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Cobblemaniac

Thunder Tower Kamihime Project

May 30th, 2019
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  1. Thunder tower
  2.  
  3. - All listed values are undebuffed, unbuffed, element neutral
  4. - Unless otherwise stated, assume normal debuff resistance
  5. - Assume trigger has priority over ougi unless otherwise stated
  6.  
  7. NOTE: Some values are incomplete due to DMM wiki lacking info. Please check again periodically for updates to this pastebin.
  8.  
  9. New info changelog: Now displays estimated normal atk dmg from bosses and minibosses in higher floors.
  10.  
  11. --1F--
  12. Upper mob: 24k HP, ? orb charge
  13. Ougi: single target dmg
  14.  
  15. Middle mob: 21k HP, ? orb charge
  16. Ougi: single target dmg
  17. Trigger: random 2 hit dmg, may activate as normal atk
  18.  
  19. Bottom mob: 24k HP, ? orb charge
  20. Ougi: random 3 hit dmg
  21.  
  22. Missions
  23. 1. Clear quest, 200 medals
  24. 2. Clear with 3 girls alive, 200 medals
  25. 3. Clear with wind himes only, 150 medals
  26.  
  27. --2F--
  28.  
  29. Upper mob: 40k HP, ? orb charge
  30. Ougi: random 3 hit dmg, self atk up
  31.  
  32. Bottom mob: 43k HP, ? orb charge
  33. Ougi: AoE dmg
  34. Trigger: AoE curse, may activate as normal atk
  35.  
  36. Missions
  37. 1. Clear quest, 200 medals
  38. 2. Clear with 3 girls alive, 200 medals
  39. 3. Clear with wind himes only, 150 medals
  40.  
  41. --3F--
  42.  
  43. Upper mob: 70k HP, ? orb charge
  44. Ougi: single target dmg
  45. Trigger: AoE def down + all enemies def up, first action, casts once only.
  46.  
  47. Middle mob: 110k HP, ? orb charge
  48. Ougi: single target dmg
  49.  
  50. Bottom mob: 85k HP, ? orb charge
  51. Ougi: all enemies thunder atk up
  52.  
  53. Missions:
  54. 1. Clear quest, 200 medals
  55. 2. Clear with 3 girls alive, 200 medals
  56. 3. Clear with wind himes only, 150 medals
  57.  
  58. --4F--
  59.  
  60. Stage 1
  61.  
  62. Upper mob: 60k HP, ? orb charge
  63. Ougi: AoE dmg
  64. Trigger: AoE charm, may activate as normal atk
  65.  
  66. Bottom mob: 50k HP, ? orb charge
  67. Ougi: random 3 hit dmg
  68. Trigger: AoE charm, may activate as normal atk
  69.  
  70. Stage 2
  71.  
  72. Boss: 350k HP, ? orb charge
  73. Ougi: AoE dmg + burst seal + ability seal
  74. Trigger: self HP recovery (? HP) + dmg cut (10 hits), first action once below 50% HP, once only
  75.  
  76. Missions:
  77. 1. Clear quest, 200 medals
  78. 2. Clear with 3 girls alive, 200 medals
  79. 3. Clear with wind himes only, 150 medals
  80.  
  81. --5F--
  82.  
  83. Boss: 750k HP, ? orb charge, has rage gauge
  84. Normal ougi: AoE dmg + self cleanse 2 debuffs
  85. Raging ougi: random 4 hit dmg
  86. Trigger: self orb charge max, activates during raging when orb charge is not maxed, once only
  87.  
  88. Missions:
  89. 1. Clear quest, 200 medals
  90. 2. Clear with 3 girls alive, 200 medals
  91. 3. Clear with wind himes only, 150 medals
  92.  
  93. --6F--
  94.  
  95. Stage 1
  96.  
  97. Upper mob: 200k HP, ? orb charge
  98. Ougi: single target dmg
  99.  
  100. Middle mob: 100k HP, ? orb charge
  101. Ougi: cast def up on uppermost mob
  102.  
  103. Bottom mob: 100k HP, ? orb charge
  104. Ougi: cast atk up on uppermost mob
  105.  
  106. Stage 2
  107.  
  108. Upper mob: 700k HP, ? orb charge
  109. Ougi: AoE def down
  110.  
  111. Bottom mob: 700k HP, ? orb charge
  112. Ougi: random 3 hit dmg
  113.  
  114. Missions:
  115. 1. Clear quest, 250 medals
  116. 2. Clear with 3 girls alive, 200 medals
  117. 3. Clear with wind himes only, 150 medals
  118.  
  119. --7F--
  120.  
  121. Stage 1
  122.  
  123. Upper mob: 100k HP, 3t orb charge
  124. Ougi: random 3 hit dmg
  125.  
  126. Bottom mob: 100k HP, 2t orb charge
  127. Ougi: single target taunt + def down
  128.  
  129. Stage 2
  130.  
  131. Upper mob: 140k HP, 1t orb charge
  132. Ougi: AoE def down (stackable)
  133.  
  134. Bottom mob: 110k HP, 3t orb charge
  135. Ougi: single target HP cut (60% of current HP)
  136.  
  137. Stage 3
  138.  
  139. Boss: 1.2m HP, 2t orb charge
  140. Ougi: random 4 hit dmg
  141. Trigger: AoE atk down + DATA down, first action once below 50% and 30% HP, useable once each.
  142.  
  143. Missions:
  144. 1. Clear quest, 250 medals
  145. 2. Clear with 5 girls alive, 200 medals
  146. 3. Clear with wind himes only, 150 medals
  147.  
  148. --8F--
  149.  
  150. Stage 1
  151.  
  152. Upper mob: 250k HP, 3t orb charge
  153. Ougi: all enemies HP recovery
  154. Trigger: cast random single target 2 effects, may activate as normal atk
  155.  
  156. Bottom mob: copy pasta of upper mob.
  157.  
  158. Random effects list:
  159. Doom (3t)
  160. Def down
  161. High damage (% HP based?)
  162.  
  163. Stage 2
  164.  
  165. Boss: 1.8m HP, 2t orb charge, RESISTANT to debuffs
  166. Ougi: random 3 hit dmg
  167. Trigger: random 5 hit dmg, activates in place of ougi, useable twice
  168.  
  169. Mission:
  170. 1. Clear quest, 250 medals
  171. 2. Clear with 2 balanced himes, 250 medals
  172. 3. Clear with wind himes only, 150 medals
  173.  
  174. --9F--
  175.  
  176. Stage 1
  177.  
  178. Upper mob: 400k HP, 2t orb charge
  179. Ougi: AoE debuff res down
  180.  
  181. Middle mob: 500k HP, 2t orb charge
  182. Ougi: AoE blind
  183.  
  184. Bottom mob: 500k HP, 2t orb charge
  185. Ougi: single target paralyse
  186.  
  187. Stage 2
  188.  
  189. Boss: 3.1m HP, 2t orb charge, has rage gauge
  190. Normal ougi: AoE dmg + def down
  191. Raging ougi: random 6 hit dmg
  192. Trigger: single target dmg + taunt, casts once below 95% and 45% HP, useable once each. Lower priority than ougi.
  193.  
  194. Mission:
  195. 1. Clear quest, 250 medals
  196. 2. Clear with 5 girls alive, 250 medals
  197. 3. Clear with wind himes only, 150 medals
  198.  
  199. --10F--
  200.  
  201. Stage 1
  202.  
  203. Upper mob: 200k HP, 3t orb charge
  204. Ougi: AoE dmg
  205. Trigger: single target dmg + def down (stackable), guaranteed to use as normal atk
  206.  
  207. Middle mob: 200k HP, 3t orb charge
  208. Ougi: single target dmg
  209. Trigger: single target dmg + self atk up (stackable), guaranteed to use as normal atk
  210.  
  211. Bottom mob: 120k HP, 1t orb charge
  212. Ougi: all enemies dmg cut (3 hits)
  213. Trigger: all enemies HP recovery (? HP), guaranteed to use as normal atk
  214.  
  215. Stage 2
  216.  
  217. Upper mob: 500k HP, 4t orb charge
  218. Ougi: single target dmg
  219.  
  220. Bottom mob: 200k HP, 1t orb charge
  221. Ougi: cast dmg cut (3 hits) on uppermost mob
  222. Trigger: cast paralyse 2 times randomly, first action on turn 1 and after turn 5, useable once each
  223.  
  224. Stage 3
  225.  
  226. Boss: 3.8m HP, 2t orb charge, has rage gauge
  227. Normal ougi: AoE dmg + atk down
  228. Raging ougi: AoE dmg + restrain (weak)
  229. Trigger: random 4 hit dmg, activates when blue abilities are used, useable twice
  230.  
  231. Missions:
  232. 1. Clear quest, 250 medals
  233. 2. Clear with 2 defense hime, 250 medals
  234. 3. Clear with wind himes only, 150 medals
  235.  
  236.  
  237.  
  238. NOTE: 11 and 12F HP values are currently not confirmed, DMM wiki does not have it. Listed HP values are from the last tower (water).
  239.  
  240. --11F--
  241.  
  242. Stage 1
  243.  
  244. Miniboss: 2m (?) HP, 3t orb charge, RESISTANT to debuffs
  245. Normal atk: ~2k dmg
  246. Ougi: random 4 hit dmg
  247. Trigger: AoE dmg + blind (stackable), activates if nobody uses an ability
  248.  
  249. Stage 2
  250.  
  251. Boss: 4.3m (?) HP, 2t orb charge, has rage gauge, RESISTANT to debuffs.
  252. Normal atk: ~2.5k dmg
  253. Normal ougi: random 3 hit dmg + paralyse
  254. Raging ougi: single target 8k dmg + life drain, extra dmg on cursed targets
  255. Trigger: single target dmg + curse, may cast as normal atk
  256.  
  257. Missions:
  258. 1. Clear quest, 300 medals
  259. 2. Clear with 5 girls alive, 250 medals
  260. 3. Clear with wind himes only, 200 medals
  261.  
  262. --12F--
  263.  
  264. Stage 1
  265.  
  266. Upper mob: 1m (?) HP, 2t orb charge
  267. Ougi: single target dmg
  268.  
  269. Middle mob: 500k (?) HP, 1t orb charge
  270. Ougi: casts atk up on uppermost mob
  271.  
  272. Bottom mob: 450k (?) HP, 1t orb charge
  273. Ougi: casts def up on uppermost mob
  274.  
  275. Stage 2
  276.  
  277. Upper mob: 1m (?) HP, 3t orb charge
  278. Ougi: Random 3 hit dmg
  279. Trigger: AoE 1k dmg + def down (stackable), guaranteed to use as normal atk
  280.  
  281. Bottom mob: 1m (?) HP, 3t orb charge
  282. Ougi: random 3 hit dmg
  283. Trigger: single target 1k dmg + all enemies atk up (stackable), guaranteed to use as normal atk
  284.  
  285. Stage 3
  286. Boss: 4.5m (?) HP, 2t orb charge, has rage gauge
  287. Normal atk: ~2.2k dmg
  288. Normal ougi: AoE dmg + DA up
  289. Raging ougi: AoE 2k dmg + TA up + 240k recoil damage to self
  290.  
  291. Missions:
  292. 1. Clear quest, 300 medals
  293. 2. Clear with 2 tricky himes, 250 medals
  294. 3. Clear with wind himes only, 200 medals
  295.  
  296. --13F--
  297.  
  298. Stage 1
  299.  
  300. Miniboss: 3m HP, 3t orb charge, has rage gauge
  301. Normal atk: ~1.6k dmg
  302. Normal ougi: single target dmg + def down (large)
  303. Raging ougi: AoE dmg, dmg scales to number of buffs active on target
  304. Trigger: AoE berserk + self force rage, first action if on normal gauge, once only
  305.  
  306. Stage 2
  307.  
  308. Boss: 7.5m HP, 2t orb charge, has rage gauge
  309. Normal atk: ~1.5k dmg
  310. Normal ougi: AoE 3.5k dmg + exhaustion (3t)
  311. Raging ougi: AoE 5-6k dmg + ability seal (3t)
  312. Trigger 1: AoE 2.5k dmg + curse (8% HP/t), may cast in place of normal atk
  313. Trigger 2: AoE 6k dmg + burst seal (3t), casts below 50% HP
  314.  
  315. Missions:
  316. 1. Clear quest, 300 medals
  317. 2. Clear with 5 girls alive, 250 medals
  318. 3. Clear with wind himes only, 200 medals
  319.  
  320. --14F--
  321.  
  322. Stage 1
  323.  
  324. Miniboss: 4m HP, 2t orb charge, has rage gauge
  325. Normal atk: ~1.6k dmg
  326. Normal ougi: AoE dmg + curse
  327. Raging ougi: AoE dmg + poison
  328. Trigger: AoE 2k dmg + atk down (permanent, stackable), activates if no one uses an ability. Lower priority than ougi.
  329.  
  330. Stage 2
  331.  
  332. Boss: 11m HP, 2t orb charge, has rage gauge
  333. Normal atk: ~3.3k dmg
  334. Normal ougi: AoE 4k dmg + self DATA up
  335. Raging ougi: single target large dmg + self mode gauge up
  336. Trigger: random 4 hit 20k dmg + self stun, activates if on raging mode AND when full bursted.
  337.  
  338.  
  339.  
  340. NOTE: NOTE: 15F HP values are currently not confirmed, DMM wiki does not have it (the fuck?). Listed HP values are from the last tower (water).
  341.  
  342. --15F--
  343.  
  344. Stage 1
  345.  
  346. Upper mob: 1m (?) HP, 2t orb charge
  347. Ougi: random 3 single target paralyse
  348.  
  349. Middle mob: 1.4m (?) HP, 3t orb charge
  350. Ougi: all enemies reflect + TA up
  351. Trigger: random 5 hit dmg + self recoil dmg, first action once below 15% HP, once only
  352.  
  353. Bottom mob: 1.2m (?) HP, 3t orb charge
  354. Ougi: all enemies heal (? HP)
  355.  
  356. Stage 2
  357.  
  358. Stage 2
  359. Upper mob: 1.6m HP, 2t orb charge
  360. Normal atk: ~1.6k dmg
  361. Ougi: random 3 hit 5k dmg
  362.  
  363. Bottom mob: 2m HP, 3t orb charge
  364. Normal atk: ~1.8k dmg
  365. Ougi: random 4 hit 4-5k dmg
  366.  
  367. Stage 3
  368.  
  369. Boss: 9m (?) HP, 2t orb charge, rage gauge, RESISTANT to debuffs
  370. Normal atk: ~3k dmg
  371. Normal ougi: single target 5-6k (?) dmg + def down + restraint (strong, 3t)
  372. Raging ougi: AoE 10k dmg + blind (3t) + restraint (medium, 3t)
  373. Trigger 1: random 4 hit 9-10k (?) dmg (double dmg on restrained targets), casts below 65% HP
  374. Trigger 2: AoE 6k dmg (double dmg on restrained targets), casts below 15% HP
  375. Moveset priority: Ougi > trigger 2 > trigger 1
  376.  
  377. Note: Restraint doubles as a charm and a def down. Medium/ strong restraint is so strong it might as well be para but you can use skills.
  378. Note 2: You will need 2 cleanses to get rid of restraint from both ougis. The dummy debuff (def break/ curblind) will always be cleansed first.
  379.  
  380. Missions:
  381. 1. Kill last boss under 15t, 350 medals
  382. 2. Clear quest twice, 500 medals
  383. 3. Clear with wind himes only, 250 medals
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