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- eastern palace
- 1 spin attack only on the miniboss fight - 7 frames (assuming that you don't get to charge your first spin attack as you step on the switch)
- flippers
- remaining merged to avoid the crab after witch's house is slower - 35 frames
- dashing after crossing the river - 19 frames
- house of gales
- TRodding onto the last platform vs going safe 346 frames (5,76s)
- hyrule castle
- one dash vs two dashes in the room to the left - 19 frames
- walking vs 2 dashes after exiting - 23 frames (good soldier rng) 8 frames (1 sword slash)
- dark palace
- no dash upon entering dark maze - 38 frames
- 2 dashes second room (bonk on the switch) - 4 frames (compared to just one dash)
- skull woods
- no dash in the first room - 14 frames
- don't hit the enemy after leaving - 13 frames
- double dash after leaving second time - 2 frames
- dash in the lever room - 11 frames
- first try tornadorod onto the wall - 687 frames (11,45s)
- moldorms good rng - 70 frames (compared to killing both moldorms before the gibdo)
- no dash after heart refill - 16 frames
- ice ruins
- no dash through the skulls after leaving the cave - 17 frames
- dashing after killing the boss (no HC) - 5 frames
- swamp palace
- one dash after entering hookshotting the tree - 31 frames
- no dash in the painting's room - 15 frames
- diagonal dash vs horizontal dash to make the screen transition - ~13 frames
- desert palace
- hookshotting the bush to the right after leaving swamp palace - 75 frames
- double dash after leaving the portal at the swamp - 16 frames
- turtle rock
- no dash after dropping both ice block in the lava - 4 frames
- no dash after entering the miniboss room - 3 frames
- early firebar cycle - 33 frames
- thieves' hideout
- dashing upon entering the second room - 0~2 frames (lol it doesn't really matter)
- dashing after clipping - ~20 frames (could be slower, depends on where you drop the ice block to hit the switch)
- bringing thiefgirl across the bridge vs dashing after pressing the switch - 64 frames
- lorule castle
- no dash to hit the loading zone after trials skip - 31 frames (if the dash is done fast)
- yuganon phase 1
- forcing him to warp around vs letting him warp on his own (1 red laser by default) - 125~300 frames (the latter is the fastest strat)
- yuganon phase 2
- first dead man's volley running up against him vs standing against the wall - 107 frames
- second dead man's volley running up against him vs standing against the wall - 111 frames
- so you should lose ~5s for going safe assuming you get a quick kill on the third dead man's volley
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