RodrigoFM

Untitled

May 29th, 2020
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  1. Mono path[0] = 'D:/Fractured/app/UnityClient@Windows_Data/Managed'
  2. Mono config path = 'D:/Fractured/app/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.2.14f1 (49dd4e9fa428)
  4. [XR] Discovering subsystems at path D:/Fractured/app/UnityClient@Windows_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.0]
  8. Renderer: NVIDIA GeForce GTX 550 Ti (ID=0x1244)
  9. Vendor:
  10. VRAM: 959 MB
  11. Driver: 23.21.13.9135
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 0.292 seconds
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  21. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  22. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  23. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  24. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  25. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  26. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  27. UnloadTime: 1.475300 ms
  28. Invalid [DisableAutoCreation] on Improbable.Gdk.Core.CustomSpatialOSSendSystem`1 (only concrete types can be instantiated)
  29.  
  30. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  31.  
  32. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  33.  
  34. (Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 566)
  35.  
  36. Validating credentials...
  37.  
  38. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  39.  
  40. [UnityClient] Retrying player creation request, attempt 1.
  41. 'WorkerType': 'UnityClient'
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  44.  
  45. [UnityClient] Retrying player creation request, attempt 2.
  46. 'WorkerType': 'UnityClient'
  47.  
  48. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  49.  
  50. [UnityClient] Retrying player creation request, attempt 3.
  51. 'WorkerType': 'UnityClient'
  52.  
  53. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  54.  
  55. [UnityClient] Retrying player creation request, attempt 4.
  56. 'WorkerType': 'UnityClient'
  57.  
  58. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  59.  
  60. [UnityClient] Retrying player creation request, attempt 5.
  61. 'WorkerType': 'UnityClient'
  62.  
  63. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  64.  
  65. [UnityClient] Unable to create player after 6 attempts.
  66. 'WorkerType': 'UnityClient'
  67.  
  68. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  69.  
  70. CharacterSelectionController.ConnectionTimeout => 1
  71.  
  72. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  73.  
  74. CharacterSelectionController.OnFailedWorldLogin =>
  75.  
  76. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  77.  
  78. Setting up 2 worker threads for Enlighten.
  79. Thread -> id: 1fdc -> priority: 1
  80. Thread -> id: 1830 -> priority: 1
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