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- #石の鍬 耐久3 CT70 ダメージ💛40個分 (ウィザー3 5s) levelが60以上無いと使えない(消費はしない)
- on rightclick holding wood hoe:
- player's tool is enchanted with unbreaking 1
- the block below the player is not air
- if level of player is more than 59:
- set {_cooldown} to difference between {AOEFire.%player%.lastused} and now
- if {_cooldown} is less than 70 seconds:
- play "entity_ghast_shoot" to players at volume 10
- create a circle effect at player with id "Failed" with particles SMOKE NORMAL with radius 1
- message "<pink>%difference between 10 seconds and {_cooldown}% <white>後に使用可能"
- wait 20 tick
- stop effect "Failed"
- stop
- set {casting.%player%} to true
- play "entity_player_breath" to players at volume 10
- wait a tick
- set {AOEFire.%player%.lastused} to now
- create a circle effect at player with id "Fire1" with particles drip lava with radius 1
- wait 5 ticks
- create a circle effect at player with id "Fire2" with particles drip lava with radius 4
- wait 5 ticks
- create a circle effect at player with id "Fire3" with particles drip lava with radius 7
- wait 5 ticks
- create a circle effect at player with id "Fire4" with particles drip lava with radius 2
- wait 5 ticks
- create a circle effect at player with id "Fire5" with particles drip lava with radius 5
- wait 5 ticks
- create a circle effect at player with id "Fire6" with particles drip lava with radius 8
- wait 40 ticks
- if {casting.%player%} is false:
- stop effect "Fire1"
- stop effect "Fire2"
- stop effect "Fire3"
- stop effect "Fire4"
- stop effect "Fire5"
- stop effect "Fire6"
- stop
- set {casting.%player%} to false
- reduce level progress of player by 0
- loop all entities in radius 20 around player:
- make a fake explosion at loop-entity
- damage loop-entity by 30 hearts
- ignite loop-entity for 10 seconds
- extinguish the player
- stop effect "Fire1"
- stop effect "Fire2"
- stop effect "Fire3"
- stop effect "Fire4"
- stop effect "Fire5"
- stop effect "Fire6"
- else:
- play "entity_ghast_shoot" to player at volume 10
- create a circle effect at player with id "Failed" with particles SMOKE NORMAL with radius 1
- message "<pink>このスキルには60以上のLVが必要です!"
- wait 20 tick
- stop effect "Failed"
- #耐久4 CT50 金の鍬 (範囲)💛5個分体力回復 回復の杖はCT共有 levelが40以上無いと使えない(消費はしない)
- on rightclick holding golden hoe:
- cancel the event
- player's tool is enchanted with unbreaking 4
- if level of player is more than 39:
- set {_cooldown} to difference between {Heal.%player%.lastused} and now
- if {_cooldown} is less than 50 seconds:
- play "entity_ghast_shoot" to player at volume 10
- create a circle effect at player with id "HealFailed" with particles SMOKE NORMAL with radius 1
- message "<pink>%difference between 10 seconds and {_cooldown}% <white>後に使用可能"
- wait 20 tick
- stop effect "HealFailed"
- stop
- loop players in radius 15 around the player:
- play "entity_player_levelup" to loop-player at volume 10
- add 10 to loop-player's health
- reduce level progress of player by 0
- create a circle effect for loop-player with id "HEAL" with particles DAMAGE INDICATOR with radius 1
- set {Heal.%player%.lastused} to now
- wait 60 tick
- stop effect "HEAL"
- else:
- play "entity_ghast_shoot" to player at volume 10
- create a circle effect at player with id "Failed" with particles SMOKE NORMAL with radius 1
- message "<yellow>このスキルには40以上のレベルが必要です!"
- wait 20 tick
- stop effect "Failed"
- #石の鍬 耐久3 CT60 ダメージ💛40個分 (ウィザー3 5s) levelが50以上無いと使えない(消費はしない)
- on rightclick holding stone hoe:
- player's tool is enchanted with unbreaking 3
- if level of player is more than 49:
- set {_cooldown2} to difference between {kuronoaShot.%player%.lastused} and now
- if {_cooldown2} is less than 60 seconds:
- stop
- play "block_enderchest_open" to player at volume 10
- reduce level progress of player by 0
- shoot a arrow at speed 10
- set {_num2} to 0.5
- set {_Particle2} to location of the block {_num2} meter in front of player's head
- loop 30 times:
- show 30 portal particles at {_Particle2} offset by 0, 0, 0
- set {_num2} to {_num2} + 0.5
- set {_Particle2} to location of the block {_num2} meter infront of player's head
- if the block {_num2} meter infront of player's head is not air:
- stop loop
- set {kuronoaShot.%player%.lastused} to now
- else:
- play "entity_ghast_shoot" to player at volume 10
- create a circle effect at player with id "Failed" with particles SMOKE NORMAL with radius 1
- message "<gray>このスキルには50以上のレベルが必要です!"
- wait 20 tick
- stop effect "Failed"
- on damage:
- projectile is arrow
- attacker's tool is stone hoe
- damage victim by 40 hearts
- apply wither 3 to the victim for 5 seconds
- create a circle effect at victim with id "prison" with particles drip water with radius 1
- wait 30 tick
- stop effect "prison"
- #金の鍬 耐久2 CT50 💛10個分体力回復 回復の杖はCT共有 levelが40以上無いと使えない(消費はしない)
- on rightclick holding golden hoe:
- player's tool is enchanted with unbreaking 2
- if level of player is more than 39:
- set {_cooldown} to difference between {Heal.%player%.lastused} and now
- if {_cooldown} is less than 50 seconds:
- play "entity_ghast_shoot" to player at volume 10
- create a circle effect at player with id "HealFailed" with particles SMOKE NORMAL with radius 1
- message "<pink>%difference between 10 seconds and {_cooldown}% <white>後に使用可能"
- wait 20 tick
- stop effect "HealFailed"
- stop
- loop players in radius 1 around the player:
- play "entity_player_levelup" to loop-player at volume 10
- add 20 to loop-player's health
- reduce level progress of player by 0
- create a circle effect for loop-player with id "HEAL" with particles HEART with radius 1
- set {Heal.%player%.lastused} to now
- wait 60 tick
- stop effect "HEAL"
- else:
- play "entity_ghast_shoot" to player at volume 10
- create a circle effect at player with id "Failed" with particles SMOKE NORMAL with radius 1
- message "<yellow>このスキルには40以上のレベルが必要です!"
- wait 20 tick
- stop effect "Failed"
- #ダイヤの鍬 耐久1 CT20 ダメージ💛3個分 (鈍足1 3s) levelが20以上無いと使えない(消費はしない)
- on rightclick holding diamond hoe:
- player's tool is enchanted with unbreaking 1
- if level of player is more than 19:
- set {_cooldown} to difference between {IceShot.%player%.lastused} and now
- if {_cooldown} is less than 20 seconds:
- stop
- play "block_glass_break" to player at volume 10
- reduce level progress of player by 0
- shoot a snowball at speed 2
- set {_num} to 0.5
- set {_Particle} to location of the block {_num} meter in front of player's head
- loop 30 times:
- show 10 water splash particles at {_Particle} offset by 0, 0, 0
- set {_num} to {_num} + 0.5
- set {_Particle} to location of the block {_num} meter infront of player's head
- if the block {_num} meter infront of player's head is not air:
- stop loop
- set {IceShot.%player%.lastused} to now
- else:
- play "entity_ghast_shoot" to player at volume 10
- create a circle effect at player with id "Failed" with particles SMOKE NORMAL with radius 1
- message "<blue>このスキルには20以上のレベルが必要です!"
- wait 20 tick
- stop effect "Failed"
- on damage:
- projectile is snowball
- attacker's tool is diamond hoe
- damage victim by 10 hearts
- apply slow 1 to the victim for 3 seconds
- create a circle effect at victim with id "Prison" with particles drip water with radius 1
- wait 30 tick
- stop effect "Prison"
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