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- ---
- hunting_info:
- - :zone: rats
- args:
- - d2
- hunting Buddies:
- - Benceman
- # Gear
- gear:
- - :name: leathers
- :adjective: darkened
- :is_leather: true
- :hinders_lockpicking: false
- :is_worn: true
- :swappable: false
- - :name: gloves
- :adjective: leather
- :is_leather: true
- :hinders_lockpicking: true
- :is_worn: true
- :swappable: false
- - :name: shield
- :adjective: target
- :is_leather: false
- :hinders_lockpicking: true
- :is_worn: true
- :swappable: false
- - :adjective: forester
- :name: bow
- :is_leather: false
- :hinders_lockpicking: false
- :is_worn: true
- - :name: broadsword
- :is_leather: false
- :wield: true
- :hinders_lockpicking: false
- :is_worn: false
- - :name: helm
- :adjective: leather
- :is_leather: true
- :hinders_lockpicking: false
- :is_worn: true
- - :name: scimitar
- :is_leather: false
- :wield: true
- :hinders_lockpicking: false
- :is_worn: false
- gear_sets:
- standard:
- - darkened leathers
- - leather helm
- - leather gloves
- - forester bow
- - target shield
- storage_containers:
- - scabbard
- - backpack
- # Combat
- health_threshold: 40
- use_stealth_attacks: true
- dont_stalk: false
- priority_defense: Evasion
- # Special one off trainers during combat.
- training_abilities:
- Tactics: 30
- Stealth: 30
- Hunt: 90
- Perc: 120
- App Quick: 90
- skinning:
- skin: true
- arrange_all: false
- arrange_count: 0
- tie_bundle: true
- # This controls what weapons are cycled through for training.
- weapon_training:
- Bow: forester bow
- Small Edged: steel scimitar
- Brawling: ''
- Broadsword: steel broadsword
- dance_skill: Small Edged
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