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- ==25785== Memcheck, a memory error detector
- ==25785== Copyright (C) 2002-2015, and GNU GPL'd, by Julian Seward et al.
- ==25785== Using Valgrind-3.11.0 and LibVEX; rerun with -h for copyright info
- ==25785== Command: ./wesnoth
- ==25785==
- Battle for Wesnoth v1.13.1+dev (ae1d364-Clean)
- Started on Sat Oct 17 05:38:36 2015
- Automatically found a possible data directory at /home/shadowm/src/wesnoth-sdl2/build/..
- Data directory: /home/shadowm/src/wesnoth-sdl2/build/..
- User configuration directory: /home/shadowm/.config/wesnoth
- User data directory: /home/shadowm/.local/share/wesnoth/1.13
- Cache directory: /home/shadowm/.cache/wesnoth
- Checking video mode: 1920x1025x24...
- Setting mode to 1920x1025x24
- ==25785== Conditional jump or move depends on uninitialised value(s)
- ==25785== at 0x168B76A3: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x4E976A2: GL_UpdateViewport (SDL_render_gl.c:949)
- ==25785== by 0x4E9772F: GL_ActivateRenderer (SDL_render_gl.c:298)
- ==25785== by 0x4E992BE: GL_ResetState (SDL_render_gl.c:315)
- ==25785== by 0x4E992BE: GL_CreateRenderer (SDL_render_gl.c:558)
- ==25785== by 0x4E8FF6D: SDL_CreateRenderer_REAL (SDL_render.c:272)
- ==25785== by 0x4F026A2: SDL_CreateWindowTexture (SDL_video.c:260)
- ==25785== by 0x4F0351F: SDL_CreateWindowFramebuffer (SDL_video.c:1901)
- ==25785== by 0x4F0351F: SDL_GetWindowSurface_REAL (SDL_video.c:1922)
- ==25785== by 0x4EB64CA: SW_CreateRenderer (SDL_render_sw.c:185)
- ==25785== by 0x4E901F7: SDL_CreateRenderer_REAL (SDL_render.c:253)
- ==25785== by 0x2189C22: sdl::twindow::twindow(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int, int, int, int, unsigned int, unsigned int) (window.cpp:41)
- ==25785== by 0x2143B25: CVideo::setMode(int, int, int, int) (video.cpp:561)
- ==25785== by 0x1AFE075: game_launcher::init_video() (game_launcher.cpp:437)
- ==25785==
- ==25785== Conditional jump or move depends on uninitialised value(s)
- ==25785== at 0x168B76A5: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x4E976A2: GL_UpdateViewport (SDL_render_gl.c:949)
- ==25785== by 0x4E9772F: GL_ActivateRenderer (SDL_render_gl.c:298)
- ==25785== by 0x4E992BE: GL_ResetState (SDL_render_gl.c:315)
- ==25785== by 0x4E992BE: GL_CreateRenderer (SDL_render_gl.c:558)
- ==25785== by 0x4E8FF6D: SDL_CreateRenderer_REAL (SDL_render.c:272)
- ==25785== by 0x4F026A2: SDL_CreateWindowTexture (SDL_video.c:260)
- ==25785== by 0x4F0351F: SDL_CreateWindowFramebuffer (SDL_video.c:1901)
- ==25785== by 0x4F0351F: SDL_GetWindowSurface_REAL (SDL_video.c:1922)
- ==25785== by 0x4EB64CA: SW_CreateRenderer (SDL_render_sw.c:185)
- ==25785== by 0x4E901F7: SDL_CreateRenderer_REAL (SDL_render.c:253)
- ==25785== by 0x2189C22: sdl::twindow::twindow(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int, int, int, int, unsigned int, unsigned int) (window.cpp:41)
- ==25785== by 0x2143B25: CVideo::setMode(int, int, int, int) (video.cpp:561)
- ==25785== by 0x1AFE075: game_launcher::init_video() (game_launcher.cpp:437)
- ==25785==
- ==25785== Conditional jump or move depends on uninitialised value(s)
- ==25785== at 0x168BC5DA: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x168BCB2F: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x168BCB8A: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x168BCBC8: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x169CB4B7: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x168B7600: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x4E976A2: GL_UpdateViewport (SDL_render_gl.c:949)
- ==25785== by 0x4E9772F: GL_ActivateRenderer (SDL_render_gl.c:298)
- ==25785== by 0x4E992BE: GL_ResetState (SDL_render_gl.c:315)
- ==25785== by 0x4E992BE: GL_CreateRenderer (SDL_render_gl.c:558)
- ==25785== by 0x4E8FF6D: SDL_CreateRenderer_REAL (SDL_render.c:272)
- ==25785== by 0x4F026A2: SDL_CreateWindowTexture (SDL_video.c:260)
- ==25785== by 0x4F0351F: SDL_CreateWindowFramebuffer (SDL_video.c:1901)
- ==25785== by 0x4F0351F: SDL_GetWindowSurface_REAL (SDL_video.c:1922)
- ==25785==
- ==25785== Conditional jump or move depends on uninitialised value(s)
- ==25785== at 0x16CA11F9: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x16BCFF3A: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x169CB4B7: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x168B7600: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x4E976A2: GL_UpdateViewport (SDL_render_gl.c:949)
- ==25785== by 0x4E9772F: GL_ActivateRenderer (SDL_render_gl.c:298)
- ==25785== by 0x4E992BE: GL_ResetState (SDL_render_gl.c:315)
- ==25785== by 0x4E992BE: GL_CreateRenderer (SDL_render_gl.c:558)
- ==25785== by 0x4E8FF6D: SDL_CreateRenderer_REAL (SDL_render.c:272)
- ==25785== by 0x4F026A2: SDL_CreateWindowTexture (SDL_video.c:260)
- ==25785== by 0x4F0351F: SDL_CreateWindowFramebuffer (SDL_video.c:1901)
- ==25785== by 0x4F0351F: SDL_GetWindowSurface_REAL (SDL_video.c:1922)
- ==25785== by 0x4EB64CA: SW_CreateRenderer (SDL_render_sw.c:185)
- ==25785== by 0x4E901F7: SDL_CreateRenderer_REAL (SDL_render.c:253)
- ==25785==
- ==25785== Conditional jump or move depends on uninitialised value(s)
- ==25785== at 0x16CA11FE: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x16BCFF3A: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x169CB4B7: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x168B7600: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x4E976A2: GL_UpdateViewport (SDL_render_gl.c:949)
- ==25785== by 0x4E9772F: GL_ActivateRenderer (SDL_render_gl.c:298)
- ==25785== by 0x4E992BE: GL_ResetState (SDL_render_gl.c:315)
- ==25785== by 0x4E992BE: GL_CreateRenderer (SDL_render_gl.c:558)
- ==25785== by 0x4E8FF6D: SDL_CreateRenderer_REAL (SDL_render.c:272)
- ==25785== by 0x4F026A2: SDL_CreateWindowTexture (SDL_video.c:260)
- ==25785== by 0x4F0351F: SDL_CreateWindowFramebuffer (SDL_video.c:1901)
- ==25785== by 0x4F0351F: SDL_GetWindowSurface_REAL (SDL_video.c:1922)
- ==25785== by 0x4EB64CA: SW_CreateRenderer (SDL_render_sw.c:185)
- ==25785== by 0x4E901F7: SDL_CreateRenderer_REAL (SDL_render.c:253)
- ==25785==
- ==25785== Conditional jump or move depends on uninitialised value(s)
- ==25785== at 0x16CA1298: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x16BCFF3A: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x169CB4B7: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x168B7600: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x4E976A2: GL_UpdateViewport (SDL_render_gl.c:949)
- ==25785== by 0x4E9772F: GL_ActivateRenderer (SDL_render_gl.c:298)
- ==25785== by 0x4E992BE: GL_ResetState (SDL_render_gl.c:315)
- ==25785== by 0x4E992BE: GL_CreateRenderer (SDL_render_gl.c:558)
- ==25785== by 0x4E8FF6D: SDL_CreateRenderer_REAL (SDL_render.c:272)
- ==25785== by 0x4F026A2: SDL_CreateWindowTexture (SDL_video.c:260)
- ==25785== by 0x4F0351F: SDL_CreateWindowFramebuffer (SDL_video.c:1901)
- ==25785== by 0x4F0351F: SDL_GetWindowSurface_REAL (SDL_video.c:1922)
- ==25785== by 0x4EB64CA: SW_CreateRenderer (SDL_render_sw.c:185)
- ==25785== by 0x4E901F7: SDL_CreateRenderer_REAL (SDL_render.c:253)
- ==25785==
- ==25785== Conditional jump or move depends on uninitialised value(s)
- ==25785== at 0x168B76A3: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x4E976A2: GL_UpdateViewport (SDL_render_gl.c:949)
- ==25785== by 0x4E9001B: SDL_RenderSetViewport_REAL (SDL_render.c:1210)
- ==25785== by 0x4E9001B: SDL_CreateRenderer_REAL (SDL_render.c:289)
- ==25785== by 0x4F026A2: SDL_CreateWindowTexture (SDL_video.c:260)
- ==25785== by 0x4F0351F: SDL_CreateWindowFramebuffer (SDL_video.c:1901)
- ==25785== by 0x4F0351F: SDL_GetWindowSurface_REAL (SDL_video.c:1922)
- ==25785== by 0x4EB64CA: SW_CreateRenderer (SDL_render_sw.c:185)
- ==25785== by 0x4E901F7: SDL_CreateRenderer_REAL (SDL_render.c:253)
- ==25785== by 0x2189C22: sdl::twindow::twindow(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int, int, int, int, unsigned int, unsigned int) (window.cpp:41)
- ==25785== by 0x2143B25: CVideo::setMode(int, int, int, int) (video.cpp:561)
- ==25785== by 0x1AFE075: game_launcher::init_video() (game_launcher.cpp:437)
- ==25785== by 0x14C9E81: do_gameloop(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&) (wesnoth.cpp:569)
- ==25785== by 0x14CBF79: main (wesnoth.cpp:989)
- ==25785==
- ==25785== Conditional jump or move depends on uninitialised value(s)
- ==25785== at 0x168B76A5: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
- ==25785== by 0x4E976A2: GL_UpdateViewport (SDL_render_gl.c:949)
- ==25785== by 0x4E9001B: SDL_RenderSetViewport_REAL (SDL_render.c:1210)
- ==25785== by 0x4E9001B: SDL_CreateRenderer_REAL (SDL_render.c:289)
- ==25785== by 0x4F026A2: SDL_CreateWindowTexture (SDL_video.c:260)
- ==25785== by 0x4F0351F: SDL_CreateWindowFramebuffer (SDL_video.c:1901)
- ==25785== by 0x4F0351F: SDL_GetWindowSurface_REAL (SDL_video.c:1922)
- ==25785== by 0x4EB64CA: SW_CreateRenderer (SDL_render_sw.c:185)
- ==25785== by 0x4E901F7: SDL_CreateRenderer_REAL (SDL_render.c:253)
- ==25785== by 0x2189C22: sdl::twindow::twindow(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int, int, int, int, unsigned int, unsigned int) (window.cpp:41)
- ==25785== by 0x2143B25: CVideo::setMode(int, int, int, int) (video.cpp:561)
- ==25785== by 0x1AFE075: game_launcher::init_video() (game_launcher.cpp:437)
- ==25785== by 0x14C9E81: do_gameloop(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&) (wesnoth.cpp:569)
- ==25785== by 0x14CBF79: main (wesnoth.cpp:989)
- ==25785==
- ==25785== Invalid write of size 8
- ==25785== at 0x4EF828F: SDL_FillRect4SSE (SDL_fillrect.c:130)
- ==25785== by 0x4EF828F: SDL_FillRect_REAL (SDL_fillrect.c:305)
- ==25785== by 0x1688A5C: sdl::fill_rect(surface&, SDL_Rect*, unsigned int) (rect.hpp:149)
- ==25785== by 0x20D17AB: loadscreen::clear_screen() (loadscreen.cpp:310)
- ==25785== by 0x20D0B29: loadscreen::global_loadscreen_manager::reset() (loadscreen.cpp:67)
- ==25785== by 0x14CA786: do_gameloop(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&) (wesnoth.cpp:665)
- ==25785== by 0x14CBF79: main (wesnoth.cpp:989)
- ==25785== Address 0x240f4040 is 0 bytes after a block of size 7,802,880 alloc'd
- ==25785== at 0x4C28C4F: malloc (vg_replace_malloc.c:299)
- ==25785== by 0x4F027EA: SDL_CreateWindowTexture (SDL_video.c:314)
- ==25785== by 0x4F0351F: SDL_CreateWindowFramebuffer (SDL_video.c:1901)
- ==25785== by 0x4F0351F: SDL_GetWindowSurface_REAL (SDL_video.c:1922)
- ==25785== by 0x4EB5ED5: SW_ActivateRenderer (SDL_render_sw.c:114)
- ==25785== by 0x4EB5ED5: SW_GetOutputSize (SDL_render_sw.c:206)
- ==25785== by 0x4E92099: SDL_RendererEventWatch (SDL_render.c:125)
- ==25785== by 0x4E81018: SDL_PushEvent_REAL (SDL_events.c:468)
- ==25785== by 0x4E869C8: SDL_SendWindowEvent (SDL_windowevents.c:197)
- ==25785== by 0x4E86856: SDL_SendWindowEvent (SDL_windowevents.c:124)
- ==25785== by 0x4F0E2AC: X11_DispatchEvent (SDL_x11events.c:594)
- ==25785== by 0x4F0EE37: X11_PumpEvents (SDL_x11events.c:1017)
- ==25785== by 0x4E80748: SDL_PumpEvents_REAL (SDL_events.c:402)
- ==25785== by 0x4E80748: SDL_WaitEventTimeout_REAL (SDL_events.c:435)
- ==25785== by 0x4E80748: SDL_PollEvent_REAL (SDL_events.c:417)
- ==25785== by 0x20D0E52: loadscreen::draw_screen(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (loadscreen.cpp:210)
- ==25785==
- ==25785== Invalid write of size 8
- ==25785== at 0x4EF8280: _mm_stream_ps (xmmintrin.h:1223)
- ==25785== by 0x4EF8280: SDL_FillRect4SSE (SDL_fillrect.c:130)
- ==25785== by 0x4EF8280: SDL_FillRect_REAL (SDL_fillrect.c:305)
- ==25785== by 0x1688A5C: sdl::fill_rect(surface&, SDL_Rect*, unsigned int) (rect.hpp:149)
- ==25785== by 0x20D17AB: loadscreen::clear_screen() (loadscreen.cpp:310)
- ==25785== by 0x20D0B29: loadscreen::global_loadscreen_manager::reset() (loadscreen.cpp:67)
- ==25785== by 0x14CA786: do_gameloop(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&) (wesnoth.cpp:665)
- ==25785== by 0x14CBF79: main (wesnoth.cpp:989)
- ==25785== Address 0x240f4050 is 16 bytes after a block of size 7,802,880 alloc'd
- ==25785== at 0x4C28C4F: malloc (vg_replace_malloc.c:299)
- ==25785== by 0x4F027EA: SDL_CreateWindowTexture (SDL_video.c:314)
- ==25785== by 0x4F0351F: SDL_CreateWindowFramebuffer (SDL_video.c:1901)
- ==25785== by 0x4F0351F: SDL_GetWindowSurface_REAL (SDL_video.c:1922)
- ==25785== by 0x4EB5ED5: SW_ActivateRenderer (SDL_render_sw.c:114)
- ==25785== by 0x4EB5ED5: SW_GetOutputSize (SDL_render_sw.c:206)
- ==25785== by 0x4E92099: SDL_RendererEventWatch (SDL_render.c:125)
- ==25785== by 0x4E81018: SDL_PushEvent_REAL (SDL_events.c:468)
- ==25785== by 0x4E869C8: SDL_SendWindowEvent (SDL_windowevents.c:197)
- ==25785== by 0x4E86856: SDL_SendWindowEvent (SDL_windowevents.c:124)
- ==25785== by 0x4F0E2AC: X11_DispatchEvent (SDL_x11events.c:594)
- ==25785== by 0x4F0EE37: X11_PumpEvents (SDL_x11events.c:1017)
- ==25785== by 0x4E80748: SDL_PumpEvents_REAL (SDL_events.c:402)
- ==25785== by 0x4E80748: SDL_WaitEventTimeout_REAL (SDL_events.c:435)
- ==25785== by 0x4E80748: SDL_PollEvent_REAL (SDL_events.c:417)
- ==25785== by 0x20D0E52: loadscreen::draw_screen(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (loadscreen.cpp:210)
- ==25785==
- ==25785== Invalid write of size 8
- ==25785== at 0x4EF8284: _mm_stream_ps (xmmintrin.h:1223)
- ==25785== by 0x4EF8284: SDL_FillRect4SSE (SDL_fillrect.c:130)
- ==25785== by 0x4EF8284: SDL_FillRect_REAL (SDL_fillrect.c:305)
- ==25785== by 0x1688A5C: sdl::fill_rect(surface&, SDL_Rect*, unsigned int) (rect.hpp:149)
- ==25785== by 0x20D17AB: loadscreen::clear_screen() (loadscreen.cpp:310)
- ==25785== by 0x20D0B29: loadscreen::global_loadscreen_manager::reset() (loadscreen.cpp:67)
- ==25785== by 0x14CA786: do_gameloop(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&) (wesnoth.cpp:665)
- ==25785== by 0x14CBF79: main (wesnoth.cpp:989)
- ==25785== Address 0x240f4060 is 7,802,912 bytes inside a block of size 7,806,880 in arena "client"
- ==25785==
- ==25785== Invalid write of size 8
- ==25785== at 0x4EF8288: _mm_stream_ps (xmmintrin.h:1223)
- ==25785== by 0x4EF8288: SDL_FillRect4SSE (SDL_fillrect.c:130)
- ==25785== by 0x4EF8288: SDL_FillRect_REAL (SDL_fillrect.c:305)
- ==25785== by 0x1688A5C: sdl::fill_rect(surface&, SDL_Rect*, unsigned int) (rect.hpp:149)
- ==25785== by 0x20D17AB: loadscreen::clear_screen() (loadscreen.cpp:310)
- ==25785== by 0x20D0B29: loadscreen::global_loadscreen_manager::reset() (loadscreen.cpp:67)
- ==25785== by 0x14CA786: do_gameloop(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&) (wesnoth.cpp:665)
- ==25785== by 0x14CBF79: main (wesnoth.cpp:989)
- ==25785== Address 0x240f4070 is 7,802,928 bytes inside a block of size 7,806,880 in arena "client"
- ==25785==
- ==25785== Invalid write of size 8
- ==25785== at 0x4EF8278: _mm_stream_ps (xmmintrin.h:1223)
- ==25785== by 0x4EF8278: SDL_FillRect4SSE (SDL_fillrect.c:130)
- ==25785== by 0x4EF8278: SDL_FillRect_REAL (SDL_fillrect.c:305)
- ==25785== by 0x1688A5C: sdl::fill_rect(surface&, SDL_Rect*, unsigned int) (rect.hpp:149)
- ==25785== by 0x20D17AB: loadscreen::clear_screen() (loadscreen.cpp:310)
- ==25785== by 0x20D0B29: loadscreen::global_loadscreen_manager::reset() (loadscreen.cpp:67)
- ==25785== by 0x14CA786: do_gameloop(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&) (wesnoth.cpp:665)
- ==25785== by 0x14CBF79: main (wesnoth.cpp:989)
- ==25785== Address 0x240f4080 is 7,802,944 bytes inside a block of size 7,806,880 in arena "client"
- ==25785==
- ==25785==
- ==25785== Process terminating with default action of signal 11 (SIGSEGV)
- ==25785== Access not within mapped region at address 0x240F5000
- ==25785== at 0x4EF8278: _mm_stream_ps (xmmintrin.h:1223)
- ==25785== by 0x4EF8278: SDL_FillRect4SSE (SDL_fillrect.c:130)
- ==25785== by 0x4EF8278: SDL_FillRect_REAL (SDL_fillrect.c:305)
- ==25785== by 0x1688A5C: sdl::fill_rect(surface&, SDL_Rect*, unsigned int) (rect.hpp:149)
- ==25785== by 0x20D17AB: loadscreen::clear_screen() (loadscreen.cpp:310)
- ==25785== by 0x20D0B29: loadscreen::global_loadscreen_manager::reset() (loadscreen.cpp:67)
- ==25785== by 0x14CA786: do_gameloop(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&) (wesnoth.cpp:665)
- ==25785== by 0x14CBF79: main (wesnoth.cpp:989)
- ==25785== If you believe this happened as a result of a stack
- ==25785== overflow in your program's main thread (unlikely but
- ==25785== possible), you can try to increase the size of the
- ==25785== main thread stack using the --main-stacksize= flag.
- ==25785== The main thread stack size used in this run was 8388608.
- ==25785==
- ==25785== HEAP SUMMARY:
- ==25785== in use at exit: 48,003,006 bytes in 218,453 blocks
- ==25785== total heap usage: 882,534 allocs, 664,081 frees, 1,557,356,220 bytes allocated
- ==25785==
- ==25785== LEAK SUMMARY:
- ==25785== definitely lost: 7,091 bytes in 35 blocks
- ==25785== indirectly lost: 2,192 bytes in 103 blocks
- ==25785== possibly lost: 8,151,134 bytes in 451 blocks
- ==25785== still reachable: 39,842,589 bytes in 217,864 blocks
- ==25785== of which reachable via heuristic:
- ==25785== newarray : 8,216 bytes in 40 blocks
- ==25785== multipleinheritance: 104 bytes in 1 blocks
- ==25785== suppressed: 0 bytes in 0 blocks
- ==25785== Rerun with --leak-check=full to see details of leaked memory
- ==25785==
- ==25785== For counts of detected and suppressed errors, rerun with: -v
- ==25785== Use --track-origins=yes to see where uninitialised values come from
- ==25785== ERROR SUMMARY: 514 errors from 13 contexts (suppressed: 6 from 1)
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