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- [254]
- PlayerActionHitAttributeElement data
- string _Id = "KAT_101_04_H01_LV01"
- string _FontEffect = "EFF_FNT_KAT_ATK_01"
- int _HitExecType = 1
- int _TargetGroup = 3
- int _Attributes02 = 1
- int _Attributes03 = 0
- int _Attributes04 = 0
- int _Attributes05 = 0
- int _Attributes07 = 0
- int _Attributes08 = 0
- int _AttrIgnoreBarrier = 0
- int _AttrNoReaction = 0
- int _AttrShare = 0
- float _DamageAdjustment = 4.31
- float _ToOdDmgRate = 1
- float _ToBreakDmgRate = 1
- int _RecoveryValue = 0
- int _AdditionRecoverySp = 0
- int _AdditionRecoverySpAbility = 0
- int _AdditionRecoveryDpLv1 = 0
- int _AdditionRecoveryDpAbility = 0
- float _HpDrainRate = 0
- float _DamageDispDelaySec = 0
- int _ActionCondition1 = 0
- int _ActionGrant = 0
- int _KillerState1 = 0
- int _KillerState2 = 0
- int _KillerState3 = 0
- float _KillerStateDamageRate = 0
- int _KillerStateRelease = 0
- float _DamageUpRateByBuffCount = 0
- int _SplitDamageCount = 0
- int _ArmorBreakLv = 4
- int _InvincibleBreakLv = 1
- int _KnockBackType = 1
- float _KnockBackDistance = 0.1
- int _KnockBackDependsOnMass = 0
- float _KnockBackDurationSec = 0.3
- int _UseDamageMotionTimeScale = 1
- float _DamageMotionTimeScale = 1.2
- float _BlastHeight = 0
- float _BlastAngle = 0
- float _BlastGravity = 0
- [255]
- PlayerActionHitAttributeElement data
- string _Id = "KAT_101_04_H01_LV02"
- string _FontEffect = "EFF_FNT_KAT_ATK_01"
- int _HitExecType = 1
- int _TargetGroup = 3
- int _Attributes02 = 1
- int _Attributes03 = 0
- int _Attributes04 = 0
- int _Attributes05 = 0
- int _Attributes07 = 0
- int _Attributes08 = 0
- int _AttrIgnoreBarrier = 0
- int _AttrNoReaction = 0
- int _AttrShare = 0
- float _DamageAdjustment = 4.79
- float _ToOdDmgRate = 1
- float _ToBreakDmgRate = 1
- int _RecoveryValue = 0
- int _AdditionRecoverySp = 0
- int _AdditionRecoverySpAbility = 0
- int _AdditionRecoveryDpLv1 = 0
- int _AdditionRecoveryDpAbility = 0
- float _HpDrainRate = 0
- float _DamageDispDelaySec = 0
- int _ActionCondition1 = 0
- int _ActionGrant = 0
- int _KillerState1 = 0
- int _KillerState2 = 0
- int _KillerState3 = 0
- float _KillerStateDamageRate = 0
- int _KillerStateRelease = 0
- float _DamageUpRateByBuffCount = 0
- int _SplitDamageCount = 0
- int _ArmorBreakLv = 4
- int _InvincibleBreakLv = 1
- int _KnockBackType = 1
- float _KnockBackDistance = 0.1
- int _KnockBackDependsOnMass = 0
- float _KnockBackDurationSec = 0.3
- int _UseDamageMotionTimeScale = 1
- float _DamageMotionTimeScale = 1.2
- float _BlastHeight = 0
- float _BlastAngle = 0
- float _BlastGravity = 0
- [256]
- PlayerActionHitAttributeElement data
- string _Id = "KAT_101_04_H01_LV03"
- string _FontEffect = "EFF_FNT_KAT_ATK_01"
- int _HitExecType = 1
- int _TargetGroup = 3
- int _Attributes02 = 1
- int _Attributes03 = 0
- int _Attributes04 = 0
- int _Attributes05 = 0
- int _Attributes07 = 0
- int _Attributes08 = 0
- int _AttrIgnoreBarrier = 0
- int _AttrNoReaction = 0
- int _AttrShare = 0
- float _DamageAdjustment = 5.32
- float _ToOdDmgRate = 1
- float _ToBreakDmgRate = 1
- int _RecoveryValue = 0
- int _AdditionRecoverySp = 0
- int _AdditionRecoverySpAbility = 0
- int _AdditionRecoveryDpLv1 = 0
- int _AdditionRecoveryDpAbility = 0
- float _HpDrainRate = 0
- float _DamageDispDelaySec = 0
- int _ActionCondition1 = 0
- int _ActionGrant = 0
- int _KillerState1 = 0
- int _KillerState2 = 0
- int _KillerState3 = 0
- float _KillerStateDamageRate = 0
- int _KillerStateRelease = 0
- float _DamageUpRateByBuffCount = 0
- int _SplitDamageCount = 0
- int _ArmorBreakLv = 4
- int _InvincibleBreakLv = 1
- int _KnockBackType = 1
- float _KnockBackDistance = 0.1
- int _KnockBackDependsOnMass = 0
- float _KnockBackDurationSec = 0.3
- int _UseDamageMotionTimeScale = 1
- float _DamageMotionTimeScale = 1.2
- float _BlastHeight = 0
- float _BlastAngle = 0
- float _BlastGravity = 0
- [257]
- PlayerActionHitAttributeElement data
- string _Id = "KAT_101_04_H02_LV01"
- string _FontEffect = "EFF_FNT_KAT_ATK_02"
- int _HitExecType = 1
- int _TargetGroup = 3
- int _Attributes02 = 1
- int _Attributes03 = 0
- int _Attributes04 = 1
- int _Attributes05 = 0
- int _Attributes07 = 0
- int _Attributes08 = 0
- int _AttrIgnoreBarrier = 0
- int _AttrNoReaction = 0
- int _AttrShare = 0
- float _DamageAdjustment = 4.31
- float _ToOdDmgRate = 1
- float _ToBreakDmgRate = 1
- int _RecoveryValue = 0
- int _AdditionRecoverySp = 0
- int _AdditionRecoverySpAbility = 0
- int _AdditionRecoveryDpLv1 = 0
- int _AdditionRecoveryDpAbility = 0
- float _HpDrainRate = 0
- float _DamageDispDelaySec = 0
- int _ActionCondition1 = 0
- int _ActionGrant = 0
- int _KillerState1 = 0
- int _KillerState2 = 0
- int _KillerState3 = 0
- float _KillerStateDamageRate = 0
- int _KillerStateRelease = 0
- float _DamageUpRateByBuffCount = 0
- int _SplitDamageCount = 0
- int _ArmorBreakLv = 4
- int _InvincibleBreakLv = 1
- int _KnockBackType = 1
- float _KnockBackDistance = 0.1
- int _KnockBackDependsOnMass = 0
- float _KnockBackDurationSec = 0.3
- int _UseDamageMotionTimeScale = 1
- float _DamageMotionTimeScale = 1.2
- float _BlastHeight = 1.4
- float _BlastAngle = 87
- float _BlastGravity = 20
- [258]
- PlayerActionHitAttributeElement data
- string _Id = "KAT_101_04_H02_LV02"
- string _FontEffect = "EFF_FNT_KAT_ATK_02"
- int _HitExecType = 1
- int _TargetGroup = 3
- int _Attributes02 = 1
- int _Attributes03 = 0
- int _Attributes04 = 1
- int _Attributes05 = 0
- int _Attributes07 = 0
- int _Attributes08 = 0
- int _AttrIgnoreBarrier = 0
- int _AttrNoReaction = 0
- int _AttrShare = 0
- float _DamageAdjustment = 4.79
- float _ToOdDmgRate = 1
- float _ToBreakDmgRate = 1
- int _RecoveryValue = 0
- int _AdditionRecoverySp = 0
- int _AdditionRecoverySpAbility = 0
- int _AdditionRecoveryDpLv1 = 0
- int _AdditionRecoveryDpAbility = 0
- float _HpDrainRate = 0
- float _DamageDispDelaySec = 0
- int _ActionCondition1 = 0
- int _ActionGrant = 0
- int _KillerState1 = 0
- int _KillerState2 = 0
- int _KillerState3 = 0
- float _KillerStateDamageRate = 0
- int _KillerStateRelease = 0
- float _DamageUpRateByBuffCount = 0
- int _SplitDamageCount = 0
- int _ArmorBreakLv = 4
- int _InvincibleBreakLv = 1
- int _KnockBackType = 1
- float _KnockBackDistance = 0.1
- int _KnockBackDependsOnMass = 0
- float _KnockBackDurationSec = 0.3
- int _UseDamageMotionTimeScale = 1
- float _DamageMotionTimeScale = 1.2
- float _BlastHeight = 1.4
- float _BlastAngle = 87
- float _BlastGravity = 20
- [259]
- PlayerActionHitAttributeElement data
- string _Id = "KAT_101_04_H02_LV03"
- string _FontEffect = "EFF_FNT_KAT_ATK_02"
- int _HitExecType = 1
- int _TargetGroup = 3
- int _Attributes02 = 1
- int _Attributes03 = 0
- int _Attributes04 = 1
- int _Attributes05 = 0
- int _Attributes07 = 0
- int _Attributes08 = 0
- int _AttrIgnoreBarrier = 0
- int _AttrNoReaction = 0
- int _AttrShare = 0
- float _DamageAdjustment = 5.32
- float _ToOdDmgRate = 1
- float _ToBreakDmgRate = 1
- int _RecoveryValue = 0
- int _AdditionRecoverySp = 0
- int _AdditionRecoverySpAbility = 0
- int _AdditionRecoveryDpLv1 = 0
- int _AdditionRecoveryDpAbility = 0
- float _HpDrainRate = 0
- float _DamageDispDelaySec = 0
- int _ActionCondition1 = 0
- int _ActionGrant = 0
- int _KillerState1 = 0
- int _KillerState2 = 0
- int _KillerState3 = 0
- float _KillerStateDamageRate = 0
- int _KillerStateRelease = 0
- float _DamageUpRateByBuffCount = 0
- int _SplitDamageCount = 0
- int _ArmorBreakLv = 4
- int _InvincibleBreakLv = 1
- int _KnockBackType = 1
- float _KnockBackDistance = 0.1
- int _KnockBackDependsOnMass = 0
- float _KnockBackDurationSec = 0.3
- int _UseDamageMotionTimeScale = 1
- float _DamageMotionTimeScale = 1.2
- float _BlastHeight = 1.4
- float _BlastAngle = 87
- float _BlastGravity = 20
- [260]
- PlayerActionHitAttributeElement data
- string _Id = "wss_H01_STANCE1_LV01"
- string _FontEffect = "EFF_FNT_KAT_ATK_01"
- int _HitExecType = 1
- int _TargetGroup = 3
- int _Attributes02 = 1
- int _Attributes03 = 0
- int _Attributes04 = 0
- int _Attributes05 = 0
- int _Attributes07 = 0
- int _Attributes08 = 0
- int _AttrIgnoreBarrier = 0
- int _AttrNoReaction = 0
- int _AttrShare = 0
- float _DamageAdjustment = 2.87
- float _ToOdDmgRate = 1
- float _ToBreakDmgRate = 1
- int _RecoveryValue = 0
- int _AdditionRecoverySp = 0
- int _AdditionRecoverySpAbility = 0
- int _AdditionRecoveryDpLv1 = 0
- int _AdditionRecoveryDpAbility = 0
- float _HpDrainRate = 0
- float _DamageDispDelaySec = 0
- int _ActionCondition1 = 0
- int _ActionGrant = 0
- int _KillerState1 = 0
- int _KillerState2 = 0
- int _KillerState3 = 0
- float _KillerStateDamageRate = 0
- int _KillerStateRelease = 0
- float _DamageUpRateByBuffCount = 0
- int _SplitDamageCount = 0
- int _ArmorBreakLv = 4
- int _InvincibleBreakLv = 1
- int _KnockBackType = 1
- float _KnockBackDistance = 0.1
- int _KnockBackDependsOnMass = 0
- float _KnockBackDurationSec = 0.3
- int _UseDamageMotionTimeScale = 1
- float _DamageMotionTimeScale = 1.2
- float _BlastHeight = 0
- float _BlastAngle = 0
- float _BlastGravity = 0
- [261]
- PlayerActionHitAttributeElement data
- string _Id = "KAT_101_04_H01_STANCE1_LV02"
- string _FontEffect = "EFF_FNT_KAT_ATK_01"
- int _HitExecType = 1
- int _TargetGroup = 3
- int _Attributes02 = 1
- int _Attributes03 = 0
- int _Attributes04 = 0
- int _Attributes05 = 0
- int _Attributes07 = 0
- int _Attributes08 = 0
- int _AttrIgnoreBarrier = 0
- int _AttrNoReaction = 0
- int _AttrShare = 0
- float _DamageAdjustment = 3.19
- float _ToOdDmgRate = 1
- float _ToBreakDmgRate = 1
- int _RecoveryValue = 0
- int _AdditionRecoverySp = 0
- int _AdditionRecoverySpAbility = 0
- int _AdditionRecoveryDpLv1 = 0
- int _AdditionRecoveryDpAbility = 0
- float _HpDrainRate = 0
- float _DamageDispDelaySec = 0
- int _ActionCondition1 = 0
- int _ActionGrant = 0
- int _KillerState1 = 0
- int _KillerState2 = 0
- int _KillerState3 = 0
- float _KillerStateDamageRate = 0
- int _KillerStateRelease = 0
- float _DamageUpRateByBuffCount = 0
- int _SplitDamageCount = 0
- int _ArmorBreakLv = 4
- int _InvincibleBreakLv = 1
- int _KnockBackType = 1
- float _KnockBackDistance = 0.1
- int _KnockBackDependsOnMass = 0
- float _KnockBackDurationSec = 0.3
- int _UseDamageMotionTimeScale = 1
- float _DamageMotionTimeScale = 1.2
- float _BlastHeight = 0
- float _BlastAngle = 0
- float _BlastGravity = 0
- [262]
- PlayerActionHitAttributeElement data
- string _Id = "KAT_101_04_H01_STANCE1_LV03"
- string _FontEffect = "EFF_FNT_KAT_ATK_01"
- int _HitExecType = 1
- int _TargetGroup = 3
- int _Attributes02 = 1
- int _Attributes03 = 0
- int _Attributes04 = 0
- int _Attributes05 = 0
- int _Attributes07 = 0
- int _Attributes08 = 0
- int _AttrIgnoreBarrier = 0
- int _AttrNoReaction = 0
- int _AttrShare = 0
- float _DamageAdjustment = 3.54
- float _ToOdDmgRate = 1
- float _ToBreakDmgRate = 1
- int _RecoveryValue = 0
- int _AdditionRecoverySp = 0
- int _AdditionRecoverySpAbility = 0
- int _AdditionRecoveryDpLv1 = 0
- int _AdditionRecoveryDpAbility = 0
- float _HpDrainRate = 0
- float _DamageDispDelaySec = 0
- int _ActionCondition1 = 0
- int _ActionGrant = 0
- int _KillerState1 = 0
- int _KillerState2 = 0
- int _KillerState3 = 0
- float _KillerStateDamageRate = 0
- int _KillerStateRelease = 0
- float _DamageUpRateByBuffCount = 0
- int _SplitDamageCount = 0
- int _ArmorBreakLv = 4
- int _InvincibleBreakLv = 1
- int _KnockBackType = 1
- float _KnockBackDistance = 0.1
- int _KnockBackDependsOnMass = 0
- float _KnockBackDurationSec = 0.3
- int _UseDamageMotionTimeScale = 1
- float _DamageMotionTimeScale = 1.2
- float _BlastHeight = 0
- float _BlastAngle = 0
- float _BlastGravity = 0
- [263]
- PlayerActionHitAttributeElement data
- string _Id = "KAT_101_04_H02_STANCE1_LV01"
- string _FontEffect = "EFF_FNT_KAT_ATK_02"
- int _HitExecType = 1
- int _TargetGroup = 3
- int _Attributes02 = 1
- int _Attributes03 = 0
- int _Attributes04 = 1
- int _Attributes05 = 0
- int _Attributes07 = 0
- int _Attributes08 = 0
- int _AttrIgnoreBarrier = 0
- int _AttrNoReaction = 0
- int _AttrShare = 0
- float _DamageAdjustment = 2.87
- float _ToOdDmgRate = 1
- float _ToBreakDmgRate = 1
- int _RecoveryValue = 0
- int _AdditionRecoverySp = 0
- int _AdditionRecoverySpAbility = 0
- int _AdditionRecoveryDpLv1 = 0
- int _AdditionRecoveryDpAbility = 0
- float _HpDrainRate = 0
- float _DamageDispDelaySec = 0
- int _ActionCondition1 = 0
- int _ActionGrant = 0
- int _KillerState1 = 0
- int _KillerState2 = 0
- int _KillerState3 = 0
- float _KillerStateDamageRate = 0
- int _KillerStateRelease = 0
- float _DamageUpRateByBuffCount = 0
- int _SplitDamageCount = 0
- int _ArmorBreakLv = 4
- int _InvincibleBreakLv = 1
- int _KnockBackType = 1
- float _KnockBackDistance = 0.1
- int _KnockBackDependsOnMass = 0
- float _KnockBackDurationSec = 0.3
- int _UseDamageMotionTimeScale = 1
- float _DamageMotionTimeScale = 1.2
- float _BlastHeight = 1.4
- float _BlastAngle = 87
- float _BlastGravity = 20
- [264]
- PlayerActionHitAttributeElement data
- string _Id = "KAT_101_04_H02_STANCE1_LV02"
- string _FontEffect = "EFF_FNT_KAT_ATK_02"
- int _HitExecType = 1
- int _TargetGroup = 3
- int _Attributes02 = 1
- int _Attributes03 = 0
- int _Attributes04 = 1
- int _Attributes05 = 0
- int _Attributes07 = 0
- int _Attributes08 = 0
- int _AttrIgnoreBarrier = 0
- int _AttrNoReaction = 0
- int _AttrShare = 0
- float _DamageAdjustment = 3.19
- float _ToOdDmgRate = 1
- float _ToBreakDmgRate = 1
- int _RecoveryValue = 0
- int _AdditionRecoverySp = 0
- int _AdditionRecoverySpAbility = 0
- int _AdditionRecoveryDpLv1 = 0
- int _AdditionRecoveryDpAbility = 0
- float _HpDrainRate = 0
- float _DamageDispDelaySec = 0
- int _ActionCondition1 = 0
- int _ActionGrant = 0
- int _KillerState1 = 0
- int _KillerState2 = 0
- int _KillerState3 = 0
- float _KillerStateDamageRate = 0
- int _KillerStateRelease = 0
- float _DamageUpRateByBuffCount = 0
- int _SplitDamageCount = 0
- int _ArmorBreakLv = 4
- int _InvincibleBreakLv = 1
- int _KnockBackType = 1
- float _KnockBackDistance = 0.1
- int _KnockBackDependsOnMass = 0
- float _KnockBackDurationSec = 0.3
- int _UseDamageMotionTimeScale = 1
- float _DamageMotionTimeScale = 1.2
- float _BlastHeight = 1.4
- float _BlastAngle = 87
- float _BlastGravity = 20
- [265]
- PlayerActionHitAttributeElement data
- string _Id = "KAT_101_04_H02_STANCE1_LV03"
- string _FontEffect = "EFF_FNT_KAT_ATK_02"
- int _HitExecType = 1
- int _TargetGroup = 3
- int _Attributes02 = 1
- int _Attributes03 = 0
- int _Attributes04 = 1
- int _Attributes05 = 0
- int _Attributes07 = 0
- int _Attributes08 = 0
- int _AttrIgnoreBarrier = 0
- int _AttrNoReaction = 0
- int _AttrShare = 0
- float _DamageAdjustment = 3.54
- float _ToOdDmgRate = 1
- float _ToBreakDmgRate = 1
- int _RecoveryValue = 0
- int _AdditionRecoverySp = 0
- int _AdditionRecoverySpAbility = 0
- int _AdditionRecoveryDpLv1 = 0
- int _AdditionRecoveryDpAbility = 0
- float _HpDrainRate = 0
- float _DamageDispDelaySec = 0
- int _ActionCondition1 = 0
- int _ActionGrant = 0
- int _KillerState1 = 0
- int _KillerState2 = 0
- int _KillerState3 = 0
- float _KillerStateDamageRate = 0
- int _KillerStateRelease = 0
- float _DamageUpRateByBuffCount = 0
- int _SplitDamageCount = 0
- int _ArmorBreakLv = 4
- int _InvincibleBreakLv = 1
- int _KnockBackType = 1
- float _KnockBackDistance = 0.1
- int _KnockBackDependsOnMass = 0
- float _KnockBackDurationSec = 0.3
- int _UseDamageMotionTimeScale = 1
- float _DamageMotionTimeScale = 1.2
- float _BlastHeight = 1.4
- float _BlastAngle = 87
- float _BlastGravity = 20
- [266]
- PlayerActionHitAttributeElement data
- string _Id = "KAT_101_04_H01_STANCE2_LV01"
- string _FontEffect = "EFF_FNT_KAT_ATK_01"
- int _HitExecType = 1
- int _TargetGroup = 3
- int _Attributes02 = 1
- int _Attributes03 = 0
- int _Attributes04 = 0
- int _Attributes05 = 0
- int _Attributes07 = 0
- int _Attributes08 = 0
- int _AttrIgnoreBarrier = 0
- int _AttrNoReaction = 0
- int _AttrShare = 0
- float _DamageAdjustment = 1.73
- float _ToOdDmgRate = 1
- float _ToBreakDmgRate = 1
- int _RecoveryValue = 0
- int _AdditionRecoverySp = 0
- int _AdditionRecoverySpAbility = 0
- int _AdditionRecoveryDpLv1 = 0
- int _AdditionRecoveryDpAbility = 0
- float _HpDrainRate = 0
- float _DamageDispDelaySec = 0
- int _ActionCondition1 = 0
- int _ActionGrant = 0
- int _KillerState1 = 0
- int _KillerState2 = 0
- int _KillerState3 = 0
- float _KillerStateDamageRate = 0
- int _KillerStateRelease = 0
- float _DamageUpRateByBuffCount = 0
- int _SplitDamageCount = 0
- int _ArmorBreakLv = 4
- int _InvincibleBreakLv = 1
- int _KnockBackType = 1
- float _KnockBackDistance = 0.1
- int _KnockBackDependsOnMass = 0
- float _KnockBackDurationSec = 0.3
- int _UseDamageMotionTimeScale = 1
- float _DamageMotionTimeScale = 1.2
- float _BlastHeight = 0
- float _BlastAngle = 0
- float _BlastGravity = 0
- [267]
- PlayerActionHitAttributeElement data
- string _Id = "KAT_101_04_H01_STANCE2_LV02"
- string _FontEffect = "EFF_FNT_KAT_ATK_01"
- int _HitExecType = 1
- int _TargetGroup = 3
- int _Attributes02 = 1
- int _Attributes03 = 0
- int _Attributes04 = 0
- int _Attributes05 = 0
- int _Attributes07 = 0
- int _Attributes08 = 0
- int _AttrIgnoreBarrier = 0
- int _AttrNoReaction = 0
- int _AttrShare = 0
- float _DamageAdjustment = 1.92
- float _ToOdDmgRate = 1
- float _ToBreakDmgRate = 1
- int _RecoveryValue = 0
- int _AdditionRecoverySp = 0
- int _AdditionRecoverySpAbility = 0
- int _AdditionRecoveryDpLv1 = 0
- int _AdditionRecoveryDpAbility = 0
- float _HpDrainRate = 0
- float _DamageDispDelaySec = 0
- int _ActionCondition1 = 0
- int _ActionGrant = 0
- int _KillerState1 = 0
- int _KillerState2 = 0
- int _KillerState3 = 0
- float _KillerStateDamageRate = 0
- int _KillerStateRelease = 0
- float _DamageUpRateByBuffCount = 0
- int _SplitDamageCount = 0
- int _ArmorBreakLv = 4
- int _InvincibleBreakLv = 1
- int _KnockBackType = 1
- float _KnockBackDistance = 0.1
- int _KnockBackDependsOnMass = 0
- float _KnockBackDurationSec = 0.3
- int _UseDamageMotionTimeScale = 1
- float _DamageMotionTimeScale = 1.2
- float _BlastHeight = 0
- float _BlastAngle = 0
- float _BlastGravity = 0
- [268]
- PlayerActionHitAttributeElement data
- string _Id = "KAT_101_04_H01_STANCE2_LV03"
- string _FontEffect = "EFF_FNT_KAT_ATK_01"
- int _HitExecType = 1
- int _TargetGroup = 3
- int _Attributes02 = 1
- int _Attributes03 = 0
- int _Attributes04 = 0
- int _Attributes05 = 0
- int _Attributes07 = 0
- int _Attributes08 = 0
- int _AttrIgnoreBarrier = 0
- int _AttrNoReaction = 0
- int _AttrShare = 0
- float _DamageAdjustment = 2.13
- float _ToOdDmgRate = 1
- float _ToBreakDmgRate = 1
- int _RecoveryValue = 0
- int _AdditionRecoverySp = 0
- int _AdditionRecoverySpAbility = 0
- int _AdditionRecoveryDpLv1 = 0
- int _AdditionRecoveryDpAbility = 0
- float _HpDrainRate = 0
- float _DamageDispDelaySec = 0
- int _ActionCondition1 = 0
- int _ActionGrant = 0
- int _KillerState1 = 0
- int _KillerState2 = 0
- int _KillerState3 = 0
- float _KillerStateDamageRate = 0
- int _KillerStateRelease = 0
- float _DamageUpRateByBuffCount = 0
- int _SplitDamageCount = 0
- int _ArmorBreakLv = 4
- int _InvincibleBreakLv = 1
- int _KnockBackType = 1
- float _KnockBackDistance = 0.1
- int _KnockBackDependsOnMass = 0
- float _KnockBackDurationSec = 0.3
- int _UseDamageMotionTimeScale = 1
- float _DamageMotionTimeScale = 1.2
- float _BlastHeight = 0
- float _BlastAngle = 0
- float _BlastGravity = 0
- [269]
- PlayerActionHitAttributeElement data
- string _Id = "KAT_101_04_H02_STANCE2_LV01"
- string _FontEffect = "EFF_FNT_KAT_ATK_02"
- int _HitExecType = 1
- int _TargetGroup = 3
- int _Attributes02 = 1
- int _Attributes03 = 0
- int _Attributes04 = 1
- int _Attributes05 = 0
- int _Attributes07 = 0
- int _Attributes08 = 0
- int _AttrIgnoreBarrier = 0
- int _AttrNoReaction = 0
- int _AttrShare = 0
- float _DamageAdjustment = 3.45
- float _ToOdDmgRate = 1
- float _ToBreakDmgRate = 1
- int _RecoveryValue = 0
- int _AdditionRecoverySp = 0
- int _AdditionRecoverySpAbility = 0
- int _AdditionRecoveryDpLv1 = 0
- int _AdditionRecoveryDpAbility = 0
- float _HpDrainRate = 0
- float _DamageDispDelaySec = 0
- int _ActionCondition1 = 0
- int _ActionGrant = 0
- int _KillerState1 = 0
- int _KillerState2 = 0
- int _KillerState3 = 0
- float _KillerStateDamageRate = 0
- int _KillerStateRelease = 0
- float _DamageUpRateByBuffCount = 0
- int _SplitDamageCount = 0
- int _ArmorBreakLv = 4
- int _InvincibleBreakLv = 1
- int _KnockBackType = 1
- float _KnockBackDistance = 0.1
- int _KnockBackDependsOnMass = 0
- float _KnockBackDurationSec = 0.3
- int _UseDamageMotionTimeScale = 1
- float _DamageMotionTimeScale = 1.2
- float _BlastHeight = 2.8
- float _BlastAngle = 87
- float _BlastGravity = 25
- [270]
- PlayerActionHitAttributeElement data
- string _Id = "KAT_101_04_H02_STANCE2_LV02"
- string _FontEffect = "EFF_FNT_KAT_ATK_02"
- int _HitExecType = 1
- int _TargetGroup = 3
- int _Attributes02 = 1
- int _Attributes03 = 0
- int _Attributes04 = 1
- int _Attributes05 = 0
- int _Attributes07 = 0
- int _Attributes08 = 0
- int _AttrIgnoreBarrier = 0
- int _AttrNoReaction = 0
- int _AttrShare = 0
- float _DamageAdjustment = 3.83
- float _ToOdDmgRate = 1
- float _ToBreakDmgRate = 1
- int _RecoveryValue = 0
- int _AdditionRecoverySp = 0
- int _AdditionRecoverySpAbility = 0
- int _AdditionRecoveryDpLv1 = 0
- int _AdditionRecoveryDpAbility = 0
- float _HpDrainRate = 0
- float _DamageDispDelaySec = 0
- int _ActionCondition1 = 0
- int _ActionGrant = 0
- int _KillerState1 = 0
- int _KillerState2 = 0
- int _KillerState3 = 0
- float _KillerStateDamageRate = 0
- int _KillerStateRelease = 0
- float _DamageUpRateByBuffCount = 0
- int _SplitDamageCount = 0
- int _ArmorBreakLv = 4
- int _InvincibleBreakLv = 1
- int _KnockBackType = 1
- float _KnockBackDistance = 0.1
- int _KnockBackDependsOnMass = 0
- float _KnockBackDurationSec = 0.3
- int _UseDamageMotionTimeScale = 1
- float _DamageMotionTimeScale = 1.2
- float _BlastHeight = 2.8
- float _BlastAngle = 87
- float _BlastGravity = 25
- [271]
- PlayerActionHitAttributeElement data
- string _Id = "KAT_101_04_H02_STANCE2_LV03"
- string _FontEffect = "EFF_FNT_KAT_ATK_02"
- int _HitExecType = 1
- int _TargetGroup = 3
- int _Attributes02 = 1
- int _Attributes03 = 0
- int _Attributes04 = 1
- int _Attributes05 = 0
- int _Attributes07 = 0
- int _Attributes08 = 0
- int _AttrIgnoreBarrier = 0
- int _AttrNoReaction = 0
- int _AttrShare = 0
- float _DamageAdjustment = 4.25
- float _ToOdDmgRate = 1
- float _ToBreakDmgRate = 1
- int _RecoveryValue = 0
- int _AdditionRecoverySp = 0
- int _AdditionRecoverySpAbility = 0
- int _AdditionRecoveryDpLv1 = 0
- int _AdditionRecoveryDpAbility = 0
- float _HpDrainRate = 0
- float _DamageDispDelaySec = 0
- int _ActionCondition1 = 0
- int _ActionGrant = 0
- int _KillerState1 = 0
- int _KillerState2 = 0
- int _KillerState3 = 0
- float _KillerStateDamageRate = 0
- int _KillerStateRelease = 0
- float _DamageUpRateByBuffCount = 0
- int _SplitDamageCount = 0
- int _ArmorBreakLv = 4
- int _InvincibleBreakLv = 1
- int _KnockBackType = 1
- float _KnockBackDistance = 0.1
- int _KnockBackDependsOnMass = 0
- float _KnockBackDurationSec = 0.3
- int _UseDamageMotionTimeScale = 1
- float _DamageMotionTimeScale = 1.2
- float _BlastHeight = 2.8
- float _BlastAngle = 87
- float _BlastGravity = 25
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