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- DebugMessage: Version 0.77.039 last updated on: 10-22-2011 16:03
- DebugMessage: Entering WinMain
- DebugMessage: ******* Starting Game Shell *******
- Debug Message: Command Line:
- DebugMessage: *********DXDiag info follows.*********
- System Info
- Time: 1/27/2012, 16:22:30
- DirectX Version: DirectX 11
- Machine Name: JAVASLINGER-PC
- Operating System: Windows 7 Enterprise 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
- Languages: English (Regional Setting: English)
- System Manufacturer: System manufacturer
- System Model: System Product Name
- BIOS: BIOS Date: 02/05/10 19:13:52 Ver: 08.00.10
- Processor: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz (4 CPUs), ~3.3GHz
- Physical Memory: 16384MB RAM
- Page File: 3578MB used, 29141MB available
- Windows Dir: C:\Windows
- Display Info
- Display device 1:
- Device Name: \\.\DISPLAY1
- Card Name: NVIDIA GeForce GTX 560 Ti
- Manufacturer: NVIDIA
- Chip Type: GeForce GTX 560 Ti
- DAC Type: Integrated RAMDAC
- Key Device: Enum\PCI\VEN_10DE&DEV_1200&SUBSYS_15673842&REV_A1
- Display Memory: 4065 MB
- Current Display Mode: 1680 x 1050 (32 bit) (59Hz)
- Monitor Name: Dell 2209WA(Digital)
- Monitor Max Resolution:
- Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
- Driver Version: 8.17.0012.8562
- Driver Date: 10/15/2011 03:53:00
- DirectX Acceleration Enabled: Yes
- Sound info
- Sound device 1:
- Description: Speakers (Realtek High Definition Audio)
- Default Sound Playback: Yes
- Default Voice Playback: Yes
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_10438410&REV_1003
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: RTKVHD64.sys
- Provider: Realtek Semiconductor Corp.
- Driver Version: 6.00.0001.6235
- Driver Date: 11/2/2010 06:33:10
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- Sound device 1:
- Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
- Default Sound Playback: No
- Default Voice Playback: No
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_10438410&REV_1003
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: RTKVHD64.sys
- Provider: Realtek Semiconductor Corp.
- Driver Version: 6.00.0001.6235
- Driver Date: 11/2/2010 06:33:10
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- Sound device 1:
- Description: Realtek Digital Output (Realtek High Definition Audio)
- Default Sound Playback: No
- Default Voice Playback: No
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_10438410&REV_1003
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: RTKVHD64.sys
- Provider: Realtek Semiconductor Corp.
- Driver Version: 6.00.0001.6235
- Driver Date: 11/2/2010 06:33:10
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- DebugMessage: *********END dxdiag info.*********
- DebugMessage: Border size reported as 0 by 0
- DebugMessage: Using 0 samples for multisampling.
- DebugMessage: Game Resolution: 1680 x 1050 (windowed mode)
- DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 560 Ti
- DebugMessage: Presentation Interval: Immediate.
- DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
- DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
- DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
- DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
- DebugMessage: Bump mapping is supported.
- Debug Message: Device is now ready
- Debug Message: GFX-THREAD: DISABLED
- DebugMessage: Border size reported as 6 by 28
- DebugMessage: Shell initialization complete
- DebugMessage: Elemental: Fallen Enchantress is activated.
- DebugMessage: ***** Initializing Game *****
- DebugMessage: Loaded font Arial-13
- DebugMessage: Loaded font Trajan Pro_lu-16
- DebugMessage: Loaded font Trajan Pro_lu-13
- DebugMessage: Timer Frequency is 0 3155e3
- DebugMessage: Initializing sound card.
- DebugMessage: initailizing bink
- DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
- DebugMessage: Create anchor mwin
- DebugMessage: Load texture atlas.
- DebugMessage: InitializeWorld
- DebugMessage: Loaded font Tahoma-13Bold
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- DebugMessage: Create popup manager.
- DebugMessage: InitializeMWinStripEngine
- DebugMessage: InitializeMWinDeferredTextRenderer
- DebugMessage: Initialize effect system.
- DebugMessage: InitializeSpellRepository
- DebugMessage: InitializeTriggerManager
- DebugMessage: InitializeMusicLayerGroupManager
- DebugMessage: InitializeMultiplayerClient
- DebugMessage: Loaded font Tahoma-16Bold
- DebugMessage: Loaded font Trajan Pro-19Bold
- DebugMessage: Loaded font Trajan Pro-16Bold
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 9662 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1028 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1054 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1032 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1173 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1524 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1336 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1059 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1220 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1219 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1387 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1034 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1547 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1631 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3048 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2266 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1142 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1085 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1279 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1297 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1772 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2814 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2103 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2423 If this is happening while the game is loaded, you may need a new datazip.exe file.
- DebugMessage: Begin LoadCoreXMLData3
- DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Items\*.xml
- DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Race\*.xml
- DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Stamps\*.xml
- DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Tiles\*.xml
- DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Tiles\Shadows\*.xml
- DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Units\*.xml
- DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\RaceTypes\*.xml
- DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Effects\*.xml
- DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Quests\*.xml
- DebugMessage: LoadCoreXMLData finished 3
- Debug Message: MapManager registered 51 files on disk
- Debug Message: MapManager registered 47 files on disk
- Debug Message: MapManager registered 1 files on disk
- DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Maps\TacticalMaps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: LoadCoreXMLData finished
- DebugMessage: Create setup screens.
- DebugMessage: Loaded font Trajan Pro-24Bold
- DebugMessage: Loaded font Trajan Pro-21Bold
- DebugMessage: Loaded font Times New Roman-16
- DebugMessage: Loaded font Tahoma-11Bold
- DebugMessage: Loaded font Arial-11
- DebugMessage: Loaded font Trajan Pro-13
- DebugMessage: Loaded font Tahoma-16
- DebugMessage: Loaded font Trajan Pro-13Bold
- DebugMessage: Loaded font Tahoma-19Bold
- DebugMessage: Loaded font BankGothic Md BT-12
- DebugMessage: No string tables in C:\Games\FallenEnchantress\Data\English\*.tips
- DebugMessage: Set mouse.
- DebugMessage: Set update timer.
- DebugMessage: Popup Manager Update: Unhiding FullScreenBink
- DebugMessage: Popup Manager Update: Unhiding FullScreenBink
- DebugMessage: Loaded font Times New Roman-16Bold
- DebugMessage: Popup Manager Update: Unhiding OptionsWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Loaded font Arial-11Bold
- Debug Message: - Current Game Settings -
- Debug Message: Selected local player faction: KingdomOfGilden
- Debug Message: Selected local player sovereign: Sovereign_Markinn
- Debug Message: AI players:
- Debug Message: Sovereign_Kul-al-Kulan, EmpireOfUmber, Difficulty: AIDiffLvl_Normal, Team#: 2
- Debug Message: Sovereign_Ceresa, EmpireOfResoln, Difficulty: AIDiffLvl_Normal, Team#: 3
- Debug Message: Sovereign_Irane, KingdomOfTarth, Difficulty: AIDiffLvl_Normal, Team#: 4
- Debug Message: Sovereign_Relias, KingdomOfAltar, Difficulty: AIDiffLvl_Normal, Team#: 5
- Debug Message: Sovereign_Verga, EmpireOfYithril, Difficulty: AIDiffLvl_Normal, Team#: 6
- Debug Message: Sovereign_Procipinee, KingdomOfPariden, Difficulty: AIDiffLvl_Normal, Team#: 7
- Debug Message: Sovereign_Carrodus, KingdomOfCapitar, Difficulty: AIDiffLvl_Normal, Team#: 8
- Debug Message: Sovereign_Magnar_III, EmpireOfMagnar, Difficulty: AIDiffLvl_Normal, Team#: 9
- DebugMessage: Loaded font Trajan Pro-32Bold
- DebugMessage: Popup Manager Update: Unhiding LoadingWnd
- DebugMessage: Loaded font Trajan Pro-11Bold
- DebugMessage: Loaded font Verdana-13
- Debug Message: InitializeWorld: Map File:
- Debug Message: Stamp Quantity: 10
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 4
- Debug Message: Mountain Generation Option: 1
- Debug Message: Map Random Seed: 1327699428
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 7 x 6
- Debug Message: Tiles: 112 x 96
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Creating terrain objects...
- Debug Message: Terrain objects created.
- Debug Message: Creating terrain objects...
- Debug Message: Terrain objects created.
- Debug Message: Creating terrain objects...
- Debug Message: Terrain objects created.
- Debug Message: Creating terrain objects...
- Debug Message: Terrain objects created.
- Debug Message: Creating terrain objects...
- Debug Message: Terrain objects created.
- Debug Message: Creating terrain objects...
- Debug Message: Terrain objects created.
- Debug Message: Creating terrain objects...
- Debug Message: Terrain objects created.
- Debug Message: Creating terrain objects...
- Debug Message: Terrain objects created.
- Debug Message: Creating terrain objects...
- Debug Message: Terrain objects created.
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: Creating terrain objects...
- Debug Message: Terrain objects created.
- Debug Message: Placing random goodie huts...99 requested
- Debug Message: Placed 99 GoodieHuts
- Debug Message: Placing random goodie huts...132 requested
- Debug Message: Placed 105 GoodieHuts
- Debug Message: Placing random elemental shards...39 requested
- Debug Message: Placed 39 elemental shards
- Debug Message: Placing random resources..99 requested.
- Debug Message: Placed 99 resources
- Debug Message: Placing random resources near player at 12, 28...
- Debug Message: Placing random resources near player at 76, 16...
- Debug Message: Placing random resources near player at 17, 78...
- Debug Message: Placing random resources near player at 58, 50...
- Debug Message: Placing random resources near player at 51, 18...
- Debug Message: Placing random resources near player at 12, 54...
- Debug Message: Placing random resources near player at 46, 73...
- Debug Message: Placing random resources near player at 36, 14...
- Debug Message: Placing random resources near player at 40, 26...
- Debug Message: Placing random NPC camps...
- Debug Message: WARNING: PlaceTurnZeroNPCCamps could not place an NPC camp near player 0 starting position
- Debug Message: WARNING: PlaceTurnZeroNPCCamps could not place an NPC camp near player 1 starting position
- Debug Message: WARNING: PlaceTurnZeroNPCCamps could not place an NPC camp near player 2 starting position
- Debug Message: WARNING: PlaceTurnZeroNPCCamps could not place an NPC camp near player 5 starting position
- Debug Message: WARNING: PlaceTurnZeroNPCCamps failed to find a tile for all the NPC camps while adhering to starting location restrictions (only placed 100 out of 180), will try without those restrictions
- Debug Message: Placed 100 NPC camps
- Debug Message: Placing random starting quest locations
- Debug Message: Placing goodie huts around starting points
- Debug Message: Placing goodie huts around starting points
- Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingWarrior near player 6 starting position
- DebugMessage: Updating ZOC.
- DebugMessage: Loaded font Tahoma-11
- DebugMessage: Loaded font Tahoma-12Bold
- DebugMessage: Loaded font Tahoma-19
- DebugMessage: Loaded font Trajan Pro-37Bold
- DebugMessage: Loaded font Tahoma-13
- DebugMessage: Loaded font Trajan Pro-15Bold
- DebugMessage: Loaded font Times New Roman-21Bold
- DebugMessage: Loaded font Verdana-13Bold
- DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect Bloom
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect HDRLighting
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
- Debug Message: CDXSASEngine ERROR: SetEffectUIParameterValue failed to find effect edgedetect
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button1Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button2Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button3Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button4Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button5Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button1Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button2Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button3Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button4Tooltip
- DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button5Tooltip
- DebugMessage: Player_List setting size 181 x 0
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating terrain gfx...
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: FinishInitMapGfx started.
- DebugMessage: Loaded font Tahoma-35Bold
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
- Debug Message: FinishInitMapGfx finished.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- DebugMessage: Popup Manager Update: Unhiding IntroBookWnd
- DebugMessage: Loaded font Tahoma-15Bold
- DebugMessage: Loaded font Tahoma-11BoldItalic
- DebugMessage: Updating ZOC.
- DebugMessage: Loaded font Trajan Pro-27Bold
- DebugMessage: Loaded font Tahoma-21Bold
- DebugMessage: Loaded font Trajan Pro72Bold
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Tan-ta-Kreet'.
- DebugMessage: Loaded font Tahoma-20Bold
- DebugMessage: Popup Manager Update: Unhiding MiniCutsceneWnd
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Tan-ta-Kreet'.
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 1
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 1327699428
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: Lord Markinn is hit by Rock Spiderling's attack for 2 points of damage.
- DebugMessage: Error parsing file C:\ProgramData\Stardock\Elemental - Fallen Enchantress\screens\TacticalHudWnd.dxscreen. Object of type StaticString with OBJID Tactical_Hud_Hit_Miss_Title_Shadow_Font has wrong size before parsing scripts 0 x 0
- DebugMessage: Error parsing file C:\ProgramData\Stardock\Elemental - Fallen Enchantress\screens\TacticalHudWnd.dxscreen. Object with OBJID Tactical_Hud_Hit_Miss_Title_Shadow_Font has wrong size after parsing scripts 0 x 0
- DebugMessage: Tactical_Hud_Hit_Miss_Title_Shadow_Font setting size 0 x 0
- Debug Message: Rock Spiderling is hit by Lord Markinn's attack for 4 points of damage.
- Debug Message: Lord Markinn is hit by Rock Spiderling's attack for 4 points of damage.
- Debug Message: Rock Spiderling is hit by Lord Markinn's attack for 5 points of damage.
- Rock Spiderling falls.
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 1 -
- Debug Message: Current Memory Usage: 819044 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 1
- Debug Message: Units in World: 485
- Debug Message: Units in World with Gfx: 317
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: AI Kul-al-Kulan: Now researching Shard Harvesting
- DebugMessage: AI Oracle Ceresa: Now researching Channeling
- DebugMessage: AI Lady Irane: Now researching Standing Army
- DebugMessage: AI Lord Relias: Now researching Shard Harvesting
- DebugMessage: AI Warlord Verga: Now researching Training
- DebugMessage: AI Lady Procipinee: Now researching Training
- DebugMessage: AI General Carrodus: Now researching Shard Harvesting
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: AI Magnar III: Now researching Shard Harvesting
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Tan-ta-Kreet'.
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- Debug Message: Unit Bacco traded from Kingdom NPC Player to Kingdom of Altar.
- Debug Message: Unit Ralle traded from Kingdom NPC Player to Kingdom of Pariden.
- Debug Message: Unit Lithii Seratta traded from Empire NPC Player to Empire of Magnar.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 2 -
- Debug Message: Current Memory Usage: 837772 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 9
- Debug Message: Units in World: 492
- Debug Message: Units in World with Gfx: 316
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 11 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- Debug Message: Battle: Troll Shaman (ID:91) is attacking Troll Warrior (ID:96)
- Debug Message: Unit Elsibetta traded from Kingdom NPC Player to Kingdom of Altar.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 1
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 1327699428
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: Lord Markinn is hit by Darkling Warrior's attack for 5 points of damage.
- Debug Message: Darkling Warrior dodges Lord Markinn's attack.
- Debug Message: Lord Markinn is hit by Darkling Warrior's attack for 6 points of damage.
- Debug Message: Darkling Warrior is hit by Lord Markinn's attack for 7 points of damage.
- Darkling Warrior falls.
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 3 -
- Debug Message: Current Memory Usage: 842372 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 9
- Debug Message: Units in World: 492
- Debug Message: Units in World with Gfx: 316
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: Battle: Pack Drake (ID:259) is attacking Kairtann (ID:363)
- Debug Message: Battle: Pack Drake (ID:259) is attacking Kairtann (ID:363)
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- Debug Message: Unit Tzillka traded from Empire NPC Player to Empire of Magnar.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 4 -
- Debug Message: Current Memory Usage: 841888 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 9
- Debug Message: Units in World: 487
- Debug Message: Units in World with Gfx: 313
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Tan-ta-Kreet'.
- Debug Message: Battle: Troll Warrior (ID:61) is attacking Naja (ID:76)
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- Debug Message: Battle: Troll Warrior (ID:61) is attacking Naja (ID:76)
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 5 -
- Debug Message: Current Memory Usage: 843812 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 9
- Debug Message: Units in World: 487
- Debug Message: Units in World with Gfx: 313
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- DebugMessage: Popup Manager Update: Unhiding CutSceneWnd
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 864100352 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 864100352 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 864104448 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 864120832 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 864120832 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 864124928 bytes
- Debug Message: SAVE GAME: Saving World Memory: 864124928 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 864133120 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 864153600 bytes
- DebugMessage: Finished auto save. Memory: 864161792 bytes
- DebugMessage: AutoSaving - Complete
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Loaded font Tahoma-18Bold
- DebugMessage: Popup Manager Update: Unhiding QuestPopupWnd
- Debug Message: Battle: Kul-al-Kulan (ID:1) is attacking Irdael (ID:414)
- Debug Message: Battle: Lord Relias (ID:4) is attacking Wolf (ID:288)
- Debug Message: Battle: Magnar III (ID:8) is attacking Rock Spiderling (ID:235)
- Debug Message: Battle: Troll Warrior (ID:73) is attacking Plaguestalker (ID:67)
- Debug Message: Battle: Young Ogre (ID:148) is attacking Diruuna (ID:409)
- Debug Message: Battle: Gatherer Spider (ID:253) is attacking Ragaldo (ID:380)
- Debug Message: Battle: Air Shrill (ID:311) is attacking Ice Warg (ID:14)
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- Debug Message: Battle: Stalker (ID:353) is attacking Lady Procipinee (ID:6)
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 6 -
- Debug Message: Current Memory Usage: 845152 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 9
- Debug Message: Units in World: 484
- Debug Message: Units in World with Gfx: 312
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: Battle: Bacco (ID:355) is attacking Rock Spiderling (ID:468)
- Debug Message: Battle: Bacco (ID:355) is attacking Rock Spiderling (ID:468)
- Debug Message: Warlord Verga tried to equip another Throwing Knives, but was prevented (no stacking of accessories, please).
- Debug Message: Battle: Ignys (ID:230) is attacking Hannis (ID:415)
- Debug Message: Battle: Ignys (ID:230) is attacking Hannis (ID:415)
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- Debug Message: Battle: Troll Warrior (ID:61) is attacking Haunter (ID:80)
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- Debug Message: Battle: Troll Warrior (ID:61) is attacking Haunter (ID:80)
- Debug Message: Battle: Slag (ID:82) is attacking Troll Warrior (ID:61)
- Debug Message: Unit Hannis traded from Kingdom NPC Player to Kingdom of Capitar.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 7 -
- Debug Message: Current Memory Usage: 845080 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 9
- Debug Message: Units in World: 469
- Debug Message: Units in World with Gfx: 303
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: Battle: Young Ogre (ID:220) is attacking Bannon Heighsley (ID:418)
- Debug Message: Battle: Young Ogre (ID:220) is attacking Bannon Heighsley (ID:418)
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- Debug Message: Battle: Wilding Warrior (ID:469) is attacking Bacco (ID:355)
- Debug Message: Battle: Wilding Warrior (ID:469) is attacking Bacco (ID:355)
- Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 4
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- Debug Message: Battle: Darkling Warrior (ID:285) is attacking Oracle Ceresa (ID:2)
- Debug Message: Battle: Troll Shaman (ID:68) is attacking Troll Warrior (ID:73)
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 1
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 1327699428
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
- Debug Message: Lord Markinn is hit by Corpse Spider's attack for 13 points of damage.
- Debug Message: Corpse Spider is hit by Lord Markinn's attack for 9 points of damage.
- Debug Message: Lord Markinn is hit by Corpse Spider's attack for 13 points of damage.
- Lord Markinn falls.
- DebugMessage: Loaded font Tahoma-14Bold
- DebugMessage: Popup Manager Update: Unhiding InjuryMessageBoxWnd
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 8 -
- Debug Message: Current Memory Usage: 851976 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 9
- Debug Message: Units in World: 470
- Debug Message: Units in World with Gfx: 300
- DebugMessage: Updating ZOC.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 9 -
- Debug Message: Current Memory Usage: 852836 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 9
- Debug Message: Units in World: 462
- Debug Message: Units in World with Gfx: 297
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Tan-ta-Kreet'.
- Debug Message: Battle: Gatherer Spider (ID:215) is attacking Leadanna (ID:374)
- Debug Message: Battle: Gatherer Spider (ID:215) is attacking Leadanna (ID:374)
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: Step 3: World Settings updated.
- DebugMessage: Step 4: Game Thread New Turn Setup Complete.
- Debug Message: Unit Augus traded from Empire NPC Player to Empire of Magnar.
- DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
- DebugMessage: Step 6: Sending Next Turn. Now ending turn.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 10 -
- Debug Message: Current Memory Usage: 855460 KB
- DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
- Debug Message: Cities in World: 9
- Debug Message: Units in World: 461
- Debug Message: Units in World with Gfx: 296
- DebugMessage: Updating ZOC.
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 4 tile(s) had their environments updated.
- DebugMessage: Step 2: Thread: Setting AI Event Semaphore
- Debug Message: Battle: Oracle Ceresa (ID:2) is attacking Rock Spiderling (ID:464)
- Debug Message: Battle: Ralle (ID:356) is attacking Mergiliu (ID:397)
- Debug Message: Battle: Oracle Ceresa (ID:2) is attacking Rock Spiderling (ID:464)
- Debug Message: Battle: Ralle (ID:356) is attacking Mergiliu (ID:397)
- Debug Message: Battle: Gatherer Spider (ID:175) is attacking Drakmir (ID:381)
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- Debug Message: Battle: Gatherer Spider (ID:175) is attacking Drakmir (ID:381)
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
- Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 875991040 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 875991040 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 875991040 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 875991040 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 875991040 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 875991040 bytes
- Debug Message: SAVE GAME: Saving World Memory: 875991040 bytes
- Debug Message: Saving Goodie Huts
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