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- SoB's build as of 10.14.2019 (ver 2):
- THESE INSTRUCTIONS SHOULD BE IMPLEMENTED IN ORDER FROM TOP TO BOTTOM, OMITTING NOTHING. IT'S A LOT BUT RESULTS IN A BASE GAME EXPERIENCE UNLIKE ANY OTHER.
- Vanilla install, then:
- install Community Script Hook V version ScriptHookVDotNet v2.10.9 (intentionally downgraded), Script Hook V latest version
- Run the game once, and save.
- create a scripts folder in the gta v root directory
- fully install the following (follow the directions for each):
- https://www.gta5-mods.com/scripts/sob-s-extreme-difficulty-health-realism
- https://www.gta5-mods.com/scripts/simple-foot-controls
- https://www.gta5-mods.com/scripts/s-ob-s-you-know-nothing-hide-wanted-notifications
- https://www.gta5-mods.com/scripts/s-ob-s-you-need-phone-for-map
- https://www.gta5-mods.com/scripts/gorev
- https://www.gta5-mods.com/scripts/friendly-fire
- https://www.gta5-mods.com/tools/lua-plugin-for-script-hook-v
- https://www.gta5-mods.com/scripts/mid-air-autocorrection-aftertouch-control-disabler
- https://es.gta5-mods.com/scripts/hollywood-rollover
- https://www.gta5-mods.com/scripts/cautious-drivers
- https://www.gta5-mods.com/scripts/weapon-are-scary-mod-net
- https://www.gta5-mods.com/scripts/s-ob-s-no-first-person-cam
- install GTA redux 1.7.oiv to mods folder using the package install function in OIV, THEN
- open Open IV and turn on Edit mode.
- Go to mods-->update--> update rpf and delete pedhealth.meta and weaponarchetypes.meta.
- then go to mods---> update --->update rpf ---> ai
- delete the following .meta files:
- weapons
- weaponanimations
- weaponcomponents
- pedbrawlingstyle
- then go to mods---> update --->update rpf ---> effects
- delete the following .dat files:
- explosionfx
- weaponfx
- wheelfx
- install:
- https://www.gta5-mods.com/vehicles/increased-deformation-gta-iv-vehicle-damage
- OPTIONAL: extract handling.meta, download and extract https://www.gta5-mods.com/tools/gtav-handling-editor , and load the handling.meta you're now using. Then hold down SHIFT + right click on the Deformation
- variable, and multiply all deformation from the mod above's settings by 135 (135%). Press B to recompile the meta file and insert it back into updates --->updates rpf ---> common ---> data using OpenIV.
- UNZIP but do not install https://www.gta5-mods.com/misc/zippo-raided-blood-gore , THEN
- change all the OIV extensions to ZIP.
- open RAiDERSViOLENCEOVERHAULpt1.zip , and open the assembly.xml contained within.
- Delete the lines:
- <add source="80bfc869-af66-441a-98cf-dd41e1e3544d\weaponfx.dat">\common\data\effects\weaponfx.dat</add>
- <add source="c817f44c-07cb-4dbb-9ac5-5d2d34c6cafe\weapons.meta">\common\data\ai\weapons.meta</add>
- <add source="1870d703-c942-48cc-96e3-d66c776343c3\weaponanimations.meta">\common\data\ai\weaponanimations.meta</add>
- and save the assembly.xml in the archive,
- and delete the folders referenced in these lines from the zip (this is important).
- change RAiDERSViOLENCEOVERHAULpt1.zip back to an .oiv extension.
- open RAiDERSViOLENCEOVERHAULpt3.zip , and open the assembly.xml contained within.
- delete the lines
- <archive path="update\update.rpf" createIfNotExist="True" type="RPF7">
- <add source="3f80b6c3-085e-4b7a-8d9e-d13cb9ae42e5\weaponanimations.meta">\dlc_patch\mphipster\common\data\ai\weaponanimations.meta</add>
- <add source="c43f2544-252a-4639-80a9-61aa14e13006\weaponvintagepistol.meta">\dlc_patch\mphipster\common\data\ai\weaponvintagepistol.meta</add>
- <add source="909d1552-d72d-40c9-bede-571700f6efea\weaponanimations.meta">\dlc_patch\mpbeach\common\data\ai\weaponanimations.meta</add>
- <add source="ab0edcc3-7944-4d28-a05f-ac0e7e529202\weaponsnspistol.meta">\dlc_patch\mpbeach\common\data\ai\weaponsnspistol.meta</add>
- <add source="1ad17217-4da0-4593-8f8d-dcb16eb1806c\weaponanimations.meta">\dlc_patch\mpbusiness\common\data\ai\weaponanimations.meta</add>
- <add source="2d9d524e-4065-43db-a4d6-2b0f15355885\weaponcomponents.meta">\dlc_patch\mpbusiness\common\data\ai\weaponcomponents.meta</add>
- <add source="5f6140b5-e259-4c24-9233-c866ae435a07\weaponheavypistol.meta">\dlc_patch\mpbusiness\common\data\ai\weaponheavypistol.meta</add>
- </archive>
- and
- <add source="776e6972-e58a-4c43-8c65-791831bb2146\InjuredMovement.dll">scripts\InjuredMovement.dll</add>
- and save the assembly.xml in the archive,
- and delete the folders referenced in these lines from the zip (this is important). Save the zip file.
- open RAiDERSViOLENCEOVERHAULpt3.zip , and open the assembly.xml contained within.
- delete the line
- <add source="5e51090f-0d39-4ec7-bac6-7b0bd720cfa7\weapons.meta">\common\data\ai\weapons.meta</add>
- and save the assembly.xml in the archive,
- then convert all the ZIP files back to OIV.
- Install the OIV files, then, in OpenIV with Edit mode on,
- -GO TO mods\x64c.rpf\anim\ingame\[email protected]
- -DELETE combat@death@from_writhe.ycd
- in OPENIV with edit mode on, go to \mods\update\x64\dlcpacks\ and create a folder called "custom_maps" (without the quotes).
- download https://www.gta5-mods.com/tools/mapeditor-2-ymap-converter and open the Example DLC Pack ---> custom_maps folder and drag the dlc.rpf file into the mods\update\x64\dlcpacks\custom_maps folder with edit
- mode on in OPENIV.
- then, go to update --->update.rpf-->common---> data and extract dlclist.xml, and add a line under the last <Item>: this line is <Item>dlcpacks:/custom_maps/</Item> and save the changes, and drop the dlclist.xml
- back into OpenIV where it was.
- open the dlc.rpf file in OpenIV and download https://www.gta5-mods.com/maps/vinewood-villa , getting the ymap no people version and dragging VinewoodVilla1.ymap.xml into the dlc.rpf file (there should be a
- sample file called marina here already). It will autoconvert to the appropriate ymap format.
- download https://www.gta5-mods.com/maps/sandy-shores-redux-by-jaaag-v1-0-official and drop the ymap file inside into the dlc.rpf file where you dropped VinewoodVilla1.ymap.xml
- Download https://www.gta5-mods.com/misc/a-new-gta and install it. I don't know if the Update 1.2, 1.3 folders etc need to be installed but just to be safe I installed them in ascending order, manually, using
- OpenIV in edit mode.
- install https://www.gta5-mods.com/misc/remove-reticle-crosshair , (NOTE, YOU WILL NOT HAVE A RETICLE FOR NORMAL WEAPONS AND, MORE CRITICALLY, SNIPER RIFLES. This is normal)
- and then download and extract https://www.gta5-mods.com/tools/gta-v-weapon-editor
- extract your weapons.meta file from mods--> common.rpf -->data ---> ai . Open the meta file in the weapons editor you just downloaded, and move your mouse over "Accuracy Spread". Hold down shift and right click
- that function. Type in "350" (without the quotes) to increase ranged weapon spread.
- Press B to recompile the meta file and re-insert it where you found it using open IV in edit mode.
- INSTALL https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated (this last one is important or missions will NOT work!)
- OPTIONAL BUT RECOMMENDED GRAPHICS:
- download https://www.gta5-mods.com/misc/l-a-roads-patch and install it as per the sticky comment there, as well as
- https://www.gta5-mods.com/misc/improved-texture-project/
- https://www.gta5-mods.com/misc/real-life-random-clutter
- https://www.gta5-mods.com/misc/real-life-animated-advertisements
- https://www.gta5-mods.com/paintjobs/raider-s-rust-buckets
- https://www.gta5-mods.com/misc/vegetation-edit
- download https://www.gta5-mods.com/misc/gta-realism and don't install it. open the files.
- find GTA Realism 0.9---> mods ---> update --> update.rpf ---> x64 ---> textures and import all files within into OpenIV (at this location) with edit mode on.
- You're not using anything else from this package.
- download Visual V ( https://www.gta5-mods.com/misc/visualv ) and extract it to a safe location. Open Original Files.OIV--->Update.rpf--->common--->data and send the following to OpenIV -->mods-->Update.rpf---
- >common--->data with edit mode on:
- all file contents in Update.rpf--->common--->data (files, not folders) , /effects/, /levels/, and /timecycle/.
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