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Jul 22nd, 2017
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  1. case 11235: // dark bow
  2. c.usingBow = true;
  3. c.dbowSpec = true;
  4. c.rangeItemUsed = c.playerEquipment[c.playerArrows];
  5. c.getItems().deleteArrow();
  6. c.getItems().deleteArrow();
  7. if (c.playerIndex > 0) {
  8. c.getItems().dropArrowPlayer()
  9. } else if(c.npcIndex > 0) {
  10. c.getItems().dropArrowNpc();
  11. }
  12. c.lastWeaponUsed = weapon;
  13. c.hitDelay = 3;
  14. c.startAnimation(426);
  15. c.projectileStage = 1;
  16. c.gfx100(c.getCombat().getRangeStartGFX());
  17. c.hitDelay = c.getCombat().getHitDelay(i, c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
  18.  
  19. if (c.fightMode == 2)
  20. c.attackTimer--;
  21. if (c.playerIndex > 0)
  22. c.getCombat().fireProjectilePlayer();
  23. else if (c.npcIndex > 0)
  24. c.getCombat().fireProjectileNpc();
  25.  
  26. c.specAccuracy = 1.75;
  27. c.specDamage = 1.50;
  28. break;
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