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Javaslinger

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Jan 27th, 2012
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  1. DebugMessage: Version 0.77.039 last updated on: 10-22-2011 16:03
  2. DebugMessage: Entering WinMain
  3. DebugMessage: ******* Starting Game Shell *******
  4. Debug Message: Command Line:
  5. DebugMessage: *********DXDiag info follows.*********
  6. System Info
  7. Time: 1/27/2012, 16:22:30
  8. DirectX Version: DirectX 11
  9. Machine Name: JAVASLINGER-PC
  10. Operating System: Windows 7 Enterprise 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
  11. Languages: English (Regional Setting: English)
  12. System Manufacturer: System manufacturer
  13. System Model: System Product Name
  14. BIOS: BIOS Date: 02/05/10 19:13:52 Ver: 08.00.10
  15. Processor: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz (4 CPUs), ~3.3GHz
  16. Physical Memory: 16384MB RAM
  17. Page File: 3578MB used, 29141MB available
  18. Windows Dir: C:\Windows
  19.  
  20.  
  21. Display Info
  22. Display device 1:
  23. Device Name: \\.\DISPLAY1
  24. Card Name: NVIDIA GeForce GTX 560 Ti
  25. Manufacturer: NVIDIA
  26. Chip Type: GeForce GTX 560 Ti
  27. DAC Type: Integrated RAMDAC
  28. Key Device: Enum\PCI\VEN_10DE&DEV_1200&SUBSYS_15673842&REV_A1
  29. Display Memory: 4065 MB
  30. Current Display Mode: 1680 x 1050 (32 bit) (59Hz)
  31. Monitor Name: Dell 2209WA(Digital)
  32. Monitor Max Resolution:
  33. Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
  34. Driver Version: 8.17.0012.8562
  35. Driver Date: 10/15/2011 03:53:00
  36. DirectX Acceleration Enabled: Yes
  37.  
  38.  
  39.  
  40. Sound info
  41. Sound device 1:
  42. Description: Speakers (Realtek High Definition Audio)
  43. Default Sound Playback: Yes
  44. Default Voice Playback: Yes
  45. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_10438410&REV_1003
  46. Manufacturer ID: 1
  47. Product ID: 100
  48. Driver Name: RTKVHD64.sys
  49. Provider: Realtek Semiconductor Corp.
  50. Driver Version: 6.00.0001.6235
  51. Driver Date: 11/2/2010 06:33:10
  52. Type: WDM
  53. Other Drivers:
  54. Acceleration Level: 1
  55. Cap Flags: 0
  56. Min/Max Sample Rate: 0, 0
  57.  
  58. Sound device 1:
  59. Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
  60. Default Sound Playback: No
  61. Default Voice Playback: No
  62. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_10438410&REV_1003
  63. Manufacturer ID: 1
  64. Product ID: 100
  65. Driver Name: RTKVHD64.sys
  66. Provider: Realtek Semiconductor Corp.
  67. Driver Version: 6.00.0001.6235
  68. Driver Date: 11/2/2010 06:33:10
  69. Type: WDM
  70. Other Drivers:
  71. Acceleration Level: 1
  72. Cap Flags: 0
  73. Min/Max Sample Rate: 0, 0
  74.  
  75. Sound device 1:
  76. Description: Realtek Digital Output (Realtek High Definition Audio)
  77. Default Sound Playback: No
  78. Default Voice Playback: No
  79. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_10438410&REV_1003
  80. Manufacturer ID: 1
  81. Product ID: 100
  82. Driver Name: RTKVHD64.sys
  83. Provider: Realtek Semiconductor Corp.
  84. Driver Version: 6.00.0001.6235
  85. Driver Date: 11/2/2010 06:33:10
  86. Type: WDM
  87. Other Drivers:
  88. Acceleration Level: 1
  89. Cap Flags: 0
  90. Min/Max Sample Rate: 0, 0
  91.  
  92.  
  93.  
  94. DebugMessage: *********END dxdiag info.*********
  95. DebugMessage: Border size reported as 0 by 0
  96. DebugMessage: Using 0 samples for multisampling.
  97. DebugMessage: Game Resolution: 1680 x 1050 (windowed mode)
  98. DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 560 Ti
  99. DebugMessage: Presentation Interval: Immediate.
  100. DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
  101. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
  102. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
  103. DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
  104. DebugMessage: Bump mapping is supported.
  105. Debug Message: Device is now ready
  106. Debug Message: GFX-THREAD: DISABLED
  107. DebugMessage: Border size reported as 6 by 28
  108. DebugMessage: Shell initialization complete
  109. DebugMessage: Elemental: Fallen Enchantress is activated.
  110. DebugMessage: ***** Initializing Game *****
  111. DebugMessage: Loaded font Arial-13
  112. DebugMessage: Loaded font Trajan Pro_lu-16
  113. DebugMessage: Loaded font Trajan Pro_lu-13
  114. DebugMessage: Timer Frequency is 0 3155e3
  115. DebugMessage: Initializing sound card.
  116. DebugMessage: initailizing bink
  117. DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
  118. DebugMessage: Create anchor mwin
  119. DebugMessage: Load texture atlas.
  120. DebugMessage: InitializeWorld
  121. DebugMessage: Loaded font Tahoma-13Bold
  122. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  123. Debug Message: Allocation successful
  124. DebugMessage: Create popup manager.
  125. DebugMessage: InitializeMWinStripEngine
  126. DebugMessage: InitializeMWinDeferredTextRenderer
  127. DebugMessage: Initialize effect system.
  128. DebugMessage: InitializeSpellRepository
  129. DebugMessage: InitializeTriggerManager
  130. DebugMessage: InitializeMusicLayerGroupManager
  131. DebugMessage: InitializeMultiplayerClient
  132. DebugMessage: Loaded font Tahoma-16Bold
  133. DebugMessage: Loaded font Trajan Pro-19Bold
  134. DebugMessage: Loaded font Trajan Pro-16Bold
  135. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  136. Debug Message: Allocation successful
  137. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 9662 If this is happening while the game is loaded, you may need a new datazip.exe file.
  138. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
  139. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
  140. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
  141. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1028 If this is happening while the game is loaded, you may need a new datazip.exe file.
  142. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1054 If this is happening while the game is loaded, you may need a new datazip.exe file.
  143. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1032 If this is happening while the game is loaded, you may need a new datazip.exe file.
  144. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1173 If this is happening while the game is loaded, you may need a new datazip.exe file.
  145. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1524 If this is happening while the game is loaded, you may need a new datazip.exe file.
  146. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1336 If this is happening while the game is loaded, you may need a new datazip.exe file.
  147. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1059 If this is happening while the game is loaded, you may need a new datazip.exe file.
  148. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1220 If this is happening while the game is loaded, you may need a new datazip.exe file.
  149. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1219 If this is happening while the game is loaded, you may need a new datazip.exe file.
  150. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1387 If this is happening while the game is loaded, you may need a new datazip.exe file.
  151. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
  152. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1034 If this is happening while the game is loaded, you may need a new datazip.exe file.
  153. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1547 If this is happening while the game is loaded, you may need a new datazip.exe file.
  154. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1631 If this is happening while the game is loaded, you may need a new datazip.exe file.
  155. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3048 If this is happening while the game is loaded, you may need a new datazip.exe file.
  156. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2266 If this is happening while the game is loaded, you may need a new datazip.exe file.
  157. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1142 If this is happening while the game is loaded, you may need a new datazip.exe file.
  158. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1085 If this is happening while the game is loaded, you may need a new datazip.exe file.
  159. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1279 If this is happening while the game is loaded, you may need a new datazip.exe file.
  160. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1297 If this is happening while the game is loaded, you may need a new datazip.exe file.
  161. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1772 If this is happening while the game is loaded, you may need a new datazip.exe file.
  162. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
  163. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2814 If this is happening while the game is loaded, you may need a new datazip.exe file.
  164. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2103 If this is happening while the game is loaded, you may need a new datazip.exe file.
  165. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2423 If this is happening while the game is loaded, you may need a new datazip.exe file.
  166. DebugMessage: Begin LoadCoreXMLData3
  167. DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Items\*.xml
  168. DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Race\*.xml
  169. DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Stamps\*.xml
  170. DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Tiles\*.xml
  171. DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Tiles\Shadows\*.xml
  172. DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Units\*.xml
  173. DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\RaceTypes\*.xml
  174. DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Effects\*.xml
  175. DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Quests\*.xml
  176. DebugMessage: LoadCoreXMLData finished 3
  177. Debug Message: MapManager registered 51 files on disk
  178. Debug Message: MapManager registered 47 files on disk
  179. Debug Message: MapManager registered 1 files on disk
  180. DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Maps\*.xml
  181. Debug Message: MapManager registered 0 files on disk
  182. DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Maps\TacticalMaps\*.xml
  183. Debug Message: MapManager registered 0 files on disk
  184. DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
  185. Debug Message: MapManager registered 0 files on disk
  186. DebugMessage: No files found matching mask C:\Users\Javaslinger\Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
  187. Debug Message: MapManager registered 0 files on disk
  188. DebugMessage: LoadCoreXMLData finished
  189. DebugMessage: Create setup screens.
  190. DebugMessage: Loaded font Trajan Pro-24Bold
  191. DebugMessage: Loaded font Trajan Pro-21Bold
  192. DebugMessage: Loaded font Times New Roman-16
  193. DebugMessage: Loaded font Tahoma-11Bold
  194. DebugMessage: Loaded font Arial-11
  195. DebugMessage: Loaded font Trajan Pro-13
  196. DebugMessage: Loaded font Tahoma-16
  197. DebugMessage: Loaded font Trajan Pro-13Bold
  198. DebugMessage: Loaded font Tahoma-19Bold
  199. DebugMessage: Loaded font BankGothic Md BT-12
  200. DebugMessage: No string tables in C:\Games\FallenEnchantress\Data\English\*.tips
  201. DebugMessage: Set mouse.
  202. DebugMessage: Set update timer.
  203. DebugMessage: Popup Manager Update: Unhiding FullScreenBink
  204. DebugMessage: Popup Manager Update: Unhiding FullScreenBink
  205. DebugMessage: Loaded font Times New Roman-16Bold
  206. DebugMessage: Popup Manager Update: Unhiding OptionsWnd
  207. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  208. DebugMessage: Loaded font Arial-11Bold
  209. Debug Message: - Current Game Settings -
  210. Debug Message: Selected local player faction: KingdomOfGilden
  211. Debug Message: Selected local player sovereign: Sovereign_Markinn
  212. Debug Message: AI players:
  213. Debug Message: Sovereign_Kul-al-Kulan, EmpireOfUmber, Difficulty: AIDiffLvl_Normal, Team#: 2
  214. Debug Message: Sovereign_Ceresa, EmpireOfResoln, Difficulty: AIDiffLvl_Normal, Team#: 3
  215. Debug Message: Sovereign_Irane, KingdomOfTarth, Difficulty: AIDiffLvl_Normal, Team#: 4
  216. Debug Message: Sovereign_Relias, KingdomOfAltar, Difficulty: AIDiffLvl_Normal, Team#: 5
  217. Debug Message: Sovereign_Verga, EmpireOfYithril, Difficulty: AIDiffLvl_Normal, Team#: 6
  218. Debug Message: Sovereign_Procipinee, KingdomOfPariden, Difficulty: AIDiffLvl_Normal, Team#: 7
  219. Debug Message: Sovereign_Carrodus, KingdomOfCapitar, Difficulty: AIDiffLvl_Normal, Team#: 8
  220. Debug Message: Sovereign_Magnar_III, EmpireOfMagnar, Difficulty: AIDiffLvl_Normal, Team#: 9
  221. DebugMessage: Loaded font Trajan Pro-32Bold
  222. DebugMessage: Popup Manager Update: Unhiding LoadingWnd
  223. DebugMessage: Loaded font Trajan Pro-11Bold
  224. DebugMessage: Loaded font Verdana-13
  225. Debug Message: InitializeWorld: Map File:
  226. Debug Message: Stamp Quantity: 10
  227. Debug Message: Land Mass Size: 0
  228. Debug Message: Land Mass Min Spawns: 0
  229. Debug Message: Land Mass Max Spawns: 0
  230. Debug Message: Forest Quantity: 4
  231. Debug Message: Mountain Generation Option: 1
  232. Debug Message: Map Random Seed: 1327699428
  233. Debug Message: ---------------------------------------------
  234. Debug Message: ---------------------------------------------
  235. Debug Message: Map Size:
  236. Debug Message: Sectors: 7 x 6
  237. Debug Message: Tiles: 112 x 96
  238. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  239. Debug Message: ---------------------------------------------
  240. Debug Message: ---------------------------------------------
  241. Debug Message: Creating terrain objects...
  242. Debug Message: Terrain objects created.
  243. Debug Message: Creating terrain objects...
  244. Debug Message: Terrain objects created.
  245. Debug Message: Creating terrain objects...
  246. Debug Message: Terrain objects created.
  247. Debug Message: Creating terrain objects...
  248. Debug Message: Terrain objects created.
  249. Debug Message: Creating terrain objects...
  250. Debug Message: Terrain objects created.
  251. Debug Message: Creating terrain objects...
  252. Debug Message: Terrain objects created.
  253. Debug Message: Creating terrain objects...
  254. Debug Message: Terrain objects created.
  255. Debug Message: Creating terrain objects...
  256. Debug Message: Terrain objects created.
  257. Debug Message: Creating terrain objects...
  258. Debug Message: Terrain objects created.
  259. Debug Message: ---------------------------------------------
  260. Debug Message: ---------------------------------------------
  261. Debug Message: ---------------------------------------------
  262. Debug Message: ---------------------------------------------
  263. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  264. Debug Message: Map Generation Complete
  265. Debug Message: Creating terrain objects...
  266. Debug Message: Terrain objects created.
  267. Debug Message: Placing random goodie huts...99 requested
  268. Debug Message: Placed 99 GoodieHuts
  269. Debug Message: Placing random goodie huts...132 requested
  270. Debug Message: Placed 105 GoodieHuts
  271. Debug Message: Placing random elemental shards...39 requested
  272. Debug Message: Placed 39 elemental shards
  273. Debug Message: Placing random resources..99 requested.
  274. Debug Message: Placed 99 resources
  275. Debug Message: Placing random resources near player at 12, 28...
  276. Debug Message: Placing random resources near player at 76, 16...
  277. Debug Message: Placing random resources near player at 17, 78...
  278. Debug Message: Placing random resources near player at 58, 50...
  279. Debug Message: Placing random resources near player at 51, 18...
  280. Debug Message: Placing random resources near player at 12, 54...
  281. Debug Message: Placing random resources near player at 46, 73...
  282. Debug Message: Placing random resources near player at 36, 14...
  283. Debug Message: Placing random resources near player at 40, 26...
  284. Debug Message: Placing random NPC camps...
  285. Debug Message: WARNING: PlaceTurnZeroNPCCamps could not place an NPC camp near player 0 starting position
  286. Debug Message: WARNING: PlaceTurnZeroNPCCamps could not place an NPC camp near player 1 starting position
  287. Debug Message: WARNING: PlaceTurnZeroNPCCamps could not place an NPC camp near player 2 starting position
  288. Debug Message: WARNING: PlaceTurnZeroNPCCamps could not place an NPC camp near player 5 starting position
  289. Debug Message: WARNING: PlaceTurnZeroNPCCamps failed to find a tile for all the NPC camps while adhering to starting location restrictions (only placed 100 out of 180), will try without those restrictions
  290. Debug Message: Placed 100 NPC camps
  291. Debug Message: Placing random starting quest locations
  292. Debug Message: Placing goodie huts around starting points
  293. Debug Message: Placing goodie huts around starting points
  294. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingWarrior near player 6 starting position
  295. DebugMessage: Updating ZOC.
  296. DebugMessage: Loaded font Tahoma-11
  297. DebugMessage: Loaded font Tahoma-12Bold
  298. DebugMessage: Loaded font Tahoma-19
  299. DebugMessage: Loaded font Trajan Pro-37Bold
  300. DebugMessage: Loaded font Tahoma-13
  301. DebugMessage: Loaded font Trajan Pro-15Bold
  302. DebugMessage: Loaded font Times New Roman-21Bold
  303. DebugMessage: Loaded font Verdana-13Bold
  304. DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
  305. Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect Bloom
  306. Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect HDRLighting
  307. Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
  308. Debug Message: CDXSASEngine ERROR: SetEffectUIParameterValue failed to find effect edgedetect
  309. DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button1Tooltip
  310. DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button2Tooltip
  311. DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button3Tooltip
  312. DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button4Tooltip
  313. DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button5Tooltip
  314. DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button1Tooltip
  315. DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button2Tooltip
  316. DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button3Tooltip
  317. DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button4Tooltip
  318. DebugMessage: Error. String Not Found. Table: GraphContextWnd String Name: Button5Tooltip
  319. DebugMessage: Player_List setting size 181 x 0
  320. Debug Message: InitMapGfx Started...
  321. Debug Message: InitMapGfx finished.
  322. Debug Message: Creating terrain gfx...
  323. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  324. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  325. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  326. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  327. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  328. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  329. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  330. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  331. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  332. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  333. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  334. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  335. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  336. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  337. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  338. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  339. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  340. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  341. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  342. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  343. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  344. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  345. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  346. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  347. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  348. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  349. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  350. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  351. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  352. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  353. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  354. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  355. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  356. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  357. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  358. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  359. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  360. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  361. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  362. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  363. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  364. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  365. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  366. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  367. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  368. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  369. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  370. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  371. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  372. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  373. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  374. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  375. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  376. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  377. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  378. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  379. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  380. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  381. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  382. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  383. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  384. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  385. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  386. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  387. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  388. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  389. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  390. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  391. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  392. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  393. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  394. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  395. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  396. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  397. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  398. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  399. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  400. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  401. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  402. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  403. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  404. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  405. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  406. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  407. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  408. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  409. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  410. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  411. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  412. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  413. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  414. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  415. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  416. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  417. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  418. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  419. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  420. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  421. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  422. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  423. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  424. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  425. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  426. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  427. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  428. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  429. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  430. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  431. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  432. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  433. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  434. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  435. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  436. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  437. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  438. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  439. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  440. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  441. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  442. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  443. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  444. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  445. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  446. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  447. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  448. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  449. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  450. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  451. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  452. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  453. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  454. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  455. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  456. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  457. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  458. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  459. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  460. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  461. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  462. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  463. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  464. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  465. Debug Message: FinishInitMapGfx started.
  466. DebugMessage: Loaded font Tahoma-35Bold
  467. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  468. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  469. Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
  470. Debug Message: FinishInitMapGfx finished.
  471. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  472. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  473. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  474. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  475. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  476. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  477. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  478. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  479. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  480. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  481. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  482. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  483. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  484. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  485. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  486. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  487. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  488. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  489. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  490. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  491. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  492. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  493. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  494. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  495. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  496. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  497. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  498. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  499. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  500. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  501. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  502. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  503. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  504. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  505. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  506. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  507. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  508. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  509. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  510. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  511. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  512. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  513. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  514. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  515. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  516. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  517. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  518. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  519. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  520. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  521. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  522. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  523. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  524. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  525. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  526. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  527. DebugMessage: Popup Manager Update: Unhiding IntroBookWnd
  528. DebugMessage: Loaded font Tahoma-15Bold
  529. DebugMessage: Loaded font Tahoma-11BoldItalic
  530. DebugMessage: Updating ZOC.
  531. DebugMessage: Loaded font Trajan Pro-27Bold
  532. DebugMessage: Loaded font Tahoma-21Bold
  533. DebugMessage: Loaded font Trajan Pro72Bold
  534. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
  535. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
  536. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Tan-ta-Kreet'.
  537. DebugMessage: Loaded font Tahoma-20Bold
  538. DebugMessage: Popup Manager Update: Unhiding MiniCutsceneWnd
  539. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
  540. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
  541. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Tan-ta-Kreet'.
  542. DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
  543. DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
  544. Debug Message: Stamp Quantity: 3
  545. Debug Message: Land Mass Size: 0
  546. Debug Message: Land Mass Min Spawns: 0
  547. Debug Message: Land Mass Max Spawns: 0
  548. Debug Message: Forest Quantity: 1
  549. Debug Message: Mountain Generation Option: 0
  550. Debug Message: Map Random Seed: 1327699428
  551. Debug Message: ---------------------------------------------
  552. Debug Message: ---------------------------------------------
  553. Debug Message: Map Size:
  554. Debug Message: Sectors: 2 x 2
  555. Debug Message: Tiles: 32 x 32
  556. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  557. Debug Message: ---------------------------------------------
  558. Debug Message: ---------------------------------------------
  559. Debug Message: ---------------------------------------------
  560. Debug Message: ---------------------------------------------
  561. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  562. Debug Message: Map Generation Complete
  563. Debug Message: InitMapGfx Started...
  564. Debug Message: InitMapGfx finished.
  565. Debug Message: Creating tactical terrain gfx...
  566. Debug Message: InitMapGfx Started...
  567. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  568. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  569. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  570. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  571. DebugMessage: Popup Manager Update: Unhiding TacticalWnd
  572. Debug Message: Lord Markinn is hit by Rock Spiderling's attack for 2 points of damage.
  573.  
  574. DebugMessage: Error parsing file C:\ProgramData\Stardock\Elemental - Fallen Enchantress\screens\TacticalHudWnd.dxscreen. Object of type StaticString with OBJID Tactical_Hud_Hit_Miss_Title_Shadow_Font has wrong size before parsing scripts 0 x 0
  575. DebugMessage: Error parsing file C:\ProgramData\Stardock\Elemental - Fallen Enchantress\screens\TacticalHudWnd.dxscreen. Object with OBJID Tactical_Hud_Hit_Miss_Title_Shadow_Font has wrong size after parsing scripts 0 x 0
  576. DebugMessage: Tactical_Hud_Hit_Miss_Title_Shadow_Font setting size 0 x 0
  577. Debug Message: Rock Spiderling is hit by Lord Markinn's attack for 4 points of damage.
  578.  
  579. Debug Message: Lord Markinn is hit by Rock Spiderling's attack for 4 points of damage.
  580.  
  581. Debug Message: Rock Spiderling is hit by Lord Markinn's attack for 5 points of damage.
  582. Rock Spiderling falls.
  583.  
  584. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  585. DebugMessage: Step 6: Sending Next Turn. Now ending turn.
  586. Debug Message: -------------------------
  587. Debug Message: - Ending Turn 1 -
  588. Debug Message: Current Memory Usage: 819044 KB
  589. DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
  590. Debug Message: Cities in World: 1
  591. Debug Message: Units in World: 485
  592. Debug Message: Units in World with Gfx: 317
  593. DebugMessage: Step 2: Thread: Setting AI Event Semaphore
  594. DebugMessage: AI Kul-al-Kulan: Now researching Shard Harvesting
  595. DebugMessage: AI Oracle Ceresa: Now researching Channeling
  596. DebugMessage: AI Lady Irane: Now researching Standing Army
  597. DebugMessage: AI Lord Relias: Now researching Shard Harvesting
  598. DebugMessage: AI Warlord Verga: Now researching Training
  599. DebugMessage: AI Lady Procipinee: Now researching Training
  600. DebugMessage: AI General Carrodus: Now researching Shard Harvesting
  601. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  602. DebugMessage: AI Magnar III: Now researching Shard Harvesting
  603. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
  604. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
  605. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Tan-ta-Kreet'.
  606. DebugMessage: Step 3: World Settings updated.
  607. DebugMessage: Step 4: Game Thread New Turn Setup Complete.
  608. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  609. Debug Message: Unit Bacco traded from Kingdom NPC Player to Kingdom of Altar.
  610. Debug Message: Unit Ralle traded from Kingdom NPC Player to Kingdom of Pariden.
  611. Debug Message: Unit Lithii Seratta traded from Empire NPC Player to Empire of Magnar.
  612. DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
  613. Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
  614. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  615. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  616. DebugMessage: Step 6: Sending Next Turn. Now ending turn.
  617. Debug Message: -------------------------
  618. Debug Message: - Ending Turn 2 -
  619. Debug Message: Current Memory Usage: 837772 KB
  620. DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
  621. Debug Message: Cities in World: 9
  622. Debug Message: Units in World: 492
  623. Debug Message: Units in World with Gfx: 316
  624. DebugMessage: Updating ZOC.
  625. Debug Message: CWorld::SetWorldTerrainTypeAtTile - 11 tile(s) had their environments updated.
  626. DebugMessage: Step 2: Thread: Setting AI Event Semaphore
  627. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  628. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  629. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  630. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  631. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  632. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  633. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  634. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  635. DebugMessage: Step 3: World Settings updated.
  636. DebugMessage: Step 4: Game Thread New Turn Setup Complete.
  637. Debug Message: Battle: Troll Shaman (ID:91) is attacking Troll Warrior (ID:96)
  638. Debug Message: Unit Elsibetta traded from Kingdom NPC Player to Kingdom of Altar.
  639. DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
  640. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  641. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  642. DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
  643. DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
  644. Debug Message: Stamp Quantity: 3
  645. Debug Message: Land Mass Size: 0
  646. Debug Message: Land Mass Min Spawns: 0
  647. Debug Message: Land Mass Max Spawns: 0
  648. Debug Message: Forest Quantity: 1
  649. Debug Message: Mountain Generation Option: 0
  650. Debug Message: Map Random Seed: 1327699428
  651. Debug Message: ---------------------------------------------
  652. Debug Message: ---------------------------------------------
  653. Debug Message: Map Size:
  654. Debug Message: Sectors: 2 x 2
  655. Debug Message: Tiles: 32 x 32
  656. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  657. Debug Message: ---------------------------------------------
  658. Debug Message: ---------------------------------------------
  659. Debug Message: ---------------------------------------------
  660. Debug Message: ---------------------------------------------
  661. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  662. Debug Message: Map Generation Complete
  663. Debug Message: InitMapGfx Started...
  664. Debug Message: InitMapGfx finished.
  665. Debug Message: Creating tactical terrain gfx...
  666. Debug Message: InitMapGfx Started...
  667. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  668. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  669. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  670. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  671. DebugMessage: Popup Manager Update: Unhiding TacticalWnd
  672. Debug Message: Lord Markinn is hit by Darkling Warrior's attack for 5 points of damage.
  673.  
  674. Debug Message: Darkling Warrior dodges Lord Markinn's attack.
  675.  
  676. Debug Message: Lord Markinn is hit by Darkling Warrior's attack for 6 points of damage.
  677.  
  678. Debug Message: Darkling Warrior is hit by Lord Markinn's attack for 7 points of damage.
  679. Darkling Warrior falls.
  680.  
  681. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  682. DebugMessage: Step 6: Sending Next Turn. Now ending turn.
  683. Debug Message: -------------------------
  684. Debug Message: - Ending Turn 3 -
  685. Debug Message: Current Memory Usage: 842372 KB
  686. DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
  687. Debug Message: Cities in World: 9
  688. Debug Message: Units in World: 492
  689. Debug Message: Units in World with Gfx: 316
  690. DebugMessage: Step 2: Thread: Setting AI Event Semaphore
  691. Debug Message: Battle: Pack Drake (ID:259) is attacking Kairtann (ID:363)
  692. Debug Message: Battle: Pack Drake (ID:259) is attacking Kairtann (ID:363)
  693. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
  694. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
  695. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  696. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  697. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  698. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  699. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  700. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  701. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  702. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  703. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  704. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  705. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  706. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  707. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  708. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  709. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  710. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  711. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  712. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  713. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  714. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  715. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  716. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  717. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  718. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  719. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  720. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  721. DebugMessage: Step 3: World Settings updated.
  722. DebugMessage: Step 4: Game Thread New Turn Setup Complete.
  723. Debug Message: Unit Tzillka traded from Empire NPC Player to Empire of Magnar.
  724. DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
  725. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  726. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  727. DebugMessage: Step 6: Sending Next Turn. Now ending turn.
  728. Debug Message: -------------------------
  729. Debug Message: - Ending Turn 4 -
  730. Debug Message: Current Memory Usage: 841888 KB
  731. DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
  732. Debug Message: Cities in World: 9
  733. Debug Message: Units in World: 487
  734. Debug Message: Units in World with Gfx: 313
  735. DebugMessage: Step 2: Thread: Setting AI Event Semaphore
  736. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
  737. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
  738. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Tan-ta-Kreet'.
  739. Debug Message: Battle: Troll Warrior (ID:61) is attacking Naja (ID:76)
  740. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  741. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  742. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  743. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  744. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  745. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  746. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  747. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  748. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  749. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  750. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  751. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  752. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  753. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  754. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  755. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  756. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  757. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  758. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  759. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  760. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  761. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  762. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  763. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  764. DebugMessage: Step 3: World Settings updated.
  765. Debug Message: Battle: Troll Warrior (ID:61) is attacking Naja (ID:76)
  766. DebugMessage: Step 4: Game Thread New Turn Setup Complete.
  767. DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
  768. DebugMessage: Step 6: Sending Next Turn. Now ending turn.
  769. Debug Message: -------------------------
  770. Debug Message: - Ending Turn 5 -
  771. Debug Message: Current Memory Usage: 843812 KB
  772. DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
  773. Debug Message: Cities in World: 9
  774. Debug Message: Units in World: 487
  775. Debug Message: Units in World with Gfx: 313
  776. DebugMessage: Step 2: Thread: Setting AI Event Semaphore
  777. DebugMessage: Popup Manager Update: Unhiding CutSceneWnd
  778. DebugMessage: AutoSaving - Begin
  779. DebugMessage: About to auto save. Memory: 864100352 bytes
  780. DebugMessage: Deleting save game. Curr. Memory Usage: 864100352 bytes
  781. Debug Message: SAVE GAME: Saving XML Data (start) Memory: 864104448 bytes
  782. Debug Message: SAVE GAME: Saving XML Data (end) Memory: 864120832 bytes
  783. Debug Message: SAVE GAME: Saving Quick Data Memory: 864120832 bytes
  784. Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 864124928 bytes
  785. Debug Message: SAVE GAME: Saving World Memory: 864124928 bytes
  786. Debug Message: Saving Goodie Huts
  787. Debug Message: Saving Quest Locations
  788. Debug Message: Saving dungeons
  789. Debug Message: Saving shards
  790. Debug Message: Saving resource hoards
  791. Debug Message: Saving world props
  792. Debug Message: Saving rivers
  793. Debug Message: Saving Dynasty Members
  794. Debug Message: Saving players
  795. Debug Message: Saving roads
  796. Debug Message: Saving Npcs to spawn
  797. Debug Message: Saving next IDs
  798. Debug Message: Saving resource marketplace values
  799. Debug Message: Saving trigger manager
  800. Debug Message: Saving music data
  801. Debug Message: Saving temporary map modifiers
  802. Debug Message: SAVE GAME: Saving World - Complete Memory: 864133120 bytes
  803. DebugMessage: Deleting save game. Curr. Memory Usage: 864153600 bytes
  804. DebugMessage: Finished auto save. Memory: 864161792 bytes
  805. DebugMessage: AutoSaving - Complete
  806. DebugMessage: Step 3: World Settings updated.
  807. DebugMessage: Step 4: Game Thread New Turn Setup Complete.
  808. DebugMessage: Loaded font Tahoma-18Bold
  809. DebugMessage: Popup Manager Update: Unhiding QuestPopupWnd
  810. Debug Message: Battle: Kul-al-Kulan (ID:1) is attacking Irdael (ID:414)
  811. Debug Message: Battle: Lord Relias (ID:4) is attacking Wolf (ID:288)
  812. Debug Message: Battle: Magnar III (ID:8) is attacking Rock Spiderling (ID:235)
  813. Debug Message: Battle: Troll Warrior (ID:73) is attacking Plaguestalker (ID:67)
  814. Debug Message: Battle: Young Ogre (ID:148) is attacking Diruuna (ID:409)
  815. Debug Message: Battle: Gatherer Spider (ID:253) is attacking Ragaldo (ID:380)
  816. Debug Message: Battle: Air Shrill (ID:311) is attacking Ice Warg (ID:14)
  817. DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
  818. Debug Message: Battle: Stalker (ID:353) is attacking Lady Procipinee (ID:6)
  819. DebugMessage: Step 6: Sending Next Turn. Now ending turn.
  820. Debug Message: -------------------------
  821. Debug Message: - Ending Turn 6 -
  822. Debug Message: Current Memory Usage: 845152 KB
  823. DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
  824. Debug Message: Cities in World: 9
  825. Debug Message: Units in World: 484
  826. Debug Message: Units in World with Gfx: 312
  827. DebugMessage: Step 2: Thread: Setting AI Event Semaphore
  828. Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  829. Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  830. Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  831. Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  832. Debug Message: Battle: Bacco (ID:355) is attacking Rock Spiderling (ID:468)
  833. Debug Message: Battle: Bacco (ID:355) is attacking Rock Spiderling (ID:468)
  834. Debug Message: Warlord Verga tried to equip another Throwing Knives, but was prevented (no stacking of accessories, please).
  835. Debug Message: Battle: Ignys (ID:230) is attacking Hannis (ID:415)
  836. Debug Message: Battle: Ignys (ID:230) is attacking Hannis (ID:415)
  837. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
  838. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
  839. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  840. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  841. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
  842. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
  843. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  844. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  845. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  846. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  847. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  848. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  849. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  850. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  851. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  852. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  853. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  854. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  855. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  856. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  857. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  858. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  859. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  860. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  861. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  862. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  863. DebugMessage: Step 3: World Settings updated.
  864. Debug Message: Battle: Troll Warrior (ID:61) is attacking Haunter (ID:80)
  865. DebugMessage: Step 4: Game Thread New Turn Setup Complete.
  866. Debug Message: Battle: Troll Warrior (ID:61) is attacking Haunter (ID:80)
  867. Debug Message: Battle: Slag (ID:82) is attacking Troll Warrior (ID:61)
  868. Debug Message: Unit Hannis traded from Kingdom NPC Player to Kingdom of Capitar.
  869. DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
  870. DebugMessage: Step 6: Sending Next Turn. Now ending turn.
  871. Debug Message: -------------------------
  872. Debug Message: - Ending Turn 7 -
  873. Debug Message: Current Memory Usage: 845080 KB
  874. DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
  875. Debug Message: Cities in World: 9
  876. Debug Message: Units in World: 469
  877. Debug Message: Units in World with Gfx: 303
  878. DebugMessage: Step 2: Thread: Setting AI Event Semaphore
  879. Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  880. Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  881. Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  882. Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  883. Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  884. Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  885. Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  886. Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  887. Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  888. Debug Message: Battle: Young Ogre (ID:220) is attacking Bannon Heighsley (ID:418)
  889. Debug Message: Battle: Young Ogre (ID:220) is attacking Bannon Heighsley (ID:418)
  890. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
  891. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
  892. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  893. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  894. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  895. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  896. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  897. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  898. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  899. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  900. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  901. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  902. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  903. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  904. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  905. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  906. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  907. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  908. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  909. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  910. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  911. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  912. DebugMessage: Step 3: World Settings updated.
  913. Debug Message: Battle: Wilding Warrior (ID:469) is attacking Bacco (ID:355)
  914. Debug Message: Battle: Wilding Warrior (ID:469) is attacking Bacco (ID:355)
  915. Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 4
  916. DebugMessage: Step 4: Game Thread New Turn Setup Complete.
  917. Debug Message: Battle: Darkling Warrior (ID:285) is attacking Oracle Ceresa (ID:2)
  918. Debug Message: Battle: Troll Shaman (ID:68) is attacking Troll Warrior (ID:73)
  919. DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
  920. DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
  921. Debug Message: Stamp Quantity: 3
  922. Debug Message: Land Mass Size: 0
  923. Debug Message: Land Mass Min Spawns: 0
  924. Debug Message: Land Mass Max Spawns: 0
  925. Debug Message: Forest Quantity: 1
  926. Debug Message: Mountain Generation Option: 0
  927. Debug Message: Map Random Seed: 1327699428
  928. Debug Message: ---------------------------------------------
  929. Debug Message: ---------------------------------------------
  930. Debug Message: Map Size:
  931. Debug Message: Sectors: 2 x 2
  932. Debug Message: Tiles: 32 x 32
  933. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  934. Debug Message: ---------------------------------------------
  935. Debug Message: ---------------------------------------------
  936. Debug Message: ---------------------------------------------
  937. Debug Message: ---------------------------------------------
  938. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  939. Debug Message: Map Generation Complete
  940. Debug Message: InitMapGfx Started...
  941. Debug Message: InitMapGfx finished.
  942. Debug Message: Creating tactical terrain gfx...
  943. Debug Message: InitMapGfx Started...
  944. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  945. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  946. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  947. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  948. DebugMessage: Popup Manager Update: Unhiding TacticalWnd
  949. Debug Message: ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
  950. Debug Message: Lord Markinn is hit by Corpse Spider's attack for 13 points of damage.
  951.  
  952. Debug Message: Corpse Spider is hit by Lord Markinn's attack for 9 points of damage.
  953.  
  954. Debug Message: Lord Markinn is hit by Corpse Spider's attack for 13 points of damage.
  955. Lord Markinn falls.
  956.  
  957. DebugMessage: Loaded font Tahoma-14Bold
  958. DebugMessage: Popup Manager Update: Unhiding InjuryMessageBoxWnd
  959. DebugMessage: Step 6: Sending Next Turn. Now ending turn.
  960. Debug Message: -------------------------
  961. Debug Message: - Ending Turn 8 -
  962. Debug Message: Current Memory Usage: 851976 KB
  963. DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
  964. Debug Message: Cities in World: 9
  965. Debug Message: Units in World: 470
  966. Debug Message: Units in World with Gfx: 300
  967. DebugMessage: Updating ZOC.
  968. DebugMessage: Step 2: Thread: Setting AI Event Semaphore
  969. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  970. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  971. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  972. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  973. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  974. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  975. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  976. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  977. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  978. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  979. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  980. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  981. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  982. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  983. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  984. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  985. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  986. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  987. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  988. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  989. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  990. DebugMessage: Step 3: World Settings updated.
  991. DebugMessage: Step 4: Game Thread New Turn Setup Complete.
  992. DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
  993. DebugMessage: Step 6: Sending Next Turn. Now ending turn.
  994. Debug Message: -------------------------
  995. Debug Message: - Ending Turn 9 -
  996. Debug Message: Current Memory Usage: 852836 KB
  997. DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
  998. Debug Message: Cities in World: 9
  999. Debug Message: Units in World: 462
  1000. Debug Message: Units in World with Gfx: 297
  1001. DebugMessage: Step 2: Thread: Setting AI Event Semaphore
  1002. Debug Message: WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
  1003. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
  1004. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
  1005. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Tan-ta-Kreet'.
  1006. Debug Message: Battle: Gatherer Spider (ID:215) is attacking Leadanna (ID:374)
  1007. Debug Message: Battle: Gatherer Spider (ID:215) is attacking Leadanna (ID:374)
  1008. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
  1009. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
  1010. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1011. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1012. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  1013. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1014. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1015. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  1016. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1017. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1018. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  1019. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1020. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1021. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  1022. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1023. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1024. DebugMessage: Step 3: World Settings updated.
  1025. DebugMessage: Step 4: Game Thread New Turn Setup Complete.
  1026. Debug Message: Unit Augus traded from Empire NPC Player to Empire of Magnar.
  1027. DebugMessage: Step 5: AI Players Done. Resetting AI thread to wait.
  1028. DebugMessage: Step 6: Sending Next Turn. Now ending turn.
  1029. Debug Message: -------------------------
  1030. Debug Message: - Ending Turn 10 -
  1031. Debug Message: Current Memory Usage: 855460 KB
  1032. DebugMessage: Step 1: Thread: Ready for New Turn = FALSe
  1033. Debug Message: Cities in World: 9
  1034. Debug Message: Units in World: 461
  1035. Debug Message: Units in World with Gfx: 296
  1036. DebugMessage: Updating ZOC.
  1037. Debug Message: CWorld::SetWorldTerrainTypeAtTile - 4 tile(s) had their environments updated.
  1038. DebugMessage: Step 2: Thread: Setting AI Event Semaphore
  1039. Debug Message: Battle: Oracle Ceresa (ID:2) is attacking Rock Spiderling (ID:464)
  1040. Debug Message: Battle: Ralle (ID:356) is attacking Mergiliu (ID:397)
  1041. Debug Message: Battle: Oracle Ceresa (ID:2) is attacking Rock Spiderling (ID:464)
  1042. Debug Message: Battle: Ralle (ID:356) is attacking Mergiliu (ID:397)
  1043. Debug Message: Battle: Gatherer Spider (ID:175) is attacking Drakmir (ID:381)
  1044. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
  1045. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
  1046. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1047. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1048. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\Unit.cpp, Line: 14668
  1049. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\MobileObject.cpp, Line: 2549
  1050. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1051. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1052. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  1053. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1054. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1055. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\GoodieHut.cpp, Line: 2217
  1056. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1057. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1058. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  1059. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1060. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1061. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  1062. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1063. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1064. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  1065. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1066. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1067. Debug Message: Battle: Gatherer Spider (ID:175) is attacking Drakmir (ID:381)
  1068. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\QuestLocation.cpp, Line: 1412
  1069. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Elemental\source\Objects\SelectableObject.cpp, Line: 194
  1070. Debug Message: WARNING: Function marked as game thread only is being used in a different thread. File: E:\FE-Elemental\Kumquat3D\Source\BasicGameObject.cpp, Line: 1512
  1071. DebugMessage: AutoSaving - Begin
  1072. DebugMessage: About to auto save. Memory: 875991040 bytes
  1073. DebugMessage: Deleting save game. Curr. Memory Usage: 875991040 bytes
  1074. Debug Message: SAVE GAME: Saving XML Data (start) Memory: 875991040 bytes
  1075. Debug Message: SAVE GAME: Saving XML Data (end) Memory: 875991040 bytes
  1076. Debug Message: SAVE GAME: Saving Quick Data Memory: 875991040 bytes
  1077. Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 875991040 bytes
  1078. Debug Message: SAVE GAME: Saving World Memory: 875991040 bytes
  1079. Debug Message: Saving Goodie Huts
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