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- public static string PersistentDataPath =
- #if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
- System.IO.Path.Combine(System.Environment.GetFolderPath(System.Environment.SpecialFolder.LocalApplicationData),@"..\LocalLow\increpare games\Sausage")
- //"%USERPROFILE%/AppData/LocalLow/increpare games/Sausage"
- #elif UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
- homePath+"/Library/Application Support/unity.increpare games/Sausage"
- #elif UNITY_STANDALONE_LINUX
- homePath+"/.config/increpare games/Sausage"
- #else
- Application.persistentDataPath
- #endif
- ;
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