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- function C() spawn(function () while getgenv().C do
- for i, v in pairs(game.workspace.ClientEntities:GetChildren()) do
- local args = {[1] = 1, [2] = v:GetAttribute("TeamID"),[3] = v.Name} game:GetService("ReplicatedStorage").Remotes.ServerEvent_GameManager:FireServer(unpack(args))
- end wait()
- end
- end)
- end
- local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
- local w = library:CreateWindow("Dragon Warrior Sim")
- local b = w:CreateFolder("Main")
- b:Toggle("Instant Kill | Win",function(val) getgenv().C = val C() end)
- b:Label("Made by X_LuaF#0705",{TextSize = 21; TextColor = Color3.fromRGB(255,255,255); BgColor = Color3.fromRGB(38, 38, 38);})
- local w = library:CreateWindow("LocalPlayer")
- local b = w:CreateFolder("LP")
- b:DestroyGui()
- b:Button("Discord",function() setclipboard("workink.co/2GQ/LTD") end)
- b:Button("Full Version",function() loadstring(game:HttpGet("https://pastebin.com/raw/GphZf9Xe", true))() end)
- b:Button("Rejoin",function() loadstring(game:HttpGet("https://pastebin.com/raw/mM7JBG5h", true))() end)
- b:Button("Reset",function() loadstring(game:HttpGet("https://pastebin.com/raw/EEY6SATj", true))() end)
- b:Box("Speed","number",function(val) S = val end)
- b:Box("Jump","number",function(val) J = val end)
- b:Box("Hip Height","number",function(val) H = val end)
- b:Box("Gravity","number",function(val) G = val end)
- b:Toggle("Speed",function(bool) getgenv().WS = bool WS(S) end)
- b:Toggle("Jump",function(bool) getgenv().JP = bool JP(J) end)
- b:Toggle("Hip Height",function(bool) getgenv().HH = bool HH(H) end)
- b:Toggle("Gravity",function(bool) getgenv().WG = bool WG(G) end)
- b:Slider("FOV (Default is 70)",{min = 0;max = 120;precise = true;},function(val) game.workspace.CurrentCamera.FieldOfView = val end)
- function TPCFrame(Player_CFrame) if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player_CFrame end end
- function RTPCFrame(M_CF) if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then M_CF.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end
- function PHP(Player_HP) game.Players.LocalPlayer.Character.Humanoid.Health = Player_HP end
- function WS(N) local TWS = game.Players.LocalPlayer.Character.Humanoid.WalkSpeed game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = TWS spawn(function () while getgenv().WS do game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = N wait() end end) end
- function JP(N) local TJP = game.Players.LocalPlayer.Character.Humanoid.JumpPower game.Players.LocalPlayer.Character.Humanoid.JumpPower = TJP spawn(function () while getgenv().JP do game.Players.LocalPlayer.Character.Humanoid.JumpPower = N wait() end end) end
- function HH(N) local THH = game.Players.LocalPlayer.Character.Humanoid.HipHeight game.Players.LocalPlayer.Character.Humanoid.HipHeight = THH print(THH) spawn(function () while getgenv().HH do game.Players.LocalPlayer.Character.Humanoid.HipHeight = N wait() end end) end
- function WG(N) spawn(function () while getgenv().WG do game.workspace.Gravity = N if not getgenv().WG then game.workspace.Gravity = 196.2 end wait() end end) end
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