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Brainy's Classes (Now with 100% less stat multipliers!)

Jan 13th, 2020
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  1. Demi-Humanoids
  2.  
  3. Birdman [ML +15/V +10] [C -25%/S 50%/E -25%]
  4. Can choose from various Raptor, or Songbird forms:
  5. Raptors know how to use Ranged Weaponry
  6. Songbirds can use their Sing Skill to afflict Targets with Sleep, or Fascination
  7. Have Wings and can fly as easily as running
  8. Gain Telescopic vision, may see at x8 magnification over long distances
  9.  
  10. Giantkin [ML +15/V +26] [H -25%/C 50%/A -25%]
  11. Can choose Cave, Frost, Mountain, or Sea varieties:
  12. Cave Giants can see in Complete Darkness
  13. Frost Giants have a +50% Resistance to Cold
  14. Mountain Giants are twice as hard to Knock Out or Stagger
  15. Sea Giants can hold their breath for up to 8 hours
  16. Are Large sized; Carry Weight is x2 higher and unarmed damage is increased
  17. Limbs slowly Regenerate
  18.  
  19. ------------------------------------------------------------------------------------
  20.  
  21. Heteromorphs
  22.  
  23. Demon [ML +15/CL +10/V +27] [C -25%/S 25%/L -50%/D 50%]
  24. {Can choose to be a Redeemed Demon, reversing Light and Dark Resistances and Karma Abilities}
  25. Possess Wings and can Fly as easily as running.
  26. Can reduce the Attributes of nearby Good-Karma enemies.
  27. Can see in Complete Darkness.
  28. Your Mental Status Effects are harder to resist
  29.  
  30. Nephilim [ML +20/V +33] [L -25%/D 25%]
  31. Are Large sized; Carry Weight is x2 higher and unarmed damage is increased
  32. Choose three Attributes. They have a base fixed limit of 8. Get +8 to two other Attributes
  33. Chosen Attributes can go beyond 8 from equipment bonuses, but not Leveling Up
  34. Know how to use Martial Weaponry
  35. Can see in Complete Darkness
  36.  
  37. Vermes [ML +15/CL +10/V +15] [H 25%/C 25%/A -50%/S -50%/D 50%]
  38. Limbs slowly Regenerate
  39. Can see in Complete Darkness
  40. Are almost impossible to Grapple
  41. Are Immune to Mental Status Effects, Blind, and Deaf, but Supernatural Action Speed is greatly decreased
  42.  
  43. Myconid [ML +15/CL +10/V +15] [H 25%/C -50%/A 25%]
  44. Can see in a limited 360 degree FoV, granting Immunity to Critical Hits
  45. Are Immune to Mental Status Effects, Blind, and Deaf, but Supernatural Action Speed is greatly decreased
  46. Limbs slowly Regenerate
  47. Can inflict nearby Targets with Confusion or Revulsion
  48.  
  49. Fairy [ML +10/CL +15/V +15] [H 25%/C 50%/A 25%/S -100%/E 25%]
  50. Can issue simple commands to Beast and Plant NPCs
  51. Have Nature Spellcasting (WIS or CHA)
  52. Tiny sized; Carry Weight is 1/2 and unarmed damage is decreased
  53. Have Wings and can Fly as easily as walking
  54.  
  55. Awakened Golem (Costs 100 Ygg) [ML +20/CL +5/V +48] [H 25%/C 25%/A 25%/S 25%/E 25%]
  56. They can Perform an action to absorb their base material into Vitality
  57. Must choose either Wood, Copper, or Clay for base material
  58. Are Large sized; Carry Weight is x2 higher and unarmed damage is increased
  59. Vitality is increased, but cannot Regenerate Vitality naturally over time or drink Consumables.
  60. Are twice as hard to Knock Out or Stagger
  61. Can see in a limited 360 degree FoV, granting Immunity to Critical Hits
  62.  
  63. ------------------------------------------------------------------------------------
  64.  
  65. Advanced Racial Classes
  66.  
  67. Cherubim (Req. Seraph, Costs 5 Levels) [ML +5/CL +5/V +3]
  68. Vitality Regeneration is greatly increased
  69. Can Perform an action to cure an ally of a Physical Status Effect
  70.  
  71. Shoulder Devil (Req. Succubus or Genie, Costs 5 Levels) [CL +5/V +3]
  72. Tiny sized; Carry Weight is 1/2 and unarmed damage is decreased
  73. Can cast spells that inflict Mental Status Effects at halved Mana cost
  74.  
  75. Barnacle Mass (Req. Crustacean, Costs 5 Levels) [ML +5/CL +5/V +5]
  76. Vitality Regeneration is greatly increased
  77. Immune to instant Death and Doom, but gain -75% Resistance to Heat
  78.  
  79. Roach (Req. Dictyopterran, Costs 5 Levels) [ML +5/V +7]
  80. Vitality Regeneration is greatly increased
  81. Are able to slip into tight spaces
  82.  
  83. Ant (Req. Hymenopterran, Costs 5 Levels) [ML +5/V +7]
  84. Can walk or run normally on walls
  85. Large sized; Carry Weight is x2 higher and unarmed damage is increased
  86.  
  87. Hercules (Req. Scarab, Costs 5 Levels) [ML +5/CL +5/V +5]
  88. Can cast Spells while simultaneously wielding a Weapon
  89. Large sized; Carry Weight is x2 higher and unarmed damage is increased
  90.  
  91. Sandworm (Req. Earthworm, Costs 5 Levels) [ML +5/V +4]
  92. Can now burrow through the ground 50% faster
  93. Large sized; Carry Weight is x2 higher and unarmed damage is increased
  94.  
  95. Shambling Moss (Costs 10 Levels) [ML +5/CL +10/V +10]
  96. Vitality Regeneration is greatly increased
  97. Have double success rate on Actions that use Climb or Grapple
  98. Can breathe Underwater indefinitely
  99.  
  100. Treant (Costs 10 Levels) [ML +10/V +22]
  101. Have Bark as Natural Armor that is as strong as Medium Armor
  102. Large sized; Carry Weight is x2 higher and unarmed damage is increased
  103. Vitality is increased, but Physical Action Speed is decreased
  104. Are twice as hard to Knock Out or Stagger
  105.  
  106. Bolete (Costs 10 Levels) [ML +10/V +18]
  107. Large sized; Carry Weight is x2 higher and unarmed damage is increased
  108. Know how to use Unarmed Strikes lethally
  109. Are twice as hard to Knock Out or Stagger
  110.  
  111. King Boletus (Req. Bolete, Costs 5 Level) [ML +5/V +5]
  112. Huge sized; Carry Weight is x2 higher and unarmed damage is increased
  113. Vitality is increased, but Physical Action Speed is decreased
  114. Almost impossible to Stagger
  115.  
  116. Red Ooze (Costs 10 Levels) [ML +10/V +16]
  117. Choose between Heat, Cold, Acid, Electricity, or Sonic, gain +50% Resistance to chosen element
  118. Possess Natural Weapons that deal chosen Elemental damage
  119. Vitality Regeneration is greatly increased
  120.  
  121. Brounie (Costs 10 Levels) [ML +10/V +10]
  122. Know how to use Martial Weaponry
  123. Small sized; Carry Weight and Unarmed Damage is returned to normal.
  124. All Craft Skills have increased success chance
  125.  
  126. ------------------------------------------------------------------------------------
  127.  
  128. Evolutions
  129.  
  130. Tengu (Req. Birdman and Zephyr, Costs 5 Levels) [ML +5/V +7]
  131. {Tengu are no longer considered Demi-Humanoids, but Heteromorphs}
  132. Ranged attacks are guided by the wind, Accuracy with ranged weapons is improved greatly
  133. Telescopic vision increases to x12
  134. Spoken words can be understood by All Creatures, and are Immune to Silence
  135.  
  136. Oni (Req. Giant and Windtalker, Costs 5 Levels) [ML +5/V +13]
  137. {Oni are no longer considered Demi-Humanoids, but Heteromorphs}
  138. Faefolk NPCs become a Summoner option, and Spirits now provide complex, detailed information
  139. Resistance to Mental Status Effects is greatly increased
  140. ------------------------------------------------------------------------------------
  141.  
  142. Heteromorph and General Evolutions:
  143.  
  144. Seducer (Req. Succubus or Fallen Seraph and Enchantment Specialization, Costs 5 Levels) [CL +5/V +4]
  145. While in alternate form receive a bonus to all non-combat interactions with NPCs,
  146. and at-will can inflict Charm or Fascination to lower Level Targets
  147. Your Mental Status Effects are harder to resist
  148.  
  149. Maximus (Req. Demi-Humanoid, Living Heteromorph or Construct, and Level 85+, Costs 5 Levels) [ML +5/V +10]
  150. Size is increased by one category; Carry Weight is x2 higher and unarmed damage is increased
  151. Vitality is increased, but Physical Action Speed is decreased
  152. Have additional Resistances to Physical Status Effect, scaling with Constitution
  153.  
  154. Minimus (Req. Living Heteromorph or Construct, and Level 85+, Costs 5 Levels) [ML +5/V +5 OR CL +5/V +3]
  155. Choose: Physical Action Speed is increased OR Supernatural Action Speed is increased
  156. Size is reduced by one category; Carry Weight is 1/2 and unarmed damage is decreased
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