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- Demi-Humanoids
- Birdman [ML +15/V +10] [C -25%/S 50%/E -25%]
- Can choose from various Raptor, or Songbird forms:
- Raptors know how to use Ranged Weaponry
- Songbirds can use their Sing Skill to afflict Targets with Sleep, or Fascination
- Have Wings and can fly as easily as running
- Gain Telescopic vision, may see at x8 magnification over long distances
- Giantkin [ML +15/V +26] [H -25%/C 50%/A -25%]
- Can choose Cave, Frost, Mountain, or Sea varieties:
- Cave Giants can see in Complete Darkness
- Frost Giants have a +50% Resistance to Cold
- Mountain Giants are twice as hard to Knock Out or Stagger
- Sea Giants can hold their breath for up to 8 hours
- Are Large sized; Carry Weight is x2 higher and unarmed damage is increased
- Limbs slowly Regenerate
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- Heteromorphs
- Demon [ML +15/CL +10/V +27] [C -25%/S 25%/L -50%/D 50%]
- {Can choose to be a Redeemed Demon, reversing Light and Dark Resistances and Karma Abilities}
- Possess Wings and can Fly as easily as running.
- Can reduce the Attributes of nearby Good-Karma enemies.
- Can see in Complete Darkness.
- Your Mental Status Effects are harder to resist
- Nephilim [ML +20/V +33] [L -25%/D 25%]
- Are Large sized; Carry Weight is x2 higher and unarmed damage is increased
- Choose three Attributes. They have a base fixed limit of 8. Get +8 to two other Attributes
- Chosen Attributes can go beyond 8 from equipment bonuses, but not Leveling Up
- Know how to use Martial Weaponry
- Can see in Complete Darkness
- Vermes [ML +15/CL +10/V +15] [H 25%/C 25%/A -50%/S -50%/D 50%]
- Limbs slowly Regenerate
- Can see in Complete Darkness
- Are almost impossible to Grapple
- Are Immune to Mental Status Effects, Blind, and Deaf, but Supernatural Action Speed is greatly decreased
- Myconid [ML +15/CL +10/V +15] [H 25%/C -50%/A 25%]
- Can see in a limited 360 degree FoV, granting Immunity to Critical Hits
- Are Immune to Mental Status Effects, Blind, and Deaf, but Supernatural Action Speed is greatly decreased
- Limbs slowly Regenerate
- Can inflict nearby Targets with Confusion or Revulsion
- Fairy [ML +10/CL +15/V +15] [H 25%/C 50%/A 25%/S -100%/E 25%]
- Can issue simple commands to Beast and Plant NPCs
- Have Nature Spellcasting (WIS or CHA)
- Tiny sized; Carry Weight is 1/2 and unarmed damage is decreased
- Have Wings and can Fly as easily as walking
- Awakened Golem (Costs 100 Ygg) [ML +20/CL +5/V +48] [H 25%/C 25%/A 25%/S 25%/E 25%]
- They can Perform an action to absorb their base material into Vitality
- Must choose either Wood, Copper, or Clay for base material
- Are Large sized; Carry Weight is x2 higher and unarmed damage is increased
- Vitality is increased, but cannot Regenerate Vitality naturally over time or drink Consumables.
- Are twice as hard to Knock Out or Stagger
- Can see in a limited 360 degree FoV, granting Immunity to Critical Hits
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- Advanced Racial Classes
- Cherubim (Req. Seraph, Costs 5 Levels) [ML +5/CL +5/V +3]
- Vitality Regeneration is greatly increased
- Can Perform an action to cure an ally of a Physical Status Effect
- Shoulder Devil (Req. Succubus or Genie, Costs 5 Levels) [CL +5/V +3]
- Tiny sized; Carry Weight is 1/2 and unarmed damage is decreased
- Can cast spells that inflict Mental Status Effects at halved Mana cost
- Barnacle Mass (Req. Crustacean, Costs 5 Levels) [ML +5/CL +5/V +5]
- Vitality Regeneration is greatly increased
- Immune to instant Death and Doom, but gain -75% Resistance to Heat
- Roach (Req. Dictyopterran, Costs 5 Levels) [ML +5/V +7]
- Vitality Regeneration is greatly increased
- Are able to slip into tight spaces
- Ant (Req. Hymenopterran, Costs 5 Levels) [ML +5/V +7]
- Can walk or run normally on walls
- Large sized; Carry Weight is x2 higher and unarmed damage is increased
- Hercules (Req. Scarab, Costs 5 Levels) [ML +5/CL +5/V +5]
- Can cast Spells while simultaneously wielding a Weapon
- Large sized; Carry Weight is x2 higher and unarmed damage is increased
- Sandworm (Req. Earthworm, Costs 5 Levels) [ML +5/V +4]
- Can now burrow through the ground 50% faster
- Large sized; Carry Weight is x2 higher and unarmed damage is increased
- Shambling Moss (Costs 10 Levels) [ML +5/CL +10/V +10]
- Vitality Regeneration is greatly increased
- Have double success rate on Actions that use Climb or Grapple
- Can breathe Underwater indefinitely
- Treant (Costs 10 Levels) [ML +10/V +22]
- Have Bark as Natural Armor that is as strong as Medium Armor
- Large sized; Carry Weight is x2 higher and unarmed damage is increased
- Vitality is increased, but Physical Action Speed is decreased
- Are twice as hard to Knock Out or Stagger
- Bolete (Costs 10 Levels) [ML +10/V +18]
- Large sized; Carry Weight is x2 higher and unarmed damage is increased
- Know how to use Unarmed Strikes lethally
- Are twice as hard to Knock Out or Stagger
- King Boletus (Req. Bolete, Costs 5 Level) [ML +5/V +5]
- Huge sized; Carry Weight is x2 higher and unarmed damage is increased
- Vitality is increased, but Physical Action Speed is decreased
- Almost impossible to Stagger
- Red Ooze (Costs 10 Levels) [ML +10/V +16]
- Choose between Heat, Cold, Acid, Electricity, or Sonic, gain +50% Resistance to chosen element
- Possess Natural Weapons that deal chosen Elemental damage
- Vitality Regeneration is greatly increased
- Brounie (Costs 10 Levels) [ML +10/V +10]
- Know how to use Martial Weaponry
- Small sized; Carry Weight and Unarmed Damage is returned to normal.
- All Craft Skills have increased success chance
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- Evolutions
- Tengu (Req. Birdman and Zephyr, Costs 5 Levels) [ML +5/V +7]
- {Tengu are no longer considered Demi-Humanoids, but Heteromorphs}
- Ranged attacks are guided by the wind, Accuracy with ranged weapons is improved greatly
- Telescopic vision increases to x12
- Spoken words can be understood by All Creatures, and are Immune to Silence
- Oni (Req. Giant and Windtalker, Costs 5 Levels) [ML +5/V +13]
- {Oni are no longer considered Demi-Humanoids, but Heteromorphs}
- Faefolk NPCs become a Summoner option, and Spirits now provide complex, detailed information
- Resistance to Mental Status Effects is greatly increased
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- Heteromorph and General Evolutions:
- Seducer (Req. Succubus or Fallen Seraph and Enchantment Specialization, Costs 5 Levels) [CL +5/V +4]
- While in alternate form receive a bonus to all non-combat interactions with NPCs,
- and at-will can inflict Charm or Fascination to lower Level Targets
- Your Mental Status Effects are harder to resist
- Maximus (Req. Demi-Humanoid, Living Heteromorph or Construct, and Level 85+, Costs 5 Levels) [ML +5/V +10]
- Size is increased by one category; Carry Weight is x2 higher and unarmed damage is increased
- Vitality is increased, but Physical Action Speed is decreased
- Have additional Resistances to Physical Status Effect, scaling with Constitution
- Minimus (Req. Living Heteromorph or Construct, and Level 85+, Costs 5 Levels) [ML +5/V +5 OR CL +5/V +3]
- Choose: Physical Action Speed is increased OR Supernatural Action Speed is increased
- Size is reduced by one category; Carry Weight is 1/2 and unarmed damage is decreased
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