shadowm

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Oct 17th, 2015
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  1. ==25785== Memcheck, a memory error detector
  2. ==25785== Copyright (C) 2002-2015, and GNU GPL'd, by Julian Seward et al.
  3. ==25785== Using Valgrind-3.11.0 and LibVEX; rerun with -h for copyright info
  4. ==25785== Command: ./wesnoth
  5. ==25785==
  6. Battle for Wesnoth v1.13.1+dev (ae1d364-Clean)
  7. Started on Sat Oct 17 05:38:36 2015
  8.  
  9. Automatically found a possible data directory at /home/shadowm/src/wesnoth-sdl2/build/..
  10.  
  11. Data directory: /home/shadowm/src/wesnoth-sdl2/build/..
  12. User configuration directory: /home/shadowm/.config/wesnoth
  13. User data directory: /home/shadowm/.local/share/wesnoth/1.13
  14. Cache directory: /home/shadowm/.cache/wesnoth
  15.  
  16. Checking video mode: 1920x1025x24...
  17. Setting mode to 1920x1025x24
  18. ==25785== Conditional jump or move depends on uninitialised value(s)
  19. ==25785== at 0x168B76A3: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  20. ==25785== by 0x4E976A2: GL_UpdateViewport (SDL_render_gl.c:949)
  21. ==25785== by 0x4E9772F: GL_ActivateRenderer (SDL_render_gl.c:298)
  22. ==25785== by 0x4E992BE: GL_ResetState (SDL_render_gl.c:315)
  23. ==25785== by 0x4E992BE: GL_CreateRenderer (SDL_render_gl.c:558)
  24. ==25785== by 0x4E8FF6D: SDL_CreateRenderer_REAL (SDL_render.c:272)
  25. ==25785== by 0x4F026A2: SDL_CreateWindowTexture (SDL_video.c:260)
  26. ==25785== by 0x4F0351F: SDL_CreateWindowFramebuffer (SDL_video.c:1901)
  27. ==25785== by 0x4F0351F: SDL_GetWindowSurface_REAL (SDL_video.c:1922)
  28. ==25785== by 0x4EB64CA: SW_CreateRenderer (SDL_render_sw.c:185)
  29. ==25785== by 0x4E901F7: SDL_CreateRenderer_REAL (SDL_render.c:253)
  30. ==25785== by 0x2189C22: sdl::twindow::twindow(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int, int, int, int, unsigned int, unsigned int) (window.cpp:41)
  31. ==25785== by 0x2143B25: CVideo::setMode(int, int, int, int) (video.cpp:561)
  32. ==25785== by 0x1AFE075: game_launcher::init_video() (game_launcher.cpp:437)
  33. ==25785==
  34. ==25785== Conditional jump or move depends on uninitialised value(s)
  35. ==25785== at 0x168B76A5: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  36. ==25785== by 0x4E976A2: GL_UpdateViewport (SDL_render_gl.c:949)
  37. ==25785== by 0x4E9772F: GL_ActivateRenderer (SDL_render_gl.c:298)
  38. ==25785== by 0x4E992BE: GL_ResetState (SDL_render_gl.c:315)
  39. ==25785== by 0x4E992BE: GL_CreateRenderer (SDL_render_gl.c:558)
  40. ==25785== by 0x4E8FF6D: SDL_CreateRenderer_REAL (SDL_render.c:272)
  41. ==25785== by 0x4F026A2: SDL_CreateWindowTexture (SDL_video.c:260)
  42. ==25785== by 0x4F0351F: SDL_CreateWindowFramebuffer (SDL_video.c:1901)
  43. ==25785== by 0x4F0351F: SDL_GetWindowSurface_REAL (SDL_video.c:1922)
  44. ==25785== by 0x4EB64CA: SW_CreateRenderer (SDL_render_sw.c:185)
  45. ==25785== by 0x4E901F7: SDL_CreateRenderer_REAL (SDL_render.c:253)
  46. ==25785== by 0x2189C22: sdl::twindow::twindow(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int, int, int, int, unsigned int, unsigned int) (window.cpp:41)
  47. ==25785== by 0x2143B25: CVideo::setMode(int, int, int, int) (video.cpp:561)
  48. ==25785== by 0x1AFE075: game_launcher::init_video() (game_launcher.cpp:437)
  49. ==25785==
  50. ==25785== Conditional jump or move depends on uninitialised value(s)
  51. ==25785== at 0x168BC5DA: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  52. ==25785== by 0x168BCB2F: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  53. ==25785== by 0x168BCB8A: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  54. ==25785== by 0x168BCBC8: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  55. ==25785== by 0x169CB4B7: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  56. ==25785== by 0x168B7600: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  57. ==25785== by 0x4E976A2: GL_UpdateViewport (SDL_render_gl.c:949)
  58. ==25785== by 0x4E9772F: GL_ActivateRenderer (SDL_render_gl.c:298)
  59. ==25785== by 0x4E992BE: GL_ResetState (SDL_render_gl.c:315)
  60. ==25785== by 0x4E992BE: GL_CreateRenderer (SDL_render_gl.c:558)
  61. ==25785== by 0x4E8FF6D: SDL_CreateRenderer_REAL (SDL_render.c:272)
  62. ==25785== by 0x4F026A2: SDL_CreateWindowTexture (SDL_video.c:260)
  63. ==25785== by 0x4F0351F: SDL_CreateWindowFramebuffer (SDL_video.c:1901)
  64. ==25785== by 0x4F0351F: SDL_GetWindowSurface_REAL (SDL_video.c:1922)
  65. ==25785==
  66. ==25785== Conditional jump or move depends on uninitialised value(s)
  67. ==25785== at 0x16CA11F9: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  68. ==25785== by 0x16BCFF3A: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  69. ==25785== by 0x169CB4B7: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  70. ==25785== by 0x168B7600: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  71. ==25785== by 0x4E976A2: GL_UpdateViewport (SDL_render_gl.c:949)
  72. ==25785== by 0x4E9772F: GL_ActivateRenderer (SDL_render_gl.c:298)
  73. ==25785== by 0x4E992BE: GL_ResetState (SDL_render_gl.c:315)
  74. ==25785== by 0x4E992BE: GL_CreateRenderer (SDL_render_gl.c:558)
  75. ==25785== by 0x4E8FF6D: SDL_CreateRenderer_REAL (SDL_render.c:272)
  76. ==25785== by 0x4F026A2: SDL_CreateWindowTexture (SDL_video.c:260)
  77. ==25785== by 0x4F0351F: SDL_CreateWindowFramebuffer (SDL_video.c:1901)
  78. ==25785== by 0x4F0351F: SDL_GetWindowSurface_REAL (SDL_video.c:1922)
  79. ==25785== by 0x4EB64CA: SW_CreateRenderer (SDL_render_sw.c:185)
  80. ==25785== by 0x4E901F7: SDL_CreateRenderer_REAL (SDL_render.c:253)
  81. ==25785==
  82. ==25785== Conditional jump or move depends on uninitialised value(s)
  83. ==25785== at 0x16CA11FE: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  84. ==25785== by 0x16BCFF3A: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  85. ==25785== by 0x169CB4B7: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  86. ==25785== by 0x168B7600: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  87. ==25785== by 0x4E976A2: GL_UpdateViewport (SDL_render_gl.c:949)
  88. ==25785== by 0x4E9772F: GL_ActivateRenderer (SDL_render_gl.c:298)
  89. ==25785== by 0x4E992BE: GL_ResetState (SDL_render_gl.c:315)
  90. ==25785== by 0x4E992BE: GL_CreateRenderer (SDL_render_gl.c:558)
  91. ==25785== by 0x4E8FF6D: SDL_CreateRenderer_REAL (SDL_render.c:272)
  92. ==25785== by 0x4F026A2: SDL_CreateWindowTexture (SDL_video.c:260)
  93. ==25785== by 0x4F0351F: SDL_CreateWindowFramebuffer (SDL_video.c:1901)
  94. ==25785== by 0x4F0351F: SDL_GetWindowSurface_REAL (SDL_video.c:1922)
  95. ==25785== by 0x4EB64CA: SW_CreateRenderer (SDL_render_sw.c:185)
  96. ==25785== by 0x4E901F7: SDL_CreateRenderer_REAL (SDL_render.c:253)
  97. ==25785==
  98. ==25785== Conditional jump or move depends on uninitialised value(s)
  99. ==25785== at 0x16CA1298: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  100. ==25785== by 0x16BCFF3A: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  101. ==25785== by 0x169CB4B7: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  102. ==25785== by 0x168B7600: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  103. ==25785== by 0x4E976A2: GL_UpdateViewport (SDL_render_gl.c:949)
  104. ==25785== by 0x4E9772F: GL_ActivateRenderer (SDL_render_gl.c:298)
  105. ==25785== by 0x4E992BE: GL_ResetState (SDL_render_gl.c:315)
  106. ==25785== by 0x4E992BE: GL_CreateRenderer (SDL_render_gl.c:558)
  107. ==25785== by 0x4E8FF6D: SDL_CreateRenderer_REAL (SDL_render.c:272)
  108. ==25785== by 0x4F026A2: SDL_CreateWindowTexture (SDL_video.c:260)
  109. ==25785== by 0x4F0351F: SDL_CreateWindowFramebuffer (SDL_video.c:1901)
  110. ==25785== by 0x4F0351F: SDL_GetWindowSurface_REAL (SDL_video.c:1922)
  111. ==25785== by 0x4EB64CA: SW_CreateRenderer (SDL_render_sw.c:185)
  112. ==25785== by 0x4E901F7: SDL_CreateRenderer_REAL (SDL_render.c:253)
  113. ==25785==
  114. ==25785== Conditional jump or move depends on uninitialised value(s)
  115. ==25785== at 0x168B76A3: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  116. ==25785== by 0x4E976A2: GL_UpdateViewport (SDL_render_gl.c:949)
  117. ==25785== by 0x4E9001B: SDL_RenderSetViewport_REAL (SDL_render.c:1210)
  118. ==25785== by 0x4E9001B: SDL_CreateRenderer_REAL (SDL_render.c:289)
  119. ==25785== by 0x4F026A2: SDL_CreateWindowTexture (SDL_video.c:260)
  120. ==25785== by 0x4F0351F: SDL_CreateWindowFramebuffer (SDL_video.c:1901)
  121. ==25785== by 0x4F0351F: SDL_GetWindowSurface_REAL (SDL_video.c:1922)
  122. ==25785== by 0x4EB64CA: SW_CreateRenderer (SDL_render_sw.c:185)
  123. ==25785== by 0x4E901F7: SDL_CreateRenderer_REAL (SDL_render.c:253)
  124. ==25785== by 0x2189C22: sdl::twindow::twindow(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int, int, int, int, unsigned int, unsigned int) (window.cpp:41)
  125. ==25785== by 0x2143B25: CVideo::setMode(int, int, int, int) (video.cpp:561)
  126. ==25785== by 0x1AFE075: game_launcher::init_video() (game_launcher.cpp:437)
  127. ==25785== by 0x14C9E81: do_gameloop(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&) (wesnoth.cpp:569)
  128. ==25785== by 0x14CBF79: main (wesnoth.cpp:989)
  129. ==25785==
  130. ==25785== Conditional jump or move depends on uninitialised value(s)
  131. ==25785== at 0x168B76A5: ??? (in /usr/lib/x86_64-linux-gnu/libnvidia-glcore.so.352.41)
  132. ==25785== by 0x4E976A2: GL_UpdateViewport (SDL_render_gl.c:949)
  133. ==25785== by 0x4E9001B: SDL_RenderSetViewport_REAL (SDL_render.c:1210)
  134. ==25785== by 0x4E9001B: SDL_CreateRenderer_REAL (SDL_render.c:289)
  135. ==25785== by 0x4F026A2: SDL_CreateWindowTexture (SDL_video.c:260)
  136. ==25785== by 0x4F0351F: SDL_CreateWindowFramebuffer (SDL_video.c:1901)
  137. ==25785== by 0x4F0351F: SDL_GetWindowSurface_REAL (SDL_video.c:1922)
  138. ==25785== by 0x4EB64CA: SW_CreateRenderer (SDL_render_sw.c:185)
  139. ==25785== by 0x4E901F7: SDL_CreateRenderer_REAL (SDL_render.c:253)
  140. ==25785== by 0x2189C22: sdl::twindow::twindow(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int, int, int, int, unsigned int, unsigned int) (window.cpp:41)
  141. ==25785== by 0x2143B25: CVideo::setMode(int, int, int, int) (video.cpp:561)
  142. ==25785== by 0x1AFE075: game_launcher::init_video() (game_launcher.cpp:437)
  143. ==25785== by 0x14C9E81: do_gameloop(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&) (wesnoth.cpp:569)
  144. ==25785== by 0x14CBF79: main (wesnoth.cpp:989)
  145. ==25785==
  146. ==25785== Invalid write of size 8
  147. ==25785== at 0x4EF828F: SDL_FillRect4SSE (SDL_fillrect.c:130)
  148. ==25785== by 0x4EF828F: SDL_FillRect_REAL (SDL_fillrect.c:305)
  149. ==25785== by 0x1688A5C: sdl::fill_rect(surface&, SDL_Rect*, unsigned int) (rect.hpp:149)
  150. ==25785== by 0x20D17AB: loadscreen::clear_screen() (loadscreen.cpp:310)
  151. ==25785== by 0x20D0B29: loadscreen::global_loadscreen_manager::reset() (loadscreen.cpp:67)
  152. ==25785== by 0x14CA786: do_gameloop(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&) (wesnoth.cpp:665)
  153. ==25785== by 0x14CBF79: main (wesnoth.cpp:989)
  154. ==25785== Address 0x240f4040 is 0 bytes after a block of size 7,802,880 alloc'd
  155. ==25785== at 0x4C28C4F: malloc (vg_replace_malloc.c:299)
  156. ==25785== by 0x4F027EA: SDL_CreateWindowTexture (SDL_video.c:314)
  157. ==25785== by 0x4F0351F: SDL_CreateWindowFramebuffer (SDL_video.c:1901)
  158. ==25785== by 0x4F0351F: SDL_GetWindowSurface_REAL (SDL_video.c:1922)
  159. ==25785== by 0x4EB5ED5: SW_ActivateRenderer (SDL_render_sw.c:114)
  160. ==25785== by 0x4EB5ED5: SW_GetOutputSize (SDL_render_sw.c:206)
  161. ==25785== by 0x4E92099: SDL_RendererEventWatch (SDL_render.c:125)
  162. ==25785== by 0x4E81018: SDL_PushEvent_REAL (SDL_events.c:468)
  163. ==25785== by 0x4E869C8: SDL_SendWindowEvent (SDL_windowevents.c:197)
  164. ==25785== by 0x4E86856: SDL_SendWindowEvent (SDL_windowevents.c:124)
  165. ==25785== by 0x4F0E2AC: X11_DispatchEvent (SDL_x11events.c:594)
  166. ==25785== by 0x4F0EE37: X11_PumpEvents (SDL_x11events.c:1017)
  167. ==25785== by 0x4E80748: SDL_PumpEvents_REAL (SDL_events.c:402)
  168. ==25785== by 0x4E80748: SDL_WaitEventTimeout_REAL (SDL_events.c:435)
  169. ==25785== by 0x4E80748: SDL_PollEvent_REAL (SDL_events.c:417)
  170. ==25785== by 0x20D0E52: loadscreen::draw_screen(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (loadscreen.cpp:210)
  171. ==25785==
  172. ==25785== Invalid write of size 8
  173. ==25785== at 0x4EF8280: _mm_stream_ps (xmmintrin.h:1223)
  174. ==25785== by 0x4EF8280: SDL_FillRect4SSE (SDL_fillrect.c:130)
  175. ==25785== by 0x4EF8280: SDL_FillRect_REAL (SDL_fillrect.c:305)
  176. ==25785== by 0x1688A5C: sdl::fill_rect(surface&, SDL_Rect*, unsigned int) (rect.hpp:149)
  177. ==25785== by 0x20D17AB: loadscreen::clear_screen() (loadscreen.cpp:310)
  178. ==25785== by 0x20D0B29: loadscreen::global_loadscreen_manager::reset() (loadscreen.cpp:67)
  179. ==25785== by 0x14CA786: do_gameloop(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&) (wesnoth.cpp:665)
  180. ==25785== by 0x14CBF79: main (wesnoth.cpp:989)
  181. ==25785== Address 0x240f4050 is 16 bytes after a block of size 7,802,880 alloc'd
  182. ==25785== at 0x4C28C4F: malloc (vg_replace_malloc.c:299)
  183. ==25785== by 0x4F027EA: SDL_CreateWindowTexture (SDL_video.c:314)
  184. ==25785== by 0x4F0351F: SDL_CreateWindowFramebuffer (SDL_video.c:1901)
  185. ==25785== by 0x4F0351F: SDL_GetWindowSurface_REAL (SDL_video.c:1922)
  186. ==25785== by 0x4EB5ED5: SW_ActivateRenderer (SDL_render_sw.c:114)
  187. ==25785== by 0x4EB5ED5: SW_GetOutputSize (SDL_render_sw.c:206)
  188. ==25785== by 0x4E92099: SDL_RendererEventWatch (SDL_render.c:125)
  189. ==25785== by 0x4E81018: SDL_PushEvent_REAL (SDL_events.c:468)
  190. ==25785== by 0x4E869C8: SDL_SendWindowEvent (SDL_windowevents.c:197)
  191. ==25785== by 0x4E86856: SDL_SendWindowEvent (SDL_windowevents.c:124)
  192. ==25785== by 0x4F0E2AC: X11_DispatchEvent (SDL_x11events.c:594)
  193. ==25785== by 0x4F0EE37: X11_PumpEvents (SDL_x11events.c:1017)
  194. ==25785== by 0x4E80748: SDL_PumpEvents_REAL (SDL_events.c:402)
  195. ==25785== by 0x4E80748: SDL_WaitEventTimeout_REAL (SDL_events.c:435)
  196. ==25785== by 0x4E80748: SDL_PollEvent_REAL (SDL_events.c:417)
  197. ==25785== by 0x20D0E52: loadscreen::draw_screen(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (loadscreen.cpp:210)
  198. ==25785==
  199. ==25785== Invalid write of size 8
  200. ==25785== at 0x4EF8284: _mm_stream_ps (xmmintrin.h:1223)
  201. ==25785== by 0x4EF8284: SDL_FillRect4SSE (SDL_fillrect.c:130)
  202. ==25785== by 0x4EF8284: SDL_FillRect_REAL (SDL_fillrect.c:305)
  203. ==25785== by 0x1688A5C: sdl::fill_rect(surface&, SDL_Rect*, unsigned int) (rect.hpp:149)
  204. ==25785== by 0x20D17AB: loadscreen::clear_screen() (loadscreen.cpp:310)
  205. ==25785== by 0x20D0B29: loadscreen::global_loadscreen_manager::reset() (loadscreen.cpp:67)
  206. ==25785== by 0x14CA786: do_gameloop(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&) (wesnoth.cpp:665)
  207. ==25785== by 0x14CBF79: main (wesnoth.cpp:989)
  208. ==25785== Address 0x240f4060 is 7,802,912 bytes inside a block of size 7,806,880 in arena "client"
  209. ==25785==
  210. ==25785== Invalid write of size 8
  211. ==25785== at 0x4EF8288: _mm_stream_ps (xmmintrin.h:1223)
  212. ==25785== by 0x4EF8288: SDL_FillRect4SSE (SDL_fillrect.c:130)
  213. ==25785== by 0x4EF8288: SDL_FillRect_REAL (SDL_fillrect.c:305)
  214. ==25785== by 0x1688A5C: sdl::fill_rect(surface&, SDL_Rect*, unsigned int) (rect.hpp:149)
  215. ==25785== by 0x20D17AB: loadscreen::clear_screen() (loadscreen.cpp:310)
  216. ==25785== by 0x20D0B29: loadscreen::global_loadscreen_manager::reset() (loadscreen.cpp:67)
  217. ==25785== by 0x14CA786: do_gameloop(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&) (wesnoth.cpp:665)
  218. ==25785== by 0x14CBF79: main (wesnoth.cpp:989)
  219. ==25785== Address 0x240f4070 is 7,802,928 bytes inside a block of size 7,806,880 in arena "client"
  220. ==25785==
  221. ==25785== Invalid write of size 8
  222. ==25785== at 0x4EF8278: _mm_stream_ps (xmmintrin.h:1223)
  223. ==25785== by 0x4EF8278: SDL_FillRect4SSE (SDL_fillrect.c:130)
  224. ==25785== by 0x4EF8278: SDL_FillRect_REAL (SDL_fillrect.c:305)
  225. ==25785== by 0x1688A5C: sdl::fill_rect(surface&, SDL_Rect*, unsigned int) (rect.hpp:149)
  226. ==25785== by 0x20D17AB: loadscreen::clear_screen() (loadscreen.cpp:310)
  227. ==25785== by 0x20D0B29: loadscreen::global_loadscreen_manager::reset() (loadscreen.cpp:67)
  228. ==25785== by 0x14CA786: do_gameloop(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&) (wesnoth.cpp:665)
  229. ==25785== by 0x14CBF79: main (wesnoth.cpp:989)
  230. ==25785== Address 0x240f4080 is 7,802,944 bytes inside a block of size 7,806,880 in arena "client"
  231. ==25785==
  232. ==25785==
  233. ==25785== Process terminating with default action of signal 11 (SIGSEGV)
  234. ==25785== Access not within mapped region at address 0x240F5000
  235. ==25785== at 0x4EF8278: _mm_stream_ps (xmmintrin.h:1223)
  236. ==25785== by 0x4EF8278: SDL_FillRect4SSE (SDL_fillrect.c:130)
  237. ==25785== by 0x4EF8278: SDL_FillRect_REAL (SDL_fillrect.c:305)
  238. ==25785== by 0x1688A5C: sdl::fill_rect(surface&, SDL_Rect*, unsigned int) (rect.hpp:149)
  239. ==25785== by 0x20D17AB: loadscreen::clear_screen() (loadscreen.cpp:310)
  240. ==25785== by 0x20D0B29: loadscreen::global_loadscreen_manager::reset() (loadscreen.cpp:67)
  241. ==25785== by 0x14CA786: do_gameloop(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&) (wesnoth.cpp:665)
  242. ==25785== by 0x14CBF79: main (wesnoth.cpp:989)
  243. ==25785== If you believe this happened as a result of a stack
  244. ==25785== overflow in your program's main thread (unlikely but
  245. ==25785== possible), you can try to increase the size of the
  246. ==25785== main thread stack using the --main-stacksize= flag.
  247. ==25785== The main thread stack size used in this run was 8388608.
  248. ==25785==
  249. ==25785== HEAP SUMMARY:
  250. ==25785== in use at exit: 48,003,006 bytes in 218,453 blocks
  251. ==25785== total heap usage: 882,534 allocs, 664,081 frees, 1,557,356,220 bytes allocated
  252. ==25785==
  253. ==25785== LEAK SUMMARY:
  254. ==25785== definitely lost: 7,091 bytes in 35 blocks
  255. ==25785== indirectly lost: 2,192 bytes in 103 blocks
  256. ==25785== possibly lost: 8,151,134 bytes in 451 blocks
  257. ==25785== still reachable: 39,842,589 bytes in 217,864 blocks
  258. ==25785== of which reachable via heuristic:
  259. ==25785== newarray : 8,216 bytes in 40 blocks
  260. ==25785== multipleinheritance: 104 bytes in 1 blocks
  261. ==25785== suppressed: 0 bytes in 0 blocks
  262. ==25785== Rerun with --leak-check=full to see details of leaked memory
  263. ==25785==
  264. ==25785== For counts of detected and suppressed errors, rerun with: -v
  265. ==25785== Use --track-origins=yes to see where uninitialised values come from
  266. ==25785== ERROR SUMMARY: 514 errors from 13 contexts (suppressed: 6 from 1)
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