Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- case 11235: // dark bow
- c.usingBow = true;
- c.dbowSpec = true;
- c.rangeItemUsed = c.playerEquipment[c.playerArrows];
- c.getItems().deleteArrow();
- c.getItems().deleteArrow();
- if (c.playerIndex > 0) {
- c.getItems().dropArrowPlayer()
- } else if(c.npcIndex > 0) {
- c.getItems().dropArrowNpc();
- }
- c.lastWeaponUsed = weapon;
- c.hitDelay = 3;
- c.startAnimation(426);
- c.projectileStage = 1;
- c.gfx100(c.getCombat().getRangeStartGFX());
- c.hitDelay = c.getCombat().getHitDelay(i, c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- if (c.fightMode == 2)
- c.attackTimer--;
- if (c.playerIndex > 0)
- c.getCombat().fireProjectilePlayer();
- else if (c.npcIndex > 0)
- c.getCombat().fireProjectileNpc();
- c.specAccuracy = 1.75;
- c.specDamage = 1.50;
- break;
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement