Armell

Book of TERA - 2020 Edition

May 20th, 2020
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  1. ====================================================================================================
  2. By Armell | Twitter: @Armell2 ~~ Twitch: Armell ~~ Youtube: Armell
  3. ====================================================================================================
  4. UPDATED AS OF... May 20, 2020 monkaS
  5. ====================================================================================================
  6. NOTE: This guide is for North American (NA/US) PC TERA Online. THIS IS FOR PC NOT CONSOLE!!! Console is several patches behind.
  7. NOTE: BoP - Bound on Pickup (soulbound) | BoE - Bound on Equip (Bankable, Tradeable, Brokerable [as long as it says])
  8. NOTE: DO NOT USE ITEM LEVEL AS A GUIDELINE, USE THE ACTUAL STATS ON THE EQUIPMENT.
  9. ====================================================================================================
  10.  
  11. -------------------
  12. INDEX
  13. -------------------
  14. **GEAR
  15. G1 - Gear Tiers
  16. G2 - Class Itemization
  17.  
  18. =====================================================================================================
  19.  
  20. *****************************************************************************************************
  21. G1 Gear Tiers
  22. *****************************************************************************************************
  23. Gear in order of strength, the newest sets of gear.
  24. Note: *All* Equipment (not innerwear or accessories currently) have 0 to 3 random stat effect rolls which will cause huge variance of the power of the gear even if it's a higher tier.
  25.  
  26. Top Tier
  27. Weapons/Armor: Kaia's Fury (Physical) | Kaia's Wisdom (Magical)
  28. Accessories: Radiant
  29.  
  30. High Tier
  31. Weapons/Armor: Annihilation (Physical) | Dark Light (Magical)
  32. Accessories: Ethereal
  33.  
  34. Mid Tier
  35. Weapons/Armor: Dauntless (Physical) | Manaforce (Magical)
  36. Accessories: Entropy
  37.  
  38. Low Tier
  39. Weapons/Armor: Exodor Scout
  40. Accessories: Entropy
  41.  
  42. All are enchantable to +15, but only worth for Kaia's equipment if proper stat rolls.
  43. *Enchanting Exodor Scout equipment to +12 or above allows you to dismantle for Dark Shard feedstock for Annihilation/Dark Light gear enchanting.
  44.  
  45. *****************************************************************************************************
  46. G2 Class Itemization
  47. *****************************************************************************************************
  48. Innerwear
  49.  
  50. Tanks
  51. Brawler - Physical Amplification
  52. Lancer - Power, Crit if needed.
  53. Warrior - Physical Crit Power
  54.  
  55. DPS
  56. Archer - Physical Crit Power
  57. Berserker - HP
  58. Gunner - Power (Low Power), Magical Crit Power (High Power)
  59. Ninja - Magical Amplification
  60. Reaper - Magical Amplification
  61. Slayer - Physical Amplification
  62. Sorcerer - Power
  63. Valkyrie - Power (Low Power), Physical Crit Power (High Power)
  64. Warrior - Physical Crit Power
  65.  
  66. Healer
  67. Mystic - Magical Resistance
  68. Priest - Magical Resistance
  69.  
  70. *Low Power = less than 435ish total, Magic/Phys Critical Power a small gain after, and even more so the closer you get to 500
  71.  
  72. Crystals
  73. For new armor sets onward there are no crystal slots outside earrings and rings.
  74.  
  75. Healer
  76. - Swift Vyrsk/Succoring Vyrks
  77. *Attack speed scales very well and situational healing vyrsks are useful.
  78.  
  79. Tank/DPS
  80. - Powerful Vyrsk
  81. Used a huge majority of the time due to less need of crit factor.
  82.  
  83. - Carving Vyrsk
  84. If you need crit factor.
  85.  
  86. Infusion Rolls (Weapon/Armor)
  87. tl;dr - Power > Crit Power for everyone. Crit Factor is useful for some classes. HP is also better than Crit power for Berserker, but needs to be 2k HP roll to be a usable option as your power gets close to 500+
  88.  
  89. Random Gear Rolls (Top Lines Weapon/Armor + Belt/Mask)
  90. 0 to 3 possible rolls on gear, complete RNG.
  91.  
  92. Weapon/Hand
  93. - Physical/Magical Amplification
  94. - Physical/Magical Crit Power
  95. - Physical/Magical Resistance
  96. - Crit Factor
  97.  
  98. Body/Feet + Belt/Brooch
  99. - Physical/Magical Amplification
  100. - Physical/Magical Resistance
  101. - Max HP
  102. - Max MP
  103. - MP per 5 sec
  104.  
  105. =====================================================================================================
  106.  
  107. ***** WORK IN PROGRESS *****
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