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Javaslinger Jan 27th, 2012 18 Never
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  1. DebugMessage:  Version 0.77.039 last updated on: 10-22-2011 16:03
  2. DebugMessage:  Entering WinMain
  3. DebugMessage:  ******* Starting Game Shell *******
  4. Debug Message:  Command Line:
  5. DebugMessage:  *********DXDiag info follows.*********
  6. System Info
  7. Time: 1/27/2012, 16:22:30
  8. DirectX Version: DirectX 11
  9. Machine Name: JAVASLINGER-PC
  10. Operating System: Windows 7 Enterprise 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
  11. Languages: English (Regional Setting: English)
  12. System Manufacturer: System manufacturer
  13. System Model: System Product Name
  14. BIOS: BIOS Date: 02/05/10 19:13:52 Ver: 08.00.10
  15. Processor: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz (4 CPUs), ~3.3GHz
  16. Physical Memory: 16384MB RAM
  17. Page File: 3578MB used, 29141MB available
  18. Windows Dir: C:\Windows
  19.  
  20.  
  21. Display Info
  22. Display device 1:
  23. Device Name: \\.\DISPLAY1
  24. Card Name: NVIDIA GeForce GTX 560 Ti
  25. Manufacturer: NVIDIA
  26. Chip Type: GeForce GTX 560 Ti
  27. DAC Type: Integrated RAMDAC
  28. Key Device: Enum\PCI\VEN_10DE&DEV_1200&SUBSYS_15673842&REV_A1
  29. Display Memory: 4065 MB
  30. Current Display Mode: 1680 x 1050 (32 bit) (59Hz)
  31. Monitor Name: Dell 2209WA(Digital)
  32. Monitor Max Resolution:
  33. Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
  34. Driver Version: 8.17.0012.8562
  35. Driver Date: 10/15/2011 03:53:00
  36. DirectX Acceleration Enabled: Yes
  37.  
  38.  
  39.  
  40. Sound info
  41. Sound device 1:
  42. Description: Speakers (Realtek High Definition Audio)
  43. Default Sound Playback: Yes
  44. Default Voice Playback: Yes
  45. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_10438410&REV_1003
  46. Manufacturer ID: 1
  47. Product ID: 100
  48. Driver Name: RTKVHD64.sys
  49. Provider: Realtek Semiconductor Corp.
  50. Driver Version: 6.00.0001.6235
  51. Driver Date: 11/2/2010 06:33:10
  52. Type: WDM
  53. Other Drivers:
  54. Acceleration Level: 1
  55. Cap Flags: 0
  56. Min/Max Sample Rate: 0, 0
  57.  
  58. Sound device 1:
  59. Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
  60. Default Sound Playback: No
  61. Default Voice Playback: No
  62. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_10438410&REV_1003
  63. Manufacturer ID: 1
  64. Product ID: 100
  65. Driver Name: RTKVHD64.sys
  66. Provider: Realtek Semiconductor Corp.
  67. Driver Version: 6.00.0001.6235
  68. Driver Date: 11/2/2010 06:33:10
  69. Type: WDM
  70. Other Drivers:
  71. Acceleration Level: 1
  72. Cap Flags: 0
  73. Min/Max Sample Rate: 0, 0
  74.  
  75. Sound device 1:
  76. Description: Realtek Digital Output (Realtek High Definition Audio)
  77. Default Sound Playback: No
  78. Default Voice Playback: No
  79. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_10438410&REV_1003
  80. Manufacturer ID: 1
  81. Product ID: 100
  82. Driver Name: RTKVHD64.sys
  83. Provider: Realtek Semiconductor Corp.
  84. Driver Version: 6.00.0001.6235
  85. Driver Date: 11/2/2010 06:33:10
  86. Type: WDM
  87. Other Drivers:
  88. Acceleration Level: 1
  89. Cap Flags: 0
  90. Min/Max Sample Rate: 0, 0
  91.  
  92.  
  93.  
  94. DebugMessage:  *********END dxdiag info.*********
  95. DebugMessage:  Border size reported as 0 by 0
  96. DebugMessage:  Using 0 samples for multisampling.
  97. DebugMessage:  Game Resolution: 1680 x 1050 (windowed mode)
  98. DebugMessage:  HAL (hardware vertex processing)NVIDIA GeForce GTX 560 Ti
  99. DebugMessage:  Presentation Interval: Immediate.
  100. DebugMessage:  Back Buffer Bit Depth: X8R8G8B8.
  101. DebugMessage:  32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
  102. DebugMessage:  ** Checking Direct3D 9 Device Capabilities ************************************
  103. DebugMessage:  A full-color cursor is supported in hardware at high resolution modes.
  104. DebugMessage:  Bump mapping is supported.
  105. Debug Message:  Device is now ready
  106. Debug Message:  GFX-THREAD: DISABLED
  107. DebugMessage:  Border size reported as 6 by 28
  108. DebugMessage:  Shell initialization complete
  109. DebugMessage:  Elemental: Fallen Enchantress is activated.
  110. DebugMessage:  ***** Initializing Game *****
  111. DebugMessage:  Loaded font Arial-13
  112. DebugMessage:  Loaded font Trajan Pro_lu-16
  113. DebugMessage:  Loaded font Trajan Pro_lu-13
  114. DebugMessage:  Timer Frequency is 0 3155e3
  115. DebugMessage:  Initializing sound card.
  116. DebugMessage:  initailizing bink
  117. DebugMessage:  No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
  118. DebugMessage:  Create anchor mwin
  119. DebugMessage:  Load texture atlas.
  120. DebugMessage:  InitializeWorld
  121. DebugMessage:  Loaded font Tahoma-13Bold
  122. Debug Message:  Attempting to allocate memory of size: 53477376 bytes
  123. Debug Message:  Allocation successful
  124. DebugMessage:  Create popup manager.
  125. DebugMessage:  InitializeMWinStripEngine
  126. DebugMessage:  InitializeMWinDeferredTextRenderer
  127. DebugMessage:  Initialize effect system.
  128. DebugMessage:  InitializeSpellRepository
  129. DebugMessage:  InitializeTriggerManager
  130. DebugMessage:  InitializeMusicLayerGroupManager
  131. DebugMessage:  InitializeMultiplayerClient
  132. DebugMessage:  Loaded font Tahoma-16Bold
  133. DebugMessage:  Loaded font Trajan Pro-19Bold
  134. DebugMessage:  Loaded font Trajan Pro-16Bold
  135. Debug Message:  Attempting to allocate memory of size: 53477376 bytes
  136. Debug Message:  Allocation successful
  137. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 9662   If this is happening while the game is loaded, you may need a new datazip.exe file.
  138. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1650   If this is happening while the game is loaded, you may need a new datazip.exe file.
  139. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1071   If this is happening while the game is loaded, you may need a new datazip.exe file.
  140. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 3759   If this is happening while the game is loaded, you may need a new datazip.exe file.
  141. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1028   If this is happening while the game is loaded, you may need a new datazip.exe file.
  142. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1054   If this is happening while the game is loaded, you may need a new datazip.exe file.
  143. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1032   If this is happening while the game is loaded, you may need a new datazip.exe file.
  144. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1173   If this is happening while the game is loaded, you may need a new datazip.exe file.
  145. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1524   If this is happening while the game is loaded, you may need a new datazip.exe file.
  146. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1336   If this is happening while the game is loaded, you may need a new datazip.exe file.
  147. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1059   If this is happening while the game is loaded, you may need a new datazip.exe file.
  148. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1220   If this is happening while the game is loaded, you may need a new datazip.exe file.
  149. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1219   If this is happening while the game is loaded, you may need a new datazip.exe file.
  150. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1387   If this is happening while the game is loaded, you may need a new datazip.exe file.
  151. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1319   If this is happening while the game is loaded, you may need a new datazip.exe file.
  152. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1034   If this is happening while the game is loaded, you may need a new datazip.exe file.
  153. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1547   If this is happening while the game is loaded, you may need a new datazip.exe file.
  154. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1631   If this is happening while the game is loaded, you may need a new datazip.exe file.
  155. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 3048   If this is happening while the game is loaded, you may need a new datazip.exe file.
  156. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 2266   If this is happening while the game is loaded, you may need a new datazip.exe file.
  157. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1142   If this is happening while the game is loaded, you may need a new datazip.exe file.
  158. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1085   If this is happening while the game is loaded, you may need a new datazip.exe file.
  159. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1279   If this is happening while the game is loaded, you may need a new datazip.exe file.
  160. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1297   If this is happening while the game is loaded, you may need a new datazip.exe file.
  161. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1772   If this is happening while the game is loaded, you may need a new datazip.exe file.
  162. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1319   If this is happening while the game is loaded, you may need a new datazip.exe file.
  163. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 2814   If this is happening while the game is loaded, you may need a new datazip.exe file.
  164. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 2103   If this is happening while the game is loaded, you may need a new datazip.exe file.
  165. Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 2423   If this is happening while the game is loaded, you may need a new datazip.exe file.
  166. DebugMessage:  Begin LoadCoreXMLData3
  167. DebugMessage:  No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Items\*.xml
  168. DebugMessage:  No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Race\*.xml
  169. DebugMessage:  No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Stamps\*.xml
  170. DebugMessage:  No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Tiles\*.xml
  171. DebugMessage:  No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Tiles\Shadows\*.xml
  172. DebugMessage:  No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Units\*.xml
  173. DebugMessage:  No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\RaceTypes\*.xml
  174. DebugMessage:  No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Effects\*.xml
  175. DebugMessage:  No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Quests\*.xml
  176. DebugMessage:  LoadCoreXMLData finished 3
  177. Debug Message:  MapManager registered 51 files on disk
  178. Debug Message:  MapManager registered 47 files on disk
  179. Debug Message:  MapManager registered 1 files on disk
  180. DebugMessage:  No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Maps\*.xml
  181. Debug Message:  MapManager registered 0 files on disk
  182. DebugMessage:  No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Maps\TacticalMaps\*.xml
  183. Debug Message:  MapManager registered 0 files on disk
  184. DebugMessage:  No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
  185. Debug Message:  MapManager registered 0 files on disk
  186. DebugMessage:  No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
  187. Debug Message:  MapManager registered 0 files on disk
  188. DebugMessage:  LoadCoreXMLData finished
  189. DebugMessage:  Create setup screens.
  190. DebugMessage:  Loaded font Trajan Pro-24Bold
  191. DebugMessage:  Loaded font Trajan Pro-21Bold
  192. DebugMessage:  Loaded font Times New Roman-16
  193. DebugMessage:  Loaded font Tahoma-11Bold
  194. DebugMessage:  Loaded font Arial-11
  195. DebugMessage:  Loaded font Trajan Pro-13
  196. DebugMessage:  Loaded font Tahoma-16
  197. DebugMessage:  Loaded font Trajan Pro-13Bold
  198. DebugMessage:  Loaded font Tahoma-19Bold
  199. DebugMessage:  Loaded font BankGothic Md BT-12
  200. DebugMessage:  No string tables in C:\Games\FallenEnchantress\Data\English\*.tips
  201. DebugMessage:  Set mouse.
  202. DebugMessage:  Set update timer.
  203. DebugMessage:  Popup Manager Update: Unhiding FullScreenBink
  204. DebugMessage:  Popup Manager Update: Unhiding FullScreenBink
  205. DebugMessage:  Loaded font Times New Roman-16Bold
  206. DebugMessage:  Popup Manager Update: Unhiding OptionsWnd
  207. DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
  208. DebugMessage:  Loaded font Arial-11Bold
  209. Debug Message:  - Current Game Settings -
  210. Debug Message:  Selected local player faction: KingdomOfGilden
  211. Debug Message:  Selected local player sovereign: Sovereign_Markinn
  212. Debug Message:  AI players:
  213. Debug Message:  Sovereign_Kul-al-Kulan, EmpireOfUmber, Difficulty: AIDiffLvl_Normal, Team#: 2
  214. Debug Message:  Sovereign_Ceresa, EmpireOfResoln, Difficulty: AIDiffLvl_Normal, Team#: 3
  215. Debug Message:  Sovereign_Irane, KingdomOfTarth, Difficulty: AIDiffLvl_Normal, Team#: 4
  216. Debug Message:  Sovereign_Relias, KingdomOfAltar, Difficulty: AIDiffLvl_Normal, Team#: 5
  217. Debug Message:  Sovereign_Verga, EmpireOfYithril, Difficulty: AIDiffLvl_Normal, Team#: 6
  218. Debug Message:  Sovereign_Procipinee, KingdomOfPariden, Difficulty: AIDiffLvl_Normal, Team#: 7
  219. Debug Message:  Sovereign_Carrodus, KingdomOfCapitar, Difficulty: AIDiffLvl_Normal, Team#: 8
  220. Debug Message:  Sovereign_Magnar_III, EmpireOfMagnar, Difficulty: AIDiffLvl_Normal, Team#: 9
  221. DebugMessage:  Loaded font Trajan Pro-32Bold
  222. DebugMessage:  Popup Manager Update: Unhiding LoadingWnd
  223. DebugMessage:  Loaded font Trajan Pro-11Bold
  224. DebugMessage:  Loaded font Verdana-13
  225. Debug Message:  InitializeWorld:  Map File:
  226. Debug Message:  Stamp Quantity: 10
  227. Debug Message:  Land Mass Size: 0
  228. Debug Message:  Land Mass Min Spawns: 0
  229. Debug Message:  Land Mass Max Spawns: 0
  230. Debug Message:  Forest Quantity: 4
  231. Debug Message:  Mountain Generation Option: 1
  232. Debug Message:  Map Random Seed: 1327699428
  233. Debug Message:  ---------------------------------------------
  234. Debug Message:  ---------------------------------------------
  235. Debug Message:  Map Size:
  236. Debug Message:          Sectors: 7 x 6
  237. Debug Message:          Tiles: 112 x 96
  238. Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
  239. Debug Message:  ---------------------------------------------
  240. Debug Message:  ---------------------------------------------
  241. Debug Message:  Creating terrain objects...
  242. Debug Message:  Terrain objects created.
  243. Debug Message:  Creating terrain objects...
  244. Debug Message:  Terrain objects created.
  245. Debug Message:  Creating terrain objects...
  246. Debug Message:  Terrain objects created.
  247. Debug Message:  Creating terrain objects...
  248. Debug Message:  Terrain objects created.
  249. Debug Message:  Creating terrain objects...
  250. Debug Message:  Terrain objects created.
  251. Debug Message:  Creating terrain objects...
  252. Debug Message:  Terrain objects created.
  253. Debug Message:  Creating terrain objects...
  254. Debug Message:  Terrain objects created.
  255. Debug Message:  Creating terrain objects...
  256. Debug Message:  Terrain objects created.
  257. Debug Message:  Creating terrain objects...
  258. Debug Message:  Terrain objects created.
  259. Debug Message:  ---------------------------------------------
  260. Debug Message:  ---------------------------------------------
  261. Debug Message:  ---------------------------------------------
  262. Debug Message:  ---------------------------------------------
  263. Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
  264. Debug Message:  Map Generation Complete
  265. Debug Message:  Creating terrain objects...
  266. Debug Message:  Terrain objects created.
  267. Debug Message:  Placing random goodie huts...99 requested
  268. Debug Message:  Placed 99 GoodieHuts
  269. Debug Message:  Placing random goodie huts...132 requested
  270. Debug Message:  Placed 105 GoodieHuts
  271. Debug Message:  Placing random elemental shards...39 requested
  272. Debug Message:  Placed 39 elemental shards
  273. Debug Message:  Placing random resources..99 requested.
  274. Debug Message:  Placed 99 resources
  275. Debug Message:  Placing random resources near player at 12, 28...
  276. Debug Message:  Placing random resources near player at 76, 16...
  277. Debug Message:  Placing random resources near player at 17, 78...
  278. Debug Message:  Placing random resources near player at 58, 50...
  279. Debug Message:  Placing random resources near player at 51, 18...
  280. Debug Message:  Placing random resources near player at 12, 54...
  281. Debug Message:  Placing random resources near player at 46, 73...
  282. Debug Message:  Placing random resources near player at 36, 14...
  283. Debug Message:  Placing random resources near player at 40, 26...
  284. Debug Message:  Placing random NPC camps...
  285. Debug Message:  WARNING: PlaceTurnZeroNPCCamps could not place an NPC camp near player 0 starting position
  286. Debug Message:  WARNING: PlaceTurnZeroNPCCamps could not place an NPC camp near player 1 starting position
  287. Debug Message:  WARNING: PlaceTurnZeroNPCCamps could not place an NPC camp near player 2 starting position
  288. Debug Message:  WARNING: PlaceTurnZeroNPCCamps could not place an NPC camp near player 5 starting position
  289. Debug Message:  WARNING: PlaceTurnZeroNPCCamps failed to find a tile for all the NPC camps while adhering to starting location restrictions (only placed 100 out of 180), will try without those restrictions
  290. Debug Message:  Placed 100 NPC camps
  291. Debug Message:  Placing random starting quest locations
  292. Debug Message:  Placing goodie huts around starting points
  293. Debug Message:  Placing goodie huts around starting points
  294. Debug Message:  WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingWarrior near player 6 starting position
  295. DebugMessage:  Updating ZOC.
  296. DebugMessage:  Loaded font Tahoma-11
  297. DebugMessage:  Loaded font Tahoma-12Bold
  298. DebugMessage:  Loaded font Tahoma-19
  299. DebugMessage:  Loaded font Trajan Pro-37Bold
  300. DebugMessage:  Loaded font Tahoma-13
  301. DebugMessage:  Loaded font Trajan Pro-15Bold
  302. DebugMessage:  Loaded font Times New Roman-21Bold
  303. DebugMessage:  Loaded font Verdana-13Bold
  304. DebugMessage:  Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
  305. Debug Message:  CDXSASEngine ERROR: EnableEffect failed to find effect Bloom
  306. Debug Message:  CDXSASEngine ERROR: EnableEffect failed to find effect HDRLighting
  307. Debug Message:  CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
  308. Debug Message:  CDXSASEngine ERROR: SetEffectUIParameterValue failed to find effect edgedetect
  309. DebugMessage:  Error. String Not Found. Table: GraphContextWnd String Name: Button1Tooltip
  310. DebugMessage:  Error. String Not Found. Table: GraphContextWnd String Name: Button2Tooltip
  311. DebugMessage:  Error. String Not Found. Table: GraphContextWnd String Name: Button3Tooltip
  312. DebugMessage:  Error. String Not Found. Table: GraphContextWnd String Name: Button4Tooltip
  313. DebugMessage:  Error. String Not Found. Table: GraphContextWnd String Name: Button5Tooltip
  314. DebugMessage:  Error. String Not Found. Table: GraphContextWnd String Name: Button1Tooltip
  315. DebugMessage:  Error. String Not Found. Table: GraphContextWnd String Name: Button2Tooltip
  316. DebugMessage:  Error. String Not Found. Table: GraphContextWnd String Name: Button3Tooltip
  317. DebugMessage:  Error. String Not Found. Table: GraphContextWnd String Name: Button4Tooltip
  318. DebugMessage:  Error. String Not Found. Table: GraphContextWnd String Name: Button5Tooltip
  319. DebugMessage:  Player_List setting size 181 x 0
  320. Debug Message:  InitMapGfx Started...
  321. Debug Message:  InitMapGfx finished.
  322. Debug Message:  Creating terrain gfx...
  323. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  324. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  325. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  326. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  327. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  328. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  329. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  330. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  331. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  332. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  333. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  334. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  335. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  336. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  337. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  338. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  339. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  340. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  341. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  342. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  343. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  344. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  345. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  346. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  347. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  348. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  349. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  350. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  351. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  352. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  353. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  354. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  355. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  356. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  357. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  358. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  359. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  360. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  361. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  362. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  363. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  364. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  365. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  366. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  367. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  368. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  369. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  370. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  371. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  372. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  373. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  374. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  375. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  376. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  377. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  378. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  379. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  380. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  381. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  382. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  383. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  384. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  385. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  386. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  387. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  388. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  389. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  390. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  391. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  392. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  393. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  394. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  395. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  396. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  397. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  398. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  399. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  400. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  401. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  402. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  403. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  404. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  405. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  406. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  407. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  408. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  409. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  410. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  411. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  412. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  413. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  414. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  415. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  416. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  417. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  418. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  419. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  420. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  421. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  422. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  423. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  424. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  425. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  426. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  427. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  428. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  429. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  430. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  431. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  432. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  433. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  434. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  435. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  436. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  437. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  438. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  439. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  440. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  441. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  442. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  443. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  444. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  445. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  446. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  447. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  448. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  449. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  450. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  451. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  452. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  453. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  454. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  455. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  456. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  457. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  458. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  459. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  460. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  461. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  462. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  463. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  464. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  465. Debug Message:  FinishInitMapGfx started.
  466. DebugMessage:  Loaded font Tahoma-35Bold
  467. Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  468. Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  469. Debug Message:  CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
  470. Debug Message:  FinishInitMapGfx finished.
  471. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  472. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  473. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  474. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  475. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  476. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  477. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  478. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  479. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  480. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  481. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  482. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  483. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  484. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  485. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  486. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  487. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  488. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  489. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  490. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  491. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  492. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  493. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  494. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  495. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  496. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  497. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  498. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  499. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  500. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  501. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  502. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  503. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  504. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  505. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  506. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  507. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  508. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  509. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  510. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  511. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  512. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  513. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  514. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  515. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  516. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  517. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  518. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  519. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  520. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  521. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  522. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  523. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  524. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  525. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  526. Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  527. DebugMessage:  Popup Manager Update: Unhiding IntroBookWnd
  528. DebugMessage:  Loaded font Tahoma-15Bold
  529. DebugMessage:  Loaded font Tahoma-11BoldItalic
  530. DebugMessage:  Updating ZOC.
  531. DebugMessage:  Loaded font Trajan Pro-27Bold
  532. DebugMessage:  Loaded font Tahoma-21Bold
  533. DebugMessage:  Loaded font Trajan Pro72Bold
  534. Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
  535. Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
  536. Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Tan-ta-Kreet'.
  537. DebugMessage:  Loaded font Tahoma-20Bold
  538. DebugMessage:  Popup Manager Update: Unhiding MiniCutsceneWnd
  539. Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
  540. Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
  541. Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Tan-ta-Kreet'.
  542. DebugMessage:  Popup Manager Update: Unhiding UnitDetailsWnd
  543. DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
  544. Debug Message:  Stamp Quantity: 3
  545. Debug Message:  Land Mass Size: 0
  546. Debug Message:  Land Mass Min Spawns: 0
  547. Debug Message:  Land Mass Max Spawns: 0
  548. Debug Message:  Forest Quantity: 1
  549. Debug Message:  Mountain Generation Option: 0
  550. Debug Message:  Map Random Seed: 1327699428
  551. Debug Message:  ---------------------------------------------
  552. Debug Message:  ---------------------------------------------
  553. Debug Message:  Map Size:
  554. Debug Message:          Sectors: 2 x 2
  555. Debug Message:          Tiles: 32 x 32
  556. Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
  557. Debug Message:  ---------------------------------------------
  558. Debug Message:  ---------------------------------------------
  559. Debug Message:  ---------------------------------------------
  560. Debug Message:  ---------------------------------------------
  561. Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
  562. Debug Message:  Map Generation Complete
  563. Debug Message:  InitMapGfx Started...
  564. Debug Message:  InitMapGfx finished.
  565. Debug Message:  Creating tactical terrain gfx...
  566. Debug Message:  InitMapGfx Started...
  567. Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
  568. Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  569. Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  570. Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
  571. DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
  572. Debug Message:  Lord Markinn is hit by Rock Spiderling's attack for 2 points of damage.
  573.  
  574. DebugMessage:  Error parsing file C:\ProgramData\Stardock\Elemental - Fallen Enchantress\screens\TacticalHudWnd.dxscreen. Object of type StaticString with OBJID Tactical_Hud_Hit_Miss_Title_Shadow_Font has wrong size before parsing scripts 0 x 0
  575. DebugMessage:  Error parsing file C:\ProgramData\Stardock\Elemental - Fallen Enchantress\screens\TacticalHudWnd.dxscreen. Object with OBJID Tactical_Hud_Hit_Miss_Title_Shadow_Font has wrong size after parsing scripts 0 x 0
  576. DebugMessage:  Tactical_Hud_Hit_Miss_Title_Shadow_Font setting size 0 x 0
  577. Debug Message:  Rock Spiderling is hit by Lord Markinn's attack for 4 points of damage.
  578.  
  579. Debug Message:  Lord Markinn is hit by Rock Spiderling's attack for 4 points of damage.
  580.  
  581. Debug Message:  Rock Spiderling is hit by Lord Markinn's attack for 5 points of damage.
  582. Rock Spiderling falls.
  583.  
  584. DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
  585. DebugMessage:  Step 6: Sending Next Turn. Now ending turn.
  586. Debug Message:  -------------------------
  587. Debug Message:  - Ending Turn 1 -
  588. Debug Message:  Current Memory Usage: 819044 KB
  589. DebugMessage:  Step 1: Thread: Ready for New Turn = FALSe
  590. Debug Message:  Cities in World: 1
  591. Debug Message:  Units in World: 485
  592. Debug Message:  Units in World with Gfx: 317
  593. DebugMessage:  Step 2: Thread: Setting AI Event Semaphore
  594. DebugMessage:  AI Kul-al-Kulan: Now researching Shard Harvesting
  595. DebugMessage:  AI Oracle Ceresa: Now researching Channeling
  596. DebugMessage:  AI Lady Irane: Now researching Standing Army
  597. DebugMessage:  AI Lord Relias: Now researching Shard Harvesting
  598. DebugMessage:  AI Warlord Verga: Now researching Training
  599. DebugMessage:  AI Lady Procipinee: Now researching Training
  600. DebugMessage:  AI General Carrodus: Now researching Shard Harvesting
  601. DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
  602. DebugMessage:  AI Magnar III: Now researching Shard Harvesting
  603. Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
  604. Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
  605. Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Tan-ta-Kreet'.
  606. DebugMessage:  Step 3: World Settings updated.
  607. DebugMessage:  Step 4: Game Thread New Turn Setup Complete.
  608. DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
  609. Debug Message:  Unit Bacco traded from Kingdom NPC Player to Kingdom of Altar.
  610. Debug Message:  Unit Ralle traded from Kingdom NPC Player to Kingdom of Pariden.
  611. Debug Message:  Unit Lithii Seratta traded from Empire NPC Player to Empire of Magnar.
  612. DebugMessage:  Step 5: AI Players Done. Resetting AI thread to wait.
  613. Debug Message:  WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
  614. DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
  615. DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
  616. DebugMessage:  Step 6: Sending Next Turn. Now ending turn.
  617. Debug Message:  -------------------------
  618. Debug Message:  - Ending Turn 2 -
  619. Debug Message:  Current Memory Usage: 837772 KB
  620. DebugMessage:  Step 1: Thread: Ready for New Turn = FALSe
  621. Debug Message:  Cities in World: 9
  622. Debug Message:  Units in World: 492
  623. Debug Message:  Units in World with Gfx: 316
  624. DebugMessage:  Updating ZOC.
  625. Debug Message:  CWorld::SetWorldTerrainTypeAtTile - 11 tile(s) had their environments updated.
  626. DebugMessage:  Step 2: Thread: Setting AI Event Semaphore
  627. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  628. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  629. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  630. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  631. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  632. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  633. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  634. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  635. DebugMessage:  Step 3: World Settings updated.
  636. DebugMessage:  Step 4: Game Thread New Turn Setup Complete.
  637. Debug Message:  Battle: Troll Shaman (ID:91) is attacking Troll Warrior (ID:96)
  638. Debug Message:  Unit Elsibetta traded from Kingdom NPC Player to Kingdom of Altar.
  639. DebugMessage:  Step 5: AI Players Done. Resetting AI thread to wait.
  640. DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
  641. DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
  642. DebugMessage:  Popup Manager Update: Unhiding UnitDetailsWnd
  643. DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
  644. Debug Message:  Stamp Quantity: 3
  645. Debug Message:  Land Mass Size: 0
  646. Debug Message:  Land Mass Min Spawns: 0
  647. Debug Message:  Land Mass Max Spawns: 0
  648. Debug Message:  Forest Quantity: 1
  649. Debug Message:  Mountain Generation Option: 0
  650. Debug Message:  Map Random Seed: 1327699428
  651. Debug Message:  ---------------------------------------------
  652. Debug Message:  ---------------------------------------------
  653. Debug Message:  Map Size:
  654. Debug Message:          Sectors: 2 x 2
  655. Debug Message:          Tiles: 32 x 32
  656. Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
  657. Debug Message:  ---------------------------------------------
  658. Debug Message:  ---------------------------------------------
  659. Debug Message:  ---------------------------------------------
  660. Debug Message:  ---------------------------------------------
  661. Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
  662. Debug Message:  Map Generation Complete
  663. Debug Message:  InitMapGfx Started...
  664. Debug Message:  InitMapGfx finished.
  665. Debug Message:  Creating tactical terrain gfx...
  666. Debug Message:  InitMapGfx Started...
  667. Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
  668. Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  669. Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  670. Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
  671. DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
  672. Debug Message:  Lord Markinn is hit by Darkling Warrior's attack for 5 points of damage.
  673.  
  674. Debug Message:  Darkling Warrior dodges Lord Markinn's attack.
  675.  
  676. Debug Message:  Lord Markinn is hit by Darkling Warrior's attack for 6 points of damage.
  677.  
  678. Debug Message:  Darkling Warrior is hit by Lord Markinn's attack for 7 points of damage.
  679. Darkling Warrior falls.
  680.  
  681. DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
  682. DebugMessage:  Step 6: Sending Next Turn. Now ending turn.
  683. Debug Message:  -------------------------
  684. Debug Message:  - Ending Turn 3 -
  685. Debug Message:  Current Memory Usage: 842372 KB
  686. DebugMessage:  Step 1: Thread: Ready for New Turn = FALSe
  687. Debug Message:  Cities in World: 9
  688. Debug Message:  Units in World: 492
  689. Debug Message:  Units in World with Gfx: 316
  690. DebugMessage:  Step 2: Thread: Setting AI Event Semaphore
  691. Debug Message:  Battle: Pack Drake (ID:259) is attacking Kairtann (ID:363)
  692. Debug Message:  Battle: Pack Drake (ID:259) is attacking Kairtann (ID:363)
  693. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
  694. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
  695. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  696. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  697. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  698. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  699. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  700. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  701. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  702. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  703. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  704. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  705. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  706. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  707. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  708. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  709. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  710. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  711. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  712. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  713. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  714. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  715. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  716. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  717. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  718. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  719. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  720. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  721. DebugMessage:  Step 3: World Settings updated.
  722. DebugMessage:  Step 4: Game Thread New Turn Setup Complete.
  723. Debug Message:  Unit Tzillka traded from Empire NPC Player to Empire of Magnar.
  724. DebugMessage:  Step 5: AI Players Done. Resetting AI thread to wait.
  725. DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
  726. DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
  727. DebugMessage:  Step 6: Sending Next Turn. Now ending turn.
  728. Debug Message:  -------------------------
  729. Debug Message:  - Ending Turn 4 -
  730. Debug Message:  Current Memory Usage: 841888 KB
  731. DebugMessage:  Step 1: Thread: Ready for New Turn = FALSe
  732. Debug Message:  Cities in World: 9
  733. Debug Message:  Units in World: 487
  734. Debug Message:  Units in World with Gfx: 313
  735. DebugMessage:  Step 2: Thread: Setting AI Event Semaphore
  736. Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
  737. Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
  738. Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Tan-ta-Kreet'.
  739. Debug Message:  Battle: Troll Warrior (ID:61) is attacking Naja (ID:76)
  740. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  741. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  742. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  743. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  744. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  745. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  746. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  747. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  748. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  749. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  750. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  751. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  752. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  753. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  754. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  755. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  756. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  757. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  758. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  759. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  760. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  761. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  762. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  763. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  764. DebugMessage:  Step 3: World Settings updated.
  765. Debug Message:  Battle: Troll Warrior (ID:61) is attacking Naja (ID:76)
  766. DebugMessage:  Step 4: Game Thread New Turn Setup Complete.
  767. DebugMessage:  Step 5: AI Players Done. Resetting AI thread to wait.
  768. DebugMessage:  Step 6: Sending Next Turn. Now ending turn.
  769. Debug Message:  -------------------------
  770. Debug Message:  - Ending Turn 5 -
  771. Debug Message:  Current Memory Usage: 843812 KB
  772. DebugMessage:  Step 1: Thread: Ready for New Turn = FALSe
  773. Debug Message:  Cities in World: 9
  774. Debug Message:  Units in World: 487
  775. Debug Message:  Units in World with Gfx: 313
  776. DebugMessage:  Step 2: Thread: Setting AI Event Semaphore
  777. DebugMessage:  Popup Manager Update: Unhiding CutSceneWnd
  778. DebugMessage:  AutoSaving - Begin
  779. DebugMessage:  About to auto save.  Memory: 864100352 bytes
  780. DebugMessage:  Deleting save game.   Curr. Memory Usage: 864100352 bytes
  781. Debug Message:  SAVE GAME: Saving XML Data (start)   Memory: 864104448 bytes
  782. Debug Message:  SAVE GAME: Saving XML Data (end)  Memory: 864120832 bytes
  783. Debug Message:  SAVE GAME: Saving Quick Data   Memory: 864120832 bytes
  784. Debug Message:  SAVE GAME: Saving Quick Data - Complete  Memory: 864124928 bytes
  785. Debug Message:  SAVE GAME: Saving World    Memory: 864124928 bytes
  786. Debug Message:  Saving Goodie Huts
  787. Debug Message:  Saving Quest Locations
  788. Debug Message:  Saving dungeons
  789. Debug Message:  Saving shards
  790. Debug Message:  Saving resource hoards
  791. Debug Message:  Saving world props
  792. Debug Message:  Saving rivers
  793. Debug Message:  Saving Dynasty Members
  794. Debug Message:  Saving players
  795. Debug Message:  Saving roads
  796. Debug Message:  Saving Npcs to spawn
  797. Debug Message:  Saving next IDs
  798. Debug Message:  Saving resource marketplace values
  799. Debug Message:  Saving trigger manager
  800. Debug Message:  Saving music data
  801. Debug Message:  Saving temporary map modifiers
  802. Debug Message:  SAVE GAME: Saving World - Complete     Memory: 864133120 bytes
  803. DebugMessage:  Deleting save game.   Curr. Memory Usage: 864153600 bytes
  804. DebugMessage:  Finished auto save.   Memory: 864161792 bytes
  805. DebugMessage:  AutoSaving - Complete
  806. DebugMessage:  Step 3: World Settings updated.
  807. DebugMessage:  Step 4: Game Thread New Turn Setup Complete.
  808. DebugMessage:  Loaded font Tahoma-18Bold
  809. DebugMessage:  Popup Manager Update: Unhiding QuestPopupWnd
  810. Debug Message:  Battle: Kul-al-Kulan (ID:1) is attacking Irdael (ID:414)
  811. Debug Message:  Battle: Lord Relias (ID:4) is attacking Wolf (ID:288)
  812. Debug Message:  Battle: Magnar III (ID:8) is attacking Rock Spiderling (ID:235)
  813. Debug Message:  Battle: Troll Warrior (ID:73) is attacking Plaguestalker (ID:67)
  814. Debug Message:  Battle: Young Ogre (ID:148) is attacking Diruuna (ID:409)
  815. Debug Message:  Battle: Gatherer Spider (ID:253) is attacking Ragaldo (ID:380)
  816. Debug Message:  Battle: Air Shrill (ID:311) is attacking Ice Warg (ID:14)
  817. DebugMessage:  Step 5: AI Players Done. Resetting AI thread to wait.
  818. Debug Message:  Battle: Stalker (ID:353) is attacking Lady Procipinee (ID:6)
  819. DebugMessage:  Step 6: Sending Next Turn. Now ending turn.
  820. Debug Message:  -------------------------
  821. Debug Message:  - Ending Turn 6 -
  822. Debug Message:  Current Memory Usage: 845152 KB
  823. DebugMessage:  Step 1: Thread: Ready for New Turn = FALSe
  824. Debug Message:  Cities in World: 9
  825. Debug Message:  Units in World: 484
  826. Debug Message:  Units in World with Gfx: 312
  827. DebugMessage:  Step 2: Thread: Setting AI Event Semaphore
  828. Debug Message:  WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  829. Debug Message:  WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  830. Debug Message:  WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  831. Debug Message:  WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  832. Debug Message:  Battle: Bacco (ID:355) is attacking Rock Spiderling (ID:468)
  833. Debug Message:  Battle: Bacco (ID:355) is attacking Rock Spiderling (ID:468)
  834. Debug Message:  Warlord Verga tried to equip another Throwing Knives, but was prevented (no stacking of accessories, please).
  835. Debug Message:  Battle: Ignys (ID:230) is attacking Hannis (ID:415)
  836. Debug Message:  Battle: Ignys (ID:230) is attacking Hannis (ID:415)
  837. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
  838. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
  839. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  840. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  841. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
  842. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
  843. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  844. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  845. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  846. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  847. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  848. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  849. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  850. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  851. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  852. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  853. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  854. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  855. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  856. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  857. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  858. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  859. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  860. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  861. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  862. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  863. DebugMessage:  Step 3: World Settings updated.
  864. Debug Message:  Battle: Troll Warrior (ID:61) is attacking Haunter (ID:80)
  865. DebugMessage:  Step 4: Game Thread New Turn Setup Complete.
  866. Debug Message:  Battle: Troll Warrior (ID:61) is attacking Haunter (ID:80)
  867. Debug Message:  Battle: Slag (ID:82) is attacking Troll Warrior (ID:61)
  868. Debug Message:  Unit Hannis traded from Kingdom NPC Player to Kingdom of Capitar.
  869. DebugMessage:  Step 5: AI Players Done. Resetting AI thread to wait.
  870. DebugMessage:  Step 6: Sending Next Turn. Now ending turn.
  871. Debug Message:  -------------------------
  872. Debug Message:  - Ending Turn 7 -
  873. Debug Message:  Current Memory Usage: 845080 KB
  874. DebugMessage:  Step 1: Thread: Ready for New Turn = FALSe
  875. Debug Message:  Cities in World: 9
  876. Debug Message:  Units in World: 469
  877. Debug Message:  Units in World with Gfx: 303
  878. DebugMessage:  Step 2: Thread: Setting AI Event Semaphore
  879. Debug Message:  WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  880. Debug Message:  WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  881. Debug Message:  WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  882. Debug Message:  WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  883. Debug Message:  WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  884. Debug Message:  WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  885. Debug Message:  WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  886. Debug Message:  WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  887. Debug Message:  WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  888. Debug Message:  Battle: Young Ogre (ID:220) is attacking Bannon Heighsley (ID:418)
  889. Debug Message:  Battle: Young Ogre (ID:220) is attacking Bannon Heighsley (ID:418)
  890. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
  891. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
  892. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  893. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  894. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  895. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  896. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  897. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  898. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  899. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  900. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  901. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  902. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  903. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  904. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  905. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  906. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  907. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  908. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  909. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  910. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  911. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  912. DebugMessage:  Step 3: World Settings updated.
  913. Debug Message:  Battle: Wilding Warrior (ID:469) is attacking Bacco (ID:355)
  914. Debug Message:  Battle: Wilding Warrior (ID:469) is attacking Bacco (ID:355)
  915. Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 4
  916. DebugMessage:  Step 4: Game Thread New Turn Setup Complete.
  917. Debug Message:  Battle: Darkling Warrior (ID:285) is attacking Oracle Ceresa (ID:2)
  918. Debug Message:  Battle: Troll Shaman (ID:68) is attacking Troll Warrior (ID:73)
  919. DebugMessage:  Step 5: AI Players Done. Resetting AI thread to wait.
  920. DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
  921. Debug Message:  Stamp Quantity: 3
  922. Debug Message:  Land Mass Size: 0
  923. Debug Message:  Land Mass Min Spawns: 0
  924. Debug Message:  Land Mass Max Spawns: 0
  925. Debug Message:  Forest Quantity: 1
  926. Debug Message:  Mountain Generation Option: 0
  927. Debug Message:  Map Random Seed: 1327699428
  928. Debug Message:  ---------------------------------------------
  929. Debug Message:  ---------------------------------------------
  930. Debug Message:  Map Size:
  931. Debug Message:          Sectors: 2 x 2
  932. Debug Message:          Tiles: 32 x 32
  933. Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
  934. Debug Message:  ---------------------------------------------
  935. Debug Message:  ---------------------------------------------
  936. Debug Message:  ---------------------------------------------
  937. Debug Message:  ---------------------------------------------
  938. Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
  939. Debug Message:  Map Generation Complete
  940. Debug Message:  InitMapGfx Started...
  941. Debug Message:  InitMapGfx finished.
  942. Debug Message:  Creating tactical terrain gfx...
  943. Debug Message:  InitMapGfx Started...
  944. Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
  945. Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  946. Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  947. Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
  948. DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
  949. Debug Message:  ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
  950. Debug Message:  Lord Markinn is hit by Corpse Spider's attack for 13 points of damage.
  951.  
  952. Debug Message:  Corpse Spider is hit by Lord Markinn's attack for 9 points of damage.
  953.  
  954. Debug Message:  Lord Markinn is hit by Corpse Spider's attack for 13 points of damage.
  955. Lord Markinn falls.
  956.  
  957. DebugMessage:  Loaded font Tahoma-14Bold
  958. DebugMessage:  Popup Manager Update: Unhiding InjuryMessageBoxWnd
  959. DebugMessage:  Step 6: Sending Next Turn. Now ending turn.
  960. Debug Message:  -------------------------
  961. Debug Message:  - Ending Turn 8 -
  962. Debug Message:  Current Memory Usage: 851976 KB
  963. DebugMessage:  Step 1: Thread: Ready for New Turn = FALSe
  964. Debug Message:  Cities in World: 9
  965. Debug Message:  Units in World: 470
  966. Debug Message:  Units in World with Gfx: 300
  967. DebugMessage:  Updating ZOC.
  968. DebugMessage:  Step 2: Thread: Setting AI Event Semaphore
  969. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  970. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  971. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  972. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  973. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  974. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  975. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  976. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  977. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  978. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  979. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  980. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  981. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  982. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  983. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  984. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  985. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  986. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  987. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  988. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  989. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  990. DebugMessage:  Step 3: World Settings updated.
  991. DebugMessage:  Step 4: Game Thread New Turn Setup Complete.
  992. DebugMessage:  Step 5: AI Players Done. Resetting AI thread to wait.
  993. DebugMessage:  Step 6: Sending Next Turn. Now ending turn.
  994. Debug Message:  -------------------------
  995. Debug Message:  - Ending Turn 9 -
  996. Debug Message:  Current Memory Usage: 852836 KB
  997. DebugMessage:  Step 1: Thread: Ready for New Turn = FALSe
  998. Debug Message:  Cities in World: 9
  999. Debug Message:  Units in World: 462
  1000. Debug Message:  Units in World with Gfx: 297
  1001. DebugMessage:  Step 2: Thread: Setting AI Event Semaphore
  1002. Debug Message:  WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  1003. Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
  1004. Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
  1005. Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Tan-ta-Kreet'.
  1006. Debug Message:  Battle: Gatherer Spider (ID:215) is attacking Leadanna (ID:374)
  1007. Debug Message:  Battle: Gatherer Spider (ID:215) is attacking Leadanna (ID:374)
  1008. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
  1009. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
  1010. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1011. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1012. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  1013. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1014. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1015. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  1016. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1017. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1018. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  1019. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1020. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1021. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  1022. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1023. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1024. DebugMessage:  Step 3: World Settings updated.
  1025. DebugMessage:  Step 4: Game Thread New Turn Setup Complete.
  1026. Debug Message:  Unit Augus traded from Empire NPC Player to Empire of Magnar.
  1027. DebugMessage:  Step 5: AI Players Done. Resetting AI thread to wait.
  1028. DebugMessage:  Step 6: Sending Next Turn. Now ending turn.
  1029. Debug Message:  -------------------------
  1030. Debug Message:  - Ending Turn 10 -
  1031. Debug Message:  Current Memory Usage: 855460 KB
  1032. DebugMessage:  Step 1: Thread: Ready for New Turn = FALSe
  1033. Debug Message:  Cities in World: 9
  1034. Debug Message:  Units in World: 461
  1035. Debug Message:  Units in World with Gfx: 296
  1036. DebugMessage:  Updating ZOC.
  1037. Debug Message:  CWorld::SetWorldTerrainTypeAtTile - 4 tile(s) had their environments updated.
  1038. DebugMessage:  Step 2: Thread: Setting AI Event Semaphore
  1039. Debug Message:  Battle: Oracle Ceresa (ID:2) is attacking Rock Spiderling (ID:464)
  1040. Debug Message:  Battle: Ralle (ID:356) is attacking Mergiliu (ID:397)
  1041. Debug Message:  Battle: Oracle Ceresa (ID:2) is attacking Rock Spiderling (ID:464)
  1042. Debug Message:  Battle: Ralle (ID:356) is attacking Mergiliu (ID:397)
  1043. Debug Message:  Battle: Gatherer Spider (ID:175) is attacking Drakmir (ID:381)
  1044. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
  1045. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
  1046. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1047. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1048. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
  1049. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
  1050. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1051. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1052. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  1053. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1054. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1055. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  1056. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1057. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1058. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  1059. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1060. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1061. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  1062. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1063. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1064. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  1065. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1066. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1067. Debug Message:  Battle: Gatherer Spider (ID:175) is attacking Drakmir (ID:381)
  1068. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  1069. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1070. Debug Message:  WARNING: Function marked as game thread only is being used in a different thread.  File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1071. DebugMessage:  AutoSaving - Begin
  1072. DebugMessage:  About to auto save.  Memory: 875991040 bytes
  1073. DebugMessage:  Deleting save game.   Curr. Memory Usage: 875991040 bytes
  1074. Debug Message:  SAVE GAME: Saving XML Data (start)   Memory: 875991040 bytes
  1075. Debug Message:  SAVE GAME: Saving XML Data (end)  Memory: 875991040 bytes
  1076. Debug Message:  SAVE GAME: Saving Quick Data   Memory: 875991040 bytes
  1077. Debug Message:  SAVE GAME: Saving Quick Data - Complete  Memory: 875991040 bytes
  1078. Debug Message:  SAVE GAME: Saving World    Memory: 875991040 bytes
  1079. Debug Message:  Saving Goodie Huts
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