Wiruspwns

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Aug 14th, 2013
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  1. if(PlayerInfo[playerid][pSpawn] == SPAWN_BAZA)
  2. {
  3. if(PlayerInfo[playerid][pClan] == 9 || PlayerInfo[playerid][pLider] == 9)
  4. {
  5. AC_BS_SetPlayerInterior(playerid, 0);
  6. AC_BS_SetPlayerVirtualWorld(playerid, 0);
  7. AC_BS_SetPlayerPos(playerid, 768.9447,-1370.3364,13.9899);
  8. SetPlayerFacingAngle(playerid, 5.7698);
  9. return 1;
  10. }
  11. else if(PlayerInfo[playerid][pClan] == 1 || PlayerInfo[playerid][pLider] == 1)
  12. {
  13. AC_BS_SetPlayerInterior(playerid, 0);
  14. AC_BS_SetPlayerVirtualWorld(playerid, 0);
  15. AC_BS_SetPlayerPos(playerid, 2527.5425,-1666.6448,15.1681);
  16. SetPlayerFacingAngle(playerid, 5.7698);
  17. return 1;
  18. }
  19. else if(PlayerInfo[playerid][pClan] == 2 || PlayerInfo[playerid][pLider] == 2)
  20. {
  21. AC_BS_SetPlayerInterior(playerid, 10);
  22. AC_BS_SetPlayerVirtualWorld(playerid, 0);
  23. AC_BS_SetPlayerPos(playerid, 246.5184,116.3645,1003.2188);
  24. SetPlayerFacingAngle(playerid, 182.9599);
  25. return 1;
  26. }
  27. else if(PlayerInfo[playerid][pClan] == 3 || PlayerInfo[playerid][pLider] == 3)
  28. {
  29. AC_BS_SetPlayerInterior(playerid, 6);
  30. AC_BS_SetPlayerVirtualWorld(playerid, 0);
  31. AC_BS_SetPlayerPos(playerid, 1477.5955,-1777.9962,3288.7859);
  32. SetPlayerFacingAngle(playerid, 267.3275);
  33. return 1;
  34. }
  35. else if(PlayerInfo[playerid][pClan] == 4 || PlayerInfo[playerid][pLider] == 4)
  36. {
  37. AC_BS_SetPlayerInterior(playerid, 18);
  38. AC_BS_SetPlayerVirtualWorld(playerid, 0);
  39. AC_BS_SetPlayerPos(playerid, 1102.0887,-1257.0089,-18.4465);
  40. SetPlayerFacingAngle(playerid, 87.1074);
  41. return 1;
  42. }
  43. else if(PlayerInfo[playerid][pClan] == 5 || PlayerInfo[playerid][pLider] == 5)
  44. {
  45. AC_BS_SetPlayerInterior(playerid, 0);
  46. AC_BS_SetPlayerVirtualWorld(playerid, 0);
  47. // AC_BS_SetPlayerPos(playerid, 1126.0670,-2039.3267,69.8825);
  48. AC_BS_SetPlayerPos(playerid, 323.9839,1126.6354,1083.8828); //spawn tsc
  49. SetPlayerFacingAngle(playerid, 177.3991);
  50. return 1;
  51. }
  52. else if(PlayerInfo[playerid][pClan] == 6 || PlayerInfo[playerid][pLider] == 6)
  53. {
  54. AC_BS_SetPlayerInterior(playerid, 0);
  55. AC_BS_SetPlayerVirtualWorld(playerid, 0);
  56. AC_BS_SetPlayerPos(playerid, 1126.0670,-2039.3267,69.8825);
  57. SetPlayerFacingAngle(playerid, 269.9971);
  58. return 1;
  59. }
  60. else if(PlayerInfo[playerid][pClan] == 7 || PlayerInfo[playerid][pLider] == 7)
  61. {
  62. AC_BS_SetPlayerInterior(playerid, 0);
  63. AC_BS_SetPlayerVirtualWorld(playerid, 0);
  64. AC_BS_SetPlayerPos(playerid, 1215.2629,-1814.1791,16.5938);
  65. SetPlayerFacingAngle(playerid, 267.6829);
  66. return 1;
  67. }
  68. else if(PlayerInfo[playerid][pClan] == 8 || PlayerInfo[playerid][pLider] == 8)
  69. {
  70. AC_BS_SetPlayerInterior(playerid, 3);
  71. AC_BS_SetPlayerVirtualWorld(playerid, 0);
  72. AC_BS_SetPlayerPos(playerid, 940.8922,-8.1912,1000.9297);
  73. SetPlayerFacingAngle(playerid, 261.6358);
  74. return 1;
  75. }
  76. else
  77. {
  78. PlayerInfo[playerid][pSpawn] = SPAWN_OBICAN;
  79. AC_BS_SetPlayerPos(playerid, 1154.0062,-1771.5287,16.5992);
  80. SetPlayerFacingAngle(playerid, 1.2481);
  81. AC_BS_SetPlayerInterior(playerid, 0);
  82. AC_BS_SetPlayerVirtualWorld(playerid, 0);
  83. return 1;
  84. }
  85. }
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