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  1. Celeste Error Log
  2. ==========================================
  3.  
  4. Ver 1.3.1.2 [Everest: 995-azure-b361f]
  5. 09/20/2019 15:06:13
  6. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  7. at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
  8. at Celeste.LevelLoader.LoadingThread()
  9. at Celeste.RunThread.RunThreadWithLogging(Action method)
  10.  
  11.  
  12. Ver 1.3.1.2 [Everest: 991-azure-47d3c]
  13. 09/19/2019 18:23:53
  14. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  15. at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
  16. at Celeste.LevelLoader.LoadingThread()
  17. at Celeste.RunThread.RunThreadWithLogging(Action method)
  18.  
  19.  
  20. Ver 1.3.1.2 [Everest: 991-azure-47d3c]
  21. 09/19/2019 18:23:21
  22. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  23. at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
  24. at Celeste.LevelLoader.LoadingThread()
  25. at Celeste.RunThread.RunThreadWithLogging(Action method)
  26.  
  27.  
  28. Ver 1.3.1.2 [Everest: 991-azure-47d3c]
  29. 09/19/2019 18:22:11
  30. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  31. at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
  32. at Celeste.LevelLoader.LoadingThread()
  33. at Celeste.RunThread.RunThreadWithLogging(Action method)
  34.  
  35.  
  36. Ver 1.3.1.2 [Everest: 991-azure-47d3c]
  37. 09/19/2019 18:20:34
  38. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  39. at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
  40. at Celeste.LevelLoader.LoadingThread()
  41. at Celeste.RunThread.RunThreadWithLogging(Action method)
  42.  
  43.  
  44. Ver 1.3.1.1 [Everest: 978-azure-5afe3]
  45. 09/17/2019 21:45:58
  46. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  47. at Celeste.FinalBoss.PushPlayer(Player player)
  48. at Celeste.FinalBoss.<MoveSequence>d__42.MoveNext()
  49. at Monocle.Coroutine.Update()
  50. at Monocle.ComponentList.Update()
  51. at Celeste.FinalBoss.Update()
  52. at Monocle.EntityList.Update()
  53. at Monocle.Scene.Update()
  54. at Celeste.Level.Update()
  55. at Monocle.Engine.Update(GameTime gameTime)
  56. at Celeste.Celeste.Update(GameTime gameTime)
  57. at Microsoft.Xna.Framework.Game.Tick()
  58. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  59. at Microsoft.Xna.Framework.GameHost.OnIdle()
  60. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  61. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  62. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  63. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  64. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  65. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  66. at System.Windows.Forms.Application.Run(Form mainForm)
  67. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  68. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  69. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  70.  
  71.  
  72. Ver 1.3.1.1 [Everest: 978-azure-5afe3]
  73. 09/17/2019 21:38:40
  74. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  75. at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
  76. at Celeste.LevelLoader.LoadingThread()
  77. at Celeste.RunThread.RunThreadWithLogging(Action method)
  78.  
  79.  
  80. Ver 1.3.1.1 [Everest: 978-azure-5afe3]
  81. 09/17/2019 21:38:02
  82. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  83. at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
  84. at Celeste.LevelLoader.LoadingThread()
  85. at Celeste.RunThread.RunThreadWithLogging(Action method)
  86.  
  87.  
  88. Ver 1.3.1.1 [Everest: 978-azure-5afe3]
  89. 09/17/2019 21:37:23
  90. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  91. at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
  92. at Celeste.LevelLoader.LoadingThread()
  93. at Celeste.RunThread.RunThreadWithLogging(Action method)
  94.  
  95.  
  96. Ver 1.3.1.1 [Everest: 978-azure-5afe3]
  97. 09/17/2019 21:08:02
  98. System.NullReferenceException: Object reference not set to an instance of an object.
  99. at Celeste.TalkComponent.TalkComponentUI.Awake(Scene scene)
  100. at Monocle.EntityList.UpdateLists()
  101. at Monocle.Scene.BeforeUpdate()
  102. at Monocle.Engine.Update(GameTime gameTime)
  103. at Celeste.Celeste.Update(GameTime gameTime)
  104. at Microsoft.Xna.Framework.Game.Tick()
  105. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  106. at Microsoft.Xna.Framework.GameHost.OnIdle()
  107. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  108. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  109. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  110. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  111. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  112. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  113. at System.Windows.Forms.Application.Run(Form mainForm)
  114. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  115. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  116. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  117.  
  118.  
  119. Ver 1.3.0.0 [Everest: 959-azure-67dab]
  120. 09/14/2019 16:11:00
  121. System.NullReferenceException: Object reference not set to an instance of an object.
  122. at Celeste.OuiChapterPanel.UpdateStats(Boolean wiggle, Nullable`1 overrideStrawberryWiggle, Nullable`1 overrideDeathWiggle, Nullable`1 overrideHeartWiggle)
  123. at Celeste.OuiChapterPanel.Reset()
  124. at Celeste.OuiChapterPanel.<Enter>d__49.MoveNext()
  125. at Monocle.Coroutine.Update()
  126. at Monocle.ComponentList.Update()
  127. at Monocle.Entity.Update()
  128. at Monocle.EntityList.Update()
  129. at Monocle.Scene.Update()
  130. at Celeste.Overworld.Update()
  131. at Monocle.Engine.Update(GameTime gameTime)
  132. at Celeste.Celeste.Update(GameTime gameTime)
  133. at Microsoft.Xna.Framework.Game.Tick()
  134. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  135. at Microsoft.Xna.Framework.GameHost.OnIdle()
  136. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  137. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  138. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  139. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  140. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  141. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  142. at System.Windows.Forms.Application.Run(Form mainForm)
  143. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  144. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  145. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  146.  
  147.  
  148. Ver 1.3.0.0 [Everest: 959-azure-67dab]
  149. 09/14/2019 16:08:39
  150. System.NullReferenceException: Object reference not set to an instance of an object.
  151. at Celeste.OuiChapterPanel.UpdateStats(Boolean wiggle, Nullable`1 overrideStrawberryWiggle, Nullable`1 overrideDeathWiggle, Nullable`1 overrideHeartWiggle)
  152. at Celeste.OuiChapterPanel.Reset()
  153. at Celeste.OuiChapterPanel.<Enter>d__49.MoveNext()
  154. at Monocle.Coroutine.Update()
  155. at Monocle.ComponentList.Update()
  156. at Monocle.Entity.Update()
  157. at Monocle.EntityList.Update()
  158. at Monocle.Scene.Update()
  159. at Celeste.Overworld.Update()
  160. at Monocle.Engine.Update(GameTime gameTime)
  161. at Celeste.Celeste.Update(GameTime gameTime)
  162. at Microsoft.Xna.Framework.Game.Tick()
  163. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  164. at Microsoft.Xna.Framework.GameHost.OnIdle()
  165. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  166. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  167. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  168. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  169. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  170. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  171. at System.Windows.Forms.Application.Run(Form mainForm)
  172. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  173. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  174. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  175.  
  176.  
  177. Ver 1.3.0.0 [Everest: 953-azure-f2428]
  178. 09/12/2019 21:14:08
  179. System.MissingMethodException: Method not found: 'Boolean Celeste.Platform.MoveVCollideSolidsAndBounds(Celeste.Level, Single, Boolean, System.Action`3<Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Celeste.Platform>)'.
  180. at FrostHelper.SlowCrushBlock.MoveVCheck(Single amount)
  181. at FrostHelper.SlowCrushBlock.<AttackSequence>d__14.MoveNext() in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\FrostHelper\Code\FrostTempleHelper\SlowCrushBlock.cs:line 498
  182. at Monocle.Coroutine.Update()
  183. at Monocle.ComponentList.Update()
  184. at Celeste.Platform.Update()
  185. at Celeste.Solid.Update()
  186. at FrostHelper.SlowCrushBlock.Update() in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\FrostHelper\Code\FrostTempleHelper\SlowCrushBlock.cs:line 99
  187. at Monocle.EntityList.Update()
  188. at Monocle.Scene.Update()
  189. at Celeste.Level.Update()
  190. at Monocle.Engine.Update(GameTime gameTime)
  191. at Celeste.Celeste.Update(GameTime gameTime)
  192. at Microsoft.Xna.Framework.Game.Tick()
  193. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  194. at Microsoft.Xna.Framework.GameHost.OnIdle()
  195. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  196. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  197. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  198. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  199. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  200. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  201. at System.Windows.Forms.Application.Run(Form mainForm)
  202. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  203. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  204. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  205.  
  206.  
  207. Ver 1.3.0.0 [Everest: 953-azure-f2428]
  208. 09/12/2019 21:05:24
  209. System.MissingMethodException: Method not found: 'Boolean Celeste.Platform.MoveVCollideSolidsAndBounds(Celeste.Level, Single, Boolean, System.Action`3<Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Celeste.Platform>)'.
  210. at FrostHelper.SlowCrushBlock.MoveVCheck(Single amount)
  211. at FrostHelper.SlowCrushBlock.<AttackSequence>d__14.MoveNext() in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\FrostHelper\Code\FrostTempleHelper\SlowCrushBlock.cs:line 498
  212. at Monocle.Coroutine.Update()
  213. at Monocle.ComponentList.Update()
  214. at Celeste.Platform.Update()
  215. at Celeste.Solid.Update()
  216. at FrostHelper.SlowCrushBlock.Update() in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\FrostHelper\Code\FrostTempleHelper\SlowCrushBlock.cs:line 99
  217. at Monocle.EntityList.Update()
  218. at Monocle.Scene.Update()
  219. at Celeste.Level.Update()
  220. at Monocle.Engine.Update(GameTime gameTime)
  221. at Celeste.Celeste.Update(GameTime gameTime)
  222. at Microsoft.Xna.Framework.Game.Tick()
  223. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  224. at Microsoft.Xna.Framework.GameHost.OnIdle()
  225. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  226. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  227. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  228. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  229. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  230. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  231. at System.Windows.Forms.Application.Run(Form mainForm)
  232. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  233. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  234. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  235.  
  236.  
  237. Ver 1.2.6.1 [Everest: 859-azure-98148]
  238. 07/10/2019 17:19:24
  239. System.NullReferenceException: Object reference not set to an instance of an object.
  240. at Celeste.OuiChapterPanel.Render()
  241. at Monocle.EntityList.RenderOnly(Int32 matchTags)
  242. at Celeste.HudRenderer.RenderContent(Scene scene)
  243. at Celeste.HiresRenderer.BeforeRender(Scene scene)
  244. at Monocle.RendererList.BeforeRender()
  245. at Celeste.Overworld.BeforeRender() in d:\a\1\s\Celeste.Mod.mm\Patches\Overworld.cs:line 23
  246. at Monocle.Engine.RenderCore()
  247. at Celeste.Celeste.RenderCore()
  248. at Monocle.Engine.Draw(GameTime gameTime)
  249. at Microsoft.Xna.Framework.Game.DrawFrame()
  250. at Microsoft.Xna.Framework.Game.Tick()
  251. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  252. at Microsoft.Xna.Framework.GameHost.OnIdle()
  253. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  254. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  255. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  256. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  257. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  258. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  259. at System.Windows.Forms.Application.Run(Form mainForm)
  260. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  261. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  262. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  263.  
  264.  
  265. Ver 1.2.6.1 [Everest: 859-azure-98148]
  266. 07/10/2019 17:18:32
  267. System.NullReferenceException: Object reference not set to an instance of an object.
  268. at Celeste.OuiChapterPanel.Render()
  269. at Monocle.EntityList.RenderOnly(Int32 matchTags)
  270. at Celeste.HudRenderer.RenderContent(Scene scene)
  271. at Celeste.HiresRenderer.BeforeRender(Scene scene)
  272. at Monocle.RendererList.BeforeRender()
  273. at Celeste.Overworld.BeforeRender() in d:\a\1\s\Celeste.Mod.mm\Patches\Overworld.cs:line 23
  274. at Monocle.Engine.RenderCore()
  275. at Celeste.Celeste.RenderCore()
  276. at Monocle.Engine.Draw(GameTime gameTime)
  277. at Microsoft.Xna.Framework.Game.DrawFrame()
  278. at Microsoft.Xna.Framework.Game.Tick()
  279. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  280. at Microsoft.Xna.Framework.GameHost.OnIdle()
  281. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  282. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  283. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  284. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  285. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  286. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  287. at System.Windows.Forms.Application.Run(Form mainForm)
  288. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  289. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  290. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  291.  
  292.  
  293. Ver 1.2.6.1 [Everest: 859-azure-98148]
  294. 07/09/2019 13:53:44
  295. System.NullReferenceException: Object reference not set to an instance of an object.
  296. at Celeste.OuiChapterPanel.Render()
  297. at Monocle.EntityList.RenderOnly(Int32 matchTags)
  298. at Celeste.HudRenderer.RenderContent(Scene scene)
  299. at Celeste.HiresRenderer.BeforeRender(Scene scene)
  300. at Monocle.RendererList.BeforeRender()
  301. at Celeste.Overworld.BeforeRender() in d:\a\1\s\Celeste.Mod.mm\Patches\Overworld.cs:line 23
  302. at Monocle.Engine.RenderCore()
  303. at Celeste.Celeste.RenderCore()
  304. at Monocle.Engine.Draw(GameTime gameTime)
  305. at Microsoft.Xna.Framework.Game.DrawFrame()
  306. at Microsoft.Xna.Framework.Game.Tick()
  307. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  308. at Microsoft.Xna.Framework.GameHost.OnIdle()
  309. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  310. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  311. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  312. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  313. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  314. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  315. at System.Windows.Forms.Application.Run(Form mainForm)
  316. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  317. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  318. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  319.  
  320.  
  321. Ver 1.2.6.1 [Everest: 859-azure-98148]
  322. 07/09/2019 13:51:21
  323. System.NullReferenceException: Object reference not set to an instance of an object.
  324. at Celeste.OuiChapterPanel.Render()
  325. at Monocle.EntityList.RenderOnly(Int32 matchTags)
  326. at Celeste.HudRenderer.RenderContent(Scene scene)
  327. at Celeste.HiresRenderer.BeforeRender(Scene scene)
  328. at Monocle.RendererList.BeforeRender()
  329. at Celeste.Overworld.BeforeRender() in d:\a\1\s\Celeste.Mod.mm\Patches\Overworld.cs:line 23
  330. at Monocle.Engine.RenderCore()
  331. at Celeste.Celeste.RenderCore()
  332. at Monocle.Engine.Draw(GameTime gameTime)
  333. at Microsoft.Xna.Framework.Game.DrawFrame()
  334. at Microsoft.Xna.Framework.Game.Tick()
  335. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  336. at Microsoft.Xna.Framework.GameHost.OnIdle()
  337. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  338. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  339. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  340. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  341. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  342. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  343. at System.Windows.Forms.Application.Run(Form mainForm)
  344. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  345. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  346. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  347.  
  348.  
  349. Ver 1.2.6.1 [Everest: 859-azure-98148]
  350. 07/09/2019 13:50:26
  351. System.NullReferenceException: Object reference not set to an instance of an object.
  352. at Celeste.OuiChapterPanel.Render()
  353. at Monocle.EntityList.RenderOnly(Int32 matchTags)
  354. at Celeste.HudRenderer.RenderContent(Scene scene)
  355. at Celeste.HiresRenderer.BeforeRender(Scene scene)
  356. at Monocle.RendererList.BeforeRender()
  357. at Celeste.Overworld.BeforeRender() in d:\a\1\s\Celeste.Mod.mm\Patches\Overworld.cs:line 23
  358. at Monocle.Engine.RenderCore()
  359. at Celeste.Celeste.RenderCore()
  360. at Monocle.Engine.Draw(GameTime gameTime)
  361. at Microsoft.Xna.Framework.Game.DrawFrame()
  362. at Microsoft.Xna.Framework.Game.Tick()
  363. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  364. at Microsoft.Xna.Framework.GameHost.OnIdle()
  365. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  366. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  367. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  368. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  369. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  370. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  371. at System.Windows.Forms.Application.Run(Form mainForm)
  372. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  373. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  374. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  375.  
  376.  
  377. Ver 1.2.6.1 [Everest: 859-azure-98148]
  378. 07/09/2019 10:21:09
  379. System.NullReferenceException: Object reference not set to an instance of an object.
  380. at Celeste.OuiChapterPanel.Render()
  381. at Monocle.EntityList.RenderOnly(Int32 matchTags)
  382. at Celeste.HudRenderer.RenderContent(Scene scene)
  383. at Celeste.HiresRenderer.BeforeRender(Scene scene)
  384. at Monocle.RendererList.BeforeRender()
  385. at Celeste.Overworld.BeforeRender() in d:\a\1\s\Celeste.Mod.mm\Patches\Overworld.cs:line 23
  386. at Monocle.Engine.RenderCore()
  387. at Celeste.Celeste.RenderCore()
  388. at Monocle.Engine.Draw(GameTime gameTime)
  389. at Microsoft.Xna.Framework.Game.DrawFrame()
  390. at Microsoft.Xna.Framework.Game.Tick()
  391. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  392. at Microsoft.Xna.Framework.GameHost.OnIdle()
  393. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  394. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  395. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  396. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  397. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  398. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  399. at System.Windows.Forms.Application.Run(Form mainForm)
  400. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  401. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  402. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  403.  
  404.  
  405. Ver 1.2.6.1 [Everest: 842-azure-d2ce3]
  406. 07/05/2019 11:01:54
  407. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  408. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  409. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
  410. at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  411. at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  412. at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
  413. at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
  414. at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
  415. at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in d:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
  416. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  417. at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  418. at Celeste.RunThread.RunThreadWithLogging(Action method)
  419.  
  420.  
  421. Ver 1.2.6.1 [Everest: 842-azure-d2ce3]
  422. 06/29/2019 18:36:59
  423. System.NullReferenceException: Object reference not set to an instance of an object.
  424. at Celeste.CS02_Ending.<Cutscene>d__5.MoveNext()
  425. at Monocle.Coroutine.Update()
  426. at Monocle.ComponentList.Update()
  427. at Celeste.CutsceneEntity.Update()
  428. at Monocle.EntityList.Update()
  429. at Monocle.Scene.Update()
  430. at Celeste.Level.Update()
  431. at Monocle.Engine.Update(GameTime gameTime)
  432. at Celeste.Celeste.Update(GameTime gameTime)
  433. at Microsoft.Xna.Framework.Game.Tick()
  434. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  435. at Microsoft.Xna.Framework.GameHost.OnIdle()
  436. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  437. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  438. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  439. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  440. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  441. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  442. at System.Windows.Forms.Application.Run(Form mainForm)
  443. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  444. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  445. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  446.  
  447.  
  448. Ver 1.2.6.1 [Everest: 842-azure-d2ce3]
  449. 06/25/2019 14:38:01
  450. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  451. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  452. at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
  453. at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  454. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
  455. at Monocle.VirtualTexture.orig_Reload()
  456. at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  457. at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  458. at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
  459. at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
  460. at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
  461. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  462. at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  463. at Celeste.RunThread.RunThreadWithLogging(Action method)
  464.  
  465.  
  466. Ver 1.2.6.1 [Everest: 842-azure-d2ce3]
  467. 06/25/2019 08:06:57
  468. System.InvalidOperationException: An unexpected error has occurred.
  469. at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 numVertices, Array indexData, Int32 indexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration, _D3DFORMAT indexFormat)
  470. at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 numVertices, Int32[] indexData, Int32 indexOffset, Int32 primitiveCount)
  471. at Celeste.LightingRenderer.DrawLightOccluders(Matrix matrix, Level level)
  472. at Celeste.LightingRenderer.BeforeRender(Scene scene)
  473. at Monocle.RendererList.BeforeRender()
  474. at Celeste.Level.BeforeRender()
  475. at Monocle.Engine.RenderCore()
  476. at Celeste.Celeste.RenderCore()
  477. at Monocle.Engine.Draw(GameTime gameTime)
  478. at Microsoft.Xna.Framework.Game.DrawFrame()
  479. at Microsoft.Xna.Framework.Game.Tick()
  480. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  481. at Microsoft.Xna.Framework.GameHost.OnIdle()
  482. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  483. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  484. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  485. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  486. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  487. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  488. at System.Windows.Forms.Application.Run(Form mainForm)
  489. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  490. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  491. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  492.  
  493.  
  494. Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
  495. 06/15/2019 18:33:08
  496. System.NullReferenceException: Object reference not set to an instance of an object.
  497. at Celeste.OuiChapterPanel.UpdateStats(Boolean wiggle)
  498. at Celeste.OuiChapterPanel.Reset()
  499. at Celeste.OuiChapterPanel.<Enter>d__46.MoveNext()
  500. at Monocle.Coroutine.Update()
  501. at Monocle.ComponentList.Update()
  502. at Monocle.Entity.Update()
  503. at Monocle.EntityList.Update()
  504. at Monocle.Scene.Update()
  505. at Celeste.Overworld.Update()
  506. at Monocle.Engine.Update(GameTime gameTime)
  507. at Celeste.Celeste.Update(GameTime gameTime)
  508. at Microsoft.Xna.Framework.Game.Tick()
  509. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  510. at Microsoft.Xna.Framework.GameHost.OnIdle()
  511. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  512. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  513. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  514. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  515. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  516. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  517. at System.Windows.Forms.Application.Run(Form mainForm)
  518. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  519. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  520. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  521.  
  522.  
  523. Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
  524. 06/15/2019 18:32:14
  525. System.NullReferenceException: Object reference not set to an instance of an object.
  526. at Celeste.OuiChapterPanel.UpdateStats(Boolean wiggle)
  527. at Celeste.OuiChapterPanel.Reset()
  528. at Celeste.OuiChapterPanel.<Enter>d__46.MoveNext()
  529. at Monocle.Coroutine.Update()
  530. at Monocle.ComponentList.Update()
  531. at Monocle.Entity.Update()
  532. at Monocle.EntityList.Update()
  533. at Monocle.Scene.Update()
  534. at Celeste.Overworld.Update()
  535. at Monocle.Engine.Update(GameTime gameTime)
  536. at Celeste.Celeste.Update(GameTime gameTime)
  537. at Microsoft.Xna.Framework.Game.Tick()
  538. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  539. at Microsoft.Xna.Framework.GameHost.OnIdle()
  540. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  541. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  542. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  543. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  544. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  545. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  546. at System.Windows.Forms.Application.Run(Form mainForm)
  547. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  548. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  549. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  550.  
  551.  
  552. Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
  553. 06/15/2019 18:20:00
  554. System.NullReferenceException: Object reference not set to an instance of an object.
  555. at Celeste.OuiChapterPanel.UpdateStats(Boolean wiggle)
  556. at Celeste.OuiChapterPanel.Reset()
  557. at Celeste.OuiChapterPanel.<Enter>d__46.MoveNext()
  558. at Monocle.Coroutine.Update()
  559. at Monocle.ComponentList.Update()
  560. at Monocle.Entity.Update()
  561. at Monocle.EntityList.Update()
  562. at Monocle.Scene.Update()
  563. at Celeste.Overworld.Update()
  564. at Monocle.Engine.Update(GameTime gameTime)
  565. at Celeste.Celeste.Update(GameTime gameTime)
  566. at Microsoft.Xna.Framework.Game.Tick()
  567. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  568. at Microsoft.Xna.Framework.GameHost.OnIdle()
  569. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  570. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  571. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  572. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  573. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  574. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  575. at System.Windows.Forms.Application.Run(Form mainForm)
  576. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  577. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  578. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  579.  
  580.  
  581. Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
  582. 06/15/2019 18:18:55
  583. System.NullReferenceException: Object reference not set to an instance of an object.
  584. at Celeste.OuiChapterPanel.UpdateStats(Boolean wiggle)
  585. at Celeste.OuiChapterPanel.Reset()
  586. at Celeste.OuiChapterPanel.<Enter>d__46.MoveNext()
  587. at Monocle.Coroutine.Update()
  588. at Monocle.ComponentList.Update()
  589. at Monocle.Entity.Update()
  590. at Monocle.EntityList.Update()
  591. at Monocle.Scene.Update()
  592. at Celeste.Overworld.Update()
  593. at Monocle.Engine.Update(GameTime gameTime)
  594. at Celeste.Celeste.Update(GameTime gameTime)
  595. at Microsoft.Xna.Framework.Game.Tick()
  596. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  597. at Microsoft.Xna.Framework.GameHost.OnIdle()
  598. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  599. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  600. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  601. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  602. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  603. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  604. at System.Windows.Forms.Application.Run(Form mainForm)
  605. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  606. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  607. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  608.  
  609.  
  610. Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
  611. 06/14/2019 11:53:02
  612. System.NullReferenceException: Object reference not set to an instance of an object.
  613. at Celeste.StarJumpBlock.Awake(Scene scene)
  614. at Monocle.EntityList.UpdateLists()
  615. at Monocle.Scene.BeforeUpdate()
  616. at Monocle.Engine.Update(GameTime gameTime)
  617. at Celeste.Celeste.Update(GameTime gameTime)
  618. at Microsoft.Xna.Framework.Game.Tick()
  619. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  620. at Microsoft.Xna.Framework.GameHost.OnIdle()
  621. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  622. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  623. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  624. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  625. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  626. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  627. at System.Windows.Forms.Application.Run(Form mainForm)
  628. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  629. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  630. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  631.  
  632.  
  633. Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
  634. 06/12/2019 21:16:21
  635. System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  636. at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
  637. at Monocle.Atlas.get_Item(String id)
  638. at Celeste.MapData.ParseBackdrop(Element child, Element above)
  639. at Celeste.MapData.CreateBackdrops(Element data)
  640. at Celeste.LevelLoader.LoadingThread()
  641. at Celeste.RunThread.RunThreadWithLogging(Action method)
  642.  
  643.  
  644. Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
  645. 06/12/2019 21:15:33
  646. System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  647. at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
  648. at Monocle.Atlas.get_Item(String id)
  649. at Celeste.MapData.ParseBackdrop(Element child, Element above)
  650. at Celeste.MapData.CreateBackdrops(Element data)
  651. at Celeste.LevelLoader.LoadingThread()
  652. at Celeste.RunThread.RunThreadWithLogging(Action method)
  653.  
  654.  
  655. Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
  656. 06/08/2019 15:50:47
  657. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  658. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  659. at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
  660. at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  661. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
  662. at Monocle.VirtualTexture.orig_Reload()
  663. at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  664. at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  665. at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
  666. at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
  667. at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
  668. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  669. at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  670. at Celeste.RunThread.RunThreadWithLogging(Action method)
  671.  
  672.  
  673. Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
  674. 06/08/2019 15:01:40
  675. System.NullReferenceException: Object reference not set to an instance of an object.
  676. at Celeste.StarJumpBlock.Awake(Scene scene)
  677. at Monocle.EntityList.UpdateLists()
  678. at Monocle.Scene.BeforeUpdate()
  679. at Monocle.Engine.Update(GameTime gameTime)
  680. at Celeste.Celeste.Update(GameTime gameTime)
  681. at Microsoft.Xna.Framework.Game.Tick()
  682. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  683. at Microsoft.Xna.Framework.GameHost.OnIdle()
  684. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  685. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  686. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  687. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  688. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  689. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  690. at System.Windows.Forms.Application.Run(Form mainForm)
  691. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  692. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  693. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  694.  
  695.  
  696. Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
  697. 06/08/2019 12:06:04
  698. System.NullReferenceException: Object reference not set to an instance of an object.
  699. at Celeste.StarJumpBlock.Awake(Scene scene)
  700. at Monocle.EntityList.UpdateLists()
  701. at Monocle.Scene.BeforeUpdate()
  702. at Monocle.Engine.Update(GameTime gameTime)
  703. at Celeste.Celeste.Update(GameTime gameTime)
  704. at Microsoft.Xna.Framework.Game.Tick()
  705. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  706. at Microsoft.Xna.Framework.GameHost.OnIdle()
  707. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  708. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  709. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  710. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  711. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  712. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  713. at System.Windows.Forms.Application.Run(Form mainForm)
  714. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  715. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  716. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  717.  
  718.  
  719. Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
  720. 06/07/2019 08:16:37
  721. System.InvalidOperationException: An unexpected error has occurred.
  722. at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
  723. at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
  724. at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
  725. at Celeste.FadeWipe.Render(Scene scene)
  726. at Monocle.RendererList.Render()
  727. at Monocle.Scene.Render()
  728. at Monocle.Engine.RenderCore()
  729. at Celeste.Celeste.RenderCore()
  730. at Monocle.Engine.Draw(GameTime gameTime)
  731. at Microsoft.Xna.Framework.Game.DrawFrame()
  732. at Microsoft.Xna.Framework.Game.Tick()
  733. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  734. at Microsoft.Xna.Framework.GameHost.OnIdle()
  735. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  736. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  737. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  738. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  739. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  740. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  741. at System.Windows.Forms.Application.Run(Form mainForm)
  742. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  743. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  744. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  745.  
  746.  
  747. Ver 1.2.6.1 [Everest: 840-azure-2d2cc]
  748. 06/05/2019 17:04:47
  749. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
  750. at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
  751. at Celeste.Autotiler.Generate(VirtualMap`1 mapData, Int32 startX, Int32 startY, Int32 tilesX, Int32 tilesY, Boolean forceSolid, Char forceID, Behaviour behaviour)
  752. at Celeste.Autotiler.GenerateMap(VirtualMap`1 mapData, Boolean paddingIgnoreOutOfLevel)
  753. at Celeste.SolidTiles..ctor(Vector2 position, VirtualMap`1 data)
  754. at Celeste.LevelLoader.LoadingThread()
  755. at Celeste.RunThread.RunThreadWithLogging(Action method)
  756.  
  757.  
  758. Ver 1.2.6.1 [Everest: 840-azure-2d2cc]
  759. 06/04/2019 11:27:06
  760. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  761. at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
  762. at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
  763. at Microsoft.Xna.Framework.Game.EndDraw()
  764. at Microsoft.Xna.Framework.Game.DrawFrame()
  765. at Microsoft.Xna.Framework.Game.Tick()
  766. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  767. at Microsoft.Xna.Framework.GameHost.OnIdle()
  768. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  769. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  770. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  771. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  772. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  773. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  774. at System.Windows.Forms.Application.Run(Form mainForm)
  775. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  776. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  777. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  778.  
  779.  
  780. Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
  781. 05/31/2019 17:53:55
  782. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  783. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  784. at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
  785. at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  786. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
  787. at Monocle.VirtualTexture.orig_Reload()
  788. at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  789. at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  790. at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
  791. at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
  792. at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
  793. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  794. at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  795. at Celeste.RunThread.RunThreadWithLogging(Action method)
  796.  
  797.  
  798. Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
  799. 05/31/2019 17:52:05
  800. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  801. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  802. at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
  803. at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  804. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
  805. at Monocle.VirtualTexture.orig_Reload()
  806. at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  807. at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  808. at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
  809. at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
  810. at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
  811. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  812. at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  813. at Celeste.RunThread.RunThreadWithLogging(Action method)
  814.  
  815.  
  816. Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
  817. 05/31/2019 17:19:58
  818. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
  819. at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
  820. at Celeste.AnimatedTiles.Set(Int32 x, Int32 y, String name, Single scaleX, Single scaleY)
  821. at Celeste.Autotiler.Generate(VirtualMap`1 mapData, Int32 startX, Int32 startY, Int32 tilesX, Int32 tilesY, Boolean forceSolid, Char forceID, Behaviour behaviour)
  822. at Celeste.Autotiler.GenerateMap(VirtualMap`1 mapData, Boolean paddingIgnoreOutOfLevel)
  823. at Celeste.SolidTiles..ctor(Vector2 position, VirtualMap`1 data)
  824. at Celeste.LevelLoader.LoadingThread()
  825. at Celeste.RunThread.RunThreadWithLogging(Action method)
  826.  
  827.  
  828. Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
  829. 05/29/2019 19:35:51
  830. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  831. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  832. at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
  833. at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  834. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
  835. at Monocle.VirtualTexture.orig_Reload()
  836. at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  837. at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  838. at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
  839. at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
  840. at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
  841. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  842. at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  843. at Celeste.RunThread.RunThreadWithLogging(Action method)
  844.  
  845.  
  846. Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
  847. 05/29/2019 09:33:10
  848. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  849. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  850. at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
  851. at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  852. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
  853. at Monocle.VirtualTexture.orig_Reload()
  854. at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  855. at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  856. at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
  857. at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
  858. at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
  859. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  860. at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  861. at Celeste.RunThread.RunThreadWithLogging(Action method)
  862.  
  863.  
  864. Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
  865. 05/28/2019 10:49:27
  866. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  867. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  868. at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
  869. at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  870. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
  871. at Monocle.VirtualTexture.orig_Reload()
  872. at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  873. at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  874. at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
  875. at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
  876. at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
  877. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  878. at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  879. at Celeste.RunThread.RunThreadWithLogging(Action method)
  880.  
  881.  
  882. Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
  883. 05/26/2019 14:33:05
  884. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  885. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  886. at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
  887. at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  888. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
  889. at Monocle.VirtualTexture.orig_Reload()
  890. at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  891. at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  892. at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
  893. at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
  894. at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
  895. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  896. at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  897. at Celeste.RunThread.RunThreadWithLogging(Action method)
  898.  
  899.  
  900. Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
  901. 05/25/2019 14:54:38
  902. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
  903. at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
  904. at Celeste.Autotiler.Generate(VirtualMap`1 mapData, Int32 startX, Int32 startY, Int32 tilesX, Int32 tilesY, Boolean forceSolid, Char forceID, Behaviour behaviour)
  905. at Celeste.Autotiler.GenerateMap(VirtualMap`1 mapData, Boolean paddingIgnoreOutOfLevel)
  906. at Celeste.SolidTiles..ctor(Vector2 position, VirtualMap`1 data)
  907. at Celeste.LevelLoader.LoadingThread()
  908. at Celeste.RunThread.RunThreadWithLogging(Action method)
  909.  
  910.  
  911. Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
  912. 05/25/2019 13:35:52
  913. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  914. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  915. at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
  916. at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  917. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
  918. at Monocle.VirtualTexture.orig_Reload()
  919. at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  920. at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  921. at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
  922. at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
  923. at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
  924. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  925. at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  926. at Celeste.RunThread.RunThreadWithLogging(Action method)
  927.  
  928.  
  929. Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
  930. 05/25/2019 13:17:51
  931. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  932. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  933. at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
  934. at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  935. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
  936. at Monocle.VirtualTexture.orig_Reload()
  937. at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  938. at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  939. at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
  940. at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
  941. at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
  942. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  943. at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  944. at Celeste.RunThread.RunThreadWithLogging(Action method)
  945.  
  946.  
  947. Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
  948. 05/24/2019 18:53:03
  949. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  950. at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
  951. at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
  952. at Microsoft.Xna.Framework.Game.EndDraw()
  953. at Microsoft.Xna.Framework.Game.DrawFrame()
  954. at Microsoft.Xna.Framework.Game.Tick()
  955. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  956. at Microsoft.Xna.Framework.GameHost.OnIdle()
  957. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  958. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  959. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  960. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  961. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  962. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  963. at System.Windows.Forms.Application.Run(Form mainForm)
  964. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  965. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  966. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  967.  
  968.  
  969. Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
  970. 05/19/2019 14:39:11
  971. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  972. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  973. at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
  974. at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  975. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
  976. at Monocle.VirtualTexture.orig_Reload()
  977. at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  978. at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  979. at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
  980. at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
  981. at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
  982. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  983. at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  984. at Celeste.RunThread.RunThreadWithLogging(Action method)
  985.  
  986.  
  987. Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
  988. 05/18/2019 09:39:41
  989. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  990. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  991. at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
  992. at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  993. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
  994. at Monocle.VirtualTexture.orig_Reload()
  995. at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  996. at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  997. at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
  998. at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
  999. at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
  1000. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  1001. at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  1002. at Celeste.RunThread.RunThreadWithLogging(Action method)
  1003.  
  1004.  
  1005. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1006. 05/12/2019 08:43:41
  1007. System.InvalidOperationException: A previous Draw call threw an unhandled exception. See InnerException for details. ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  1008. at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
  1009. at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
  1010. at Microsoft.Xna.Framework.Game.EndDraw()
  1011. at Microsoft.Xna.Framework.Game.DrawFrame()
  1012. at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
  1013. at Microsoft.Xna.Framework.GameWindow.OnPaint()
  1014. at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
  1015. --- End of inner exception stack trace ---
  1016. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  1017. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  1018. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  1019. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  1020. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  1021. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  1022. at System.Windows.Forms.Application.Run(Form mainForm)
  1023. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  1024. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  1025. at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  1026.  
  1027.  
  1028. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1029. 05/12/2019 08:42:40
  1030. System.InvalidOperationException: An unexpected error has occurred.
  1031. at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
  1032. at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
  1033. at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
  1034. at Celeste.FadeWipe.Render(Scene scene)
  1035. at Monocle.RendererList.Render()
  1036. at Monocle.Scene.Render()
  1037. at Monocle.Engine.RenderCore()
  1038. at Celeste.Celeste.RenderCore()
  1039. at Monocle.Engine.Draw(GameTime gameTime)
  1040. at Microsoft.Xna.Framework.Game.DrawFrame()
  1041. at Microsoft.Xna.Framework.Game.Tick()
  1042. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  1043. at Microsoft.Xna.Framework.GameHost.OnIdle()
  1044. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  1045. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  1046. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  1047. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  1048. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  1049. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  1050. at System.Windows.Forms.Application.Run(Form mainForm)
  1051. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  1052. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  1053. at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  1054.  
  1055.  
  1056. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1057. 05/12/2019 08:42:15
  1058. System.InvalidOperationException: An unexpected error has occurred.
  1059. at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
  1060. at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
  1061. at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
  1062. at Celeste.FadeWipe.Render(Scene scene)
  1063. at Monocle.RendererList.Render()
  1064. at Monocle.Scene.Render()
  1065. at Monocle.Engine.RenderCore()
  1066. at Celeste.Celeste.RenderCore()
  1067. at Monocle.Engine.Draw(GameTime gameTime)
  1068. at Microsoft.Xna.Framework.Game.DrawFrame()
  1069. at Microsoft.Xna.Framework.Game.Tick()
  1070. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  1071. at Microsoft.Xna.Framework.GameHost.OnIdle()
  1072. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  1073. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  1074. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  1075. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  1076. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  1077. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  1078. at System.Windows.Forms.Application.Run(Form mainForm)
  1079. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  1080. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  1081. at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  1082.  
  1083.  
  1084. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1085. 05/12/2019 08:41:04
  1086. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  1087. at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
  1088. at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
  1089. at Microsoft.Xna.Framework.Game.EndDraw()
  1090. at Microsoft.Xna.Framework.Game.DrawFrame()
  1091. at Microsoft.Xna.Framework.Game.Tick()
  1092. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  1093. at Microsoft.Xna.Framework.GameHost.OnIdle()
  1094. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  1095. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  1096. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  1097. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  1098. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  1099. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  1100. at System.Windows.Forms.Application.Run(Form mainForm)
  1101. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  1102. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  1103. at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  1104.  
  1105.  
  1106. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1107. 05/12/2019 08:40:26
  1108. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  1109. at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
  1110. at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
  1111. at Microsoft.Xna.Framework.Game.EndDraw()
  1112. at Microsoft.Xna.Framework.Game.DrawFrame()
  1113. at Microsoft.Xna.Framework.Game.Tick()
  1114. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  1115. at Microsoft.Xna.Framework.GameHost.OnIdle()
  1116. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  1117. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  1118. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  1119. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  1120. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  1121. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  1122. at System.Windows.Forms.Application.Run(Form mainForm)
  1123. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  1124. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  1125. at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  1126.  
  1127.  
  1128. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1129. 05/10/2019 20:00:27
  1130. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  1131. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  1132. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
  1133. at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  1134. at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  1135. at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
  1136. at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
  1137. at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
  1138. at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
  1139. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  1140. at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  1141. at Celeste.RunThread.RunThreadWithLogging(Action method)
  1142.  
  1143.  
  1144. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1145. 05/10/2019 17:24:36
  1146. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  1147. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  1148. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
  1149. at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  1150. at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  1151. at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
  1152. at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
  1153. at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
  1154. at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
  1155. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  1156. at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  1157. at Celeste.RunThread.RunThreadWithLogging(Action method)
  1158.  
  1159.  
  1160. 5/10/2019 1:13:10 PM
  1161. Steam not found!
  1162.  
  1163.  
  1164. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1165. 05/10/2019 11:26:50
  1166. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  1167. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  1168. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
  1169. at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  1170. at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  1171. at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
  1172. at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
  1173. at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
  1174. at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
  1175. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  1176. at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  1177. at Celeste.RunThread.RunThreadWithLogging(Action method)
  1178.  
  1179.  
  1180. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1181. 05/10/2019 11:13:44
  1182. System.InvalidOperationException: An unexpected error has occurred.
  1183. at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
  1184. at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
  1185. at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
  1186. at Celeste.FadeWipe.Render(Scene scene)
  1187. at Monocle.RendererList.Render()
  1188. at Monocle.Scene.Render()
  1189. at Monocle.Engine.RenderCore()
  1190. at Celeste.Celeste.RenderCore()
  1191. at Monocle.Engine.Draw(GameTime gameTime)
  1192. at Microsoft.Xna.Framework.Game.DrawFrame()
  1193. at Microsoft.Xna.Framework.Game.Tick()
  1194. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  1195. at Microsoft.Xna.Framework.GameHost.OnIdle()
  1196. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  1197. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  1198. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  1199. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  1200. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  1201. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  1202. at System.Windows.Forms.Application.Run(Form mainForm)
  1203. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  1204. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  1205. at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  1206.  
  1207.  
  1208. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1209. 05/09/2019 16:06:14
  1210. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  1211. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  1212. at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
  1213. at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  1214. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
  1215. at Monocle.VirtualTexture.orig_Reload()
  1216. at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  1217. at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  1218. at Monocle.VirtualContent.CreateTexture(String path) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
  1219. at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
  1220. at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
  1221. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  1222. at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  1223. at Celeste.RunThread.RunThreadWithLogging(Action method)
  1224.  
  1225.  
  1226. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1227. 05/07/2019 15:22:02
  1228. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  1229. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  1230. at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
  1231. at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  1232. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
  1233. at Monocle.VirtualTexture.orig_Reload()
  1234. at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  1235. at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  1236. at Monocle.VirtualContent.CreateTexture(String path) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
  1237. at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
  1238. at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
  1239. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  1240. at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  1241. at Celeste.RunThread.RunThreadWithLogging(Action method)
  1242.  
  1243.  
  1244. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1245. 05/06/2019 08:55:15
  1246. System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1247. Parameter name: index
  1248. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1249. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1250. at Celeste.OuiChapterPanel.Render()
  1251. at Monocle.EntityList.RenderOnly(Int32 matchTags)
  1252. at Celeste.HudRenderer.RenderContent(Scene scene)
  1253. at Celeste.HiresRenderer.BeforeRender(Scene scene)
  1254. at Monocle.RendererList.BeforeRender()
  1255. at Celeste.Overworld.BeforeRender() in D:\a\1\s\Celeste.Mod.mm\Patches\Overworld.cs:line 23
  1256. at Monocle.Engine.RenderCore()
  1257. at Celeste.Celeste.RenderCore()
  1258. at Monocle.Engine.Draw(GameTime gameTime)
  1259. at Microsoft.Xna.Framework.Game.DrawFrame()
  1260. at Microsoft.Xna.Framework.Game.Tick()
  1261. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  1262. at Microsoft.Xna.Framework.GameHost.OnIdle()
  1263. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  1264. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  1265. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  1266. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  1267. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  1268. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  1269. at System.Windows.Forms.Application.Run(Form mainForm)
  1270. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  1271. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  1272. at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  1273.  
  1274.  
  1275. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1276. 05/05/2019 20:23:00
  1277. System.InvalidOperationException: An unexpected error has occurred.
  1278. at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
  1279. at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
  1280. at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
  1281. at Celeste.FadeWipe.Render(Scene scene)
  1282. at Monocle.RendererList.Render()
  1283. at Monocle.Scene.Render()
  1284. at Monocle.Engine.RenderCore()
  1285. at Celeste.Celeste.RenderCore()
  1286. at Monocle.Engine.Draw(GameTime gameTime)
  1287. at Microsoft.Xna.Framework.Game.DrawFrame()
  1288. at Microsoft.Xna.Framework.Game.Tick()
  1289. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  1290. at Microsoft.Xna.Framework.GameHost.OnIdle()
  1291. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  1292. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  1293. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  1294. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  1295. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  1296. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  1297. at System.Windows.Forms.Application.Run(Form mainForm)
  1298. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  1299. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  1300. at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  1301.  
  1302.  
  1303. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1304. 05/05/2019 17:58:07
  1305. System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1306. Parameter name: index
  1307. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1308. at System.Collections.Generic.List`1.get_Item(Int32 index)
  1309. at Celeste.OuiChapterPanel.Render()
  1310. at Monocle.EntityList.RenderOnly(Int32 matchTags)
  1311. at Celeste.HudRenderer.RenderContent(Scene scene)
  1312. at Celeste.HiresRenderer.BeforeRender(Scene scene)
  1313. at Monocle.RendererList.BeforeRender()
  1314. at Celeste.Overworld.BeforeRender() in D:\a\1\s\Celeste.Mod.mm\Patches\Overworld.cs:line 23
  1315. at Monocle.Engine.RenderCore()
  1316. at Celeste.Celeste.RenderCore()
  1317. at Monocle.Engine.Draw(GameTime gameTime)
  1318. at Microsoft.Xna.Framework.Game.DrawFrame()
  1319. at Microsoft.Xna.Framework.Game.Tick()
  1320. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  1321. at Microsoft.Xna.Framework.GameHost.OnIdle()
  1322. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  1323. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  1324. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  1325. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  1326. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  1327. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  1328. at System.Windows.Forms.Application.Run(Form mainForm)
  1329. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  1330. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  1331. at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  1332.  
  1333.  
  1334. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1335. 05/05/2019 15:19:06
  1336. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  1337. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  1338. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
  1339. at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  1340. at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  1341. at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
  1342. at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
  1343. at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
  1344. at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
  1345. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  1346. at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  1347. at Celeste.RunThread.RunThreadWithLogging(Action method)
  1348.  
  1349.  
  1350. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1351. 05/04/2019 14:27:55
  1352. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  1353. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  1354. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
  1355. at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  1356. at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  1357. at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
  1358. at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
  1359. at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
  1360. at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
  1361. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  1362. at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  1363. at Celeste.RunThread.RunThreadWithLogging(Action method)
  1364.  
  1365.  
  1366. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1367. 05/04/2019 12:51:06
  1368. System.InvalidOperationException: An unexpected error has occurred.
  1369. at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
  1370. at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
  1371. at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
  1372. at Celeste.FadeWipe.Render(Scene scene)
  1373. at Monocle.RendererList.Render()
  1374. at Monocle.Scene.Render()
  1375. at Monocle.Engine.RenderCore()
  1376. at Celeste.Celeste.RenderCore()
  1377. at Monocle.Engine.Draw(GameTime gameTime)
  1378. at Microsoft.Xna.Framework.Game.DrawFrame()
  1379. at Microsoft.Xna.Framework.Game.Tick()
  1380. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  1381. at Microsoft.Xna.Framework.GameHost.OnIdle()
  1382. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  1383. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  1384. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  1385. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  1386. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  1387. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  1388. at System.Windows.Forms.Application.Run(Form mainForm)
  1389. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  1390. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  1391. at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  1392.  
  1393.  
  1394. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1395. 05/03/2019 20:02:20
  1396. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  1397. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  1398. at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
  1399. at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  1400. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
  1401. at Monocle.VirtualTexture.orig_Reload()
  1402. at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  1403. at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  1404. at Monocle.VirtualContent.CreateTexture(String path) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
  1405. at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
  1406. at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
  1407. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  1408. at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  1409. at Celeste.RunThread.RunThreadWithLogging(Action method)
  1410.  
  1411.  
  1412. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1413. 05/03/2019 15:45:31
  1414. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  1415. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  1416. at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
  1417. at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  1418. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
  1419. at Monocle.VirtualTexture.orig_Reload()
  1420. at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  1421. at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  1422. at Monocle.VirtualContent.CreateTexture(String path) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
  1423. at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
  1424. at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
  1425. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  1426. at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  1427. at Celeste.RunThread.RunThreadWithLogging(Action method)
  1428.  
  1429.  
  1430. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1431. 05/02/2019 21:54:18
  1432. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  1433. at Microsoft.Xna.Framework.Graphics.VertexBuffer.CopyData[T](Int32 offsetInBytes, T[] data, Int32 startIndex, Int32 elementCount, Int32 vertexStride, UInt32 options, Boolean isSetting)
  1434. at Microsoft.Xna.Framework.Graphics.SpriteBatch.PlatformRenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  1435. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  1436. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  1437. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  1438. at Celeste.GameplayRenderer.Render(Scene scene) in D:\a\1\s\Celeste.Mod.mm\Patches\GameplayRenderer.cs:line 23
  1439. at Celeste.Level.Render()
  1440. at Monocle.Engine.RenderCore()
  1441. at Celeste.Celeste.RenderCore()
  1442. at Monocle.Engine.Draw(GameTime gameTime)
  1443. at Microsoft.Xna.Framework.Game.DrawFrame()
  1444. at Microsoft.Xna.Framework.Game.Tick()
  1445. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  1446. at Microsoft.Xna.Framework.GameHost.OnIdle()
  1447. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  1448. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  1449. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  1450. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  1451. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  1452. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  1453. at System.Windows.Forms.Application.Run(Form mainForm)
  1454. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  1455. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  1456. at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  1457.  
  1458.  
  1459. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1460. 05/02/2019 21:10:55
  1461. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  1462. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  1463. at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
  1464. at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  1465. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
  1466. at Monocle.VirtualTexture.orig_Reload()
  1467. at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  1468. at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  1469. at Monocle.VirtualContent.CreateTexture(String path) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
  1470. at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
  1471. at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
  1472. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  1473. at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  1474. at Celeste.RunThread.RunThreadWithLogging(Action method)
  1475.  
  1476.  
  1477. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1478. 05/01/2019 12:56:18
  1479. System.InvalidOperationException: An unexpected error has occurred.
  1480. at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
  1481. at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
  1482. at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
  1483. at Celeste.FadeWipe.Render(Scene scene)
  1484. at Monocle.RendererList.Render()
  1485. at Monocle.Scene.Render()
  1486. at Monocle.Engine.RenderCore()
  1487. at Celeste.Celeste.RenderCore()
  1488. at Monocle.Engine.Draw(GameTime gameTime)
  1489. at Microsoft.Xna.Framework.Game.DrawFrame()
  1490. at Microsoft.Xna.Framework.Game.Tick()
  1491. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  1492. at Microsoft.Xna.Framework.GameHost.OnIdle()
  1493. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  1494. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  1495. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  1496. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  1497. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  1498. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  1499. at System.Windows.Forms.Application.Run(Form mainForm)
  1500. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  1501. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  1502. at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  1503.  
  1504.  
  1505. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1506. 04/29/2019 21:30:53
  1507. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  1508. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  1509. at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
  1510. at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  1511. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
  1512. at Monocle.VirtualTexture.orig_Reload()
  1513. at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  1514. at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  1515. at Monocle.VirtualContent.CreateTexture(String path) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
  1516. at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
  1517. at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
  1518. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  1519. at Celeste.SummitVignette.LoadCompleteThread()
  1520. at Celeste.RunThread.RunThreadWithLogging(Action method)
  1521.  
  1522.  
  1523. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1524. 04/29/2019 21:29:38
  1525. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  1526. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  1527. at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
  1528. at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  1529. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
  1530. at Monocle.VirtualTexture.orig_Reload()
  1531. at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  1532. at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  1533. at Monocle.VirtualContent.CreateTexture(String path) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
  1534. at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
  1535. at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
  1536. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  1537. at Celeste.SummitVignette.LoadCompleteThread()
  1538. at Celeste.RunThread.RunThreadWithLogging(Action method)
  1539.  
  1540.  
  1541. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1542. 04/29/2019 08:33:58
  1543. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  1544. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  1545. at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
  1546. at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  1547. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
  1548. at Monocle.VirtualTexture.orig_Reload()
  1549. at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  1550. at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  1551. at Monocle.VirtualContent.CreateTexture(String path) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
  1552. at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
  1553. at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
  1554. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  1555. at Celeste.SummitVignette.LoadCompleteThread()
  1556. at Celeste.RunThread.RunThreadWithLogging(Action method)
  1557.  
  1558.  
  1559. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1560. 04/28/2019 14:45:13
  1561. System.Exception: Could not get out of solids when exiting Star Fly State!
  1562. at Celeste.Player.StarFlyReturnToNormalHitbox()
  1563. at Celeste.Player.StarFlyEnd()
  1564. at Monocle.StateMachine.set_State(Int32 value)
  1565. at Monocle.StateMachine.Update()
  1566. at Monocle.ComponentList.Update()
  1567. at Celeste.Actor.Update()
  1568. at Celeste.Player.orig_Update()
  1569. at DMD<Celeste.Player::Update>(Player )
  1570. at Celeste.Mod.DJMapHelper.Entities.FeatherBarrier.PlayerOnUpdate(orig_Update orig, Player self) in G:\Game\Steam\SteamApps\common\Celeste\itch.io\celeste-opengl\Mods\Code\DJ_Map_Helper\Entities\FeatherBarrier.cs:line 171
  1571. at Hook<Celeste.Player::Update>?47841633(Player )
  1572. at Celeste.Mod.DJMapHelper.Entities.TheoCrystalBarrier.PlayerOnUpdate(orig_Update orig, Player self) in G:\Game\Steam\SteamApps\common\Celeste\itch.io\celeste-opengl\Mods\Code\DJ_Map_Helper\Entities\TheoCrystalBarrier.cs:line 155
  1573. at Hook<Celeste.Player::Update>?14148614(Player )
  1574. at Monocle.EntityList.Update()
  1575. at Monocle.Scene.Update()
  1576. at Celeste.Level.Update()
  1577. at Monocle.Engine.Update(GameTime gameTime)
  1578. at Celeste.Celeste.Update(GameTime gameTime)
  1579. at Microsoft.Xna.Framework.Game.Tick()
  1580. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  1581. at Microsoft.Xna.Framework.GameHost.OnIdle()
  1582. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  1583. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  1584. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  1585. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  1586. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  1587. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  1588. at System.Windows.Forms.Application.Run(Form mainForm)
  1589. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  1590. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  1591. at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  1592.  
  1593.  
  1594. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1595. 04/28/2019 14:39:18
  1596. System.Exception: Could not get out of solids when exiting Star Fly State!
  1597. at Celeste.Player.StarFlyReturnToNormalHitbox()
  1598. at Celeste.Player.StarFlyEnd()
  1599. at Monocle.StateMachine.set_State(Int32 value)
  1600. at Monocle.StateMachine.Update()
  1601. at Monocle.ComponentList.Update()
  1602. at Celeste.Actor.Update()
  1603. at Celeste.Player.orig_Update()
  1604. at DMD<Celeste.Player::Update>(Player )
  1605. at Celeste.Mod.DJMapHelper.Entities.FeatherBarrier.PlayerOnUpdate(orig_Update orig, Player self) in G:\Game\Steam\SteamApps\common\Celeste\itch.io\celeste-opengl\Mods\Code\DJ_Map_Helper\Entities\FeatherBarrier.cs:line 171
  1606. at Hook<Celeste.Player::Update>?47841633(Player )
  1607. at Celeste.Mod.DJMapHelper.Entities.TheoCrystalBarrier.PlayerOnUpdate(orig_Update orig, Player self) in G:\Game\Steam\SteamApps\common\Celeste\itch.io\celeste-opengl\Mods\Code\DJ_Map_Helper\Entities\TheoCrystalBarrier.cs:line 155
  1608. at Hook<Celeste.Player::Update>?14148614(Player )
  1609. at Monocle.EntityList.Update()
  1610. at Monocle.Scene.Update()
  1611. at Celeste.Level.Update()
  1612. at Monocle.Engine.Update(GameTime gameTime)
  1613. at Celeste.Celeste.Update(GameTime gameTime)
  1614. at Microsoft.Xna.Framework.Game.Tick()
  1615. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  1616. at Microsoft.Xna.Framework.GameHost.OnIdle()
  1617. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  1618. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  1619. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  1620. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  1621. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  1622. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  1623. at System.Windows.Forms.Application.Run(Form mainForm)
  1624. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  1625. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  1626. at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  1627.  
  1628.  
  1629. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1630. 04/28/2019 13:21:47
  1631. System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  1632. at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
  1633. at Monocle.Atlas.get_Item(String id)
  1634. at Celeste.MapData.ParseBackdrop(Element child, Element above)
  1635. at Celeste.MapData.CreateBackdrops(Element data)
  1636. at Celeste.LevelLoader.LoadingThread()
  1637. at Celeste.RunThread.RunThreadWithLogging(Action method)
  1638.  
  1639.  
  1640. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1641. 04/28/2019 13:16:13
  1642. System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  1643. at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
  1644. at Monocle.Atlas.get_Item(String id)
  1645. at Celeste.MapData.ParseBackdrop(Element child, Element above)
  1646. at Celeste.MapData.CreateBackdrops(Element data)
  1647. at Celeste.LevelLoader.LoadingThread()
  1648. at Celeste.RunThread.RunThreadWithLogging(Action method)
  1649.  
  1650.  
  1651. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1652. 04/28/2019 13:10:08
  1653. System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
  1654. at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
  1655. at Monocle.Atlas.get_Item(String id)
  1656. at Celeste.MapData.ParseBackdrop(Element child, Element above)
  1657. at Celeste.MapData.CreateBackdrops(Element data)
  1658. at Celeste.LevelLoader.LoadingThread()
  1659. at Celeste.RunThread.RunThreadWithLogging(Action method)
  1660.  
  1661.  
  1662. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1663. 04/28/2019 11:35:11
  1664. System.InvalidOperationException: An unexpected error has occurred.
  1665. at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
  1666. at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
  1667. at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
  1668. at Celeste.FadeWipe.Render(Scene scene)
  1669. at Monocle.RendererList.Render()
  1670. at Monocle.Scene.Render()
  1671. at Monocle.Engine.RenderCore()
  1672. at Celeste.Celeste.RenderCore()
  1673. at Monocle.Engine.Draw(GameTime gameTime)
  1674. at Microsoft.Xna.Framework.Game.DrawFrame()
  1675. at Microsoft.Xna.Framework.Game.Tick()
  1676. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  1677. at Microsoft.Xna.Framework.GameHost.OnIdle()
  1678. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  1679. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  1680. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  1681. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  1682. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  1683. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  1684. at System.Windows.Forms.Application.Run(Form mainForm)
  1685. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  1686. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  1687. at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  1688.  
  1689.  
  1690. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1691. 04/27/2019 21:38:22
  1692. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  1693. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  1694. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
  1695. at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  1696. at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  1697. at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
  1698. at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
  1699. at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
  1700. at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
  1701. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  1702. at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  1703. at Celeste.RunThread.RunThreadWithLogging(Action method)
  1704.  
  1705.  
  1706. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1707. 04/27/2019 20:35:23
  1708. System.InvalidOperationException: An unexpected error has occurred.
  1709. at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
  1710. at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
  1711. at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
  1712. at Celeste.FadeWipe.Render(Scene scene)
  1713. at Monocle.RendererList.Render()
  1714. at Monocle.Scene.Render()
  1715. at Monocle.Engine.RenderCore()
  1716. at Celeste.Celeste.RenderCore()
  1717. at Monocle.Engine.Draw(GameTime gameTime)
  1718. at Microsoft.Xna.Framework.Game.DrawFrame()
  1719. at Microsoft.Xna.Framework.Game.Tick()
  1720. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  1721. at Microsoft.Xna.Framework.GameHost.OnIdle()
  1722. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  1723. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  1724. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  1725. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  1726. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  1727. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  1728. at System.Windows.Forms.Application.Run(Form mainForm)
  1729. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  1730. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  1731. at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  1732.  
  1733.  
  1734. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1735. 04/19/2019 20:31:22
  1736. System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
  1737. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
  1738. at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
  1739. at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  1740. at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
  1741. at Monocle.VirtualTexture.orig_Reload()
  1742. at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
  1743. at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
  1744. at Monocle.VirtualContent.CreateTexture(String path) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
  1745. at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
  1746. at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
  1747. at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
  1748. at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
  1749. at Celeste.RunThread.RunThreadWithLogging(Action method)
  1750.  
  1751.  
  1752. Ver 1.2.6.1 [Everest: 830-azure-76ff4]
  1753. 04/06/2019 19:07:00
  1754. System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  1755. Parameter name: index
  1756. at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
  1757. at Celeste.Maddy3D.SetRunAnim() in D:\a\1\s\Celeste.Mod.mm\Patches\Maddy3D.cs:line 15
  1758. at Celeste.Maddy3D.Running(Boolean backpack)
  1759. at Celeste.Maddy3D..ctor(MountainRenderer renderer)
  1760. at Celeste.OverworldReflectionsFall..ctor(Level returnTo, Action returnCallback)
  1761. at Celeste.CS06_StarJumpEnd.OnEnd(Level level)
  1762. at Celeste.CS06_StarJumpEnd.<>c__DisplayClass27_0.<Cutscene>b__1()
  1763. at Celeste.ScreenWipe.Update(Scene scene)
  1764. at Celeste.FadeWipe.Update(Scene scene)
  1765. at Monocle.RendererList.Update()
  1766. at Monocle.Scene.Update()
  1767. at Celeste.Level.Update()
  1768. at Monocle.Engine.Update(GameTime gameTime)
  1769. at Celeste.Celeste.Update(GameTime gameTime)
  1770. at Microsoft.Xna.Framework.Game.Tick()
  1771. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  1772. at Microsoft.Xna.Framework.GameHost.OnIdle()
  1773. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  1774. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  1775. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  1776. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  1777. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  1778. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  1779. at System.Windows.Forms.Application.Run(Form mainForm)
  1780. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  1781. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  1782. at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
  1783.  
  1784.  
  1785. Ver 1.2.6.1
  1786. 3/28/2019 3:20:28 PM
  1787. System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
  1788. at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
  1789. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
  1790. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
  1791. at Celeste.UserIO.Deserialize[T](Stream stream)
  1792. at Celeste.UserIO.Load[T](String path, Boolean backup)
  1793.  
  1794.  
  1795. Ver 1.2.6.1
  1796. 3/28/2019 3:09:15 PM
  1797. System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
  1798. at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
  1799. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
  1800. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
  1801. at Celeste.UserIO.Deserialize[T](Stream stream)
  1802. at Celeste.UserIO.Load[T](String path, Boolean backup)
  1803.  
  1804.  
  1805. Ver 1.2.6.1
  1806. 3/28/2019 1:55:22 PM
  1807. System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
  1808. at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
  1809. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
  1810. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
  1811. at Celeste.UserIO.Deserialize[T](Stream stream)
  1812. at Celeste.UserIO.Load[T](String path, Boolean backup)
  1813.  
  1814.  
  1815. Ver 1.2.6.1
  1816. 3/28/2019 1:15:53 PM
  1817. System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
  1818. at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
  1819. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
  1820. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
  1821. at Celeste.UserIO.Deserialize[T](Stream stream)
  1822. at Celeste.UserIO.Load[T](String path, Boolean backup)
  1823.  
  1824.  
  1825. 3/28/2019 1:15:24 PM
  1826. System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
  1827. at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
  1828. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
  1829. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
  1830. at Celeste.UserIO.Deserialize[T](Stream stream)
  1831. at Celeste.UserIO.Load[T](String path, Boolean backup)
  1832.  
  1833.  
  1834. Ver 1.2.6.1
  1835. 2/8/2019 11:11:41 AM
  1836. System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
  1837. at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
  1838. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
  1839. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
  1840. at Celeste.UserIO.Deserialize[T](Stream stream)
  1841. at Celeste.UserIO.Load[T](String path, Boolean backup)
  1842.  
  1843.  
  1844. Ver 1.2.6.1
  1845. 2/7/2019 2:58:51 PM
  1846. System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
  1847. at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
  1848. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
  1849. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
  1850. at Celeste.UserIO.Deserialize[T](Stream stream)
  1851. at Celeste.UserIO.Load[T](String path, Boolean backup)
  1852.  
  1853.  
  1854. 2/7/2019 2:58:28 PM
  1855. System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
  1856. at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
  1857. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
  1858. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
  1859. at Celeste.UserIO.Deserialize[T](Stream stream)
  1860. at Celeste.UserIO.Load[T](String path, Boolean backup)
  1861.  
  1862.  
  1863. Ver 1.2.6.1
  1864. 2/7/2019 2:58:10 PM
  1865. System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
  1866. at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
  1867. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
  1868. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
  1869. at Celeste.UserIO.Deserialize[T](Stream stream)
  1870. at Celeste.UserIO.Load[T](String path, Boolean backup)
  1871.  
  1872.  
  1873. 2/7/2019 2:57:38 PM
  1874. System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
  1875. at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
  1876. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
  1877. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
  1878. at Celeste.UserIO.Deserialize[T](Stream stream)
  1879. at Celeste.UserIO.Load[T](String path, Boolean backup)
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