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- GCJ
- 801F8AD0 Cutscene pointer
- Load Jabu normally (not from death)
- Chu switch at start of Jabu
- Enter elevator room
- Break right box, collect rupee/heart, drop 1 bomb before entering room with Ruto
- Watch Ruto cutscene for 801F8AD0 as your cutscene pointer
- --------------------
- 801F8CD0 actorZ (+0x200)
- Die to load Zora's Domain
- Load top room
- Load bottom room
- Pull bomb @801F8CD0
- Y Rotation on last frame: +0x5BE, 801F8D16
- This must point to a cutscene terminator (0xFFFFFFFF) when multiplied by 0x30 and added to 801F8D18. In this instance we end up @8020A0B8 which is part of Ruto's stale actor data from Zoras' Domain.
- Z coord float: +0x2C, 801F8CFC
- XXXX0002
- --------------------
- 801F8B60 item00 (+0x90)
- Load Deku Tree normally (not from death)
- Break 2 bushes for 2 item00
- Drop Bomb1
- Drop 2 Chus
- Kill a Deku Baba for 1 item00 @801F8B60, @CSP + 0x90
- Pick up the other item00s to avoid Chus overwriting stale actorZ data when exploding
- item00 bump y & z position: +0x198, 801F8CF8
- 001AXXXX (XXXX must be less than ActorZ high order halfword of Z coord float, unsigned)
- The significant halfword determines which song will be learned, and the lesser significant halfword determines when the note staff textbox will appear.
- 0F Play back Minuet (Gives song if successful)
- 10 Play back Bolero (Gives song if successful)
- 11 Play back Serenade (Gives song if successful)
- 12 Play back Requiem (Gives song if successful)
- 13 Play back Nocturne (Gives song if successful)
- 14 Play back Prelude (Gives song if successful)
- 15 Play back Saria's Song (Gives song if successful)
- 16 Play back Epona's Song (Gives song if successful)
- 17 Play back Zelda's Lullaby (Gives song if successful)
- 18 Play back Sun's Song (Gives song if successful)
- 19 Play back Song of Time (Gives song if successful)
- 1A Play back Song of Storms (Gives song if successful)
- --------------------
- 801F8AD0 Bomb@CSP allocation:
- Load Deku normally (not from death)
- Drop Chu1
- Drop Bomb1
- Pull Seed1
- Shoot Seed1
- Pull Seed2
- Pull Bomb2 @CSP(801F8AD0)
- Y Rotation when pulled: +0x16, 801F8AE6
- 0x0009
- Bomb explosion sphere center and radius +0x1D8, 801F8CA8
- 00000013 00000008 (Second frame of explosion for 08 timer)
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