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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1.vmf"
- Valve Software - vbsp.exe (Jan 4 2023)
- 12 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/cp_klamath_a1/maritime/nature/blenddirttograss_wvt_patch
- Patching WVT material: maps/cp_klamath_a1/maritime/nature/maritime_grass_002_wvt_patch
- Patching WVT material: maps/cp_klamath_a1/dev/dev_blendmeasure2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2002 detail faces...done (0)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1"
- Valve Software - vvis.exe (Jan 4 2023)
- 12 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1.prt
- 747 portalclusters
- 2134 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (20)
- Optimized: 899 visible clusters (0.52%)
- Total clusters visible: 174508
- Average clusters visible: 233
- Building PAS...
- Average clusters audible: 567
- visdatasize:117843 compressed from 143424
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1.bsp
- 20 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1"
- Valve Software - vrad.exe SSE (Jan 4 2023)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1.bsp
- Setting up ray-trace acceleration structure... Done (1.89 seconds)
- 9532 faces
- 13 degenerate faces
- 1890441 square feet [272223552.00 square inches]
- 69 Displacements
- 125913 Square Feet [18131574.00 Square Inches]
- 9519 patches before subdivision
- 150441 patches after subdivision
- sun extent from map=0.000000
- 362 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (52)
- transfers 8815667, max 958
- transfer lists: 67.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(595568, 490923, 464972)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(92947, 63456, 49057)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(21008, 13441, 9219)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(5274, 3257, 2093)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1532, 926, 580)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(490, 284, 176)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(171, 94, 57)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(66, 33, 20)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(27, 12, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(12, 5, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(5, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0277 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 260 of 284 (91% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (33)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 46/1024 2208/49152 ( 4.5%)
- brushes 1916/8192 22992/98304 (23.4%)
- brushsides 13996/65536 111968/524288 (21.4%)
- planes 8876/65536 177520/1310720 (13.5%)
- vertexes 17035/65536 204420/786432 (26.0%)
- nodes 3303/65536 105696/2097152 ( 5.0%)
- texinfos 3074/12288 221328/884736 (25.0%)
- texdata 264/2048 8448/65536 (12.9%)
- dispinfos 69/0 12144/0 ( 0.0%)
- disp_verts 5085/0 101700/0 ( 0.0%)
- disp_tris 7968/0 15936/0 ( 0.0%)
- disp_lmsamples 279912/0 279912/0 ( 0.0%)
- faces 9532/65536 533792/3670016 (14.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6516/65536 364896/3670016 ( 9.9%)
- leaves 3350/65536 107200/2097152 ( 5.1%)
- leaffaces 12034/65536 24068/131072 (18.4%)
- leafbrushes 3504/65536 7008/131072 ( 5.3%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 74291/512000 297164/2048000 (14.5%)
- edges 46605/256000 186420/1024000 (18.2%)
- LDR worldlights 362/8192 31856/720896 ( 4.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1166/32768 11660/327680 ( 3.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 23823/65536 47646/131072 (36.4%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 67/512 23584/180224 (13.1%)
- LDR lightdata [variable] 5594444/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 117843/16777216 ( 0.7%)
- entdata [variable] 101432/393216 (25.8%)
- LDR ambient table 3350/65536 13400/262144 ( 5.1%)
- HDR ambient table 3350/65536 13400/262144 ( 5.1%)
- LDR leaf ambient 19233/65536 538524/1835008 (29.3%)
- HDR leaf ambient 3350/65536 93800/1835008 ( 5.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/93012 ( 0.0%)
- pakfile [variable] 9622/0 ( 0.0%)
- physics [variable] 725435/4194304 (17.3%)
- physics terrain [variable] 8853/1048576 ( 0.8%)
- Level flags = 0
- Total triangle count: 28928
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1.bsp
- 1 minute, 48 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_klamath_a1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_klamath_a1.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" sv_cheats 1, +map "cp_klamath_a1" -steam
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