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pleasedontcode

Project_3164 rev_01

Jul 4th, 2025
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  1. /********* Pleasedontcode.com **********
  2.  
  3.     Pleasedontcode thanks you for automatic code generation! Enjoy your code!
  4.  
  5.     - Terms and Conditions:
  6.     You have a non-exclusive, revocable, worldwide, royalty-free license
  7.     for personal and commercial use. Attribution is optional; modifications
  8.     are allowed, but you're responsible for code maintenance. We're not
  9.     liable for any loss or damage. For full terms,
  10.     please visit pleasedontcode.com/termsandconditions.
  11.  
  12.     - Project:
  13.     - Source Code NOT compiled for: Arduino Nano 33 BLE
  14.     - Source Code created on: 2025-07-04 22:19:04
  15.  
  16. ********* Pleasedontcode.com **********/
  17.  
  18. /****** SYSTEM REQUIREMENTS *****/
  19. /****** SYSTEM REQUIREMENT 1 *****/
  20.     /* Connect two push buttons to the Arduino Nano 33 */
  21.     /* BLE, using digital pins, to control game states */
  22.     /* such as start and reset, with debouncing handled */
  23.     /* by the EasyButton library. */
  24. /****** END SYSTEM REQUIREMENTS *****/
  25.  
  26. /* START CODE */
  27. /****** DEFINITION OF LIBRARIES *****/
  28. #include <EasyButton.h> // Include EasyButton library for debouncing buttons
  29.  
  30. /****** DECLARATION OF BUTTON OBJECTS *****/
  31. // Instantiate EasyButton objects for two push buttons connected to pins 2 and 3
  32. EasyButton startButton(2);
  33. EasyButton resetButton(3);
  34.  
  35. /****** FUNCTION PROTOTYPES *****/
  36. void setup(void);
  37. void loop(void);
  38.  
  39. void setup(void)
  40. {
  41.     // Initialize serial communication for debugging (optional)
  42.     Serial.begin(9600);
  43.  
  44.     // Initialize the start button
  45.     startButton.begin();
  46.  
  47.     // Initialize the reset button
  48.     resetButton.begin();
  49.  
  50.     // Optionally, set pull-up resistors if needed
  51.     // startButton.setPullupEnabled(true);
  52.     // resetButton.setPullupEnabled(true);
  53. }
  54.  
  55. void loop(void)
  56. {
  57.     // Update button states
  58.     startButton.update();
  59.     resetButton.update();
  60.  
  61.     // Check if start button is pressed
  62.     if (startButton.isPressed())
  63.     {
  64.         Serial.println("Start button pressed");
  65.         // Add code to handle start game state
  66.     }
  67.  
  68.     // Check if reset button is pressed
  69.     if (resetButton.isPressed())
  70.     {
  71.         Serial.println("Reset button pressed");
  72.         // Add code to handle reset game state
  73.     }
  74. }
  75.  
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