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  1. [0137.68][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: begin: stack for UAT
  2. [0137.68][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: === Handled ensure: ===
  3. [0137.68][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error:
  4. [0137.68][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: Ensure condition failed: bCustomPropertyListForPostConstructionInitialized [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1242]
  5. [0137.68][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: Custom Property List Not Initialized for /Game/Blueprints/Components/BPC_AbleCombat.BPC_AbleCombat_C
  6. [0137.69][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: Stack:
  7. [0137.69][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbded52434 UnrealEditor-Engine.dll!`TSparseArray<TSetElement<TWeakObjectPtr<UBlueprint,FWeakObjectPtr> >,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >::TRangedForIterator::operator!='::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1242]
  8. [0137.69][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbdc6be174 UnrealEditor-Engine.dll!UBlueprintGeneratedClass::InitPropertiesFromCustomList() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1242]
  9. [0137.69][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe1109f8f UnrealEditor-CoreUObject.dll!FObjectInitializer::InitProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4638]
  10. [0137.69][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe1112586 UnrealEditor-CoreUObject.dll!FObjectInitializer::PostConstructInit() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4306]
  11. [0137.69][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe10e6d49 UnrealEditor-CoreUObject.dll!FObjectInitializer::~FObjectInitializer() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4193]
  12. [0137.69][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe11280ee UnrealEditor-CoreUObject.dll!StaticConstructObject_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4958]
  13. [0137.69][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a4ae UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5607]
  14. [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
  15. [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b42b23 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1921]
  16. [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
  17. [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
  18. [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
  19. [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
  20. [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
  21. [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
  22. [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b43112 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1543]
  23. [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
  24. [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
  25. [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
  26. [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
  27. [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
  28. [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
  29. [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
  30. [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
  31. [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
  32. [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
  33. [0137.70][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b2139d UnrealEditor-CoreUObject.dll!FLinkerLoad::ForceRegenerateClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2467]
  34. [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b159dc UnrealEditor-CoreUObject.dll!FLinkerLoad::DeferExportCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1436]
  35. [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2925e UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5304]
  36. [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2ae8b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4275]
  37. [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b3789d UnrealEditor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:771]
  38. [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d2cd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2101]
  39. [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
  40. [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
  41. [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
  42. [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
  43. [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e57fdb UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:6063]
  44. [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e288fd UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5190]
  45. [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
  46. [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
  47. [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
  48. [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
  49. [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
  50. [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
  51. [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
  52. [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
  53. [0137.71][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
  54. [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e1094e UnrealEditor-CoreUObject.dll!FLinkerLoad::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:6283]
  55. [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe1c6d9d2 UnrealEditor-Core.dll!FStructuredArchiveSlot::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchiveSlots.cpp:267]
  56. [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0fc0b35 UnrealEditor-CoreUObject.dll!FObjectProperty::SerializeItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:239]
  57. [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe1040b3d UnrealEditor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:582]
  58. [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0ca47ae UnrealEditor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1928]
  59. [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0ca226d UnrealEditor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1507]
  60. [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0ca23d3 UnrealEditor-CoreUObject.dll!UUserDefinedStruct::SerializeTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\StructUtils\UserDefinedStruct.cpp:360]
  61. [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0ca1721 UnrealEditor-CoreUObject.dll!UScriptStruct::SerializeItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3379]
  62. [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbdccc63cf UnrealEditor-Engine.dll!UDataTable::LoadStructData() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\DataTable.cpp:148]
  63. [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbdccf6c30 UnrealEditor-Engine.dll!UDataTable::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\DataTable.cpp:290]
  64. [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbdccf69bb UnrealEditor-Engine.dll!UDataTable::Serialize() [D:\build\++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT\DataTable.gen.cpp:302]
  65. [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e615a9 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4887]
  66. [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbd9d1e975 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::PreloadBlueprintSpecificData() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:1318]
  67. [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbdc6cc7c6 UnrealEditor-Engine.dll!UBlueprint::RegenerateClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:699]
  68. [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b378ce UnrealEditor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:790]
  69. [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d2cd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2101]
  70. [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
  71. [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
  72. [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
  73. [0137.72][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
  74. [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
  75. [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
  76. [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
  77. [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
  78. [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
  79. [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
  80. [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
  81. [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
  82. [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bb6 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
  83. [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
  84. [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
  85. [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
  86. [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
  87. [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bb6 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
  88. [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
  89. [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
  90. [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
  91. [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
  92. [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
  93. [0137.73][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
  94. [0137.74][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
  95. [0137.74][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
  96. [0137.74][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Privat
  97. [0137.74][ 6]UATHelper: Packaging (Windows): LogOutputDevice: Error: end: stack for UAT
  98.  
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  106. [0139.08][ 7]PackagingResults: Error: begin: stack for UAT
  107. [0139.08][ 7]PackagingResults: Error: === Handled ensure: ===
  108. [0139.08][ 7]PackagingResults: Error: Ensure condition failed: bCustomPropertyListForPostConstructionInitialized [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1242]
  109. [0139.08][ 7]PackagingResults: Error: Custom Property List Not Initialized for /Game/Blueprints/Components/BPC_AbleCombat.BPC_AbleCombat_C
  110. [0139.08][ 7]PackagingResults: Error: Stack:
  111. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbded52434 UnrealEditor-Engine.dll!`TSparseArray<TSetElement<TWeakObjectPtr<UBlueprint,FWeakObjectPtr> >,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >::TRangedForIterator::operator!='::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1242]
  112. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbdc6be174 UnrealEditor-Engine.dll!UBlueprintGeneratedClass::InitPropertiesFromCustomList() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1242]
  113. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe1109f8f UnrealEditor-CoreUObject.dll!FObjectInitializer::InitProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4638]
  114. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe1112586 UnrealEditor-CoreUObject.dll!FObjectInitializer::PostConstructInit() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4306]
  115. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe10e6d49 UnrealEditor-CoreUObject.dll!FObjectInitializer::~FObjectInitializer() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4193]
  116. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe11280ee UnrealEditor-CoreUObject.dll!StaticConstructObject_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4958]
  117. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2a4ae UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5607]
  118. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
  119. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b42b23 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1921]
  120. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
  121. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
  122. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
  123. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
  124. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
  125. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
  126. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b43112 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1543]
  127. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
  128. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
  129. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
  130. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
  131. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
  132. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
  133. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
  134. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
  135. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
  136. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
  137. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b2139d UnrealEditor-CoreUObject.dll!FLinkerLoad::ForceRegenerateClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2467]
  138. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b159dc UnrealEditor-CoreUObject.dll!FLinkerLoad::DeferExportCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1436]
  139. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2925e UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5304]
  140. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2ae8b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4275]
  141. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b3789d UnrealEditor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:771]
  142. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d2cd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2101]
  143. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
  144. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
  145. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
  146. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
  147. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e57fdb UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:6063]
  148. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e288fd UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5190]
  149. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
  150. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
  151. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
  152. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
  153. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
  154. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
  155. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
  156. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
  157. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
  158. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e1094e UnrealEditor-CoreUObject.dll!FLinkerLoad::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:6283]
  159. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe1c6d9d2 UnrealEditor-Core.dll!FStructuredArchiveSlot::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchiveSlots.cpp:267]
  160. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0fc0b35 UnrealEditor-CoreUObject.dll!FObjectProperty::SerializeItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:239]
  161. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe1040b3d UnrealEditor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:582]
  162. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0ca47ae UnrealEditor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1928]
  163. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0ca226d UnrealEditor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1507]
  164. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0ca23d3 UnrealEditor-CoreUObject.dll!UUserDefinedStruct::SerializeTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\StructUtils\UserDefinedStruct.cpp:360]
  165. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0ca1721 UnrealEditor-CoreUObject.dll!UScriptStruct::SerializeItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3379]
  166. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbdccc63cf UnrealEditor-Engine.dll!UDataTable::LoadStructData() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\DataTable.cpp:148]
  167. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbdccf6c30 UnrealEditor-Engine.dll!UDataTable::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\DataTable.cpp:290]
  168. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbdccf69bb UnrealEditor-Engine.dll!UDataTable::Serialize() [D:\build\++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT\DataTable.gen.cpp:302]
  169. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e615a9 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4887]
  170. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbd9d1e975 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::PreloadBlueprintSpecificData() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:1318]
  171. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbdc6cc7c6 UnrealEditor-Engine.dll!UBlueprint::RegenerateClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:699]
  172. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b378ce UnrealEditor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:790]
  173. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d2cd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2101]
  174. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
  175. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
  176. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
  177. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
  178. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
  179. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
  180. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
  181. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
  182. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
  183. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
  184. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
  185. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
  186. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e61bb6 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
  187. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
  188. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
  189. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
  190. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
  191. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e61bb6 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
  192. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
  193. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
  194. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
  195. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
  196. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
  197. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
  198. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
  199. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
  200. [0139.08][ 7]PackagingResults: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Privat
  201. [0139.08][ 7]PackagingResults: Error: end: stack for UAT
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  215. [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
  216. [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
  217. [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error:
  218. [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: bCustomPropertyListForPostConstructionInitialized [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1242]
  219. [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: Custom Property List Not Initialized for /Game/Blueprints/Components/BPC_AbleCombat.BPC_AbleCombat_C
  220. [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: Stack:
  221. [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbded52434 UnrealEditor-Engine.dll!`TSparseArray<TSetElement<TWeakObjectPtr<UBlueprint,FWeakObjectPtr> >,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >::TRangedForIterator::operator!='::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1242]
  222. [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbdc6be174 UnrealEditor-Engine.dll!UBlueprintGeneratedClass::InitPropertiesFromCustomList() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1242]
  223. [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe1109f8f UnrealEditor-CoreUObject.dll!FObjectInitializer::InitProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4638]
  224. [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe1112586 UnrealEditor-CoreUObject.dll!FObjectInitializer::PostConstructInit() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4306]
  225. [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe10e6d49 UnrealEditor-CoreUObject.dll!FObjectInitializer::~FObjectInitializer() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4193]
  226. [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe11280ee UnrealEditor-CoreUObject.dll!StaticConstructObject_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4958]
  227. [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a4ae UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5607]
  228. [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2c05f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5922]
  229. [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b42b23 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1921]
  230. [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d105 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2012]
  231. [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d0fd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2002]
  232. [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bc5 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
  233. [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5740]
  234. [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b453f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1792]
  235. [0266.04][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b43112 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1543]
  236. [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b42c8f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1934]
  237. [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b43246 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1618]
  238. [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b2139d UnrealEditor-CoreUObject.dll!FLinkerLoad::ForceRegenerateClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2467]
  239. [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b159dc UnrealEditor-CoreUObject.dll!FLinkerLoad::DeferExportCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1436]
  240. [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2925e UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5304]
  241. [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2ae8b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4275]
  242. [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b3789d UnrealEditor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:771]
  243. [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b1d2cd UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2101]
  244. [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e57fdb UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:6063]
  245. [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e288fd UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5190]
  246. [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e1094e UnrealEditor-CoreUObject.dll!FLinkerLoad::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:6283]
  247. [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe1c6d9d2 UnrealEditor-Core.dll!FStructuredArchiveSlot::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchiveSlots.cpp:267]
  248. [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0fc0b35 UnrealEditor-CoreUObject.dll!FObjectProperty::SerializeItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:239]
  249. [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe1040b3d UnrealEditor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:582]
  250. [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0ca47ae UnrealEditor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1928]
  251. [0266.05][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0ca226d UnrealEditor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1507]
  252. [0266.06][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0ca23d3 UnrealEditor-CoreUObject.dll!UUserDefinedStruct::SerializeTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\StructUtils\UserDefinedStruct.cpp:360]
  253. [0266.06][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0ca1721 UnrealEditor-CoreUObject.dll!UScriptStruct::SerializeItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3379]
  254. [0266.07][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbdccc63cf UnrealEditor-Engine.dll!UDataTable::LoadStructData() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\DataTable.cpp:148]
  255. [0266.07][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbdccf6c30 UnrealEditor-Engine.dll!UDataTable::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\DataTable.cpp:290]
  256. [0266.07][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbdccf69bb UnrealEditor-Engine.dll!UDataTable::Serialize() [D:\build\++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT\DataTable.gen.cpp:302]
  257. [0266.07][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e615a9 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4887]
  258. [0266.07][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbd9d1e975 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::PreloadBlueprintSpecificData() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:1318]
  259. [0266.07][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbdc6cc7c6 UnrealEditor-Engine.dll!UBlueprint::RegenerateClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:699]
  260. [0266.07][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0b378ce UnrealEditor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:790]
  261. [0266.07][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e61bb6 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4940]
  262. [0266.07][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe0e2a975 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Privat
  263. [0266.07][551]UATHelper: Packaging (Windows): LogInit: Display: LogOutputDevice: Error: end: stack for UAT
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