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Nov 1st, 2021
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  1. Preloaded 'cimgui.so'
  2. Preloaded 'libProcessStart.so'
  3. Preloaded 'lib_burst_generated.so'
  4. Preloaded 'libfmodstudio.so'
  5. Preloaded 'libfmodstudioL.so'
  6. Preloaded 'libresonanceaudio.so'
  7. Preloaded 'libsteam_api.so'
  8. Preloaded 'cimgui-freetype.so'
  9. Display 0 'MSI G27C4 27"': 1920x1080 (primary device).
  10. Desktop is 1920 x 1080 @ 165 Hz
  11. Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
  12. [Subsystems] Discovering subsystems at path /mnt/690e36b6-0d7d-4cee-bc69-80a2994da6ef/BigSSDGames/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
  13. GfxDevice: creating device client; threaded=1
  14. Renderer: NVIDIA GeForce RTX 2060/PCIe/SSE2
  15. Vendor: NVIDIA Corporation
  16. Version: 4.5.0 NVIDIA 470.82.00
  17. GLES: 0
  18. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  19. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
  20. ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
  21. RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
  22. ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  23. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
  24. L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced
  25. _coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_g
  26. pu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shadin
  27. g_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL
  28. _SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  29. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 25000664
  30. The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
  31. (Filename: Line: 334)
  32.  
  33. The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
  34. (Filename: Line: 334)
  35.  
  36. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  37. (Filename: Line: 199)
  38.  
  39. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  40. (Filename: Line: 199)
  41.  
  42. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  43. (Filename: Line: 334)
  44.  
  45. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  46. (Filename: Line: 334)
  47.  
  48. Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
  49. [Instantiation] Loaded Serializers:
  50. PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated
  51. SelfDestroyer - Generated.SelfDestroyerSerializerGenerated
  52. DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated
  53. RotatesToAngle - Generated.RotatesToAngleSerializerGenerated
  54. DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated
  55. StartsAtTarget - Generated.StartsAtTargetSerializerGenerated
  56. RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated
  57. StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated
  58. VelocityForDuration - Generated.VelocityForDurationSerializerGenerated
  59. RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated
  60. ConstantRotation - Generated.ConstantRotationSerializerGenerated
  61. SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated
  62. SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated
  63. ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated
  64. TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated
  65. RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated
  66. ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated
  67. RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated
  68. FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated
  69. FT_LineRender - Generated.FT_LineRenderSerializerGenerated
  70. StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated
  71. MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated
  72. CreateOnDeath - Generated.CreateOnDeathSerializerGenerated
  73. StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated
  74. StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated
  75. UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer
  76. UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer
  77. UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer
  78. UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer
  79.  
  80. LE.Caching.Serialization:GetSerializers()
  81.  
  82. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  83.  
  84. Default vsync count 0
  85. requesting resize 1920 x 1080
  86. Using native desktop resolution 1920 x 1080
  87. requesting fullscreen 1920 x 1080 at 0 Hz
  88. Desktop is 1920 x 1080 @ 165 Hz
  89. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  90. (Filename: Line: 199)
  91.  
  92. The referenced script on this Behaviour (Game Object 'ChatTextTagged') is missing!
  93. (Filename: Line: 334)
  94.  
  95. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  96. (Filename: Line: 334)
  97.  
  98. A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
  99. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  100. (Filename: Line: 2337)
  101.  
  102. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  103. (Filename: Line: 199)
  104.  
  105. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  106. (Filename: Line: 334)
  107.  
  108. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
  109. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  110. (Filename: Line: 2337)
  111.  
  112. The referenced script on this Behaviour (Game Object 'GUI') is missing!
  113. (Filename: Line: 334)
  114.  
  115. The referenced script on this Behaviour (Game Object 'SceneLoader') is missing!
  116. (Filename: Line: 334)
  117.  
  118. The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
  119. (Filename: Line: 334)
  120.  
  121. The referenced script on this Behaviour (Game Object 'GeneralGameManager') is missing!
  122. (Filename: Line: 334)
  123.  
  124. The referenced script on this Behaviour (Game Object 'AbilityManager') is missing!
  125. (Filename: Line: 334)
  126.  
  127. UnloadTime: 2.797957 ms
  128. game version: 0.8.3e
  129. GameVersionManager:Awake()
  130.  
  131. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  132.  
  133. The referenced script (NetworkedDebug) on this Behaviour is missing!
  134. (Filename: Line: 199)
  135.  
  136. The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing!
  137. (Filename: Line: 334)
  138.  
  139. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  140. (Filename: Line: 606)
  141.  
  142. reactivating main camera
  143. CharacterPreviewManager:DeactivatePreview()
  144. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  145. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  146. UIPanel:GetInstance(Boolean)
  147. UIBase:Awake()
  148.  
  149. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  150.  
  151. The referenced script on this Behaviour (Game Object '<null>') is missing!
  152. (Filename: Line: 334)
  153.  
  154. The referenced script on this Behaviour (Game Object '<null>') is missing!
  155. (Filename: Line: 334)
  156.  
  157. The referenced script on this Behaviour (Game Object '<null>') is missing!
  158. (Filename: Line: 334)
  159.  
  160. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  161. (Filename: Line: 606)
  162.  
  163. IMGUI OnEnable
  164. ImGuiNET.Unity.DearImGui:OnEnable()
  165.  
  166. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  167.  
  168. Unloading 7 Unused Serialized files (Serialized files now loaded: 8)
  169. UnloadTime: 4.285016 ms
  170. Setting breakpad minidump AppID = 899770
  171. Steam_SetMinidumpSteamID: Caching Steam ID: 76561198150389773 [API loaded no]
  172.  
  173. Unloading 593 unused Assets to reduce memory usage. Loaded Objects now: 646909.
  174. Total: 783.572609 ms (FindLiveObjects: 25.523516 ms CreateObjectMapping: 51.331705 ms MarkObjects: 705.379700 ms DeleteObjects: 1.336977 ms)
  175.  
  176. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  177. (Filename: Line: 199)
  178.  
  179. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  180. (Filename: Line: 334)
  181.  
  182. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  183. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  184. (Filename: Line: 2337)
  185.  
  186. The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing!
  187. (Filename: Line: 334)
  188.  
  189. ERROR: ld.so: object '/home/richie/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  190. Input Mode : Mouse & Keyboard
  191. EpochInputManager:set_IsControllerActive(Boolean)
  192. <Start>d__58:MoveNext()
  193. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  194.  
  195. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  196.  
  197. Deactivating main camera after delay
  198. CharacterPreviewManager:ActivatePreview()
  199. CharacterPreviewManager:SetPrefab(Int32, CharacterData)
  200. CharacterTile:SelectTile()
  201. CharacterSelect:FilterCharacterTiles(Int32)
  202. CharacterSelect:PopulateCharacterTiles()
  203. CharacterSelect:Start()
  204.  
  205. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  206.  
  207. [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
  208. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  209.  
  210. 'filter' is null!
  211. Did you add the 'DomainManager' to the current scene?
  212. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  213.  
  214. Deactivating main camera
  215. <disableMainCameraAfterDelay>d__12:MoveNext()
  216. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  217.  
  218. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  219.  
  220. Game Log in Success!
  221. AuthenticateLogin:OnLoginAccelByte(Result)
  222. AccelByte.Core.ResultCallback:Invoke(Result)
  223. AccelByte.Api.<LoginAsync>d__14:MoveNext()
  224. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  225.  
  226. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  227.  
  228. executeLoginEvent
  229. UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String)
  230. AuthenticateLogin:<ProcessLoginAccelByte>b__84_0(Result`1)
  231. AccelByte.Core.ResultCallback`1:Invoke(Result`1)
  232. AccelByte.Api.<RefreshDataAsync>d__33:MoveNext()
  233. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  234.  
  235. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  236.  
  237. Login Status Error: HTTP/1.1 405 Method Not Allowed
  238. <CallAPILogin>d__82:MoveNext()
  239. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  240.  
  241. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  242.  
  243. requesting resize 1920 x 1080
  244. Using native desktop resolution 1920 x 1080
  245. requesting fullscreen 1920 x 1080 at 0 Hz
  246. Desktop is 1920 x 1080 @ 165 Hz
  247. requesting resize 1920 x 1080
  248. Using native desktop resolution 1920 x 1080
  249. requesting fullscreen 1920 x 1080 at 0 Hz
  250. Desktop is 1920 x 1080 @ 165 Hz
  251. requesting resize 1920 x 1080
  252. Using native desktop resolution 1920 x 1080
  253. requesting fullscreen 1920 x 1080 at 0 Hz
  254. Desktop is 1920 x 1080 @ 165 Hz
  255. Failed to create agent because it is not close enough to the NavMesh
  256. (Filename: Line: 648)
  257.  
  258. full path | /home/richie/.config/unity3d/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta
  259. GlobalSavingManager:deserialiseGlobalData(String, Boolean&)
  260. GlobalDataTracker:LoadGlobalDataFromDisk()
  261. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  262. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  263. LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
  264. ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject)
  265. PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer)
  266. LocalCharacterSlots:InitializeSPCharacter(String, Int32)
  267. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  268. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  269. CharacterSelect:LoadCharacterClick()
  270. UnityEngine.Events.UnityAction:Invoke()
  271. UnityEngine.Events.UnityEvent:Invoke()
  272. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  273. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  274. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  275. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  276. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  277.  
  278. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  279.  
  280. PreLoading Scene: A30
  281. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  282. <LoadScene>d__32:MoveNext()
  283. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  284. SceneLoader:RecursiveSceneQueueLoading()
  285. CharacterDataTracker:InitializeCharacter()
  286. CharacterDataTracker:SetupCharacterFromData(CharacterData1)
  287. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  288. LocalCharacterSlots:InitializeSPCharacter(String, Int32)
  289. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  290. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  291. CharacterSelect:LoadCharacterClick()
  292. UnityEngine.Events.UnityAction:Invoke()
  293. UnityEngine.Events.UnityEvent:Invoke()
  294. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  295. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  296. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  297. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  298. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  299.  
  300. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  301.  
  302. Attempting Unload Scene References
  303. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  304. <LoadScene>d__32:MoveNext()
  305. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  306. SceneLoader:RecursiveSceneQueueLoading()
  307. CharacterDataTracker:InitializeCharacter()
  308. CharacterDataTracker:SetupCharacterFromData(CharacterData1)
  309. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  310. LocalCharacterSlots:InitializeSPCharacter(String, Int32)
  311. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  312. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  313. CharacterSelect:LoadCharacterClick()
  314. UnityEngine.Events.UnityAction:Invoke()
  315. UnityEngine.Events.UnityEvent:Invoke()
  316. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  317. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  318. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  319. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  320. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  321.  
  322. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  323.  
  324. Finished Unload Scene References
  325. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  326. <LoadScene>d__32:MoveNext()
  327. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  328. SceneLoader:RecursiveSceneQueueLoading()
  329. CharacterDataTracker:InitializeCharacter()
  330. CharacterDataTracker:SetupCharacterFromData(CharacterData1)
  331. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  332. LocalCharacterSlots:InitializeSPCharacter(String, Int32)
  333. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  334. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  335. CharacterSelect:LoadCharacterClick()
  336. UnityEngine.Events.UnityAction:Invoke()
  337. UnityEngine.Events.UnityEvent:Invoke()
  338. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  339. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  340. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  341. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  342. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  343.  
  344. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  345.  
  346. Attempting Load Scene References
  347. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  348. <LoadScene>d__32:MoveNext()
  349. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  350. SceneLoader:RecursiveSceneQueueLoading()
  351. CharacterDataTracker:InitializeCharacter()
  352. CharacterDataTracker:SetupCharacterFromData(CharacterData1)
  353. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  354. LocalCharacterSlots:InitializeSPCharacter(String, Int32)
  355. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  356. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  357. CharacterSelect:LoadCharacterClick()
  358. UnityEngine.Events.UnityAction:Invoke()
  359. UnityEngine.Events.UnityEvent:Invoke()
  360. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  361. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  362. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  363. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  364. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  365.  
  366. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  367.  
  368. Finished Load Scene References, Time Taken: 0.0002746582
  369. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  370. <LoadScene>d__32:MoveNext()
  371. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  372. SceneLoader:RecursiveSceneQueueLoading()
  373. CharacterDataTracker:InitializeCharacter()
  374. CharacterDataTracker:SetupCharacterFromData(CharacterData1)
  375. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  376. LocalCharacterSlots:InitializeSPCharacter(String, Int32)
  377. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  378. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  379. CharacterSelect:LoadCharacterClick()
  380. UnityEngine.Events.UnityAction:Invoke()
  381. UnityEngine.Events.UnityEvent:Invoke()
  382. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  383. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  384. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  385. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  386. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  387.  
  388. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  389.  
  390. Unload scene complete
  391. <LoadScene>d__32:MoveNext()
  392. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  393. SceneLoader:RecursiveSceneQueueLoading()
  394. CharacterDataTracker:InitializeCharacter()
  395. CharacterDataTracker:SetupCharacterFromData(CharacterData1)
  396. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  397. LocalCharacterSlots:InitializeSPCharacter(String, Int32)
  398. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  399. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  400. CharacterSelect:LoadCharacterClick()
  401. UnityEngine.Events.UnityAction:Invoke()
  402. UnityEngine.Events.UnityEvent:Invoke()
  403. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  404. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  405. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  406. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  407. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  408.  
  409. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  410.  
  411. Unloading 6 Unused Serialized files (Serialized files now loaded: 8)
  412. reactivating main camera
  413. CharacterPreviewManager:DeactivatePreview()
  414. CharacterSelect:LoadCharacterClick()
  415. UnityEngine.Events.UnityAction:Invoke()
  416. UnityEngine.Events.UnityEvent:Invoke()
  417. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  418. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  419. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  420. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  421. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  422.  
  423. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  424.  
  425. Joining the default global chat channel
  426. AccelByte.Core.ResultCallback`1:Invoke(Result`1)
  427. AccelByte.Core.ResultCallback`1:Invoke(Result`1)
  428. System.Action:Invoke()
  429. AccelByte.Core.<RunCallbacks>d__10:MoveNext()
  430. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  431.  
  432. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  433.  
  434.  
  435. Unloading 243 unused Assets to reduce memory usage. Loaded Objects now: 699900.
  436. Total: 985.714127 ms (FindLiveObjects: 38.635075 ms CreateObjectMapping: 51.786238 ms MarkObjects: 894.152225 ms DeleteObjects: 1.139407 ms)
  437.  
  438. Unload assets/previous scene complete
  439. <LoadScene>d__32:MoveNext()
  440. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  441.  
  442. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  443.  
  444. Loading Scene A30
  445. <LoadScene>d__32:MoveNext()
  446. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  447.  
  448. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  449.  
  450. Time to load A30 1.31 s
  451. <LoadScene>d__32:MoveNext()
  452. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  453.  
  454. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  455.  
  456. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  457. (Filename: Line: 334)
  458.  
  459. Unloading 12 Unused Serialized files (Serialized files now loaded: 8)
  460. UnloadTime: 11.598481 ms
  461.  
  462. Unloading 477 unused Assets to reduce memory usage. Loaded Objects now: 763594.
  463. Total: 1000.743412 ms (FindLiveObjects: 35.299669 ms CreateObjectMapping: 52.459941 ms MarkObjects: 910.132344 ms DeleteObjects: 2.850656 ms)
  464.  
  465. Uploading Crash Report
  466. NullReferenceException: Object reference not set to an instance of an object.
  467. at AuthenticateLogin.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0
  468.  
  469. (Filename: currently not available on il2cpp Line: -1)
  470.  
  471. Setting up 8 worker threads for Enlighten.
  472. Thread -> id: 7f761f7fe640 -> priority: 1
  473. Thread -> id: 7f761cdf8640 -> priority: 1
  474. Thread -> id: 7f7612ffe640 -> priority: 1
  475. Thread -> id: 7f76127fd640 -> priority: 1
  476. Thread -> id: 7f7611ffc640 -> priority: 1
  477. Thread -> id: 7f76117fb640 -> priority: 1
  478. Thread -> id: 7f7610ffa640 -> priority: 1
  479. Thread -> id: 7f75fbffe640 -> priority: 1
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