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LWOTC_ABetterArsenal(LITE)

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  1. ;;---------------------------------------------------------------------------------------------
  2. ;;-- [LWOTC] A BETTER ARSENAL (LITE)
  3. ;;---------------------------------------------------------------------------------------------
  4. ;; Note on Modding LongWar 2 for WOTC: LW is a significant overhaul to the game to do exactly
  5. ;; as its name implies, make the game longer. My mods boost stats and scalars that greatly
  6. ;; accelerate the speed to complete the game. To keep to the intent of LW2 there have been
  7. ;; minimal changes that would progress the game too quickly but still give you the OP goodness
  8. ;; you want from this mod.
  9. ;;---------------------------------------------------------------------------------------------
  10. ;;-- This file defines the base characteristics of all the weapons used in the game.
  11. ;;-- Only player usable weapons are modified here. Enemy weapons are not included or are untouched.
  12. ;;---------------------------------------------------------------------------------------------
  13. ;; Typical Buffing rules used for lite version:
  14. ;;
  15. ;; Base Damage: damage=+2, spread=+0, PlusOne=+0, crit=+0, pierce:+0, shred:+0 - Conventional
  16. ;; Base Damage: damage=+2, spread=+0, PlusOne=+0, crit=+0, pierce:+0, shred:+1 - Magnetic
  17. ;; Base Damage: damage=+2, spread=+0, PlusOne=+0, crit=+1, pierce:+1, shred:+0 - Beam
  18. ;; Base Damage: damage=+2, spread=+0, PlusOne=+0, crit=+1, pierce:+1, shred:+1 - T4
  19. ;;
  20. ;; lite (full)
  21. ;; aim: +10 (+20) (aim modifier)
  22. ;; crit chance: +5 (+10) (more punch per shot)
  23. ;; clipsize: +2 (+30) (how many shots before reload)
  24. ;; range: +5 (+20) (for thrown or shot explosives)
  25. ;; radius: +2 (+6) (area of effect items)
  26. ;; sound range: -0 (-10) (blast sounds are the game default)
  27. ;; envrmnt dmg: +0 (+10) (destructive power is returned to game default)
  28. ;;
  29. ;;---------------------------------------------------------------------------------------------
  30. ;; Buffing rules used for full version:
  31. ;;
  32. ;; Base Damage: damage=+5, spread=+0, PlusOne=+0, crit=+2, pierce:+1, shred:+0 - Conventional
  33. ;; Base Damage: damage=+5, spread=+0, PlusOne=+0, crit=+2, pierce:+1, shred:+1 - Magnetic
  34. ;; Base Damage: damage=+5, spread=+0, PlusOne=+0, crit=+2, pierce:+2, shred:+2 - Beam
  35. ;; Base Damage: damage=+5, spread=+0, PlusOne=+0, crit=+2, pierce:+3, shred:+3 - T4
  36. ;;
  37. ;; aim: +20 (never miss)
  38. ;; crit chance: +10 (more punch per shot)
  39. ;; clipsize: +30 (pretty much unlimited ammo - makes reloader and clip size mods obsolete)
  40. ;; range: +20 (for thrown or shot explosives)
  41. ;; radius: +6 (area of effect items)
  42. ;; sound range: -10 (blasts are quieter)
  43. ;; envrmnt dmg: +10 (weaponry is more destructive to the enviornment)
  44. ;;
  45. ;;---------------------------------------------------------------------------------------------
  46. ;; Where changes were made in inline lists i have coppied and commented the line with
  47. ;; ;L for lite version values
  48. ;; ;F for full version values
  49. ;; ;O for original version values
  50. ;; Where there are simple name = value pairs the convention is
  51. ;; variable=value ;full version value ;original value
  52. ;; ex: variable=123 ;223 ;23
  53. ;;---------------------------------------------------------------------------------------------
  54.  
  55. [XComGame.X2Item_HeavyWeapons]
  56. FreeHeavyWeaponToEquip="ShredderGun"
  57.  
  58. -ShredderGun_BaseDamage = (Damage=6, Spread = 2, PlusOne = 50, Crit = 3, Pierce = 0, Shred=2, Tag = "", DamageType="Projectile_Conventional")
  59. +ShredderGun_BaseDamage = (Damage=8, Spread = 2, PlusOne = 50, Crit = 4, Pierce = 0, Shred=3, Tag = "", DamageType="Projectile_Conventional")
  60. ;F: ShredderGun_BaseDamage = (Damage=11, Spread = 2, PlusOne = 50, Crit = 5, Pierce = 1, Shred=4, Tag = "", DamageType="Projectile_Conventional")
  61. -ShredstormCannon_BaseDamage = (Damage=9, Spread = 2, PlusOne = 50, Crit = 4, Pierce = 0, Shred=4, Tag = "", DamageType="Projectile_BeamXCom")
  62. +ShredstormCannon_BaseDamage = (Damage=11, Spread = 2, PlusOne = 50, Crit = 5, Pierce = 0, Shred=5, Tag = "", DamageType="Projectile_BeamXCom")
  63. ;F: ShredstormCannon_BaseDamage = (Damage=14, Spread = 2, PlusOne = 50, Crit = 6, Pierce = 1, Shred=6, Tag = "", DamageType="Projectile_BeamXCom")
  64. -PlasmaBlaster_BaseDamage = (Damage=10, Spread = 2, PlusOne = 50, Crit = 5, Pierce = 0, Shred=0, Rupture=1, Tag = "", DamageType="Projectile_BeamXCom")
  65. +PlasmaBlaster_BaseDamage = (Damage=12, Spread = 2, PlusOne = 50, Crit = 6, Pierce = 0, Shred=0, Rupture=2, Tag = "", DamageType="Projectile_BeamXCom")
  66. ;F: PlasmaBlaster_BaseDamage = (Damage=15, Spread = 2, PlusOne = 50, Crit = 7, Pierce = 1, Shred=1, Rupture=3, Tag = "", DamageType="Projectile_BeamXCom")
  67.  
  68. ShredderGun_Aim=5 ;10 ;0
  69. ShredderGun_iSoundRange=26 ;16 ;36
  70. ShredderGun_iEnvironmentDamage = 10 ;12 ;9
  71. ShredderGun_iClipSize = 2 ;4 ;1
  72. ShredderGun_Range = 30 ;35 ;25
  73. ShredderGun_Radius = 22 ;32 ;12
  74.  
  75. PlasmaBlaster_Aim=10 ;20 ;0
  76. PlasmaBlaster_iSoundRange=26 ;16 ;36
  77. PlasmaBlaster_iEnvironmentDamage = 30 ;40 ;25
  78. PlasmaBlaster_iClipSize = 2 ;4 ;1
  79. PlasmaBlaster_Range = 30 ;35 ;25
  80. PlasmaBlaster_Radius = 22 ;32 ;12
  81.  
  82. ShredstormCannon_Aim=5 ;10 ;0
  83. ShredstormCannon_iSoundRange=26 ;16 ;36
  84. ShredstormCannon_iEnvironmentDamage = 14 ;16 ;12
  85. ShredstormCannon_iClipSize = 2 ;4 ;1
  86. ShredstormCannon_Range = 30 ;35 ;25
  87. ShredstormCannon_Radius = 22 ;32 ;12
  88.  
  89. [XComGame.X2Item_DefaultGrenades]
  90.  
  91. GrenadeLauncher_RangeBonus = 9 ;24 ;4
  92. GrenadeLauncher_RadiusBonus = 3 ;7 ;1
  93. GrenadeLauncher_iSoundRange = 0
  94.  
  95. AdvGrenadeLauncher_RangeBonus = 11 ;26 ;6
  96. AdvGrenadeLauncher_RadiusBonus = 3 ;7 ;1
  97. AdvGrenadeLauncher_iSoundRange = 0
  98.  
  99. -FragGrenade_BaseDamage = (Damage=3, Spread = 1, PlusOne = 75, Crit = 0, Pierce = 0, Shred=1, Tag = "", DamageType="Explosion")
  100. +FragGrenade_BaseDamage = (Damage=5, Spread = 1, PlusOne = 75, Crit = 0, Pierce = 0, Shred=2, Tag = "", DamageType="Explosion")
  101. ;F: FragGrenade_BaseDamage = (Damage=8, Spread = 1, PlusOne = 75, Crit = 0, Pierce = 0, Shred=4, Tag = "", DamageType="Explosion")
  102. -AlienGrenade_BaseDamage = (Damage=6, Spread = 2, PlusOne = 0, Crit = 0, Pierce = 0, Shred=2, Tag = "", DamageType="Explosion")
  103. +AlienGrenade_BaseDamage = (Damage=8, Spread = 2, PlusOne = 0, Crit = 0, Pierce = 0, Shred=2, Tag = "", DamageType="Explosion")
  104. ;F: AlienGrenade_BaseDamage = (Damage=11, Spread = 2, PlusOne = 0, Crit = 0, Pierce = 0, Shred=2, Tag = "", DamageType="Explosion")
  105.  
  106. FragGrenade_Range = 15 ;20 ;10
  107. FragGrenade_Radius = 5 ;8 ;3
  108. FragGrenade_iEnvironmentDamage = 15 ;25 ;9
  109. FragGrenade_iSoundRange=26 ;16 ;36
  110.  
  111. AlienGrenade_Range = 15 ;20 ;10
  112. AlienGrenade_Radius = 5 ;8 ;3
  113. AlienGrenade_iEnvironmentDamage = 15 ;25 ;9
  114. AlienGrenade_iSoundRange=26 ;16 ;36
  115.  
  116. -AcidGrenadeM1_BaseDamage = (Damage=2, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Shred=4, Rupture=1, Tag = "", DamageType="Explosion")
  117. -AcidGrenadeM2_BaseDamage = (Damage=2, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 0, Shred=5, Rupture=1, Tag = "", DamageType="Explosion")
  118. +AcidGrenadeM1_BaseDamage = (Damage=4, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Shred=5, Rupture=1, Tag = "", DamageType="Explosion")
  119. +AcidGrenadeM2_BaseDamage = (Damage=4, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 0, Shred=6, Rupture=1, Tag = "", DamageType="Explosion")
  120. ;F: AcidGrenadeM1_BaseDamage = (Damage=2, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Shred=6, Rupture=1, Tag = "", DamageType="Explosion")
  121. ;F: AcidGrenadeM2_BaseDamage = (Damage=2, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 0, Shred=7, Rupture=1, Tag = "", DamageType="Explosion")
  122.  
  123. AcidGrenade_Range = 15 ;25 ;10
  124. AcidGrenade_Radius = 3 ;5 ;1
  125. AcidGrenade_iSoundRange=36
  126. ACIDGRENADE_IENVIRONMENTDAMAGE=5 ;20 ;0
  127.  
  128. AcidBomb_Range = 15 ;25 ;10
  129. AcidBomb_Radius = 4 ;6 ;2
  130.  
  131. -FireGrenadeM1_BaseDamage = (Damage=6, Spread = 2, PlusOne = 25, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Explosion")
  132. -FireGrenadeM2_BaseDamage = (Damage=6, Spread = 2, PlusOne = 50, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Explosion")
  133. +FireGrenadeM1_BaseDamage = (Damage=8, Spread = 2, PlusOne = 25, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Explosion")
  134. +FireGrenadeM2_BaseDamage = (Damage=8, Spread = 2, PlusOne = 50, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Explosion")
  135. ;F: FireGrenadeM1_BaseDamage = (Damage=10, Spread = 2, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Explosion")
  136. ;F: FireGrenadeM2_BaseDamage = (Damage=10, Spread = 2, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Explosion")
  137.  
  138. FireGrenade_Range = 15 ;25 ;10
  139. FireGrenade_Radius = 3 ;7 ;1
  140. FIREBOMB_IENVIRONMENTDAMAGE=5 ;10 ;0
  141. Firebomb_Range = 15 ;25 ;10
  142. Firebomb_Radius = 4 ;8 ;2
  143. Firebomb_iSoundRange=36
  144.  
  145. -GasGrenadeM1_BaseDamage = (Damage=2, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 1000, Shred=0, Tag = "", DamageType="Explosion")
  146. -GasGrenadeM2_BaseDamage = (Damage=2, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 1000, Shred=0, Tag = "", DamageType="Explosion")
  147. +GasGrenadeM1_BaseDamage = (Damage=4, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 1000, Shred=0, Tag = "", DamageType="Explosion")
  148. +GasGrenadeM2_BaseDamage = (Damage=4, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 1000, Shred=0, Tag = "", DamageType="Explosion")
  149. ;F: GasGrenadeM1_BaseDamage = (Damage=7, Spread = 1, PlusOne = 0, Crit = 1, Pierce = 1000, Shred=0, Tag = "", DamageType="Explosion")
  150. ;F: GasGrenadeM2_BaseDamage = (Damage=7, Spread = 1, PlusOne = 50, Crit = 2, Pierce = 1000, Shred=0, Tag = "", DamageType="Explosion")
  151.  
  152. GasGrenade_Range = 15 ;25 ;10
  153. GasGrenade_Radius = 7 ;11 ;5
  154. GasGrenade_iSoundRange=30
  155. GASGRENADE_IENVIRONMENTDAMAGE=5 ;10 ;0
  156. GasBomb_Range = 15 ;25 ;10
  157. GasBomb_Radius = 8 ;10 ;6
  158.  
  159. -EmpGrenadeM1_BaseDamage = (Damage=6, Spread = 2, PlusOne = 0, Crit = 0, Pierce = 1000, Shred=0, Tag = "", DamageType="Electrical")
  160. -EmpGrenadeM2_BaseDamage = (Damage=9, Spread = 3, PlusOne = 0, Crit = 0, Pierce = 1000, Shred=0, Tag = "", DamageType="Electrical")
  161. +EmpGrenadeM1_BaseDamage = (Damage=8, Spread = 2, PlusOne = 0, Crit = 0, Pierce = 1000, Shred=0, Tag = "", DamageType="Electrical")
  162. +EmpGrenadeM2_BaseDamage = (Damage=11, Spread = 3, PlusOne = 0, Crit = 0, Pierce = 1000, Shred=0, Tag = "", DamageType="Electrical")
  163. ;F: EmpGrenadeM1_BaseDamage = (Damage=11, Spread = 2, PlusOne = 0, Crit = 0, Pierce = 1000, Shred=0, Tag = "", DamageType="Electrical")
  164. ;F: EmpGrenadeM2_BaseDamage = (Damage=14, Spread = 3, PlusOne = 0, Crit = 0, Pierce = 1000, Shred=0, Tag = "", DamageType="Electrical")
  165.  
  166. EmpGrenade_Range = 17 ;22 ;12
  167. EmpGrenade_Radius = 6 ;9 ;4
  168. EMPGRENADE_HACK_DEFENSE_CHANGE=-15 ;-25 ;-10
  169. EmpBomb_Range = 17 ;22 ;12
  170. EmpBomb_Radius = 7 ;11 ;5
  171. EMPBOMB_HACK_DEFENSE_CHANGE=-20 ;-35 ;-15
  172.  
  173. -ProximityMine_BaseDamage = (Damage=6, Spread = 2, PlusOne = 50, Crit = 0, Pierce = 0, Shred=1, Tag = "", DamageType="Explosion")
  174. +ProximityMine_BaseDamage = (Damage=8, Spread = 2, PlusOne = 50, Crit = 0, Pierce = 0, Shred=1, Tag = "", DamageType="Explosion")
  175. ;F: ProximityMine_BaseDamage = (Damage=11, Spread = 2, PlusOne = 50, Crit = 0, Pierce = 0, Shred=3, Tag = "", DamageType="Explosion")
  176. ProximityMine_Range = 19 ;25 ;14
  177. ProximityMine_Radius = 5 ;8 ;3
  178.  
  179. SmokeGrenade_BaseDamage = (Damage=0, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "", DamageType="Explosion")
  180. SMOKEGRENADE_HITMOD= -30 ;-40 ;-20
  181. SmokeGrenade_Range = 20 ;25 ;15
  182. SmokeGrenade_Radius = 6 ;8 ;5
  183. SmokeGrenade_iSoundRange=14
  184.  
  185. SmokeGrenadeMk2_Range = 20 ;25 ;15
  186. SmokeGrenadeMk2_Radius = 7 ;9 ;6
  187.  
  188. FlashbangGrenade_BaseDamage = (Damage=0, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "", DamageType="Explosion")
  189. FlashbangGrenade_Range = 18 ;22 ;12
  190. FlashbangGrenade_Radius = 6 ;8 ;5
  191. FlashbangGrenade_iSoundRange=14
  192.  
  193. AdvCaptainM1_Grenade_BaseDamage= (Damage=3, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 0, Shred=1,Tag = "", DamageType="Explosion")
  194. AdvCaptainM2_Grenade_BaseDamage= (Damage=4, Spread = 2, PlusOne = 50, Crit = 0, Pierce = 0, Shred=1,Tag = "", DamageType="Explosion")
  195. AdvCaptainM3_Grenade_BaseDamage= (Damage=5, Spread = 2, PlusOne = 50, Crit = 0, Pierce = 0, Shred=1,Tag = "", DamageType="Explosion")
  196.  
  197. AdvTrooperM2_Grenade_BaseDamage= (Damage=3, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 0, Shred=1,Tag = "", DamageType="Explosion")
  198. AdvTrooperM3_Grenade_BaseDamage= (Damage=4, Spread = 2, PlusOne = 50, Crit = 0, Pierce = 0, Shred=1,Tag = "", DamageType="Explosion")
  199.  
  200. Muton_Grenade_BaseDamage= (Damage=5, Spread = 2, PlusOne =50, Crit=0, Pierce=0, Shred=2, Tag = "", DamageType="Explosion")
  201.  
  202. Andromedon_AcidBlob_BaseDamage= (Damage=6, Spread = 2, PlusOne = 0, Crit = 0, Pierce = 0, Shred=3,Tag = "", DamageType="Acid")
  203.  
  204. Viper_PoisonSpit_BaseDamage= (Damage=3, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 1, Shred=0,Tag = "", DamageType="Poison")
  205.  
  206. [LW_Overhaul.X2Item_BeamGrenadeLauncher]
  207. +BEAMGRENADELAUNCHER_ISOUNDRANGE=0
  208. +BEAMGRENADELAUNCHER_IENVIRONMENTDAMAGE=0
  209. +BEAMGRENADELAUNCHER_ICLIPSIZE=0
  210. -BEAMGRENADELAUNCHER_RANGEBONUS=6
  211. +BEAMGRENADELAUNCHER_RANGEBONUS=11
  212. -BEAMGRENADELAUNCHER_RADIUSBONUS=1
  213. +BEAMGRENADELAUNCHER_RADIUSBONUS=3
  214.  
  215. ;LW Overhaul Adjust base-game weapons for both sides
  216. [XComGame.X2Item_DefaultWeapons]
  217.  
  218. -AssaultRifle_Conventional_BaseDamage= (Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  219. -AssaultRifle_Magnetic_BaseDamage= (Damage=7, Spread=2, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  220. -AssaultRifle_Beam_BaseDamage= (Damage=10, Spread=2, PlusOne=0, Crit=5, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
  221. +AssaultRifle_Conventional_BaseDamage= (Damage=6, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  222. +AssaultRifle_Magnetic_BaseDamage= (Damage=9, Spread=2, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  223. +AssaultRifle_Beam_BaseDamage= (Damage=12, Spread=2, PlusOne=0, Crit=5, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
  224. ;F: AssaultRifle_Conventional_BaseDamage= (Damage=9, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  225. ;F: AssaultRifle_Magnetic_BaseDamage= (Damage=12, Spread=2, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  226. ;F: AssaultRifle_Beam_BaseDamage= (Damage=15, Spread=2, PlusOne=0, Crit=5, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
  227.  
  228. AssaultRifle_Conventional_Aim = 10 ;20 ;0
  229. AssaultRifle_Magnetic_Aim = 10 ;20 ;0
  230. AssaultRifle_Beam_Aim = 10 ;20 ;0
  231.  
  232. AssaultRifle_Conventional_iClipSize = 5 ;33 ;3
  233. AssaultRifle_Magnetic_iClipSize = 5 ;33 ;3
  234. AssaultRifle_Beam_iClipSize = 5 ;33 ;3
  235.  
  236. AssaultRifle_Conventional_iEnvironmentDamage = 1 ;5 ;1
  237. AssaultRifle_Magnetic_iEnvironmentDamage = 2 ;5 ;2
  238. AssaultRifle_Beam_iEnvironmentDamage = 3 ;5 ;3
  239.  
  240. AssaultRifle_Conventional_CritChance = 5 ;10 ;0
  241. AssaultRifle_Magnetic_CritChance = 5 ;10 ;0
  242. AssaultRifle_Beam_CritChance = 5 ;10 ;0
  243.  
  244. ASSAULTRIFLE_CONVENTIONAL_iSoundRange=30
  245. ASSAULTRIFLE_MAGNETIC_iSoundRange=30
  246. ASSAULTRIFLE_BEAM_iSoundRange=30
  247.  
  248. -LMG_Conventional_BaseDamage= (Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  249. -LMG_Magnetic_BaseDamage= (Damage=8, Spread=2, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  250. -LMG_Beam_BaseDamage= (Damage=13, Spread=2, PlusOne=0, Crit=6, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
  251. +LMG_Conventional_BaseDamage= (Damage=7, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  252. +LMG_Magnetic_BaseDamage= (Damage=10, Spread=2, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  253. +LMG_Beam_BaseDamage= (Damage=15, Spread=2, PlusOne=0, Crit=6, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
  254. ;F: LMG_Conventional_BaseDamage= (Damage=10, Spread=1, PlusOne=0, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Projectile_Conventional")
  255. ;F: LMG_Magnetic_BaseDamage= (Damage=13, Spread=2, PlusOne=50, Crit=4, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  256. ;F: LMG_Beam_BaseDamage= (Damage=18, Spread=2, PlusOne=0, Crit=6, Pierce=1, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
  257.  
  258. LMG_Conventional_Aim = 10 ;20 ;0
  259. LMG_Magnetic_Aim = 10 ;20 ;0
  260. LMG_Beam_Aim = 10 ;20 ;0
  261.  
  262. LMG_Conventional_iClipSize = 7 ;35 ;5
  263. LMG_Magnetic_iClipSize = 7 ;35 ;5
  264. LMG_Beam_iClipSize = 7 ;35 ;5
  265.  
  266. LMG_Conventional_iEnvironmentDamage = 1 ;11 ;1
  267. LMG_Magnetic_iEnvironmentDamage = 2 ;12 ;2
  268. LMG_Beam_iEnvironmentDamage = 3 ;13 ;3
  269.  
  270. LMG_Conventional_CritChance = 0 ;10 ;0
  271. LMG_Magnetic_CritChance = 0 ;10 ;0
  272. LMG_Beam_CritChance = 0 ;10 ;0
  273.  
  274. LMG_CONVENTIONAL_iSoundRange=36
  275. LMG_MAGNETIC_iSoundRange=36
  276. LMG_BEAM_iSoundRange=36
  277.  
  278. -Shotgun_Conventional_BaseDamage= (Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  279. -Shotgun_Magnetic_BaseDamage= (Damage=8, Spread=2, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  280. -Shotgun_Beam_BaseDamage= (Damage=12, Spread=2, PlusOne=0, Crit=8, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom"); // Extra crit is meant to be here
  281. +Shotgun_Conventional_BaseDamage= (Damage=7, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  282. +Shotgun_Magnetic_BaseDamage= (Damage=10, Spread=2, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  283. +Shotgun_Beam_BaseDamage= (Damage=14, Spread=2, PlusOne=0, Crit=8, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom"); // Extra crit is meant to be here
  284. ;F: Shotgun_Conventional_BaseDamage= (Damage=10, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=1, Tag="", DamageType="Projectile_Conventional")
  285. ;F: Shotgun_Magnetic_BaseDamage= (Damage=13, Spread=2, PlusOne=50, Crit=5, Pierce=0, Shred=2, Tag="", DamageType="Projectile_MagXCom")
  286. ;F: Shotgun_Beam_BaseDamage= (Damage=17, Spread=2, PlusOne=0, Crit=9, Pierce=0, Shred=3, Rupture=1, Tag="", DamageType="Projectile_BeamXCom"); // Extra crit is meant to be here
  287.  
  288. Shotgun_Conventional_Aim = 5 ;10 ;0
  289. Shotgun_Magnetic_Aim = 5 ;10 ;0
  290. Shotgun_Beam_Aim = 10 ;20 ;0
  291.  
  292. Shotgun_Conventional_iClipSize = 6 ;34 ;4
  293. Shotgun_Magnetic_iClipSize = 6 ;34 ;4
  294. Shotgun_Beam_iClipSize = 6 ;34 ;4
  295.  
  296. Shotgun_Conventional_iEnvironmentDamage = 1 ;11 ;1
  297. Shotgun_Magnetic_iEnvironmentDamage = 1 ;11 ;1
  298. Shotgun_Beam_iEnvironmentDamage = 1 ;11 ;1
  299.  
  300. Shotgun_Conventional_CritChance = 20 ;25 ;15
  301. Shotgun_Magnetic_CritChance = 20 ;25 ;15
  302. Shotgun_Beam_CritChance = 20 ;25 ;15
  303.  
  304. SHOTGUN_CONVENTIONAL_iSoundRange=30
  305. SHOTGUN_MAGNETIC_iSoundRange=30
  306. SHOTGUN_BEAM_iSoundRange=30
  307.  
  308. -SniperRifle_Conventional_BaseDamage= (Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  309. -SniperRifle_Magnetic_BaseDamage= (Damage=8, Spread=2, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  310. -SniperRifle_Beam_BaseDamage= (Damage=12, Spread=2, PlusOne=0, Crit=6, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
  311. +SniperRifle_Conventional_BaseDamage= (Damage=7, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  312. +SniperRifle_Magnetic_BaseDamage= (Damage=10, Spread=2, PlusOne=50, Crit=4, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  313. +SniperRifle_Beam_BaseDamage= (Damage=14, Spread=2, PlusOne=0, Crit=6, Pierce=1, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
  314. ;F: SniperRifle_Conventional_BaseDamage= (Damage=10, Spread=1, PlusOne=0, Crit=3, Pierce=1, Shred=0, Tag="", DamageType="Projectile_Conventional")
  315. ;F: SniperRifle_Magnetic_BaseDamage= (Damage=13, Spread=2, PlusOne=50, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  316. ;F: SniperRifle_Beam_BaseDamage= (Damage=17, Spread=2, PlusOne=0, Crit=7, Pierce=1, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
  317.  
  318. SniperRifle_Conventional_Aim = 20 ;30 ;0
  319. SniperRifle_Magnetic_Aim = 20 ;30 ;0
  320. SniperRifle_Beam_Aim = 25 ;40 ;0
  321.  
  322. SniperRifle_Conventional_iClipSize = 5 ;33 ;3
  323. SniperRifle_Magnetic_iClipSize = 5 ;33 ;3
  324. SniperRifle_Beam_iClipSize = 5 ;33 ;3
  325.  
  326. SniperRifle_Conventional_iEnvironmentDamage = 0 ;10 ;0
  327. SniperRifle_Magnetic_iEnvironmentDamage = 1 ;11 ;1
  328. SniperRifle_Beam_iEnvironmentDamage = 1 ;11 ;1
  329.  
  330. SniperRifle_Conventional_CritChance = 15 ;20 ;10
  331. SniperRifle_Magnetic_CritChance = 15 ;20 ;10
  332. SniperRifle_Beam_CritChance = 25 ;30 ;20
  333.  
  334. SNIPERRIFLE_CONVENTIONAL_iSoundRange=30
  335. SNIPERRIFLE_MAGNETIC_iSoundRange=30
  336. SNIPERRIFLE_BEAM_iSoundRange=30
  337.  
  338. -RangerSword_Conventional_BaseDamage= (Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  339. -RangerSword_Magnetic_BaseDamage= (Damage=8, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  340. -RangerSword_Beam_BaseDamage= (Damage=12, Spread=2, PlusOne=0, Crit=6, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  341. +RangerSword_Conventional_BaseDamage= (Damage=6, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  342. +RangerSword_Magnetic_BaseDamage= (Damage=10, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  343. +RangerSword_Beam_BaseDamage= (Damage=14, Spread=2, PlusOne=0, Crit=6, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  344. ;F: RangerSword_Conventional_BaseDamage= (Damage=9, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  345. ;F: RangerSword_Magnetic_BaseDamage= (Damage=13, Spread=2, PlusOne=0, Crit=5, Pierce=0, Shred=1, Tag="", DamageType="Melee")
  346. ;F: RangerSword_Beam_BaseDamage= (Damage=17, Spread=2, PlusOne=0, Crit=7, Pierce=1, Shred=1, Tag="", DamageType="Melee")
  347.  
  348. RangerSword_Conventional_Aim = 30 ;40 ;20
  349. RangerSword_Conventional_CritChance = 15 ;20 ;10
  350. RangerSword_Conventional_iSoundRange=9
  351. RangerSword_Conventional_iEnvironmentDamage = 0 ;10 ;0
  352.  
  353. RangerSword_Magnetic_Aim = 35 ;45 ;25
  354. RangerSword_Magnetic_CritChance = 20 ;25 ;15
  355. RangerSword_Magnetic_iClipSize = 0
  356. RangerSword_Magnetic_iSoundRange=9
  357. RangerSword_Magnetic_iEnvironmentDamage = 0 ;10 ;0
  358. RangerSword_Magnetic_StunChance = 10 ;25 ;5
  359.  
  360. RangerSword_Beam_Aim = 40 ;50 ;30
  361. RangerSword_Beam_CritChance = 25 ;30 ;20
  362. RangerSword_Beam_iClipSize = 0
  363. RangerSword_Beam_iSoundRange=9
  364. RangerSword_Beam_iEnvironmentDamage = 0 ;10 ;0
  365.  
  366. !PsiAmpT1_AbilityDamage=()
  367. +PsiAmpT1_AbilityDamage = (Damage=7, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "Soulfire", DamageType="Psi")
  368. +PsiAmpT1_AbilityDamage = (Damage=5, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "VoidRift", DamageType="Psi")
  369. +PsiAmpT1_AbilityDamage = (Damage=9, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "NullLance", DamageType="Psi")
  370. ;F: PsiAmpT1_AbilityDamage = (Damage=10, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "Soulfire", DamageType="Psi")
  371. ;F: PsiAmpT1_AbilityDamage = (Damage=8, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "VoidRift", DamageType="Psi")
  372. ;F: PsiAmpT1_AbilityDamage = (Damage=12, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 3, Tag = "NullLance", DamageType="Psi")
  373. ;O: PsiAmpT1_AbilityDamage = (Damage=5, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "Soulfire", DamageType="Psi")
  374. ;O: PsiAmpT1_AbilityDamage = (Damage=3, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "VoidRift", DamageType="Psi")
  375. ;O: PsiAmpT1_AbilityDamage = (Damage=7, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "NullLance", DamageType="Psi")
  376.  
  377. !PsiAmpT2_AbilityDamage=()
  378. +PsiAmpT2_AbilityDamage = (Damage=9, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "Soulfire", DamageType="Psi")
  379. +PsiAmpT2_AbilityDamage = (Damage=7, Spread = 0, PlusOne = 75, Crit = 0, Pierce = 0, Tag = "VoidRift", DamageType="Psi")
  380. +PsiAmpT2_AbilityDamage = (Damage=12, Spread = 2, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "NullLance", DamageType="Psi")
  381. ;F: PsiAmpT2_AbilityDamage = (Damage=12, Spread = 1, PlusOne = 50, Crit = 2, Pierce = 0, Tag = "Soulfire", DamageType="Psi")
  382. ;F: PsiAmpT2_AbilityDamage = (Damage=10, Spread = 0, PlusOne = 75, Crit = 3, Pierce = 0, Tag = "VoidRift", DamageType="Psi")
  383. ;F: PsiAmpT2_AbilityDamage = (Damage=15, Spread = 2, PlusOne = 0, Crit = 3, Pierce = 3, Tag = "NullLance", DamageType="Psi")
  384. ;O: PsiAmpT2_AbilityDamage = (Damage=7, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "Soulfire", DamageType="Psi")
  385. ;O: PsiAmpT2_AbilityDamage = (Damage=5, Spread = 0, PlusOne = 75, Crit = 0, Pierce = 0, Tag = "VoidRift", DamageType="Psi")
  386. ;O: PsiAmpT2_AbilityDamage = (Damage=10, Spread = 2, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "NullLance", DamageType="Psi")
  387.  
  388. !PsiAmpT3_AbilityDamage=()
  389. +PsiAmpT3_AbilityDamage = (Damage=12, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "Soulfire", DamageType="Psi")
  390. +PsiAmpT3_AbilityDamage = (Damage=10, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "VoidRift", DamageType="Psi")
  391. +PsiAmpT3_AbilityDamage = (Damage=14, Spread = 2, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "NullLance", DamageType="Psi")
  392. ;F: PsiAmpT3_AbilityDamage = (Damage=15, Spread = 1, PlusOne = 0, Crit = 2, Pierce = 0, Tag = "Soulfire", DamageType="Psi")
  393. ;F: PsiAmpT3_AbilityDamage = (Damage=13, Spread = 1, PlusOne = 0, Crit = 3, Pierce = 0, Tag = "VoidRift", DamageType="Psi")
  394. ;F: PsiAmpT3_AbilityDamage = (Damage=17, Spread = 2, PlusOne = 50, Crit = 3, Pierce = 3, Tag = "NullLance", DamageType="Psi")
  395. ;O: PsiAmpT3_AbilityDamage = (Damage=10, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "Soulfire", DamageType="Psi")
  396. ;O: PsiAmpT3_AbilityDamage = (Damage=8, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "VoidRift", DamageType="Psi")
  397. ;O: PsiAmpT3_AbilityDamage = (Damage=12, Spread = 2, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "NullLance", DamageType="Psi")
  398.  
  399. ;!AdvPsiWitchM2_Wpn_BaseDamage = ()
  400. ;+AdvPsiWitchM2_Wpn_BaseDamage = (Damage=13, Spread = 3, PlusOne = 50, Crit = 5, Pierce = 0, Shred = 0, Tag = "", DamageType="Projectile_BeamAvatar") ; Commander's Avatar
  401. !Avatar_Player_PsiAmp_AbilityDamage=()
  402. +Avatar_Player_PsiAmp_AbilityDamage = (Damage=14, Spread=5, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "NullLance", DamageType="Psi")
  403. +Avatar_Player_PsiAmp_AbilityDamage = (Damage=10, Spread=1, PlusOne=0, Crit=0, Pierce=3, Shred=0, Tag = "PsiDimensionalRiftStage1", DamageType="Psi")
  404. +Avatar_Player_PsiAmp_AbilityDamage = (Damage=12, Spread=1, PlusOne=0, Crit=0, Pierce=3, Shred=0, Tag = "PsiDimensionalRiftStage2", DamageType="Psi")
  405. +Avatar_Player_PsiAmp_AbilityDamage = (Damage=12, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag = "VoidRift", DamageType="Psi")
  406. ;F: Avatar_Player_PsiAmp_AbilityDamage = (Damage=17, Spread=5, PlusOne = 50, Crit = 1, Pierce = 0, Tag = "NullLance", DamageType="Psi")
  407. ;F: Avatar_Player_PsiAmp_AbilityDamage = (Damage=13, Spread=1, PlusOne=0, Crit=1, Pierce=4, Shred=0, Tag = "PsiDimensionalRiftStage1", DamageType="Psi")
  408. ;F: Avatar_Player_PsiAmp_AbilityDamage = (Damage=15, Spread=1, PlusOne=0, Crit=1, Pierce=4, Shred=0, Tag = "PsiDimensionalRiftStage2", DamageType="Psi")
  409. ;F: Avatar_Player_PsiAmp_AbilityDamage = (Damage=15, Spread=1, PlusOne=0, Crit=3, Pierce=2, Shred=1, Tag = "VoidRift", DamageType="Psi")
  410. ;O: Avatar_Player_PsiAmp_AbilityDamage = (Damage=12, Spread=5, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "NullLance", DamageType="Psi")
  411. ;O: Avatar_Player_PsiAmp_AbilityDamage = (Damage=8, Spread=1, PlusOne=0, Crit=0, Pierce=3, Shred=0, Tag = "PsiDimensionalRiftStage1", DamageType="Psi")
  412. ;O: Avatar_Player_PsiAmp_AbilityDamage = (Damage=10, Spread=1, PlusOne=0, Crit=0, Pierce=3, Shred=0, Tag = "PsiDimensionalRiftStage2", DamageType="Psi")
  413. ;O: Avatar_Player_PsiAmp_AbilityDamage = (Damage=10, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag = "VoidRift", DamageType="Psi")
  414.  
  415. -GREMLINMK2_ABILITYDAMAGE=(Damage=4, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 1000, Tag = "CombatProtocol_Robotic", DamageType="Electrical")
  416. -GREMLINMK3_ABILITYDAMAGE=(Damage=6, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 1000, Tag = "CombatProtocol_Robotic", DamageType="Electrical")
  417.  
  418. +GREMLINMK2_ABILITYDAMAGE=(Damage=6, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 1000, Tag = "CombatProtocol_Robotic", DamageType="Electrical")
  419. +GREMLINMK3_ABILITYDAMAGE=(Damage=8, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 1000, Tag = "CombatProtocol_Robotic", DamageType="Electrical")
  420.  
  421. [LW_Overhaul.X2Item_Coilguns]
  422.  
  423. -ASSAULTRIFLE_COIL_BASEDAMAGE= (Damage=8, Spread=2, PlusOne=50, Crit=4, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  424. -CANNON_COIL_BASEDAMAGE= (Damage=10, Spread=2, PlusOne=25, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  425. -SHOTGUN_COIL_BASEDAMAGE= (Damage=10, Spread=2, PlusOne=25, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  426. -SNIPERRIFLE_COIL_BASEDAMAGE= (Damage=10, Spread=2, PlusOne=25, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  427. -SMG_COIL_BASEDAMAGE= (Damage=7, Spread=2, PlusOne=0, Crit=3, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  428.  
  429. +ASSAULTRIFLE_COIL_BASEDAMAGE= (Damage=10, Spread=2, PlusOne=50, Crit=4, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  430. +CANNON_COIL_BASEDAMAGE= (Damage=12, Spread=2, PlusOne=25, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  431. +SHOTGUN_COIL_BASEDAMAGE= (Damage=12, Spread=2, PlusOne=25, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  432. +SNIPERRIFLE_COIL_BASEDAMAGE= (Damage=12, Spread=2, PlusOne=25, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  433. +SMG_COIL_BASEDAMAGE= (Damage=9, Spread=2, PlusOne=0, Crit=3, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  434. ;F: ASSAULTRIFLE_COIL_BASEDAMAGE= (Damage=13, Spread=2, PlusOne=50, Crit=6, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  435. ;F: CANNON_COIL_BASEDAMAGE= (Damage=15, Spread=2, PlusOne=25, Crit=7, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  436. ;F: SHOTGUN_COIL_BASEDAMAGE= (Damage=15, Spread=2, PlusOne=25, Crit=7, Pierce=1, Shred=3, Tag="", DamageType="Projectile_MagXCom")
  437. ;F: SNIPERRIFLE_COIL_BASEDAMAGE= (Damage=15, Spread=2, PlusOne=25, Crit=7, Pierce=2, Shred=1, Tag="", DamageType="Projectile_MagXCom")
  438. ;F: SMG_COIL_BASEDAMAGE= (Damage=12, Spread=2, PlusOne=0, Crit=5, Pierce=1, Shred=2, Tag="", DamageType="Projectile_MagXCom")
  439.  
  440. ASSAULTRIFLE_COIL_AIM=10 ;20 ;0
  441. ASSAULTRIFLE_COIL_CRITCHANCE=5 ;15 ;0
  442. ASSAULTRIFLE_COIL_ICLIPSIZE=6 ;33 ;3
  443. ASSAULTRIFLE_COIL_ISOUNDRANGE=30
  444. ASSAULTRIFLE_COIL_IENVIRONMENTDAMAGE=2 ;12 ;2
  445.  
  446. SMG_COIL_AIM=10 ;20 ;0
  447. SMG_COIL_CRITCHANCE=5 ;15 ;0
  448. SMG_COIL_ICLIPSIZE=5 ;32 ;2
  449. SMG_COIL_ISOUNDRANGE=28
  450. SMG_COIL_IENVIRONMENTDAMAGE=0 ;10 ;0
  451.  
  452. CANNON_COIL_AIM=10 ;20 ;0
  453. CANNON_COIL_CRITCHANCE=5 ;15 ;0
  454. CANNON_COIL_ICLIPSIZE=8 ;35 ;5
  455. CANNON_COIL_ISOUNDRANGE=36
  456. CANNON_COIL_IENVIRONMENTDAMAGE=2 ;12 ;2
  457.  
  458. SHOTGUN_COIL_AIM=10 ;20 ;0
  459. SHOTGUN_COIL_CRITCHANCE=20 ;25 ;15
  460. SHOTGUN_COIL_ICLIPSIZE=6 ;34 ;4
  461. SHOTGUN_COIL_ISOUNDRANGE=30
  462. SHOTGUN_COIL_IENVIRONMENTDAMAGE=1 ;11 ;1
  463.  
  464. SNIPERRIFLE_COIL_AIM=20 ;40 ;0
  465. SNIPERRIFLE_COIL_CRITCHANCE=15 ;20 ;10
  466. SNIPERRIFLE_COIL_ICLIPSIZE=5 ;33 ;3
  467. SNIPERRIFLE_COIL_ISOUNDRANGE=30
  468. SNIPERRIFLE_COIL_IENVIRONMENTDAMAGE=1 ;11 ;1
  469.  
  470. [LW_Overhaul.X2Item_DefaultWeaponMods_LW]
  471.  
  472. PROXIMITYMINE_iENVIRONMENTDAMAGE=12 ;29 ;9
  473. MUTONGRENADE_iENVIRONMENTDAMAGE=15 ;30 ;10
  474.  
  475. BASIC_SUPPRESSOR_SOUND_REDUCTION_METERS=5
  476. ADVANCED_SUPPRESSOR_SOUND_REDUCTION_METERS=8
  477. ELITE_SUPPRESSOR_SOUND_REDUCTION_METERS=11
  478.  
  479. SHAPEDCHARGE_RANGE = 8 ;23 ;3
  480. SHAPEDCHARGE_RADIUS = 4 ;8 ;2
  481. SHAPEDCHARGE_BASEDAMAGE = (Damage=0, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Explosion")
  482. SHAPEDCHARGE_ISOUNDRANGE = 60
  483. SHAPEDCHARGE_IENVIRONMENTDAMAGE = 100
  484.  
  485. [LW_SMGPack_Integrated.X2Ability_SMGAbilities]
  486. SMG_CONVENTIONAL_MOBILITY_BONUS = 5 ;8 ;3
  487. SMG_MAGNETIC_MOBILITY_BONUS = 5 ;8 ;3
  488. SMG_COIL_MOBILITY_BONUS = 5 ;8 ;3
  489. SMG_BEAM_MOBILITY_BONUS = 5 ;8 ;3
  490.  
  491. SMG_CONVENTIONAL_DETECTIONRADIUSMODIFER = 0.125f
  492. SMG_MAGNETIC_DETECTIONRADIUSMODIFER = 0.125f
  493. SMG_COIL_DETECTIONRADIUSMODIFER = 0.125f
  494. SMG_BEAM_DETECTIONRADIUSMODIFER = 0.125f
  495.  
  496. [LW_SMGPack_Integrated.X2Item_SMGWeapon]
  497. -SMG_CONVENTIONAL_BASEDAMAGE= (Damage=3, Spread=1, PlusOne=0, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  498. -SMG_MAGNETIC_BASEDAMAGE= (Damage=5, Spread=1, PlusOne=75, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  499. -SMG_BEAM_BASEDAMAGE= (Damage=8, Spread=2, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
  500. +SMG_CONVENTIONAL_BASEDAMAGE= (Damage=5, Spread=1, PlusOne=0, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  501. +SMG_MAGNETIC_BASEDAMAGE= (Damage=7, Spread=1, PlusOne=75, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  502. +SMG_BEAM_BASEDAMAGE= (Damage=10, Spread=2, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
  503. ;F: SMG_CONVENTIONAL_BASEDAMAGE= (Damage=8, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  504. ;F: SMG_MAGNETIC_BASEDAMAGE= (Damage=10, Spread=1, PlusOne=75, Crit=3, Pierce=0, Shred=1, Tag="", DamageType="Projectile_MagXCom")
  505. ;F: SMG_BEAM_BASEDAMAGE= (Damage=13, Spread=2, PlusOne=50, Crit=5, Pierce=1, Shred=1, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
  506.  
  507. SMG_CONVENTIONAL_AIM = 10 ;20 ;0
  508. SMG_CONVENTIONAL_CRITCHANCE = 5 ;10 ;0
  509. SMG_CONVENTIONAL_ICLIPSIZE = 5 ;32 ;2
  510. SMG_CONVENTIONAL_ISOUNDRANGE= 28
  511. SMG_CONVENTIONAL_IENVIRONMENTDAMAGE = 0 ;10 ;0
  512. SMG_CONVENTIONAL_UPGRADESLOTS = 1
  513.  
  514. ; *** MAGNETIC ***
  515. SMG_MAGNETIC_AIM = 10 ;20 ;0
  516. SMG_MAGNETIC_CRITCHANCE = 5 ;10 ;0
  517. SMG_MAGNETIC_ICLIPSIZE = 5 ;32 ;2
  518. SMG_MAGNETIC_ISOUNDRANGE = 28
  519. SMG_MAGNETIC_IENVIRONMENTDAMAGE = 0 ;10 ;0
  520. SMG_MAGNETIC_UPGRADESLOTS = 2
  521.  
  522. ; *** BEAM ***
  523. SMG_BEAM_AIM = 15 ;25 ;0
  524. SMG_BEAM_CRITCHANCE = 5 ;10 ;0
  525. SMG_BEAM_ICLIPSIZE = 5 ;32 ;2
  526. SMG_BEAM_ISOUNDRANGE = 28
  527. SMG_BEAM_IENVIRONMENTDAMAGE = 1 ;11 ;1
  528. SMG_BEAM_UPGRADESLOTS = 3
  529.  
  530.  
  531. [LW_SMGPack_Integrated.X2Item_SMGSchematics]
  532. SMG_MAGNETIC_SCHEMATIC_SUPPLYCOST = 35 ;5 ;45
  533. SMG_BEAM_SCHEMATIC_SUPPLYCOST = 90 ;60 ;100
  534.  
  535. SMG_MAGNETIC_SCHEMATIC_ALLOYCOST = 5
  536. SMG_BEAM_SCHEMATIC_ALLOYCOST = 40
  537.  
  538. SMG_MAGNETIC_SCHEMATIC_ELERIUMCOST = 0
  539. SMG_BEAM_SCHEMATIC_ELERIUMCOST = 0
  540.  
  541. [LW_LaserPack_Integrated.X2Ability_LaserSMGAbilities]
  542. SMG_LASER_MOBILITY_BONUS=6 ;10 ;3
  543. SMG_LASER_DETECTIONRADIUSMODIFER=0.125f
  544.  
  545. [LW_LaserPack_Integrated.X2Item_LaserWeapons]
  546.  
  547. ; ***** Damage arrays for attack actions *****
  548. -ASSAULTRIFLE_LASER_BASEDAMAGE= (Damage=5, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  549. -SMG_LASER_BASEDAMAGE= (Damage=4, Spread=1, PlusOne=25, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  550. -LMG_LASER_BASEDAMAGE= (Damage=6, Spread=1, PlusOne=75, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  551. -SHOTGUN_LASER_BASEDAMAGE= (Damage=6, Spread=1, PlusOne=75, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  552. -SNIPERRIFLE_LASER_BASEDAMAGE= (Damage=6, Spread=1, PlusOne=75, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  553. +ASSAULTRIFLE_LASER_BASEDAMAGE= (Damage=7, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  554. +SMG_LASER_BASEDAMAGE= (Damage=6, Spread=1, PlusOne=25, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  555. +LMG_LASER_BASEDAMAGE= (Damage=8, Spread=1, PlusOne=75, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  556. +SHOTGUN_LASER_BASEDAMAGE= (Damage=8, Spread=1, PlusOne=75, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  557. +SNIPERRIFLE_LASER_BASEDAMAGE= (Damage=8, Spread=1, PlusOne=75, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  558. ;F: ASSAULTRIFLE_LASER_BASEDAMAGE= (Damage=10, Spread=1, PlusOne=50, Crit=4, Pierce=1, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  559. ;F: SMG_LASER_BASEDAMAGE= (Damage=9, Spread=1, PlusOne=25, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  560. ;F: LMG_LASER_BASEDAMAGE= (Damage=11, Spread=1, PlusOne=75, Crit=5, Pierce=0, Shred=1, Tag="", DamageType="Projectile_BeamXCom")
  561. ;F: SHOTGUN_LASER_BASEDAMAGE= (Damage=11, Spread=1, PlusOne=75, Crit=5, Pierce=0, Shred=2, Tag="", DamageType="Projectile_BeamXCom")
  562. ;F: SNIPERRIFLE_LASER_BASEDAMAGE= (Damage=11, Spread=1, PlusOne=75, Crit=5, Pierce=2, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  563.  
  564. ;SWORD_LASER_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=50, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  565.  
  566. ASSAULTRIFLE_LASER_AIM = 15 ;25 ;5
  567. ASSAULTRIFLE_LASER_CRITCHANCE = 5 ;10 ;0
  568. ASSAULTRIFLE_LASER_ICLIPSIZE = 5 ;33 ;3
  569. ASSAULTRIFLE_LASER_ISOUNDRANGE=30
  570. ASSAULTRIFLE_LASER_IENVIRONMENTDAMAGE = 1 ;11 ;1
  571.  
  572. SMG_LASER_AIM = 15 ;25 ;5
  573. SMG_LASER_CRITCHANCE = 5 ;10 ;0
  574. SMG_LASER_ICLIPSIZE = 5 ;32 ;2
  575. SMG_LASER_ISOUNDRANGE=30
  576. SMG_LASER_IENVIRONMENTDAMAGE = 0 ;10 ;0
  577.  
  578. LMG_LASER_AIM = 15 ;25 ;5
  579. LMG_LASER_CRITCHANCE = 5 ;10 ;0
  580. LMG_LASER_ICLIPSIZE = 7 ;35 ;5
  581. LMG_LASER_ISOUNDRANGE=36
  582. LMG_LASER_IENVIRONMENTDAMAGE = 2 ;12 ;2
  583.  
  584. SHOTGUN_LASER_AIM = 15 ;25 ;5
  585. SHOTGUN_LASER_CRITCHANCE = 20 ;25 ;15
  586. SHOTGUN_LASER_ICLIPSIZE = 6 ;34 ;4
  587. SHOTGUN_LASER_ISOUNDRANGE=30
  588. SHOTGUN_LASER_IENVIRONMENTDAMAGE = 1 ;11 ;1
  589.  
  590. SNIPERRIFLE_LASER_AIM = 15 ;25 ;5
  591. SNIPERRIFLE_LASER_CRITCHANCE = 15 ;20 ;10
  592. SNIPERRIFLE_LASER_ICLIPSIZE = 5 ;33 ;3
  593. SNIPERRIFLE_LASER_ISOUNDRANGE=30
  594. SNIPERRIFLE_LASER_IENVIRONMENTDAMAGE = 1 ;11 ;1
  595.  
  596. [XComGame.X2Item_DefaultWeapons]
  597. -Pistol_Conventional_BaseDamage= (Damage=2, Spread=1, PlusOne=0, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  598. -Pistol_Magnetic_BaseDamage= (Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  599. -Pistol_Beam_BaseDamage= (Damage=6, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
  600. +Pistol_Conventional_BaseDamage= (Damage=4, Spread=1, PlusOne=0, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  601. +Pistol_Magnetic_BaseDamage= (Damage=6, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  602. +Pistol_Beam_BaseDamage= (Damage=8, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
  603. ;F: Pistol_Conventional_BaseDamage= (Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  604. ;F: Pistol_Magnetic_BaseDamage= (Damage=9, Spread=1, PlusOne=0, Crit=5, Pierce=0, Shred=1, Tag="", DamageType="Projectile_MagXCom")
  605. ;F: Pistol_Beam_BaseDamage= (Damage=11, Spread=1, PlusOne=0, Crit=6, Pierce=1, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
  606.  
  607. Pistol_Conventional_Aim = 10 ;20 ;0
  608. Pistol_Conventional_CritChance = 10 ;20 ;0
  609. Pistol_Conventional_iClipSize = 99
  610. Pistol_Conventional_iSoundRange = 26
  611. Pistol_Conventional_iEnvironmentDamage = 0
  612.  
  613. Pistol_Magnetic_Aim = 10 ;20 ;0
  614. Pistol_Magnetic_CritChance = 10 ;20 ;0
  615. Pistol_Magnetic_iClipSize = 99
  616. Pistol_Magnetic_iSoundRange = 26
  617. Pistol_Magnetic_iEnvironmentDamage = 0
  618.  
  619. Pistol_Beam_Aim = 20 ;30 ;0
  620. Pistol_Beam_CritChance = 20 ;30 ;0
  621. Pistol_Beam_iClipSize = 99
  622. Pistol_Beam_iSoundRange = 26
  623. Pistol_Beam_iEnvironmentDamage = 5 ;10 ;1
  624.  
  625. [LW_Overhaul.X2Item_LWPistol]
  626. -LWPISTOL_LASER_BASEDAMAGE= (Damage=3, Spread=1, PlusOne=0, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  627. -LWPISTOL_COIL_BASEDAMAGE= (Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  628. +LWPISTOL_LASER_BASEDAMAGE= (Damage=5, Spread=1, PlusOne=0, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  629. +LWPISTOL_COIL_BASEDAMAGE= (Damage=7, Spread=1, PlusOne=0, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  630. ;F: LWPISTOL_LASER_BASEDAMAGE= (Damage=8, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  631. ;F: LWPISTOL_COIL_BASEDAMAGE= (Damage=10, Spread=1, PlusOne=0, Crit=4, Pierce=2, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  632.  
  633. LWPISTOL_LASER_AIM = 20 ;35 ;5
  634. LWPISTOL_LASER_CRITCHANCE = 10 ;20 ;0
  635. LWPISTOL_LASER_ICLIPSIZE = 99
  636. LWPISTOL_LASER_ISOUNDRANGE= 26
  637. LWPISTOL_LASER_IENVIRONMENTDAMAGE = 0
  638.  
  639. LWPISTOL_COIL_AIM=20 ;35 ;0
  640. LWPISTOL_COIL_CRITCHANCE=10 ;20 ;0
  641. LWPISTOL_COIL_ICLIPSIZE=99
  642. LWPISTOL_COIL_ISOUNDRANGE=26
  643. LWPISTOL_COIL_IENVIRONMENTDAMAGE=0
  644.  
  645. [LW_Overhaul.X2Item_LWGauntlet]
  646.  
  647. ;*********** CONVENTIONAL TIER *************
  648. -Gauntlet_Primary_CONVENTIONAL_BASEDAMAGE=(Damage=4, Spread=2, PlusOne=50, Crit=0, Pierce=0, Shred=2, Tag="", DamageType="Explosion")
  649. -Gauntlet_Secondary_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=1, PlusOne=50, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Napalm")
  650. +Gauntlet_Primary_CONVENTIONAL_BASEDAMAGE=(Damage=6, Spread=2, PlusOne=50, Crit=0, Pierce=0, Shred=2, Tag="", DamageType="Explosion")
  651. +Gauntlet_Secondary_CONVENTIONAL_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=50, Crit=0, Pierce=1, Shred=0, Tag="", DamageType="Napalm")
  652. ;F: Gauntlet_Primary_CONVENTIONAL_BASEDAMAGE=(Damage=9, Spread=2, PlusOne=50, Crit=0, Pierce=0, Shred=2, Tag="", DamageType="Explosion")
  653. ;F: Gauntlet_Secondary_CONVENTIONAL_BASEDAMAGE=(Damage=8, Spread=1, PlusOne=50, Crit=0, Pierce=1, Shred=0, Tag="", DamageType="Napalm")
  654.  
  655. ; ***** Core properties and variables for XCom Gauntlet *****
  656. ; *** CONVENTIONAL ***
  657. ; Rocket Launcher
  658. Gauntlet_Primary_CONVENTIONAL_ICLIPSIZE = 2 ;5 ;1
  659. Gauntlet_Primary_CONVENTIONAL_ISOUNDRANGE=39
  660. Gauntlet_Primary_CONVENTIONAL_IENVIRONMENTDAMAGE = 30 ;40 ;20
  661. Gauntlet_Primary_CONVENTIONAL_TRADINGPOSTVALUE = 50 ;100 ;0
  662. Gauntlet_Primary_CONVENTIONAL_IPOINTS = 0
  663. Gauntlet_Primary_CONVENTIONAL_RANGE=25 ;30 ;18
  664. Gauntlet_Primary_CONVENTIONAL_RADIUS=8 ;10 ;6
  665.  
  666. ; Flamethrower
  667. Gauntlet_Secondary_CONVENTIONAL_IENVIRONMENTDAMAGE = 10 ;20 ;0
  668. Gauntlet_Secondary_CONVENTIONAL_OPPOSED_STAT_STRENTH = 50
  669. Gauntlet_Secondary_CONVENTIONAL_RANGE=10 ;20 ;8
  670. Gauntlet_Secondary_CONVENTIONAL_RADIUS=8 ;10 ;5
  671. Gauntlet_Secondary_CONVENTIONAL_ISOUNDRANGE=20
  672.  
  673. ; ********** MAG TIER ***********
  674.  
  675. -Gauntlet_Primary_MAG_BASEDAMAGE=(Damage=6, Spread=2, PlusOne=50, Crit=0, Pierce=0, Shred=2, Tag="", DamageType="Explosion")
  676. -Gauntlet_Secondary_MAG_BASEDAMAGE=(Damage=6, Spread=2, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Napalm")
  677. +Gauntlet_Primary_MAG_BASEDAMAGE=(Damage=8, Spread=2, PlusOne=50, Crit=0, Pierce=0, Shred=2, Tag="", DamageType="Explosion")
  678. +Gauntlet_Secondary_MAG_BASEDAMAGE=(Damage=8, Spread=2, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Napalm")
  679. ;F: Gauntlet_Primary_MAG_BASEDAMAGE=(Damage=11, Spread=2, PlusOne=50, Crit=2, Pierce=0, Shred=3, Tag="", DamageType="Explosion")
  680. ;F: Gauntlet_Secondary_MAG_BASEDAMAGE=(Damage=11, Spread=2, PlusOne=0, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Napalm")
  681.  
  682. Gauntlet_Primary_MAG_ICLIPSIZE = 2 ;5 ;1
  683. Gauntlet_Primary_MAG_ISOUNDRANGE=39
  684. Gauntlet_Primary_MAG_IENVIRONMENTDAMAGE = 35 ;45 ;25
  685. Gauntlet_Primary_MAG_TRADINGPOSTVALUE = 50 ;100 ;0
  686. Gauntlet_Primary_MAG_IPOINTS = 0
  687. Gauntlet_Primary_MAG_RANGE=25 ;30 ;18
  688. Gauntlet_Primary_MAG_RADIUS=8 ;10 ;6
  689.  
  690. Gauntlet_Secondary_MAG_IENVIRONMENTDAMAGE = 10 ;20 ;0
  691. Gauntlet_Secondary_MAG_OPPOSED_STAT_STRENTH = 65
  692. Gauntlet_Secondary_MAG_RANGE=15 ;18 ;8
  693. Gauntlet_Secondary_MAG_RADIUS=7 ;10 ;5
  694. Gauntlet_Secondary_MAG_ISOUNDRANGE=20
  695.  
  696. ;*********** BEAM TIER *************
  697. -Gauntlet_Primary_BEAM_BASEDAMAGE=(Damage=8, Spread=3, PlusOne=50, Crit=0, Pierce=0, Shred=3, Tag="", DamageType="Explosion")
  698. -Gauntlet_Secondary_BEAM_BASEDAMAGE=(Damage=9, Spread=2, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Napalm")
  699. +Gauntlet_Primary_BEAM_BASEDAMAGE=(Damage=10, Spread=3, PlusOne=50, Crit=0, Pierce=0, Shred=3, Tag="", DamageType="Explosion")
  700. +Gauntlet_Secondary_BEAM_BASEDAMAGE=(Damage=11, Spread=2, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Napalm")
  701. ;F: Gauntlet_Primary_BEAM_BASEDAMAGE=(Damage=13, Spread=3, PlusOne=50, Crit=2, Pierce=0, Shred=4, Tag="", DamageType="Explosion")
  702. ;F: Gauntlet_Secondary_BEAM_BASEDAMAGE=(Damage=14, Spread=2, PlusOne=0, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Napalm")
  703.  
  704. ; *** BEAM ***
  705. Gauntlet_Primary_BEAM_ICLIPSIZE = 2 ;5 ;1
  706. Gauntlet_Primary_BEAM_ISOUNDRANGE=39
  707. Gauntlet_Primary_BEAM_IENVIRONMENTDAMAGE = 40 ;50 ;30
  708. Gauntlet_Primary_BEAM_RANGE=25 ;30 ;18
  709. Gauntlet_Primary_BEAM_RADIUS=8 ;10 ;6
  710.  
  711. Gauntlet_Secondary_BEAM_IENVIRONMENTDAMAGE = 10 ;20 ;0
  712. Gauntlet_Secondary_BEAM_OPPOSED_STAT_STRENTH = 85
  713. Gauntlet_Secondary_BEAM_RANGE=15 ;20 ;8
  714. Gauntlet_Secondary_BEAM_RADIUS=6 ;8 ;5
  715. Gauntlet_Secondary_BEAM_ISOUNDRANGE=20
  716.  
  717. [LW_Overhaul.X2Item_LWHolotargeter]
  718. ; Damage is amount of bonus damage that Vital Point Targeting will provide, PlusOne is supported except in UI
  719. -Holotargeter_CONVENTIONAL_BASEDAMAGE=(Damage=1, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  720. -Holotargeter_MAGNETIC_BASEDAMAGE=(Damage=1, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  721. -Holotargeter_BEAM_BASEDAMAGE=(Damage=2, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  722. +Holotargeter_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  723. +Holotargeter_MAGNETIC_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  724. +Holotargeter_BEAM_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  725. ;F: Holotargeter_CONVENTIONAL_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  726. ;F: Holotargeter_MAGNETIC_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  727. ;F: Holotargeter_BEAM_BASEDAMAGE=(Damage=7, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  728.  
  729. ; ***** Core properties and variables for XCom Holotargeter *****
  730. ; *** CONVENTIONAL ***
  731. Holotargeter_CONVENTIONAL_AIM = 10 ;20 ;0
  732. Holotargeter_CONVENTIONAL_RADIUS=6 ;8 ;4 ; used only for multitargeting ability
  733. Holotargeter_CONVENTIONAL_CRITCHANCE = 10 ;20 ;0
  734. Holotargeter_CONVENTIONAL_ICLIPSIZE = 99
  735. Holotargeter_CONVENTIONAL_ISOUNDRANGE=1
  736. Holotargeter_CONVENTIONAL_IENVIRONMENTDAMAGE = 0
  737.  
  738. ; *** MAGNETIC ***
  739. Holotargeter_MAGNETIC_AIM = 10 ;20 ;0
  740. Holotargeter_MAGNETIC_RADIUS=7 ;9 ;5 ; used only for multitargeting ability
  741. Holotargeter_MAGNETIC_CRITCHANCE = 10 ;20 ;0
  742. Holotargeter_MAGNETIC_ICLIPSIZE = 99
  743. Holotargeter_MAGNETIC_ISOUNDRANGE=1
  744. Holotargeter_MAGNETIC_IENVIRONMENTDAMAGE = 0
  745.  
  746. ; *** BEAM ***
  747. Holotargeter_BEAM_AIM = 10 ;20 ;0
  748. Holotargeter_BEAM_RADIUS=8 ;10 ;6 ; used only for multitargeting ability
  749. Holotargeter_BEAM_CRITCHANCE = 10 ;20 ;0;
  750. Holotargeter_BEAM_ICLIPSIZE = 99
  751. Holotargeter_BEAM_ISOUNDRANGE=1
  752. Holotargeter_BEAM_IENVIRONMENTDAMAGE = 0
  753.  
  754. [LW_Overhaul.X2Item_LWSawedOffShotgun]
  755. -SawedOffShotgun_CONVENTIONAL_BASEDAMAGE=(Damage=7, Spread=2, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  756. -SawedOffShotgun_MAGNETIC_BASEDAMAGE=(Damage=12, Spread=3, PlusOne=0, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  757. +SawedOffShotgun_CONVENTIONAL_BASEDAMAGE=(Damage=9, Spread=2, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  758. +SawedOffShotgun_MAGNETIC_BASEDAMAGE=(Damage=14, Spread=3, PlusOne=0, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  759. ;F: SawedOffShotgun_CONVENTIONAL_BASEDAMAGE=(Damage=12, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=2, Tag="", DamageType="Projectile_Conventional")
  760. ;F: SawedOffShotgun_MAGNETIC_BASEDAMAGE=(Damage=17, Spread=3, PlusOne=0, Crit=7, Pierce=0, Shred=3, Tag="", DamageType="Projectile_MagXCom")
  761.  
  762. ; ***** Core properties and variables for XCom SawedOffShotgun *****
  763. ; *** CONVENTIONAL ***
  764. SawedOffShotgun_CONVENTIONAL_AIM = 10 ;20 ;0
  765. SawedOffShotgun_CONVENTIONAL_CRITCHANCE = 25 ;35 ;15
  766. SawedOffShotgun_CONVENTIONAL_ICLIPSIZE = 4 ;32 ;2
  767. SawedOffShotgun_CONVENTIONAL_ISOUNDRANGE=30
  768. SawedOffShotgun_CONVENTIONAL_IENVIRONMENTDAMAGE = 5 ;10 ;0
  769. SawedOffShotgun_CONVENTIONAL_RANGE=15 ;20 ;9
  770.  
  771. ; *** MAGNETIC ***
  772. SawedOffShotgun_MAGNETIC_AIM = 10 ;20 ;0
  773. SawedOffShotgun_MAGNETIC_CRITCHANCE = 25 ;35 ;15
  774. SawedOffShotgun_MAGNETIC_ICLIPSIZE = 4 ;32 ;2
  775. SawedOffShotgun_MAGNETIC_ISOUNDRANGE=30
  776. SawedOffShotgun_MAGNETIC_IENVIRONMENTDAMAGE = 5 ;10 ;0
  777. SawedOffShotgun_MAGNETIC_RANGE=15 ;20 ;9
  778.  
  779. ; *** BEAM ***
  780. SawedOffShotgun_BEAM_AIM = 10 ;20 ;0
  781. SawedOffShotgun_BEAM_CRITCHANCE = 25 ;35 ;15
  782. SawedOffShotgun_BEAM_ICLIPSIZE = 4 ;32 ;2
  783. SawedOffShotgun_BEAM_ISOUNDRANGE=30
  784. SawedOffShotgun_BEAM_IENVIRONMENTDAMAGE = 5 ;10 ;0
  785. SawedOffShotgun_BEAM_RANGE=15 ;20 ;9
  786.  
  787. [LW_Overhaul.X2Item_ArcthrowerWeapon]
  788. ;damage only applies for EMPulser against mechanical units
  789. -Arcthrower_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=1, PlusOne=50, Crit=0, Pierce=9999, Shred=0, Tag="", DamageType="Projectile_Conventional")
  790. -Arcthrower_MAGNETIC_BASEDAMAGE=(Damage=6, Spread=2, PlusOne=50, Crit=0, Pierce=9999, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  791. -Arcthrower_BEAM_BASEDAMAGE=(Damage=9, Spread=2, PlusOne=50, Crit=0, Pierce=9999, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  792. +Arcthrower_CONVENTIONAL_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=50, Crit=0, Pierce=9999, Shred=0, Tag="", DamageType="Projectile_Conventional")
  793. +Arcthrower_MAGNETIC_BASEDAMAGE=(Damage=8, Spread=2, PlusOne=50, Crit=0, Pierce=9999, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  794. +Arcthrower_BEAM_BASEDAMAGE=(Damage=11, Spread=2, PlusOne=50, Crit=0, Pierce=9999, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  795. ;F: Arcthrower_CONVENTIONAL_BASEDAMAGE=(Damage=8, Spread=1, PlusOne=50, Crit=0, Pierce=9999, Shred=0, Tag="", DamageType="Projectile_Conventional")
  796. ;F: Arcthrower_MAGNETIC_BASEDAMAGE=(Damage=11, Spread=2, PlusOne=50, Crit=0, Pierce=9999, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  797. ;F: Arcthrower_BEAM_BASEDAMAGE=(Damage=14, Spread=2, PlusOne=50, Crit=0, Pierce=9999, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  798.  
  799. ; ***** Core properties and variables for XCom Arcthrower *****
  800. ; *** CONVENTIONAL ***
  801. Arcthrower_CONVENTIONAL_AIM = 15 ;25 ;5
  802. Arcthrower_CONVENTIONAL_CRITCHANCE = 10 ;20 ;0
  803. Arcthrower_CONVENTIONAL_ICLIPSIZE = 4 ;5 ;2 ; number of stunned action points to apply
  804. Arcthrower_CONVENTIONAL_ISOUNDRANGE=30
  805. Arcthrower_CONVENTIONAL_IENVIRONMENTDAMAGE = 0
  806.  
  807. ; *** MAGNETIC ***
  808. Arcthrower_MAGNETIC_AIM = 15 ;25 ;5
  809. Arcthrower_MAGNETIC_CRITCHANCE = 10 ;20 ;0
  810. Arcthrower_MAGNETIC_ICLIPSIZE = 5 ;6 ;3 ; number of stunned action points to apply
  811. Arcthrower_MAGNETIC_ISOUNDRANGE=30
  812. Arcthrower_MAGNETIC_IENVIRONMENTDAMAGE = 0
  813.  
  814. ; *** BEAM ***
  815. Arcthrower_BEAM_AIM = 20 ;35 ;5
  816. Arcthrower_BEAM_CRITCHANCE = 10 ;20 ;0
  817. Arcthrower_BEAM_ICLIPSIZE = 5 ;6 ;4 ; number of stunned action points to apply
  818. Arcthrower_BEAM_ISOUNDRANGE=30
  819. Arcthrower_BEAM_IENVIRONMENTDAMAGE = 0
  820.  
  821. [LW_Overhaul.X2Item_LWCombatKnife]
  822. -CombatKnife_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  823. -CombatKnife_MAGNETIC_BASEDAMAGE=(Damage=5, Spread=2, PlusOne=25, Crit=5, Pierce=2, Shred=0, Tag="", DamageType="Melee")
  824. -CombatKnife_BEAM_BASEDAMAGE=(Damage=8, Spread=2, PlusOne=50, Crit=8, Pierce=4, Shred=0, Tag="", DamageType="Melee")
  825. +CombatKnife_CONVENTIONAL_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  826. +CombatKnife_MAGNETIC_BASEDAMAGE=(Damage=7, Spread=2, PlusOne=25, Crit=5, Pierce=2, Shred=0, Tag="", DamageType="Melee")
  827. +CombatKnife_BEAM_BASEDAMAGE=(Damage=10, Spread=2, PlusOne=50, Crit=8, Pierce=4, Shred=0, Tag="", DamageType="Melee")
  828. ;F: CombatKnife_CONVENTIONAL_BASEDAMAGE=(Damage=8, Spread=1, PlusOne=0, Crit=5, Pierce=0, Shred=2, Tag="", DamageType="Melee")
  829. ;F: CombatKnife_MAGNETIC_BASEDAMAGE=(Damage=10, Spread=2, PlusOne=25, Crit=7, Pierce=3, Shred=0, Tag="", DamageType="Melee")
  830. ;F: CombatKnife_BEAM_BASEDAMAGE=(Damage=12, Spread=2, PlusOne=50, Crit=8, Pierce=4, Shred=0, Tag="", DamageType="Melee")
  831.  
  832. CombatKnife_CONVENTIONAL_AIM = 45 ;55 ;35
  833. CombatKnife_CONVENTIONAL_CRITCHANCE = 30 ;50 ;20
  834. CombatKnife_CONVENTIONAL_ICLIPSIZE = 0
  835. CombatKnife_CONVENTIONAL_ISOUNDRANGE=6
  836. CombatKnife_CONVENTIONAL_IENVIRONMENTDAMAGE = 0
  837.  
  838. CombatKnife_MAGNETIC_AIM = 45 ;55 ;35
  839. CombatKnife_MAGNETIC_CRITCHANCE = 35 ;55 ;25
  840. CombatKnife_MAGNETIC_ICLIPSIZE = 0
  841. CombatKnife_MAGNETIC_ISOUNDRANGE=6
  842. CombatKnife_MAGNETIC_IENVIRONMENTDAMAGE = 0
  843.  
  844. CombatKnife_BEAM_AIM = 45 ;55 ;35
  845. CombatKnife_BEAM_CRITCHANCE = 60 ;70 ;50
  846. CombatKnife_BEAM_ICLIPSIZE = 0
  847. CombatKnife_BEAM_ISOUNDRANGE=6
  848. CombatKnife_BEAM_IENVIRONMENTDAMAGE = 0
  849.  
  850. [LW_Overhaul.X2Item_ResistanceMECWeapons]
  851. -ResistanceMEC_MicroMissiles_BaseDamage= (Damage=4, Spread=1, PlusOne=50, Crit=0, Pierce=0, Shred=1, Tag = "", DamageType="Explosion")
  852. +ResistanceMEC_MicroMissiles_BaseDamage= (Damage=6, Spread=1, PlusOne=50, Crit=0, Pierce=0, Shred=1, Tag = "", DamageType="Explosion")
  853. ;F: ResistanceMEC_MicroMissiles_BaseDamage= (Damage=9, Spread=1, PlusOne=50, Crit=2, Pierce=1, Shred=1, Tag = "", DamageType="Explosion")
  854.  
  855. ResistanceMEC_MicroMissiles_Clipsize=3 ;5 ;1
  856. ResistanceMEC_MicroMissiles_EnvironmentDamage=10 ;20 ;7
  857. ResistanceMEC_MicroMissiles_RANGE=25 ;35 ;20
  858.  
  859. [DLC_2.X2Item_DLC_Day60Weapons]
  860. -HUNTERRIFLE_CONVENTIONAL_BASEDAMAGE= (Damage=5, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=1, Tag="", DamageType="Projectile_Conventional")
  861. -HUNTERRIFLE_MAGNETIC_BASEDAMAGE= (Damage=9, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=1, Tag="", DamageType="Projectile_MagXCom")
  862. -HUNTERRIFLE_BEAM_BASEDAMAGE= (Damage=12, Spread=3, PlusOne=50, Crit=6, Pierce=0, Shred=1, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
  863. +HUNTERRIFLE_CONVENTIONAL_BASEDAMAGE= (Damage=7, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=1, Tag="", DamageType="Projectile_Conventional")
  864. +HUNTERRIFLE_MAGNETIC_BASEDAMAGE= (Damage=11, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=1, Tag="", DamageType="Projectile_MagXCom")
  865. +HUNTERRIFLE_BEAM_BASEDAMAGE= (Damage=14, Spread=3, PlusOne=50, Crit=6, Pierce=0, Shred=1, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
  866. ;F: HUNTERRIFLE_CONVENTIONAL_BASEDAMAGE= (Damage=10, Spread=1, PlusOne=50, Crit=3, Pierce=0, Shred=2, Tag="", DamageType="Projectile_Conventional")
  867. ;F: HUNTERRIFLE_MAGNETIC_BASEDAMAGE= (Damage=14, Spread=2, PlusOne=0, Crit=5, Pierce=0, Shred=2, Tag="", DamageType="Projectile_MagXCom")
  868. ;F: HUNTERRIFLE_BEAM_BASEDAMAGE= (Damage=17, Spread=3, PlusOne=50, Crit=7, Pierce=0, Shred=2, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
  869.  
  870. -HUNTERPISTOL_CONVENTIONAL_BASEDAMAGE=(Damage=2, Spread=1, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  871. -HUNTERPISTOL_MAGNETIC_BASEDAMAGE=(Damage=4, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  872. -HUNTERPISTOL_BEAM_BASEDAMAGE=(Damage=6, Spread=1, PlusOne=50, Crit=3, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
  873. +HUNTERPISTOL_CONVENTIONAL_BASEDAMAGE=(Damage=4, Spread=1, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  874. +HUNTERPISTOL_MAGNETIC_BASEDAMAGE=(Damage=6, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  875. +HUNTERPISTOL_BEAM_BASEDAMAGE=(Damage=8, Spread=1, PlusOne=50, Crit=3, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
  876. ;F: HUNTERPISTOL_CONVENTIONAL_BASEDAMAGE=(Damage=7, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  877. ;F: HUNTERPISTOL_MAGNETIC_BASEDAMAGE=(Damage=9, Spread=1, PlusOne=50, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  878. ;F: HUNTERPISTOL_BEAM_BASEDAMAGE=(Damage=11, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
  879.  
  880. -HUNTERAXE_CONVENTIONAL_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  881. -HUNTERAXE_MAGNETIC_BASEDAMAGE=(Damage=8, Spread=2, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  882. -HUNTERAXE_BEAM_BASEDAMAGE=(Damage=12, Spread=3, PlusOne=0, Crit=6, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  883. +HUNTERAXE_CONVENTIONAL_BASEDAMAGE=(Damage=7, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  884. +HUNTERAXE_MAGNETIC_BASEDAMAGE=(Damage=10, Spread=2, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  885. +HUNTERAXE_BEAM_BASEDAMAGE=(Damage=14, Spread=3, PlusOne=0, Crit=6, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  886. ;F: HUNTERAXE_CONVENTIONAL_BASEDAMAGE=(Damage=10, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  887. ;F: HUNTERAXE_MAGNETIC_BASEDAMAGE=(Damage=13, Spread=2, PlusOne=50, Crit=6, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  888. ;F: HUNTERAXE_BEAM_BASEDAMAGE=(Damage=17, Spread=3, PlusOne=0, Crit=8, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  889.  
  890. -VIPERNEONATE_WPN_BASEDAMAGE = (Damage=2, Spread = 0, PlusOne = 0, Crit = 1, Pierce = 0, Shred = 0, Tag = "", DamageType="Projectile_MagAdvent")
  891. +VIPERNEONATE_WPN_BASEDAMAGE = (Damage=4, Spread = 0, PlusOne = 0, Crit = 1, Pierce = 0, Shred = 0, Tag = "", DamageType="Projectile_MagAdvent")
  892. ;F: VIPERNEONATE_WPN_BASEDAMAGE = (Damage=7, Spread = 0, PlusOne = 0, Crit = 1, Pierce = 0, Shred = 0, Tag = "", DamageType="Projectile_MagAdvent")
  893.  
  894. -VIPERKING_WPN_BASEDAMAGE=(Damage=6, Spread = 1, PlusOne = 0, Crit = 2, Pierce = 1, Shred = 0, Tag = "", DamageType="Projectile_BeamAlien")
  895. +VIPERKING_WPN_BASEDAMAGE=(Damage=8, Spread = 1, PlusOne = 0, Crit = 2, Pierce = 1, Shred = 0, Tag = "", DamageType="Projectile_BeamAlien")
  896. ;F: VIPERKING_WPN_BASEDAMAGE=(Damage=11, Spread = 1, PlusOne = 0, Crit = 2, Pierce = 1, Shred = 0, Tag = "", DamageType="Projectile_BeamAlien")
  897. VIPERKING_IDEALRANGE=8 ;10 ;6
  898.  
  899. -ARCHONKING_WPN_BASEDAMAGE=(Damage=8, Spread = 1, PlusOne = 50, Crit = 3, Pierce = 0, Shred = 2, Tag = "", DamageType="Projectile_BeamAlien")
  900. +ARCHONKING_WPN_BASEDAMAGE=(Damage=10, Spread = 1, PlusOne = 50, Crit = 3, Pierce = 0, Shred = 2, Tag = "", DamageType="Projectile_BeamAlien")
  901. ;F: ARCHONKING_WPN_BASEDAMAGE=(Damage=13, Spread = 1, PlusOne = 50, Crit = 3, Pierce = 0, Shred = 2, Tag = "", DamageType="Projectile_BeamAlien")
  902. ARCHONKING_IDEALRANGE=8 ;10 ;6
  903. -ARCHONKING_BLAZINGPINIONS_BASEDAMAGE=(Damage=4, Spread=2, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag = "", DamageType="BlazingPinions")
  904. -ARCHONKING_ICARUS_DROP_BASEDAMAGE=(Damage=6, Spread=3, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag = "", DamageType="Melee")
  905. +ARCHONKING_BLAZINGPINIONS_BASEDAMAGE=(Damage=6, Spread=2, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag = "", DamageType="BlazingPinions")
  906. +ARCHONKING_ICARUS_DROP_BASEDAMAGE=(Damage=8, Spread=3, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag = "", DamageType="Melee")
  907. ;F: ARCHONKING_BLAZINGPINIONS_BASEDAMAGE=(Damage=9, Spread=2, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag = "", DamageType="BlazingPinions")
  908. ;F: ARCHONKING_ICARUS_DROP_BASEDAMAGE=(Damage=11, Spread=3, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag = "", DamageType="Melee")
  909.  
  910. -VIPERKING_BIND_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=25, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
  911. -VIPERKING_BIND_SUSTAINDAMAGE=(Damage=2, Spread=0, PlusOne=25, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
  912. -VIPERNEONATE_BIND_BASEDAMAGE=(Damage=1, Spread=0, PlusOne=0, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
  913. -VIPERNEONATE_BIND_SUSTAINDAMAGE=(Damage=1, Spread=0, PlusOne=0, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
  914. +VIPERKING_BIND_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=25, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
  915. +VIPERKING_BIND_SUSTAINDAMAGE=(Damage=4, Spread=0, PlusOne=25, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
  916. +VIPERNEONATE_BIND_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=0, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
  917. +VIPERNEONATE_BIND_SUSTAINDAMAGE=(Damage=3, Spread=0, PlusOne=0, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
  918. ;F: VIPERKING_BIND_BASEDAMAGE=(Damage=8, Spread=0, PlusOne=25, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
  919. ;F: VIPERKING_BIND_SUSTAINDAMAGE=(Damage=7, Spread=0, PlusOne=25, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
  920. ;F: VIPERNEONATE_BIND_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=0, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
  921. ;F: VIPERNEONATE_BIND_SUSTAINDAMAGE=(Damage=6, Spread=0, PlusOne=0, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
  922.  
  923. -RAGESUIT_RAGESTRIKE_BASEDAMAGE=(Damage=6, Spread=1, PlusOne=0, Crit=0, Pierce=0, Shred=2, Tag="", DamageType="Melee")
  924. +RAGESUIT_RAGESTRIKE_BASEDAMAGE=(Damage=8, Spread=1, PlusOne=0, Crit=0, Pierce=0, Shred=2, Tag="", DamageType="Melee")
  925. ;F: RAGESUIT_RAGESTRIKE_BASEDAMAGE=(Damage=11, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=3, Tag="", DamageType="Melee")
  926.  
  927. ;?*****?Core properties and variables?for?XCom weapons?*****
  928. HUNTERRIFLE_CONVENTIONAL_AIM = 15 ;25 ;5
  929. HUNTERRIFLE_CONVENTIONAL_CRITCHANCE = 10 ;25 ;5
  930. HUNTERRIFLE_CONVENTIONAL_ICLIPSIZE = 3 ;8 ;1
  931. HUNTERRIFLE_CONVENTIONAL_iSoundRange=28
  932. HUNTERRIFLE_CONVENTIONAL_IENVIRONMENTDAMAGE = 0
  933.  
  934. HUNTERRIFLE_MAGNETIC_AIM = 20 ;30 ;10
  935. HUNTERRIFLE_MAGNETIC_CRITCHANCE = 20 ;30 ;10
  936. HUNTERRIFLE_MAGNETIC_ICLIPSIZE = 3 ;8 ;1
  937. HUNTERRIFLE_MAGNETIC_iSoundRange=28
  938. HUNTERRIFLE_MAGNETIC_IENVIRONMENTDAMAGE = 10 ;20 ;1
  939.  
  940. HUNTERRIFLE_BEAM_AIM = 25 ;35 ;15
  941. HUNTERRIFLE_BEAM_CRITCHANCE = 25 ;35 ;15
  942. HUNTERRIFLE_BEAM_ICLIPSIZE = 3 ;8 ;1
  943. HUNTERRIFLE_BEAM_iSoundRange=28
  944. HUNTERRIFLE_BEAM_IENVIRONMENTDAMAGE = 10 ;20 ;1
  945.  
  946. HUNTERRIFLE_STUN_CHANCE = 30 ;50 ;20
  947. HUNTERRIFLE_RULER_STUN_CHANCE = 40 ;60 ;30
  948.  
  949. HUNTERPISTOL_CONVENTIONAL_AIM = 20 ;30 ;10
  950. HUNTERPISTOL_CONVENTIONAL_CRITCHANCE = 25 ;35 ;15
  951. HUNTERPISTOL_CONVENTIONAL_ICLIPSIZE = 99
  952. HUNTERPISTOL_CONVENTIONAL_iSoundRange= 9
  953. HUNTERPISTOL_CONVENTIONAL_IENVIRONMENTDAMAGE = 0
  954.  
  955. HUNTERPISTOL_MAGNETIC_AIM = 20 ;30 ;10
  956. HUNTERPISTOL_MAGNETIC_CRITCHANCE = 25 ;35 ;15
  957. HUNTERPISTOL_MAGNETIC_ICLIPSIZE = 99
  958. HUNTERPISTOL_MAGNETIC_iSoundRange= 9
  959. HUNTERPISTOL_MAGNETIC_IENVIRONMENTDAMAGE = 0
  960.  
  961. HUNTERPISTOL_BEAM_AIM = 20 ;30 ;10
  962. HUNTERPISTOL_BEAM_CRITCHANCE = 25 ;35 ;15
  963. HUNTERPISTOL_BEAM_ICLIPSIZE = 99
  964. HUNTERPISTOL_BEAM_iSoundRange= 9
  965. HUNTERPISTOL_BEAM_IENVIRONMENTDAMAGE = 10 ;15 ;1
  966.  
  967. HUNTERAXE_CONVENTIONAL_AIM = 25 ;100 ;15
  968. HUNTERAXE_CONVENTIONAL_CRITCHANCE = 20 ;50 ;10
  969. HUNTERAXE_CONVENTIONAL_ICLIPSIZE = 2 ;5 ;0
  970. HUNTERAXE_CONVENTIONAL_iSoundRange= 9
  971. HUNTERAXE_CONVENTIONAL_IENVIRONMENTDAMAGE = 0
  972. HUNTERAXE_CONVENTIONAL_IPOINTS = 0
  973.  
  974. HUNTERAXE_MAGNETIC_AIM = 30 ;100 ;15
  975. HUNTERAXE_MAGNETIC_CRITCHANCE = 20 ;30 ;15
  976. HUNTERAXE_MAGNETIC_ICLIPSIZE = 2 ;5 ;0
  977. HUNTERAXE_MAGNETIC_iSoundRange= 9
  978. HUNTERAXE_MAGNETIC_IENVIRONMENTDAMAGE = 0
  979. HUNTERAXE_MAGNETIC_IPOINTS = 0
  980. HUNTERAXE_MAGNETIC_STUNCHANCE = 35 ;50 ;25
  981.  
  982. HUNTERAXE_BEAM_AIM = 35 ;100 ;15
  983. HUNTERAXE_BEAM_CRITCHANCE = 30 ;50 ;20
  984. HUNTERAXE_BEAM_ICLIPSIZE = 2 ;5 ;0
  985. HUNTERAXE_BEAM_iSoundRange= 9
  986. HUNTERAXE_BEAM_IENVIRONMENTDAMAGE = 0
  987. HUNTERAXE_BEAM_IPOINTS = 0
  988.  
  989. ARCHONKING_BLAZINGPINIONS_ENVDAMAGE=20 ;30 ;10
  990.  
  991. [DLC_2.X2Item_DLC_Day60Grenades]
  992. -FROSTBOMB_BASEDAMAGE = (Damage = 0, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Frost")
  993. +FROSTBOMB_BASEDAMAGE = (Damage = 0, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Frost")
  994. ;F: FROSTBOMB_BASEDAMAGE = (Damage = 2, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Frost")
  995. FROSTBOMB_iSoundRange=30
  996. FROSTBOMB_IENVIRONMENTDAMAGE = 0
  997. FROSTBOMB_ICLIPSIZE = 3 ;5 ;1
  998. FROSTBOMB_RANGE = 15 ;25 ;10
  999. FROSTBOMB_RADIUS = 4 ;6 ;2
  1000. FROSTBOMB_MIN_RULER_FREEZE_DURATION = 3 ;5 ;2
  1001. FROSTBOMB_MAX_RULER_FREEZE_DURATION = 4 ;6 ;2
  1002.  
  1003. -FROSTBITE_BASEDAMAGE=(Damage=0, Spread =0, PlusOne=0, Crit=0, Pierce=0, Shred=0,Tag = "", DamageType="Frost")
  1004. +FROSTBITE_BASEDAMAGE=(Damage=0, Spread =0, PlusOne=0, Crit=0, Pierce=0, Shred=0,Tag = "", DamageType="Frost")
  1005. ;F: FROSTBITE_BASEDAMAGE=(Damage=2, Spread =0, PlusOne=0, Crit=0, Pierce=0, Shred=0,Tag = "", DamageType="Frost")
  1006.  
  1007. [XComGame.X2Item_DefaultDamageTypes]
  1008. +DamagedTeleport_DmgNotAllowed=Frost
  1009.  
  1010. [DLC_3.X2Item_DLC_Day90Weapons]
  1011.  
  1012. ;*****Damage arrays for attack actions*****
  1013. -SPARKRIFLE_CONVENTIONAL_BASEDAMAGE= (Damage=7, Spread=1, PlusOne=50, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  1014. -SPARKRIFLE_MAGNETIC_BASEDAMAGE= (Damage=10, Spread=2, PlusOne=0, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1015. -SPARKRIFLE_BEAM_BASEDAMAGE= (Damage=12, Spread=3, PlusOne=50, Crit=6, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
  1016. +SPARKRIFLE_CONVENTIONAL_BASEDAMAGE= (Damage=9, Spread=1, PlusOne=50, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  1017. +SPARKRIFLE_MAGNETIC_BASEDAMAGE= (Damage=12, Spread=2, PlusOne=0, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1018. +SPARKRIFLE_BEAM_BASEDAMAGE= (Damage=14, Spread=3, PlusOne=50, Crit=6, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
  1019. ;F: SPARKRIFLE_CONVENTIONAL_BASEDAMAGE= (Damage=12, Spread=1, PlusOne=50, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  1020. ;F: SPARKRIFLE_MAGNETIC_BASEDAMAGE= (Damage=15, Spread=2, PlusOne=0, Crit=7, Pierce=1, Shred=1, Tag="", DamageType="Projectile_MagXCom")
  1021. ;F: SPARKRIFLE_BEAM_BASEDAMAGE= (Damage=17, Spread=3, PlusOne=50, Crit=8, Pierce=1, Shred=2, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
  1022.  
  1023. -SPARKBIT_CONVENTIONAL_ABILITY_DAMAGE = (Damage=3, Spread = 0, PlusOne = 75, Crit = 0, Pierce = 0, Shred = 1, Tag = "Bombard", DamageType="Explosion")
  1024. -SPARKBIT_MAGNETIC_ABILITY_DAMAGE = (Damage=5, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 0, Shred = 1, Tag = "Bombard", DamageType="Explosion")
  1025. -SPARKBIT_BEAM_ABILITY_DAMAGE = (Damage=7, Spread = 0, PlusOne = 25, Crit = 0, Pierce = 0, Shred = 1, Tag = "Bombard", DamageType="Explosion")
  1026. +SPARKBIT_CONVENTIONAL_ABILITY_DAMAGE = (Damage=5, Spread = 0, PlusOne = 75, Crit = 0, Pierce = 0, Shred = 1, Tag = "Bombard", DamageType="Explosion")
  1027. +SPARKBIT_MAGNETIC_ABILITY_DAMAGE = (Damage=8, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 0, Shred = 1, Tag = "Bombard", DamageType="Explosion")
  1028. +SPARKBIT_BEAM_ABILITY_DAMAGE = (Damage=9, Spread = 0, PlusOne = 25, Crit = 0, Pierce = 0, Shred = 1, Tag = "Bombard", DamageType="Explosion")
  1029. ;F: SPARKBIT_CONVENTIONAL_ABILITY_DAMAGE = (Damage=8, Spread = 0, PlusOne = 75, Crit = 0, Pierce = 0, Shred = 1, Tag = "Bombard", DamageType="Explosion")
  1030. ;F: SPARKBIT_MAGNETIC_ABILITY_DAMAGE = (Damage=10, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 0, Shred = 2, Tag = "Bombard", DamageType="Explosion")
  1031. ;F: SPARKBIT_BEAM_ABILITY_DAMAGE = (Damage=12, Spread = 0, PlusOne = 25, Crit = 0, Pierce = 0, Shred = 2, Tag = "Bombard", DamageType="Explosion")
  1032.  
  1033. -GREMLINSHEN_ABILITYDAMAGE = (Damage=8, Spread = 1, PlusOne = 33, Crit = 0, Pierce = 0, Tag = "CapacitorDischarge", DamageType="Electrical")
  1034. -GREMLINSHEN_ABILITYDAMAGE = (Damage=12, Spread = 1, PlusOne = 4, Crit = 0, Pierce = 0, Tag = "CapacitorDischarge_Robotic", DamageType="Electrical")
  1035. -GREMLINSHEN_ABILITYDAMAGE = (Damage=4, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 1000, Tag = "CombatProtocol_Robotic", DamageType="Electrical")
  1036. +GREMLINSHEN_ABILITYDAMAGE = (Damage=10, Spread = 1, PlusOne = 33, Crit = 0, Pierce = 0, Tag = "CapacitorDischarge", DamageType="Electrical")
  1037. +GREMLINSHEN_ABILITYDAMAGE = (Damage=14, Spread = 1, PlusOne = 4, Crit = 0, Pierce = 0, Tag = "CapacitorDischarge_Robotic", DamageType="Electrical")
  1038. +GREMLINSHEN_ABILITYDAMAGE = (Damage=6, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 1000, Tag = "CombatProtocol_Robotic", DamageType="Electrical")
  1039. ;F: GREMLINSHEN_ABILITYDAMAGE = (Damage=13, Spread = 1, PlusOne = 33, Crit = 0, Pierce = 0, Tag = "CapacitorDischarge", DamageType="Electrical")
  1040. ;F: GREMLINSHEN_ABILITYDAMAGE = (Damage=17, Spread = 1, PlusOne = 4, Crit = 0, Pierce = 0, Tag = "CapacitorDischarge_Robotic", DamageType="Electrical")
  1041. ;F: GREMLINSHEN_ABILITYDAMAGE = (Damage=9, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 1000, Tag = "CombatProtocol_Robotic", DamageType="Electrical")
  1042.  
  1043. ;*****Core properties and values for XCOM weapons****
  1044. SPARKRIFLE_CONVENTIONAL_AIM = 10 ;20 ;0
  1045. SPARKRIFLE_CONVENTIONAL_CRITCHANCE = 10 ;20 ;0
  1046. SPARKRIFLE_CONVENTIONAL_ICLIPSIZE = 5 ;8 ;3
  1047. SPARKRIFLE_CONVENTIONAL_iSoundRange= 36
  1048. SPARKRIFLE_CONVENTIONAL_IENVIRONMENTDAMAGE = 1 ;11 ;1
  1049.  
  1050. SPARKRIFLE_MAGNETIC_AIM = 15 ;25 ;5
  1051. SPARKRIFLE_MAGNETIC_CRITCHANCE = 15 ;25 ;5
  1052. SPARKRIFLE_MAGNETIC_ICLIPSIZE = 6 ;9 ;4
  1053. SPARKRIFLE_MAGNETIC_iSoundRange= 36
  1054. SPARKRIFLE_MAGNETIC_IENVIRONMENTDAMAGE = 2 ;12 ;2
  1055.  
  1056. SPARKRIFLE_BEAM_AIM = 20 ;30 ;10
  1057. SPARKRIFLE_BEAM_CRITCHANCE = 20 ;30 ;10
  1058. SPARKRIFLE_BEAM_ICLIPSIZE = 7 ;10 ;5
  1059. SPARKRIFLE_BEAM_iSoundRange= 36
  1060. SPARKRIFLE_BEAM_IENVIRONMENTDAMAGE = 2 ;12 ;2
  1061.  
  1062. SPARKBIT_iSoundRange=0
  1063. SPARKBIT_IENVIRONMENTDAMAGE = 5 ;10 ;0
  1064.  
  1065. SPARKBIT_CONVENTIONAL_HACKBONUS = 40 ;100 ;0
  1066. SPARKBIT_MAGNETIC_HACKBONUS = 45 ;110 ;15
  1067. SPARKBIT_BEAM_HACKBONUS = 50 ;120 ;30
  1068.  
  1069. GREMLINSHEN_HACKBONUS = 60 ;120 ;40
  1070.  
  1071. LOSTTOWERSTURRETM1_WPN_BASEDAMAGE = (Damage=3, Spread = 0, PlusOne = 50, Crit = 1, Pierce = 0, Shred = 0, Tag = "", DamageType="Projectile_MagAdvent")
  1072.  
  1073. -SPARK_DEATH_EXPLOSION_BASEDAMAGE= (Damage=3, Spread = 0, PlusOne = 25, Crit = 0, Pierce = 0, Shred=2, Tag = "", DamageType="Explosion")
  1074. -SPARK_NOVA_MULTITARGET_BASEDAMAGE= (Damage=6, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Explosion")
  1075. -SPARK_NOVA_SELF_BASEDAMAGE= (Damage=0, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Electrical")
  1076. +SPARK_DEATH_EXPLOSION_BASEDAMAGE= (Damage=5, Spread = 0, PlusOne = 25, Crit = 0, Pierce = 0, Shred=2, Tag = "", DamageType="Explosion")
  1077. +SPARK_NOVA_MULTITARGET_BASEDAMAGE= (Damage=8, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Explosion")
  1078. +SPARK_NOVA_SELF_BASEDAMAGE= (Damage=0, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Electrical")
  1079. ;F: SPARK_DEATH_EXPLOSION_BASEDAMAGE= (Damage=8, Spread = 0, PlusOne = 25, Crit = 2, Pierce = 0, Shred=2, Tag = "", DamageType="Explosion")
  1080. ;F: SPARK_NOVA_MULTITARGET_BASEDAMAGE= (Damage=11, Spread = 0, PlusOne = 0, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Explosion")
  1081. ;F: SPARK_NOVA_SELF_BASEDAMAGE= (Damage=0, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Electrical")
  1082.  
  1083. [DLC_3.X2Item_DLC_Day90ProxyWeapons]
  1084. FERALMEC_M1_PROXY_WPN_BASEDAMAGE=(Damage=2, Spread=0, PlusOne=25, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  1085.  
  1086. SECTOPOD_MARKOV_PROXY_WPN_BASEDAMAGE=(Damage=3, Spread = 0, PlusOne = 25, Crit = 1, Pierce = 0, Shred = 1, Tag = "", DamageType="Projectile_Conventional")
  1087.  
  1088. [XComGame.X2Item_XpackWeapons]
  1089. -BULLPUP_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  1090. -BULLPUP_MAGNETIC_BASEDAMAGE=(Damage=6, Spread=2, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1091. -BULLPUP_BEAM_BASEDAMAGE=(Damage=9, Spread=3, PlusOne=0, Crit=5, Pierce=0, Shred=0, Tag="", Rupture = 1, DamageType="Projectile_BeamXCom")
  1092. +BULLPUP_CONVENTIONAL_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  1093. +BULLPUP_MAGNETIC_BASEDAMAGE=(Damage=8, Spread=2, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1094. +BULLPUP_BEAM_BASEDAMAGE=(Damage=11, Spread=3, PlusOne=0, Crit=5, Pierce=0, Shred=0, Tag="", Rupture = 1, DamageType="Projectile_BeamXCom")
  1095. ;F: BULLPUP_CONVENTIONAL_BASEDAMAGE=(Damage=8, Spread=0, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  1096. ;F: BULLPUP_MAGNETIC_BASEDAMAGE=(Damage=11, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1097. ;F: BULLPUP_BEAM_BASEDAMAGE=(Damage=14, Spread=3, PlusOne=0, Crit=7, Pierce=0, Shred=0, Tag="", Rupture = 1, DamageType="Projectile_BeamXCom")
  1098.  
  1099. BULLPUP_CONVENTIONAL_AIM = 10 ;20 ;0
  1100. BULLPUP_CONVENTIONAL_CRITCHANCE = 10 ;20 ;0
  1101. BULLPUP_CONVENTIONAL_ICLIPSIZE = 5 ;33 ;3
  1102. BULLPUP_CONVENTIONAL_ISOUNDRANGE = 30
  1103. BULLPUP_CONVENTIONAL_IENVIRONMENTDAMAGE = 1 ;11 ;1
  1104.  
  1105. BULLPUP_MAGNETIC_AIM = 10 ;20 ;0
  1106. BULLPUP_MAGNETIC_CRITCHANCE = 10 ;20 ;0
  1107. BULLPUP_MAGNETIC_ICLIPSIZE = 5 ;33 ;3
  1108. BULLPUP_MAGNETIC_ISOUNDRANGE = 30
  1109. BULLPUP_MAGNETIC_IENVIRONMENTDAMAGE = 1 ;11 ;1
  1110.  
  1111. BULLPUP_BEAM_AIM = 15 ;25 ;0
  1112. BULLPUP_BEAM_CRITCHANCE = 10 ;20 ;0
  1113. BULLPUP_BEAM_ICLIPSIZE = 5 ;33 ;3
  1114. BULLPUP_BEAM_ISOUNDRANGE = 30
  1115. BULLPUP_BEAM_IENVIRONMENTDAMAGE = 1 ;11 ;1
  1116.  
  1117. ;Vektor Rifle stats
  1118. -VEKTORRIFLE_CONVENTIONAL_BASEDAMAGE=(Damage=4, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  1119. -VEKTORRIFLE_MAGNETIC_BASEDAMAGE=(Damage=7, Spread=2, PlusOne=0, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1120. -VEKTORRIFLE_BEAM_BASEDAMAGE=(Damage=10, Spread=2, PlusOne=0, Crit=7, Pierce=0, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
  1121. +VEKTORRIFLE_CONVENTIONAL_BASEDAMAGE=(Damage=6, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  1122. +VEKTORRIFLE_MAGNETIC_BASEDAMAGE=(Damage=9, Spread=2, PlusOne=0, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1123. +VEKTORRIFLE_BEAM_BASEDAMAGE=(Damage=12, Spread=2, PlusOne=0, Crit=7, Pierce=0, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
  1124. ;F: VEKTORRIFLE_CONVENTIONAL_BASEDAMAGE=(Damage=9, Spread=0, PlusOne=50, Crit=3, Pierce=1, Shred=0, Tag="", DamageType="Projectile_Conventional")
  1125. ;F: VEKTORRIFLE_MAGNETIC_BASEDAMAGE=(Damage=12, Spread=2, PlusOne=0, Crit=7, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1126. ;F: VEKTORRIFLE_BEAM_BASEDAMAGE=(Damage=15, Spread=3, PlusOne=0, Crit=9, Pierce=0, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
  1127.  
  1128. VEKTORRIFLE_CONVENTIONAL_AIM = 10 ;20 ;0
  1129. VEKTORRIFLE_CONVENTIONAL_CRITCHANCE = 10 ;20 ;0
  1130. VEKTORRIFLE_CONVENTIONAL_ICLIPSIZE = 5 ;33 ;3
  1131. VEKTORRIFLE_CONVENTIONAL_ISOUNDRANGE = 27
  1132. VEKTORRIFLE_CONVENTIONAL_IENVIRONMENTDAMAGE = 5
  1133.  
  1134. VEKTORRIFLE_MAGNETIC_AIM = 10 ;55 ;0
  1135. VEKTORRIFLE_MAGNETIC_CRITCHANCE = 10 ;30 ;0
  1136. VEKTORRIFLE_MAGNETIC_ICLIPSIZE = 5 ;33 ;3
  1137. VEKTORRIFLE_MAGNETIC_ISOUNDRANGE = 35
  1138. VEKTORRIFLE_MAGNETIC_IENVIRONMENTDAMAGE = 1
  1139.  
  1140. VEKTORRIFLE_BEAM_AIM = 20 ;50 ;0
  1141. VEKTORRIFLE_BEAM_CRITCHANCE = 10 ;30 ;0
  1142. VEKTORRIFLE_BEAM_ICLIPSIZE = 5 ;33 ;3
  1143. VEKTORRIFLE_BEAM_ISOUNDRANGE = 35
  1144. VEKTORRIFLE_BEAM_IENVIRONMENTDAMAGE = 1
  1145.  
  1146. ;Shard Gauntlet stats
  1147. -SHARDGAUNTLET_CONVENTIONAL_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  1148. -SHARDGAUNTLET_MAGNETIC_BASEDAMAGE=(Damage=7, Spread=1, PlusOne=50, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  1149. -SHARDGAUNTLET_BEAM_BASEDAMAGE=(Damage=10, Spread=1, PlusOne=50, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  1150.  
  1151. +SHARDGAUNTLET_CONVENTIONAL_BASEDAMAGE=(Damage=7, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  1152. +SHARDGAUNTLET_MAGNETIC_BASEDAMAGE=(Damage=9, Spread=1, PlusOne=50, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  1153. +SHARDGAUNTLET_BEAM_BASEDAMAGE=(Damage=12, Spread=1, PlusOne=50, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  1154.  
  1155.  
  1156. -SHARDGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=3, Spread=1, PlusOne=34, Crit=0, Pierce=0, Tag="Volt", DamageType="Psi")
  1157. -SHARDGAUNTLET_CONVENTIONAL_EXTRADAMAGE = (Damage=4, Spread=1, PlusOne=67, Crit=0, Pierce=0, Tag="Volt_Psi", DamageType="Psi")
  1158. -SHARDGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=2, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm", DamageType="Psi")
  1159. -SHARDGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=3, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm_Psi", DamageType="Psi")
  1160. -SHARDGAUNTLET_MAGNETIC_EXTRADAMAGE = (Damage=5, Spread=1, PlusOne=34, Crit=0, Pierce=0, Tag="Volt", DamageType="Psi")
  1161. -SHARDGAUNTLET_MAGNETIC_EXTRADAMAGE = (Damage=7, Spread=1, PlusOne=67, Crit=0, Pierce=0, Tag="Volt_Psi", DamageType="Psi")
  1162. -SHARDGAUNTLET_MAGNETIC_EXTRADAMAGE=(Damage=3, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm", DamageType="Psi")
  1163. -SHARDGAUNTLET_MAGNETIC_EXTRADAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm_Psi", DamageType="Psi")
  1164. -SHARDGAUNTLET_BEAM_EXTRADAMAGE = (Damage=8, Spread=1, PlusOne=34, Crit=0, Pierce=0, Tag="Volt", DamageType="Psi")
  1165. -SHARDGAUNTLET_BEAM_EXTRADAMAGE = (Damage=11, Spread=1, PlusOne=67, Crit=0, Pierce=0, Tag="Volt_Psi", DamageType="Psi")
  1166. -SHARDGAUNTLET_BEAM_EXTRADAMAGE=(Damage=4, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm", DamageType="Psi")
  1167. -SHARDGAUNTLET_BEAM_EXTRADAMAGE=(Damage=7, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm_Psi", DamageType="Psi")
  1168.  
  1169. +SHARDGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="Volt", DamageType="Psi")
  1170. +SHARDGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=6, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="Volt_Psi", DamageType="Psi")
  1171. +SHARDGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=4, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm", DamageType="Psi")
  1172. +SHARDGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm_Psi", DamageType="Psi")
  1173.  
  1174. +SHARDGAUNTLET_MAGNETIC_EXTRADAMAGE=(Damage=7, Spread=1, PlusOne=75, Crit=0, Pierce=0, Tag="Volt", DamageType="Psi")
  1175. +SHARDGAUNTLET_MAGNETIC_EXTRADAMAGE=(Damage=9, Spread=1, PlusOne=75, Crit=0, Pierce=0, Tag="Volt_Psi", DamageType="Psi")
  1176. +SHARDGAUNTLET_MAGNETIC_EXTRADAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm", DamageType="Psi")
  1177. +SHARDGAUNTLET_MAGNETIC_EXTRADAMAGE=(Damage=7, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm_Psi", DamageType="Psi")
  1178.  
  1179. +SHARDGAUNTLET_BEAM_EXTRADAMAGE=(Damage=10, Spread=1, PlusOne=50, Crit=0, Pierce=0, Tag="Volt", DamageType="Psi")
  1180. +SHARDGAUNTLET_BEAM_EXTRADAMAGE=(Damage=13, Spread=1, PlusOne=50, Crit=0, Pierce=0, Tag="Volt_Psi", DamageType="Psi")
  1181. +SHARDGAUNTLET_BEAM_EXTRADAMAGE=(Damage=6, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm", DamageType="Psi")
  1182. +SHARDGAUNTLET_BEAM_EXTRADAMAGE=(Damage=9, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm_Psi", DamageType="Psi")
  1183.  
  1184.  
  1185. SHARDGAUNTLET_MAGNETIC_AIM = 30 ;40 ;20
  1186. SHARDGAUNTLET_MAGNETIC_CRITCHANCE = 10 ;20 ;0
  1187. SHARDGAUNTLET_CONVENTIONAL_IENVIRONMENTDAMAGE=1
  1188.  
  1189. SHARDGAUNTLET_MAGNETIC_AIM = 30 ;60 ;20
  1190. SHARDGAUNTLET_MAGNETIC_CRITCHANCE = 20 ;50 ;10
  1191. SHARDGAUNTLET_MAGNETIC_IENVIRONMENTDAMAGE=1
  1192. SHARDGAUNTLET_MAGNETIC_STUNCHANCE=0
  1193.  
  1194. SHARDGAUNTLET_BEAM_AIM = 30 ;70 ;20
  1195. SHARDGAUNTLET_BEAM_CRITCHANCE = 20 ;50 ;10
  1196. SHARDGAUNTLET_BEAM_IENVIRONMENTDAMAGE=1
  1197.  
  1198. ;Ripjack stats
  1199. WRISTBLADE_CONVENTIONAL_AIM=25
  1200.  
  1201. -WRISTBLADE_MAGNETIC_BASEDAMAGE=(Damage=7, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  1202. -WRISTBLADE_BEAM_BASEDAMAGE=(Damage=10, Spread=0, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  1203. +WRISTBLADE_MAGNETIC_BASEDAMAGE=(Damage=9, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  1204. +WRISTBLADE_BEAM_BASEDAMAGE=(Damage=12, Spread=0, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  1205. ;F: WRISTBLADE_MAGNETIC_BASEDAMAGE=(Damage=12, Spread=0, PlusOne=0, Crit=4, Pierce=0, Shred=1, Tag="", DamageType="Melee")
  1206. ;F: WRISTBLADE_BEAM_BASEDAMAGE=(Damage=15, Spread=0, PlusOne=0, Crit=5, Pierce=0, Shred=2, Tag="", DamageType="Melee")
  1207.  
  1208. WRISTBLADE_MAGNETIC_AIM = 35 ;55 ;25
  1209. WRISTBLADE_MAGNETIC_CRITCHANCE = 10 ;30 ;0
  1210. WRISTBLADE_MAGNETIC_ICLIPSIZE = 0
  1211. WRISTBLADE_MAGNETIC_ISOUNDRANGE = 8
  1212. WRISTBLADE_MAGNETIC_IENVIRONMENTDAMAGE = 1
  1213. WRISTBLADE_MAGNETIC_STUNCHANCE = 15 ;35 ;5
  1214.  
  1215. WRISTBLADE_BEAM_AIM = 35 ;55 ;25
  1216. WRISTBLADE_BEAM_CRITCHANCE = 10 ;30 ;0
  1217. WRISTBLADE_BEAM_ICLIPSIZE = 0
  1218. WRISTBLADE_BEAM_ISOUNDRANGE = 8
  1219. WRISTBLADE_BEAM_IENVIRONMENTDAMAGE = 1
  1220.  
  1221. ;Autopistol stats
  1222. -SIDEARM_CONVENTIONAL_BASEDAMAGE=(Damage=1, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  1223. -SIDEARM_MAGNETIC_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1224. -SIDEARM_BEAM_BASEDAMAGE=(Damage=6, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
  1225. +SIDEARM_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  1226. +SIDEARM_MAGNETIC_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1227. +SIDEARM_BEAM_BASEDAMAGE=(Damage=8, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
  1228. ;F: SIDEARM_CONVENTIONAL_BASEDAMAGE=(Damage=7, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  1229. ;F: SIDEARM_MAGNETIC_BASEDAMAGE=(Damage=9, Spread=0, PlusOne=50, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1230. ;F: SIDEARM_BEAM_BASEDAMAGE=(Damage=11, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
  1231.  
  1232. SIDEARM_CONVENTIONAL_AIM = 10 ;30 ;0
  1233. SIDEARM_CONVENTIONAL_CRITCHANCE = 50 ;60 ;40
  1234. SIDEARM_CONVENTIONAL_ICLIPSIZE=99
  1235. SIDEARM_CONVENTIONAL_ISOUNDRANGE=15
  1236. SIDEARM_CONVENTIONAL_IENVIRONMENTDAMAGE=1
  1237.  
  1238. SIDEARM_MAGNETIC_AIM = 10 ;30 ;0
  1239. SIDEARM_MAGNETIC_CRITCHANCE = 50 ;60 ;40
  1240. SIDEARM_MAGNETIC_ICLIPSIZE = 99
  1241. SIDEARM_MAGNETIC_ISOUNDRANGE = 15
  1242. SIDEARM_MAGNETIC_IENVIRONMENTDAMAGE = 1
  1243.  
  1244. SIDEARM_BEAM_AIM = 10 ;40 ;0
  1245. SIDEARM_BEAM_CRITCHANCE = 50 ;60 ;40
  1246. SIDEARM_BEAM_ICLIPSIZE = 99
  1247. SIDEARM_BEAM_ISOUNDRANGE = 15
  1248. SIDEARM_BEAM_IENVIRONMENTDAMAGE = 1
  1249.  
  1250.  
  1251. ;ChosenWeapons stats
  1252. ;sTATS WIE cRIT hIT GABS NUR BEI DEM sCHWERT WIRKLICH
  1253. ;
  1254.  
  1255. -CHOSENSWORD_XCOM_BASEDAMAGE=(Damage=8, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  1256. +CHOSENSWORD_XCOM_BASEDAMAGE=(Damage=10, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  1257.  
  1258. -CHOSENRIFLE_XCOM_BASEDAMAGE=(Damage=8, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagAdvent")
  1259. +CHOSENRIFLE_XCOM_BASEDAMAGE=(Damage=10, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagAdvent")
  1260.  
  1261. -CHOSENSHOTGUN_XCOM_BASEDAMAGE=(Damage=10, Spread=2, PlusOne=25, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagAdvent")
  1262. +CHOSENSHOTGUN_XCOM_BASEDAMAGE=(Damage=12, Spread=2, PlusOne=25, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagAdvent")
  1263.  
  1264. -CHOSENSNIPERRIFLE_XCOM_BASEDAMAGE=(Damage=10, Spread=2, PlusOne=25, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagAdvent")
  1265. +CHOSENSNIPERRIFLE_XCOM_BASEDAMAGE=(Damage=12, Spread=2, PlusOne=25, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagAdvent")
  1266.  
  1267. -CHOSENSNIPERPISTOL_XCOM_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagAdvent")
  1268. +CHOSENSNIPERPISTOL_XCOM_BASEDAMAGE=(Damage=7, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagAdvent")
  1269.  
  1270. CHOSENSWORD_XCOM_AIM = 20 ;100 ;10
  1271. CHOSENSWORD_XCOM_CRITCHANCE = 5 ;10 ;0
  1272.  
  1273. CHOSENRIFLE_XCOM_ICLIPSIZE = 6 ;34 ;4
  1274. CHOSENRIFLE_XCOM_AIM = 20 ;40 ;10
  1275. CHOSENRIFLE_XCOM_CRITCHANCE = 10 ;20 ;00
  1276. CHOSENRIFLE_XCOM_IENVIRONMENTDAMAGE = 5 ;10 ;3
  1277.  
  1278. CHOSENSNIPERRIFLE_XCOM_IENVIRONMENTDAMAGE = 5 ;10 ;3
  1279. CHOSENSNIPERRIFLE_XCOM_ICLIPSIZE = 6 ;33 ;4
  1280. CHOSENSNIPERRIFLE_XCOM_AIM = 20 ;40 ;10
  1281. CHOSENSNIPERRIFLE_XCOM_CRITCHANCE = 30 ;40 ;20
  1282.  
  1283.  
  1284. CHOSENSHOTGUN_XCOM_AIM = 10 ;20 ;0
  1285. CHOSENSHOTGUN_XCOM_CRITCHANCE = 15 ;20 ;10
  1286. CHOSENSHOTGUN_XCOM_ICLIPSIZE = 6 ;34 ;4
  1287. CHOSENSHOTGUN_XCOM_IENVIRONMENTDAMAGE = 5 ;10 ;3
  1288.  
  1289. CHOSENSNIPERRIFLE_XCOM_AIM = 10 ;20 ;0
  1290. CHOSENSNIPERRIFLE_XCOM_CRITCHANCE = 20 ;10
  1291. CHOSENSNIPERRIFLE_XCOM_ICLIPSIZE = 5 ;33 ;3
  1292. CHOSENSNIPERRIFLE_XCOM_IENVIRONMENTDAMAGE = 5 ;10 ;3
  1293.  
  1294. CHOSENSNIPERPISTOL_XCOM_AIM = 10 ;20 ;0
  1295. CHOSENSNIPERPISTOL_XCOM_CRITCHANCE = 5 ;10 ;0
  1296. CHOSENSNIPERPISTOL_XCOM_ICLIPSIZE = 99
  1297. CHOSENSNIPERPISTOL_XCOM_IENVIRONMENTDAMAGE = 5 ;10 ;3
  1298.  
  1299. [LW_WeaponsAndArmor.X2Item_FactionWeapons]
  1300. ;Bukllpup stats
  1301. -BULLPUP_LASER_BASEDAMAGE= (Damage=4, Spread=1, PlusOne=75, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  1302. -BULLPUP_COIL_BASEDAMAGE= (Damage=7, Spread=2, PlusOne=50, Crit=3, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1303. +BULLPUP_LASER_BASEDAMAGE= (Damage=6, Spread=1, PlusOne=75, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  1304. +BULLPUP_COIL_BASEDAMAGE= (Damage=9, Spread=2, PlusOne=50, Crit=3, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1305. ;F: BULLPUP_LASER_BASEDAMAGE= (Damage=9, Spread=1, PlusOne=75, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  1306. ;F: BULLPUP_COIL_BASEDAMAGE= (Damage=12, Spread=2, PlusOne=50, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1307.  
  1308. BULLPUP_LASER_AIM = 15 ;25 ;5
  1309. BULLPUP_LASER_CRITCHANCE = 10 ;20 ;0
  1310. BULLPUP_LASER_ICLIPSIZE = 5 ;33 ;3
  1311. BULLPUP_LASER_ISOUNDRANGE=30
  1312. BULLPUP_LASER_IENVIRONMENTDAMAGE = 1
  1313. BULLPUP_LASER_UPGRADESLOTS=3;
  1314.  
  1315. BULLPUP_COIL_AIM = 20 ;30 ;0
  1316. BULLPUP_COIL_CRITCHANCE = 10 ;20 ;0
  1317. BULLPUP_COIL_ICLIPSIZE = 5 ;33 ;3
  1318. BULLPUP_COIL_ISOUNDRANGE=30
  1319. BULLPUP_COIL_IENVIRONMENTDAMAGE = 1 ;11 ;1
  1320. BULLPUP_COIL_UPGRADESLOTS=3;
  1321.  
  1322. ;Vektor Rifle stats
  1323. -VEKTOR_LASER_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  1324. -VEKTOR_COIL_BASEDAMAGE=(Damage=8, Spread=2, PlusOne=50, Crit=6, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1325. +VEKTOR_LASER_BASEDAMAGE=(Damage=7, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  1326. +VEKTOR_COIL_BASEDAMAGE=(Damage=10, Spread=2, PlusOne=50, Crit=6, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1327. ;F: VEKTOR_LASER_BASEDAMAGE= (Damage=10, Spread=1, PlusOne=75, Crit=6, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
  1328. ;F: VEKTOR_COIL_BASEDAMAGE= (Damage=13, Spread=2, PlusOne=50, Crit=8, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1329.  
  1330. VEKTOR_LASER_AIM = 25 ;55 ;5
  1331. VEKTOR_LASER_CRITCHANCE = 10 ;30 ;0
  1332. VEKTOR_LASER_ICLIPSIZE = 5 ;33 ;3
  1333. VEKTOR_LASER_ISOUNDRANGE = 35
  1334. VEKTOR_LASER_IENVIRONMENTDAMAGE = 0
  1335. VEKTOR_LASER_UPGRADESLOTS=3
  1336.  
  1337. VEKTOR_COIL_AIM = 20 ;50 ;0
  1338. VEKTOR_COIL_CRITCHANCE = 10 ;30 ;0
  1339. VEKTOR_COIL_ICLIPSIZE = 5 ;33 ;3
  1340. VEKTOR_COIL_ISOUNDRANGE = 35
  1341. VEKTOR_COIL_IENVIRONMENTDAMAGE = 1
  1342. VEKTOR_COIL_UPGRADESLOTS=3
  1343.  
  1344.  
  1345. ;WTF ich weiss nicht was das ist. Vermutlich Templer
  1346. CASTERGAUNTLET_CONVENTIONAL_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  1347. CASTERGAUNTLET_MAGNETIC_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  1348. CASTERGAUNTLET_BEAM_BASEDAMAGE=(Damage=10, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  1349. +CASTERGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=3, Spread=1, PlusOne=34, Crit=0, Pierce=0, Tag="Volt", DamageType="Psi")
  1350. +CASTERGAUNTLET_MAGNETIC_EXTRADAMAGE=(Damage=4, Spread=1, PlusOne=34, Crit=0, Pierce=0, Tag="Volt", DamageType="Psi")
  1351. +CASTERGAUNTLET_BEAM_EXTRADAMAGE=(Damage=6, Spread=1, PlusOne=34, Crit=0, Pierce=0, Tag="Volt", DamageType="Psi")
  1352. +CASTERGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=5, Spread=1, PlusOne=67, Crit=0, Pierce=0, Tag="Volt_Psi", DamageType="Psi")
  1353. +CASTERGAUNTLET_MAGNETIC_EXTRADAMAGE=(Damage=6, Spread=1, PlusOne=67, Crit=0, Pierce=0, Tag="Volt_Psi", DamageType="Psi")
  1354. +CASTERGAUNTLET_BEAM_EXTRADAMAGE=(Damage=8, Spread=1, PlusOne=67, Crit=0, Pierce=0, Tag="Volt_Psi", DamageType="Psi")
  1355. +CASTERGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=2, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm", DamageType="Psi")
  1356. +CASTERGAUNTLET_MAGNETIC_EXTRADAMAGE=(Damage=3, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm", DamageType="Psi")
  1357. +CASTERGAUNTLET_BEAM_EXTRADAMAGE=(Damage=4, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm", DamageType="Psi")
  1358. +CASTERGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=3, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm_Psi", DamageType="Psi")
  1359. +CASTERGAUNTLET_MAGNETIC_EXTRADAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm_Psi", DamageType="Psi")
  1360. +CASTERGAUNTLET_BEAM_EXTRADAMAGE=(Damage=7, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm_Psi", DamageType="Psi")
  1361.  
  1362. CASTERGAUNTLET_CONVENTIONAL_AIM=25
  1363. CASTERGAUNTLET_CONVENTIONAL_CRITCHANCE=10
  1364. CASTERGAUNTLET_CONVENTIONAL_ICLIPSIZE=0
  1365. CASTERGAUNTLET_CONVENTIONAL_ISOUNDRANGE=8
  1366. CASTERGAUNTLET_CONVENTIONAL_IENVIRONMENTDAMAGE=1
  1367.  
  1368. CASTERGAUNTLET_MAGNETIC_AIM=25
  1369. CASTERGAUNTLET_MAGNETIC_CRITCHANCE=10
  1370. CASTERGAUNTLET_MAGNETIC_ICLIPSIZE=0
  1371. CASTERGAUNTLET_MAGNETIC_ISOUNDRANGE=8
  1372. CASTERGAUNTLET_MAGNETIC_IENVIRONMENTDAMAGE=1
  1373. CASTERGAUNTLET_MAGNETIC_STUNCHANCE=0
  1374.  
  1375. CASTERGAUNTLET_BEAM_AIM=25
  1376. CASTERGAUNTLET_BEAM_CRITCHANCE=10
  1377. CASTERGAUNTLET_BEAM_ICLIPSIZE=0
  1378. CASTERGAUNTLET_BEAM_ISOUNDRANGE=8
  1379. CASTERGAUNTLET_BEAM_IENVIRONMENTDAMAGE=1
  1380.  
  1381. [LW_WeaponsAndArmor.X2Item_SPARKWeapons]
  1382. -SPARKRIFLE_LASER_BASEDAMAGE= (Damage=9, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1383. +SPARKRIFLE_LASER_BASEDAMAGE= (Damage=11, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1384. ;F: SPARKRIFLE_LASER_BASEDAMAGE= (Damage=14, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1385. SPARKRIFLE_LASER_AIM = 15 ;25 ;5
  1386. SPARKRIFLE_LASER_CRITCHANCE = 10 ;20 ;0
  1387. SPARKRIFLE_LASER_ICLIPSIZE = 5 ;33 ;3
  1388. SPARKRIFLE_LASER_ISOUNDRANGE= 36
  1389. SPARKRIFLE_LASER_IENVIRONMENTDAMAGE = 2 ;12 ;2
  1390. SPARKRIFLE_LASER_UPGRADESLOTS=3
  1391.  
  1392. -SPARKRIFLE_COIL_BASEDAMAGE= (Damage=11, Spread=2, PlusOne=50, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1393. +SPARKRIFLE_COIL_BASEDAMAGE= (Damage=13, Spread=2, PlusOne=50, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1394. ;F: SPARKRIFLE_COIL_BASEDAMAGE= (Damage=16, Spread=2, PlusOne=50, Crit=7, Pierce=2, Shred=0, Tag="", DamageType="Projectile_MagXCom")
  1395. SPARKRIFLE_COIL_AIM = 10 ;35 ;5
  1396. SPARKRIFLE_COIL_CRITCHANCE = 15 ;35 ;5
  1397. SPARKRIFLE_COIL_ICLIPSIZE = 6 ;34 ;4
  1398. SPARKRIFLE_COIL_ISOUNDRANGE= 36
  1399. SPARKRIFLE_COIL_IENVIRONMENTDAMAGE = 2
  1400. SPARKRIFLE_COIL_UPGRADESLOTS=3
  1401.  
  1402. [LW_WeaponsAndArmor.X2Ability_FactionWeaponAbilities]
  1403. // ***** Mobility bonuses for Bullpups
  1404. BULLPUP_CONVENTIONAL_MOBILITY_BONUS = 4 ;5 ;2
  1405. BULLPUP_MAGNETIC_MOBILITY_BONUS = 4 ;5 ;2
  1406. BULLPUP_BEAM_MOBILITY_BONUS = 4 ;5 ;2
  1407.  
  1408.  
  1409. // *****DetectionRadius bonuses for Bullpups
  1410. BULLPUP_CONVENTIONAL_DETECTIONRADIUSMODIFER = 0.1f
  1411. BULLPUP_MAGNETIC_DETECTIONRADIUSMODIFER = 0.1f
  1412. BULLPUP_BEAM_DETECTIONRADIUSMODIFER = 0.1f
  1413.  
  1414.  
  1415. [LW_WeaponsAndArmor.X2Item_SecondaryThrowingKnives]
  1416. THROWING_KNIFE_CHARGES = 5 ;6 ;4
  1417. THROWING_KNIFE_AIM = 20 ;40 ;10
  1418. THROWING_KNIFE_CRITCHANCE = 30 ;40 ;20
  1419. THROWING_KNIFE_ISOUNDRANGE=0
  1420. THROWING_KNIFE_IENVIRONMENTDAMAGE=0
  1421.  
  1422. -THROWING_KNIFE_CV_BASEDAMAGE=(Damage=2, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  1423. -THROWING_KNIFE_MG_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  1424. -THROWING_KNIFE_BM_BASEDAMAGE=(Damage=7, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  1425. +THROWING_KNIFE_CV_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  1426. +THROWING_KNIFE_MG_BASEDAMAGE=(Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  1427. +THROWING_KNIFE_BM_BASEDAMAGE=(Damage=9, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Melee")
  1428.  
  1429. THROWING_KNIFE_CV_BLEED_CHANCE=30
  1430. THROWING_KNIFE_CV_BLEED_DURATION=2
  1431. THROWING_KNIFE_CV_BLEED_DAMAGE=1
  1432.  
  1433. THROWING_KNIFE_MG_BLEED_CHANCE=50
  1434. THROWING_KNIFE_MG_BLEED_DURATION=2
  1435. THROWING_KNIFE_MG_BLEED_DAMAGE=1
  1436.  
  1437. THROWING_KNIFE_BM_BLEED_CHANCE=70
  1438. THROWING_KNIFE_BM_BLEED_DURATION=2
  1439. THROWING_KNIFE_BM_BLEED_DAMAGE=1
  1440.  
  1441.  
  1442. [LW_WeaponsAndArmor.X2Item_Shields_LW]
  1443. -SHIELD_CV_BASEDAMAGE=(Damage=3, Spread=1, PlusOne=0, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  1444. +SHIELD_CV_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  1445. SHIELD_CV_AIM=20
  1446. SHIELD_CV_CRITCHANCE=0
  1447. SHIELD_CV_ISOUNDRANGE=18
  1448. SHIELD_CV_IENVIRONMENTDAMAGE=1
  1449. SHIELD_CV_NUM_UPGRADE_SLOTS=0
  1450. +SHIELD_CV_ABILITIES=OneForAll
  1451. +SHIELD_CV_ABILITIES=TemplarBallisticShield_GenerateCover
  1452. +SHIELD_CV_ABILITIES=GreaterPadding_CV
  1453.  
  1454. -SHIELD_MG_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=75, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  1455. +SHIELD_MG_BASEDAMAGE=(Damage=7, Spread=1, PlusOne=75, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  1456. SHIELD_MG_AIM=20
  1457. SHIELD_MG_CRITCHANCE=0
  1458. SHIELD_MG_ISOUNDRANGE=18
  1459. SHIELD_MG_IENVIRONMENTDAMAGE=5
  1460. SHIELD_MG_NUM_UPGRADE_SLOTS=0
  1461. +SHIELD_MG_ABILITIES=OneForAll
  1462. +SHIELD_MG_ABILITIES=TemplarBallisticShield_MG
  1463. +SHIELD_MG_ABILITIES=TemplarBallisticShield_GenerateCover
  1464. +SHIELD_MG_ABILITIES=GreaterPadding_MG
  1465.  
  1466. -SHIELD_BM_BASEDAMAGE=(Damage=8, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  1467. +SHIELD_BM_BASEDAMAGE=(Damage=10, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
  1468. SHIELD_BM_AIM=20
  1469. SHIELD_BM_CRITCHANCE=0
  1470. SHIELD_BM_ISOUNDRANGE=18
  1471. SHIELD_BM_IENVIRONMENTDAMAGE=10
  1472. SHIELD_BM_NUM_UPGRADE_SLOTS=0
  1473. +SHIELD_BM_ABILITIES=OneForAll
  1474. +SHIELD_BM_ABILITIES=TemplarBallisticShield_BM
  1475. +SHIELD_BM_ABILITIES=TemplarBallisticShield_GenerateCover
  1476. +SHIELD_BM_ABILITIES=GreaterPadding_BM
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