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- Note: This information was recorded by personal observation and may not perfectly reflect how the game mechanics work in all situations. It is considered mostly accurate, but some nuances may have been missed.
- =Screen Scrolling=
- MM1: 125 frames
- MM2: 125 frames
- MM3: 80 frames
- MM4: 120 frames
- MM5: 60 frames
- MM6: 120 frames
- =Menu (In and back out)=
- MM1: 45 frames
- MM2: 45 frames
- MM3: 40 frames (+25 for page switch)
- MM4: 77 frames
- MM5: 75 frames
- MM6: 110 frames (+32 frames for adapter animation)
- =Boss Health Bar Animation=
- MM1: 54 frames (+13 frames with no input)
- MM2: 108 frames
- MM3: 108 frames
- MM4: 216 frames
- MM5: 108 frames
- MM6: 108 frames
- =Boss I-Frames (entire duration)=
- MM1: 29 frames (Guts, Ice, Fire, Bomb), 62 frames (Cut, Elec, Copy Robot), 9 frames (Wily Machine)
- MM2: 18 frames
- MM3: 25-28 frames (based on a 4-frame rule)
- MM4: 48 frames
- MM5: 48 frames
- MM6: 60 frames (robots), 33 frames (castle bosses)
- =Big Pickup (10 ticks)=
- MM1: 39 frames (plus horizontal movement interruption)
- MM2: 86 frames
- MM3: 33 frames
- MM4: 40 frames
- MM5: 40 frames
- MM6: 40 frames
- =Rush Summon Time (from pressing B to Rush reaching the ground)=
- MM3: 33 frames (+46 frames in menu animation)
- MM4: 43 frames (+37 frames in menu animation)
- MM5: 18 frames (no extra menu animation)
- =Mega Buster Charge-Up=
- MM4: 91 frames
- MM5: 80 frames (charge-up timer pauses during a slide)
- MM6: 90 frames (each individual slide makes the charge-up 1 frame faster)
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