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- posted:
- @name Colourchanger ADV
- @persist State Type:string Hint Reset
- interval(50)
- #Say 'normal' to be normal
- #Say 'shiny' to be shiny
- #Say 'flashy' to be flashy
- #Say 'hide' to be invisible
- #Say 'electric' to be electrified
- #Say 'state' to be hinted what state your in
- #Say 'reset' after you have used the state command so you can use it again
- if (owner():lastSaid() == "normal") {State=1}
- if (owner():lastSaid() == "hide") {State=2}
- if (owner():lastSaid() == "flashy") {State = 5}
- if (owner():lastSaid() == "shiny") {State = 9}
- if(owner():lastSaid() == "electric") {State = 20}
- if (owner():lastSaid() == "state" & Hint == 0) {Hint = 1}
- if (owner():lastSaid() == "reset") {Reset = 1}
- if (State == 1) {
- owner():setMaterial("normalplz")
- owner():setColor(255,255,255)
- Type = "You are Normal"
- }
- if (State == 2) {
- owner():setMaterial("Models/effects/vol_light001")
- State = 0
- Type = "You are Hidden"
- }
- if (State == 5) {
- owner():setMaterial("models/debug/debugwhite")
- State = 6
- Type = "You are Flashy"
- }
- if (State == 6) {
- owner():setColor(random(255),random(255),random(255))
- }
- if (State == 9) {
- owner():setMaterial("debug/env_cubemap_model")
- owner():setColor(255,255,255)
- State = 0
- Type = "You are Shiny"
- }
- if (State == 20) {
- owner():setMaterial("models/alyx/emptool_glow")
- owner():setColor(255,255,255)
- State = 0
- Type = "You are Electric"
- }
- if (Hint == 1) {hint(Type,5)
- Hint = -1
- }
- if (Reset == 1) {
- Hint = 0
- Reset = 0
- }
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