Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local r6 = true
- local r15 = false
- game.Players.LocalPlayer.Character.Humanoid.Animator:Destroy()
- local han
- if r6 == true then
- -- Builder Boy
- local me = game.Players.LocalPlayer.Character
- local handle = me:FindFirstChildOfClass("Accessory").Handle
- han = handle
- handle.Name = "Right Arm"
- me["Right Arm"]:Destroy()
- handle.Parent = me
- end
- ------------------------------------------------------------- r15
- if r15 == true then
- local me = game.Players.LocalPlayer.Character
- local handle = me:FindFirstChildOfClass("Accessory").Handle
- handle.Name = "RightHand"
- me["RightHand"]:Destroy()
- handle.Parent = me
- end
- --Functions
- function inv(num)
- answ = 0
- if num >0 then
- num = -num
- else
- num = math.abs(num)
- end
- return num
- end
- --Scripts:
- ---= game.Players.LocalPlayer.Character:FindFirstChildOfClass("Accessory")or game.Players.LocalPlayer.Character:FindFirstChildOfClass("Hat")
- wait()
- local Sandle
- for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants())do
- if v:IsA("Accessory")or v:IsA("Hat")and v ~= han then
- Sandle = v
- local tool = Instance.new("Tool",game.Players.LocalPlayer.Backpack)
- tool.Parent = game.Players.LocalPlayer.Character
- if Sandle:FindFirstChild("Handle")~= nil then
- Sandle.Handle.AccessoryWeld:Destroy()
- if Sandle.Handle:FindFirstChild("Mesh")~= nil then
- Sandle.Handle.Mesh:Destroy()
- end
- Sandle.Handle.Parent = tool
- end
- end
- end
- local x
- local y
- local z
- local grp = CFrame.new(0,0,0)
- local mouse = game.Players.LocalPlayer:GetMouse()
- local cam = workspace.CurrentCamera
- local press = false
- local tolor
- mouse.KeyDown:connect(function(k)
- if k:lower() == "z" then
- press = true
- print("Z")
- local prim = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
- local tool = prim
- local bob = 0
- while press == true do
- tool.Grip = CFrame.new(0,0,0)
- local vec = workspace.CurrentCamera.CFrame.LookVector
- cam.CameraSubject = tool.Handle
- --+vec*2
- tool.Grip =CFrame.new(grp.X,grp.Y,grp.Z) +Vector3.new(inv(vec.X),vec.Z,inv(vec.Y))*1.2
- tolor = tool
- --print(vec*5,"MEGA GAY GAY GAY GAY GAY GAY GAY GAY GAY GAYY GAYY GAY GAY GAY GAY GAY")
- grp = tool.Grip
- tool.Parent = game.Players.LocalPlayer.Backpack
- tool.Parent = game.Players.LocalPlayer.Character
- --game.Players.LocalPlayer.Character["Right Arm"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame+vec*4
- local BOO = 0
- for _,ne in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if ne:IsA("Tool")and ne ~= tool then
- BOO = BOO+1
- ne.Grip = tool.Grip + Vector3.new(0,0,inv(BOO))
- ne.Parent = game.Players.LocalPlayer.Backpack
- ne.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait()
- end
- -- OTHER!!!
- elseif k:lower() == "x"then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- elseif k:lower() == "c"then
- while true do
- local BOOs = 0
- for _,nez in pairs(game.Players.LocalPlayer.Character:GetChildren())do
- if nez:IsA("Tool")and nez ~= tolor then
- BOOs = BOOs+1
- nez.Grip = tolor.Grip + Vector3.new(0,0,inv(BOOs))
- nez.Parent = game.Players.LocalPlayer.Backpack
- nez.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait()
- end
- end
- end)
- mouse.KeyUp:connect(function(k)
- print("Z up")
- if k:lower() == "z"then
- press = false
- end
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement