romulostx

minor time saves in albw any%

Jan 28th, 2018
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  1. eastern palace
  2. 1 spin attack only on the miniboss fight - 7 frames (assuming that you don't get to charge your first spin attack as you step on the switch)
  3.  
  4. flippers
  5. remaining merged to avoid the crab after witch's house is slower - 35 frames
  6. dashing after crossing the river - 19 frames
  7.  
  8. house of gales
  9. TRodding onto the last platform vs going safe 346 frames (5,76s)
  10.  
  11. hyrule castle
  12. one dash vs two dashes in the room to the left - 19 frames
  13. walking vs 2 dashes after exiting - 23 frames (good soldier rng) 8 frames (1 sword slash)
  14.  
  15. dark palace
  16. no dash upon entering dark maze - 38 frames
  17. 2 dashes second room (bonk on the switch) - 4 frames (compared to just one dash)
  18.  
  19. skull woods
  20. no dash in the first room - 14 frames
  21. don't hit the enemy after leaving - 13 frames
  22. double dash after leaving second time - 2 frames
  23. dash in the lever room - 11 frames
  24. first try tornadorod onto the wall - 687 frames (11,45s)
  25. moldorms good rng - 70 frames (compared to killing both moldorms before the gibdo)
  26. no dash after heart refill - 16 frames
  27.  
  28. ice ruins
  29. no dash through the skulls after leaving the cave - 17 frames
  30. dashing after killing the boss (no HC) - 5 frames
  31.  
  32. swamp palace
  33. one dash after entering hookshotting the tree - 31 frames
  34. no dash in the painting's room - 15 frames
  35. diagonal dash vs horizontal dash to make the screen transition - ~13 frames
  36.  
  37. desert palace
  38. hookshotting the bush to the right after leaving swamp palace - 75 frames
  39. double dash after leaving the portal at the swamp - 16 frames
  40.  
  41. turtle rock
  42. no dash after dropping both ice block in the lava - 4 frames
  43. no dash after entering the miniboss room - 3 frames
  44. early firebar cycle - 33 frames
  45.  
  46. thieves' hideout
  47. dashing upon entering the second room - 0~2 frames (lol it doesn't really matter)
  48. dashing after clipping - ~20 frames (could be slower, depends on where you drop the ice block to hit the switch)
  49. bringing thiefgirl across the bridge vs dashing after pressing the switch - 64 frames
  50.  
  51. lorule castle
  52. no dash to hit the loading zone after trials skip - 31 frames (if the dash is done fast)
  53.  
  54. yuganon phase 1
  55. forcing him to warp around vs letting him warp on his own (1 red laser by default) - 125~300 frames (the latter is the fastest strat)
  56.  
  57. yuganon phase 2
  58. first dead man's volley running up against him vs standing against the wall - 107 frames
  59. second dead man's volley running up against him vs standing against the wall - 111 frames
  60. so you should lose ~5s for going safe assuming you get a quick kill on the third dead man's volley
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