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- Darkness
- Field Spell
- When you activate this card, destroy all cards in your Spell & Trap Zones, then set 1 each of "Zero", "Infinity", "Darkness 1", "Darkness 2", and "Darkness 3" from your hand and/or Deck. "Zero" and "Infinity" set this way must be placed in your inner left and inner right Spell & Trap Zones. During each End Phase, set all Traps you control, then you can swap the Spell & Trap Zone placement of 2 of your set cards simultaneously.
- Zero
- Continuous Trap
- Activate only if you control "Darkness". Immediately activate 1 "Infinity" you control. Your opponent cannot respond to the activation of a "Darkness" Continuous Trap. You can only activate 1 "Zero" per turn.
- Infinity
- Continuous Trap
- Must be activated by "Zero". Activate "Darkness" Continuous Traps in-between this card and "Zero" in the Spell & Trap Zone (simultaneously). You can only activate the effect of 1 Continuous Trap activated this way. Your "Darkness" Continuous Traps cannot be destroyed or returned to your hand by your opponent's card effects while "Infinity" and "Zero" (that you own) are face-up.
- Darkness 1
- Continuous Trap
- Must be activated by the effect of "Infinity". Destroy 1 monster your opponent controls for each "Darkness" Continuous Trap you control.
- Darkness 2
- Continuous Trap
- Must be activated by the effect of "Infinity". Target 1 monster you control: It gains 1000 ATK for each "Darkness" Continuous Trap you control until the End Phase.
- Darkness 3
- Continuous Trap
- Must be activated by the effect of "Infinity". Inflict 1000 damage to your opponent for each "Darkness" Continuous Trap you control.
- Darkness Eye
- Level 1/DARK/Fiend/Effect
- 0ATK/1000DEF
- When this card is Summoned: You can add 1 "Darkness" from your hand or Deck. During your Standby Phase, if you control "Darkness": You can Normal Summon 1 monster without Tributing, in addition to your Normal Summon/Set this turn.
- Darkness Outsider
- Level 1/DARK/Fiend/Effect
- 0ATK/0DEF
- Cannot be targeted for attacks while you control "Darkness". When this card is Summoned: You can discard 1 card; declare 1 monster name, if your opponent has that monster in their hand or Deck, and it can be Special Summoned by this effect, Special Summon it to your field.
- Darkness Slime
- Level 1/DARK/Aqua/Effect
- 0ATK/0DEF
- When this card is Summoned: If you control "Darkness", this card's ATK becomes 2000 and its DEF becomes 2500. If this card is destroyed by battle or an opponent's card effect: You can add 1 monster that lists "Darkness" in its text, "Darkness Destroyer" or "Darkness Neosphere" from your Deck to your hand.
- Darkness Necroslime
- Level 2/DARK/Aqua/Effect
- 0ATK/0DEF
- You can send this card from your field to the GY: Special Summon 1 monster that lists "Darkness" in its text from your GY, except "Darkness Necroslime". The monster Summoned by this effect is unaffected by your opponent's card effects until the end of their turn. You can only use the effect of "Darkness Necroslime" once per turn.
- Darkness Seed
- Level 2/DARK/Plant/Effect
- 1000ATK/1000DEF
- If this card is sent to the GY while you control "Darkness": You can Special Summon it during your next Standby Phase. If Summoned this way, this card gains these effects.
- ● Cannot be destroyed by battle.
- ● During each player's End Phase, if your LP is 4000 or less, your LP becomes 4000.
- You can only Special Summon "Darkness Seed" once per Duel this way.
- Darkness Bramble
- Level 6/DARK/Plant/Effect
- 2000ATK/2000DEF
- You can Special Summon this card from your hand by Tributing 1 Level 2 DARK monster while you control "Darkness". Cannot be destroyed by battle. During each player's End Phase, if your LP is 4000 or less, your LP becomes 4000. While you control "Darkness Neosphere" and this card is in the GY, "Darkness Neosphere" gains this preceding effect if it were "Darkness Bramble".
- Darkness Raincrow
- Level 8/DARK/Fiend/Effect
- 0ATK/0DEF
- At the start of your opponent's Battle Phase: You can reveal this card from your hand; add 1 "Darkness Neosphere" from your Deck to your hand, and if you do, all monsters you control become Fiend until the end of the turn. If "Darkness Neosphere" would be destroyed by an opponent's card effect, you can banish this card from your GY instead.
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