Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Celeste Error Log
- ==========================================
- Ver 1.3.1.2 [Everest: 995-azure-b361f]
- 09/20/2019 15:06:13
- System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- at Celeste.LevelLoader.LoadingThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.3.1.2 [Everest: 991-azure-47d3c]
- 09/19/2019 18:23:53
- System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- at Celeste.LevelLoader.LoadingThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.3.1.2 [Everest: 991-azure-47d3c]
- 09/19/2019 18:23:21
- System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- at Celeste.LevelLoader.LoadingThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.3.1.2 [Everest: 991-azure-47d3c]
- 09/19/2019 18:22:11
- System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- at Celeste.LevelLoader.LoadingThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.3.1.2 [Everest: 991-azure-47d3c]
- 09/19/2019 18:20:34
- System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- at Celeste.LevelLoader.LoadingThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.3.1.1 [Everest: 978-azure-5afe3]
- 09/17/2019 21:45:58
- System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at Celeste.FinalBoss.PushPlayer(Player player)
- at Celeste.FinalBoss.<MoveSequence>d__42.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.FinalBoss.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.3.1.1 [Everest: 978-azure-5afe3]
- 09/17/2019 21:38:40
- System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- at Celeste.LevelLoader.LoadingThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.3.1.1 [Everest: 978-azure-5afe3]
- 09/17/2019 21:38:02
- System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- at Celeste.LevelLoader.LoadingThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.3.1.1 [Everest: 978-azure-5afe3]
- 09/17/2019 21:37:23
- System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- at Celeste.LevelLoader.LoadingThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.3.1.1 [Everest: 978-azure-5afe3]
- 09/17/2019 21:08:02
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.TalkComponent.TalkComponentUI.Awake(Scene scene)
- at Monocle.EntityList.UpdateLists()
- at Monocle.Scene.BeforeUpdate()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.3.0.0 [Everest: 959-azure-67dab]
- 09/14/2019 16:11:00
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiChapterPanel.UpdateStats(Boolean wiggle, Nullable`1 overrideStrawberryWiggle, Nullable`1 overrideDeathWiggle, Nullable`1 overrideHeartWiggle)
- at Celeste.OuiChapterPanel.Reset()
- at Celeste.OuiChapterPanel.<Enter>d__49.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.3.0.0 [Everest: 959-azure-67dab]
- 09/14/2019 16:08:39
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiChapterPanel.UpdateStats(Boolean wiggle, Nullable`1 overrideStrawberryWiggle, Nullable`1 overrideDeathWiggle, Nullable`1 overrideHeartWiggle)
- at Celeste.OuiChapterPanel.Reset()
- at Celeste.OuiChapterPanel.<Enter>d__49.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.3.0.0 [Everest: 953-azure-f2428]
- 09/12/2019 21:14:08
- System.MissingMethodException: Method not found: 'Boolean Celeste.Platform.MoveVCollideSolidsAndBounds(Celeste.Level, Single, Boolean, System.Action`3<Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Celeste.Platform>)'.
- at FrostHelper.SlowCrushBlock.MoveVCheck(Single amount)
- at FrostHelper.SlowCrushBlock.<AttackSequence>d__14.MoveNext() in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\FrostHelper\Code\FrostTempleHelper\SlowCrushBlock.cs:line 498
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.Platform.Update()
- at Celeste.Solid.Update()
- at FrostHelper.SlowCrushBlock.Update() in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\FrostHelper\Code\FrostTempleHelper\SlowCrushBlock.cs:line 99
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.3.0.0 [Everest: 953-azure-f2428]
- 09/12/2019 21:05:24
- System.MissingMethodException: Method not found: 'Boolean Celeste.Platform.MoveVCollideSolidsAndBounds(Celeste.Level, Single, Boolean, System.Action`3<Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Celeste.Platform>)'.
- at FrostHelper.SlowCrushBlock.MoveVCheck(Single amount)
- at FrostHelper.SlowCrushBlock.<AttackSequence>d__14.MoveNext() in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\FrostHelper\Code\FrostTempleHelper\SlowCrushBlock.cs:line 498
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.Platform.Update()
- at Celeste.Solid.Update()
- at FrostHelper.SlowCrushBlock.Update() in C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\FrostHelper\Code\FrostTempleHelper\SlowCrushBlock.cs:line 99
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 859-azure-98148]
- 07/10/2019 17:19:24
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiChapterPanel.Render()
- at Monocle.EntityList.RenderOnly(Int32 matchTags)
- at Celeste.HudRenderer.RenderContent(Scene scene)
- at Celeste.HiresRenderer.BeforeRender(Scene scene)
- at Monocle.RendererList.BeforeRender()
- at Celeste.Overworld.BeforeRender() in d:\a\1\s\Celeste.Mod.mm\Patches\Overworld.cs:line 23
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 859-azure-98148]
- 07/10/2019 17:18:32
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiChapterPanel.Render()
- at Monocle.EntityList.RenderOnly(Int32 matchTags)
- at Celeste.HudRenderer.RenderContent(Scene scene)
- at Celeste.HiresRenderer.BeforeRender(Scene scene)
- at Monocle.RendererList.BeforeRender()
- at Celeste.Overworld.BeforeRender() in d:\a\1\s\Celeste.Mod.mm\Patches\Overworld.cs:line 23
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 859-azure-98148]
- 07/09/2019 13:53:44
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiChapterPanel.Render()
- at Monocle.EntityList.RenderOnly(Int32 matchTags)
- at Celeste.HudRenderer.RenderContent(Scene scene)
- at Celeste.HiresRenderer.BeforeRender(Scene scene)
- at Monocle.RendererList.BeforeRender()
- at Celeste.Overworld.BeforeRender() in d:\a\1\s\Celeste.Mod.mm\Patches\Overworld.cs:line 23
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 859-azure-98148]
- 07/09/2019 13:51:21
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiChapterPanel.Render()
- at Monocle.EntityList.RenderOnly(Int32 matchTags)
- at Celeste.HudRenderer.RenderContent(Scene scene)
- at Celeste.HiresRenderer.BeforeRender(Scene scene)
- at Monocle.RendererList.BeforeRender()
- at Celeste.Overworld.BeforeRender() in d:\a\1\s\Celeste.Mod.mm\Patches\Overworld.cs:line 23
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 859-azure-98148]
- 07/09/2019 13:50:26
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiChapterPanel.Render()
- at Monocle.EntityList.RenderOnly(Int32 matchTags)
- at Celeste.HudRenderer.RenderContent(Scene scene)
- at Celeste.HiresRenderer.BeforeRender(Scene scene)
- at Monocle.RendererList.BeforeRender()
- at Celeste.Overworld.BeforeRender() in d:\a\1\s\Celeste.Mod.mm\Patches\Overworld.cs:line 23
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 859-azure-98148]
- 07/09/2019 10:21:09
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiChapterPanel.Render()
- at Monocle.EntityList.RenderOnly(Int32 matchTags)
- at Celeste.HudRenderer.RenderContent(Scene scene)
- at Celeste.HiresRenderer.BeforeRender(Scene scene)
- at Monocle.RendererList.BeforeRender()
- at Celeste.Overworld.BeforeRender() in d:\a\1\s\Celeste.Mod.mm\Patches\Overworld.cs:line 23
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 842-azure-d2ce3]
- 07/05/2019 11:01:54
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
- at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in d:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 842-azure-d2ce3]
- 06/29/2019 18:36:59
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.CS02_Ending.<Cutscene>d__5.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.CutsceneEntity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 842-azure-d2ce3]
- 06/25/2019 14:38:01
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- at Monocle.VirtualTexture.orig_Reload()
- at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
- at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
- at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 842-azure-d2ce3]
- 06/25/2019 08:06:57
- System.InvalidOperationException: An unexpected error has occurred.
- at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 numVertices, Array indexData, Int32 indexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration, _D3DFORMAT indexFormat)
- at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 numVertices, Int32[] indexData, Int32 indexOffset, Int32 primitiveCount)
- at Celeste.LightingRenderer.DrawLightOccluders(Matrix matrix, Level level)
- at Celeste.LightingRenderer.BeforeRender(Scene scene)
- at Monocle.RendererList.BeforeRender()
- at Celeste.Level.BeforeRender()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
- 06/15/2019 18:33:08
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiChapterPanel.UpdateStats(Boolean wiggle)
- at Celeste.OuiChapterPanel.Reset()
- at Celeste.OuiChapterPanel.<Enter>d__46.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
- 06/15/2019 18:32:14
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiChapterPanel.UpdateStats(Boolean wiggle)
- at Celeste.OuiChapterPanel.Reset()
- at Celeste.OuiChapterPanel.<Enter>d__46.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
- 06/15/2019 18:20:00
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiChapterPanel.UpdateStats(Boolean wiggle)
- at Celeste.OuiChapterPanel.Reset()
- at Celeste.OuiChapterPanel.<Enter>d__46.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
- 06/15/2019 18:18:55
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.OuiChapterPanel.UpdateStats(Boolean wiggle)
- at Celeste.OuiChapterPanel.Reset()
- at Celeste.OuiChapterPanel.<Enter>d__46.MoveNext()
- at Monocle.Coroutine.Update()
- at Monocle.ComponentList.Update()
- at Monocle.Entity.Update()
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Overworld.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
- 06/14/2019 11:53:02
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.StarJumpBlock.Awake(Scene scene)
- at Monocle.EntityList.UpdateLists()
- at Monocle.Scene.BeforeUpdate()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
- 06/12/2019 21:16:21
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at Monocle.Atlas.get_Item(String id)
- at Celeste.MapData.ParseBackdrop(Element child, Element above)
- at Celeste.MapData.CreateBackdrops(Element data)
- at Celeste.LevelLoader.LoadingThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
- 06/12/2019 21:15:33
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at Monocle.Atlas.get_Item(String id)
- at Celeste.MapData.ParseBackdrop(Element child, Element above)
- at Celeste.MapData.CreateBackdrops(Element data)
- at Celeste.LevelLoader.LoadingThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
- 06/08/2019 15:50:47
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- at Monocle.VirtualTexture.orig_Reload()
- at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
- at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
- at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
- 06/08/2019 15:01:40
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.StarJumpBlock.Awake(Scene scene)
- at Monocle.EntityList.UpdateLists()
- at Monocle.Scene.BeforeUpdate()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
- 06/08/2019 12:06:04
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Celeste.StarJumpBlock.Awake(Scene scene)
- at Monocle.EntityList.UpdateLists()
- at Monocle.Scene.BeforeUpdate()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 841-azure-d2ce3]
- 06/07/2019 08:16:37
- System.InvalidOperationException: An unexpected error has occurred.
- at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
- at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
- at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
- at Celeste.FadeWipe.Render(Scene scene)
- at Monocle.RendererList.Render()
- at Monocle.Scene.Render()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 840-azure-2d2cc]
- 06/05/2019 17:04:47
- System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
- at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- at Celeste.Autotiler.Generate(VirtualMap`1 mapData, Int32 startX, Int32 startY, Int32 tilesX, Int32 tilesY, Boolean forceSolid, Char forceID, Behaviour behaviour)
- at Celeste.Autotiler.GenerateMap(VirtualMap`1 mapData, Boolean paddingIgnoreOutOfLevel)
- at Celeste.SolidTiles..ctor(Vector2 position, VirtualMap`1 data)
- at Celeste.LevelLoader.LoadingThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 840-azure-2d2cc]
- 06/04/2019 11:27:06
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
- at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
- at Microsoft.Xna.Framework.Game.EndDraw()
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
- 05/31/2019 17:53:55
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- at Monocle.VirtualTexture.orig_Reload()
- at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
- at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
- at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
- 05/31/2019 17:52:05
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- at Monocle.VirtualTexture.orig_Reload()
- at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
- at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
- at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
- 05/31/2019 17:19:58
- System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
- at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- at Celeste.AnimatedTiles.Set(Int32 x, Int32 y, String name, Single scaleX, Single scaleY)
- at Celeste.Autotiler.Generate(VirtualMap`1 mapData, Int32 startX, Int32 startY, Int32 tilesX, Int32 tilesY, Boolean forceSolid, Char forceID, Behaviour behaviour)
- at Celeste.Autotiler.GenerateMap(VirtualMap`1 mapData, Boolean paddingIgnoreOutOfLevel)
- at Celeste.SolidTiles..ctor(Vector2 position, VirtualMap`1 data)
- at Celeste.LevelLoader.LoadingThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
- 05/29/2019 19:35:51
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- at Monocle.VirtualTexture.orig_Reload()
- at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
- at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
- at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
- 05/29/2019 09:33:10
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- at Monocle.VirtualTexture.orig_Reload()
- at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
- at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
- at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
- 05/28/2019 10:49:27
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- at Monocle.VirtualTexture.orig_Reload()
- at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
- at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
- at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
- 05/26/2019 14:33:05
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- at Monocle.VirtualTexture.orig_Reload()
- at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
- at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
- at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
- 05/25/2019 14:54:38
- System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
- at Monocle.VirtualMap`1.set_Item(Int32 x, Int32 y, T value)
- at Celeste.Autotiler.Generate(VirtualMap`1 mapData, Int32 startX, Int32 startY, Int32 tilesX, Int32 tilesY, Boolean forceSolid, Char forceID, Behaviour behaviour)
- at Celeste.Autotiler.GenerateMap(VirtualMap`1 mapData, Boolean paddingIgnoreOutOfLevel)
- at Celeste.SolidTiles..ctor(Vector2 position, VirtualMap`1 data)
- at Celeste.LevelLoader.LoadingThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
- 05/25/2019 13:35:52
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- at Monocle.VirtualTexture.orig_Reload()
- at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
- at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
- at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
- 05/25/2019 13:17:51
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- at Monocle.VirtualTexture.orig_Reload()
- at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
- at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
- at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
- 05/24/2019 18:53:03
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
- at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
- at Microsoft.Xna.Framework.Game.EndDraw()
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
- 05/19/2019 14:39:11
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- at Monocle.VirtualTexture.orig_Reload()
- at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
- at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
- at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 838-azure-2e1e7]
- 05/18/2019 09:39:41
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- at Monocle.VirtualTexture.orig_Reload()
- at Monocle.VirtualTexture.Reload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(String path) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
- at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
- at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in d:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/12/2019 08:43:41
- System.InvalidOperationException: A previous Draw call threw an unhandled exception. See InnerException for details. ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
- at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
- at Microsoft.Xna.Framework.Game.EndDraw()
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameWindow.OnPaint()
- at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
- --- End of inner exception stack trace ---
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/12/2019 08:42:40
- System.InvalidOperationException: An unexpected error has occurred.
- at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
- at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
- at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
- at Celeste.FadeWipe.Render(Scene scene)
- at Monocle.RendererList.Render()
- at Monocle.Scene.Render()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/12/2019 08:42:15
- System.InvalidOperationException: An unexpected error has occurred.
- at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
- at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
- at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
- at Celeste.FadeWipe.Render(Scene scene)
- at Monocle.RendererList.Render()
- at Monocle.Scene.Render()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/12/2019 08:41:04
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
- at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
- at Microsoft.Xna.Framework.Game.EndDraw()
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/12/2019 08:40:26
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
- at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
- at Microsoft.Xna.Framework.Game.EndDraw()
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/10/2019 20:00:27
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
- at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/10/2019 17:24:36
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
- at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- 5/10/2019 1:13:10 PM
- Steam not found!
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/10/2019 11:26:50
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
- at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/10/2019 11:13:44
- System.InvalidOperationException: An unexpected error has occurred.
- at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
- at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
- at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
- at Celeste.FadeWipe.Render(Scene scene)
- at Monocle.RendererList.Render()
- at Monocle.Scene.Render()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/09/2019 16:06:14
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- at Monocle.VirtualTexture.orig_Reload()
- at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(String path) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
- at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
- at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/07/2019 15:22:02
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- at Monocle.VirtualTexture.orig_Reload()
- at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(String path) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
- at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
- at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/06/2019 08:55:15
- System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at Celeste.OuiChapterPanel.Render()
- at Monocle.EntityList.RenderOnly(Int32 matchTags)
- at Celeste.HudRenderer.RenderContent(Scene scene)
- at Celeste.HiresRenderer.BeforeRender(Scene scene)
- at Monocle.RendererList.BeforeRender()
- at Celeste.Overworld.BeforeRender() in D:\a\1\s\Celeste.Mod.mm\Patches\Overworld.cs:line 23
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/05/2019 20:23:00
- System.InvalidOperationException: An unexpected error has occurred.
- at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
- at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
- at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
- at Celeste.FadeWipe.Render(Scene scene)
- at Monocle.RendererList.Render()
- at Monocle.Scene.Render()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/05/2019 17:58:07
- System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.get_Item(Int32 index)
- at Celeste.OuiChapterPanel.Render()
- at Monocle.EntityList.RenderOnly(Int32 matchTags)
- at Celeste.HudRenderer.RenderContent(Scene scene)
- at Celeste.HiresRenderer.BeforeRender(Scene scene)
- at Monocle.RendererList.BeforeRender()
- at Celeste.Overworld.BeforeRender() in D:\a\1\s\Celeste.Mod.mm\Patches\Overworld.cs:line 23
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/05/2019 15:19:06
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
- at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/04/2019 14:27:55
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
- at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/04/2019 12:51:06
- System.InvalidOperationException: An unexpected error has occurred.
- at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
- at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
- at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
- at Celeste.FadeWipe.Render(Scene scene)
- at Monocle.RendererList.Render()
- at Monocle.Scene.Render()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/03/2019 20:02:20
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- at Monocle.VirtualTexture.orig_Reload()
- at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(String path) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
- at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
- at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/03/2019 15:45:31
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- at Monocle.VirtualTexture.orig_Reload()
- at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(String path) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
- at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
- at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/02/2019 21:54:18
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Graphics.VertexBuffer.CopyData[T](Int32 offsetInBytes, T[] data, Int32 startIndex, Int32 elementCount, Int32 vertexStride, UInt32 options, Boolean isSetting)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.PlatformRenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at Celeste.GameplayRenderer.Render(Scene scene) in D:\a\1\s\Celeste.Mod.mm\Patches\GameplayRenderer.cs:line 23
- at Celeste.Level.Render()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/02/2019 21:10:55
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- at Monocle.VirtualTexture.orig_Reload()
- at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(String path) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
- at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
- at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 05/01/2019 12:56:18
- System.InvalidOperationException: An unexpected error has occurred.
- at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
- at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
- at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
- at Celeste.FadeWipe.Render(Scene scene)
- at Monocle.RendererList.Render()
- at Monocle.Scene.Render()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 04/29/2019 21:30:53
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- at Monocle.VirtualTexture.orig_Reload()
- at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(String path) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
- at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
- at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.SummitVignette.LoadCompleteThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 04/29/2019 21:29:38
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- at Monocle.VirtualTexture.orig_Reload()
- at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(String path) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
- at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
- at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.SummitVignette.LoadCompleteThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 04/29/2019 08:33:58
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- at Monocle.VirtualTexture.orig_Reload()
- at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(String path) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
- at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
- at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.SummitVignette.LoadCompleteThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 04/28/2019 14:45:13
- System.Exception: Could not get out of solids when exiting Star Fly State!
- at Celeste.Player.StarFlyReturnToNormalHitbox()
- at Celeste.Player.StarFlyEnd()
- at Monocle.StateMachine.set_State(Int32 value)
- at Monocle.StateMachine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.Actor.Update()
- at Celeste.Player.orig_Update()
- at DMD<Celeste.Player::Update>(Player )
- at Celeste.Mod.DJMapHelper.Entities.FeatherBarrier.PlayerOnUpdate(orig_Update orig, Player self) in G:\Game\Steam\SteamApps\common\Celeste\itch.io\celeste-opengl\Mods\Code\DJ_Map_Helper\Entities\FeatherBarrier.cs:line 171
- at Hook<Celeste.Player::Update>?47841633(Player )
- at Celeste.Mod.DJMapHelper.Entities.TheoCrystalBarrier.PlayerOnUpdate(orig_Update orig, Player self) in G:\Game\Steam\SteamApps\common\Celeste\itch.io\celeste-opengl\Mods\Code\DJ_Map_Helper\Entities\TheoCrystalBarrier.cs:line 155
- at Hook<Celeste.Player::Update>?14148614(Player )
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 04/28/2019 14:39:18
- System.Exception: Could not get out of solids when exiting Star Fly State!
- at Celeste.Player.StarFlyReturnToNormalHitbox()
- at Celeste.Player.StarFlyEnd()
- at Monocle.StateMachine.set_State(Int32 value)
- at Monocle.StateMachine.Update()
- at Monocle.ComponentList.Update()
- at Celeste.Actor.Update()
- at Celeste.Player.orig_Update()
- at DMD<Celeste.Player::Update>(Player )
- at Celeste.Mod.DJMapHelper.Entities.FeatherBarrier.PlayerOnUpdate(orig_Update orig, Player self) in G:\Game\Steam\SteamApps\common\Celeste\itch.io\celeste-opengl\Mods\Code\DJ_Map_Helper\Entities\FeatherBarrier.cs:line 171
- at Hook<Celeste.Player::Update>?47841633(Player )
- at Celeste.Mod.DJMapHelper.Entities.TheoCrystalBarrier.PlayerOnUpdate(orig_Update orig, Player self) in G:\Game\Steam\SteamApps\common\Celeste\itch.io\celeste-opengl\Mods\Code\DJ_Map_Helper\Entities\TheoCrystalBarrier.cs:line 155
- at Hook<Celeste.Player::Update>?14148614(Player )
- at Monocle.EntityList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 04/28/2019 13:21:47
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at Monocle.Atlas.get_Item(String id)
- at Celeste.MapData.ParseBackdrop(Element child, Element above)
- at Celeste.MapData.CreateBackdrops(Element data)
- at Celeste.LevelLoader.LoadingThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 04/28/2019 13:16:13
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at Monocle.Atlas.get_Item(String id)
- at Celeste.MapData.ParseBackdrop(Element child, Element above)
- at Celeste.MapData.CreateBackdrops(Element data)
- at Celeste.LevelLoader.LoadingThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 04/28/2019 13:10:08
- System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at Monocle.Atlas.get_Item(String id)
- at Celeste.MapData.ParseBackdrop(Element child, Element above)
- at Celeste.MapData.CreateBackdrops(Element data)
- at Celeste.LevelLoader.LoadingThread()
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 04/28/2019 11:35:11
- System.InvalidOperationException: An unexpected error has occurred.
- at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
- at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
- at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
- at Celeste.FadeWipe.Render(Scene scene)
- at Monocle.RendererList.Render()
- at Monocle.Scene.Render()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 04/27/2019 21:38:22
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
- at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(ModAsset metadata) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 52
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Monocle.AtlasExt.Ingest(Atlas self, ModAsset asset) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 332
- at Celeste.Mod.Everest.Content.Process(Object asset, String assetNameFull) in D:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.Content.cs:line 462
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 04/27/2019 20:35:23
- System.InvalidOperationException: An unexpected error has occurred.
- at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)
- at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState)
- at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices)
- at Celeste.FadeWipe.Render(Scene scene)
- at Monocle.RendererList.Render()
- at Monocle.Scene.Render()
- at Monocle.Engine.RenderCore()
- at Celeste.Celeste.RenderCore()
- at Monocle.Engine.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 04/19/2019 20:31:22
- System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
- at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
- at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
- at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
- at Monocle.VirtualTexture.orig_Reload()
- at Monocle.VirtualTexture.Reload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 81
- at Monocle.VirtualTexture.Preload() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualTexture.cs:line 122
- at Monocle.VirtualContent.CreateTexture(String path) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\VirtualContent.cs:line 33
- at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 37
- at Monocle.Atlas.orig_FromAtlas(String path, AtlasDataFormat format)
- at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Atlas.cs:line 247
- at Celeste.LevelExit.LoadCompleteThread() in D:\a\1\s\Celeste.Mod.mm\Patches\LevelExit.cs:line 47
- at Celeste.RunThread.RunThreadWithLogging(Action method)
- Ver 1.2.6.1 [Everest: 830-azure-76ff4]
- 04/06/2019 19:07:00
- System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at Celeste.Maddy3D.SetRunAnim() in D:\a\1\s\Celeste.Mod.mm\Patches\Maddy3D.cs:line 15
- at Celeste.Maddy3D.Running(Boolean backpack)
- at Celeste.Maddy3D..ctor(MountainRenderer renderer)
- at Celeste.OverworldReflectionsFall..ctor(Level returnTo, Action returnCallback)
- at Celeste.CS06_StarJumpEnd.OnEnd(Level level)
- at Celeste.CS06_StarJumpEnd.<>c__DisplayClass27_0.<Cutscene>b__1()
- at Celeste.ScreenWipe.Update(Scene scene)
- at Celeste.FadeWipe.Update(Scene scene)
- at Monocle.RendererList.Update()
- at Monocle.Scene.Update()
- at Celeste.Level.Update()
- at Monocle.Engine.Update(GameTime gameTime)
- at Celeste.Celeste.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Monocle.Engine.RunWithLogging() in D:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
- Ver 1.2.6.1
- 3/28/2019 3:20:28 PM
- System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
- at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
- at Celeste.UserIO.Deserialize[T](Stream stream)
- at Celeste.UserIO.Load[T](String path, Boolean backup)
- Ver 1.2.6.1
- 3/28/2019 3:09:15 PM
- System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
- at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
- at Celeste.UserIO.Deserialize[T](Stream stream)
- at Celeste.UserIO.Load[T](String path, Boolean backup)
- Ver 1.2.6.1
- 3/28/2019 1:55:22 PM
- System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
- at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
- at Celeste.UserIO.Deserialize[T](Stream stream)
- at Celeste.UserIO.Load[T](String path, Boolean backup)
- Ver 1.2.6.1
- 3/28/2019 1:15:53 PM
- System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
- at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
- at Celeste.UserIO.Deserialize[T](Stream stream)
- at Celeste.UserIO.Load[T](String path, Boolean backup)
- 3/28/2019 1:15:24 PM
- System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
- at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
- at Celeste.UserIO.Deserialize[T](Stream stream)
- at Celeste.UserIO.Load[T](String path, Boolean backup)
- Ver 1.2.6.1
- 2/8/2019 11:11:41 AM
- System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
- at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
- at Celeste.UserIO.Deserialize[T](Stream stream)
- at Celeste.UserIO.Load[T](String path, Boolean backup)
- Ver 1.2.6.1
- 2/7/2019 2:58:51 PM
- System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
- at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
- at Celeste.UserIO.Deserialize[T](Stream stream)
- at Celeste.UserIO.Load[T](String path, Boolean backup)
- 2/7/2019 2:58:28 PM
- System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
- at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
- at Celeste.UserIO.Deserialize[T](Stream stream)
- at Celeste.UserIO.Load[T](String path, Boolean backup)
- Ver 1.2.6.1
- 2/7/2019 2:58:10 PM
- System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
- at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
- at Celeste.UserIO.Deserialize[T](Stream stream)
- at Celeste.UserIO.Load[T](String path, Boolean backup)
- 2/7/2019 2:57:38 PM
- System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
- at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
- at Celeste.UserIO.Deserialize[T](Stream stream)
- at Celeste.UserIO.Load[T](String path, Boolean backup)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement