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  1. Initialize engine version: 5.6.3p3 (88d4ddf6344a)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 950M (ID=0x139a)
  6. Vendor: NVIDIA
  7. VRAM: 2018 MB
  8. Driver: 21.21.13.6909
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  19. Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  20. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  21. Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  22. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\AssetPostprocessorsGame.dll (this message is harmless)
  23. Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\AssetPostprocessorsGame.dll into Unity Child Domain
  24. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
  25. Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
  26. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEICommon.dll (this message is harmless)
  27. Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEICommon.dll into Unity Child Domain
  28. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEIFormats.dll (this message is harmless)
  29. Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\OEIFormats.dll into Unity Child Domain
  30. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\GalaxyCSharp.dll (this message is harmless)
  31. Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
  32. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\MsgPack.dll (this message is harmless)
  33. Loading E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\MsgPack.dll into Unity Child Domain
  34. - Completed reload, in 0.658 seconds
  35. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Core.dll (this message is harmless)
  36. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.dll (this message is harmless)
  37. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Xml.dll (this message is harmless)
  38. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Xml.Linq.dll (this message is harmless)
  39. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
  40. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
  41. <RI> Initializing input.
  42.  
  43. <RI> Input initialized.
  44.  
  45. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  46. <RI> Initialized touch support.
  47.  
  48. UnloadTime: 1.202567 ms
  49. Attempting to load override gamedatabundle files from 'E:/Games/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
  50.  
  51. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  52.  
  53. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Data.dll (this message is harmless)
  54. Attempting to load override aidecisiontreebundle files from 'E:/Games/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
  55.  
  56. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  57.  
  58. Attempting to load override aibehaviorbundle files from 'E:/Games/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
  59.  
  60. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  61.  
  62. Attempting to load override globalscriptbundles from 'E:/Games/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
  63.  
  64. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  65.  
  66. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Transactions.dll (this message is harmless)
  67. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Mono.Data.Tds.dll (this message is harmless)
  68. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Mono.Security.dll (this message is harmless)
  69. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\System.Configuration.dll (this message is harmless)
  70. Precompiling 503 conditionals and 5 scripts...
  71.  
  72. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  73.  
  74. Precompiled scripts and conditionals (59ms)
  75.  
  76. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  77.  
  78. Pillars II saves cached.
  79.  
  80. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  81.  
  82.  
  83.  
  84.  
  85. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  86.  
  87. ---- GAME BUILD VERSION: 89 ----
  88.  
  89.  
  90. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  91.  
  92. ApplicationSessionGuid: 9b02a4af-9d7c-4a24-a02a-9a888f4151a5
  93.  
  94. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  95.  
  96. Fallback handler could not load library E:/Games/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono/libc
  97. Fallback handler could not load library E:/Games/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono/.\libc
  98. Fallback handler could not load library E:/Games/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Mono/libc
  99. GfxDevice: creating device client; threaded=1
  100. GfxDevice: creating device client; threaded=1
  101. Pillars 1 saves cached.
  102.  
  103. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  104.  
  105. Unloading 6 Unused Serialized files (Serialized files now loaded: 17)
  106. UnloadTime: 3.098864 ms
  107. Main Menu Awake - Begin
  108.  
  109. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  110.  
  111. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  112.  
  113. (Filename: Line: 481)
  114.  
  115. D3D shader create error for vertex shader [0x80070057]
  116. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
  117.  
  118. (Filename: Line: 450)
  119.  
  120. Shader warmup: 43 shaders 235 combinations 0.080s
  121. Main Menu Awake - Complete
  122.  
  123. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  124.  
  125.  
  126. Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 6682.
  127. Total: 215.565048 ms (FindLiveObjects: 1.151209 ms CreateObjectMapping: 3.775604 ms MarkObjects: 209.767502 ms DeleteObjects: 0.869135 ms)
  128.  
  129. The referenced script on this Behaviour (Game Object 'level_up_character_light') is missing!
  130.  
  131. (Filename: Line: 1744)
  132.  
  133. Main Menu Start - Begin
  134.  
  135. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  136.  
  137. Attempting to pop scripted music with no scripted music on the stack.
  138.  
  139. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  140.  
  141. Unloading 6 Unused Serialized files (Serialized files now loaded: 17)
  142. Main Menu Start - Complete
  143.  
  144. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  145.  
  146. Ambient Music Transitioning (Instant = True) from None to Default
  147.  
  148. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  149.  
  150. Combat Music Transitioning (Instant = True) from None to Default
  151.  
  152. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  153.  
  154.  
  155. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 71488.
  156. Total: 301.049286 ms (FindLiveObjects: 7.698172 ms CreateObjectMapping: 1.942123 ms MarkObjects: 291.306671 ms DeleteObjects: 0.101135 ms)
  157.  
  158. GfxDevice: creating device client; threaded=1
  159. GfxDevice: creating device client; threaded=1
  160. GfxDevice: creating device client; threaded=1
  161. GfxDevice: creating device client; threaded=1
  162. Attempting to load override questbundles from 'E:/Games/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
  163.  
  164. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  165.  
  166. Attempting to load override chatterbundles from 'E:/Games/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
  167.  
  168. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  169.  
  170. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  171.  
  172. (Filename: Line: 481)
  173.  
  174. ERROR: Duplicate glossary entry 'Agracima' in entries 'glossaryentry_agricima' and 'GlossaryEntry_Agracima'.
  175.  
  176. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  177.  
  178. Attempting to pop scripted music with no scripted music on the stack.
  179.  
  180. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  181.  
  182. Setting up 2 worker threads for Enlighten.
  183. Thread -> id: 5ac4 -> priority: 1
  184. Thread -> id: 58b0 -> priority: 1
  185.  
  186.  
  187.  
  188. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  189.  
  190. ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0001_Ship_Deck.
  191.  
  192. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  193.  
  194. Unloading 3 Unused Serialized files (Serialized files now loaded: 17)
  195.  
  196. Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 70308.
  197. Total: 396.525818 ms (FindLiveObjects: 12.187654 ms CreateObjectMapping: 4.665283 ms MarkObjects: 379.331940 ms DeleteObjects: 0.339753 ms)
  198.  
  199. Failed to find attach point 'Colors_4' for prop on 'SHP_UP_Flag_Watcher'.
  200.  
  201. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  202.  
  203. Failed to find attach point 'Colors_3' for prop on 'SHP_UP_Flag_Watcher'.
  204.  
  205. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  206.  
  207. Failed to find attach point 'Colors_2' for prop on 'SHP_UP_Flag_Watcher'.
  208.  
  209. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  210.  
  211. Failed to find attach point 'Colors_1' for prop on 'SHP_UP_Flag_Watcher'.
  212.  
  213. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  214.  
  215. Unloading 19 Unused Serialized files (Serialized files now loaded: 17)
  216.  
  217. Unloading 1210 unused Assets to reduce memory usage. Loaded Objects now: 77019.
  218. Total: 423.455200 ms (FindLiveObjects: 9.739061 ms CreateObjectMapping: 2.359308 ms MarkObjects: 407.443756 ms DeleteObjects: 3.912296 ms)
  219.  
  220. Ocean: SystemInfo.graphicsShaderLevel - 50
  221.  
  222. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  223.  
  224. ERROR: Scene AR_0001_Ship_Deck does not have a FogOfWar object. This is needed in each scene!
  225.  
  226. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  227.  
  228. Platform assembly: E:\Games\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Boo.Lang.dll (this message is harmless)
  229. <color=yellow>Ceto (1.1.1) Warning:</color> Can not query overlays height texture if read/write is not enabled
  230.  
  231. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  232.  
  233. <color=yellow>Ceto (1.1.1) Warning:</color> Can not query overlays height mask if read/write is not enabled
  234.  
  235. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  236.  
  237. <color=yellow>Ceto (1.1.1) Warning:</color> Can not query overlays height texture if read/write is not enabled
  238.  
  239. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  240.  
  241. <color=yellow>Ceto (1.1.1) Warning:</color> Can not query overlays height mask if read/write is not enabled
  242.  
  243. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  244.  
  245. GfxDevice: creating device client; threaded=1
  246. GfxDevice: creating device client; threaded=1
  247. GfxDevice: creating device client; threaded=1
  248. GfxDevice: creating device client; threaded=1
  249. GfxDevice: creating device client; threaded=1
  250. GfxDevice: creating device client; threaded=1
  251. GfxDevice: creating device client; threaded=1
  252. GfxDevice: creating device client; threaded=1
  253. GfxDevice: creating device client; threaded=1
  254. GfxDevice: creating device client; threaded=1
  255. GfxDevice: creating device client; threaded=1
  256. GfxDevice: creating device client; threaded=1
  257. GfxDevice: creating device client; threaded=1
  258. GfxDevice: creating device client; threaded=1
  259. GfxDevice: creating device client; threaded=1
  260. GfxDevice: creating device client; threaded=1
  261. GfxDevice: creating device client; threaded=1
  262. GfxDevice: creating device client; threaded=1
  263. GfxDevice: creating device client; threaded=1
  264. GfxDevice: creating device client; threaded=1
  265. GfxDevice: creating device client; threaded=1
  266. GfxDevice: creating device client; threaded=1
  267. GfxDevice: creating device client; threaded=1
  268. GfxDevice: creating device client; threaded=1
  269. GameSessionGuid: 80b5a427-5988-4ed8-9088-6118c9ef943c
  270.  
  271. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  272.  
  273. GfxDevice: creating device client; threaded=1
  274. GfxDevice: creating device client; threaded=1
  275. GfxDevice: creating device client; threaded=1
  276. GfxDevice: creating device client; threaded=1
  277. GfxDevice: creating device client; threaded=1
  278. GfxDevice: creating device client; threaded=1
  279. GfxDevice: creating device client; threaded=1
  280. GfxDevice: creating device client; threaded=1
  281. GfxDevice: creating device client; threaded=1
  282. GfxDevice: creating device client; threaded=1
  283. GfxDevice: creating device client; threaded=1
  284. GfxDevice: creating device client; threaded=1
  285. GfxDevice: creating device client; threaded=1
  286. GfxDevice: creating device client; threaded=1
  287. GfxDevice: creating device client; threaded=1
  288. GfxDevice: creating device client; threaded=1
  289. GfxDevice: creating device client; threaded=1
  290. GfxDevice: creating device client; threaded=1
  291. Ambient Music Transitioning (Instant = True) from None to Default
  292.  
  293. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  294.  
  295. Combat Music Transitioning (Instant = True) from None to Default
  296.  
  297. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  298.  
  299.  
  300.  
  301.  
  302. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  303.  
  304. ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = FreeWorldMap.
  305.  
  306. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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