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- <ArkAbilities>
- <Abilities>
- <ArkAbility ID="12348086275133482358" Label="Shield I" Description="Gain the ability to create a shield around your body that briefly fears attackers, fully protecting you from one attack before dispersing. This ability costs 50 psi points and has a moderate cooldown." Cost="3" NightmareHeat="1.0" RequireScanner="true" Power="KineticShield" PowerLevel="1" Icon="ui_icon_ability_kineticshield_1" Name="Backlash I" Tier="1">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929348608" Label="Shield II" Description="Create a shield that negates two attacks and has a 25% chance to detonate when struck, dealing psychic damage to the attacker. Gain a passive immunity to fear." Cost="8" NightmareHeat="2" RequireScanner="true" Icon="ui_icon_ability_kineticshield_2" Power="KineticShield" PowerLevel="2" Name="Backlash II" Tier="1">
- <Prereqs>
- <Prereq value="12348086275133482358"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="10641886185863484072" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers>
- <StatModifier StatName="kineticShieldReflectDamageChance" Modifier="0.25"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929348616" Label="Shield III" Description="Create a shield around your body that negates three attacks before dispersing with a 50% chance to detonate when struck and gain a 25% chance to fear nearby foes upon killing an enemy." Cost="14" NightmareHeat="3" RequireScanner="true" Icon="ui_icon_ability_kineticshield_3" Power="KineticShield" PowerLevel="3" Name="Backlash III" Tier="1">
- <Prereqs>
- <Prereq value="3149325216929348608"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="10641886185863484166" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers>
- <StatModifier StatName="alienFearOnDeathChance" Modifier=".25"/>
- <StatModifier StatName="kineticShieldReflectDamageChance" Modifier=".25"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216951898868" Name="Focus I" Label="Focus I" Description="Enter a brief state of heightened awareness where time is slowed and your attacks cost less stamina. This ability has a moderate cooldown and costs 25 psi points." Cost="3" NightmareHeat="0.0" RequireScanner="true" Icon="ui_icon_ability_combatfocus_1" Power="CombatFocus" PowerLevel="1">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216979649415" Name="Focus II" Label="Focus II" Description="Enter a much longer state of heightened awareness where time is slowed more and your attacks cost little stamina." Cost="8" NightmareHeat="0.0" RequireScanner="true" Icon="ui_icon_ability_combatfocus_2" Power="CombatFocus" PowerLevel="2">
- <Prereqs>
- <Prereq value="3149325216951898868"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216979649412" Name="Focus III" Label="Focus III" Description="Enter a long state of heightened awareness where time is practically frozen and your attacks cost zero stamina." Cost="14" NightmareHeat="0.0" RequireScanner="true" Icon="ui_icon_ability_combatfocus_3" Power="CombatFocus" PowerLevel="3">
- <Prereqs>
- <Prereq value="3149325216979649415"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216964528002" Name="Conditioning" Label="Exotic Weapons I" Description="Gain the ability to critically hit with the Gloo-Gun and Quantum Beam. Critical hits with the Gloo-Gun incapacitate targets more." NightmareHeat="0.0" Cost="3" RequireScanner="false" Icon="ui_icon_ability_labtech_1">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="laserCriticalHitChance" Modifier="0.15"/>
- <StatModifier StatName="googunCriticalHitChance" Modifier="0.33"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929348919" Label="Genesis I" Description="Gain the ability to create a friendly, non-elemental phantom from a human corpse. This ability costs 50 psi points, has a long cooldown and can only summon one phantom at a time." Cost="3" NightmareHeat="1" RequireScanner="true" Icon="ui_icon_ability_createphantom_1" Power="CreatePhantom" PowerLevel="1" Name="Create Phantom I" Tier="3" TutorialPC="@loc_15373294129902594795" Tutorial="@loc_15373294129902594849" TutorialImage="ability_phantomgenesis">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929348928" Label="Genesis II" Description="Create a powerful elemental phantom from a human corpse." Cost="5" NightmareHeat="2" RequireScanner="true" Icon="ui_icon_ability_createphantom_2" Power="CreatePhantom" PowerLevel="2" Name="Create Phantom II" Tier="2" TutorialPC="@loc_15373294129902594795" Tutorial="@loc_15373294129902594849" TutorialImage="ability_phantomgenesis">
- <Prereqs>
- <Prereq value="3149325216929348919"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929348752" Label="Cyberkinesis I" Description="Gain the ability to remotely control a robotic target, subjugating them temporarily. This ability costs 25 psi points, has a long cooldown and can affect multiple targets at the same time." Cost="3" NightmareHeat="1" RequireScanner="true" Power="Cyberkinesis" PowerLevel="1" Icon="ui_icon_ability_cyberkinesis_1" Name="Cyberkinesis I" Tier="1" Tutorial="@loc_15373294129902594872" TutorialPC="@loc_15373294129902594879" TutorialImage="ability_machinemind">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929348761" Label="Cyberkinesis II" Description="Subjugate your robotic targets indefinitely." Cost="5" NightmareHeat="1" RequireScanner="true" Power="Cyberkinesis" PowerLevel="2" Icon="ui_icon_ability_cyberkinesis_2" Name="Cyberkinesis II" Tier="1" Tutorial="@loc_15373294129902594872" TutorialPC="@loc_15373294129902594879" TutorialImage="ability_machinemind">
- <Prereqs>
- <Prereq value="3149325216929348752"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929348766" Label="Cyberkinesis III" Description="@rpg_MachineMind3" Cost="3" NightmareHeat="3" RequireScanner="true" Power="Cyberkinesis" PowerLevel="3" Icon="ui_icon_ability_cyberkinesis_3" Name="Cyberkinesis III" Tier="1" Tutorial="@loc_15373294129902594872" TutorialPC="@loc_15373294129902594879" TutorialImage="ability_machinemind">
- <Prereqs>
- <Prereq value="3149325216929348761"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929348335" Label="OLD II" Description="Absorb electrical attacks as psi points and heavily resist electric damage. Deal more damage with your electrical attacks, including Electrokinesis and the Stun-Gun." Cost="5" NightmareHeat="1" RequireScanner="true" Icon="ui_icon_ability_electrostaticabsorption_1" Name="Electrostatic Absorption I">
- <Prereqs>
- <Prereq value="3149325216929348322"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="3149325216977825257" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers>
- <StatModifier StatName="electrostaticAbsorption" Modifier="0.05"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929348280" Label="Conduit I" Description="Gain the ability to project an electric field that stuns robotic targets. This ability costs 50 psi points and has a long cooldown." Cost="3" NightmareHeat="1" RequireScanner="true" Icon="ui_icon_ability_electrostaticpulse_1" Power="ElectrostaticBurst" PowerLevel="1" Name="Electrostatic Burst I" Tier="1" Tutorial="@loc_15373294129902594952" TutorialPC="@loc_15373294129902594961" TutorialImage="ability_electrostatic">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929348297" Label="Conduit II" Description="Project an electric field that deals low electric damage and stuns organic targets, alongside robotic ones. Gain a passive resistance to electric damage." Cost="8" NightmareHeat="2" RequireScanner="true" Icon="ui_icon_ability_electrostaticpulse_2" Power="ElectrostaticBurst" PowerLevel="2" Name="Electrostatic Burst II" Tier="1" Tutorial="@loc_15373294129902594952" TutorialPC="@loc_15373294129902594961" TutorialImage="ability_electrostatic">
- <Prereqs>
- <Prereq value="3149325216929348280"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="3149325216929611596" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929348303" Label="Conduit III" Description="Project an electric field that deal moderate electric damage and incapacitates all targets longer. Gain a passive immunity to electric damage, deal more damage with the Stun-Gun and regain psi when touching electricity." Cost="14" NightmareHeat="3" RequireScanner="true" Icon="ui_icon_ability_electrostaticpulse_3" Power="ElectrostaticBurst" PowerLevel="3" Name="Electrostatic Burst III" Tier="1" Tutorial="@loc_15373294129902594952" TutorialPC="@loc_15373294129902594961" TutorialImage="ability_electrostatic">
- <Prereqs>
- <Prereq value="3149325216929348297"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="3149325216977825257" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers>
- <StatModifier StatName="electrostaticAbsorption" Modifier="0.05"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929348322" Label="OLD I" Description="Take significantly less damage from electricity." Cost="2" NightmareHeat="1" RequireScanner="true" Icon="ui_icon_ability_electrostaticresistance_1" Name="Electrostatic Resistance I">
- <Prereqs>
- <Prereq value="3149325216929348280"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="3149325216929611596" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216969124537" Label="OLD II" Description="Take no damage from ether and halve the psi cost of your transmutative abilities." Cost="5" NightmareHeat="1" RequireScanner="true" Icon="ui_icon_ability_etherealabsorption_1" Name="Ether Absorption">
- <Prereqs>
- <Prereq value="3149325216969124146"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="10641886185853914829" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers>
- <StatModifier StatName="psiCostScaleEtherMorph" Modifier="-0.5"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216969124146" Label="OLD I" Description="Take significantly less damage from ether attacks and hazards." Cost="1" NightmareHeat="1" RequireScanner="true" Icon="ui_icon_ability_etherealresistance_1" Name="Ether Resistance">
- <Prereqs>
- <Prereq value="3149325216929348840"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="3149325216969124662" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929349159" Label="Psychogenic Terror I" Description="Become immune to the effects of Typhon fear. " Cost="1" NightmareHeat="1" RequireScanner="true" Icon="ui_icon_ability_fearresistance_1" Name="Fear Resistance I">
- <Prereqs>
- <Prereq value="12348086275133482358"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="3149325216929611619" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers>
- <StatModifier StatName="fearCameraResponsiveness" Modifier="1.0"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929346739" Label="Medic II" Description="Improve your medkits so that they remove traumas and restore more health." Cost="4" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_fieldsurgeon_1" Name="Field Surgeon I">
- <Prereqs>
- <Prereq value="3149325216929346737"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="3149325216929611868" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929347337" Label="Standard Weapons I" Description="Gain the ability to critically hit with shotguns and pistols." Cost="5" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_firearms_1" Name="Firearms I">
- <Prereqs/>
- <SignalModifiers>
- <SignalModifier ModifierId="3149325216929612335" IsInbound="false"/>
- </SignalModifiers>
- <StatModifiers>
- <StatModifier StatName="shotgunCriticalHitChance" Modifier=".20"/>
- <StatModifier StatName="pistolCriticalHitChance" Modifier=".10"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347338" Label="Standard Weapons II" Description="Critically hit more often with your shotguns and pistols and deal more damage with them too." Cost="12" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_firearms_2" Name="Firearms II">
- <Prereqs>
- <Prereq value="3149325216929347337"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="3149325216929612347" IsInbound="false"/>
- </SignalModifiers>
- <StatModifiers>
- <StatModifier StatName="shotgunCriticalHitChance" Modifier=".30"/>
- <StatModifier StatName="pistolCriticalHitChance" Modifier=".23"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347173" Label="Gunsmith I" Description="Gain the ability to upgrade your shotguns, pistols and stun guns further using weapon modification kits." Cost="8" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_gunsmith_1" Name="Gunsmith I">
- <Prereqs>
- <Prereq value="3149325216929347163"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929347317" Label="Gunsmith II" Description="Gain the ability to upgrade your shotguns, pistols and stun guns fully using weapon modification kits" Cost="15" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_gunsmith_2" Name="Gunsmith II">
- <Prereqs>
- <Prereq value="3149325216929347173"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="12348086275133481755" Label="Cyber I" Description="Gain the ability to hack into level one security systems." Cost="2" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_hacking_1" Name="Hacking I">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="12348086275133481459" Label="Cyber II" Description="Gain the ability to hack into level two security systems and upgrade the Gloo-Gun and Q-Beam to Tier III" Cost="6" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_hacking_2" Name="Hacking II">
- <Prereqs>
- <Prereq value="12348086275133481755"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216928600147" Label="Cyber III" Description="Gain the ability to hack into level level three security systems and upgrade the Gloo-Gun and Q-Beam to Tier IV." Cost="3" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_hacking_3" Name="Hacking III">
- <Prereqs>
- <Prereq value="12348086275133481459"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216928600154" Label="Cyber IV" Description="Gain the ability to hack into level all security systems, including operators- and upgrade the Gloo-Gun and Q-Beam to Tier V." Cost="8" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_hacking_4" Name="Hacking IV">
- <Prereqs>
- <Prereq value="3149325216928600147"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="10641886185852603001" Label="Psychogenic Terror II" Description="Gain a significant chance to blast nearby enemies with a fear bomb upon killing a Typhon." Cost="4" NightmareHeat="0.0" RequireScanner="true" Icon="ui_icon_ability_fearresistance_1" Name="Hacking V">
- <Prereqs>
- <Prereq value="3149325216929349159"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="alienFearOnDeathChance" Modifier=".33"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929349177" Label="Hypnosis I" Description="Gain the ability to subjugate weaker typhon and break humans out of mind control. This ability costs 50 psi points, has a long cooldown and can apply to multiple targets at the same time." Cost="3" NightmareHeat="1" RequireScanner="true" Icon="ui_icon_ability_hypnosis_1" Power="Hypnosis" PowerLevel="1" Name="Hypnosis I" Tutorial="@loc_15373294129902594987" TutorialPC="@loc_15373294129902594995" TutorialImage="ability_mindjack">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929349169" Label="Hypnosis II" Description="Subjugate your targets for three times as long and gain the ability to subjugate Weavers and elemental Phantoms." Cost="8" NightmareHeat="2" RequireScanner="true" Icon="ui_icon_ability_hypnosis_2" Power="Hypnosis" PowerLevel="2" Name="Hypnosis II" Tutorial="@loc_15373294129902594987" TutorialPC="@loc_15373294129902594995" TutorialImage="ability_mindjack">
- <Prereqs>
- <Prereq value="3149325216929349177"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929348807" Label="Hypnosis III" Description="Subjugate your targets indefinitely and gain the ability to subjugate Telepaths, Technopaths and Nightmares." Cost="14" NightmareHeat="3" RequireScanner="true" Icon="ui_icon_ability_hypnosis_3" Power="Hypnosis" PowerLevel="3" Name="Hypnosis III" Tutorial="@loc_15373294129902594987" TutorialPC="@loc_15373294129902594995" TutorialImage="ability_mindjack">
- <Prereqs>
- <Prereq value="3149325216929349169"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="12348086275133482478" Label="Detonate I" Description="Create a kinetic blast that does low physical damage and knocks enemies over. This ability costs 50 psi points and has a moderate cooldown." Cost="3" NightmareHeat="1" RequireScanner="true" Power="KineticBlast" PowerLevel="1" Icon="ui_icon_ability_kineticblast_1" Name="Kinetic Blast I" Tier="1" Tutorial="@loc_15373294129902449692" TutorialPC="@loc_15373294129902449721" TutorialImage="ability_kineticblast">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929348629" Label="Detonate II" Description="Create a kinetic blast that does moderate physical damage in a larger radius." Cost="8" NightmareHeat="2" RequireScanner="true" Icon="ui_icon_ability_kineticblast_2" Power="KineticBlast" PowerLevel="2" Name="Kinetic Blast II" Tier="1" Tutorial="@loc_15373294129902449770" TutorialPC="@loc_15373294129902449773" TutorialImage="ability_kineticblast">
- <Prereqs>
- <Prereq value="12348086275133482478"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929348634" Label="Detonate III" Description="Create a blast of kinetic energy that deals high physical damage in a large radius." Cost="14" NightmareHeat="3" RequireScanner="true" Icon="ui_icon_ability_kineticblast_3" PowerLevel="3" Power="KineticBlast" Name="Kinetic Blast III" Tier="1" Tutorial="@loc_15373294129902449777" TutorialPC="@loc_15373294129902449773" TutorialImage="ability_kineticblast">
- <Prereqs>
- <Prereq value="3149325216929348629"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929346685" Label="Technician I" Description="Gain the ability to further upgrade your exotic weaponry using weapon modification kits." Cost="3" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_labtech_1" Name="Lab Tech I">
- <Prereqs>
- <Prereq value="3149325216929347163"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929346734" Label="Technician II" Description="Gain the ability to fully upgrade your exotic weaponry using weapon modification kits." Cost="8" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_labtech_2" Name="Lab Tech II">
- <Prereqs>
- <Prereq value="3149325216929346685"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216928599448" Label="Strength I" Description="Gain the ability to pick up and throw large objects- like explosive canisters- at enemies to deal damage. Plus, inventory capacity increased by 1 column." Cost="3" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_leverage_1" Name="Leverage I">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="throwImpulse" Modifier="7"/>
- <StatModifier StatName="throwArticulatedImpulse" Modifier="3"/>
- <StatModifier StatName="inventoryColumns" Modifier="1"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216928599824" Label="Strength II" Description="Throw larger objects- like reployers- that knock enemies down on impact. Deal 70% more damage with the Wrench and increase your inventory capacity by 1 row and 1 column." Cost="8" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_leverage_2" Name="Leverage II">
- <Prereqs>
- <Prereq value="3149325216928599448"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="3149325216962190866" IsInbound="false"/>
- </SignalModifiers>
- <StatModifiers>
- <StatModifier StatName="throwArticulatedImpulse" Modifier="3"/>
- <StatModifier StatName="throwImpulse" Modifier="5"/>
- <StatModifier StatName="carryLeverage1SpeedScale" Modifier="0.25"/>
- <StatModifier StatName="inventoryRows" Modifier="1"/>
- <StatModifier StatName="inventoryColumns" Modifier="1"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216933436173" Label="Strength III" Description="Throw the heaviest objects- like metal cabinets, feed bags and cargo- that can instantly kill foes on impact. Deal a total of 200% more damage with the Wrench and increase your inventory capacity by 1 row and 1 column." Cost="14" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_leverage_3" Name="Leverage III">
- <Prereqs>
- <Prereq value="3149325216928599824"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="3149325216962190976" IsInbound="false"/>
- </SignalModifiers>
- <StatModifiers>
- <StatModifier StatName="throwArticulatedImpulse" Modifier="3"/>
- <StatModifier StatName="throwImpulse" Modifier="5"/>
- <StatModifier StatName="carryLeverage1SpeedScale" Modifier="0.25"/>
- <StatModifier StatName="carryLeverage2SpeedScale" Modifier="0.25"/>
- <StatModifier StatName="inventoryRows" Modifier="1"/>
- <StatModifier StatName="inventoryColumns" Modifier="1"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929348643" Label="Aerial I" Description="Gain the ability to create a wind current, lifting enemies into the air. This ability has a moderate cooldown and costs 25 psi points." Cost="3" NightmareHeat="1" RequireScanner="true" Icon="ui_icon_ability_lift_1" Power="Lift" PowerLevel="1" Name="Lift I" Tier="1" Tutorial="@loc_15373294129902595024" TutorialPC="@loc_15373294129902595032" TutorialImage="ability_lift">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929348650" Label="Aerial II" Description="Create a large wind current, lifting enemies extremely high into the air for a long time and gain a passive boost to your jump height." Cost="5" NightmareHeat="2" RequireScanner="true" Icon="ui_icon_ability_lift_2" Power="Lift" PowerLevel="2" Name="Lift II" Tier="1" Tutorial="@loc_15373294129902595024" TutorialPC="@loc_15373294129902595032" TutorialImage="ability_lift">
- <Prereqs>
- <Prereq value="3149325216929348643"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="jumpHeight" Modifier="0.75"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216957631045" Name="Salvage I" Label="Salvage I" Description="Gain the ability to loot destroyed machinery for resources and Spare Parts." Cost="4" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_materialsexpert_1">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929347144" Label="Exotic Weapons II" Description="Critically hit frequently with the Gloo-Gun and Quantum Beam and no longer suffer a movement speed penalty when carrying them." Cost="6" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_labtech_1" Name="Metabolic Conversion I">
- <Prereqs>
- <Prereq value="3149325216964528002"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="laserCriticalHitChance" Modifier="0.25"/>
- <StatModifier StatName="googunCriticalHitChance" Modifier="0.33"/>
- <StatModifier StatName="laserWalkSpeedMultiplier" Modifier="0.20"/>
- <StatModifier StatName="gooGunWalkSpeedMultiplier" Modifier="0.20"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="12348086275133481882" Label="Transform I" Description="Gain the ability to transform into basic objects while retaining control over your movement. This ability costs ten Psi initially, then four psi per second and has no cooldown." Cost="3" NightmareHeat="1" RequireScanner="true" Power="Mimic" PowerLevel="1" Icon="ui_icon_ability_mimic_1" Name="Mimic I" Tier="2" Tutorial="@loc_15373294129902595045" TutorialPC="@loc_15373294129902595051" TutorialImage="ability_mimic">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="12348086275133482182" Label="Transform II" Description="Gain the ability to transform into more complicated objects, including turrets, and passively regenerate up to 20 lost points of Health after taking damage." Cost="8" NightmareHeat="2" RequireScanner="true" Power="Mimic" PowerLevel="2" Icon="ui_icon_ability_mimic_2" Name="Mimic II" Tier="2" Tutorial="@loc_15373294129902595045" TutorialPC="@loc_15373294129902595051" TutorialImage="ability_mimic">
- <Prereqs>
- <Prereq value="12348086275133481882"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="regenPowerMaxRegen" Modifier="20"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929348778" Label="Transform III" Description="Gain the ability to transform into any object- including operators- and passively regenerate up to 50 lost points of Health after taking damage." Cost="14" NightmareHeat="3" RequireScanner="true" Icon="ui_icon_ability_mimic_3" Power="Mimic" PowerLevel="3" Name="Mimic III" Tier="2" Tutorial="@loc_15373294129902595045" TutorialPC="@loc_15373294129902595051" TutorialImage="ability_mimic">
- <Prereqs>
- <Prereq value="12348086275133482182"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="regenPowerMaxRegen" Modifier="30"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347345" Label="Agility I" Description="Walk and swing the Wrench 20% faster." Cost="3" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_conditioning_1" Name="Mobility I">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="maxSpeedStand" Modifier="1.20"/>
- <StatModifier StatName="WrenchAnimSpeed" Modifier="0.20"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347498" Label="Agility II" Description="Sprint and strafe much faster, swing the Wrench 50% faster in total and critically strike 20% of the time with the Wrench, Shotgun and Pistol." Cost="8" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_fitness_1" Name="Mobility II">
- <Prereqs>
- <Prereq value="3149325216929347345"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="hfovDuringSprint" Modifier="-3"/>
- <StatModifier StatName="strafeSpeedScale" Modifier="0.2"/>
- <StatModifier StatName="sprintSpeedScale" Modifier="0.3"/>
- <StatModifier StatName="acceleratedSprintSpeedScale" Modifier="0.20"/>
- <StatModifier StatName="hfovDuringSprint" Modifier="-3"/>
- <StatModifier StatName="hfovSprintInterpTime" Modifier=".7"/>
- <StatModifier StatName="WrenchAnimSpeed" Modifier="0.30"/>
- <StatModifier StatName="wrenchCriticalHitChance" Modifier="0.20"/>
- <StatModifier StatName="pistolCriticalHitChance" Modifier="0.20"/>
- <StatModifier StatName="shotgunCriticalHitChance" Modifier="0.20"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929346740" Label="Research I" Description="Gain the ability to retrieve more Exotic Tissue from Typhon. Double your psychoscope range, increase flashlight battery by 66% and double recharging efficiency. " Cost="3" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_psychotronics_1" Name="Necropsy Tech I">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="psiScanningRange" Modifier="30"/>
- <StatModifier StatName="flashlightBatteryCapacity" Modifier="40"/>
- <StatModifier StatName="flashlightRechargeRate" Modifier="2.5"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929346737" Label="Medic I" Description="Moderately improve the effectiveness of medkits." Cost="2" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_physician_1" Name="Physician I">
- <Prereqs/>
- <SignalModifiers>
- <SignalModifier ModifierId="3149325216929611857" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929346738" Label="Medic OLD" Description="Greatly improve the effectiveness of medkits and stay well-fed from food longer." Cost="3" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_physician_2" Name="Physician II">
- <Prereqs>
- <Prereq value="3149325216929346737"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="3149325216929611868" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers>
- <StatModifier StatName="wellFedHealthRegen" Modifier="1.5"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347147" Label="Stimulation I" Description="Moderately improve the effectiveness of psi hypos." Cost="3" NightmareHeat="0.0" RequireScanner="true" Icon="ui_icon_ability_psihypoconversion_1" Name="Neurostimulant I">
- <Prereqs/>
- <SignalModifiers>
- <SignalModifier ModifierId="3149325216929611879" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216977824648" Label="Stimulation II" Description="Significantly improve the effectiveness of psi hypos and regain psi from sneak attacks." Cost="8" NightmareHeat="0.0" RequireScanner="true" Icon="ui_icon_ability_psihypoconversion_2" Name="Neurostimulant II">
- <Prereqs>
- <Prereq value="3149325216929347147"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="3149325216977825257" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers>
- <StatModifier StatName="sneakAttackPsiRestore" Modifier="25"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347148" Label="Psionic I" Description="Raise your Maximum Psi to 50 and gain a slight chance for your psi abilities to cost nothing." Cost="3" NightmareHeat="1" RequireScanner="true" Icon="ui_icon_ability_psionicaptitude_1" Name="Psionic Aptitude I">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="psiPointsPool" Modifier="25"/>
- <StatModifier StatName="freePowerChance" Modifier="0.1"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347150" Label="Psionic II" Description="Raise your Maximum Psi to 100, reduce the cooldown of all Psi abilities by 20%, double the effectiveness of Psi Hypos and increase the Psi gained from alcohol and Exotic Blood by 50%." Cost="8" NightmareHeat="2" RequireScanner="true" Icon="ui_icon_ability_psionicaptitude_2" Name="Psionic Aptitude II">
- <Prereqs>
- <Prereq value="3149325216929347148"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="3149325216929611879" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers>
- <StatModifier StatName="scopeModSlots" Modifier="1"/>
- <StatModifier StatName="psiPointsPool" Modifier="50"/>
- <StatModifier StatName="psiPowerCooldownScale" Modifier="0.8"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347152" Label="Psionic III" Description="Raise your Maximum Psi to 200, become immune to concussions, reduce the cooldown of all Psi abilities by 50% and passively regenerate 1 Psi point every second." Cost="14" NightmareHeat="3" RequireScanner="true" Icon="ui_icon_ability_psionicaptitude_3" Name="Psionic Aptitude III">
- <Prereqs>
- <Prereq value="3149325216929347150"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="10641886185854081204" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers>
- <StatModifier StatName="scopeModSlots" Modifier="2"/>
- <StatModifier StatName="psiPointsPool" Modifier="100"/>
- <StatModifier StatName="psiRegenRate" Modifier="1"/>
- <StatModifier StatName="psiPowerCooldownScale" Modifier="0.5"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929349114" Label="Psyshock I" Description="Gain the ability to blast a foe with your mind, nullifying their psi abilities for a short duration. This ability costs 50 psi points." Cost="3" NightmareHeat="1" RequireScanner="true" Icon="ui_icon_ability_mindblast_1" Power="MindBlast" PowerLevel="1" Name="Psychoshock I" Tier="1" Tutorial="@loc_15373294129902595080" TutorialPC="@loc_15373294129902595087" TutorialImage="ability_psychoshock">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929349124" Label="Psyshock II" Description="Blast a foe with your mind, nullifying their psi abilities longer and deal moderate psychic damage to them." Cost="8" NightmareHeat="2" RequireScanner="true" Icon="ui_icon_ability_mindblast_2" Power="MindBlast" PowerLevel="2" Name="Psychoshock II" Tier="1" Tutorial="@loc_15373294129902595080" TutorialPC="@loc_15373294129902595087" TutorialImage="ability_psychoshock">
- <Prereqs>
- <Prereq value="3149325216929349114"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929349128" Label="Psyshock III" Description="Blast a foe with your mind, nullifying their psi abilities for a long time and deal high psychic damage to them." Cost="14" NightmareHeat="3" RequireScanner="true" Icon="ui_icon_ability_mindblast_3" Power="MindBlast" PowerLevel="3" Name="Psychoshock III" Tier="1" Tutorial="@loc_15373294129902595080" TutorialPC="@loc_15373294129902595087" TutorialImage="ability_psychoshock">
- <Prereqs>
- <Prereq value="3149325216929349124"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929347153" Label="OLD I" Description="Unlock an additional psychoscope slot and slightly reduce the cooldown of all your psi abilities." Cost="3" NightmareHeat="0.0" RequireScanner="true" Icon="ui_icon_ability_psychotronics_1" Name="Psychotronics I">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="scopeModSlots" Modifier="1"/>
- <StatModifier StatName="psiPowerCooldownScale" Modifier="0.10"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347155" Label="Research III" Description="Unlock two psychoscope chipset slots. Gain the ability to retrieve Exotic Organs, Exotic Cortexes, unique chipsets for every type of Typhon and much more Exotic Tissue from Typhon corpses. Critically strike 33% of the time with the Q-Beam and Gloo-Gun." Cost="14" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_necropsytech_1" Name="Psychotronics II">
- <Prereqs>
- <Prereq value="3149325216929347327"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="scopeModSlots" Modifier="2"/>
- <StatModifier StatName="laserCriticalHitChance" Modifier="0.20"/>
- <StatModifier StatName="googunCriticalHitChance" Modifier="0.20"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347156" Label="Agility III" Description="Run, strafe and backpedal twice as fast in total. Jump superhumanly high, never get crippled from falling, swing the Wrench 130% faster in total and critically strike 33% of the time with the Wrench, Shotgun and Pistol." Cost="14" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_fitness_2" Name="Psychotronics III">
- <Prereqs>
- <Prereq value="3149325216929347498"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="10641886185854074838" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers>
- <StatModifier StatName="backwardsSpeedScale" Modifier="0.15"/>
- <StatModifier StatName="sprintSpeedScale" Modifier="0.15"/>
- <StatModifier StatName="maxSpeedStand" Modifier="1.15"/>
- <StatModifier StatName="jumpHeight" Modifier="1.6"/>
- <StatModifier StatName="WrenchAnimSpeed" Modifier="0.80"/>
- <StatModifier StatName="wrenchCriticalHitChance" Modifier="0.133"/>
- <StatModifier StatName="pistolCriticalHitChance" Modifier="0.133"/>
- <StatModifier StatName="shotgunCriticalHitChance" Modifier="0.133"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347327" Label="Research II" Description="Unlock a scope chipset slot, gain the ability to retrieve Exotic Blood, Exotic Flesh, unique chipsets and more Exotic Tissue from Typhon. Critically strike 13% of the time with the Q-Beam and Gloo-Gun. Double your flashlight battery capacity and efficiency." Cost="8" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_psychotronics_2" Name="Pulverize I">
- <Prereqs>
- <Prereq value="3149325216929346740"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="scopeModSlots" Modifier="1"/>
- <StatModifier StatName="laserCriticalHitChance" Modifier="0.13"/>
- <StatModifier StatName="googunCriticalHitChance" Modifier="0.13"/>
- <StatModifier StatName="flashlightBatteryDrainRate" Modifier="-2.5"/>
- <StatModifier StatName="flashlightBatteryCapacity" Modifier="100"/>
- <StatModifier StatName="flashlightRechargeRate" Modifier="2.0"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929348911" Label="OLD III" Description="" Cost="14" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_regeneration_1" Name="Regeneration I">
- <Prereqs>
- <Prereq value="3149325216929347327"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216957629675" Label="Autosomatic Regeneration II" Description="Automatically restore up to 50 health after taking damage." Cost="10" NightmareHeat="2" RequireScanner="true" Icon="ui_icon_ability_regeneration_2" Name="Regeneration II">
- <Prereqs>
- <Prereq value="3149325216929348911"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="regenPowerMaxRegen" Modifier="300"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929348589" Label="Telekinesis I" Description="Use your mind to interact with and pick up objects a short distance away. This ability costs zero psi points and has a short cooldown." Cost="3" NightmareHeat="1" RequireScanner="true" Icon="ui_icon_ability_remotemanipulation_1" Power="RemoteManipulation" PowerLevel="1" Name="Remote Manipulation I" Tier="1" Tutorial="@loc_15373294129902595110" TutorialPC="@loc_15373294129902595112" TutorialImage="ability_remote">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929348687" Label="Telekinesis II" Description="Use your mind to interact with and pick up objects far away with no cooldown." Cost="5" NightmareHeat="2" RequireScanner="true" Icon="ui_icon_ability_remotemanipulation_2" Power="RemoteManipulation" PowerLevel="2" Name="Remote Manipulation II" Tier="1" Tutorial="@loc_15373294129902595110" TutorialPC="@loc_15373294129902595112" TutorialImage="ability_remote">
- <Prereqs>
- <Prereq value="3149325216929348589"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929348694" Label="Placeholder" Description="This icon exists for technical reasons. Does nothing." Cost="99" NightmareHeat="9" RequireScanner="true" Icon="ui_icon_ability_remotemanipulation_3" Power="RemoteManipulation" PowerLevel="3" Name="Remote Manipulation III" Tier="1" Tutorial="@loc_15373294129902595110" TutorialPC="@loc_15373294129902595112" TutorialImage="ability_remote">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929347161" Label="Technical I" Description="Gain the ability to repair all weapons, upgrade non-exotic weapons to Tier III and fix gravity shafts using Spare Parts." Cost="3" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_repair_1" Name="Repair I">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929347172" Label="Technical II" Description="Gain the ability to dismantle weapons including grenades into spare parts." Cost="2" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_dismantle_1" Name="Dismantle I">
- <Prereqs>
- <Prereq value="3149325216929347161"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929347163" Label="Technical III" Description="Gain the ability to upgrade non-exotic weapons to Tier IV and fix broken electrical outlets, turrets and operators." Cost="8" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_repair_2" Name="Repair II">
- <Prereqs>
- <Prereq value="3149325216929347172"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="repairDiscount" Modifier="1"/>
- <StatModifier StatName="repairTimeScale" Modifier="-0.25"/>
- <StatModifier StatName="amountToRepair" Modifier="10"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347167" Label="Technical IV" Description="Gain the ability to upgrade non-exotic weapons to Tier V, to fortify turrets- which greatly boosts their Health- and repair your suit 50% more with Suit Repair kits and Suit Scrap." Cost="14" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_repair_3" Name="Repair III">
- <Prereqs>
- <Prereq value="3149325216929347163"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="10641886185854669188" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers>
- <StatModifier StatName="repairDiscount" Modifier="1"/>
- <StatModifier StatName="repairTimeScale" Modifier="-0.25"/>
- <StatModifier StatName="amountToRepair" Modifier="15"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929348840" Label="Etherial I" Description="Gain the ability to teleport a short distance away and also gain passive Ether resistance. This ability costs 25 psi points and has a short cooldown." Cost="3" NightmareHeat="1" RequireScanner="true" Icon="ui_icon_ability_etherduplicate_1" Power="Shift" PowerLevel="1" Name="Shift I" Tier="2" Tutorial="@loc_15373294129902595197" TutorialPC="@loc_15373294129902595204" TutorialImage="ability_phantomshift">
- <Prereqs/>
- <SignalModifiers>
- <SignalModifier ModifierId="3149325216969124662" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929348853" Label="Etherial II" Description="Teleport much farther on no cooldown and leave a mirror image behind that fools enemies. Become immune to Ether damage and reduce the cost of all Transmutation psionics by half." Cost="8" NightmareHeat="2" RequireScanner="true" Icon="ui_icon_ability_etherduplicate_2" Power="Shift" Name="Shift II" PowerLevel="2" Tier="2" Tutorial="@loc_15373294129902595197" TutorialPC="@loc_15373294129902595204" TutorialImage="ability_phantomshift">
- <Prereqs>
- <Prereq value="3149325216929348840"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="10641886185853914829" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers>
- <StatModifier StatName="psiCostScaleEtherMorph" Modifier="-0.5"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347574" Label="Lurker I" Description="Gain the ability to perform a sneak attack, dealing bonus damage when attacking from stealth. Sneak attacks apply to all Standard Weaponry, including the Stun-Gun and the Wrench." Cost="3" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_sneakattack_1" Name="Sneak Attack I">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="sneakAttackSignalScale" Modifier="0.50"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216957629639" Label="Lurker II" Description="Deal much more damage and restore health with your sneak attacks." Cost="8" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_sneakattack_2" Name="Sneak Attack II">
- <Prereqs>
- <Prereq value="3149325216929347574"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="sneakAttackSignalScale" Modifier="1.0"/>
- <StatModifier StatName="sneakAttackHealthRestore" Modifier="250"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216964511506" Name="Stamina I" Label="Stamina I" Description="Gain a moderate amount of maximum stamina and regenerate it faster." NightmareHeat="0.0" Cost="3" RequireScanner="false" Icon="ui_icon_ability_stamina_1">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="fatigueMax" Modifier="20"/>
- <StatModifier StatName="fatigueDrainRate" Modifier="3.5"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216964516907" Name="Stamina II" Label="Stamina II" Description="Gain a significant amount of maximum stamina and no longer lose stamina when sprinting." NightmareHeat="0.0" Cost="8" RequireScanner="false" Icon="ui_icon_ability_stamina_2">
- <Prereqs>
- <Prereq value="3149325216964511506"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="fatigueMax" Modifier="30"/>
- <StatModifier StatName="fatigueSprintGainRate" Modifier="-4"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347556" Label="Stealth I" Description="Become slightly harder to detect and slightly faster while crouching. Gain the ability to perform sneak attacks, which deal 150% damage when attacking from stealth." Cost="3" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_stealth_1" Name="Stealth I">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="sneakVisibilityScalar" Modifier="-0.10"/>
- <StatModifier StatName="maxSpeedSneak" Modifier="0.25"/>
- <StatModifier StatName="sneakAttackSignalScale" Modifier="0.5"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347559" Label="Stealth II" Description="Become harder to detect while crawling, crouching or standing upright. Move faster when crouching or crawling and deal 2.5x damage with your sneak attacks." Cost="8" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_stealth_2" Name="Stealth II">
- <Prereqs>
- <Prereq value="3149325216929347556"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="standVisibilityScalar" Modifier="-0.25"/>
- <StatModifier StatName="sneakVisibilityScalar" Modifier="-0.15"/>
- <StatModifier StatName="crawlVisibilityScalar" Modifier="-0.10"/>
- <StatModifier StatName="maxSpeedCrawl" Modifier="0.50"/>
- <StatModifier StatName="maxSpeedSneak" Modifier="0.75"/>
- <StatModifier StatName="sneakAttackSignalScale" Modifier="1.0"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347561" Label="Stealth III" Description="Become extremely difficult to spot when crawling, crouching, standing upright and nearly impossible to detect when mimicking an object. Deal quadruple damage and restore health with your sneak attacks." Cost="14" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_stealth_3" Name="Stealth III">
- <Prereqs>
- <Prereq value="3149325216929347559"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="standVisibilityScalar" Modifier="-0.35"/>
- <StatModifier StatName="sneakVisibilityScalar" Modifier="-0.15"/>
- <StatModifier StatName="crawlVisibilityScalar" Modifier="-0.20"/>
- <StatModifier StatName="sneakAttackHealthRestore" Modifier="250"/>
- <StatModifier StatName="maxSpeedCrawl" Modifier="1.00"/>
- <StatModifier StatName="maxSpeedSneak" Modifier="0.75"/>
- <StatModifier StatName="mimicMinVisibilityScalar" Modifier="-0.15"/>
- <StatModifier StatName="mimicMaxVisibilityScalar" Modifier="-0.75"/>
- <StatModifier StatName="mimicMinVisibilitySpeed" Modifier="-0.4"/>
- <StatModifier StatName="mimicMaxVisibilitySpeed" Modifier="-2.5"/>
- <StatModifier StatName="sneakAttackSignalScale" Modifier="1.5"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347329" Label="Equipment I" Description="Unlock an additional suit chipset slot and greatly improve your flashlight." Cost="3" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_suitmodification_1" Name="Suit Modification I">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="flashlightBatteryDrainRate" Modifier="-1"/>
- <StatModifier StatName="flashlightVisibilityScalar" Modifier="0.2"/>
- <StatModifier StatName="suitModSlots" Modifier="1"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347333" Label="Equipment II" Description="Unlock two additional suit chipset slots and enhance your propulsion system, greatly extended the duration you can hover in the air." Cost="8" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_suitmodification_2" Name="Suit Modification II">
- <Prereqs>
- <Prereq value="3149325216929347329"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="propulsionRechargeDuration" Modifier="-1.0"/>
- <StatModifier StatName="propulsionGlideSpeed" Modifier="2.5"/>
- <StatModifier StatName="propulsionFallCancellationAmount" Modifier="1.0"/>
- <StatModifier StatName="propulsionDuration" Modifier="1.5"/>
- <StatModifier StatName="suitModSlots" Modifier="2"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347335" Label="Equipment III" Description="@rpg_SuitMod3" Cost="6" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_suitmodification_3" Name="Suit Modification III">
- <Prereqs>
- <Prereq value="3149325216929347333"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="inventoryRows" Modifier="1"/>
- <StatModifier StatName="inventoryColumns" Modifier="1"/>
- <StatModifier StatName="suitModSlots" Modifier="2"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929348418" Label="OLD II" Description="Become immune to fire damage and third degree burns. Gain an increased chance to critically strike with all weapons- including grenades, boosting their effectiveness." Cost="5" NightmareHeat="1" RequireScanner="true" Icon="ui_icon_ability_thermalabsorption_1" Name="Thermal Absorption I">
- <Prereqs>
- <Prereq value="3149325216929348410"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="10641886185853914868" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers>
- <StatModifier StatName="weaponCriticalHitChance" Modifier="0.10"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929348386" Label="Thermal I" Description="Create a flame trap that detonates when near an enemy, dealing low fire damage and setting organic targets on fire. This ability costs 50 psi points and has a long cooldown." Cost="3" NightmareHeat="1" RequireScanner="true" Icon="ui_icon_ability_thermalblast_1" Power="ThermalBlast" PowerLevel="1" Name="Thermal Blast I" Tier="1" Tutorial="@loc_15373294129902595163" TutorialPC="@loc_15373294129902595167" TutorialImage="ability_superthermal">
- <Prereqs/>
- <SignalModifiers>
- <SignalModifier ModifierId="3149325216929611941" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929348396" Label="Thermal II" Description="Create up to two thermal traps that deal moderate fire damage and gain a passive resistance to fire damage." Cost="8" NightmareHeat="2" RequireScanner="true" Icon="ui_icon_ability_thermalblast_2" Power="ThermalBlast" PowerLevel="2" Name="Thermal Blast II" Tier="1" Tutorial="@loc_15373294129902595163" TutorialPC="@loc_15373294129902595167" TutorialImage="ability_superthermal">
- <Prereqs>
- <Prereq value="3149325216929348386"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929348401" Label="Thermal III" Description="Create up to three thermal traps that deal high fire damage and gain a passive immunity to fire damage, alongside burn traumas." Cost="14" NightmareHeat="3" RequireScanner="true" Icon="ui_icon_ability_thermalblast_3" Power="ThermalBlast" PowerLevel="3" Name="Thermal Blast III" Tier="1" Tutorial="@loc_15373294129902595163" TutorialPC="@loc_15373294129902595167" TutorialImage="ability_superthermal">
- <Prereqs>
- <Prereq value="3149325216929348396"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="10641886185853914868" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929348410" Label="Thermal I" Description="Take significantly less damage from fire." Cost="2" NightmareHeat="1" RequireScanner="true" Icon="ui_icon_ability_thermalresistance_1" Name="Thermal Resistance I">
- <Prereqs>
- <Prereq value="3149325216929348386"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="3149325216929611941" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers/>
- </ArkAbility>
- <ArkAbility ID="3149325216929347520" Label="Endurance I" Description="Raise your Maximum Health to 125 and your Maximum Stamina to 100. Regenerate 15 Stamina every second, instead of 10. " Cost="3" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_toughness_1" Name="Toughness I">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="hitPoints" Modifier="250"/>
- <StatModifier StatName="fatigueMax" Modifier="20"/>
- <StatModifier StatName="fatigueDrainRate" Modifier="5"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347518" Label="Endurance II" Description="Raise your Maximum Health to 200 and your Maximum Stamina to 150. Regenerate 25 Stamina every second, heal 50 Health from Medkits and unlock a suit chipset slot." Cost="8" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_toughness_2" Name="Toughness II">
- <Prereqs>
- <Prereq value="3149325216929347520"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="3149325216929611857" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers>
- <StatModifier StatName="hitPoints" Modifier="750"/>
- <StatModifier StatName="lowHealthRegenThreshold" Modifier="200"/>
- <StatModifier StatName="suitModSlots" Modifier="2"/>
- <StatModifier StatName="fatigueSprintGainRate" Modifier="-4"/>
- <StatModifier StatName="fatigueMax" Modifier="50"/>
- <StatModifier StatName="fatigueDrainRate" Modifier="10"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347516" Label="Endurance III" Description="Raise your Maximum Health to 300 and Maximum Stamina to 250. Run without consuming Stamina, and regenerate 45 Stamina every second. Heal 90 Health from Medkits, become 90% less likely to get a Trauma and unlock 2 suit chipset slots." Cost="14" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_toughness_3" Name="Toughness III">
- <Prereqs>
- <Prereq value="3149325216929347518"/>
- </Prereqs>
- <SignalModifiers>
- <SignalModifier ModifierId="3149325216929611868" IsInbound="true"/>
- </SignalModifiers>
- <StatModifiers>
- <StatModifier StatName="hitPoints" Modifier="1000"/>
- <StatModifier StatName="lowHealthRegenThreshold" Modifier="300"/>
- <StatModifier StatName="suitModSlots" Modifier="2"/>
- <StatModifier StatName="traumaActivationChance" Modifier="-90"/>
- <StatModifier StatName="fatigueSprintGainRate" Modifier="-16"/>
- <StatModifier StatName="fatigueMax" Modifier="100"/>
- <StatModifier StatName="fatigueDrainRate" Modifier="20"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347318" Label="Melee I" Description="Gain the ability to critically strike with the wrench." Cost="3" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_wrenchfu_1" Name="Wrench Fu I">
- <Prereqs/>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="wrenchCriticalHitChance" Modifier=".20"/>
- </StatModifiers>
- </ArkAbility>
- <ArkAbility ID="3149325216929347322" Label="Melee II" Description="Your wrench swings are more likely to knock enemies over and critically strike very often." Cost="8" NightmareHeat="0.0" RequireScanner="false" Icon="ui_icon_ability_wrenchfu_2" Name="Wrench Fu II">
- <Prereqs>
- <Prereq value="3149325216929347318"/>
- </Prereqs>
- <SignalModifiers/>
- <StatModifiers>
- <StatModifier StatName="wrenchCriticalHitChance" Modifier=".30"/>
- <StatModifier StatName="knockdownThreshold" Modifier="4"/>
- </StatModifiers>
- </ArkAbility>
- </Abilities>
- </ArkAbilities>
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