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- [0137.68][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: begin: stack for UAT
- [0137.68][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: === Handled ensure: ===
- [0137.68][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error:
- [0137.68][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: Ensure condition failed: bCustomPropertyListForPostConstructionInitialized [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1242]
- [0137.68][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: Custom Property List Not Initialized for /Game/Blueprints/Components/BPC_AbleCombat.BPC_AbleCombat_C
- [0137.69][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: Stack:
- [0137.69][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbded52434 UnrealEditor-Engine.dll!`TSparseArray<TSetElement<TWeakObjectPtr<UBlueprint,FWeakObjectPtr> >,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >::TRangedForIterator::operator!='::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1242]
- [0137.69][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbdc6be174 UnrealEditor-Engine.dll!UBlueprintGeneratedClass::InitPropertiesFromCustomList() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1242]
- [0137.69][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe1109f8f UnrealEditor-CoreUObject.dll!FObjectInitializer::InitProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4638]
- [0137.69][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe1112586 UnrealEditor-CoreUObject.dll!FObjectInitializer::PostConstructInit() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4306]
- [0137.69][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe10e6d49 UnrealEditor-CoreUObject.dll!FObjectInitializer::~FObjectInitializer() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4193]
- [0137.69][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe11280ee UnrealEditor-CoreUObject.dll!StaticConstructObject_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4958]
- [0137.69][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a4ae UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5607]
- [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
- [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b42b23 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1921]
- [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
- [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
- [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
- [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
- [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
- [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
- [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b43112 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1543]
- [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
- [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
- [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
- [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
- [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
- [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
- [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
- [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
- [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
- [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
- [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b2139d UnrealEditor-CoreUObject.dll!FLinkerLoad::ForceRegenerateClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2467]
- [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b159dc UnrealEditor-CoreUObject.dll!FLinkerLoad::DeferExportCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1436]
- [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2925e UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5304]
- [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2ae8b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4275]
- [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b3789d UnrealEditor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:771]
- [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d2cd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2101]
- [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
- [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
- [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
- [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
- [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e57fdb UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:6063]
- [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e288fd UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5190]
- [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
- [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
- [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
- [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
- [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
- [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
- [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
- [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
- [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
- [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e1094e UnrealEditor-CoreUObject.dll!FLinkerLoad::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:6283]
- [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe1c6d9d2 UnrealEditor-Core.dll!FStructuredArchiveSlot::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchiveSlots.cpp:267]
- [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0fc0b35 UnrealEditor-CoreUObject.dll!FObjectProperty::SerializeItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:239]
- [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe1040b3d UnrealEditor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:582]
- [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0ca47ae UnrealEditor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1928]
- [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0ca226d UnrealEditor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1507]
- [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0ca23d3 UnrealEditor-CoreUObject.dll!UUserDefinedStruct::SerializeTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\StructUtils\UserDefinedStruct.cpp:360]
- [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0ca1721 UnrealEditor-CoreUObject.dll!UScriptStruct::SerializeItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3379]
- [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbdccc63cf UnrealEditor-Engine.dll!UDataTable::LoadStructData() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\DataTable.cpp:148]
- [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbdccf6c30 UnrealEditor-Engine.dll!UDataTable::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\DataTable.cpp:290]
- [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbdccf69bb UnrealEditor-Engine.dll!UDataTable::Serialize() [D:\build\++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT\DataTable.gen.cpp:302]
- [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e615a9 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4887]
- [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbd9d1e975 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::PreloadBlueprintSpecificData() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:1318]
- [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbdc6cc7c6 UnrealEditor-Engine.dll!UBlueprint::RegenerateClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:699]
- [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b378ce UnrealEditor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:790]
- [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d2cd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2101]
- [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
- [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
- [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
- [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
- [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
- [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
- [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
- [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
- [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
- [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
- [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
- [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
- [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bb6 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
- [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
- [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
- [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
- [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
- [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bb6 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
- [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
- [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
- [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
- [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
- [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
- [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
- [0137.74][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
- [0137.74][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
- [0137.74][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Privat
- [0137.74][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: end: stack for UAT
- [0139.08][ 7]PackagingResults: Error: begin: stack for UAT
- [0139.08][ 7]PackagingResults: Error: === Handled ensure: ===
- [0139.08][ 7]PackagingResults: Error: Ensure condition failed: bCustomPropertyListForPostConstructionInitialized [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1242]
- [0139.08][ 7]PackagingResults: Error: Custom Property List Not Initialized for /Game/Blueprints/Components/BPC_AbleCombat.BPC_AbleCombat_C
- [0139.08][ 7]PackagingResults: Error: Stack:
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbded52434 UnrealEditor-Engine.dll!`TSparseArray<TSetElement<TWeakObjectPtr<UBlueprint,FWeakObjectPtr> >,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >::TRangedForIterator::operator!='::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1242]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbdc6be174 UnrealEditor-Engine.dll!UBlueprintGeneratedClass::InitPropertiesFromCustomList() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1242]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe1109f8f UnrealEditor-CoreUObject.dll!FObjectInitializer::InitProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4638]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe1112586 UnrealEditor-CoreUObject.dll!FObjectInitializer::PostConstructInit() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4306]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe10e6d49 UnrealEditor-CoreUObject.dll!FObjectInitializer::~FObjectInitializer() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4193]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe11280ee UnrealEditor-CoreUObject.dll!StaticConstructObject_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4958]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2a4ae UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5607]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b42b23 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1921]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b43112 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1543]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b2139d UnrealEditor-CoreUObject.dll!FLinkerLoad::ForceRegenerateClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2467]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b159dc UnrealEditor-CoreUObject.dll!FLinkerLoad::DeferExportCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1436]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2925e UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5304]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2ae8b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4275]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b3789d UnrealEditor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:771]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d2cd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2101]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e57fdb UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:6063]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e288fd UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5190]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e1094e UnrealEditor-CoreUObject.dll!FLinkerLoad::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:6283]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe1c6d9d2 UnrealEditor-Core.dll!FStructuredArchiveSlot::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchiveSlots.cpp:267]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0fc0b35 UnrealEditor-CoreUObject.dll!FObjectProperty::SerializeItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:239]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe1040b3d UnrealEditor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:582]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0ca47ae UnrealEditor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1928]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0ca226d UnrealEditor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1507]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0ca23d3 UnrealEditor-CoreUObject.dll!UUserDefinedStruct::SerializeTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\StructUtils\UserDefinedStruct.cpp:360]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0ca1721 UnrealEditor-CoreUObject.dll!UScriptStruct::SerializeItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3379]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbdccc63cf UnrealEditor-Engine.dll!UDataTable::LoadStructData() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\DataTable.cpp:148]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbdccf6c30 UnrealEditor-Engine.dll!UDataTable::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\DataTable.cpp:290]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbdccf69bb UnrealEditor-Engine.dll!UDataTable::Serialize() [D:\build\++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT\DataTable.gen.cpp:302]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e615a9 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4887]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbd9d1e975 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::PreloadBlueprintSpecificData() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:1318]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbdc6cc7c6 UnrealEditor-Engine.dll!UBlueprint::RegenerateClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:699]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b378ce UnrealEditor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:790]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d2cd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2101]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e61bb6 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e61bb6 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
- [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Privat
- [0139.08][ 7]PackagingResults: Error: end: stack for UAT
- [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
- [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
- [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error:
- [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: bCustomPropertyListForPostConstructionInitialized [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1242]
- [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: Custom Property List Not Initialized for /Game/Blueprints/Components/BPC_AbleCombat.BPC_AbleCombat_C
- [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: Stack:
- [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbded52434 UnrealEditor-Engine.dll!`TSparseArray<TSetElement<TWeakObjectPtr<UBlueprint,FWeakObjectPtr> >,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >::TRangedForIterator::operator!='::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1242]
- [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbdc6be174 UnrealEditor-Engine.dll!UBlueprintGeneratedClass::InitPropertiesFromCustomList() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1242]
- [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe1109f8f UnrealEditor-CoreUObject.dll!FObjectInitializer::InitProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4638]
- [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe1112586 UnrealEditor-CoreUObject.dll!FObjectInitializer::PostConstructInit() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4306]
- [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe10e6d49 UnrealEditor-CoreUObject.dll!FObjectInitializer::~FObjectInitializer() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4193]
- [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe11280ee UnrealEditor-CoreUObject.dll!StaticConstructObject_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4958]
- [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a4ae UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5607]
- [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
- [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b42b23 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1921]
- [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
- [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
- [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
- [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
- [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
- [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b43112 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1543]
- [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
- [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
- [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b2139d UnrealEditor-CoreUObject.dll!FLinkerLoad::ForceRegenerateClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2467]
- [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b159dc UnrealEditor-CoreUObject.dll!FLinkerLoad::DeferExportCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1436]
- [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2925e UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5304]
- [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2ae8b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4275]
- [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b3789d UnrealEditor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:771]
- [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d2cd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2101]
- [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e57fdb UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:6063]
- [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e288fd UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5190]
- [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e1094e UnrealEditor-CoreUObject.dll!FLinkerLoad::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:6283]
- [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe1c6d9d2 UnrealEditor-Core.dll!FStructuredArchiveSlot::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchiveSlots.cpp:267]
- [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0fc0b35 UnrealEditor-CoreUObject.dll!FObjectProperty::SerializeItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:239]
- [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe1040b3d UnrealEditor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:582]
- [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0ca47ae UnrealEditor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1928]
- [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0ca226d UnrealEditor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1507]
- [0266.06][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0ca23d3 UnrealEditor-CoreUObject.dll!UUserDefinedStruct::SerializeTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\StructUtils\UserDefinedStruct.cpp:360]
- [0266.06][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0ca1721 UnrealEditor-CoreUObject.dll!UScriptStruct::SerializeItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3379]
- [0266.07][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbdccc63cf UnrealEditor-Engine.dll!UDataTable::LoadStructData() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\DataTable.cpp:148]
- [0266.07][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbdccf6c30 UnrealEditor-Engine.dll!UDataTable::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\DataTable.cpp:290]
- [0266.07][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbdccf69bb UnrealEditor-Engine.dll!UDataTable::Serialize() [D:\build\++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT\DataTable.gen.cpp:302]
- [0266.07][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e615a9 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4887]
- [0266.07][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbd9d1e975 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::PreloadBlueprintSpecificData() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:1318]
- [0266.07][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbdc6cc7c6 UnrealEditor-Engine.dll!UBlueprint::RegenerateClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:699]
- [0266.07][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b378ce UnrealEditor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:790]
- [0266.07][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bb6 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
- [0266.07][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Privat
- [0266.07][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: end: stack for UAT
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