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ScorpioN autoexec.cfg

Nov 19th, 2019
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  1. // ScorpioN's Configuration
  2.  
  3. //*******************************************
  4. // Launch Options.
  5. //*******************************************
  6. -novid -nojoy -no-browser -d3d9ex -freq 240 -tickrate 128 +mat_queue_mode 2 +exec autoexec.cfg
  7.  
  8. //*******************************************
  9. // Binds.
  10. //*******************************************
  11. unbindall
  12. bind "0" "slot10"
  13. bind "1" "slot1"
  14. bind "2" "slot2"
  15. bind "3" "slot3"
  16. bind "4" "slot4"
  17. bind "5" "slot5"
  18. bind "9" "slot9"
  19. bind "a" "+moveleft"
  20. bind "b" "buymenu"
  21. bind "c" "+duck"
  22. bind "d" "+moveright"
  23. bind "e" "drop"
  24. bind "f" "slot7"
  25. bind "g" "+lookatweapon"
  26. bind "i" "show_loadout_toggle"
  27. bind "l" "say_team .noclip"
  28. bind "m" "teammenu"
  29. bind "o" "give weapon_flashbang; give weapon_hegrenade; give weapon_smokegrenade; give weapon_incgrenade; give weapon_molotov; give weapon_decoy"
  30. bind "q" "+use"
  31. bind "r" "+reload"
  32. bind "s" "+back"
  33. bind "t" "+voicerecord"
  34. bind "u" "messagemode2"
  35. bind "w" "+forward"
  36. bind "x" "slot8"
  37. bind "y" "messagemode"
  38. bind "z" "slot6"
  39. bind "`" "toggleconsole"
  40. bind "CAPSLOCK" "say_team .noclip;noclip"
  41. bind "SPACE" "+jump"
  42. bind "TAB" "+showscores"
  43. bind "ESCAPE" "cancelselect"
  44. bind "DEL" "mute"
  45. bind "PAUSE" "pause"
  46. bind "SHIFT" "+speed"
  47. bind "F1" "autobuy"
  48. bind "F2" "rebuy"
  49. bind "F5" "jpeg"
  50. bind "F6" "net_graph 3"
  51. bind "F7" "net_graph 0"
  52. bind "MOUSE1" "+attack"
  53. bind "MOUSE2" "+attack2"
  54.  
  55. //*******************************************
  56. // Jump Bind.
  57. //*******************************************
  58. alias "+jumpthrow" "+jump;-attack"
  59. alias "-jumpthrow" "-jump"
  60. bind h "+jumpthrow"
  61.  
  62. //*******************************************
  63. // Player Model.
  64. //*******************************************
  65. cl_bob_lower_amt "0"
  66. cl_bobamt_lat "0"
  67. cl_bobamt_vert "0"
  68. cl_bobcycle "0"
  69. cl_viewmodel_shift_left_amt "0"
  70. cl_viewmodel_shift_right_amt "0"
  71. viewmodel_fov "68"
  72. viewmodel_offset_x "2.5"
  73. viewmodel_offset_y "0"
  74. viewmodel_offset_z "-2"
  75. viewmodel_presetpos "0"
  76.  
  77.  
  78. //*******************************************
  79. // Audio.
  80. //*******************************************
  81. snd_deathcamera_volume "0.0"
  82. snd_mapobjective_volume "0.0"
  83. snd_menumusic_volume "0.0"
  84. snd_musicvolume "0"
  85. snd_mute_losefocus "0"
  86. snd_roundend_volume "0.2"
  87. snd_roundstart_volume "0.0"
  88. snd_tensecondwarning_volume "0.2"
  89. voice_scale "0.3"
  90. volume "0.25"
  91.  
  92. windows_speaker_config "0" // def. -1 - -1=Automatic 0=Headset/Headphones 2=StereoSpeakers 4=QuadSurroundSound 5=5.1SurroundSound.
  93. snd_hwcompat "0" // def. 0 - 0 = Advanced 3D Audio Processing Enabled 1 = Advanced 3D Audio Processing disabled for compatibility with audio hardware.
  94. snd_hrtf_distance_behind "100" // def. 100 - HRTF calculations will calculate the player as being this far behind the camera.
  95. dsp_enhance_stereo "0" // def. 0 - Enhanced (Software 3D) Stereo Sound.
  96. snd_mixahead "0.025" // def. .025- Soundbuffer size/length (raise value if sound is "crackling").
  97. snd_mix_async "1" // def. 1 - Sets sound to get mixed asynchronously on a different thread.
  98.  
  99. // Note: To finetune your sound settings, use `sv_cheats 1; snd_debug_panlaw 1` in a local Bot Match.
  100.  
  101. // Headset.
  102. snd_front_headphone_position "90" //60 //45 // def. 90 - Specifies the position (in degrees) of the virtual front left/right headphones. Try values from 45-60.
  103. snd_rear_headphone_position "90" //120 //135 // def. 90 - Specifies the position (in degrees) of the virtual rear left/right headphones.
  104. snd_headphone_pan_exponent "1" //1.00 //1.20 // def. 1 - Specifies the exponent for the pan xfade from phone to phone if the "exp" pan law... <- VALVE PLS FIX THE DESCRIPTION!
  105. snd_headphone_pan_radial_weight "1" //0.50 //0.75 // def. 1 - Apply cos(angle) * weight before pan law <-- Don't ask me what this exactly does, it's just the official description.
  106.  
  107. // Stereo Speaker.
  108. snd_front_stereo_speaker_position "90" // def. 90 - Specifies the position (in degrees) of the virtual front left/right speakers.
  109. snd_rear_stereo_speaker_position "90" // def. 90 - Specifies the position (in degrees) of the virtual rear left/right speakers.
  110. snd_stereo_speaker_pan_exponent "1.5" // def. 1.5 - Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pa... <- VALVE PLS FIX THE DESCRIPTION!
  111. snd_stereo_speaker_pan_radial_weight "0" // def. 0 - Apply cos(angle) * weight before pan law
  112.  
  113. // Surround Speaker.
  114. snd_front_surround_speaker_position "45" // def. 45 - Specifies the position (in degrees) of the virtual front left/right speakers.
  115. snd_rear_surround_speaker_position "135" // def. 135 - Specifies the position (in degrees) of the virtual rear left/right speakers.
  116. snd_surround_speaker_pan_exponent "1.5" // def. 1.5 - Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pa... <- VALVE PLS FIX THE DESCRIPTION!
  117. snd_surround_speaker_pan_radial_weight "0" // def. 0 - Apply cos(angle) * weight before pan law
  118.  
  119. //*******************************************
  120. // Rates.
  121. //*******************************************
  122. cl_cmdrate "128"
  123. cl_interp "0.0"
  124. cl_interp_ratio "2"
  125. cl_interpolate "1"
  126. cl_lagcompensation "1"
  127. cl_predict "1"
  128. cl_updaterate "128"
  129. rate "262144‬"
  130.  
  131. //*******************************************
  132. // Sensitivity.
  133. //*******************************************
  134.  
  135. m_customaccel "0"
  136. m_customaccel_exponent "1" // "1.0122" when trying to place with accel.
  137. m_customaccel_max "0"
  138. m_customaccel_scale "0"
  139. m_mouseaccel1 "0"
  140. m_mouseaccel2 "0"
  141. m_pitch "0.022"
  142. m_rawinput "1"
  143. zoom_sensitivity_ratio_mouse "0.82"
  144.  
  145. //*******************************************
  146. // Miscellaneous.
  147. //*******************************************
  148. cl_autohelp "0"
  149. cl_autowepswitch "0"
  150. cl_disablefreezecam "1"
  151. cl_disablehtmlmotd "1"
  152. cl_dm_buyrandomweapons "0"
  153. cl_downloadfilter "nosounds" // don't download extra sounds from servers.
  154. cl_forcepreload "1"
  155. cl_freezecameffects_showholiday "0"
  156. cl_join_advertise "2" // let your friends join your community server without an invitation.
  157. cl_radar_always_centered "1"
  158. cl_radar_icon_scale_min "0.6"
  159. cl_radar_rotate "1"
  160. cl_radar_scale "0.5"
  161. cl_radar_square_with_scoreboard "0"
  162. cl_showhelp "0"
  163. cl_teamid_overhead_always "1"
  164. cl_teammate_colors_show "1"
  165. cl_use_opens_buy_menu "0"
  166. closeonbuy "0"
  167. con_enable "1"
  168. con_filter_text "Damage " // highlights damage in console.
  169. developer "0"
  170. fps_max "300"
  171. fps_max_menu "120"
  172. gameinstructor_enable "0"
  173. hud_scaling "1"
  174. hud_showtargetid "1"
  175. joystick "0"
  176. joystick_force_disabled "1"
  177. joystick_force_disabled_set "1"
  178. mat_queue_mode "2"
  179. mm_dedicated_force_servers ""
  180. mm_dedicated_search_maxping "80"
  181. net_graphheight "0"
  182. net_graphproportionalfont "0"
  183. option_duck_method "0"
  184. option_speed_method "0"
  185. password ""
  186. player_nevershow_communityservermessage "1"
  187. r_drawtracers_firstperson "0"
  188. r_dynamic "0"
  189. r_eyegloss "0"
  190. r_eyemove "0"
  191. spec_replay_autostart "0"
  192. spec_show_xray "1"
  193. viewmodel_recoil "0"
  194.  
  195. echo "-------------------------------"
  196. echo "ScorpioN's Configuration Loaded"
  197. echo "-------------------------------"
  198. echo ""
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