Guest User

Untitled

a guest
Jul 16th, 2019
239
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.07 KB | None | 0 0
  1.  
  2.  
  3.  
  4.  
  5. House husband game:
  6.  
  7. Femdom futa girlfriend locks charactee in chastity and you have to accomplish chores well in order to get fucked.
  8.  
  9. The player doesn't get any feedback on how well a job is done until she gets home from work, in which case they may be rewarded or punished.
  10.  
  11. The player has to make sure that they get enough recreation time in to keep the character happy, so it has to be balanced with chore time.
  12.  
  13. After she comes home you have to serve her. Bring her beers, suck her dick as she watches tv. Etc.
  14.  
  15. You aren't allowed to cum and whilst being sexually used by her you have to play well in order to not get closer to cumming.
  16.  
  17. You can watch porn to increase recreation more quickly, but also makes you more horny and closer to cumming.
  18.  
  19. Cumming without being told gets you punished and locked in the cage for longer.
  20.  
  21. If you succeed enough, the cage comes off and you're allowed to cum whilst being fucked.
  22.  
  23. Game restarts as you get locked in again.
  24.  
  25.  
  26. --------
  27.  
  28. Similar game:
  29.  
  30. Like an RPG where you have to fight monster waifus to get to the final boss, but when you lose the monstergirl captures you and makes you work for her.
  31.  
  32. Doing a good job will get you xp and new skills, and she'll release you eventually (it's monster law or something) if you don't do a good job, you'll be released or killed if you get caught by an evil monster or miniboss or something. Also an option to try and escape to get out quickly if you don't need the skills.
  33.  
  34. Maybe a rogue lite where if you get captured that's the end of your run, but you gain skills for the next run by serving the monster girl?
  35.  
  36. Could be that if you lose on a level, you get captured by the boss?
  37.  
  38. Figure out a way to incentivise being ablw to get through a whole run without losing? Like, losing should help, but it shouldn't ne necessary for winning.
  39.  
  40. Loop:
  41. Fight through enemies
  42. If defeated : captured
  43. Once captured, you serve to try and get stats/items/abilities or escape
  44. If either is failed, you die.
  45.  
  46. What the capturer will give you is told at the start of when you are captured.
  47.  
  48. Both serve and escape have game mechanics requiring skill. Escape takes less time to complete, serve takes more time but gives reward
  49.  
  50. Bosses might be a one time deal where you either beat them and move on, or get defeated, serve them, and move on.
  51.  
  52. Defeating a boss could unlock something permanent like a new item or character or something. On a per-run basis, it might give you some special upgrade that you can't get from servitude? Idk.
  53.  
  54. If you defeat all the bosses in a run without being defeated by them, maybe you get some sort of "true end" or a secret boss? Make sure when completing a run without "true end" it is made clear that there is a true end.
  55.  
  56. Different tasks being done could be different types of minigames, and each one would level up a different skill or something?
  57.  
  58. Start locked up and have to be set free by a locksmith. When captured you get locked up again and when released you start back at a locksmith. Explains why you can't attack your captor and why you have to go back to a checkpoint.
Add Comment
Please, Sign In to add comment