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jlsonicduelist001

YGO - Handsel Archetype

Sep 5th, 2021 (edited)
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  1. Handsel of Bulma
  2. Level 2/LIGHT/Fairy/Pendulum/Effect
  3. 0/0
  4. PENDULUM SCALES: 3|3
  5. PENDULUM EFFECT:
  6. During your Main Phase: You can target 3 of your banished Fairy monsters; shuffle them into the Deck, also place 1 Fairy Pendulum Monster from your Deck to your Extra Deck, face-up. You can only use the Pendulum Effect of "Handsel of Bulma" once per turn.
  7. -------------------------------
  8. When this card is Normal Summoned: You can excavate the top 6 cards of your Deck, then place excavated Fairy Pendulum Monsters to your Extra Deck face-up, also banish the rest. If a Fairy Pendulum Monster(s) is sent to your Extra Deck face-up (except during the Damage Step): You can banish Fairy monsters from your GY or face-up Extra Deck up to the number of monsters your opponent controls. You can only use each Monster Effect of "Handsel of Bulma" once per turn.
  9.  
  10. Handsel of Rkalma
  11. Level 2/LIGHT/Fairy/Pendulum/Effect
  12. 900/900
  13. PENDULUM SCALES: 3|3
  14. PENDULUM EFFECT:
  15. If your opponent adds a card(s) from their Deck to their hand, except during their Draw Phase, or sends a card(s) from their Deck to the GY or banished (except during the Damage Step): You can shuffle 3 of your banished Fairy monsters into the Deck, and if you do, draw 3 cards. If you shuffled only Fairy Pendulum Monsters with this effect, you can add 3 "Handsel" cards from your Deck to your hand instead. You can only use this Pendulum Effect of "Handsel of Bulma" once per turn.
  16. ----------------------------------
  17. If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, then add 1 excavated "Handsel" Spell/Trap to your hand, also place excavated Fairy Pendulum Monsters to your Extra Deck face-up and banish the rest. If this face-up card leaves the field by a card effect: You can Special Summon 1 "Handsel" monster that is either banished or from your face-up Extra Deck, except "Handsel of Rkalma". You can only use each Monster Effect of "Handsel of Rkalma" once per turn.
  18.  
  19. Handsel of Thamity
  20. Level 2/LIGHT/Fairy/Pendulum/Effect
  21. 400/400
  22. PENDULUM SCALES: 1|1
  23. PENDULUM EFFECT:
  24. If your opponent activates a monster's effect (except during the Damage Step): You can target 1 of your banished Fairy monsters; banish 1 Pendulum Monster from your face-up Extra Deck, then Special Summon that target. You can only use the Pendulum Effect on 1 "Handsel of Thamity" each turn.
  25. ----------------------------------
  26. When your opponent Summon a monster(s) (Quick Effect): You can excavate the top 2 cards of your Deck, then Special Summon 1 Fairy monster among them that can be Normal Summoned/Set in Defense Position, but it cannot activate its effects once it is sent to the GY this turn, also banish the rest. You can only use this effect on 1 "Handsel of Thamity" per turn. If the effect of a Fairy monster or a Fairy card in the Pendulum Zone is negated by an opponent's card effect: You can target 1 of your Spell/Traps that is either banished or in your GY; banish a face-up "Handsel" monster you control, and if you do, add that target to your hand. You can only use this Monster Effect of "Handsel of Thamity" once per turn.
  27.  
  28. Handsel of Fellgime
  29. Level 2/LIGHT/Fairy/Pendulum/Effect
  30. 700/700
  31. PENDULUM SCALES: 1|1
  32. PENDULUM EFFECT:
  33. If your opponent activites a Spell/Trap (except during the Damage Step): You can destroy 1 monster your opponent controls and inflict damage to them equal to its original ATK -700, then shuffle 2 of your banished Pendulum Monsters into the Deck. You can only use the Pendulum Effect on 1 "Handsel of Fellgime" each turn.
  34. ----------------------------------
  35. When your opponent Set a card(s) (Quick Effect): You can excavate the top 3 cards of your Deck, then add 1 excavated Fairy monster to your hand and send a Fairy monster with a different name than the added card from your hand to the GY, also banish the rest. You can only use this effect on 1 "Handsel of Fallgime" each turn. If a Fairy card in your Pendulum Zone activates its effect: You can banish a face-up "Handsel" monster you control, then add 1 of your "Handsel" Spell/Trap that is either banished or from your GY to your hand. You can only use this Monster Effect of "Handsel of Fellgime" once per turn.
  36.  
  37. Handsel of Gimilwas
  38. Level 2/LIGHT/Fairy/Pendulum/Effect
  39. 200/200
  40. PENDULUM SCALES: 3|3
  41. PENDULUM EFFECT:
  42. If a Fairy monster(s) in your Pendulum Zone or face-up in your Monster Zone is banished, or destroyed by your opponent's card effect (except during the Damage Step): You can shuffle 3 of your banished Fairy monsters into the Deck; you can banish cards from your opponent's Extra Deck (at random) equal to the number of your cards banished or destroyed, and if you do, inflict damage to your opponent equal to the ATK or DEF (whichever is higher) of 1 of those banished opponent's cards + 200.
  43. ----------------------------------
  44. If an opponent's monster whose current ATK is higher than its original ATK battles (Quick Effect): You can excavate the top 4 cards of your Deck, then reduce the ATK/DEF of the battling monster by the highest Level among your excavated monsters x 200 (if any), also banish those excavated cards. (Quick Effect): You can place 2 "Handsel" monsters from your hand and/or face-up field to your Extra Deck, face-up; Special Summon this card from your face-up Extra Deck, then you can Special Summon 1 Level 4 or lower Fairy monster from your hand. You can only use this Monster Effect of "Handsel of Gimilwas" once per turn.
  45.  
  46. Handsel of Lyns
  47. Level 2/LIGHT/Fairy/Pendulum/Effect
  48. 1200/1200
  49. PENDULUM SCALES: 1|1
  50. PENDULUM EFFECT:
  51. Each time a Pendulum Monster(s) is banished or placed in your Extra Deck face-up: You can increase this card's Pendulum Scale by 1 (max 10), then increase the Level of any number of Fairy monsters you control by up to 2 (even if this card leaves the field). If another card in your Pendulum Zone is targeted by an opponent's card effect (except during the Damage Step): You can return it to your hand, then Special Summon this card from your Pendulum Zone. You can only use this effect of "Handsel of Lyns" once per turn.
  52. ----------------------------------
  53. During the Main Phase (Quick Effect): You can shuffle 5 of your Fairy monsters that is either banished or from your face-up Extra Deck into the Deck, and if you do, excavate the top 5 cards of your Deck. If there are 3 or more Spell/Traps among them, you can send the top 10 cards of your opponent's Deck to the GY (or all if less than 10). (Quick Effect): You can target 1 Fairy card in your Pendulum Zone; Special Summon it, then place this card to your Pendulum Zone. You can only use each Monster Effect of "Handsel of Lyns" once per turn.
  54.  
  55. Paragon, the Spiritual Handsel
  56. Level 4/LIGHT/Fairy/Pendulum/Effect
  57. 500/500
  58. PENDULUM SCALES: 10|10
  59. PENDULUM EFFECT:
  60. After you Pendulum Summon this turn, you cannot Special Summon monsters from your GY or Extra Deck, except Fairy monsters. This effect cannot be negated. During your Main Phase: You can detach 2 materials from a face-up Fairy Xyz Monster you control; discard 1 random card from your opponent's hand. You can only use this Pendulum Effect on 1 "Paragon, the Spiritual Handsel" each turn.
  61. ---------------------------------
  62. If your opponent discard a card(s) from their hand to the GY or add a card(s) from their GY to their hand: You can target 1 of your Xyz Monsters that are either banished or in your GY; Special Summon it in Defense Position, then attach up to 5 cards that are banished to it. At the end of the Battle Phase: You can banish this card face-up on the field or in your GY; return 1 face-up Special Summoned monster on the field to the Deck. If it was an Xyz Monster returned by this effect, shuffle its materials into the Deck instead of sending them to the GY. You can only use each Monster Effect of "Paragon, the Spiritual Handsel" once per turn.
  63.  
  64. Purveyor, the Assist Handsel
  65. Level 7/LIGHT/Fairy/Pendulum/Effect
  66. 1000/1000
  67. PENDULUM SCALE: 5|5
  68. PENDULUM EFFECT:
  69. Once per turn, during your Main or Battle Phase, if your opponent controls a face-up monster(s) whose current ATK is higher than its original ATK (except during the Damage Step): You can shuffle 3 cards from your hand or that is banished into the Deck; destroy those monsters, then you can destroy Spell/Traps on the field up to the number destroyed.
  70. -----------------------------------
  71. All Fairy monsters you control gain 1000 ATK/DEF, also if any of them attacks a Defense Position monster, inflict piercing battle damage to your opponent. If an activated effect of a card in your possession is negated (except during the Damage Step): You can replace this card's effect to the negated effect until it resolves. If this card is in your GY: You can return 1 Fairy card in your Pendulum Zone to the bottom of your Deck; place this card in your Pendulum Zone. You can only use this Monster Effect of "Purveyor, the Assist Handsel" once per turn.
  72.  
  73. Aimn, the Communion Handsel
  74. Level 9/LIGHT/Fairy/Pendulum/Effect
  75. 2000/2000
  76. PENDULUM SCALES: 0|0
  77. PENDULUM EFFECT:
  78. If a Fairy monster(s) is shuffled into the Deck (except during the Damage Step): You can return 1 other "Handsel" card from your Pendulum Zone to your hand and/or place 1 Pendulum Monster from your face-up Extra Deck to your Pendulum Zone. You can only use the Pendulum Effect of "Aimn, the Communion Handsel" once per turn.
  79. ----------------------------------
  80. Once per turn: You can target 1 Fairy monster with a Level you control; make this card's Level become the targeted monster's until the end of this turn. You can only use each of the preceding Monster Effects of "Aimn, the Communion Handsel" once per turn. If this card is sent to your face-up Extra Deck by a monster's effect, or is shuffled into the Deck (except during the Damage Step): You can banish up to 3 cards from your Deck, including a Fairy monster and a Pendulum Monster if more than 1. If this card is banished, or a face-up Fairy Xyz Monster(s) with material you control is banished: You can shuffle it or that Xyz Monster (with its materials) to the Deck.
  81.  
  82. The Mystery of Handsel
  83. Normal Spell
  84. Your opponent reveals 3 cards in their Deck, you randomly pick 1 for them to add to the hand, then they send the rest to their GY, also you must discard 1 Fairy monster. You can only activate the effect of 1 "The Mystery of Handsel" per turn. If a face-up Fairy monster(s) Special Summoned by using your "Handsel" monsters or by the effect of a "Handsel" card would be destroyed by card effect, you can shuffle this card from your GY into the Deck instead.
  85.  
  86. The Yearly Handsel
  87. Continuous Spell
  88. If a face-up Fairy monster(s) Special Summoned by using your "Handsel" monsters or by the effect of a "Handsel" card would be destroyed by card effect, you can shuffle this card from your GY into the Deck instead. You can only use the following effects on 1 "The Yearly Handsel" per turn.
  89. • If a card(s) is banished or returned to the Extra Deck: Your opponent can Special Summon 1 monster from their GY in face-up or face-down Defense Position, or Set to their side of the field 1 Spell/Trap that is either banished or from their GY, then you return 1 Fairy monster you control to your hand.
  90. • During your Main Phase: You can send this card you control to the GY; your opponent can Special Summon any number of monsters from their hand, but have their effects negated, then you can Special Summon 1 Fairy monster from your hand or GY.
  91.  
  92. The Handsel's Hand
  93. Equip Spell
  94. Can only be equipped to a Fairy monster. During your Main or End Phases: You can send this card to the GY; all other players can shuffle 5 cards that are either banished or in their GY into the Deck, then they banish the top 5 cards of their Deck (this is not optional to the player that activated this effect). You can only use this effect of "The Handsel's Hand" once per turn. If a face-up Fairy monster(s) Special Summoned by using your "Handsel" monsters or by the effect of a "Handsel" card would be destroyed by card effect, you can shuffle this card from your GY into the Deck instead.
  95.  
  96. The Handsel's Coin
  97. Equip Spell
  98. Can only be equipped to a Fairy monster. Your opponent cannot target monsters you control for attacks, except the equipped monster. If this face-up card is destroyed or banished while it is equipped to a monster: Both players gain LP equal the original ATK of the equipped monster, also all monsters on the field gain ATK equal to the amount of LP you gained with this effect. You can only use this effect of "The Handsel's Coin" once per turn. If a face-up Fairy monster(s) Special Summoned by using your "Handsel" monsters or by the effect of a "Handsel" card would be destroyed by card effect, you can shuffle this card from your GY into the Deck instead.
  99.  
  100. Handsel of Traditions
  101. Normal Trap
  102. If a card or effect is activated by your opponent: You can reveal 1 card in your hand; replace its effect to 1 of the effects of the revealed card (your opponent chooses if more than one effect, also must have specification). You can only activate this effect of 1 "Handsel of Traditions" per turn. If a face-up Fairy monster(s) Special Summoned by using your "Handsel" monsters or by the effect of a "Handsel" card would be destroyed by card effect, you can shuffle this card from your GY into the Deck instead.
  103.  
  104. Handsel of the Lost
  105. Counter Trap
  106. If an effect of a card(s) would be negated: You can target it (or them); this turn, it (or they) is unaffected by card effects that negate their effects (this effect can be applied within multiple cards in a chain). If you control a Fairy Xyz Monster and activate an effect of a "Handsel" card, other than "Handsel of the Lost", in the turn this effect is activated, your opponent cannot activate cards or effects in response to this effect. You can only activate this effect of 1 "Handsel of the Lost" per turn. If a face-up Fairy monster(s) Special Summoned by using your "Handsel" monsters or by the effect of a "Handsel" card would be destroyed by card effect, you can shuffle this card from your GY into the Deck instead.
  107.  
  108. Handsel Peacemaker
  109. Rank 2/LIGHT/Fairy/Xyz/Pendulum/Effect
  110. 1000/1000
  111. PENDULUM SCALES: 10|10
  112. PENDULUM EFFECT:
  113. During the Battle Phase (except during the Damage Step): You can detach 1 material from a Fairy Xyz Monster you control; once, it cannot be destroyed by battle. You can only apply this effect of "Handsel Peacemaker" to each monster once each turn. If a card(s) would be banished or shuffled into the Deck (except during the Damage Step): You can Special Summon this card, then attach those cards to it as material instead (This effect applies within a chain of cards.).
  114. MONSTER EFFECT:
  115. 2+ Level 2 Fairy monsters
  116. If you can Pendulum Summon Level 2 monsters, you can Pendulum Summon this face-up card in your Extra Deck. If this card has no materials (Quick Effect): You can return 1 card in your Pendulum Zone to your hand and/or place this card in your Pendulum Zone. Gain these effects based on the total number of Xyz Materials on your side of the field.
  117. -3+: Gains ATK/DEF for total number of materials on the field x200.
  118. -5+: Once per turn: You can detach 1 material from this card; Special Summon a Fairy monster from your Deck, but it cannot activate its effects while it is on the field unless it is a Pendulum Monster, then shuffle 1 card from your GY into the Deck.
  119. -7+: Monsters on the field, except Fairy and Pendulum monsters, are changed to face-up Defense Position, also they cannot activate their effects.
  120. -9+: (Quick Effect): You can detach all materials from this card; players must shuffle all cards on their field into the Deck.
  121.  
  122. Handsel Propagandists
  123. Rank 4/LIGHT/Fairy/Xyz/Pendulum/Effect
  124. 2000/2000
  125. PENDULUM SCALES: 1|1
  126. PENDULUM EFFECT:
  127. During the Battle Phase (except during the Damage Step): You can detach 1 material from a Fairy Xyz Monster you control; it can attack directly this turn. You can only apply this effect of "Handsel Propagandists" to each monster once each turn. If a card(s) would be banished or shuffled into the Deck (except during the Damage Step): You can Special Summon this card, then attach those cards to it as material (This effect applies within a chain of cards.).
  128. MONSTER EFFECT:
  129. 2+ Level 4 Pendulum Monsters
  130. If you can Pendulum Summon Level 4 monsters, you can Pendulum Summon this face-up card in your Extra Deck. Materials detached from Xyz Monsters you control shuffled into the Deck instead of sending them to the GY. If this card has no materials (Quick Effect): You can return 1 card in your Pendulum Zone to your hand and/or place this card in your Pendulum Zone. Once per turn: You can detach 2 materials from this card; the Pendulum Scale of 1 "Handsel" card in your Pendulum Zone becomes 10 until the end of this turn. During your End Phase, if you control no other face-up monsters: You can detach 4 materials from this card: inflict 2000 damage to your opponent.
  131.  
  132. Handsel Boomers
  133. Rank 7/LIGHT/Fairy/Xyz/Pendulum/Effect
  134. 3300/3100
  135. PENDULUM SCALES: 0|0
  136. PENDULUM EFFECT:
  137. Your opponent cannot activate cards or effects in response to the effects of your Fairy monsters. This effect cannot be negated. During the Battle Phase (except during the Damage Step): You can target 1 face-up Rank 5 or lower Fairy Xyz Monster you control; Special Summon this card on top of the target as material (This is treated as a Xyz Summon, also transfer the target's materials to this card.)
  138. MONSTER EFFECT:
  139. 3 Level 7 Special Summoned monsters
  140. If you can Pendulum Summon Level 7 monsters, you can Pendulum Summon this face-up card in your Extra Deck. If this card has no materials (Quick Effect): You can return 1 card in your Pendulum Zone to your hand and/or place this card in your Pendulum Zone. Once per turn, if your "Handsel" Spell/Trap or effect has activated this turn, and your opponent controls a monster (Quick Effect): You can negate the effects of all other cards on the field, except a monster your opponent controls. If this effect would be negated, you can detach 1 material from this card instead.
  141.  
  142. Handsel Sky Artists
  143. Rank 9/LIGHT/Fairy/Xyz/Pendulum/Effect
  144. 4100/4300
  145. PENDULUM SCALES: 13|13
  146. PENDULUM EFFECT:
  147. Your opponent cannot activate cards or effects in response to your Pendulum Summon(s). This effect cannot be negated. During the Battle Phase (except during the Damage Step): You can target 1 face-up Rank 5 or lower Fairy Xyz Monster you control; Special Summon this card on top of the target as material (This is treated as a Xyz Summon, also transfer the target's materials to this card.)
  148. MONSTER EFFECT:
  149. 3 Level 9 Special Summoned monsters
  150. If you can Pendulum Summon Level 9 monsters, you can Pendulum Summon this face-up card in your Extra Deck. If this card has no materials (Quick Effect): You can return 1 card in your Pendulum Zone to your hand and/or place this card in your Pendulum Zone. Once per turn, if your "Handsel" monster's effect has activated this turn, and your opponent controls a Spell/Trap (Quick Effect): You can destroy all other cards on the field, except a Spell/Trap opponent controls. If this effect would be negated, you can detach 1 material from this card instead.
  151.  
  152. *** For the owner of this paste: Need to be made on Duelingbook once this card type exists***
  153. Neetaahar with Crystal Kunais
  154. LIGHT/Fairy/Link/Pendulum/Effect
  155. 2800/LINK - 3
  156. Link Arrows: Left, Bottom-Left, Bottom-Right
  157. PENDULUM SCALE: 5/5
  158. PENDULUM EFFECT:
  159. During your Main Phase: You can place 3 of your banished Pendulum Monsters into your face-up Extra Deck; Special Summon this card. If your opponent controls more monsters or Spell/Traps than you do, have more cards in their hand than you do, or have a face-up monster with the highest ATK or DEF on the field (except during the Damage Step): You can detach 2 materials from a face-up Fairy Xyz Monster(s) you control; halve your opponent's LP, also for the rest of this turn after this effect resolves, any damage your opponent takes becomes halved. You can only use this Pendulum Effect of "Neetaahar with Crystal Kunais" once per turn.
  160. MONSTER EFFECT:
  161. 3 Fairy monsters, including a Pendulum Monster
  162. If you can Pendulum Summon Level 3 monsters, you can Pendulum Summon this face-up card in your Extra Deck. (Quick Effect): You can return 1 card in your Pendulum Zone to your hand and/or place this card in your Pendulum Zone. During your Main Phase, if you have 5 or more of your banished Pendulum Monsters and a face-up Fairy Pendulum Monster in your Extra Deck: This turn, you can conduct 1 Pendulum Summon of a monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.)
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