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Feb 12th, 2023
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jan 4 2023)
  7. 12 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/cp_klamath_a1/maritime/nature/blenddirttograss_wvt_patch
  12. Patching WVT material: maps/cp_klamath_a1/maritime/nature/maritime_grass_002_wvt_patch
  13. Patching WVT material: maps/cp_klamath_a1/dev/dev_blendmeasure2_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. Processing areas...done (0)
  18. Building Faces...done (0)
  19. Chop Details...done (0)
  20. Find Visible Detail Sides...
  21. Merged 2002 detail faces...done (0)
  22. Merging details...done (1)
  23. FixTjuncs...
  24. PruneNodes...
  25. WriteBSP...
  26. done (0)
  27. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1.prt...Building visibility clusters...
  28. done (0)
  29. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  30. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  31. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  32. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  33. Finding displacement neighbors...
  34. Found a displacement edge abutting multiple other edges.
  35. Finding lightmap sample positions...
  36. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  37. Building Physics collision data...
  38.  
  39. ** Executing...
  40. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  41. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1"
  42.  
  43. Valve Software - vvis.exe (Jan 4 2023)
  44. 12 threads
  45. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1.bsp
  46. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1.prt
  47. 747 portalclusters
  48. 2134 numportals
  49. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  50. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (20)
  51. Optimized: 899 visible clusters (0.52%)
  52. Total clusters visible: 174508
  53. Average clusters visible: 233
  54. Building PAS...
  55. Average clusters audible: 567
  56. visdatasize:117843 compressed from 143424
  57. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1.bsp
  58. 20 seconds elapsed
  59.  
  60. ** Executing...
  61. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  62. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1"
  63.  
  64. Valve Software - vrad.exe SSE (Jan 4 2023)
  65.  
  66. Valve Radiosity Simulator
  67. 12 threads
  68. [Reading texlights from 'lights.rad']
  69. unknown light specifier type - lights
  70.  
  71. [56 texlights parsed from 'lights.rad']
  72.  
  73. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1.bsp
  74. Setting up ray-trace acceleration structure... Done (1.89 seconds)
  75. 9532 faces
  76. 13 degenerate faces
  77. 1890441 square feet [272223552.00 square inches]
  78. 69 Displacements
  79. 125913 Square Feet [18131574.00 Square Inches]
  80. 9519 patches before subdivision
  81. 150441 patches after subdivision
  82. sun extent from map=0.000000
  83. 362 direct lights
  84. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
  85. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (52)
  86. transfers 8815667, max 958
  87. transfer lists: 67.3 megs
  88. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  89. Bounce #1 added RGB(595568, 490923, 464972)
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Bounce #2 added RGB(92947, 63456, 49057)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  93. Bounce #3 added RGB(21008, 13441, 9219)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Bounce #4 added RGB(5274, 3257, 2093)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  97. Bounce #5 added RGB(1532, 926, 580)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #6 added RGB(490, 284, 176)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #7 added RGB(171, 94, 57)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  103. Bounce #8 added RGB(66, 33, 20)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Bounce #9 added RGB(27, 12, 7)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. Bounce #10 added RGB(12, 5, 3)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  109. Bounce #11 added RGB(5, 2, 1)
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  111. Bounce #12 added RGB(3, 1, 0)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  113. Bounce #13 added RGB(1, 0, 0)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  115. Bounce #14 added RGB(1, 0, 0)
  116. Build Patch/Sample Hash Table(s).....Done<0.0277 sec>
  117. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  118. FinalLightFace Done
  119. 260 of 284 (91% of) surface lights went in leaf ambient cubes.
  120. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (33)
  121. Writing leaf ambient...done
  122. Ready to Finish
  123.  
  124. Object names Objects/Maxobjs Memory / Maxmem Fullness
  125. ------------ --------------- --------------- --------
  126. models 46/1024 2208/49152 ( 4.5%)
  127. brushes 1916/8192 22992/98304 (23.4%)
  128. brushsides 13996/65536 111968/524288 (21.4%)
  129. planes 8876/65536 177520/1310720 (13.5%)
  130. vertexes 17035/65536 204420/786432 (26.0%)
  131. nodes 3303/65536 105696/2097152 ( 5.0%)
  132. texinfos 3074/12288 221328/884736 (25.0%)
  133. texdata 264/2048 8448/65536 (12.9%)
  134. dispinfos 69/0 12144/0 ( 0.0%)
  135. disp_verts 5085/0 101700/0 ( 0.0%)
  136. disp_tris 7968/0 15936/0 ( 0.0%)
  137. disp_lmsamples 279912/0 279912/0 ( 0.0%)
  138. faces 9532/65536 533792/3670016 (14.5%)
  139. hdr faces 0/65536 0/3670016 ( 0.0%)
  140. origfaces 6516/65536 364896/3670016 ( 9.9%)
  141. leaves 3350/65536 107200/2097152 ( 5.1%)
  142. leaffaces 12034/65536 24068/131072 (18.4%)
  143. leafbrushes 3504/65536 7008/131072 ( 5.3%)
  144. areas 4/256 32/2048 ( 1.6%)
  145. surfedges 74291/512000 297164/2048000 (14.5%)
  146. edges 46605/256000 186420/1024000 (18.2%)
  147. LDR worldlights 362/8192 31856/720896 ( 4.4%)
  148. HDR worldlights 0/8192 0/720896 ( 0.0%)
  149. leafwaterdata 0/32768 0/393216 ( 0.0%)
  150. waterstrips 1166/32768 11660/327680 ( 3.6%)
  151. waterverts 0/65536 0/786432 ( 0.0%)
  152. waterindices 23823/65536 47646/131072 (36.4%)
  153. cubemapsamples 1/1024 16/16384 ( 0.1%)
  154. overlays 67/512 23584/180224 (13.1%)
  155. LDR lightdata [variable] 5594444/0 ( 0.0%)
  156. HDR lightdata [variable] 0/0 ( 0.0%)
  157. visdata [variable] 117843/16777216 ( 0.7%)
  158. entdata [variable] 101432/393216 (25.8%)
  159. LDR ambient table 3350/65536 13400/262144 ( 5.1%)
  160. HDR ambient table 3350/65536 13400/262144 ( 5.1%)
  161. LDR leaf ambient 19233/65536 538524/1835008 (29.3%)
  162. HDR leaf ambient 3350/65536 93800/1835008 ( 5.1%)
  163. occluders 0/0 0/0 ( 0.0%)
  164. occluder polygons 0/0 0/0 ( 0.0%)
  165. occluder vert ind 0/0 0/0 ( 0.0%)
  166. detail props [variable] 1/12 ( 8.3%)
  167. static props [variable] 1/93012 ( 0.0%)
  168. pakfile [variable] 9622/0 ( 0.0%)
  169. physics [variable] 725435/4194304 (17.3%)
  170. physics terrain [variable] 8853/1048576 ( 0.8%)
  171.  
  172. Level flags = 0
  173.  
  174. Total triangle count: 28928
  175. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1.bsp
  176. 1 minute, 48 seconds elapsed
  177.  
  178. ** Executing...
  179. ** Command: Copy File
  180. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_klamath_a1.bsp"
  181.  
  182.  
  183. ** Executing...
  184. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  185. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" sv_cheats 1, +map "cp_klamath_a1" -steam
  186.  
  187.  
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