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- for i=1,10 do
- local A_1 =
- {
- [1] = "Wear",
- [2] = "15857936",
- [3] = "Hats"
- }
- local Event = game:GetService("ReplicatedStorage").WearItem
- Event:FireServer(A_1)
- wait(0.1)
- for index, child in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if child.ClassName == "Hat" or child.ClassName == "Accessory" then
- if child.Handle:FindFirstChild("Mesh") then
- child.Handle.Mesh.Parent = nil
- child.Parent = game.Workspace
- end
- end
- end
- end
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