Advertisement
AlisaCodeDragon

TerrainInfo

Feb 25th, 2019
352
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 3.66 KB | None | 0 0
  1. begin object name=TerrainInfo0 class=TerrainInfo
  2.     TerrainMap=Texture'T_18_17.Height.18_17'
  3.     TerrainScale=(X=128.0,Y=128.0,Z=76.0)
  4.     Layers[0]=(Texture=Texture'T_oren.Obase_1',AlphaMap=Texture'T_texture.Texture.layer0',UScale=1.0,VScale=1.0,UPan=0.0,VPan=0.0,TextureMapAxis=0,TextureRotation=0.0,LayerRotation=(Pitch=0,Yaw=0,Roll=0),TerrainMatrix=(XPlane=(X=0.0,Y=0.0,Z=0.0,W=0.00781250),YPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0),ZPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0),WPlane=(X=0.0,Y=0.0,Z=12455270000000000.0,W=0.0)))
  5.     Layers[1]=(Texture=Texture'T_themepark.17_16BG',AlphaMap=Texture'T_18_17.Height.18_17_See',UScale=2.0,VScale=2.0,UPan=0.0,VPan=0.0,TextureMapAxis=0,TextureRotation=0.0,LayerRotation=(Pitch=0,Yaw=0,Roll=0),TerrainMatrix=(XPlane=(X=0.0,Y=0.0,Z=0.0,W=0.003906250),YPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0),ZPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0),WPlane=(X=0.0,Y=0.0,Z=12455270000000000.0,W=0.0)))
  6.     Layers[2]=(Texture=none,AlphaMap=none,UScale=0.0,VScale=0.0,UPan=0.0,VPan=0.0,TextureMapAxis=0,TextureRotation=0.0,LayerRotation=(Pitch=0,Yaw=0,Roll=0),TerrainMatrix=(XPlane=(X=0.0,Y=0.0,Z=0.0,W=0.00781250),YPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0),ZPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0),WPlane=(X=0.0,Y=0.0,Z=12455270000000000.0,W=0.0)))
  7.     Layers[3]=(Texture=none,AlphaMap=none,UScale=0.0,VScale=0.0,UPan=0.0,VPan=0.0,TextureMapAxis=0,TextureRotation=0.0,LayerRotation=(Pitch=0,Yaw=0,Roll=0),TerrainMatrix=(XPlane=(X=0.0,Y=0.0,Z=0.0,W=0.00781250),YPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0),ZPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0),WPlane=(X=0.0,Y=0.0,Z=12455270000000000.0,W=0.0)))
  8.     Layers[4]=(Texture=none,AlphaMap=none,UScale=0.0,VScale=0.0,UPan=0.0,VPan=0.0,TextureMapAxis=0,TextureRotation=0.0,LayerRotation=(Pitch=0,Yaw=0,Roll=0),TerrainMatrix=(XPlane=(X=0.0,Y=0.0,Z=0.0,W=0.00781250),YPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0),ZPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0),WPlane=(X=0.0,Y=0.0,Z=12455270000000000.0,W=0.0)))
  9.     Layers[5]=(Texture=none,AlphaMap=none,UScale=0.0,VScale=0.0,UPan=0.0,VPan=0.0,TextureMapAxis=0,TextureRotation=0.0,LayerRotation=(Pitch=0,Yaw=0,Roll=0),TerrainMatrix=(XPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0052083330),YPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0),ZPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0),WPlane=(X=0.0,Y=0.0,Z=12455270000000000.0,W=0.0)))
  10.     Layers[6]=(Texture=none,AlphaMap=none,UScale=0.0,VScale=0.0,UPan=0.0,VPan=0.0,TextureMapAxis=0,TextureRotation=0.0,LayerRotation=(Pitch=0,Yaw=0,Roll=0),TerrainMatrix=(XPlane=(X=0.0,Y=0.0,Z=0.0,W=0.00781250),YPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0),ZPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0),WPlane=(X=0.0,Y=0.0,Z=12455270000000000.0,W=0.0)))
  11.     Layers[7]=(Texture=none,AlphaMap=none,UScale=0.0,VScale=0.0,UPan=0.0,VPan=0.0,TextureMapAxis=0,TextureRotation=0.0,LayerRotation=(Pitch=0,Yaw=0,Roll=0),TerrainMatrix=(XPlane=(X=0.0,Y=0.0,Z=0.0,W=0.00781250),YPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0),ZPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0),WPlane=(X=0.0,Y=0.0,Z=12455270000000000.0,W=0.0)))
  12.     QuadVisibilityBitmap=/* Array type was not detected. */
  13.     EdgeTurnBitmap=/* Array type was not detected. */
  14.     MapX=18
  15.     MapY=17
  16.     QuadVisibilityBitmapOrig=/* Array type was not detected. */
  17.     EdgeTurnBitmapOrig=/* Array type was not detected. */
  18.     GeneratedSectorCounter=256
  19.     NumIntMap=8
  20.     bAutoTimeGeneration=true
  21.     TIntMap=/* Array type was not detected. */
  22.     TickTime=12.0
  23.     Level=LevelInfo'LevelInfo0'
  24.     Region=(Zone=ZoneInfo'ZoneInfo6',iLeaf=1,ZoneNumber=1)
  25.     Tag=TerrainInfo
  26.     bSunAffect=true
  27.     PhysicsVolume=PhysicsVolume'PhysicsVolume0'
  28.     Location=(X=-49152.0,Y=-16384.0,Z=160.0)
  29.     DrawScale=50.0
  30.     bSelected=true
  31.     TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(R=255,G=255,B=255,A=255),AlphaOp=1,ColorOp=1)
  32. object end
  33. // Reference: TerrainInfo'TerrainInfo0'
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement