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- CommandInvokationFailure: Gradle build failed.
- C:/Program Files/Java/jdk1.8.0_221\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2019.2.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleDebug"
- stderr[
- FAILURE: Build failed with an exception.
- * What went wrong:
- Execution failed for task ':processDebugResources'.
- > Android resource linking failed
- D:\The Important\Game development\TFC calculator\TFC calculator\Temp\gradleOut\build\intermediates\merged_manifests\debug\AndroidManifest.xml:52: AAPT: error: '2,167' is incompatible with attribute maxAspectRatio (attr) float.
- error: failed processing manifest.
- * Try:
- Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
- * Get more help at https://help.gradle.org
- BUILD FAILED in 2s
- ]
- stdout[
- > Task :preBuild UP-TO-DATE
- > Task :GoogleMobileAdsPlugin:preBuild UP-TO-DATE
- > Task :GoogleMobileAdsPlugin:preDebugBuild UP-TO-DATE
- > Task :GoogleMobileAdsPlugin:checkDebugManifest
- > Task :GoogleMobileAdsPlugin:processDebugManifest
- > Task :preDebugBuild UP-TO-DATE
- > Task :GoogleMobileAdsPlugin:compileDebugAidl NO-SOURCE
- > Task :compileDebugAidl NO-SOURCE
- > Task :GoogleMobileAdsPlugin:packageDebugRenderscript NO-SOURCE
- > Task :compileDebugRenderscript NO-SOURCE
- > Task :checkDebugManifest UP-TO-DATE
- > Task :generateDebugBuildConfig UP-TO-DATE
- > Task :prepareLintJar UP-TO-DATE
- > Task :generateDebugSources UP-TO-DATE
- > Task :GoogleMobileAdsPlugin:compileDebugRenderscript NO-SOURCE
- > Task :GoogleMobileAdsPlugin:generateDebugBuildConfig
- > Task :GoogleMobileAdsPlugin:generateDebugResValues
- > Task :GoogleMobileAdsPlugin:generateDebugResources
- > Task :GoogleMobileAdsPlugin:packageDebugResources
- > Task :GoogleMobileAdsPlugin:generateDebugRFile
- > Task :GoogleMobileAdsPlugin:prepareLintJar UP-TO-DATE
- > Task :GoogleMobileAdsPlugin:generateDebugSources
- > Task :GoogleMobileAdsPlugin:javaPreCompileDebug
- > Task :GoogleMobileAdsPlugin:compileDebugJavaWithJavac
- > Task :GoogleMobileAdsPlugin:bundleLibCompileDebug
- > Task :javaPreCompileDebug UP-TO-DATE
- > Task :mainApkListPersistenceDebug UP-TO-DATE
- > Task :generateDebugResValues UP-TO-DATE
- > Task :generateDebugResources UP-TO-DATE
- > Task :mergeDebugResources UP-TO-DATE
- > Task :createDebugCompatibleScreenManifests UP-TO-DATE
- > Task :processDebugManifest
- > Task :processDebugResources FAILED
- Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0.
- Use '--warning-mode all' to show the individual deprecation warnings.
- See https://docs.gradle.org/5.1.1/userguide/command_line_interface.html#sec:command_line_warnings
- 21 actionable tasks: 11 executed, 10 up-to-date
- ]
- exit code: 1
- UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <8277255796414cc8b8865316c1676de5>:0)
- UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <8277255796414cc8b8865316c1676de5>:0)
- UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <8277255796414cc8b8865316c1676de5>:0)
- UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <8277255796414cc8b8865316c1676de5>:0)
- UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <8277255796414cc8b8865316c1676de5>:0)
- Rethrow as GradleInvokationException: Gradle build failed
- UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <8277255796414cc8b8865316c1676de5>:0)
- UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <8277255796414cc8b8865316c1676de5>:0)
- UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <8277255796414cc8b8865316c1676de5>:0)
- Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
- UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <8277255796414cc8b8865316c1676de5>:0)
- UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <8277255796414cc8b8865316c1676de5>:0)
- UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <8277255796414cc8b8865316c1676de5>:0)
- UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <8277255796414cc8b8865316c1676de5>:0)
- UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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