Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- float fUnknown; // 0x000 -- 0
- float fToe; // 0x004 -- 4
- float fCamber; // 0x008 -- 8, Camber
- char pad_0x00C[4]; // 0x00C -- 12
- float fCamberInverted; // 0x010 -- 16, same value as fCamber, but negated.
- float fOffsetToFront; // 0x014 -- 20, moves the wheel closer or farther along the body
- float fHeightSomething; // 0x018 -- 24
- char pad_0x01C[4]; // 0x01C -- 28
- float fOffsetTrackWidth2; // 0x020 -- 32, The offset of the wheel relative to the body, can be positioned deeper in the arch, or you can take the wheel outside it.
- float fUnknown1; // 0x024 -- 36
- float fHeightSomething2; // 0x028 -- 40, height + 0x128?
- char pad_0x02C[4]; // 0x02C -- 44
- float fTrackWidth; // 0x030 -- 48, same. And again, works better when you writing to both addresses.
- float fOffsetYPos; // 0x034 -- 52,
- float fOffsetHeight; // 0x038 -- 56, affected by hydraulics
- char pad_0x03C[4]; // 0x03C -- 60,
- Vector3 v3LastPosition; // 0x040 -- 64, last position on ground
- char pad_0x04C[4]; // 0x04C -- 76, INTEGER
- Vector3 v3LastPosition2; // 0x050 -- 80, last position on ground
- char pad_0x05C[4]; // 0x05C -- 92
- /*
- 96 - Vector3, Connection Point?
- */
- char pad_0x060[0x50]; // 0x060 -- 96
- Vector3 v3WorldVelocity; // 0x0B0 -- 176
- char pad_0x0BC[4]; // 0x0BC -- 188, FLOAT
- Vector3 v3InvWorldVelocity; // 0x0C0 -- 192
- char pad_0x0CC[4]; // 0x0CC -- 204
- char pad_0x0D0[0x40]; // 0x0D0 -- 208
- float fOffTyreRadius; // 0x110 -- 272, WheelTyreRadiusOffset
- float fOffRimRadius; // 0x114 -- 276, WheelRimRadiusOffset
- float fOffTyreWidth; // 0x118 -- 280, WheelTyreWidthOffset
- char pad_0x11C[12]; // 0x11C -- 284
- CVehicle* pOwner; // 0x128 -- 296
- float fStiffness; // 0x130 -- 304
- char pad_0x134[8]; // 0x134 -- 308
- float fWheelRise; // 0x13C -- 316
- /*
- 330 331 334 335 344 -> Hydraulic Values.
- 348 -> Hydraulic State?
- 352 356 -> Hydraulic Values.
- 360 -> Hydraulic Wheel Value/Height?
- */
- char pad_0x140[0x30]; // 0x140 -- 320
- float fRotationSpeed; // 0x170 -- 368, WheelRotationSpeedOffset
- float fSlippage; // 0x174 -- 372, WheelRotationSpeedOffset
- float fHeating; // 0x178 -- 376
- char pad_0x17c[0x14]; // 0x17c -- 380
- float fTyreGrip; // 0x190 -- 400
- float fWetGrip; // 0x194 -- 404
- float fTyreDrag; // 0x198
- float fSurfaceTopSpeedMult; // 0x19c
- char pad_0x1a0[0x24]; // 0x1a0
- float fSteeringAngle; // 0x1c4 -- 452
- float fBrakeSomething; // 0x1c8 -- 456
- float fThrottleSomething; // 0x1cc -- 460 -- Looks wrong based on most recent FiveM PR
- float fBrakePressure; // 0x1d0 -- 464
- float fBrakeSomething2; // 0x1d4 -- 468
- float fThrottleSomething2; // 0x1d8 -- 472
- float fUnk2; // 0x1dc -- 476
- float fHealthSomething; // 0x1e0 -- 480
- float fHealthSomething2; // 0x1e4 -- 484
- float fTyreHealth; // 0x1e8 -- 488
- float fTyreHealth2; // 0x1ec -- 492
- float fUnk3; // 0x1f0 -- 496
- int32_t iUnk1; // 0x1f4 -- 500, if ( *(_BYTE *)(v6 + 500) & 1 )
- int32_t flags; // 0x1f8 -- 504
- int16_t flags2; // 0x1fc
- unsigned char cSurfaceID; // 0x1fe -- 510
- char pad_0x1ff[0x12]; // 0x1ff
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement