Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Stream of Consciousness, poison melee build
- no skill gems provide poison affects for melee characters
- 1 provides a poison like chaos damage: viper strike
- 1 passive provides true poison on critical strikes with daggers: adder's touch
- these affects will stack with each other, since they are technically different affects
- in order for the passive to be most effective, we must promote critical strike chance
- http://pathofexile.gamepedia.com/Critical_strike_chance#Critical_Strike_Chance
- daggers inherently have crit strike chances of 6.2 to 7.28
- you may increase that critical strike chance by percentages through passives and items
- critical chance can not be less than 5% or more than 95%
- example:
- weapon has 5% crit strike chance
- sum total of your critical chance modifiers = 50%
- 5%*(1+50%)=7.5%
- so with a 5% crit strke chance weapon and the sum total of your critical chance multipliers was 500%, the chance of a critical hit would be 25%, or 1 in every 4 strikes would be a critical hit
- so 1 in every 4 strikes would poison the foe
- the platinum kris is the best dagger in the game, with 7.28 crit chance stock
- it also comes with an 80% crit strike modifier
- note: dexterity, and thereby accuracy, do not modify the critical strike chance
- however, if you can't hit an enemy you will never get to roll for a critical strike
- critical weakness curse will increase your critical strike chance, as well as the critical damage multiplier http://pathofexile.gamepedia.com/Critical_Weakness
- 1 handed critical strike chance passive http://pathofexile.gamepedia.com/One-Handed_Melee_Weapons
- Basic
- 2 x One Handed Weapon Critical Strike Chance (20%)
- 2 x One Handed Weapon Critical Strike Chance (15%)
- Notable
- 2 x Deadly Precision (40% Increased Critical Strike Chance)
- Total 150% Increased 1 hand Critical Strike Chance
- Critical Strike Chance with Daggers http://pathofexile.gamepedia.com/Daggers#Critical_Strike_Chance_with_Daggers
- These passives increase critical strike chance by a percentage while using Daggers.
- Dagger Damage and Critical Strike Chance 6% increased Physical Damage with Daggers 30% increased Critical Strike Chance with Daggers
- From the Shadows 18% increased Physical Damage with Daggers 40% increased Critical Strike Chance with Daggers
- Nightstalker 16% increased Physical Damage with Daggers 60% increased Critical Strike Chance with Daggers 10% increased Energy Shield
- Total 130% Increased Dagger Critical Strike Chance
- Global Critical Strike Chance http://pathofexile.gamepedia.com/Critical_Strikes
- Critical Strike Chance 15% increased Critical Strike Chance 20% increased Critical Strike Chance 25% increased Critical Strike Chance
- Assassination 40% increased Critical Strike Chance 20% increased Critical Strike Multiplier
- Bloodthirst 45% increased Critical Strike Chance
- Intense Zeal +10 Life gained on Kill 45% increased Critical Strike Chance
- Mental Acuity 20% increased Mana Regeneration Rate +20 to Intelligence 30% increased Critical Strike Chance
- Total 230% Increased Global critical strike chance
- TOTAL 510% ALL PASSIVES dagger critical strike modifier increase
- Add 80% for platinum kris
- Total 590% modifier
- NOTE: this is all without buffs from armor
- now equation with platinum kris looks like
- 7.28% * (100% + 590%)= 50.32%
- Add on a critical weakness curse, level 21
- 60.32% chance for crit
- NOTE: Armor modifiers can further boost your modifier stat to get higher crit chances
- NOTE: Dual Wielding daggers offers 2 more passives to further increase your crit chance stat, by total of 100% http://pathofexile.gamepedia.com/Dual_wielding
- Now, take a step back
- Is it really necessary to get a crit on as many hits as possible?
- I can also increase my chance of poisoning within a certain time by fitting more attacks in
- Since 1 handed attack speed buffs exist all over the passive tree, it would not be feasible or productive for me to analyze the possibility of capturing every one.
- I can however, try to focus on increasing attack speed at every convenient opportunity on my way thru the tree
- Attack speed http://pathofexile.gamepedia.com/Attack_speed
- Attack Speed 3% increased Attack Speed 4% increased Attack Speed 6% increased Attack Speed 8% increased Attack Speed
- Finesse 8% increased Attack Speed 20% increased Accuracy Rating +20 to Dexterity
- Acceleration 12% increased Attack Speed +20 to Dexterity
- Berserking 15% increased Attack Speed
- Dual wield
- Dual Wield Speed 6% increased Attack Speed while Dual Wielding
- Ambidexterity 24% increased Physical Weapon Damage while Dual Wielding 4% increased Attack Speed while Dual Wielding
- Blinding Speed 12% increased Attack Speed while Dual Wielding
- 1 handed
- One Handed Attack Speed 3% increased Attack Speed with One Handed Melee Weapons.
- Aspect of the Panther 16% increased Physical Damage with One Handed Melee Weapons 6% increased Attack Speed with One Handed Melee Weapons +10 to Maximum Life 4% increased Movement Speed
- Daggers
- Dagger Damage and Attack Speed 6% increased Physical Damage with Daggers 2% increased Attack Speed with Daggers
- Dual Wielding provides 10% bonus
- Frenzy charges provide 5% bonus each
- Another step back
- how exactly does the adders touch passive deal damage?
- Poison is technically chaos damage http://pathofexile.gamepedia.com/Poison
- base duration of the poison is 2 seconds
- the dps of the poison is 10% of the dps of the initial hit
- Separate applications of poison do not stack cumulatively. Each poison effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[5] For example, assume an enemy is inflicted with poison for 100 damage per second, then after 1 second it is inflicted with poison for 50 damage per second. The outcome will be 200 damage over 2 seconds followed by 50 damage over 1 second.
- vulnerability curse will increase poison damage http://pathofexile.gamepedia.com/Vulnerability
- double whammy
- x% more phys damage, higher hit dps, higher poison/chaos damage
- 40% more damage over time, higher poison/chaos damage
- stacks additively with other curses
- chaos damage http://pathofexile.gamepedia.com/Chaos_damage
- chaos damage passives will increase the poison damage you deal
- Chaos Damage 7% increased Chaos Damage
- Chaos Resistance and Chaos Damage 5% increased Chaos Damage +3% to Chaos Resistance
- Corruption 8% increased Damage Over Time 18% increased Chaos Damage
- Method to the Madness 22% increased Chaos Damage
- Total, 52% chaos damage buff
- armor modifiers may also increase your chaos damage
- Incomplete conclusions
- viper strike
- added chaos damage?
- increased duration? (same poison dps over more time, more damage.)
- multistrike?
- faster attack?
- curse on hit?
- increased critical strikes?
- increased critical damage? (increases poison damage?)
- critical weakness curse
- vulnerability curse
- blood rage
- double strike
- cyclone
- Grace
- Haste
- Discipline
- with...
- adders touch
- chaos passives
- critical chance passives
- critical mult passives (increase dps, increase poison/chaos dealt)
- attack speed passives (increase chances to poison per time)
- defense
- essentially whatever is convenient
- im assuming that energy shield and evasion defenses will be near my destinations
- also chaos innoculation
- on full life support gem?
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement