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- 6/30/2022 5:25 PM Program exited with message:
- System.OverflowException: Arithmetic operation resulted in an overflow.
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 425
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 243
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 66
- at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 77
- at GameHelper.RemoteObjects.States.InGameState.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 87
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
- at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
- at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
- at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
- at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- ------------------------------
- 6/30/2022 5:26 PM Program exited with message:
- System.OverflowException: Arithmetic operation resulted in an overflow.
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 425
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 243
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 66
- at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 77
- at GameHelper.RemoteObjects.States.InGameState.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 87
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
- at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
- at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
- at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
- at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- ------------------------------
- 6/30/2022 5:27 PM Program exited with message:
- System.OverflowException: Arithmetic operation resulted in an overflow.
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 425
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 243
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 66
- at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 77
- at GameHelper.RemoteObjects.States.InGameState.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 87
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
- at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
- at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
- at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
- at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- ------------------------------
- 6/30/2022 5:27 PM Program exited with message:
- System.OverflowException: Arithmetic operation resulted in an overflow.
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 425
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 235
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 74
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.Core.UpdateStatesData()+MoveNext()
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 285
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
- at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 165
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCoroutine c)
- at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
- at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
- at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
- at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
- at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
- at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
- at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- ------------------------------
- 6/30/2022 5:28 PM Program exited with message:
- System.OverflowException: Arithmetic operation resulted in an overflow.
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 425
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 243
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 66
- at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 77
- at GameHelper.RemoteObjects.States.InGameState.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 87
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
- at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
- at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
- at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
- at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- ------------------------------
- 6/30/2022 5:28 PM Program exited with message:
- System.OverflowException: Arithmetic operation resulted in an overflow.
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 425
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 235
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 74
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.Core.UpdateStatesData()+MoveNext()
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 285
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
- at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 165
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCoroutine c)
- at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
- at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
- at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
- at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
- at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
- at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
- at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- ------------------------------
- 6/30/2022 5:29 PM Program exited with message:
- System.OverflowException: Arithmetic operation resulted in an overflow.
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 425
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 235
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 74
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.Core.UpdateStatesData()+MoveNext()
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 285
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
- at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 165
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCoroutine c)
- at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
- at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
- at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
- at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
- at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
- at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
- at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- ------------------------------
- 6/30/2022 5:29 PM Program exited with message:
- System.OverflowException: Arithmetic operation resulted in an overflow.
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 425
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 235
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 74
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.Core.UpdateStatesData()+MoveNext()
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 285
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
- at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 165
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCoroutine c)
- at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
- at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
- at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
- at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
- at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
- at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
- at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- ------------------------------
- 6/30/2022 5:31 PM Program exited with message:
- System.OverflowException: Arithmetic operation resulted in an overflow.
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 425
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 243
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 66
- at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 77
- at GameHelper.RemoteObjects.States.InGameState.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 87
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
- at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
- at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
- at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
- at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- ------------------------------
- 6/30/2022 5:31 PM Program exited with message:
- System.OverflowException: Arithmetic operation resulted in an overflow.
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 425
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 235
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 74
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.Core.UpdateStatesData()+MoveNext()
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 285
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
- at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 165
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCoroutine c)
- at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
- at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
- at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
- at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
- at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
- at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
- at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
- ------------------------------
- 6/30/2022 5:31 PM Program exited with message:
- System.OverflowException: Arithmetic operation resulted in an overflow.
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 425
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 235
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 74
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.Core.UpdateStatesData()+MoveNext()
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 285
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
- at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 165
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCoroutine c)
- at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
- at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
- at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
- at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
- at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
- at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
- at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- ------------------------------
- 6/30/2022 5:31 PM Program exited with message:
- System.OverflowException: Arithmetic operation resulted in an overflow.
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 425
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 235
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 74
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.Core.UpdateStatesData()+MoveNext()
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 285
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
- at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 165
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCoroutine c)
- at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
- at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
- at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
- at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
- at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
- at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
- at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- ------------------------------
- 6/30/2022 5:31 PM Program exited with message:
- System.OverflowException: Arithmetic operation resulted in an overflow.
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 425
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 235
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 74
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.Core.UpdateStatesData()+MoveNext()
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 285
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
- at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 165
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCoroutine c)
- at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
- at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
- at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
- at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
- at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
- at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
- at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- ------------------------------
- 6/30/2022 5:32 PM Program exited with message:
- System.OverflowException: Arithmetic operation resulted in an overflow.
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 425
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 235
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 74
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.Core.UpdateStatesData()+MoveNext()
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 285
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
- at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 165
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCoroutine c)
- at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
- at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
- at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
- at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
- at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
- at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
- at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- ------------------------------
- 6/30/2022 5:32 PM Program exited with message:
- System.OverflowException: Arithmetic operation resulted in an overflow.
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 425
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 235
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 74
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.Core.UpdateStatesData()+MoveNext()
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 285
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
- at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 165
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCoroutine c)
- at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
- at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
- at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
- at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
- at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
- at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
- at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- ------------------------------
- 6/30/2022 5:39 PM Program exited with message:
- System.OverflowException: Arithmetic operation resulted in an overflow.
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 425
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 243
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 66
- at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 77
- at GameHelper.RemoteObjects.States.InGameState.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 87
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
- at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
- at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
- at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
- at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- ------------------------------
- 6/30/2022 5:39 PM Program exited with message:
- System.OverflowException: Arithmetic operation resulted in an overflow.
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 425
- at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 235
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 74
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
- at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
- at GameHelper.Core.UpdateStatesData()+MoveNext()
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 285
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.OnEvent(Event evt)
- at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
- at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
- at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
- at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 165
- at Coroutine.ActiveCoroutine.MoveNext()
- at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCoroutine c)
- at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
- at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
- at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
- at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
- at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
- at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
- at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
- at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- ------------------------------
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