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SoB's Realism Build for GTA 5 (14 Oct 2019, ver 2)

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  1. SoB's build as of 10.14.2019 (ver 2):
  2.  
  3.  
  4. THESE INSTRUCTIONS SHOULD BE IMPLEMENTED IN ORDER FROM TOP TO BOTTOM, OMITTING NOTHING. IT'S A LOT BUT RESULTS IN A BASE GAME EXPERIENCE UNLIKE ANY OTHER.
  5.  
  6.  
  7. Vanilla install, then:
  8.  
  9. install Community Script Hook V version ScriptHookVDotNet v2.10.9 (intentionally downgraded), Script Hook V latest version
  10.  
  11. Run the game once, and save.
  12.  
  13. create a scripts folder in the gta v root directory
  14.  
  15. fully install the following (follow the directions for each):
  16.  
  17. https://www.gta5-mods.com/scripts/sob-s-extreme-difficulty-health-realism
  18.  
  19. https://www.gta5-mods.com/scripts/simple-foot-controls
  20.  
  21. https://www.gta5-mods.com/scripts/s-ob-s-you-know-nothing-hide-wanted-notifications
  22.  
  23. https://www.gta5-mods.com/scripts/s-ob-s-you-need-phone-for-map
  24.  
  25. https://www.gta5-mods.com/scripts/gorev
  26.  
  27. https://www.gta5-mods.com/scripts/friendly-fire
  28.  
  29. https://www.gta5-mods.com/tools/lua-plugin-for-script-hook-v
  30.  
  31. https://www.gta5-mods.com/scripts/mid-air-autocorrection-aftertouch-control-disabler
  32.  
  33. https://es.gta5-mods.com/scripts/hollywood-rollover
  34.  
  35. https://www.gta5-mods.com/scripts/cautious-drivers
  36.  
  37. https://www.gta5-mods.com/scripts/weapon-are-scary-mod-net
  38.  
  39. https://www.gta5-mods.com/scripts/s-ob-s-no-first-person-cam
  40.  
  41. install GTA redux 1.7.oiv to mods folder using the package install function in OIV, THEN
  42. open Open IV and turn on Edit mode.
  43.  
  44. Go to mods-->update-->  update rpf and delete pedhealth.meta and weaponarchetypes.meta.
  45.  
  46. then go to mods---> update --->update rpf ---> ai  
  47.  
  48. delete the following .meta files:
  49. weapons
  50. weaponanimations
  51. weaponcomponents
  52. pedbrawlingstyle
  53.  
  54. then go to mods---> update --->update rpf ---> effects
  55.  
  56. delete the following .dat files:
  57.  
  58. explosionfx
  59. weaponfx
  60. wheelfx
  61.  
  62. install:
  63.  
  64. https://www.gta5-mods.com/vehicles/increased-deformation-gta-iv-vehicle-damage
  65.  
  66. OPTIONAL: extract handling.meta, download and extract https://www.gta5-mods.com/tools/gtav-handling-editor , and load the handling.meta you're now using. Then hold down SHIFT + right click on the Deformation
  67.  
  68. variable, and multiply all deformation from the mod above's settings by 135 (135%). Press B to recompile the meta file and insert it back into updates --->updates rpf ---> common ---> data using OpenIV.
  69.  
  70. UNZIP but do not install https://www.gta5-mods.com/misc/zippo-raided-blood-gore , THEN
  71. change all the OIV extensions to ZIP.
  72.  
  73. open RAiDERSViOLENCEOVERHAULpt1.zip , and open the assembly.xml contained within.
  74.  
  75. Delete the lines:
  76.  
  77. <add source="80bfc869-af66-441a-98cf-dd41e1e3544d\weaponfx.dat">\common\data\effects\weaponfx.dat</add>
  78. <add source="c817f44c-07cb-4dbb-9ac5-5d2d34c6cafe\weapons.meta">\common\data\ai\weapons.meta</add>
  79. <add source="1870d703-c942-48cc-96e3-d66c776343c3\weaponanimations.meta">\common\data\ai\weaponanimations.meta</add>
  80.  
  81. and save the assembly.xml in the archive,
  82.  
  83. and delete the folders referenced in these lines from the zip (this is important).
  84.  
  85. change RAiDERSViOLENCEOVERHAULpt1.zip back to an .oiv extension.
  86.  
  87.  
  88. open RAiDERSViOLENCEOVERHAULpt3.zip , and open the assembly.xml contained within.
  89.  
  90. delete the lines
  91.  
  92. <archive path="update\update.rpf" createIfNotExist="True" type="RPF7">
  93. <add source="3f80b6c3-085e-4b7a-8d9e-d13cb9ae42e5\weaponanimations.meta">\dlc_patch\mphipster\common\data\ai\weaponanimations.meta</add>
  94. <add source="c43f2544-252a-4639-80a9-61aa14e13006\weaponvintagepistol.meta">\dlc_patch\mphipster\common\data\ai\weaponvintagepistol.meta</add>
  95. <add source="909d1552-d72d-40c9-bede-571700f6efea\weaponanimations.meta">\dlc_patch\mpbeach\common\data\ai\weaponanimations.meta</add>
  96. <add source="ab0edcc3-7944-4d28-a05f-ac0e7e529202\weaponsnspistol.meta">\dlc_patch\mpbeach\common\data\ai\weaponsnspistol.meta</add>
  97. <add source="1ad17217-4da0-4593-8f8d-dcb16eb1806c\weaponanimations.meta">\dlc_patch\mpbusiness\common\data\ai\weaponanimations.meta</add>
  98. <add source="2d9d524e-4065-43db-a4d6-2b0f15355885\weaponcomponents.meta">\dlc_patch\mpbusiness\common\data\ai\weaponcomponents.meta</add>
  99. <add source="5f6140b5-e259-4c24-9233-c866ae435a07\weaponheavypistol.meta">\dlc_patch\mpbusiness\common\data\ai\weaponheavypistol.meta</add>
  100. </archive>
  101.  
  102. and
  103.  
  104. <add source="776e6972-e58a-4c43-8c65-791831bb2146\InjuredMovement.dll">scripts\InjuredMovement.dll</add>
  105.  
  106. and save the assembly.xml in the archive,
  107.  
  108. and delete the folders referenced in these lines from the zip (this is important). Save the zip file.
  109.  
  110. open RAiDERSViOLENCEOVERHAULpt3.zip , and open the assembly.xml contained within.
  111. delete the line
  112.  
  113. <add source="5e51090f-0d39-4ec7-bac6-7b0bd720cfa7\weapons.meta">\common\data\ai\weapons.meta</add>
  114.  
  115. and save the assembly.xml in the archive,
  116.  
  117. then convert all the ZIP files back to OIV.
  118.  
  119. Install the OIV files, then, in OpenIV with Edit mode on,
  120.  
  121. -GO TO mods\x64c.rpf\anim\ingame\clip_combat@.rpf
  122. -DELETE combat@death@from_writhe.ycd
  123.  
  124.  
  125.  
  126. in OPENIV with edit mode on, go to \mods\update\x64\dlcpacks\ and create a folder called "custom_maps" (without the quotes).
  127.  
  128. download https://www.gta5-mods.com/tools/mapeditor-2-ymap-converter and open the Example DLC Pack ---> custom_maps folder and drag the dlc.rpf file into the mods\update\x64\dlcpacks\custom_maps folder with edit
  129.  
  130. mode on in OPENIV.
  131.  
  132. then, go to update --->update.rpf-->common---> data and extract dlclist.xml, and add a line under the last <Item>: this line is <Item>dlcpacks:/custom_maps/</Item> and save the changes, and drop the dlclist.xml
  133.  
  134. back into OpenIV where it was.
  135.  
  136. open the dlc.rpf file in OpenIV and download https://www.gta5-mods.com/maps/vinewood-villa , getting the ymap no people version and dragging VinewoodVilla1.ymap.xml into the dlc.rpf file (there should be a
  137.  
  138. sample file called marina here already). It will autoconvert to the appropriate ymap format.
  139.  
  140. download https://www.gta5-mods.com/maps/sandy-shores-redux-by-jaaag-v1-0-official and drop the ymap file inside into the dlc.rpf file where you dropped VinewoodVilla1.ymap.xml
  141.  
  142. Download https://www.gta5-mods.com/misc/a-new-gta and install it. I don't know if the Update 1.2, 1.3 folders etc need to be installed but just to be safe I installed them in ascending order, manually, using
  143.  
  144. OpenIV in edit mode.
  145.  
  146. install https://www.gta5-mods.com/misc/remove-reticle-crosshair ,  (NOTE, YOU WILL NOT HAVE A RETICLE FOR NORMAL WEAPONS AND, MORE CRITICALLY, SNIPER RIFLES. This is normal)
  147.  
  148. and then download and extract https://www.gta5-mods.com/tools/gta-v-weapon-editor
  149.  
  150.  extract your weapons.meta file from mods--> common.rpf -->data ---> ai . Open the meta file in the weapons editor you just downloaded, and move your mouse over "Accuracy Spread". Hold down shift and right click
  151.  
  152. that function. Type in "350" (without the quotes) to increase ranged weapon spread.
  153.  
  154. Press B to recompile the meta file and re-insert it where you found it using open IV in edit mode.
  155.  
  156.  
  157. INSTALL https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated (this last one is important or missions will NOT work!)
  158.  
  159.  
  160.  
  161.  
  162. OPTIONAL BUT RECOMMENDED GRAPHICS:
  163. download https://www.gta5-mods.com/misc/l-a-roads-patch and install it as per the sticky comment there, as well as
  164.  
  165. https://www.gta5-mods.com/misc/improved-texture-project/
  166.  
  167. https://www.gta5-mods.com/misc/real-life-random-clutter
  168.  
  169. https://www.gta5-mods.com/misc/real-life-animated-advertisements
  170.  
  171. https://www.gta5-mods.com/paintjobs/raider-s-rust-buckets
  172.  
  173. https://www.gta5-mods.com/misc/vegetation-edit
  174.  
  175. download https://www.gta5-mods.com/misc/gta-realism and don't install it. open the files.
  176.  
  177. find GTA Realism 0.9---> mods ---> update --> update.rpf ---> x64 ---> textures and import all files within into OpenIV (at this location) with edit mode on.
  178.  
  179. You're not using anything else from this package.
  180.  
  181.  
  182. download Visual V ( https://www.gta5-mods.com/misc/visualv ) and extract it to a safe location. Open Original Files.OIV--->Update.rpf--->common--->data and send the following to OpenIV -->mods-->Update.rpf---
  183.  
  184. >common--->data  with edit mode on:
  185.  
  186. all file contents in Update.rpf--->common--->data (files, not folders) , /effects/, /levels/, and /timecycle/.
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