Baronhaynes

MM1-6 timing stats

Feb 11th, 2016 (edited)
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  1. Note: This information was recorded by personal observation and may not perfectly reflect how the game mechanics work in all situations. It is considered mostly accurate, but some nuances may have been missed.
  2.  
  3. =Screen Scrolling=
  4. MM1: 125 frames
  5. MM2: 125 frames
  6. MM3: 80 frames
  7. MM4: 120 frames
  8. MM5: 60 frames
  9. MM6: 120 frames
  10.  
  11. =Menu (In and back out)=
  12. MM1: 45 frames
  13. MM2: 45 frames
  14. MM3: 40 frames (+25 for page switch)
  15. MM4: 77 frames
  16. MM5: 75 frames
  17. MM6: 110 frames (+32 frames for adapter animation)
  18.  
  19. =Boss Health Bar Animation=
  20. MM1: 54 frames (+13 frames with no input)
  21. MM2: 108 frames
  22. MM3: 108 frames
  23. MM4: 216 frames
  24. MM5: 108 frames
  25. MM6: 108 frames
  26.  
  27. =Boss I-Frames (entire duration)=
  28. MM1: 29 frames (Guts, Ice, Fire, Bomb), 62 frames (Cut, Elec, Copy Robot), 9 frames (Wily Machine)
  29. MM2: 18 frames
  30. MM3: 25-28 frames (based on a 4-frame rule)
  31. MM4: 48 frames
  32. MM5: 48 frames
  33. MM6: 60 frames (robots), 33 frames (castle bosses)
  34.  
  35. =Big Pickup (10 ticks)=
  36. MM1: 39 frames (plus horizontal movement interruption)
  37. MM2: 86 frames
  38. MM3: 33 frames
  39. MM4: 40 frames
  40. MM5: 40 frames
  41. MM6: 40 frames
  42.  
  43. =Rush Summon Time (from pressing B to Rush reaching the ground)=
  44. MM3: 33 frames (+46 frames in menu animation)
  45. MM4: 43 frames (+37 frames in menu animation)
  46. MM5: 18 frames (no extra menu animation)
  47.  
  48. =Mega Buster Charge-Up=
  49. MM4: 91 frames
  50. MM5: 80 frames (charge-up timer pauses during a slide)
  51. MM6: 90 frames (each individual slide makes the charge-up 1 frame faster)
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