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- By Armell | Twitter: @Armell2 ~~ Twitch: Armell ~~ Youtube: Armell
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- UPDATED AS OF... May 20, 2020 monkaS
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- NOTE: This guide is for North American (NA/US) PC TERA Online. THIS IS FOR PC NOT CONSOLE!!! Console is several patches behind.
- NOTE: BoP - Bound on Pickup (soulbound) | BoE - Bound on Equip (Bankable, Tradeable, Brokerable [as long as it says])
- NOTE: DO NOT USE ITEM LEVEL AS A GUIDELINE, USE THE ACTUAL STATS ON THE EQUIPMENT.
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- -------------------
- INDEX
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- **GEAR
- G1 - Gear Tiers
- G2 - Class Itemization
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- G1 Gear Tiers
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- Gear in order of strength, the newest sets of gear.
- Note: *All* Equipment (not innerwear or accessories currently) have 0 to 3 random stat effect rolls which will cause huge variance of the power of the gear even if it's a higher tier.
- Top Tier
- Weapons/Armor: Kaia's Fury (Physical) | Kaia's Wisdom (Magical)
- Accessories: Radiant
- High Tier
- Weapons/Armor: Annihilation (Physical) | Dark Light (Magical)
- Accessories: Ethereal
- Mid Tier
- Weapons/Armor: Dauntless (Physical) | Manaforce (Magical)
- Accessories: Entropy
- Low Tier
- Weapons/Armor: Exodor Scout
- Accessories: Entropy
- All are enchantable to +15, but only worth for Kaia's equipment if proper stat rolls.
- *Enchanting Exodor Scout equipment to +12 or above allows you to dismantle for Dark Shard feedstock for Annihilation/Dark Light gear enchanting.
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- G2 Class Itemization
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- Innerwear
- Tanks
- Brawler - Physical Amplification
- Lancer - Power, Crit if needed.
- Warrior - Physical Crit Power
- DPS
- Archer - Physical Crit Power
- Berserker - HP
- Gunner - Power (Low Power), Magical Crit Power (High Power)
- Ninja - Magical Amplification
- Reaper - Magical Amplification
- Slayer - Physical Amplification
- Sorcerer - Power
- Valkyrie - Power (Low Power), Physical Crit Power (High Power)
- Warrior - Physical Crit Power
- Healer
- Mystic - Magical Resistance
- Priest - Magical Resistance
- *Low Power = less than 435ish total, Magic/Phys Critical Power a small gain after, and even more so the closer you get to 500
- Crystals
- For new armor sets onward there are no crystal slots outside earrings and rings.
- Healer
- - Swift Vyrsk/Succoring Vyrks
- *Attack speed scales very well and situational healing vyrsks are useful.
- Tank/DPS
- - Powerful Vyrsk
- Used a huge majority of the time due to less need of crit factor.
- - Carving Vyrsk
- If you need crit factor.
- Infusion Rolls (Weapon/Armor)
- tl;dr - Power > Crit Power for everyone. Crit Factor is useful for some classes. HP is also better than Crit power for Berserker, but needs to be 2k HP roll to be a usable option as your power gets close to 500+
- Random Gear Rolls (Top Lines Weapon/Armor + Belt/Mask)
- 0 to 3 possible rolls on gear, complete RNG.
- Weapon/Hand
- - Physical/Magical Amplification
- - Physical/Magical Crit Power
- - Physical/Magical Resistance
- - Crit Factor
- Body/Feet + Belt/Brooch
- - Physical/Magical Amplification
- - Physical/Magical Resistance
- - Max HP
- - Max MP
- - MP per 5 sec
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- ***** WORK IN PROGRESS *****
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