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Aug 17th, 2019
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  1. rule("Rule 3")
  2. {
  3. event
  4. {
  5. Ongoing - Each Player;
  6. All;
  7. All;
  8. }
  9.  
  10. conditions
  11. {
  12. Is Button Held(Event Player, Secondary Fire) == False;
  13. }
  14.  
  15. actions
  16. {
  17. Stop Facing(Event Player);
  18. }
  19. }
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