(function(hit)
  1378. impale(Front,hit)
  1379. end)
  1380. end))
  1381. AoEDamage(RING.Position,75,0,0,0,0,0,0,0,0,0,true)
  1382. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(5),RAD(0))
  1383. end
  1384. Swait(65)
  1385. for i = 1, 75 do
  1386. Swait()
  1387. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(-i/5),RAD(0))
  1388. RING.Size = RING.Size - VT(1,0,1)
  1389. end
  1390. RING:remove()
  1391. end))
  1392. ATTACK = false
  1393. Rooted = false
  1394. end
  1395.  
  1396. function VortexBarrier()
  1397. ATTACK = true
  1398. Rooted = true
  1399. for i=0, 2, 0.1 / Animation_Speed do
  1400. Swait()
  1401. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1403. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1408. end
  1409. for i=0, 0.5, 0.1 / Animation_Speed do
  1410. Swait()
  1411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1413. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1418. end
  1419. CreateSound("1208650519", Effects, 10, 1)
  1420. local GUI,GUI2 = CreateGUICircle(Torso)
  1421. local GUI3,GUI4 = CreateGUICircle(Torso)
  1422. for i = 1, 200 do
  1423. Swait()
  1424. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1425. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1426. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1427. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1428. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1429. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1430. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1431. GUI2.Rotation = GUI2.Rotation + i/10
  1432. GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0)
  1433. GUI4.Rotation = GUI4.Rotation - i/10
  1434. end
  1435. AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true)
  1436. Swait(25)
  1437. for i = 1, 100 do
  1438. Swait()
  1439. GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0)
  1440. GUI2.Rotation = GUI2.Rotation - i/5
  1441. GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0)
  1442. GUI4.Rotation = GUI4.Rotation + i/5
  1443. end
  1444. GUI:remove()
  1445. GUI3:remove()
  1446. ATTACK = false
  1447. Rooted = false
  1448. end
  1449.  
  1450. function MouseDown(Mouse)
  1451. if ATTACK == false then
  1452. end
  1453. end
  1454.  
  1455. function MouseUp(Mouse)
  1456. HOLD = false
  1457. end
  1458.  
  1459. function KeyDown(Key)
  1460. KEYHOLD = true
  1461. if Key == "z" and ATTACK == false then
  1462. VoidWarp()
  1463. end
  1464.  
  1465. if Key == "b" and ATTACK == false then
  1466. VoidChain()
  1467. end
  1468.  
  1469. if Key == "c" and ATTACK == false then
  1470. VortexLeash()
  1471. end
  1472.  
  1473. if Key == "v" and ATTACK == false then
  1474. VortexBarrier()
  1475. end
  1476.  
  1477. if Key == "x" and ATTACK == false then
  1478. end
  1479.  
  1480. if Key == "t" and ATTACK == false then
  1481. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 10, 1)
  1482. end
  1483. end
  1484.  
  1485. function KeyUp(Key)
  1486. KEYHOLD = false
  1487. end
  1488.  
  1489. Mouse.Button1Down:connect(function(NEWKEY)
  1490. MouseDown(NEWKEY)
  1491. end)
  1492. Mouse.Button1Up:connect(function(NEWKEY)
  1493. MouseUp(NEWKEY)
  1494. end)
  1495. Mouse.KeyDown:connect(function(NEWKEY)
  1496. KeyDown(NEWKEY)
  1497. end)
  1498. Mouse.KeyUp:connect(function(NEWKEY)
  1499. KeyUp(NEWKEY)
  1500. end)
  1501.  
  1502. function unanchor()
  1503. if UNANCHOR == true then
  1504. g = Character:GetChildren()
  1505. for i = 1, #g do
  1506. if g[i].ClassName == "Part" then
  1507. g[i].Anchored = false
  1508. end
  1509. end
  1510. end
  1511. end
  1512.  
  1513. local FF = IT("ForceField",Character)
  1514. FF.Visible = false
  1515.  
  1516. Humanoid.Changed:connect(function(Jump)
  1517. if Jump == "Jump" and (Disable_Jump == true) then
  1518. Humanoid.Jump = false
  1519. end
  1520. end)
  1521.  
  1522. Speed = 45
  1523.  
  1524. while true do
  1525. Swait()
  1526. ANIMATE.Parent = nil
  1527. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1528. IDLEANIMATION:Play()
  1529. SINE = SINE + CHANGE
  1530. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1531. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1532. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1533. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1534. local WALKSPEEDVALUE = 3
  1535. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1536. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1537. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1538. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1539. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1540. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1541. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1542. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1543. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1544. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1545. end
  1546. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1547. ANIM = "Jump"
  1548. if ATTACK == false then
  1549. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1551. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1., 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1556. end
  1557. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1558. ANIM = "Fall"
  1559. if ATTACK == false then
  1560. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1562. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.22,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1567. end
  1568. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1569. ANIM = "Idle"
  1570. if ATTACK == false then
  1571. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1573. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.25,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1576. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1578. end
  1579. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1580. ANIM = "Walk"
  1581. WALK = WALK + 1 / Animation_Speed
  1582. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1583. WALK = 0
  1584. if WALKINGANIM == true then
  1585. WALKINGANIM = false
  1586. elseif WALKINGANIM == false then
  1587. WALKINGANIM = true
  1588. end
  1589. end
  1590. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1591. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1592. if ATTACK == false then
  1593. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1595. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1598. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1600. end
  1601. end
  1602. if #Effects2>0 then
  1603. for e=1,#Effects2 do
  1604. if Effects2[e]~=nil then
  1605. local Thing=Effects2[e]
  1606. if Thing~=nil then
  1607. local Part=Thing[1]
  1608. local Mode=Thing[2]
  1609. local Delay=Thing[3]
  1610. local IncX=Thing[4]
  1611. local IncY=Thing[5]
  1612. local IncZ=Thing[6]
  1613. local Part2=Thing[8]
  1614. if Thing[1].Transparency<=1 then
  1615. if Thing[2]=="Block1" then
  1616. Thing[1].CFrame=Thing[1].CFrame
  1617. Mesh=Thing[1].Mesh
  1618. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1619. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1620. elseif Thing[2]=="Cylinder" then
  1621. Mesh=Thing[1].Mesh
  1622. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1623. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1624. elseif Thing[2]=="Blood" then
  1625. Mesh=Thing[7]
  1626. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1627. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1628. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1629. elseif Thing[2]=="Elec" then
  1630. Mesh=Thing[1].Mesh
  1631. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1632. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1633. elseif Thing[2]=="Disappear" then
  1634. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1635. end
  1636. else
  1637. Part.Parent=nil
  1638. table.remove(Effects2,e)
  1639. end
  1640. end
  1641. end
  1642. end
  1643. end
  1644. unanchor()
  1645. Humanoid.MaxHealth = "inf"
  1646. Humanoid.Health = "inf"
  1647. if Rooted == false then
  1648. Disable_Jump = false
  1649. Humanoid.WalkSpeed = Speed
  1650. elseif Rooted == true then
  1651. Disable_Jump = true
  1652. Humanoid.WalkSpeed = 0
  1653. end
  1654. q = Character:GetChildren()
  1655. for u = 1, #q do
  1656. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1657. if q[u].Handle:FindFirstChild("FaceFrontAttachment") or q[u].Handle:FindFirstChild("HatAttachment") then
  1658. q[u].Handle.Transparency = 1
  1659. end
  1660. end
  1661. end
  1662. local MATHS = {"0","1"}
  1663. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1664. Humanoid.PlatformStand = false
  1665. end
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