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- wait()
- printidentity()
- local Player = game.Players.LocalPlayer
- local PlayerGui = game.Players.LocalPlayer.PlayerGui
- local ScreenGui = Instance.new('ScreenGui',PlayerGui)
- local Frame = Instance.new('Frame',ScreenGui)
- local Close = Instance.new('TextButton',Frame)
- local Admin = Instance.new('TextButton',Frame)
- local KKK = Instance.new('TextButton',Frame)
- local GameScripts = Instance.new('TextButton',Frame)
- local gameFrame = Instance.new('ScrollingFrame',ScreenGui)
- local plaza = Instance.new('TextButton',gameFrame)
- local azure = Instance.new('TextButton',gameFrame)
- local cafe = Instance.new('TextButton', gameFrame)
- local redwood = Instance.new('TextButton', gameFrame)
- local tag = Instance.new('TextLabel',Frame)
- local fekill = Instance.new('TextButton',gameFrame)
- local fegod = Instance.new('TextButton',gameFrame)
- local coins = Instance.new('TextButton',gameFrame)
- ScreenGui.Name = "CowGUI"
- Frame.Name = "Main GUI"
- gameFrame.Name = "Game Scripts"
- gameFrame.Visible = false -- NOTE when updating set to false so it doesnt auto pop up
- tag.Text = "Sexy Cow#0018"
- Close.Text = "Close"
- Admin.Text = "Admin"
- KKK.Text = "KKK (RACIST)"
- GameScripts.Text = "Scripts"
- plaza.Text = "Plaza Money (2 MILLION!!)"
- azure.Text = "Remove Stone (AZURE MINES)"
- cafe.Text = "Cafe Destroyer (SOME FE CAFES)"
- redwood.Text = "Give All Items (REDWOOD)"
- fekill.Text = "FE Kill (CLICK TO KILL!)"
- fegod.Text = "FE God"
- coins.Text = "MM2 Coin Grabber (10 COINS)"
- Admin.BackgroundColor3 = BrickColor.White().Color
- KKK.BackgroundColor3 = BrickColor.White().Color
- GameScripts.BackgroundColor3 = BrickColor.White().Color
- plaza.BackgroundColor3 = BrickColor.Red().Color
- azure.BackgroundColor3 = BrickColor.Blue().Color
- cafe.BackgroundColor3 = BrickColor.Green().Color
- redwood.BackgroundColor3 = BrickColor.White().Color
- fekill.BackgroundColor3 = BrickColor.new("Teal").Color
- fegod.BackgroundColor3 = BrickColor.new("Lime green").Color
- coins.BackgroundColor3 = BrickColor.new("Pastel green").Color
- Admin.Position = UDim2.new(0, 0, 1, -70)
- KKK.Position = UDim2.new(0, 0, 1, -120)
- GameScripts.Position = UDim2.new(0, 0, 1, -170)
- Close.Position = UDim2.new(0, 0, 1, -20)
- Frame.Draggable = true
- Frame:TweenSize(UDim2.new(0, 200, 0, 200))
- Frame:TweenPosition(UDim2.new(0, 0, 1, -200))
- wait(1)
- Close:TweenSize(UDim2.new(0, 200, 0, 20))
- Admin:TweenSize(UDim2.new(0, 200, 0, 50))
- KKK:TweenSize(UDim2.new(0, 200, 0, 50))
- GameScripts:TweenSize(UDim2.new(0, 200, 0, 50))
- gameFrame.Size = UDim2.new(0, 200, 0, 300)
- gameFrame.Position = (UDim2.new(1, -200, 1, -300))
- gameFrame.CanvasSize = UDim2.new(0, 200, 0, 350)
- plaza.Size = UDim2.new(0, 200, 0, 50)
- plaza.Position = UDim2.new(0, 0, 0, 0)
- azure.Size = UDim2.new(0, 200, 0, 50)
- azure.Position = UDim2.new(0, 0, 0, 50)
- cafe.Size = UDim2.new(0, 200, 0, 50)
- cafe.Position = UDim2.new(0, 0, 0, 100)
- redwood.Size = UDim2.new(0, 200, 0, 50)
- redwood.Position = UDim2.new(0, 0, 0, 150)
- fekill.Size = UDim2.new(0, 200, 0, 50)
- fekill.Position = UDim2.new(0, 0, 0, 200)
- fegod.Size = UDim2.new(0, 200, 0, 50)
- fegod.Position = UDim2.new(0, 0, 0, 250)
- fegod.Size = UDim2.new(0, 200, 0, 50)
- fegod.Position = UDim2.new(0, 0, 0, 250)
- coins.Size = UDim2.new(0, 200, 0, 50)
- coins.Position = UDim2.new(0, 0, 0, 300)
- tag.Position = UDim2.new(0, 0, 1, -200)
- tag:TweenSize(UDim2.new(0, 200, 0, 30))
- gameFrame.ScrollBarThickness = 5
- print "Welcome To CowGUI!!!"
- print "Made by Sexy Cow#0018"
- print "DESCLAIMER: I take 0 credit for these scripts"
- Close.MouseButton1Down:connect(function()
- ScreenGui:Destroy()
- wait(5)
- end)
- Admin.MouseButton1Down:connect(function()
- loadstring(game:GetObjects('rbxassetid://295850902')[1].Source)()
- end)
- KKK.MouseButton1Down:connect(function()
- game:GetObjects("rbxassetid://672154451")[1].Parent=game.Workspace
- end)
- GameScripts.MouseButton1Down:connect(function()
- gameFrame.Visible = not gameFrame.Visible
- end)
- plaza.MouseButton1Down:connect(function()
- for i=999, 3000 do
- game.ReplicatedStorage.ServerStats.ChangeMoney:FireServer(2.147e9, i);
- end
- end)
- azure.MouseButton1Down:connect(function()
- local Character = Player.Character
- local light = Instance.new("PointLight", Character.Torso)
- light.Color = Color3.new(255,255,255)
- light.Brightness = 134134
- light.Range = 2000
- for i,v in pairs(game.Workspace.Mine:GetChildren()) do
- if string.match(v.Name, "Stone") then
- v:Remove()
- end
- end
- end)
- cafe.MouseButton1Down:connect(function()
- if workspace:FindFirstChild("GiveSystem") then
- e = workspace.GiveSystem.GiveItem
- elseif workspace:FindFirstChild("HandToCentre") then
- e = workspace.HandToCentre.GiveItem
- else
- warn("MODEL NOT FOUND")
- end
- local blacklist = {
- ["HandToCentre"] = true;
- ["GiveSystem"] = true;
- }
- for i,v in pairs(game.Workspace:children()) do
- if not blacklist[v.Name] then
- pcall(function() e:FireServer(game.Players.LocalPlayer, v) end)
- end
- end
- end)
- redwood.MouseButton1Down:connect(function()
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "Fake ID Card")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "M1014")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "SPAS-12")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "Makrov")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "Taser")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "Dragunov")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "Ham Sandwich")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "Pancakes")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "Steak")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "Punch")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "Handcuffs")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "Shank")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "Hammer")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "Guitar")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "ACR")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "L86A2")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "M60")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "Beretta M9")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "UMP-45")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "AK47-U")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "Revolver")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "Minigun")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "M16")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "S&W 638")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "M14")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "AK47")
- game.Workspace.resources.RemoteFunction:InvokeServer("giveItem", "M98B")
- end)
- fekill.MouseButton1Down:connect(function()
- game.Players.LocalPlayer:GetMouse().Button1Down:connect(function()
- local Mouse = game.Players.LocalPlayer:GetMouse()
- if Mouse.Target and Mouse.Target.Parent:IsA('Model') then
- game.Players[Mouse.Target.Parent.Name]:Move(Vector3.new(math.huge,math.huge,math.huge))
- end
- end)
- end)
- fegod.MouseButton1Down:connect(function()
- if Player.Character then
- if Player.Character:FindFirstChild("Humanoid") then
- Player.Character.Humanoid.Name = "1"
- end
- local l = Player.Character["1"]:Clone()
- l.Parent = Player.Character
- l.Name = "Humanoid"; wait(0.1)
- Player.Character["1"]:Destroy()
- workspace.CurrentCamera.CameraSubject = Player.Character.Humanoid
- Player.Character.Animate.Disabled = true; wait(0.1)
- Player.Character.Animate.Disabled = false
- end
- print("FEGOD COMPLETED")
- end)
- coins.MouseButton1Down:connect(function()
- --These are the methods I found/tested whilst trying to create an item giver before I created my catalog exploit. --Scapters
- --Coin Grabber
- game.Players:Chat("DevScapter's MM2 Drop Grabber Bot Started.") --[[ Cri Cri Plez Don't Remove Meh Name ;( ]]--
- while wait(1) do
- for i,v in pairs(game.Workspace:GetChildren()) do
- local f = v:FindFirstChild("CoinContainer")
- local q = game.Players.LocalPlayer.Character:FindFirstChild("Torso")
- if q and f then
- for i,c in pairs(f:GetChildren()) do
- c.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- end
- end
- end
- end
- --Print Codes
- local Remote = game.ReplicatedStorage
- local Database = {Weapons = Remote.GetSyncData:InvokeServer("Item"), Effects = Remote.GetSyncData:InvokeServer("Effects"), Perks = Remote.GetSyncData:InvokeServer("Perks"), Emotes = Remote.GetSyncData:InvokeServer("Emotes"), Radios = Remote.GetSyncData:InvokeServer("Radios"), Toys = Remote.GetSyncData:InvokeServer("Toys"), Recipes = Remote.GetSyncData:InvokeServer("Recipe"), Codes = Remote.GetSyncData:InvokeServer("Codes"), Recyclable = Remote.GetSyncData:InvokeServer("Recyclable"), SlotInfo = Remote.GetSyncData:InvokeServer("SlotInfo"), Crates = Remote.GetSyncData:InvokeServer("MysteryBox"), Bundles = Remote.GetSyncData:InvokeServer("Bundles")}
- local Stuff = {"Weapons", "Emotes", "Toys", "Effects", "Perks", "Radios", "Pets"}
- local MyStuff = {Weapons = nil, Effects = nil, Perks = nil, Emotes = nil, Radios = nil, Pets = nil}
- for Code,CodeTable in pairs(Database.Codes) do
- print(Code.." : "..CodeTable.Prize)
- end
- --Print Weapons
- local Remote = game.ReplicatedStorage
- local Database = {Weapons = Remote.GetSyncData:InvokeServer("Item"), Effects = Remote.GetSyncData:InvokeServer("Effects"), Perks = Remote.GetSyncData:InvokeServer("Perks"), Emotes = Remote.GetSyncData:InvokeServer("Emotes"), Radios = Remote.GetSyncData:InvokeServer("Radios"), Toys = Remote.GetSyncData:InvokeServer("Toys"), Recipes = Remote.GetSyncData:InvokeServer("Recipe"), Codes = Remote.GetSyncData:InvokeServer("Codes"), Recyclable = Remote.GetSyncData:InvokeServer("Recyclable"), SlotInfo = Remote.GetSyncData:InvokeServer("SlotInfo"), Crates = Remote.GetSyncData:InvokeServer("MysteryBox"), Bundles = Remote.GetSyncData:InvokeServer("Bundles")}
- local Stuff = {"Weapons", "Emotes", "Toys", "Effects", "Perks", "Radios", "Pets"}
- local MyStuff = {Weapons = nil, Effects = nil, Perks = nil, Emotes = nil, Radios = nil, Pets = nil}
- for Weapon,WeaponTable in pairs(Database.Weapons) do
- if WeaponTable.ItemID then
- print(Weapon.." : "..WeaponTable.ItemID)
- end
- end
- --Print Crates
- local Remote = game.ReplicatedStorage
- local Database = {Weapons = Remote.GetSyncData:InvokeServer("Item"), Effects = Remote.GetSyncData:InvokeServer("Effects"), Perks = Remote.GetSyncData:InvokeServer("Perks"), Emotes = Remote.GetSyncData:InvokeServer("Emotes"), Radios = Remote.GetSyncData:InvokeServer("Radios"), Toys = Remote.GetSyncData:InvokeServer("Toys"), Recipes = Remote.GetSyncData:InvokeServer("Recipe"), Codes = Remote.GetSyncData:InvokeServer("Codes"), Recyclable = Remote.GetSyncData:InvokeServer("Recyclable"), SlotInfo = Remote.GetSyncData:InvokeServer("SlotInfo"), Crates = Remote.GetSyncData:InvokeServer("MysteryBox"), Bundles = Remote.GetSyncData:InvokeServer("Bundles")}
- local Stuff = {"Weapons", "Emotes", "Toys", "Effects", "Perks", "Radios", "Pets"}
- local MyStuff = {Weapons = nil, Effects = nil, Perks = nil, Emotes = nil, Radios = nil, Pets = nil}
- for Crate,CrateTable in pairs(Database.Crates) do
- if CrateTable.ItemID then
- print(Crate.." : "..CrateTable.ItemID)
- end
- end
- --Get Player
- local player = game.ReplicatedStorage.GetData2:InvokeServer()
- --Possible Give Items
- local player = game.ReplicatedStorage.GetData2:InvokeServer()
- table.insert(player.Weapons.Owned, 315501640)
- game.ReplicatedStorage.UpdateDataClient:Fire()
- game.ReplicatedStorage.UpdateData2:FireServer()
- game.ReplicatedStorage.Buy:FireServer("Fade", "Weapons")
- --Print Owned
- local player = game.ReplicatedStorage.GetData2:InvokeServer()
- for i,v in pairs(player.Weapons.Owned) do
- print(i.." : "..v )
- end
- --Print Murderer
- for i,v in pairs(game.Players:GetChildren()) do
- v.Backpack.ChildAdded:connect(function(child)
- if child.Name == "Knife" then
- print(v.Name)
- end
- end)
- end
- --Give Items
- --Forgot to snip this is the catalog exploit lol.
- --Print DevProducts
- local DeveloperProducts = game:GetService("MarketplaceService"):GetDeveloperProductsAsync():GetCurrentPage()
- for _, DevProductContainer in pairs(DeveloperProducts) do
- for Field, Value in pairs(DevProductContainer) do
- print(Field .. ": " .. Value)
- end
- print(" ")
- end
- --Modded Lobbies
- --Snip also catalog exploit.
- end)
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