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- Initialize engine version: 5.6.3p3 (88d4ddf6344a)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 950M (ID=0x139a)
- Vendor: NVIDIA
- VRAM: 2018 MB
- Driver: 21.21.13.6909
- Begin MonoManager ReloadAssembly
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\AssetPostprocessorsGame.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\AssetPostprocessorsGame.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEICommon.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEICommon.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEIFormats.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEIFormats.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\GalaxyCSharp.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\MsgPack.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\MsgPack.dll into Unity Child Domain
- - Completed reload, in 0.658 seconds
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.dll (this message is harmless)
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Xml.Linq.dll (this message is harmless)
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 1.202567 ms
- Attempting to load override gamedatabundle files from 'E:/Games/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Data.dll (this message is harmless)
- Attempting to load override aidecisiontreebundle files from 'E:/Games/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Attempting to load override aibehaviorbundle files from 'E:/Games/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Attempting to load override globalscriptbundles from 'E:/Games/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Transactions.dll (this message is harmless)
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Mono.Data.Tds.dll (this message is harmless)
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Mono.Security.dll (this message is harmless)
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Configuration.dll (this message is harmless)
- Precompiling 503 conditionals and 5 scripts...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Precompiled scripts and conditionals (59ms)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Pillars II saves cached.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ---- GAME BUILD VERSION: 89 ----
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ApplicationSessionGuid: 9b02a4af-9d7c-4a24-a02a-9a888f4151a5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Fallback handler could not load library E:/Games/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono/libc
- Fallback handler could not load library E:/Games/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono/.\libc
- Fallback handler could not load library E:/Games/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono/libc
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Pillars 1 saves cached.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 17)
- UnloadTime: 3.098864 ms
- Main Menu Awake - Begin
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 481)
- D3D shader create error for vertex shader [0x80070057]
- ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
- (Filename: Line: 450)
- Shader warmup: 43 shaders 235 combinations 0.080s
- Main Menu Awake - Complete
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 6682.
- Total: 215.565048 ms (FindLiveObjects: 1.151209 ms CreateObjectMapping: 3.775604 ms MarkObjects: 209.767502 ms DeleteObjects: 0.869135 ms)
- The referenced script on this Behaviour (Game Object 'level_up_character_light') is missing!
- (Filename: Line: 1744)
- Main Menu Start - Begin
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Attempting to pop scripted music with no scripted music on the stack.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 17)
- Main Menu Start - Complete
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Ambient Music Transitioning (Instant = True) from None to Default
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Combat Music Transitioning (Instant = True) from None to Default
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 71488.
- Total: 301.049286 ms (FindLiveObjects: 7.698172 ms CreateObjectMapping: 1.942123 ms MarkObjects: 291.306671 ms DeleteObjects: 0.101135 ms)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Attempting to load override questbundles from 'E:/Games/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Attempting to load override chatterbundles from 'E:/Games/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 481)
- ERROR: Duplicate glossary entry 'Agracima' in entries 'glossaryentry_agricima' and 'GlossaryEntry_Agracima'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Attempting to pop scripted music with no scripted music on the stack.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 5ac4 -> priority: 1
- Thread -> id: 58b0 -> priority: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0001_Ship_Deck.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 17)
- Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 70308.
- Total: 396.525818 ms (FindLiveObjects: 12.187654 ms CreateObjectMapping: 4.665283 ms MarkObjects: 379.331940 ms DeleteObjects: 0.339753 ms)
- Failed to find attach point 'Colors_4' for prop on 'SHP_UP_Flag_Watcher'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to find attach point 'Colors_3' for prop on 'SHP_UP_Flag_Watcher'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to find attach point 'Colors_2' for prop on 'SHP_UP_Flag_Watcher'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to find attach point 'Colors_1' for prop on 'SHP_UP_Flag_Watcher'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 19 Unused Serialized files (Serialized files now loaded: 17)
- Unloading 1210 unused Assets to reduce memory usage. Loaded Objects now: 77019.
- Total: 423.455200 ms (FindLiveObjects: 9.739061 ms CreateObjectMapping: 2.359308 ms MarkObjects: 407.443756 ms DeleteObjects: 3.912296 ms)
- Ocean: SystemInfo.graphicsShaderLevel - 50
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Scene AR_0001_Ship_Deck does not have a FogOfWar object. This is needed in each scene!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Boo.Lang.dll (this message is harmless)
- <color=yellow>Ceto (1.1.1) Warning:</color> Can not query overlays height texture if read/write is not enabled
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- <color=yellow>Ceto (1.1.1) Warning:</color> Can not query overlays height mask if read/write is not enabled
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- <color=yellow>Ceto (1.1.1) Warning:</color> Can not query overlays height texture if read/write is not enabled
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- <color=yellow>Ceto (1.1.1) Warning:</color> Can not query overlays height mask if read/write is not enabled
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GameSessionGuid: 80b5a427-5988-4ed8-9088-6118c9ef943c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Ambient Music Transitioning (Instant = True) from None to Default
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Combat Music Transitioning (Instant = True) from None to Default
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = FreeWorldMap.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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