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- local wishedbee = "BraveBee"
- local lr = 1
- local ud = 1
- local w = game.Players.LocalPlayer.Honeycomb.Value
- repeat
- game:GetService("ReplicatedStorage").Events.ConstructHiveCellFromEgg:InvokeServer(lr, ud, "RoyalJelly", 0.001)
- until w.Cells["C" .. lr .. "," .. ud]:findFirstChild("GiftedCell") and w.Cells["C" .. lr .. "," .. ud].CellType.Value == wishedbee
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