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- Mono path[0] = 'G:/Steam Games SSD/steamapps/common/SubnauticaZero/SubnauticaZero_Data/Managed'
- Mono config path = 'G:/Steam Games SSD/steamapps/common/SubnauticaZero/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.8f1 (347)
- [XR] Discovering subsystems at path G:/Steam Games SSD/steamapps/common/SubnauticaZero/SubnauticaZero_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
- Vendor:
- VRAM: 2988 MB
- Driver: 26.21.14.4219
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.138 seconds
- OnLevelWasLoaded was found on OVRScreenFade
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: W:\unity1\Runtime/Mono/MonoScriptCache.cpp Line: 355)
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.493100 ms
- Initializing Steam services
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Application root directory: G:\Steam Games SSD\steamapps\common\SubnauticaZero
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [QModManager] [Patcher] [Info] Loading QModManager v3.0.2...
- [QModManager] [Patcher] [Info] Today is 24-February-2020
- [QModManager] [Patcher] [Info] Folder structure:
- + SubnauticaZero
- |---+ AssetBundles
- | `---- (3 elements not shown...)
- |---+ MonoBleedingEdge
- | `---- (20 elements not shown...)
- |---+ OST
- | `---- (0 elements not shown...)
- |---+ QMods
- | |---+ BelowZeroAltMeter
- | | |---- BelowZeroAltMeter.dll (5.00KB)
- | | `---- mod.json (348.00B)
- | |---+ BetterBioReactor
- | | |---- BetterBioReactor.dll (44.50KB)
- | | `---- mod.json (326.00B)
- | |---+ BetterFlashLightBZ
- | | |---- BetterFlashLightBZ.dll (7.50KB)
- | | `---- mod.json (347.00B)
- | |---+ BetterSeaglideBZ
- | | |---- BetterSeaglideBZ.dll (12.50KB)
- | | `---- mod.json (339.00B)
- | |---+ DataBoxScannerFixBZ
- | | |---- DataBoxScannerFix.dll (5.50KB)
- | | `---- mod.json (261.00B)
- | |---+ Disabled
- | | |---+ EasyCraft_BZ
- | | | |---- EasyCraft_BZ.dll (27.50KB)
- | | | |---- mod.json (233.00B)
- | | | `---- settings.json (70.00B)
- | | |---+ ExtraFov
- | | | |---- ExtraFov.dll (4.50KB)
- | | | `---- mod.json (310.00B)
- | | |---+ SeatruckSpeedoBZ
- | | | |---+ Assets
- | | | | |---- GameScene_Speedometer.unity.meta (196.00B)
- | | | | |---- Speedometer.cs.meta (243.00B)
- | | | | |---- SpeedometerBackground.png (15.72KB)
- | | | | |---- SpeedometerBackground.png.meta (1.92KB)
- | | | | |---- SpeedometerNeedle.png (7.42KB)
- | | | | `---- SpeedometerNeedle.png.meta (1.92KB)
- | | | |---- mod.json (342.00B)
- | | | `---- SeaTruckSpeedoBZ.dll (8.00KB)
- | |---+ DockLightsToggleBZ
- | | |---- DockLightsToggle.dll (9.50KB)
- | | |---- mod.json (347.00B)
- | | `---- seatrucklightstate.json (55.00B)
- | |---+ SMLHelper_BZ
- | | |---+ CraftTreeTypeCache
- | | | |---- CraftTreeTypeCache.txt (0.00B)
- | | | `---- CraftTreeTypeDeactivatedCache.txt (0.00B)
- | | |---+ Language
- | | | |---+ Originals
- | | | |---+ Overrides
- | | |---+ RestrictedIDs
- | | |---+ TechTypeCache
- | | | |---- TechTypeCache.txt (0.00B)
- | | | `---- TechTypeDeactivatedCache.txt (0.00B)
- | | |---- EnableDebugLogs.txt (5.00B)
- | | |---- ExtraItemInfo.txt (20.00B)
- | | |---- mod.json (230.00B)
- | | |---- SMLHelper.dll (120.50KB)
- | | `---- SMLHelper.xml (256.60KB)
- | |---+ SubnauticaBZRP
- | | |---- biomes.json (4.82KB)
- | | |---- discord_game_sdk.dll (3.71MB)
- | | |---- done.txt (894.00B)
- | | |---- mod.json (270.00B)
- | | |---- SMLHelper.dll (112.50KB)
- | | `---- SubnauticaBZRP.dll (97.50KB)
- | |---+ Used
- | | |---+ QuickSlotsMod_BZ
- | | | |---- mod.json (510.00B)
- | | | `---- QuickSlots.dll (29.50KB)
- | | |---+ SubnauticaMap_BZ
- | | | |---+ maps
- | | | | |---+ default
- | | | | | |---- 0.json (229.00B)
- | | | | | |---- 1.json (99.00B)
- | | | | | |---- base.dds (8.00MB)
- | | | | | |---- biome.dds (8.00MB)
- | | | | | |---- depth.dds (8.00MB)
- | | | | | `---- palette.dds (2.08KB)
- | | | |---- mod.json (245.00B)
- | | | |---- settings.json (306.00B)
- | | | |---- subnauticamap (724.20KB)
- | | | `---- SubnauticaMap_BZ.dll (65.50KB)
- | | |---+ UnSlowSeaTruck
- | | | |---- mod.json (317.00B)
- | | | `---- UnSlowSeaTruck.dll (5.00KB)
- | |---+ WaterFoodHotKeyBZ
- | | |---- mod.json (337.00B)
- | | `---- WaterFoodHotkeyBZ.dll (14.00KB)
- | |---- BelowZeroAltMeter.zip (2.87KB)
- | |---- BetterFlashLightBZ.zip (4.00KB)
- | |---- BetterSeaglideBZ.zip (3.99KB)
- | |---- DockLightsToggleBZ.zip (4.55KB)
- | |---- file.txt (0.00B)
- | `---- WaterFoodHotKeyBZ.rar (5.45KB)
- |---+ SNAppData
- | `---- (6609 elements not shown...)
- |---+ SNUnmanagedData
- | `---- (11222 elements not shown...)
- |---+ SubnauticaZero_Data
- | |---+ Managed
- | | |---+ publicized_assemblies
- | | | `---- Assembly-CSharp_publicized.dll (4.03MB)
- | | |---- 0Harmony-1.2.0.1.dll (108.50KB)
- | | |---- 0Harmony.dll (72.00KB)
- | | |---- Assembly-CSharp-firstpass.dll (2.59MB)
- | | |---- Assembly-CSharp.dll (4.10MB)
- | | |---- AssetsTools.NET.dll (112.00KB)
- | | |---- cldb.dat (325.90KB)
- | | |---- cldb2018.dat (300.61KB)
- | | |---- discord_game_sdk.bundle (3.94MB)
- | | |---- discord_game_sdk.dll.lib (2.30KB)
- | | |---- discord_game_sdk.dylib (3.94MB)
- | | |---- discord_game_sdk.so (6.79MB)
- | | |---- iTween.dll (74.00KB)
- | | |---- LibNoise.dll (39.00KB)
- | | |---- LitJson.dll (57.50KB)
- | | |---- LumenWorks.dll (29.00KB)
- | | |---- Mono.Cecil.dll (262.50KB)
- | | |---- Mono.Posix.dll (207.50KB)
- | | |---- Mono.Security.dll (302.00KB)
- | | |---- mscorlib.dll (3.88MB)
- | | |---- Newtonsoft.Json.dll (468.00KB)
- | | |---- QModInstaller.dll (69.50KB)
- | | |---- QModInstaller.xml (20.44KB)
- | | |---- QModManager.exe (122.50KB)
- | | |---- QModManagerAssets.unity3d (2.86MB)
- | | |---- SemVer.dll (31.00KB)
- | | |---- System.Configuration.dll (122.00KB)
- | | |---- System.Core.dll (1021.50KB)
- | | |---- System.Data.dll (1.98MB)
- | | |---- System.dll (2.59MB)
- | | |---- System.EnterpriseServices.dll (43.50KB)
- | | |---- System.Numerics.dll (111.50KB)
- | | |---- System.Security.dll (180.00KB)
- | | |---- System.Transactions.dll (33.50KB)
- | | |---- System.Xml.dll (2.99MB)
- | | |---- Unity.Formats.Fbx.Runtime.dll (6.00KB)
- | | |---- Unity.ProBuilder.dll (335.00KB)
- | | |---- Unity.ProBuilder.KdTree.dll (18.50KB)
- | | |---- Unity.ProBuilder.Poly2Tri.dll (34.00KB)
- | | |---- Unity.ProBuilder.Stl.dll (13.00KB)
- | | |---- Unity.TextMeshPro.dll (324.50KB)
- | | |---- Unity.Timeline.dll (105.00KB)
- | | |---- UnityEngine.AccessibilityModule.dll (10.50KB)
- | | |---- UnityEngine.AccessibilityModule.dll.mdb (749.00B)
- | | |---- UnityEngine.AIModule.dll (43.50KB)
- | | |---- UnityEngine.AIModule.dll.mdb (10.28KB)
- | | |---- UnityEngine.AndroidJNIModule.dll (54.50KB)
- | | |---- UnityEngine.AndroidJNIModule.dll.mdb (28.25KB)
- | | |---- UnityEngine.AnimationModule.dll (141.50KB)
- | | |---- UnityEngine.AnimationModule.dll.mdb (52.55KB)
- | | |---- UnityEngine.ARModule.dll (12.50KB)
- | | |---- UnityEngine.ARModule.dll.mdb (1.76KB)
- | | |---- UnityEngine.AssetBundleModule.dll (20.50KB)
- | | |---- UnityEngine.AssetBundleModule.dll.mdb (4.28KB)
- | | |---- UnityEngine.AudioModule.dll (54.00KB)
- | | |---- UnityEngine.AudioModule.dll.mdb (13.39KB)
- | | |---- UnityEngine.ClothModule.dll (14.50KB)
- | | |---- UnityEngine.ClothModule.dll.mdb (1.69KB)
- | | |---- UnityEngine.ClusterInputModule.dll (9.50KB)
- | | |---- UnityEngine.ClusterInputModule.dll.mdb (112.00B)
- | | |---- UnityEngine.ClusterRendererModule.dll (8.50KB)
- | | |---- UnityEngine.ClusterRendererModule.dll.mdb (112.00B)
- | | |---- UnityEngine.CoreModule.dll (894.00KB)
- | | |---- UnityEngine.CoreModule.dll.mdb (358.02KB)
- | | |---- UnityEngine.CrashReportingModule.dll (9.00KB)
- | | |---- UnityEngine.CrashReportingModule.dll.mdb (271.00B)
- | | |---- UnityEngine.DirectorModule.dll (12.50KB)
- | | |---- UnityEngine.DirectorModule.dll.mdb (1.12KB)
- | | |---- UnityEngine.dll (80.00KB)
- | | |---- UnityEngine.dll.mdb (469.00B)
- | | |---- UnityEngine.DSPGraphModule.dll (17.50KB)
- | | |---- UnityEngine.DSPGraphModule.dll.mdb (943.00B)
- | | |---- UnityEngine.FileSystemHttpModule.dll (8.00KB)
- | | |---- UnityEngine.FileSystemHttpModule.dll.mdb (112.00B)
- | | |---- UnityEngine.GameCenterModule.dll (26.00KB)
- | | |---- UnityEngine.GameCenterModule.dll.mdb (9.57KB)
- | | |---- UnityEngine.GridModule.dll (13.00KB)
- | | |---- UnityEngine.GridModule.dll.mdb (564.00B)
- | | |---- UnityEngine.HotReloadModule.dll (8.00KB)
- | | |---- UnityEngine.HotReloadModule.dll.mdb (112.00B)
- | | |---- UnityEngine.ImageConversionModule.dll (9.50KB)
- | | |---- UnityEngine.ImageConversionModule.dll.mdb (403.00B)
- | | |---- UnityEngine.IMGUIModule.dll (146.00KB)
- | | |---- UnityEngine.IMGUIModule.dll.mdb (89.38KB)
- | | |---- UnityEngine.InputLegacyModule.dll (25.00KB)
- | | |---- UnityEngine.InputLegacyModule.dll.mdb (5.97KB)
- | | |---- UnityEngine.InputModule.dll (11.50KB)
- | | |---- UnityEngine.InputModule.dll.mdb (1.02KB)
- | | |---- UnityEngine.JSONSerializeModule.dll (10.00KB)
- | | |---- UnityEngine.JSONSerializeModule.dll.mdb (661.00B)
- | | |---- UnityEngine.LocalizationModule.dll (9.00KB)
- | | |---- UnityEngine.LocalizationModule.dll.mdb (292.00B)
- | | |---- UnityEngine.ParticleSystemModule.dll (126.50KB)
- | | |---- UnityEngine.ParticleSystemModule.dll.mdb (21.20KB)
- | | |---- UnityEngine.PerformanceReportingModule.dll (8.50KB)
- | | |---- UnityEngine.PerformanceReportingModule.dll.mdb (112.00B)
- | | |---- UnityEngine.Physics2DModule.dll (104.00KB)
- | | |---- UnityEngine.Physics2DModule.dll.mdb (31.12KB)
- | | |---- UnityEngine.PhysicsModule.dll (86.00KB)
- | | |---- UnityEngine.PhysicsModule.dll.mdb (23.87KB)
- | | |---- UnityEngine.ProfilerModule.dll (8.00KB)
- | | |---- UnityEngine.ProfilerModule.dll.mdb (112.00B)
- | | |---- UnityEngine.ScreenCaptureModule.dll (9.00KB)
- | | |---- UnityEngine.ScreenCaptureModule.dll.mdb (561.00B)
- | | |---- UnityEngine.SharedInternalsModule.dll (19.00KB)
- | | |---- UnityEngine.SharedInternalsModule.dll.mdb (5.81KB)
- | | |---- UnityEngine.SpriteMaskModule.dll (9.50KB)
- | | |---- UnityEngine.SpriteMaskModule.dll.mdb (112.00B)
- | | |---- UnityEngine.SpriteShapeModule.dll (12.50KB)
- | | |---- UnityEngine.SpriteShapeModule.dll.mdb (1.04KB)
- | | |---- UnityEngine.StreamingModule.dll (9.00KB)
- | | |---- UnityEngine.StreamingModule.dll.mdb (112.00B)
- | | |---- UnityEngine.SubstanceModule.dll (13.00KB)
- | | |---- UnityEngine.SubstanceModule.dll.mdb (2.76KB)
- | | |---- UnityEngine.TerrainModule.dll (68.00KB)
- | | |---- UnityEngine.TerrainModule.dll.mdb (23.63KB)
- | | |---- UnityEngine.TerrainPhysicsModule.dll (9.00KB)
- | | |---- UnityEngine.TerrainPhysicsModule.dll.mdb (299.00B)
- | | |---- UnityEngine.TextCoreModule.dll (175.50KB)
- | | |---- UnityEngine.TextCoreModule.dll.mdb (90.97KB)
- | | |---- UnityEngine.TextRenderingModule.dll (26.50KB)
- | | |---- UnityEngine.TextRenderingModule.dll.mdb (5.38KB)
- | | |---- UnityEngine.TilemapModule.dll (24.00KB)
- | | |---- UnityEngine.TilemapModule.dll.mdb (5.89KB)
- | | |---- UnityEngine.TLSModule.dll (8.00KB)
- | | |---- UnityEngine.TLSModule.dll.mdb (112.00B)
- | | |---- UnityEngine.UI.dll (218.50KB)
- | | |---- UnityEngine.UIElementsModule.dll (562.50KB)
- | | |---- UnityEngine.UIElementsModule.dll.mdb (357.24KB)
- | | |---- UnityEngine.UIModule.dll (21.50KB)
- | | |---- UnityEngine.UIModule.dll.mdb (3.99KB)
- | | |---- UnityEngine.UmbraModule.dll (8.00KB)
- | | |---- UnityEngine.UmbraModule.dll.mdb (112.00B)
- | | |---- UnityEngine.UNETModule.dll (75.50KB)
- | | |---- UnityEngine.UNETModule.dll.mdb (26.99KB)
- | | |---- UnityEngine.UnityAnalyticsModule.dll (28.00KB)
- | | |---- UnityEngine.UnityAnalyticsModule.dll.mdb (7.32KB)
- | | |---- UnityEngine.UnityConnectModule.dll (10.00KB)
- | | |---- UnityEngine.UnityConnectModule.dll.mdb (323.00B)
- | | |---- UnityEngine.UnityTestProtocolModule.dll (8.00KB)
- | | |---- UnityEngine.UnityTestProtocolModule.dll.mdb (112.00B)
- | | |---- UnityEngine.UnityWebRequestAssetBundleModule.dll (11.00KB)
- | | |---- UnityEngine.UnityWebRequestAssetBundleModule.dll.mdb (1.78KB)
- | | |---- UnityEngine.UnityWebRequestAudioModule.dll (10.50KB)
- | | |---- UnityEngine.UnityWebRequestAudioModule.dll.mdb (1.21KB)
- | | |---- UnityEngine.UnityWebRequestModule.dll (41.50KB)
- | | |---- UnityEngine.UnityWebRequestModule.dll.mdb (21.08KB)
- | | |---- UnityEngine.UnityWebRequestTextureModule.dll (10.00KB)
- | | |---- UnityEngine.UnityWebRequestTextureModule.dll.mdb (1.11KB)
- | | |---- UnityEngine.UnityWebRequestWWWModule.dll (19.50KB)
- | | |---- UnityEngine.UnityWebRequestWWWModule.dll.mdb (4.85KB)
- | | |---- UnityEngine.VehiclesModule.dll (12.00KB)
- | | |---- UnityEngine.VehiclesModule.dll.mdb (980.00B)
- | | |---- UnityEngine.VFXModule.dll (33.00KB)
- | | |---- UnityEngine.VFXModule.dll.mdb (7.20KB)
- | | |---- UnityEngine.VideoModule.dll (27.50KB)
- | | |---- UnityEngine.VideoModule.dll.mdb (3.59KB)
- | | |---- UnityEngine.VRModule.dll (30.00KB)
- | | |---- UnityEngine.VRModule.dll.mdb (7.38KB)
- | | |---- UnityEngine.WindModule.dll (9.00KB)
- | | |---- UnityEngine.WindModule.dll.mdb (112.00B)
- | | |---- UnityEngine.XRModule.dll (76.50KB)
- | | |---- UnityEngine.XRModule.dll.mdb (26.55KB)
- | | `---- XGamingRuntime.dll (156.88KB)
- | |---+ Plugins
- | | |---- CSteamworks.dll (138.50KB)
- | | |---- fmod.dll (1.55MB)
- | | |---- fmodL.dll (1.68MB)
- | | |---- fmodstudio.dll (2.87MB)
- | | |---- fmodstudiol.dll (3.77MB)
- | | |---- OVRGamepad.dll (12.50KB)
- | | |---- steam_api64.dll (201.91KB)
- | | |---- UnityFbxSdkNative.dll (11.96MB)
- | | `---- UnityUWE.dll (1.81MB)
- | |---+ Resources
- | | |---- unity default resources (3.65MB)
- | | `---- unity_builtin_extra (1.12MB)
- | |---+ StreamingAssets
- | | |---- Constructor.bank (3.26MB)
- | | |---- Creatures.bank (180.28MB)
- | | |---- Cyclops.bank (40.51MB)
- | | |---- Env.bank (274.20MB)
- | | |---- EnvBackground1.bank (310.47MB)
- | | |---- EnvBackground2.bank (37.48MB)
- | | |---- EnvBackground3.bank (5.40MB)
- | | |---- EnvBackground4.bank (6.55MB)
- | | |---- Fabricator.bank (2.57MB)
- | | |---- HoverBike.bank (6.98MB)
- | | |---- Interface.bank (1.83MB)
- | | |---- Loot.bank (4.33MB)
- | | |---- MainMenu.bank (10.91MB)
- | | |---- Master Bank.bank (5.33MB)
- | | |---- Master Bank.strings.bank (118.34KB)
- | | |---- music.bank (545.22MB)
- | | |---- Player.bank (258.69MB)
- | | |---- Pod.bank (7.91MB)
- | | |---- Prawnsuit.bank (554.22KB)
- | | |---- safe.bank (18.51MB)
- | | |---- Seamoth.bank (3.83MB)
- | | |---- Seatruck.bank (21.45MB)
- | | `---- Tools.bank (40.77MB)
- | |---- app.info (37.00B)
- | |---- boot.config (115.00B)
- | |---- globalgamemanagers (10.64MB)
- | |---- globalgamemanagers.assets (53.06MB)
- | |---- level0 (9.29KB)
- | |---- level1 (139.67KB)
- | |---- level10 (491.91KB)
- | |---- level10.resS (128.16KB)
- | |---- level11 (97.40KB)
- | |---- level11.resS (128.16KB)
- | |---- level2 (4.56KB)
- | |---- level3 (270.59KB)
- | |---- level4 (503.47KB)
- | |---- level5 (5.14KB)
- | |---- level5.resS (128.16KB)
- | |---- level6 (12.63KB)
- | |---- level6.resS (128.16KB)
- | |---- level7 (5.13KB)
- | |---- level7.resS (128.16KB)
- | |---- level8 (1.07MB)
- | |---- level9 (94.39KB)
- | |---- level9.resS (128.16KB)
- | |---- resources.assets (1.22GB)
- | |---- resources.assets.resS (3.77GB)
- | |---- ScreenSelector.png (113.67KB)
- | |---- sharedassets0.assets (16.43MB)
- | |---- sharedassets0.assets.resS (7.42MB)
- | |---- sharedassets1.assets (76.45KB)
- | |---- sharedassets1.assets.resS (4.36MB)
- | |---- sharedassets10.assets (2.96MB)
- | |---- sharedassets10.assets.resS (8.00MB)
- | |---- sharedassets11.assets (15.95MB)
- | |---- sharedassets11.assets.resS (5.33MB)
- | |---- sharedassets2.assets (4.04KB)
- | |---- sharedassets3.assets (66.43MB)
- | |---- sharedassets3.assets.resS (246.40MB)
- | |---- sharedassets4.assets (537.96KB)
- | |---- sharedassets5.assets (4.66MB)
- | |---- sharedassets5.assets.resS (19.70MB)
- | |---- sharedassets6.assets (11.12KB)
- | |---- sharedassets6.assets.resS (552.00KB)
- | |---- sharedassets7.assets (4.06KB)
- | |---- sharedassets8.assets (627.13KB)
- | |---- sharedassets9.assets (1.34MB)
- | `---- sharedassets9.assets.resS (2.17MB)
- |---- file.txt (0.00B)
- |---- manifest.txt (326.03KB)
- |---- monitor_log.txt (73.00B)
- |---- steam_api64.dll (201.91KB)
- |---- steam_appid.txt (8.00B)
- |---- Subnautica32.exe (68.50KB)
- |---- SubnauticaMonitor.exe (8.00KB)
- |---- SubnauticaZero.exe (635.50KB)
- |---- unins000.dat (229.07KB)
- |---- unins000.exe (2.54MB)
- |---- UnityCrashHandler64.exe (1.56MB)
- |---- UnityPlayer.dll (23.16MB)
- |---- __buildnumber.txt (4.00B)
- `---- __buildtime.txt (21.00B)
- [QModManager] [Patcher] [Info] Loading QModManager v3.0.2...
- [QModManager] [GameDetector] [Info] Detected game: BelowZero
- [QModManager] [Patcher] [Info] Started loading mods
- [SMLHelper/Info] Enable debug logs set to: False
- [SMLHelper/Info] Loading v2.5.3.0 for BelowZero
- [BetterBioReactor:INFO] Start patching. Version: 1.1.0
- [BetterBioReactor:INFO] Finished patching
- [SMLHelper/Info] Added 0 TechTypes succesfully into the game.
- [SMLHelper/Info] Finished known CraftTreeType exclusion. 4 IDs were added in ban list.
- [SMLHelper/Info] Extra item info set to: Mod name and item ID
- [QModManager] [Patcher] [Info] Finished loading QModManager. Loaded 9 mods
- BankLoadException: [FMOD] Could not load bank 'G:/Steam Games SSD/steamapps/common/SubnauticaZero/SubnauticaZero_Data/StreamingAssets/Secret.bank' : ERR_FILE_NOTFOUND : File not found.
- at FMODUnity.RuntimeManager.loadedBankRegister (FMODUnity.RuntimeManager+LoadedBank loadedBank, System.String bankPath, System.String bankName, System.Boolean loadSamples, FMOD.RESULT loadResult) [0x00057] in <a15efdc2dda34eae87de6e9bc595bf0f>:0
- at FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples) [0x0007e] in <a15efdc2dda34eae87de6e9bc595bf0f>:0
- at FMODUnity.RuntimeManager.LoadBanks (FMODUnity.Settings fmodSettings) [0x00094] in <a15efdc2dda34eae87de6e9bc595bf0f>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- FMODUnity.RuntimeManager:LoadBanks(Settings)
- FMODUnity.RuntimeManager:Initialize()
- FMODUnity.RuntimeManager:get_Instance()
- FMODUnity.RuntimeManager:get_StudioSystem()
- FMODUWE:PathToGUID(String, Guid&)
- FMODUWE:GetEventDescription(String, EventDescription&)
- FMODUWE:GetEventInstance(String, EventInstance&)
- FMODUWE:GetEventImpl(String)
- FMODUWE:GetEvent(FMODAsset)
- FMOD_CustomEmitter:SetAsset(FMODAsset)
- FMOD_CustomEmitter:Awake()
- (Filename: <a15efdc2dda34eae87de6e9bc595bf0f> Line: 0)
- Loaded Scene: StartScreen
- Steamworks: RequestStats - failed, k_EResultFail
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [QModManager] [VersionCheck] [Info] Recieved latest version from GitHub. We are up to date!
- Material doesn't have a texture property '_MainTex'
- (Filename: W:\unity1\Runtime/Shaders/Material.cpp Line: 1371)
- Material doesn't have a texture property '_MainTex'
- (Filename: W:\unity1\Runtime/Shaders/Material.cpp Line: 1371)
- Loaded Scene: MenuEnvironment
- Loading game settings
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loaded Scene: XMenu
- changeset 24222, QualityLevel = 1
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- OK Running Win64
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Application version: 24222
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SystemInfo:
- deviceModel = Predator G3-710 (Acer)
- deviceName = DESKTOP-15MTNQO
- deviceType = Desktop
- deviceUniqueIdentifier = 54d9672ff725ac1ee59a001573d523a3754f9308
- graphicsDeviceID = 7170
- graphicsDeviceName = NVIDIA GeForce GTX 1060 3GB
- graphicsDeviceType = Direct3D11
- graphicsDeviceVendor = NVIDIA
- graphicsDeviceVendorID = 4318
- graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
- graphicsMemorySize = 2988
- graphicsShaderLevel = 50
- npotSupport = Full
- maxTextureSize = 16384
- operatingSystem = Windows 10 (10.0.0) 64bit
- processorCount = 4
- processorFrequency = 3000
- processorType = Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
- supportedRenderTargetCount = 8
- supports3DTextures = True
- supportsAccelerometer = False
- supportsComputeShaders = True
- supportsGyroscope = False
- supportsImageEffects = True
- supportsInstancing = True
- supportsLocationService = False
- supportsRawShadowDepthSampling = True
- supportsRenderTextures = True
- supportsRenderToCubemap = True
- supportsShadows = True
- supportsSparseTextures = True
- supportsStencil = 1
- supportsVibration = False
- systemMemorySize = 12224
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading asset bundle 'waterdisplacement' because it is no longer referenced
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- --- UpgradeBatches : slotName slot0002 / changeSet 24222
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- checking upgrade version 9561 - wants upgrade? False
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- checking upgrade version 10928 - wants upgrade? False
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- checking upgrade version 12995 - wants upgrade? False
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- checking upgrade version 13630 - wants upgrade? False
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- checking upgrade version 14987 - wants upgrade? False
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- checking upgrade version 16043 - wants upgrade? False
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- checking upgrade version 19283 - wants upgrade? False
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- checking upgrade version 21596 - wants upgrade? False
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- checking upgrade version 23912 - wants upgrade? False
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
- UnloadTime: 9.294300 ms
- HailStorm - ExtremeWeather - Extreme / Time 15.32439s -> 47.96248s
- HeavyFog - BadWeatherSet - Dangerous / Time 47.96248s -> 86.73784s
- LightSnow - MildWeatherSet - Mild / Time 86.73784s -> 127.2001s
- ElectricStorm - ExtremeWeather - Extreme / Time 127.2001s -> 164.7372s
- SnowStorm - BadWeatherSet - Dangerous / Time 164.7372s -> 198.5799s
- WhiteoutBlizzard - ExtremeWeather - Extreme / Time 198.5799s -> 233.3921s
- SnowStorm - BadWeatherSet - Dangerous / Time 233.3921s -> 263.0608s
- LightSnow - MildWeatherSet - Mild / Time 263.0608s -> 305.2885s
- Blizzard - BadWeatherSet - Dangerous / Time 305.2885s -> 345.0936s
- HailStorm - ExtremeWeather - Extreme / Time 345.0936s -> 378.0834s
- LightSnow - MildWeatherSet - Mild / Time 378.0834s -> 421.7178s
- HailStorm - ExtremeWeather - Extreme / Time 421.7178s -> 461.3908s
- Calm - MildWeatherSet - Mild / Time 461.3908s -> 509.8027s
- ElectricStorm - ExtremeWeather - Extreme / Time 509.8027s -> 540.2898s
- LightSnow - MildWeatherSet - Mild / Time 540.2898s -> 581.5599s
- ElectricStorm - ExtremeWeather - Extreme / Time 581.5599s -> 620.1494s
- HeavyFog - BadWeatherSet - Dangerous / Time 620.1494s -> 649.2813s
- LightSnow - MildWeatherSet - Mild / Time 649.2813s -> 689.8073s
- SnowStorm - BadWeatherSet - Dangerous / Time 689.8073s -> 722.8962s
- WhiteoutBlizzard - ExtremeWeather - Extreme / Time 722.8962s -> 757.5732s
- WhiteoutBlizzard - ExtremeWeather - Extreme / Time 757.5732s -> 794.7689s
- Blizzard - BadWeatherSet - Dangerous / Time 794.7689s -> 829.7646s
- ClearSkies - MildWeatherSet - Mild / Time 829.7646s -> 873.5079s
- ElectricStorm - ExtremeWeather - Extreme / Time 873.5079s -> 900.353s
- LightSnow - MildWeatherSet - Mild / Time 900.353s -> 946.424s
- ElectricStorm - ExtremeWeather - Extreme / Time 946.424s -> 982.8733s
- ElectricStorm - ExtremeWeather - Extreme / Time 982.8733s -> 1014.433s
- Calm - MildWeatherSet - Mild / Time 1014.433s -> 1062.568s
- Blizzard - BadWeatherSet - Dangerous / Time 1062.568s -> 1099.018s
- Calm - MildWeatherSet - Mild / Time 1099.018s -> 1145.149s
- LightSnow - MildWeatherSet - Mild / Time 1145.149s -> 1192.58s
- HailStorm - ExtremeWeather - Extreme / Time 1192.58s -> 1220.074s
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loaded Scene: Main
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
- Heartbeat CSV, time s,15.36087, GC.GetTotalMemory MB,285.6523, OctNodes MB,0, CompactOctrees MB,256.625, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,402, PlayerPos,0,1.787,0, WorkingSet MB,0
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading asset bundle 'logos' because it is no longer referenced
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 3031 unused Assets to reduce memory usage. Loaded Objects now: 20056.
- Total: 24.012200 ms (FindLiveObjects: 1.314300 ms CreateObjectMapping: 1.532000 ms MarkObjects: 19.976600 ms DeleteObjects: 1.188900 ms)
- Loaded Scene: Essentials
- 'Loading Essentials' took 0.46 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Win32Exception: ApplicationName='SubnauticaMonitor.exe', CommandLine='21564 10 C:/Users/Jerem/AppData/Local/Temp/Unknown Worlds/Subnautica_ Below Zero\monitor.in C:/Users/Jerem/AppData/Local/Temp/Unknown Worlds/Subnautica_ Below Zero\monitor.out', CurrentDirectory='', Native error= The system cannot find the file specified.
- at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <735c83e43c004ee998f77c68cf8035da>:0
- at System.Diagnostics.Process.Start () [0x0003a] in <735c83e43c004ee998f77c68cf8035da>:0
- at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
- at MonitorLauncher.Start () [0x00133] in <d09efa730b3140749632a9c271b922e1>:0
- (Filename: <735c83e43c004ee998f77c68cf8035da> Line: 0)
- Loaded Scene: ResearchBase
- 'Loading ResearchBase' took 2.21 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Loading lightmapped prefab scene ResearchBase total ms: 2208.525 self ms: 2208.526
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Streamer not ready for Precursor_Teleporter_ToEndGame
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loaded lightmapped prefab ResearchBase frame 1254
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loaded Scene: FleetOrbiting
- 'Loading FleetOrbiting' took 0.03 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Loading lightmapped prefab scene FleetOrbiting total ms: 35.1334 self ms: 35.1335
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loaded lightmapped prefab FleetOrbiting frame 1258
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loaded Scene: IceCliffs
- 'Loading IceCliffs' took 0.34 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Loading lightmapped prefab scene IceCliffs total ms: 336.0095 self ms: 336.0097
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loaded lightmapped prefab IceCliffs frame 1302
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'PreloadingBase' took 11.07 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PAXTerrainController::Initialize called - frame = 2886
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Preloading base' took 3.71 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PAXTerrainController::MountWorld frame 3413
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- builders ready, building world..
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading static world at 'G:\Steam Games SSD\steamapps\common\SubnauticaZero\SNUnmanagedData\Expansion'.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading static world at 'G:\Steam Games SSD\steamapps\common\SubnauticaZero\SNUnmanagedData\Expansion'.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- World in G:\Steam Games SSD\steamapps\common\SubnauticaZero\SNUnmanagedData\Expansion is from version 39
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorld: Loading world. Frame 3415.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorld land 'Voxeland (Voxeland)'
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorldStreamer::Deinitialize called, frame 3415
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorldStreamer::Initialize frame 3415
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Read streaming settings:
- max frame ms 10, skip ents False, budget 200
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorldStreamer allocated space for 26,20,26 octree batches
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Calling LoadPrefabDatabase frame 3415
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L1: Initialize prefab database (WorldEntities) total ms: 11.9637 self ms: 11.9638
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L1: SaveLoadManager.Initialize total ms: 2.6362 self ms: 2.6363
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L1: Create octree compiler total ms: 5.1748 self ms: 5.175
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L1: Create worker thread total ms: 1.0382 self ms: 1.0383
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Streamer initialize total ms: 85.4444 self ms: 64.4485
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: cellManager.ResetEntityDistributions total ms: 18.4183 self ms: 18.4184
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- OnStoryGoalDataDeserialized
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PDAEncyclopedia : Add() : Entry for key='PrecursorKey_Blue' is not found! It was either removed or never present in PDAData asset.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PDAEncyclopedia : Add() : Entry for key='PrecursorKey_Orange' is not found! It was either removed or never present in PDAData asset.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Knife'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/StasisRifle'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Battery'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/PropulsionCannon'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/EnvironmentResources/silver'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/EnvironmentResources/diamond'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Flashlight'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Builder'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/SeaGlide'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Caching tech types for 4845 prefabs
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Fins'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LightSnow - MildWeatherSet - Mild / Time 15.32439s -> 61.37246s
- ClearSkies - MildWeatherSet - Mild / Time 61.37246s -> 110.9755s
- SnowStorm - BadWeatherSet - Dangerous / Time 110.9755s -> 137.6469s
- ClearSkies - MildWeatherSet - Mild / Time 137.6469s -> 179.6956s
- Calm - MildWeatherSet - Mild / Time 179.6956s -> 227.8568s
- SnowStorm - BadWeatherSet - Dangerous / Time 227.8568s -> 257.3075s
- LightSnow - MildWeatherSet - Mild / Time 257.3075s -> 301.1472s
- SnowStorm - BadWeatherSet - Dangerous / Time 301.1472s -> 336.314s
- Blizzard - BadWeatherSet - Dangerous / Time 336.314s -> 372.679s
- HailStorm - ExtremeWeather - Extreme / Time 372.679s -> 403.3576s
- ElectricStorm - ExtremeWeather - Extreme / Time 403.3576s -> 441.3336s
- HailStorm - ExtremeWeather - Extreme / Time 441.3336s -> 471.8602s
- Calm - MildWeatherSet - Mild / Time 471.8602s -> 514.8943s
- Calm - MildWeatherSet - Mild / Time 514.8943s -> 554.9781s
- ClearSkies - MildWeatherSet - Mild / Time 554.9781s -> 600.373s
- LightSnow - MildWeatherSet - Mild / Time 600.373s -> 644.6098s
- Calm - MildWeatherSet - Mild / Time 644.6098s -> 693.4124s
- WhiteoutBlizzard - ExtremeWeather - Extreme / Time 693.4124s -> 721.0336s
- HailStorm - ExtremeWeather - Extreme / Time 721.0336s -> 747.7021s
- ElectricStorm - ExtremeWeather - Extreme / Time 747.7021s -> 780.7997s
- SnowStorm - BadWeatherSet - Dangerous / Time 780.7997s -> 815.5859s
- SnowStorm - BadWeatherSet - Dangerous / Time 815.5859s -> 854.8691s
- Calm - MildWeatherSet - Mild / Time 854.8691s -> 904.5626s
- ClearSkies - MildWeatherSet - Mild / Time 904.5626s -> 944.7692s
- HailStorm - ExtremeWeather - Extreme / Time 944.7692s -> 979.1927s
- Calm - MildWeatherSet - Mild / Time 979.1927s -> 1023.733s
- ClearSkies - MildWeatherSet - Mild / Time 1023.733s -> 1063.969s
- ClearSkies - MildWeatherSet - Mild / Time 1063.969s -> 1107.068s
- Blizzard - BadWeatherSet - Dangerous / Time 1107.068s -> 1140.088s
- HailStorm - ExtremeWeather - Extreme / Time 1140.088s -> 1176.436s
- HeavyFog - BadWeatherSet - Dangerous / Time 1176.436s -> 1208.641s
- ClearSkies - MildWeatherSet - Mild / Time 1208.641s -> 1252.017s
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: LoadSceneObjects total ms: 274.3282 self ms: 274.3283
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
- SeaMoth docked property set to true, but subRoot component not found in parent
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 1713)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 1713)
- Cyclops::Awake frame 3562
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Cyclops::Awake frame 3562
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- found existing map room functionality at cell 0,0,3
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- found existing map room functionality at cell 3,0,3
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: LoadGlobalRoot total ms: 1435.668 self ms: 1435.668
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading palette for LargeWorld at 'BlockPrefabs'.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Loading palette total ms: 1540.827 self ms: 1540.827
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Could not find prefab class id for tech type RocketBase. Probably missing from EntTechData.asset
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- biome map downsample factor: 4
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Loading biome map total ms: 352.4206 self ms: 352.4207
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorld: calling land.Rebuild frame 3565
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Rebuilding land total ms: 13.6872 self ms: 13.6873
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- OK world mounted: G:\Steam Games SSD\steamapps\common\SubnauticaZero\SNUnmanagedData\Expansion
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading world' took 3.95 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading world tiles
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- cam batch 10,16,10, loading bounds 9,15,9 -> 11,17,11, total 27
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- surface bounds 0,16,0 -> 26,20,26
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- awaiters 2686
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading terrain' took 0.00 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading 27 batches
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 6,7,5 (level 0, batch 10,16,10, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 6,7,7 (level 0, batch 10,16,10, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 6,8,3 (level 0, batch 10,16,10, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 6,8,6 (level 0, batch 10,16,10, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 6,8,8 (level 0, batch 10,16,10, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 7,5,4 (level 0, batch 10,16,10, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 7,5,6 (level 0, batch 10,16,10, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 7,5,8 (level 0, batch 10,16,10, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading world tiles' took 0.72 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading cells
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading terrain' took 8.50 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading terrain' took 0.00 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading clipmap' took 0.00 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Updating cell visibility' took 0.01 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading entity cells' took 2.05 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LoadAsync Done
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- TechType BaseCorridor is not associated with any of the tech groups.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LOADING FINISHED
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PerformGarbageAndAssetCollection, Time.time=15.32439, Time.frameCount=5004, DateTime.Now=2/24/2020 7:22:53 AM
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: PerformGarbageCollection -> GC.Collect total ms: 54.9164 self ms: 54.9165
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 11678 unused Assets to reduce memory usage. Loaded Objects now: 154694.
- Total: 529.288200 ms (FindLiveObjects: 8.233100 ms CreateObjectMapping: 8.026000 ms MarkObjects: 507.139100 ms DeleteObjects: 5.889500 ms)
- --- PerformGarbageAndAssetCollectionAsync: GC Time 55.1275 Asset GC Time 536.8161
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading equipment' took 0.64 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading...' took 33.88 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LightmappedPrefabs all loaded, maybe starting intro vignette frame 5016
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
- Replacing cell Cell 0,0,4 (level 2, batch 11,18,10, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 1,0,4 (level 2, batch 11,18,10, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 1,1,4 (level 2, batch 11,18,10, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: CellManager::EstimateBytes total ms: 0.8919 self ms: 0.8921
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Heartbeat CSV, time s,75.33125, GC.GetTotalMemory MB,1020.117, OctNodes MB,0, CompactOctrees MB,256.625, CellManager MB,1.910695, ClipMapManager MB,0, GCCount,469, PlayerPos,-336.4529,-330.7414,-300.875, WorkingSet MB,0
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 3c68 -> priority: 1
- Thread -> id: 102c -> priority: 1
- LargeWorldStreamer::Deinitialize called, frame 8920
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- MainLoop aborted
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Resetting cell with 1 waiters Cell 0,0,4 (level 0, batch 10,17,10, state IsAsleep)
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Resetting cell with 1 waiters Cell 0,7,8 (level 0, batch 11,16,10, state IsAsleep)
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Resetting cell with 1 waiters Cell 2,7,7 (level 0, batch 11,16,10, state IsAsleep)
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Resetting cell with 1 waiters Cell 0,8,1 (level 0, batch 11,16,11, state IsAsleep)
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Resetting cell with 1 waiters Cell 0,0,0 (level 0, batch 11,17,11, state IsAsleep)
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Time played: 59s
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Max depth: 338m
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Distance traveled: 923m
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Releasing a render texture which is being used as a camera target (via Camera.SetTargetBuffers) for camera with name 'MainCamera (UI)'.
- (Filename: W:\unity1\Runtime/Camera/Camera.cpp Line: 4525)
- GameObjects can not be made active when they are being destroyed.
- (Filename: W:\unity1\Runtime/BaseClasses/GameObject.cpp Line: 452)
- GameObjects can not be made active when they are being destroyed.
- (Filename: W:\unity1\Runtime/BaseClasses/GameObject.cpp Line: 452)
- (Filename: Line: -1)
- (Filename: Line: -1)
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