HoangAnh_GaToVi

Bee Swarm Simulator 3

Aug 8th, 2018
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  1. local wishedbee = "BraveBee"
  2. local lr = 1
  3. local ud = 1
  4. local w = game.Players.LocalPlayer.Honeycomb.Value
  5.  
  6. repeat
  7. game:GetService("ReplicatedStorage").Events.ConstructHiveCellFromEgg:InvokeServer(lr, ud, "RoyalJelly", 0.001)
  8. until w.Cells["C" .. lr .. "," .. ud]:findFirstChild("GiftedCell") and w.Cells["C" .. lr .. "," .. ud].CellType.Value == wishedbee
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