Advertisement
ihatetn931

log

Feb 24th, 2020
419
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 47.00 KB | None | 0 0
  1. Mono path[0] = 'G:/Steam Games SSD/steamapps/common/SubnauticaZero/SubnauticaZero_Data/Managed'
  2. Mono config path = 'G:/Steam Games SSD/steamapps/common/SubnauticaZero/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.2.8f1 (347)
  4. [XR] Discovering subsystems at path G:/Steam Games SSD/steamapps/common/SubnauticaZero/SubnauticaZero_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
  9. Vendor:
  10. VRAM: 2988 MB
  11. Driver: 26.21.14.4219
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 0.138 seconds
  14. OnLevelWasLoaded was found on OVRScreenFade
  15. This message has been deprecated and will be removed in a later version of Unity.
  16. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  17.  
  18. (Filename: W:\unity1\Runtime/Mono/MonoScriptCache.cpp Line: 355)
  19.  
  20. <RI> Initializing input.
  21.  
  22. <RI> Input initialized.
  23.  
  24. <RI> Initialized touch support.
  25.  
  26. UnloadTime: 0.493100 ms
  27. Initializing Steam services
  28.  
  29. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  30.  
  31. Application root directory: G:\Steam Games SSD\steamapps\common\SubnauticaZero
  32.  
  33. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  34.  
  35. [QModManager] [Patcher] [Info] Loading QModManager v3.0.2...
  36. [QModManager] [Patcher] [Info] Today is 24-February-2020
  37. [QModManager] [Patcher] [Info] Folder structure:
  38. + SubnauticaZero
  39. |---+ AssetBundles
  40. | `---- (3 elements not shown...)
  41. |---+ MonoBleedingEdge
  42. | `---- (20 elements not shown...)
  43. |---+ OST
  44. | `---- (0 elements not shown...)
  45. |---+ QMods
  46. | |---+ BelowZeroAltMeter
  47. | | |---- BelowZeroAltMeter.dll (5.00KB)
  48. | | `---- mod.json (348.00B)
  49. | |---+ BetterBioReactor
  50. | | |---- BetterBioReactor.dll (44.50KB)
  51. | | `---- mod.json (326.00B)
  52. | |---+ BetterFlashLightBZ
  53. | | |---- BetterFlashLightBZ.dll (7.50KB)
  54. | | `---- mod.json (347.00B)
  55. | |---+ BetterSeaglideBZ
  56. | | |---- BetterSeaglideBZ.dll (12.50KB)
  57. | | `---- mod.json (339.00B)
  58. | |---+ DataBoxScannerFixBZ
  59. | | |---- DataBoxScannerFix.dll (5.50KB)
  60. | | `---- mod.json (261.00B)
  61. | |---+ Disabled
  62. | | |---+ EasyCraft_BZ
  63. | | | |---- EasyCraft_BZ.dll (27.50KB)
  64. | | | |---- mod.json (233.00B)
  65. | | | `---- settings.json (70.00B)
  66. | | |---+ ExtraFov
  67. | | | |---- ExtraFov.dll (4.50KB)
  68. | | | `---- mod.json (310.00B)
  69. | | |---+ SeatruckSpeedoBZ
  70. | | | |---+ Assets
  71. | | | | |---- GameScene_Speedometer.unity.meta (196.00B)
  72. | | | | |---- Speedometer.cs.meta (243.00B)
  73. | | | | |---- SpeedometerBackground.png (15.72KB)
  74. | | | | |---- SpeedometerBackground.png.meta (1.92KB)
  75. | | | | |---- SpeedometerNeedle.png (7.42KB)
  76. | | | | `---- SpeedometerNeedle.png.meta (1.92KB)
  77. | | | |---- mod.json (342.00B)
  78. | | | `---- SeaTruckSpeedoBZ.dll (8.00KB)
  79. | |---+ DockLightsToggleBZ
  80. | | |---- DockLightsToggle.dll (9.50KB)
  81. | | |---- mod.json (347.00B)
  82. | | `---- seatrucklightstate.json (55.00B)
  83. | |---+ SMLHelper_BZ
  84. | | |---+ CraftTreeTypeCache
  85. | | | |---- CraftTreeTypeCache.txt (0.00B)
  86. | | | `---- CraftTreeTypeDeactivatedCache.txt (0.00B)
  87. | | |---+ Language
  88. | | | |---+ Originals
  89. | | | |---+ Overrides
  90. | | |---+ RestrictedIDs
  91. | | |---+ TechTypeCache
  92. | | | |---- TechTypeCache.txt (0.00B)
  93. | | | `---- TechTypeDeactivatedCache.txt (0.00B)
  94. | | |---- EnableDebugLogs.txt (5.00B)
  95. | | |---- ExtraItemInfo.txt (20.00B)
  96. | | |---- mod.json (230.00B)
  97. | | |---- SMLHelper.dll (120.50KB)
  98. | | `---- SMLHelper.xml (256.60KB)
  99. | |---+ SubnauticaBZRP
  100. | | |---- biomes.json (4.82KB)
  101. | | |---- discord_game_sdk.dll (3.71MB)
  102. | | |---- done.txt (894.00B)
  103. | | |---- mod.json (270.00B)
  104. | | |---- SMLHelper.dll (112.50KB)
  105. | | `---- SubnauticaBZRP.dll (97.50KB)
  106. | |---+ Used
  107. | | |---+ QuickSlotsMod_BZ
  108. | | | |---- mod.json (510.00B)
  109. | | | `---- QuickSlots.dll (29.50KB)
  110. | | |---+ SubnauticaMap_BZ
  111. | | | |---+ maps
  112. | | | | |---+ default
  113. | | | | | |---- 0.json (229.00B)
  114. | | | | | |---- 1.json (99.00B)
  115. | | | | | |---- base.dds (8.00MB)
  116. | | | | | |---- biome.dds (8.00MB)
  117. | | | | | |---- depth.dds (8.00MB)
  118. | | | | | `---- palette.dds (2.08KB)
  119. | | | |---- mod.json (245.00B)
  120. | | | |---- settings.json (306.00B)
  121. | | | |---- subnauticamap (724.20KB)
  122. | | | `---- SubnauticaMap_BZ.dll (65.50KB)
  123. | | |---+ UnSlowSeaTruck
  124. | | | |---- mod.json (317.00B)
  125. | | | `---- UnSlowSeaTruck.dll (5.00KB)
  126. | |---+ WaterFoodHotKeyBZ
  127. | | |---- mod.json (337.00B)
  128. | | `---- WaterFoodHotkeyBZ.dll (14.00KB)
  129. | |---- BelowZeroAltMeter.zip (2.87KB)
  130. | |---- BetterFlashLightBZ.zip (4.00KB)
  131. | |---- BetterSeaglideBZ.zip (3.99KB)
  132. | |---- DockLightsToggleBZ.zip (4.55KB)
  133. | |---- file.txt (0.00B)
  134. | `---- WaterFoodHotKeyBZ.rar (5.45KB)
  135. |---+ SNAppData
  136. | `---- (6609 elements not shown...)
  137. |---+ SNUnmanagedData
  138. | `---- (11222 elements not shown...)
  139. |---+ SubnauticaZero_Data
  140. | |---+ Managed
  141. | | |---+ publicized_assemblies
  142. | | | `---- Assembly-CSharp_publicized.dll (4.03MB)
  143. | | |---- 0Harmony-1.2.0.1.dll (108.50KB)
  144. | | |---- 0Harmony.dll (72.00KB)
  145. | | |---- Assembly-CSharp-firstpass.dll (2.59MB)
  146. | | |---- Assembly-CSharp.dll (4.10MB)
  147. | | |---- AssetsTools.NET.dll (112.00KB)
  148. | | |---- cldb.dat (325.90KB)
  149. | | |---- cldb2018.dat (300.61KB)
  150. | | |---- discord_game_sdk.bundle (3.94MB)
  151. | | |---- discord_game_sdk.dll.lib (2.30KB)
  152. | | |---- discord_game_sdk.dylib (3.94MB)
  153. | | |---- discord_game_sdk.so (6.79MB)
  154. | | |---- iTween.dll (74.00KB)
  155. | | |---- LibNoise.dll (39.00KB)
  156. | | |---- LitJson.dll (57.50KB)
  157. | | |---- LumenWorks.dll (29.00KB)
  158. | | |---- Mono.Cecil.dll (262.50KB)
  159. | | |---- Mono.Posix.dll (207.50KB)
  160. | | |---- Mono.Security.dll (302.00KB)
  161. | | |---- mscorlib.dll (3.88MB)
  162. | | |---- Newtonsoft.Json.dll (468.00KB)
  163. | | |---- QModInstaller.dll (69.50KB)
  164. | | |---- QModInstaller.xml (20.44KB)
  165. | | |---- QModManager.exe (122.50KB)
  166. | | |---- QModManagerAssets.unity3d (2.86MB)
  167. | | |---- SemVer.dll (31.00KB)
  168. | | |---- System.Configuration.dll (122.00KB)
  169. | | |---- System.Core.dll (1021.50KB)
  170. | | |---- System.Data.dll (1.98MB)
  171. | | |---- System.dll (2.59MB)
  172. | | |---- System.EnterpriseServices.dll (43.50KB)
  173. | | |---- System.Numerics.dll (111.50KB)
  174. | | |---- System.Security.dll (180.00KB)
  175. | | |---- System.Transactions.dll (33.50KB)
  176. | | |---- System.Xml.dll (2.99MB)
  177. | | |---- Unity.Formats.Fbx.Runtime.dll (6.00KB)
  178. | | |---- Unity.ProBuilder.dll (335.00KB)
  179. | | |---- Unity.ProBuilder.KdTree.dll (18.50KB)
  180. | | |---- Unity.ProBuilder.Poly2Tri.dll (34.00KB)
  181. | | |---- Unity.ProBuilder.Stl.dll (13.00KB)
  182. | | |---- Unity.TextMeshPro.dll (324.50KB)
  183. | | |---- Unity.Timeline.dll (105.00KB)
  184. | | |---- UnityEngine.AccessibilityModule.dll (10.50KB)
  185. | | |---- UnityEngine.AccessibilityModule.dll.mdb (749.00B)
  186. | | |---- UnityEngine.AIModule.dll (43.50KB)
  187. | | |---- UnityEngine.AIModule.dll.mdb (10.28KB)
  188. | | |---- UnityEngine.AndroidJNIModule.dll (54.50KB)
  189. | | |---- UnityEngine.AndroidJNIModule.dll.mdb (28.25KB)
  190. | | |---- UnityEngine.AnimationModule.dll (141.50KB)
  191. | | |---- UnityEngine.AnimationModule.dll.mdb (52.55KB)
  192. | | |---- UnityEngine.ARModule.dll (12.50KB)
  193. | | |---- UnityEngine.ARModule.dll.mdb (1.76KB)
  194. | | |---- UnityEngine.AssetBundleModule.dll (20.50KB)
  195. | | |---- UnityEngine.AssetBundleModule.dll.mdb (4.28KB)
  196. | | |---- UnityEngine.AudioModule.dll (54.00KB)
  197. | | |---- UnityEngine.AudioModule.dll.mdb (13.39KB)
  198. | | |---- UnityEngine.ClothModule.dll (14.50KB)
  199. | | |---- UnityEngine.ClothModule.dll.mdb (1.69KB)
  200. | | |---- UnityEngine.ClusterInputModule.dll (9.50KB)
  201. | | |---- UnityEngine.ClusterInputModule.dll.mdb (112.00B)
  202. | | |---- UnityEngine.ClusterRendererModule.dll (8.50KB)
  203. | | |---- UnityEngine.ClusterRendererModule.dll.mdb (112.00B)
  204. | | |---- UnityEngine.CoreModule.dll (894.00KB)
  205. | | |---- UnityEngine.CoreModule.dll.mdb (358.02KB)
  206. | | |---- UnityEngine.CrashReportingModule.dll (9.00KB)
  207. | | |---- UnityEngine.CrashReportingModule.dll.mdb (271.00B)
  208. | | |---- UnityEngine.DirectorModule.dll (12.50KB)
  209. | | |---- UnityEngine.DirectorModule.dll.mdb (1.12KB)
  210. | | |---- UnityEngine.dll (80.00KB)
  211. | | |---- UnityEngine.dll.mdb (469.00B)
  212. | | |---- UnityEngine.DSPGraphModule.dll (17.50KB)
  213. | | |---- UnityEngine.DSPGraphModule.dll.mdb (943.00B)
  214. | | |---- UnityEngine.FileSystemHttpModule.dll (8.00KB)
  215. | | |---- UnityEngine.FileSystemHttpModule.dll.mdb (112.00B)
  216. | | |---- UnityEngine.GameCenterModule.dll (26.00KB)
  217. | | |---- UnityEngine.GameCenterModule.dll.mdb (9.57KB)
  218. | | |---- UnityEngine.GridModule.dll (13.00KB)
  219. | | |---- UnityEngine.GridModule.dll.mdb (564.00B)
  220. | | |---- UnityEngine.HotReloadModule.dll (8.00KB)
  221. | | |---- UnityEngine.HotReloadModule.dll.mdb (112.00B)
  222. | | |---- UnityEngine.ImageConversionModule.dll (9.50KB)
  223. | | |---- UnityEngine.ImageConversionModule.dll.mdb (403.00B)
  224. | | |---- UnityEngine.IMGUIModule.dll (146.00KB)
  225. | | |---- UnityEngine.IMGUIModule.dll.mdb (89.38KB)
  226. | | |---- UnityEngine.InputLegacyModule.dll (25.00KB)
  227. | | |---- UnityEngine.InputLegacyModule.dll.mdb (5.97KB)
  228. | | |---- UnityEngine.InputModule.dll (11.50KB)
  229. | | |---- UnityEngine.InputModule.dll.mdb (1.02KB)
  230. | | |---- UnityEngine.JSONSerializeModule.dll (10.00KB)
  231. | | |---- UnityEngine.JSONSerializeModule.dll.mdb (661.00B)
  232. | | |---- UnityEngine.LocalizationModule.dll (9.00KB)
  233. | | |---- UnityEngine.LocalizationModule.dll.mdb (292.00B)
  234. | | |---- UnityEngine.ParticleSystemModule.dll (126.50KB)
  235. | | |---- UnityEngine.ParticleSystemModule.dll.mdb (21.20KB)
  236. | | |---- UnityEngine.PerformanceReportingModule.dll (8.50KB)
  237. | | |---- UnityEngine.PerformanceReportingModule.dll.mdb (112.00B)
  238. | | |---- UnityEngine.Physics2DModule.dll (104.00KB)
  239. | | |---- UnityEngine.Physics2DModule.dll.mdb (31.12KB)
  240. | | |---- UnityEngine.PhysicsModule.dll (86.00KB)
  241. | | |---- UnityEngine.PhysicsModule.dll.mdb (23.87KB)
  242. | | |---- UnityEngine.ProfilerModule.dll (8.00KB)
  243. | | |---- UnityEngine.ProfilerModule.dll.mdb (112.00B)
  244. | | |---- UnityEngine.ScreenCaptureModule.dll (9.00KB)
  245. | | |---- UnityEngine.ScreenCaptureModule.dll.mdb (561.00B)
  246. | | |---- UnityEngine.SharedInternalsModule.dll (19.00KB)
  247. | | |---- UnityEngine.SharedInternalsModule.dll.mdb (5.81KB)
  248. | | |---- UnityEngine.SpriteMaskModule.dll (9.50KB)
  249. | | |---- UnityEngine.SpriteMaskModule.dll.mdb (112.00B)
  250. | | |---- UnityEngine.SpriteShapeModule.dll (12.50KB)
  251. | | |---- UnityEngine.SpriteShapeModule.dll.mdb (1.04KB)
  252. | | |---- UnityEngine.StreamingModule.dll (9.00KB)
  253. | | |---- UnityEngine.StreamingModule.dll.mdb (112.00B)
  254. | | |---- UnityEngine.SubstanceModule.dll (13.00KB)
  255. | | |---- UnityEngine.SubstanceModule.dll.mdb (2.76KB)
  256. | | |---- UnityEngine.TerrainModule.dll (68.00KB)
  257. | | |---- UnityEngine.TerrainModule.dll.mdb (23.63KB)
  258. | | |---- UnityEngine.TerrainPhysicsModule.dll (9.00KB)
  259. | | |---- UnityEngine.TerrainPhysicsModule.dll.mdb (299.00B)
  260. | | |---- UnityEngine.TextCoreModule.dll (175.50KB)
  261. | | |---- UnityEngine.TextCoreModule.dll.mdb (90.97KB)
  262. | | |---- UnityEngine.TextRenderingModule.dll (26.50KB)
  263. | | |---- UnityEngine.TextRenderingModule.dll.mdb (5.38KB)
  264. | | |---- UnityEngine.TilemapModule.dll (24.00KB)
  265. | | |---- UnityEngine.TilemapModule.dll.mdb (5.89KB)
  266. | | |---- UnityEngine.TLSModule.dll (8.00KB)
  267. | | |---- UnityEngine.TLSModule.dll.mdb (112.00B)
  268. | | |---- UnityEngine.UI.dll (218.50KB)
  269. | | |---- UnityEngine.UIElementsModule.dll (562.50KB)
  270. | | |---- UnityEngine.UIElementsModule.dll.mdb (357.24KB)
  271. | | |---- UnityEngine.UIModule.dll (21.50KB)
  272. | | |---- UnityEngine.UIModule.dll.mdb (3.99KB)
  273. | | |---- UnityEngine.UmbraModule.dll (8.00KB)
  274. | | |---- UnityEngine.UmbraModule.dll.mdb (112.00B)
  275. | | |---- UnityEngine.UNETModule.dll (75.50KB)
  276. | | |---- UnityEngine.UNETModule.dll.mdb (26.99KB)
  277. | | |---- UnityEngine.UnityAnalyticsModule.dll (28.00KB)
  278. | | |---- UnityEngine.UnityAnalyticsModule.dll.mdb (7.32KB)
  279. | | |---- UnityEngine.UnityConnectModule.dll (10.00KB)
  280. | | |---- UnityEngine.UnityConnectModule.dll.mdb (323.00B)
  281. | | |---- UnityEngine.UnityTestProtocolModule.dll (8.00KB)
  282. | | |---- UnityEngine.UnityTestProtocolModule.dll.mdb (112.00B)
  283. | | |---- UnityEngine.UnityWebRequestAssetBundleModule.dll (11.00KB)
  284. | | |---- UnityEngine.UnityWebRequestAssetBundleModule.dll.mdb (1.78KB)
  285. | | |---- UnityEngine.UnityWebRequestAudioModule.dll (10.50KB)
  286. | | |---- UnityEngine.UnityWebRequestAudioModule.dll.mdb (1.21KB)
  287. | | |---- UnityEngine.UnityWebRequestModule.dll (41.50KB)
  288. | | |---- UnityEngine.UnityWebRequestModule.dll.mdb (21.08KB)
  289. | | |---- UnityEngine.UnityWebRequestTextureModule.dll (10.00KB)
  290. | | |---- UnityEngine.UnityWebRequestTextureModule.dll.mdb (1.11KB)
  291. | | |---- UnityEngine.UnityWebRequestWWWModule.dll (19.50KB)
  292. | | |---- UnityEngine.UnityWebRequestWWWModule.dll.mdb (4.85KB)
  293. | | |---- UnityEngine.VehiclesModule.dll (12.00KB)
  294. | | |---- UnityEngine.VehiclesModule.dll.mdb (980.00B)
  295. | | |---- UnityEngine.VFXModule.dll (33.00KB)
  296. | | |---- UnityEngine.VFXModule.dll.mdb (7.20KB)
  297. | | |---- UnityEngine.VideoModule.dll (27.50KB)
  298. | | |---- UnityEngine.VideoModule.dll.mdb (3.59KB)
  299. | | |---- UnityEngine.VRModule.dll (30.00KB)
  300. | | |---- UnityEngine.VRModule.dll.mdb (7.38KB)
  301. | | |---- UnityEngine.WindModule.dll (9.00KB)
  302. | | |---- UnityEngine.WindModule.dll.mdb (112.00B)
  303. | | |---- UnityEngine.XRModule.dll (76.50KB)
  304. | | |---- UnityEngine.XRModule.dll.mdb (26.55KB)
  305. | | `---- XGamingRuntime.dll (156.88KB)
  306. | |---+ Plugins
  307. | | |---- CSteamworks.dll (138.50KB)
  308. | | |---- fmod.dll (1.55MB)
  309. | | |---- fmodL.dll (1.68MB)
  310. | | |---- fmodstudio.dll (2.87MB)
  311. | | |---- fmodstudiol.dll (3.77MB)
  312. | | |---- OVRGamepad.dll (12.50KB)
  313. | | |---- steam_api64.dll (201.91KB)
  314. | | |---- UnityFbxSdkNative.dll (11.96MB)
  315. | | `---- UnityUWE.dll (1.81MB)
  316. | |---+ Resources
  317. | | |---- unity default resources (3.65MB)
  318. | | `---- unity_builtin_extra (1.12MB)
  319. | |---+ StreamingAssets
  320. | | |---- Constructor.bank (3.26MB)
  321. | | |---- Creatures.bank (180.28MB)
  322. | | |---- Cyclops.bank (40.51MB)
  323. | | |---- Env.bank (274.20MB)
  324. | | |---- EnvBackground1.bank (310.47MB)
  325. | | |---- EnvBackground2.bank (37.48MB)
  326. | | |---- EnvBackground3.bank (5.40MB)
  327. | | |---- EnvBackground4.bank (6.55MB)
  328. | | |---- Fabricator.bank (2.57MB)
  329. | | |---- HoverBike.bank (6.98MB)
  330. | | |---- Interface.bank (1.83MB)
  331. | | |---- Loot.bank (4.33MB)
  332. | | |---- MainMenu.bank (10.91MB)
  333. | | |---- Master Bank.bank (5.33MB)
  334. | | |---- Master Bank.strings.bank (118.34KB)
  335. | | |---- music.bank (545.22MB)
  336. | | |---- Player.bank (258.69MB)
  337. | | |---- Pod.bank (7.91MB)
  338. | | |---- Prawnsuit.bank (554.22KB)
  339. | | |---- safe.bank (18.51MB)
  340. | | |---- Seamoth.bank (3.83MB)
  341. | | |---- Seatruck.bank (21.45MB)
  342. | | `---- Tools.bank (40.77MB)
  343. | |---- app.info (37.00B)
  344. | |---- boot.config (115.00B)
  345. | |---- globalgamemanagers (10.64MB)
  346. | |---- globalgamemanagers.assets (53.06MB)
  347. | |---- level0 (9.29KB)
  348. | |---- level1 (139.67KB)
  349. | |---- level10 (491.91KB)
  350. | |---- level10.resS (128.16KB)
  351. | |---- level11 (97.40KB)
  352. | |---- level11.resS (128.16KB)
  353. | |---- level2 (4.56KB)
  354. | |---- level3 (270.59KB)
  355. | |---- level4 (503.47KB)
  356. | |---- level5 (5.14KB)
  357. | |---- level5.resS (128.16KB)
  358. | |---- level6 (12.63KB)
  359. | |---- level6.resS (128.16KB)
  360. | |---- level7 (5.13KB)
  361. | |---- level7.resS (128.16KB)
  362. | |---- level8 (1.07MB)
  363. | |---- level9 (94.39KB)
  364. | |---- level9.resS (128.16KB)
  365. | |---- resources.assets (1.22GB)
  366. | |---- resources.assets.resS (3.77GB)
  367. | |---- ScreenSelector.png (113.67KB)
  368. | |---- sharedassets0.assets (16.43MB)
  369. | |---- sharedassets0.assets.resS (7.42MB)
  370. | |---- sharedassets1.assets (76.45KB)
  371. | |---- sharedassets1.assets.resS (4.36MB)
  372. | |---- sharedassets10.assets (2.96MB)
  373. | |---- sharedassets10.assets.resS (8.00MB)
  374. | |---- sharedassets11.assets (15.95MB)
  375. | |---- sharedassets11.assets.resS (5.33MB)
  376. | |---- sharedassets2.assets (4.04KB)
  377. | |---- sharedassets3.assets (66.43MB)
  378. | |---- sharedassets3.assets.resS (246.40MB)
  379. | |---- sharedassets4.assets (537.96KB)
  380. | |---- sharedassets5.assets (4.66MB)
  381. | |---- sharedassets5.assets.resS (19.70MB)
  382. | |---- sharedassets6.assets (11.12KB)
  383. | |---- sharedassets6.assets.resS (552.00KB)
  384. | |---- sharedassets7.assets (4.06KB)
  385. | |---- sharedassets8.assets (627.13KB)
  386. | |---- sharedassets9.assets (1.34MB)
  387. | `---- sharedassets9.assets.resS (2.17MB)
  388. |---- file.txt (0.00B)
  389. |---- manifest.txt (326.03KB)
  390. |---- monitor_log.txt (73.00B)
  391. |---- steam_api64.dll (201.91KB)
  392. |---- steam_appid.txt (8.00B)
  393. |---- Subnautica32.exe (68.50KB)
  394. |---- SubnauticaMonitor.exe (8.00KB)
  395. |---- SubnauticaZero.exe (635.50KB)
  396. |---- unins000.dat (229.07KB)
  397. |---- unins000.exe (2.54MB)
  398. |---- UnityCrashHandler64.exe (1.56MB)
  399. |---- UnityPlayer.dll (23.16MB)
  400. |---- __buildnumber.txt (4.00B)
  401. `---- __buildtime.txt (21.00B)
  402.  
  403.  
  404.  
  405. [QModManager] [Patcher] [Info] Loading QModManager v3.0.2...
  406. [QModManager] [GameDetector] [Info] Detected game: BelowZero
  407. [QModManager] [Patcher] [Info] Started loading mods
  408. [SMLHelper/Info] Enable debug logs set to: False
  409. [SMLHelper/Info] Loading v2.5.3.0 for BelowZero
  410. [BetterBioReactor:INFO] Start patching. Version: 1.1.0
  411. [BetterBioReactor:INFO] Finished patching
  412. [SMLHelper/Info] Added 0 TechTypes succesfully into the game.
  413. [SMLHelper/Info] Finished known CraftTreeType exclusion. 4 IDs were added in ban list.
  414. [SMLHelper/Info] Extra item info set to: Mod name and item ID
  415. [QModManager] [Patcher] [Info] Finished loading QModManager. Loaded 9 mods
  416. BankLoadException: [FMOD] Could not load bank 'G:/Steam Games SSD/steamapps/common/SubnauticaZero/SubnauticaZero_Data/StreamingAssets/Secret.bank' : ERR_FILE_NOTFOUND : File not found.
  417. at FMODUnity.RuntimeManager.loadedBankRegister (FMODUnity.RuntimeManager+LoadedBank loadedBank, System.String bankPath, System.String bankName, System.Boolean loadSamples, FMOD.RESULT loadResult) [0x00057] in <a15efdc2dda34eae87de6e9bc595bf0f>:0
  418. at FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples) [0x0007e] in <a15efdc2dda34eae87de6e9bc595bf0f>:0
  419. at FMODUnity.RuntimeManager.LoadBanks (FMODUnity.Settings fmodSettings) [0x00094] in <a15efdc2dda34eae87de6e9bc595bf0f>:0
  420. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  421. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  422. UnityEngine.Logger:LogException(Exception, Object)
  423. UnityEngine.Debug:LogException(Exception)
  424. FMODUnity.RuntimeManager:LoadBanks(Settings)
  425. FMODUnity.RuntimeManager:Initialize()
  426. FMODUnity.RuntimeManager:get_Instance()
  427. FMODUnity.RuntimeManager:get_StudioSystem()
  428. FMODUWE:PathToGUID(String, Guid&)
  429. FMODUWE:GetEventDescription(String, EventDescription&)
  430. FMODUWE:GetEventInstance(String, EventInstance&)
  431. FMODUWE:GetEventImpl(String)
  432. FMODUWE:GetEvent(FMODAsset)
  433. FMOD_CustomEmitter:SetAsset(FMODAsset)
  434. FMOD_CustomEmitter:Awake()
  435.  
  436. (Filename: <a15efdc2dda34eae87de6e9bc595bf0f> Line: 0)
  437.  
  438. Loaded Scene: StartScreen
  439. Steamworks: RequestStats - failed, k_EResultFail
  440.  
  441. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  442.  
  443. [QModManager] [VersionCheck] [Info] Recieved latest version from GitHub. We are up to date!
  444. Material doesn't have a texture property '_MainTex'
  445.  
  446. (Filename: W:\unity1\Runtime/Shaders/Material.cpp Line: 1371)
  447.  
  448. Material doesn't have a texture property '_MainTex'
  449.  
  450. (Filename: W:\unity1\Runtime/Shaders/Material.cpp Line: 1371)
  451.  
  452. Loaded Scene: MenuEnvironment
  453. Loading game settings
  454.  
  455. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  456.  
  457. Loaded Scene: XMenu
  458. changeset 24222, QualityLevel = 1
  459.  
  460. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  461.  
  462. OK Running Win64
  463.  
  464. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  465.  
  466. Application version: 24222
  467.  
  468. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  469.  
  470. SystemInfo:
  471. deviceModel = Predator G3-710 (Acer)
  472. deviceName = DESKTOP-15MTNQO
  473. deviceType = Desktop
  474. deviceUniqueIdentifier = 54d9672ff725ac1ee59a001573d523a3754f9308
  475. graphicsDeviceID = 7170
  476. graphicsDeviceName = NVIDIA GeForce GTX 1060 3GB
  477. graphicsDeviceType = Direct3D11
  478. graphicsDeviceVendor = NVIDIA
  479. graphicsDeviceVendorID = 4318
  480. graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
  481. graphicsMemorySize = 2988
  482. graphicsShaderLevel = 50
  483. npotSupport = Full
  484. maxTextureSize = 16384
  485. operatingSystem = Windows 10 (10.0.0) 64bit
  486. processorCount = 4
  487. processorFrequency = 3000
  488. processorType = Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
  489. supportedRenderTargetCount = 8
  490. supports3DTextures = True
  491. supportsAccelerometer = False
  492. supportsComputeShaders = True
  493. supportsGyroscope = False
  494. supportsImageEffects = True
  495. supportsInstancing = True
  496. supportsLocationService = False
  497. supportsRawShadowDepthSampling = True
  498. supportsRenderTextures = True
  499. supportsRenderToCubemap = True
  500. supportsShadows = True
  501. supportsSparseTextures = True
  502. supportsStencil = 1
  503. supportsVibration = False
  504. systemMemorySize = 12224
  505.  
  506.  
  507. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  508.  
  509. Unloading asset bundle 'waterdisplacement' because it is no longer referenced
  510.  
  511. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  512.  
  513. --- UpgradeBatches : slotName slot0002 / changeSet 24222
  514.  
  515. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  516.  
  517. checking upgrade version 9561 - wants upgrade? False
  518.  
  519. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  520.  
  521. checking upgrade version 10928 - wants upgrade? False
  522.  
  523. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  524.  
  525. checking upgrade version 12995 - wants upgrade? False
  526.  
  527. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  528.  
  529. checking upgrade version 13630 - wants upgrade? False
  530.  
  531. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  532.  
  533. checking upgrade version 14987 - wants upgrade? False
  534.  
  535. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  536.  
  537. checking upgrade version 16043 - wants upgrade? False
  538.  
  539. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  540.  
  541. checking upgrade version 19283 - wants upgrade? False
  542.  
  543. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  544.  
  545. checking upgrade version 21596 - wants upgrade? False
  546.  
  547. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  548.  
  549. checking upgrade version 23912 - wants upgrade? False
  550.  
  551. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  552.  
  553. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  554. UnloadTime: 9.294300 ms
  555. HailStorm - ExtremeWeather - Extreme / Time 15.32439s -> 47.96248s
  556. HeavyFog - BadWeatherSet - Dangerous / Time 47.96248s -> 86.73784s
  557. LightSnow - MildWeatherSet - Mild / Time 86.73784s -> 127.2001s
  558. ElectricStorm - ExtremeWeather - Extreme / Time 127.2001s -> 164.7372s
  559. SnowStorm - BadWeatherSet - Dangerous / Time 164.7372s -> 198.5799s
  560. WhiteoutBlizzard - ExtremeWeather - Extreme / Time 198.5799s -> 233.3921s
  561. SnowStorm - BadWeatherSet - Dangerous / Time 233.3921s -> 263.0608s
  562. LightSnow - MildWeatherSet - Mild / Time 263.0608s -> 305.2885s
  563. Blizzard - BadWeatherSet - Dangerous / Time 305.2885s -> 345.0936s
  564. HailStorm - ExtremeWeather - Extreme / Time 345.0936s -> 378.0834s
  565. LightSnow - MildWeatherSet - Mild / Time 378.0834s -> 421.7178s
  566. HailStorm - ExtremeWeather - Extreme / Time 421.7178s -> 461.3908s
  567. Calm - MildWeatherSet - Mild / Time 461.3908s -> 509.8027s
  568. ElectricStorm - ExtremeWeather - Extreme / Time 509.8027s -> 540.2898s
  569. LightSnow - MildWeatherSet - Mild / Time 540.2898s -> 581.5599s
  570. ElectricStorm - ExtremeWeather - Extreme / Time 581.5599s -> 620.1494s
  571. HeavyFog - BadWeatherSet - Dangerous / Time 620.1494s -> 649.2813s
  572. LightSnow - MildWeatherSet - Mild / Time 649.2813s -> 689.8073s
  573. SnowStorm - BadWeatherSet - Dangerous / Time 689.8073s -> 722.8962s
  574. WhiteoutBlizzard - ExtremeWeather - Extreme / Time 722.8962s -> 757.5732s
  575. WhiteoutBlizzard - ExtremeWeather - Extreme / Time 757.5732s -> 794.7689s
  576. Blizzard - BadWeatherSet - Dangerous / Time 794.7689s -> 829.7646s
  577. ClearSkies - MildWeatherSet - Mild / Time 829.7646s -> 873.5079s
  578. ElectricStorm - ExtremeWeather - Extreme / Time 873.5079s -> 900.353s
  579. LightSnow - MildWeatherSet - Mild / Time 900.353s -> 946.424s
  580. ElectricStorm - ExtremeWeather - Extreme / Time 946.424s -> 982.8733s
  581. ElectricStorm - ExtremeWeather - Extreme / Time 982.8733s -> 1014.433s
  582. Calm - MildWeatherSet - Mild / Time 1014.433s -> 1062.568s
  583. Blizzard - BadWeatherSet - Dangerous / Time 1062.568s -> 1099.018s
  584. Calm - MildWeatherSet - Mild / Time 1099.018s -> 1145.149s
  585. LightSnow - MildWeatherSet - Mild / Time 1145.149s -> 1192.58s
  586. HailStorm - ExtremeWeather - Extreme / Time 1192.58s -> 1220.074s
  587.  
  588.  
  589. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  590.  
  591. Loaded Scene: Main
  592. Kinematic body only supports Speculative Continuous collision detection
  593.  
  594. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
  595.  
  596. Heartbeat CSV, time s,15.36087, GC.GetTotalMemory MB,285.6523, OctNodes MB,0, CompactOctrees MB,256.625, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,402, PlayerPos,0,1.787,0, WorkingSet MB,0
  597.  
  598. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  599.  
  600. Unloading asset bundle 'logos' because it is no longer referenced
  601.  
  602. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  603.  
  604.  
  605. Unloading 3031 unused Assets to reduce memory usage. Loaded Objects now: 20056.
  606. Total: 24.012200 ms (FindLiveObjects: 1.314300 ms CreateObjectMapping: 1.532000 ms MarkObjects: 19.976600 ms DeleteObjects: 1.188900 ms)
  607.  
  608. Loaded Scene: Essentials
  609. 'Loading Essentials' took 0.46 seconds
  610.  
  611. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  612.  
  613. Win32Exception: ApplicationName='SubnauticaMonitor.exe', CommandLine='21564 10 C:/Users/Jerem/AppData/Local/Temp/Unknown Worlds/Subnautica_ Below Zero\monitor.in C:/Users/Jerem/AppData/Local/Temp/Unknown Worlds/Subnautica_ Below Zero\monitor.out', CurrentDirectory='', Native error= The system cannot find the file specified.
  614.  
  615. at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <735c83e43c004ee998f77c68cf8035da>:0
  616. at System.Diagnostics.Process.Start () [0x0003a] in <735c83e43c004ee998f77c68cf8035da>:0
  617. at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
  618. at MonitorLauncher.Start () [0x00133] in <d09efa730b3140749632a9c271b922e1>:0
  619.  
  620. (Filename: <735c83e43c004ee998f77c68cf8035da> Line: 0)
  621.  
  622. Loaded Scene: ResearchBase
  623. 'Loading ResearchBase' took 2.21 seconds
  624.  
  625. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  626.  
  627. L0: Loading lightmapped prefab scene ResearchBase total ms: 2208.525 self ms: 2208.526
  628.  
  629. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  630.  
  631. Streamer not ready for Precursor_Teleporter_ToEndGame
  632.  
  633. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  634.  
  635. Loaded lightmapped prefab ResearchBase frame 1254
  636.  
  637. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  638.  
  639. Loaded Scene: FleetOrbiting
  640. 'Loading FleetOrbiting' took 0.03 seconds
  641.  
  642. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  643.  
  644. L0: Loading lightmapped prefab scene FleetOrbiting total ms: 35.1334 self ms: 35.1335
  645.  
  646. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  647.  
  648. Loaded lightmapped prefab FleetOrbiting frame 1258
  649.  
  650. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  651.  
  652. Loaded Scene: IceCliffs
  653. 'Loading IceCliffs' took 0.34 seconds
  654.  
  655. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  656.  
  657. L0: Loading lightmapped prefab scene IceCliffs total ms: 336.0095 self ms: 336.0097
  658.  
  659. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  660.  
  661. Loaded lightmapped prefab IceCliffs frame 1302
  662.  
  663. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  664.  
  665. 'PreloadingBase' took 11.07 seconds
  666.  
  667. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  668.  
  669. PAXTerrainController::Initialize called - frame = 2886
  670.  
  671. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  672.  
  673. 'Preloading base' took 3.71 seconds
  674.  
  675. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  676.  
  677. PAXTerrainController::MountWorld frame 3413
  678.  
  679. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  680.  
  681. builders ready, building world..
  682.  
  683. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  684.  
  685. loading static world at 'G:\Steam Games SSD\steamapps\common\SubnauticaZero\SNUnmanagedData\Expansion'.
  686.  
  687. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  688.  
  689. loading static world at 'G:\Steam Games SSD\steamapps\common\SubnauticaZero\SNUnmanagedData\Expansion'.
  690.  
  691. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  692.  
  693. World in G:\Steam Games SSD\steamapps\common\SubnauticaZero\SNUnmanagedData\Expansion is from version 39
  694.  
  695. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  696.  
  697. LargeWorld: Loading world. Frame 3415.
  698.  
  699. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  700.  
  701. LargeWorld land 'Voxeland (Voxeland)'
  702.  
  703. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  704.  
  705. LargeWorldStreamer::Deinitialize called, frame 3415
  706.  
  707. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  708.  
  709. LargeWorldStreamer::Initialize frame 3415
  710.  
  711. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  712.  
  713. Read streaming settings:
  714. max frame ms 10, skip ents False, budget 200
  715.  
  716. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  717.  
  718. LargeWorldStreamer allocated space for 26,20,26 octree batches
  719.  
  720. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  721.  
  722. LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
  723.  
  724. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  725.  
  726. Calling LoadPrefabDatabase frame 3415
  727.  
  728. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  729.  
  730. L1: Initialize prefab database (WorldEntities) total ms: 11.9637 self ms: 11.9638
  731.  
  732. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  733.  
  734. L1: SaveLoadManager.Initialize total ms: 2.6362 self ms: 2.6363
  735.  
  736. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  737.  
  738. L1: Create octree compiler total ms: 5.1748 self ms: 5.175
  739.  
  740. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  741.  
  742. L1: Create worker thread total ms: 1.0382 self ms: 1.0383
  743.  
  744. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  745.  
  746. L0: Streamer initialize total ms: 85.4444 self ms: 64.4485
  747.  
  748. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  749.  
  750. L0: cellManager.ResetEntityDistributions total ms: 18.4183 self ms: 18.4184
  751.  
  752. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  753.  
  754. OnStoryGoalDataDeserialized
  755.  
  756. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  757.  
  758. PDAEncyclopedia : Add() : Entry for key='PrecursorKey_Blue' is not found! It was either removed or never present in PDAData asset.
  759.  
  760. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  761.  
  762. PDAEncyclopedia : Add() : Entry for key='PrecursorKey_Orange' is not found! It was either removed or never present in PDAData asset.
  763.  
  764. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  765.  
  766. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Knife'')
  767.  
  768. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  769.  
  770. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/StasisRifle'')
  771.  
  772. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  773.  
  774. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Battery'')
  775.  
  776. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  777.  
  778. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/PropulsionCannon'')
  779.  
  780. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  781.  
  782. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/EnvironmentResources/silver'')
  783.  
  784. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  785.  
  786. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/EnvironmentResources/diamond'')
  787.  
  788. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  789.  
  790. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Flashlight'')
  791.  
  792. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  793.  
  794. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Builder'')
  795.  
  796. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  797.  
  798. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/SeaGlide'')
  799.  
  800. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  801.  
  802. Caching tech types for 4845 prefabs
  803.  
  804. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  805.  
  806. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Fins'')
  807.  
  808. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  809.  
  810. LightSnow - MildWeatherSet - Mild / Time 15.32439s -> 61.37246s
  811. ClearSkies - MildWeatherSet - Mild / Time 61.37246s -> 110.9755s
  812. SnowStorm - BadWeatherSet - Dangerous / Time 110.9755s -> 137.6469s
  813. ClearSkies - MildWeatherSet - Mild / Time 137.6469s -> 179.6956s
  814. Calm - MildWeatherSet - Mild / Time 179.6956s -> 227.8568s
  815. SnowStorm - BadWeatherSet - Dangerous / Time 227.8568s -> 257.3075s
  816. LightSnow - MildWeatherSet - Mild / Time 257.3075s -> 301.1472s
  817. SnowStorm - BadWeatherSet - Dangerous / Time 301.1472s -> 336.314s
  818. Blizzard - BadWeatherSet - Dangerous / Time 336.314s -> 372.679s
  819. HailStorm - ExtremeWeather - Extreme / Time 372.679s -> 403.3576s
  820. ElectricStorm - ExtremeWeather - Extreme / Time 403.3576s -> 441.3336s
  821. HailStorm - ExtremeWeather - Extreme / Time 441.3336s -> 471.8602s
  822. Calm - MildWeatherSet - Mild / Time 471.8602s -> 514.8943s
  823. Calm - MildWeatherSet - Mild / Time 514.8943s -> 554.9781s
  824. ClearSkies - MildWeatherSet - Mild / Time 554.9781s -> 600.373s
  825. LightSnow - MildWeatherSet - Mild / Time 600.373s -> 644.6098s
  826. Calm - MildWeatherSet - Mild / Time 644.6098s -> 693.4124s
  827. WhiteoutBlizzard - ExtremeWeather - Extreme / Time 693.4124s -> 721.0336s
  828. HailStorm - ExtremeWeather - Extreme / Time 721.0336s -> 747.7021s
  829. ElectricStorm - ExtremeWeather - Extreme / Time 747.7021s -> 780.7997s
  830. SnowStorm - BadWeatherSet - Dangerous / Time 780.7997s -> 815.5859s
  831. SnowStorm - BadWeatherSet - Dangerous / Time 815.5859s -> 854.8691s
  832. Calm - MildWeatherSet - Mild / Time 854.8691s -> 904.5626s
  833. ClearSkies - MildWeatherSet - Mild / Time 904.5626s -> 944.7692s
  834. HailStorm - ExtremeWeather - Extreme / Time 944.7692s -> 979.1927s
  835. Calm - MildWeatherSet - Mild / Time 979.1927s -> 1023.733s
  836. ClearSkies - MildWeatherSet - Mild / Time 1023.733s -> 1063.969s
  837. ClearSkies - MildWeatherSet - Mild / Time 1063.969s -> 1107.068s
  838. Blizzard - BadWeatherSet - Dangerous / Time 1107.068s -> 1140.088s
  839. HailStorm - ExtremeWeather - Extreme / Time 1140.088s -> 1176.436s
  840. HeavyFog - BadWeatherSet - Dangerous / Time 1176.436s -> 1208.641s
  841. ClearSkies - MildWeatherSet - Mild / Time 1208.641s -> 1252.017s
  842.  
  843.  
  844. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  845.  
  846. L0: LoadSceneObjects total ms: 274.3282 self ms: 274.3283
  847.  
  848. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  849.  
  850. Kinematic body only supports Speculative Continuous collision detection
  851.  
  852. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
  853.  
  854. Kinematic body only supports Speculative Continuous collision detection
  855.  
  856. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
  857.  
  858. SeaMoth docked property set to true, but subRoot component not found in parent
  859.  
  860. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  861.  
  862. Kinematic body only supports Speculative Continuous collision detection
  863.  
  864. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
  865.  
  866. Kinematic body only supports Speculative Continuous collision detection
  867.  
  868. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 1713)
  869.  
  870. Kinematic body only supports Speculative Continuous collision detection
  871.  
  872. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
  873.  
  874. Kinematic body only supports Speculative Continuous collision detection
  875.  
  876. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 1713)
  877.  
  878. Cyclops::Awake frame 3562
  879.  
  880. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  881.  
  882. Cyclops::Awake frame 3562
  883.  
  884. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  885.  
  886. found existing map room functionality at cell 0,0,3
  887.  
  888. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  889.  
  890. found existing map room functionality at cell 3,0,3
  891.  
  892. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  893.  
  894. Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
  895.  
  896. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  897.  
  898. Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
  899.  
  900. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  901.  
  902. L0: LoadGlobalRoot total ms: 1435.668 self ms: 1435.668
  903.  
  904. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  905.  
  906. loading palette for LargeWorld at 'BlockPrefabs'.
  907.  
  908. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  909.  
  910. L0: Loading palette total ms: 1540.827 self ms: 1540.827
  911.  
  912. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  913.  
  914. Could not find prefab class id for tech type RocketBase. Probably missing from EntTechData.asset
  915.  
  916. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  917.  
  918. biome map downsample factor: 4
  919.  
  920. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  921.  
  922. L0: Loading biome map total ms: 352.4206 self ms: 352.4207
  923.  
  924. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  925.  
  926. LargeWorld: calling land.Rebuild frame 3565
  927.  
  928. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  929.  
  930. L0: Rebuilding land total ms: 13.6872 self ms: 13.6873
  931.  
  932. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  933.  
  934. OK world mounted: G:\Steam Games SSD\steamapps\common\SubnauticaZero\SNUnmanagedData\Expansion
  935.  
  936. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  937.  
  938. 'Loading world' took 3.95 seconds
  939.  
  940. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  941.  
  942. Loading world tiles
  943.  
  944. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  945.  
  946. cam batch 10,16,10, loading bounds 9,15,9 -> 11,17,11, total 27
  947.  
  948. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  949.  
  950. surface bounds 0,16,0 -> 26,20,26
  951.  
  952. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  953.  
  954. awaiters 2686
  955.  
  956. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  957.  
  958. 'Loading terrain' took 0.00 seconds
  959.  
  960. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  961.  
  962. loading 27 batches
  963.  
  964. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  965.  
  966. Replacing cell Cell 6,7,5 (level 0, batch 10,16,10, state QueuedForAwake) with new cell.
  967.  
  968. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  969.  
  970. Replacing cell Cell 6,7,7 (level 0, batch 10,16,10, state QueuedForAwake) with new cell.
  971.  
  972. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  973.  
  974. Replacing cell Cell 6,8,3 (level 0, batch 10,16,10, state QueuedForAwake) with new cell.
  975.  
  976. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  977.  
  978. Replacing cell Cell 6,8,6 (level 0, batch 10,16,10, state QueuedForAwake) with new cell.
  979.  
  980. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  981.  
  982. Replacing cell Cell 6,8,8 (level 0, batch 10,16,10, state QueuedForAwake) with new cell.
  983.  
  984. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  985.  
  986. Replacing cell Cell 7,5,4 (level 0, batch 10,16,10, state QueuedForAwake) with new cell.
  987.  
  988. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  989.  
  990. Replacing cell Cell 7,5,6 (level 0, batch 10,16,10, state QueuedForAwake) with new cell.
  991.  
  992. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  993.  
  994. Replacing cell Cell 7,5,8 (level 0, batch 10,16,10, state QueuedForAwake) with new cell.
  995.  
  996. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  997.  
  998. 'Loading world tiles' took 0.72 seconds
  999.  
  1000. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1001.  
  1002. Loading cells
  1003.  
  1004. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1005.  
  1006. 'Loading terrain' took 8.50 seconds
  1007.  
  1008. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1009.  
  1010. 'Loading terrain' took 0.00 seconds
  1011.  
  1012. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1013.  
  1014. 'Loading clipmap' took 0.00 seconds
  1015.  
  1016. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1017.  
  1018. 'Updating cell visibility' took 0.01 seconds
  1019.  
  1020. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1021.  
  1022. 'Loading entity cells' took 2.05 seconds
  1023.  
  1024. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1025.  
  1026. LoadAsync Done
  1027.  
  1028. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1029.  
  1030. TechType BaseCorridor is not associated with any of the tech groups.
  1031.  
  1032. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1033.  
  1034. LOADING FINISHED
  1035.  
  1036. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1037.  
  1038. PerformGarbageAndAssetCollection, Time.time=15.32439, Time.frameCount=5004, DateTime.Now=2/24/2020 7:22:53 AM
  1039.  
  1040. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1041.  
  1042. L0: PerformGarbageCollection -> GC.Collect total ms: 54.9164 self ms: 54.9165
  1043.  
  1044. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1045.  
  1046. Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
  1047.  
  1048. Unloading 11678 unused Assets to reduce memory usage. Loaded Objects now: 154694.
  1049. Total: 529.288200 ms (FindLiveObjects: 8.233100 ms CreateObjectMapping: 8.026000 ms MarkObjects: 507.139100 ms DeleteObjects: 5.889500 ms)
  1050.  
  1051. --- PerformGarbageAndAssetCollectionAsync: GC Time 55.1275 Asset GC Time 536.8161
  1052.  
  1053. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1054.  
  1055. 'Loading equipment' took 0.64 seconds
  1056.  
  1057. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1058.  
  1059. 'Loading...' took 33.88 seconds
  1060.  
  1061. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1062.  
  1063. LightmappedPrefabs all loaded, maybe starting intro vignette frame 5016
  1064.  
  1065. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1066.  
  1067. Kinematic body only supports Speculative Continuous collision detection
  1068.  
  1069. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
  1070.  
  1071. Kinematic body only supports Speculative Continuous collision detection
  1072.  
  1073. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
  1074.  
  1075. Kinematic body only supports Speculative Continuous collision detection
  1076.  
  1077. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
  1078.  
  1079. Replacing cell Cell 0,0,4 (level 2, batch 11,18,10, state QueuedForAwake) with new cell.
  1080.  
  1081. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1082.  
  1083. Replacing cell Cell 1,0,4 (level 2, batch 11,18,10, state QueuedForAwake) with new cell.
  1084.  
  1085. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1086.  
  1087. Replacing cell Cell 1,1,4 (level 2, batch 11,18,10, state QueuedForAwake) with new cell.
  1088.  
  1089. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1090.  
  1091. L0: CellManager::EstimateBytes total ms: 0.8919 self ms: 0.8921
  1092.  
  1093. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1094.  
  1095. Heartbeat CSV, time s,75.33125, GC.GetTotalMemory MB,1020.117, OctNodes MB,0, CompactOctrees MB,256.625, CellManager MB,1.910695, ClipMapManager MB,0, GCCount,469, PlayerPos,-336.4529,-330.7414,-300.875, WorkingSet MB,0
  1096.  
  1097. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1098.  
  1099. Setting up 2 worker threads for Enlighten.
  1100. Thread -> id: 3c68 -> priority: 1
  1101. Thread -> id: 102c -> priority: 1
  1102. LargeWorldStreamer::Deinitialize called, frame 8920
  1103.  
  1104. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1105.  
  1106. MainLoop aborted
  1107.  
  1108. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1109.  
  1110. Resetting cell with 1 waiters Cell 0,0,4 (level 0, batch 10,17,10, state IsAsleep)
  1111.  
  1112. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1113.  
  1114. Resetting cell with 1 waiters Cell 0,7,8 (level 0, batch 11,16,10, state IsAsleep)
  1115.  
  1116. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1117.  
  1118. Resetting cell with 1 waiters Cell 2,7,7 (level 0, batch 11,16,10, state IsAsleep)
  1119.  
  1120. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1121.  
  1122. Resetting cell with 1 waiters Cell 0,8,1 (level 0, batch 11,16,11, state IsAsleep)
  1123.  
  1124. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1125.  
  1126. Resetting cell with 1 waiters Cell 0,0,0 (level 0, batch 11,17,11, state IsAsleep)
  1127.  
  1128. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1129.  
  1130. Time played: 59s
  1131.  
  1132. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1133.  
  1134. Max depth: 338m
  1135.  
  1136. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1137.  
  1138. Distance traveled: 923m
  1139.  
  1140. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1141.  
  1142. Releasing a render texture which is being used as a camera target (via Camera.SetTargetBuffers) for camera with name 'MainCamera (UI)'.
  1143.  
  1144. (Filename: W:\unity1\Runtime/Camera/Camera.cpp Line: 4525)
  1145.  
  1146. GameObjects can not be made active when they are being destroyed.
  1147.  
  1148. (Filename: W:\unity1\Runtime/BaseClasses/GameObject.cpp Line: 452)
  1149.  
  1150. GameObjects can not be made active when they are being destroyed.
  1151.  
  1152. (Filename: W:\unity1\Runtime/BaseClasses/GameObject.cpp Line: 452)
  1153.  
  1154.  
  1155.  
  1156. (Filename: Line: -1)
  1157.  
  1158.  
  1159.  
  1160. (Filename: Line: -1)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement