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Mikoto Ravenous Fire

Oct 4th, 2018
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  1. [254]
  2. PlayerActionHitAttributeElement data
  3. string _Id = "KAT_101_04_H01_LV01"
  4. string _FontEffect = "EFF_FNT_KAT_ATK_01"
  5. int _HitExecType = 1
  6. int _TargetGroup = 3
  7. int _Attributes02 = 1
  8. int _Attributes03 = 0
  9. int _Attributes04 = 0
  10. int _Attributes05 = 0
  11. int _Attributes07 = 0
  12. int _Attributes08 = 0
  13. int _AttrIgnoreBarrier = 0
  14. int _AttrNoReaction = 0
  15. int _AttrShare = 0
  16. float _DamageAdjustment = 4.31
  17. float _ToOdDmgRate = 1
  18. float _ToBreakDmgRate = 1
  19. int _RecoveryValue = 0
  20. int _AdditionRecoverySp = 0
  21. int _AdditionRecoverySpAbility = 0
  22. int _AdditionRecoveryDpLv1 = 0
  23. int _AdditionRecoveryDpAbility = 0
  24. float _HpDrainRate = 0
  25. float _DamageDispDelaySec = 0
  26. int _ActionCondition1 = 0
  27. int _ActionGrant = 0
  28. int _KillerState1 = 0
  29. int _KillerState2 = 0
  30. int _KillerState3 = 0
  31. float _KillerStateDamageRate = 0
  32. int _KillerStateRelease = 0
  33. float _DamageUpRateByBuffCount = 0
  34. int _SplitDamageCount = 0
  35. int _ArmorBreakLv = 4
  36. int _InvincibleBreakLv = 1
  37. int _KnockBackType = 1
  38. float _KnockBackDistance = 0.1
  39. int _KnockBackDependsOnMass = 0
  40. float _KnockBackDurationSec = 0.3
  41. int _UseDamageMotionTimeScale = 1
  42. float _DamageMotionTimeScale = 1.2
  43. float _BlastHeight = 0
  44. float _BlastAngle = 0
  45. float _BlastGravity = 0
  46. [255]
  47. PlayerActionHitAttributeElement data
  48. string _Id = "KAT_101_04_H01_LV02"
  49. string _FontEffect = "EFF_FNT_KAT_ATK_01"
  50. int _HitExecType = 1
  51. int _TargetGroup = 3
  52. int _Attributes02 = 1
  53. int _Attributes03 = 0
  54. int _Attributes04 = 0
  55. int _Attributes05 = 0
  56. int _Attributes07 = 0
  57. int _Attributes08 = 0
  58. int _AttrIgnoreBarrier = 0
  59. int _AttrNoReaction = 0
  60. int _AttrShare = 0
  61. float _DamageAdjustment = 4.79
  62. float _ToOdDmgRate = 1
  63. float _ToBreakDmgRate = 1
  64. int _RecoveryValue = 0
  65. int _AdditionRecoverySp = 0
  66. int _AdditionRecoverySpAbility = 0
  67. int _AdditionRecoveryDpLv1 = 0
  68. int _AdditionRecoveryDpAbility = 0
  69. float _HpDrainRate = 0
  70. float _DamageDispDelaySec = 0
  71. int _ActionCondition1 = 0
  72. int _ActionGrant = 0
  73. int _KillerState1 = 0
  74. int _KillerState2 = 0
  75. int _KillerState3 = 0
  76. float _KillerStateDamageRate = 0
  77. int _KillerStateRelease = 0
  78. float _DamageUpRateByBuffCount = 0
  79. int _SplitDamageCount = 0
  80. int _ArmorBreakLv = 4
  81. int _InvincibleBreakLv = 1
  82. int _KnockBackType = 1
  83. float _KnockBackDistance = 0.1
  84. int _KnockBackDependsOnMass = 0
  85. float _KnockBackDurationSec = 0.3
  86. int _UseDamageMotionTimeScale = 1
  87. float _DamageMotionTimeScale = 1.2
  88. float _BlastHeight = 0
  89. float _BlastAngle = 0
  90. float _BlastGravity = 0
  91. [256]
  92. PlayerActionHitAttributeElement data
  93. string _Id = "KAT_101_04_H01_LV03"
  94. string _FontEffect = "EFF_FNT_KAT_ATK_01"
  95. int _HitExecType = 1
  96. int _TargetGroup = 3
  97. int _Attributes02 = 1
  98. int _Attributes03 = 0
  99. int _Attributes04 = 0
  100. int _Attributes05 = 0
  101. int _Attributes07 = 0
  102. int _Attributes08 = 0
  103. int _AttrIgnoreBarrier = 0
  104. int _AttrNoReaction = 0
  105. int _AttrShare = 0
  106. float _DamageAdjustment = 5.32
  107. float _ToOdDmgRate = 1
  108. float _ToBreakDmgRate = 1
  109. int _RecoveryValue = 0
  110. int _AdditionRecoverySp = 0
  111. int _AdditionRecoverySpAbility = 0
  112. int _AdditionRecoveryDpLv1 = 0
  113. int _AdditionRecoveryDpAbility = 0
  114. float _HpDrainRate = 0
  115. float _DamageDispDelaySec = 0
  116. int _ActionCondition1 = 0
  117. int _ActionGrant = 0
  118. int _KillerState1 = 0
  119. int _KillerState2 = 0
  120. int _KillerState3 = 0
  121. float _KillerStateDamageRate = 0
  122. int _KillerStateRelease = 0
  123. float _DamageUpRateByBuffCount = 0
  124. int _SplitDamageCount = 0
  125. int _ArmorBreakLv = 4
  126. int _InvincibleBreakLv = 1
  127. int _KnockBackType = 1
  128. float _KnockBackDistance = 0.1
  129. int _KnockBackDependsOnMass = 0
  130. float _KnockBackDurationSec = 0.3
  131. int _UseDamageMotionTimeScale = 1
  132. float _DamageMotionTimeScale = 1.2
  133. float _BlastHeight = 0
  134. float _BlastAngle = 0
  135. float _BlastGravity = 0
  136. [257]
  137. PlayerActionHitAttributeElement data
  138. string _Id = "KAT_101_04_H02_LV01"
  139. string _FontEffect = "EFF_FNT_KAT_ATK_02"
  140. int _HitExecType = 1
  141. int _TargetGroup = 3
  142. int _Attributes02 = 1
  143. int _Attributes03 = 0
  144. int _Attributes04 = 1
  145. int _Attributes05 = 0
  146. int _Attributes07 = 0
  147. int _Attributes08 = 0
  148. int _AttrIgnoreBarrier = 0
  149. int _AttrNoReaction = 0
  150. int _AttrShare = 0
  151. float _DamageAdjustment = 4.31
  152. float _ToOdDmgRate = 1
  153. float _ToBreakDmgRate = 1
  154. int _RecoveryValue = 0
  155. int _AdditionRecoverySp = 0
  156. int _AdditionRecoverySpAbility = 0
  157. int _AdditionRecoveryDpLv1 = 0
  158. int _AdditionRecoveryDpAbility = 0
  159. float _HpDrainRate = 0
  160. float _DamageDispDelaySec = 0
  161. int _ActionCondition1 = 0
  162. int _ActionGrant = 0
  163. int _KillerState1 = 0
  164. int _KillerState2 = 0
  165. int _KillerState3 = 0
  166. float _KillerStateDamageRate = 0
  167. int _KillerStateRelease = 0
  168. float _DamageUpRateByBuffCount = 0
  169. int _SplitDamageCount = 0
  170. int _ArmorBreakLv = 4
  171. int _InvincibleBreakLv = 1
  172. int _KnockBackType = 1
  173. float _KnockBackDistance = 0.1
  174. int _KnockBackDependsOnMass = 0
  175. float _KnockBackDurationSec = 0.3
  176. int _UseDamageMotionTimeScale = 1
  177. float _DamageMotionTimeScale = 1.2
  178. float _BlastHeight = 1.4
  179. float _BlastAngle = 87
  180. float _BlastGravity = 20
  181. [258]
  182. PlayerActionHitAttributeElement data
  183. string _Id = "KAT_101_04_H02_LV02"
  184. string _FontEffect = "EFF_FNT_KAT_ATK_02"
  185. int _HitExecType = 1
  186. int _TargetGroup = 3
  187. int _Attributes02 = 1
  188. int _Attributes03 = 0
  189. int _Attributes04 = 1
  190. int _Attributes05 = 0
  191. int _Attributes07 = 0
  192. int _Attributes08 = 0
  193. int _AttrIgnoreBarrier = 0
  194. int _AttrNoReaction = 0
  195. int _AttrShare = 0
  196. float _DamageAdjustment = 4.79
  197. float _ToOdDmgRate = 1
  198. float _ToBreakDmgRate = 1
  199. int _RecoveryValue = 0
  200. int _AdditionRecoverySp = 0
  201. int _AdditionRecoverySpAbility = 0
  202. int _AdditionRecoveryDpLv1 = 0
  203. int _AdditionRecoveryDpAbility = 0
  204. float _HpDrainRate = 0
  205. float _DamageDispDelaySec = 0
  206. int _ActionCondition1 = 0
  207. int _ActionGrant = 0
  208. int _KillerState1 = 0
  209. int _KillerState2 = 0
  210. int _KillerState3 = 0
  211. float _KillerStateDamageRate = 0
  212. int _KillerStateRelease = 0
  213. float _DamageUpRateByBuffCount = 0
  214. int _SplitDamageCount = 0
  215. int _ArmorBreakLv = 4
  216. int _InvincibleBreakLv = 1
  217. int _KnockBackType = 1
  218. float _KnockBackDistance = 0.1
  219. int _KnockBackDependsOnMass = 0
  220. float _KnockBackDurationSec = 0.3
  221. int _UseDamageMotionTimeScale = 1
  222. float _DamageMotionTimeScale = 1.2
  223. float _BlastHeight = 1.4
  224. float _BlastAngle = 87
  225. float _BlastGravity = 20
  226. [259]
  227. PlayerActionHitAttributeElement data
  228. string _Id = "KAT_101_04_H02_LV03"
  229. string _FontEffect = "EFF_FNT_KAT_ATK_02"
  230. int _HitExecType = 1
  231. int _TargetGroup = 3
  232. int _Attributes02 = 1
  233. int _Attributes03 = 0
  234. int _Attributes04 = 1
  235. int _Attributes05 = 0
  236. int _Attributes07 = 0
  237. int _Attributes08 = 0
  238. int _AttrIgnoreBarrier = 0
  239. int _AttrNoReaction = 0
  240. int _AttrShare = 0
  241. float _DamageAdjustment = 5.32
  242. float _ToOdDmgRate = 1
  243. float _ToBreakDmgRate = 1
  244. int _RecoveryValue = 0
  245. int _AdditionRecoverySp = 0
  246. int _AdditionRecoverySpAbility = 0
  247. int _AdditionRecoveryDpLv1 = 0
  248. int _AdditionRecoveryDpAbility = 0
  249. float _HpDrainRate = 0
  250. float _DamageDispDelaySec = 0
  251. int _ActionCondition1 = 0
  252. int _ActionGrant = 0
  253. int _KillerState1 = 0
  254. int _KillerState2 = 0
  255. int _KillerState3 = 0
  256. float _KillerStateDamageRate = 0
  257. int _KillerStateRelease = 0
  258. float _DamageUpRateByBuffCount = 0
  259. int _SplitDamageCount = 0
  260. int _ArmorBreakLv = 4
  261. int _InvincibleBreakLv = 1
  262. int _KnockBackType = 1
  263. float _KnockBackDistance = 0.1
  264. int _KnockBackDependsOnMass = 0
  265. float _KnockBackDurationSec = 0.3
  266. int _UseDamageMotionTimeScale = 1
  267. float _DamageMotionTimeScale = 1.2
  268. float _BlastHeight = 1.4
  269. float _BlastAngle = 87
  270. float _BlastGravity = 20
  271. [260]
  272. PlayerActionHitAttributeElement data
  273. string _Id = "wss_H01_STANCE1_LV01"
  274. string _FontEffect = "EFF_FNT_KAT_ATK_01"
  275. int _HitExecType = 1
  276. int _TargetGroup = 3
  277. int _Attributes02 = 1
  278. int _Attributes03 = 0
  279. int _Attributes04 = 0
  280. int _Attributes05 = 0
  281. int _Attributes07 = 0
  282. int _Attributes08 = 0
  283. int _AttrIgnoreBarrier = 0
  284. int _AttrNoReaction = 0
  285. int _AttrShare = 0
  286. float _DamageAdjustment = 2.87
  287. float _ToOdDmgRate = 1
  288. float _ToBreakDmgRate = 1
  289. int _RecoveryValue = 0
  290. int _AdditionRecoverySp = 0
  291. int _AdditionRecoverySpAbility = 0
  292. int _AdditionRecoveryDpLv1 = 0
  293. int _AdditionRecoveryDpAbility = 0
  294. float _HpDrainRate = 0
  295. float _DamageDispDelaySec = 0
  296. int _ActionCondition1 = 0
  297. int _ActionGrant = 0
  298. int _KillerState1 = 0
  299. int _KillerState2 = 0
  300. int _KillerState3 = 0
  301. float _KillerStateDamageRate = 0
  302. int _KillerStateRelease = 0
  303. float _DamageUpRateByBuffCount = 0
  304. int _SplitDamageCount = 0
  305. int _ArmorBreakLv = 4
  306. int _InvincibleBreakLv = 1
  307. int _KnockBackType = 1
  308. float _KnockBackDistance = 0.1
  309. int _KnockBackDependsOnMass = 0
  310. float _KnockBackDurationSec = 0.3
  311. int _UseDamageMotionTimeScale = 1
  312. float _DamageMotionTimeScale = 1.2
  313. float _BlastHeight = 0
  314. float _BlastAngle = 0
  315. float _BlastGravity = 0
  316. [261]
  317. PlayerActionHitAttributeElement data
  318. string _Id = "KAT_101_04_H01_STANCE1_LV02"
  319. string _FontEffect = "EFF_FNT_KAT_ATK_01"
  320. int _HitExecType = 1
  321. int _TargetGroup = 3
  322. int _Attributes02 = 1
  323. int _Attributes03 = 0
  324. int _Attributes04 = 0
  325. int _Attributes05 = 0
  326. int _Attributes07 = 0
  327. int _Attributes08 = 0
  328. int _AttrIgnoreBarrier = 0
  329. int _AttrNoReaction = 0
  330. int _AttrShare = 0
  331. float _DamageAdjustment = 3.19
  332. float _ToOdDmgRate = 1
  333. float _ToBreakDmgRate = 1
  334. int _RecoveryValue = 0
  335. int _AdditionRecoverySp = 0
  336. int _AdditionRecoverySpAbility = 0
  337. int _AdditionRecoveryDpLv1 = 0
  338. int _AdditionRecoveryDpAbility = 0
  339. float _HpDrainRate = 0
  340. float _DamageDispDelaySec = 0
  341. int _ActionCondition1 = 0
  342. int _ActionGrant = 0
  343. int _KillerState1 = 0
  344. int _KillerState2 = 0
  345. int _KillerState3 = 0
  346. float _KillerStateDamageRate = 0
  347. int _KillerStateRelease = 0
  348. float _DamageUpRateByBuffCount = 0
  349. int _SplitDamageCount = 0
  350. int _ArmorBreakLv = 4
  351. int _InvincibleBreakLv = 1
  352. int _KnockBackType = 1
  353. float _KnockBackDistance = 0.1
  354. int _KnockBackDependsOnMass = 0
  355. float _KnockBackDurationSec = 0.3
  356. int _UseDamageMotionTimeScale = 1
  357. float _DamageMotionTimeScale = 1.2
  358. float _BlastHeight = 0
  359. float _BlastAngle = 0
  360. float _BlastGravity = 0
  361. [262]
  362. PlayerActionHitAttributeElement data
  363. string _Id = "KAT_101_04_H01_STANCE1_LV03"
  364. string _FontEffect = "EFF_FNT_KAT_ATK_01"
  365. int _HitExecType = 1
  366. int _TargetGroup = 3
  367. int _Attributes02 = 1
  368. int _Attributes03 = 0
  369. int _Attributes04 = 0
  370. int _Attributes05 = 0
  371. int _Attributes07 = 0
  372. int _Attributes08 = 0
  373. int _AttrIgnoreBarrier = 0
  374. int _AttrNoReaction = 0
  375. int _AttrShare = 0
  376. float _DamageAdjustment = 3.54
  377. float _ToOdDmgRate = 1
  378. float _ToBreakDmgRate = 1
  379. int _RecoveryValue = 0
  380. int _AdditionRecoverySp = 0
  381. int _AdditionRecoverySpAbility = 0
  382. int _AdditionRecoveryDpLv1 = 0
  383. int _AdditionRecoveryDpAbility = 0
  384. float _HpDrainRate = 0
  385. float _DamageDispDelaySec = 0
  386. int _ActionCondition1 = 0
  387. int _ActionGrant = 0
  388. int _KillerState1 = 0
  389. int _KillerState2 = 0
  390. int _KillerState3 = 0
  391. float _KillerStateDamageRate = 0
  392. int _KillerStateRelease = 0
  393. float _DamageUpRateByBuffCount = 0
  394. int _SplitDamageCount = 0
  395. int _ArmorBreakLv = 4
  396. int _InvincibleBreakLv = 1
  397. int _KnockBackType = 1
  398. float _KnockBackDistance = 0.1
  399. int _KnockBackDependsOnMass = 0
  400. float _KnockBackDurationSec = 0.3
  401. int _UseDamageMotionTimeScale = 1
  402. float _DamageMotionTimeScale = 1.2
  403. float _BlastHeight = 0
  404. float _BlastAngle = 0
  405. float _BlastGravity = 0
  406. [263]
  407. PlayerActionHitAttributeElement data
  408. string _Id = "KAT_101_04_H02_STANCE1_LV01"
  409. string _FontEffect = "EFF_FNT_KAT_ATK_02"
  410. int _HitExecType = 1
  411. int _TargetGroup = 3
  412. int _Attributes02 = 1
  413. int _Attributes03 = 0
  414. int _Attributes04 = 1
  415. int _Attributes05 = 0
  416. int _Attributes07 = 0
  417. int _Attributes08 = 0
  418. int _AttrIgnoreBarrier = 0
  419. int _AttrNoReaction = 0
  420. int _AttrShare = 0
  421. float _DamageAdjustment = 2.87
  422. float _ToOdDmgRate = 1
  423. float _ToBreakDmgRate = 1
  424. int _RecoveryValue = 0
  425. int _AdditionRecoverySp = 0
  426. int _AdditionRecoverySpAbility = 0
  427. int _AdditionRecoveryDpLv1 = 0
  428. int _AdditionRecoveryDpAbility = 0
  429. float _HpDrainRate = 0
  430. float _DamageDispDelaySec = 0
  431. int _ActionCondition1 = 0
  432. int _ActionGrant = 0
  433. int _KillerState1 = 0
  434. int _KillerState2 = 0
  435. int _KillerState3 = 0
  436. float _KillerStateDamageRate = 0
  437. int _KillerStateRelease = 0
  438. float _DamageUpRateByBuffCount = 0
  439. int _SplitDamageCount = 0
  440. int _ArmorBreakLv = 4
  441. int _InvincibleBreakLv = 1
  442. int _KnockBackType = 1
  443. float _KnockBackDistance = 0.1
  444. int _KnockBackDependsOnMass = 0
  445. float _KnockBackDurationSec = 0.3
  446. int _UseDamageMotionTimeScale = 1
  447. float _DamageMotionTimeScale = 1.2
  448. float _BlastHeight = 1.4
  449. float _BlastAngle = 87
  450. float _BlastGravity = 20
  451. [264]
  452. PlayerActionHitAttributeElement data
  453. string _Id = "KAT_101_04_H02_STANCE1_LV02"
  454. string _FontEffect = "EFF_FNT_KAT_ATK_02"
  455. int _HitExecType = 1
  456. int _TargetGroup = 3
  457. int _Attributes02 = 1
  458. int _Attributes03 = 0
  459. int _Attributes04 = 1
  460. int _Attributes05 = 0
  461. int _Attributes07 = 0
  462. int _Attributes08 = 0
  463. int _AttrIgnoreBarrier = 0
  464. int _AttrNoReaction = 0
  465. int _AttrShare = 0
  466. float _DamageAdjustment = 3.19
  467. float _ToOdDmgRate = 1
  468. float _ToBreakDmgRate = 1
  469. int _RecoveryValue = 0
  470. int _AdditionRecoverySp = 0
  471. int _AdditionRecoverySpAbility = 0
  472. int _AdditionRecoveryDpLv1 = 0
  473. int _AdditionRecoveryDpAbility = 0
  474. float _HpDrainRate = 0
  475. float _DamageDispDelaySec = 0
  476. int _ActionCondition1 = 0
  477. int _ActionGrant = 0
  478. int _KillerState1 = 0
  479. int _KillerState2 = 0
  480. int _KillerState3 = 0
  481. float _KillerStateDamageRate = 0
  482. int _KillerStateRelease = 0
  483. float _DamageUpRateByBuffCount = 0
  484. int _SplitDamageCount = 0
  485. int _ArmorBreakLv = 4
  486. int _InvincibleBreakLv = 1
  487. int _KnockBackType = 1
  488. float _KnockBackDistance = 0.1
  489. int _KnockBackDependsOnMass = 0
  490. float _KnockBackDurationSec = 0.3
  491. int _UseDamageMotionTimeScale = 1
  492. float _DamageMotionTimeScale = 1.2
  493. float _BlastHeight = 1.4
  494. float _BlastAngle = 87
  495. float _BlastGravity = 20
  496. [265]
  497. PlayerActionHitAttributeElement data
  498. string _Id = "KAT_101_04_H02_STANCE1_LV03"
  499. string _FontEffect = "EFF_FNT_KAT_ATK_02"
  500. int _HitExecType = 1
  501. int _TargetGroup = 3
  502. int _Attributes02 = 1
  503. int _Attributes03 = 0
  504. int _Attributes04 = 1
  505. int _Attributes05 = 0
  506. int _Attributes07 = 0
  507. int _Attributes08 = 0
  508. int _AttrIgnoreBarrier = 0
  509. int _AttrNoReaction = 0
  510. int _AttrShare = 0
  511. float _DamageAdjustment = 3.54
  512. float _ToOdDmgRate = 1
  513. float _ToBreakDmgRate = 1
  514. int _RecoveryValue = 0
  515. int _AdditionRecoverySp = 0
  516. int _AdditionRecoverySpAbility = 0
  517. int _AdditionRecoveryDpLv1 = 0
  518. int _AdditionRecoveryDpAbility = 0
  519. float _HpDrainRate = 0
  520. float _DamageDispDelaySec = 0
  521. int _ActionCondition1 = 0
  522. int _ActionGrant = 0
  523. int _KillerState1 = 0
  524. int _KillerState2 = 0
  525. int _KillerState3 = 0
  526. float _KillerStateDamageRate = 0
  527. int _KillerStateRelease = 0
  528. float _DamageUpRateByBuffCount = 0
  529. int _SplitDamageCount = 0
  530. int _ArmorBreakLv = 4
  531. int _InvincibleBreakLv = 1
  532. int _KnockBackType = 1
  533. float _KnockBackDistance = 0.1
  534. int _KnockBackDependsOnMass = 0
  535. float _KnockBackDurationSec = 0.3
  536. int _UseDamageMotionTimeScale = 1
  537. float _DamageMotionTimeScale = 1.2
  538. float _BlastHeight = 1.4
  539. float _BlastAngle = 87
  540. float _BlastGravity = 20
  541. [266]
  542. PlayerActionHitAttributeElement data
  543. string _Id = "KAT_101_04_H01_STANCE2_LV01"
  544. string _FontEffect = "EFF_FNT_KAT_ATK_01"
  545. int _HitExecType = 1
  546. int _TargetGroup = 3
  547. int _Attributes02 = 1
  548. int _Attributes03 = 0
  549. int _Attributes04 = 0
  550. int _Attributes05 = 0
  551. int _Attributes07 = 0
  552. int _Attributes08 = 0
  553. int _AttrIgnoreBarrier = 0
  554. int _AttrNoReaction = 0
  555. int _AttrShare = 0
  556. float _DamageAdjustment = 1.73
  557. float _ToOdDmgRate = 1
  558. float _ToBreakDmgRate = 1
  559. int _RecoveryValue = 0
  560. int _AdditionRecoverySp = 0
  561. int _AdditionRecoverySpAbility = 0
  562. int _AdditionRecoveryDpLv1 = 0
  563. int _AdditionRecoveryDpAbility = 0
  564. float _HpDrainRate = 0
  565. float _DamageDispDelaySec = 0
  566. int _ActionCondition1 = 0
  567. int _ActionGrant = 0
  568. int _KillerState1 = 0
  569. int _KillerState2 = 0
  570. int _KillerState3 = 0
  571. float _KillerStateDamageRate = 0
  572. int _KillerStateRelease = 0
  573. float _DamageUpRateByBuffCount = 0
  574. int _SplitDamageCount = 0
  575. int _ArmorBreakLv = 4
  576. int _InvincibleBreakLv = 1
  577. int _KnockBackType = 1
  578. float _KnockBackDistance = 0.1
  579. int _KnockBackDependsOnMass = 0
  580. float _KnockBackDurationSec = 0.3
  581. int _UseDamageMotionTimeScale = 1
  582. float _DamageMotionTimeScale = 1.2
  583. float _BlastHeight = 0
  584. float _BlastAngle = 0
  585. float _BlastGravity = 0
  586. [267]
  587. PlayerActionHitAttributeElement data
  588. string _Id = "KAT_101_04_H01_STANCE2_LV02"
  589. string _FontEffect = "EFF_FNT_KAT_ATK_01"
  590. int _HitExecType = 1
  591. int _TargetGroup = 3
  592. int _Attributes02 = 1
  593. int _Attributes03 = 0
  594. int _Attributes04 = 0
  595. int _Attributes05 = 0
  596. int _Attributes07 = 0
  597. int _Attributes08 = 0
  598. int _AttrIgnoreBarrier = 0
  599. int _AttrNoReaction = 0
  600. int _AttrShare = 0
  601. float _DamageAdjustment = 1.92
  602. float _ToOdDmgRate = 1
  603. float _ToBreakDmgRate = 1
  604. int _RecoveryValue = 0
  605. int _AdditionRecoverySp = 0
  606. int _AdditionRecoverySpAbility = 0
  607. int _AdditionRecoveryDpLv1 = 0
  608. int _AdditionRecoveryDpAbility = 0
  609. float _HpDrainRate = 0
  610. float _DamageDispDelaySec = 0
  611. int _ActionCondition1 = 0
  612. int _ActionGrant = 0
  613. int _KillerState1 = 0
  614. int _KillerState2 = 0
  615. int _KillerState3 = 0
  616. float _KillerStateDamageRate = 0
  617. int _KillerStateRelease = 0
  618. float _DamageUpRateByBuffCount = 0
  619. int _SplitDamageCount = 0
  620. int _ArmorBreakLv = 4
  621. int _InvincibleBreakLv = 1
  622. int _KnockBackType = 1
  623. float _KnockBackDistance = 0.1
  624. int _KnockBackDependsOnMass = 0
  625. float _KnockBackDurationSec = 0.3
  626. int _UseDamageMotionTimeScale = 1
  627. float _DamageMotionTimeScale = 1.2
  628. float _BlastHeight = 0
  629. float _BlastAngle = 0
  630. float _BlastGravity = 0
  631. [268]
  632. PlayerActionHitAttributeElement data
  633. string _Id = "KAT_101_04_H01_STANCE2_LV03"
  634. string _FontEffect = "EFF_FNT_KAT_ATK_01"
  635. int _HitExecType = 1
  636. int _TargetGroup = 3
  637. int _Attributes02 = 1
  638. int _Attributes03 = 0
  639. int _Attributes04 = 0
  640. int _Attributes05 = 0
  641. int _Attributes07 = 0
  642. int _Attributes08 = 0
  643. int _AttrIgnoreBarrier = 0
  644. int _AttrNoReaction = 0
  645. int _AttrShare = 0
  646. float _DamageAdjustment = 2.13
  647. float _ToOdDmgRate = 1
  648. float _ToBreakDmgRate = 1
  649. int _RecoveryValue = 0
  650. int _AdditionRecoverySp = 0
  651. int _AdditionRecoverySpAbility = 0
  652. int _AdditionRecoveryDpLv1 = 0
  653. int _AdditionRecoveryDpAbility = 0
  654. float _HpDrainRate = 0
  655. float _DamageDispDelaySec = 0
  656. int _ActionCondition1 = 0
  657. int _ActionGrant = 0
  658. int _KillerState1 = 0
  659. int _KillerState2 = 0
  660. int _KillerState3 = 0
  661. float _KillerStateDamageRate = 0
  662. int _KillerStateRelease = 0
  663. float _DamageUpRateByBuffCount = 0
  664. int _SplitDamageCount = 0
  665. int _ArmorBreakLv = 4
  666. int _InvincibleBreakLv = 1
  667. int _KnockBackType = 1
  668. float _KnockBackDistance = 0.1
  669. int _KnockBackDependsOnMass = 0
  670. float _KnockBackDurationSec = 0.3
  671. int _UseDamageMotionTimeScale = 1
  672. float _DamageMotionTimeScale = 1.2
  673. float _BlastHeight = 0
  674. float _BlastAngle = 0
  675. float _BlastGravity = 0
  676. [269]
  677. PlayerActionHitAttributeElement data
  678. string _Id = "KAT_101_04_H02_STANCE2_LV01"
  679. string _FontEffect = "EFF_FNT_KAT_ATK_02"
  680. int _HitExecType = 1
  681. int _TargetGroup = 3
  682. int _Attributes02 = 1
  683. int _Attributes03 = 0
  684. int _Attributes04 = 1
  685. int _Attributes05 = 0
  686. int _Attributes07 = 0
  687. int _Attributes08 = 0
  688. int _AttrIgnoreBarrier = 0
  689. int _AttrNoReaction = 0
  690. int _AttrShare = 0
  691. float _DamageAdjustment = 3.45
  692. float _ToOdDmgRate = 1
  693. float _ToBreakDmgRate = 1
  694. int _RecoveryValue = 0
  695. int _AdditionRecoverySp = 0
  696. int _AdditionRecoverySpAbility = 0
  697. int _AdditionRecoveryDpLv1 = 0
  698. int _AdditionRecoveryDpAbility = 0
  699. float _HpDrainRate = 0
  700. float _DamageDispDelaySec = 0
  701. int _ActionCondition1 = 0
  702. int _ActionGrant = 0
  703. int _KillerState1 = 0
  704. int _KillerState2 = 0
  705. int _KillerState3 = 0
  706. float _KillerStateDamageRate = 0
  707. int _KillerStateRelease = 0
  708. float _DamageUpRateByBuffCount = 0
  709. int _SplitDamageCount = 0
  710. int _ArmorBreakLv = 4
  711. int _InvincibleBreakLv = 1
  712. int _KnockBackType = 1
  713. float _KnockBackDistance = 0.1
  714. int _KnockBackDependsOnMass = 0
  715. float _KnockBackDurationSec = 0.3
  716. int _UseDamageMotionTimeScale = 1
  717. float _DamageMotionTimeScale = 1.2
  718. float _BlastHeight = 2.8
  719. float _BlastAngle = 87
  720. float _BlastGravity = 25
  721. [270]
  722. PlayerActionHitAttributeElement data
  723. string _Id = "KAT_101_04_H02_STANCE2_LV02"
  724. string _FontEffect = "EFF_FNT_KAT_ATK_02"
  725. int _HitExecType = 1
  726. int _TargetGroup = 3
  727. int _Attributes02 = 1
  728. int _Attributes03 = 0
  729. int _Attributes04 = 1
  730. int _Attributes05 = 0
  731. int _Attributes07 = 0
  732. int _Attributes08 = 0
  733. int _AttrIgnoreBarrier = 0
  734. int _AttrNoReaction = 0
  735. int _AttrShare = 0
  736. float _DamageAdjustment = 3.83
  737. float _ToOdDmgRate = 1
  738. float _ToBreakDmgRate = 1
  739. int _RecoveryValue = 0
  740. int _AdditionRecoverySp = 0
  741. int _AdditionRecoverySpAbility = 0
  742. int _AdditionRecoveryDpLv1 = 0
  743. int _AdditionRecoveryDpAbility = 0
  744. float _HpDrainRate = 0
  745. float _DamageDispDelaySec = 0
  746. int _ActionCondition1 = 0
  747. int _ActionGrant = 0
  748. int _KillerState1 = 0
  749. int _KillerState2 = 0
  750. int _KillerState3 = 0
  751. float _KillerStateDamageRate = 0
  752. int _KillerStateRelease = 0
  753. float _DamageUpRateByBuffCount = 0
  754. int _SplitDamageCount = 0
  755. int _ArmorBreakLv = 4
  756. int _InvincibleBreakLv = 1
  757. int _KnockBackType = 1
  758. float _KnockBackDistance = 0.1
  759. int _KnockBackDependsOnMass = 0
  760. float _KnockBackDurationSec = 0.3
  761. int _UseDamageMotionTimeScale = 1
  762. float _DamageMotionTimeScale = 1.2
  763. float _BlastHeight = 2.8
  764. float _BlastAngle = 87
  765. float _BlastGravity = 25
  766. [271]
  767. PlayerActionHitAttributeElement data
  768. string _Id = "KAT_101_04_H02_STANCE2_LV03"
  769. string _FontEffect = "EFF_FNT_KAT_ATK_02"
  770. int _HitExecType = 1
  771. int _TargetGroup = 3
  772. int _Attributes02 = 1
  773. int _Attributes03 = 0
  774. int _Attributes04 = 1
  775. int _Attributes05 = 0
  776. int _Attributes07 = 0
  777. int _Attributes08 = 0
  778. int _AttrIgnoreBarrier = 0
  779. int _AttrNoReaction = 0
  780. int _AttrShare = 0
  781. float _DamageAdjustment = 4.25
  782. float _ToOdDmgRate = 1
  783. float _ToBreakDmgRate = 1
  784. int _RecoveryValue = 0
  785. int _AdditionRecoverySp = 0
  786. int _AdditionRecoverySpAbility = 0
  787. int _AdditionRecoveryDpLv1 = 0
  788. int _AdditionRecoveryDpAbility = 0
  789. float _HpDrainRate = 0
  790. float _DamageDispDelaySec = 0
  791. int _ActionCondition1 = 0
  792. int _ActionGrant = 0
  793. int _KillerState1 = 0
  794. int _KillerState2 = 0
  795. int _KillerState3 = 0
  796. float _KillerStateDamageRate = 0
  797. int _KillerStateRelease = 0
  798. float _DamageUpRateByBuffCount = 0
  799. int _SplitDamageCount = 0
  800. int _ArmorBreakLv = 4
  801. int _InvincibleBreakLv = 1
  802. int _KnockBackType = 1
  803. float _KnockBackDistance = 0.1
  804. int _KnockBackDependsOnMass = 0
  805. float _KnockBackDurationSec = 0.3
  806. int _UseDamageMotionTimeScale = 1
  807. float _DamageMotionTimeScale = 1.2
  808. float _BlastHeight = 2.8
  809. float _BlastAngle = 87
  810. float _BlastGravity = 25
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