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- ;;---------------------------------------------------------------------------------------------
- ;;-- [LWOTC] A BETTER ARSENAL (LITE)
- ;;---------------------------------------------------------------------------------------------
- ;; Note on Modding LongWar 2 for WOTC: LW is a significant overhaul to the game to do exactly
- ;; as its name implies, make the game longer. My mods boost stats and scalars that greatly
- ;; accelerate the speed to complete the game. To keep to the intent of LW2 there have been
- ;; minimal changes that would progress the game too quickly but still give you the OP goodness
- ;; you want from this mod.
- ;;---------------------------------------------------------------------------------------------
- ;;-- This file defines the base characteristics of all the weapons used in the game.
- ;;-- Only player usable weapons are modified here. Enemy weapons are not included or are untouched.
- ;;---------------------------------------------------------------------------------------------
- ;; Typical Buffing rules used for lite version:
- ;;
- ;; Base Damage: damage=+2, spread=+0, PlusOne=+0, crit=+0, pierce:+0, shred:+0 - Conventional
- ;; Base Damage: damage=+2, spread=+0, PlusOne=+0, crit=+0, pierce:+0, shred:+1 - Magnetic
- ;; Base Damage: damage=+2, spread=+0, PlusOne=+0, crit=+1, pierce:+1, shred:+0 - Beam
- ;; Base Damage: damage=+2, spread=+0, PlusOne=+0, crit=+1, pierce:+1, shred:+1 - T4
- ;;
- ;; lite (full)
- ;; aim: +10 (+20) (aim modifier)
- ;; crit chance: +5 (+10) (more punch per shot)
- ;; clipsize: +2 (+30) (how many shots before reload)
- ;; range: +5 (+20) (for thrown or shot explosives)
- ;; radius: +2 (+6) (area of effect items)
- ;; sound range: -0 (-10) (blast sounds are the game default)
- ;; envrmnt dmg: +0 (+10) (destructive power is returned to game default)
- ;;
- ;;---------------------------------------------------------------------------------------------
- ;; Buffing rules used for full version:
- ;;
- ;; Base Damage: damage=+5, spread=+0, PlusOne=+0, crit=+2, pierce:+1, shred:+0 - Conventional
- ;; Base Damage: damage=+5, spread=+0, PlusOne=+0, crit=+2, pierce:+1, shred:+1 - Magnetic
- ;; Base Damage: damage=+5, spread=+0, PlusOne=+0, crit=+2, pierce:+2, shred:+2 - Beam
- ;; Base Damage: damage=+5, spread=+0, PlusOne=+0, crit=+2, pierce:+3, shred:+3 - T4
- ;;
- ;; aim: +20 (never miss)
- ;; crit chance: +10 (more punch per shot)
- ;; clipsize: +30 (pretty much unlimited ammo - makes reloader and clip size mods obsolete)
- ;; range: +20 (for thrown or shot explosives)
- ;; radius: +6 (area of effect items)
- ;; sound range: -10 (blasts are quieter)
- ;; envrmnt dmg: +10 (weaponry is more destructive to the enviornment)
- ;;
- ;;---------------------------------------------------------------------------------------------
- ;; Where changes were made in inline lists i have coppied and commented the line with
- ;; ;L for lite version values
- ;; ;F for full version values
- ;; ;O for original version values
- ;; Where there are simple name = value pairs the convention is
- ;; variable=value ;full version value ;original value
- ;; ex: variable=123 ;223 ;23
- ;;---------------------------------------------------------------------------------------------
- [XComGame.X2Item_HeavyWeapons]
- FreeHeavyWeaponToEquip="ShredderGun"
- -ShredderGun_BaseDamage = (Damage=6, Spread = 2, PlusOne = 50, Crit = 3, Pierce = 0, Shred=2, Tag = "", DamageType="Projectile_Conventional")
- +ShredderGun_BaseDamage = (Damage=8, Spread = 2, PlusOne = 50, Crit = 4, Pierce = 0, Shred=3, Tag = "", DamageType="Projectile_Conventional")
- ;F: ShredderGun_BaseDamage = (Damage=11, Spread = 2, PlusOne = 50, Crit = 5, Pierce = 1, Shred=4, Tag = "", DamageType="Projectile_Conventional")
- -ShredstormCannon_BaseDamage = (Damage=9, Spread = 2, PlusOne = 50, Crit = 4, Pierce = 0, Shred=4, Tag = "", DamageType="Projectile_BeamXCom")
- +ShredstormCannon_BaseDamage = (Damage=11, Spread = 2, PlusOne = 50, Crit = 5, Pierce = 0, Shred=5, Tag = "", DamageType="Projectile_BeamXCom")
- ;F: ShredstormCannon_BaseDamage = (Damage=14, Spread = 2, PlusOne = 50, Crit = 6, Pierce = 1, Shred=6, Tag = "", DamageType="Projectile_BeamXCom")
- -PlasmaBlaster_BaseDamage = (Damage=10, Spread = 2, PlusOne = 50, Crit = 5, Pierce = 0, Shred=0, Rupture=1, Tag = "", DamageType="Projectile_BeamXCom")
- +PlasmaBlaster_BaseDamage = (Damage=12, Spread = 2, PlusOne = 50, Crit = 6, Pierce = 0, Shred=0, Rupture=2, Tag = "", DamageType="Projectile_BeamXCom")
- ;F: PlasmaBlaster_BaseDamage = (Damage=15, Spread = 2, PlusOne = 50, Crit = 7, Pierce = 1, Shred=1, Rupture=3, Tag = "", DamageType="Projectile_BeamXCom")
- ShredderGun_Aim=5 ;10 ;0
- ShredderGun_iSoundRange=26 ;16 ;36
- ShredderGun_iEnvironmentDamage = 10 ;12 ;9
- ShredderGun_iClipSize = 2 ;4 ;1
- ShredderGun_Range = 30 ;35 ;25
- ShredderGun_Radius = 22 ;32 ;12
- PlasmaBlaster_Aim=10 ;20 ;0
- PlasmaBlaster_iSoundRange=26 ;16 ;36
- PlasmaBlaster_iEnvironmentDamage = 30 ;40 ;25
- PlasmaBlaster_iClipSize = 2 ;4 ;1
- PlasmaBlaster_Range = 30 ;35 ;25
- PlasmaBlaster_Radius = 22 ;32 ;12
- ShredstormCannon_Aim=5 ;10 ;0
- ShredstormCannon_iSoundRange=26 ;16 ;36
- ShredstormCannon_iEnvironmentDamage = 14 ;16 ;12
- ShredstormCannon_iClipSize = 2 ;4 ;1
- ShredstormCannon_Range = 30 ;35 ;25
- ShredstormCannon_Radius = 22 ;32 ;12
- [XComGame.X2Item_DefaultGrenades]
- GrenadeLauncher_RangeBonus = 9 ;24 ;4
- GrenadeLauncher_RadiusBonus = 3 ;7 ;1
- GrenadeLauncher_iSoundRange = 0
- AdvGrenadeLauncher_RangeBonus = 11 ;26 ;6
- AdvGrenadeLauncher_RadiusBonus = 3 ;7 ;1
- AdvGrenadeLauncher_iSoundRange = 0
- -FragGrenade_BaseDamage = (Damage=3, Spread = 1, PlusOne = 75, Crit = 0, Pierce = 0, Shred=1, Tag = "", DamageType="Explosion")
- +FragGrenade_BaseDamage = (Damage=5, Spread = 1, PlusOne = 75, Crit = 0, Pierce = 0, Shred=2, Tag = "", DamageType="Explosion")
- ;F: FragGrenade_BaseDamage = (Damage=8, Spread = 1, PlusOne = 75, Crit = 0, Pierce = 0, Shred=4, Tag = "", DamageType="Explosion")
- -AlienGrenade_BaseDamage = (Damage=6, Spread = 2, PlusOne = 0, Crit = 0, Pierce = 0, Shred=2, Tag = "", DamageType="Explosion")
- +AlienGrenade_BaseDamage = (Damage=8, Spread = 2, PlusOne = 0, Crit = 0, Pierce = 0, Shred=2, Tag = "", DamageType="Explosion")
- ;F: AlienGrenade_BaseDamage = (Damage=11, Spread = 2, PlusOne = 0, Crit = 0, Pierce = 0, Shred=2, Tag = "", DamageType="Explosion")
- FragGrenade_Range = 15 ;20 ;10
- FragGrenade_Radius = 5 ;8 ;3
- FragGrenade_iEnvironmentDamage = 15 ;25 ;9
- FragGrenade_iSoundRange=26 ;16 ;36
- AlienGrenade_Range = 15 ;20 ;10
- AlienGrenade_Radius = 5 ;8 ;3
- AlienGrenade_iEnvironmentDamage = 15 ;25 ;9
- AlienGrenade_iSoundRange=26 ;16 ;36
- -AcidGrenadeM1_BaseDamage = (Damage=2, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Shred=4, Rupture=1, Tag = "", DamageType="Explosion")
- -AcidGrenadeM2_BaseDamage = (Damage=2, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 0, Shred=5, Rupture=1, Tag = "", DamageType="Explosion")
- +AcidGrenadeM1_BaseDamage = (Damage=4, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Shred=5, Rupture=1, Tag = "", DamageType="Explosion")
- +AcidGrenadeM2_BaseDamage = (Damage=4, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 0, Shred=6, Rupture=1, Tag = "", DamageType="Explosion")
- ;F: AcidGrenadeM1_BaseDamage = (Damage=2, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Shred=6, Rupture=1, Tag = "", DamageType="Explosion")
- ;F: AcidGrenadeM2_BaseDamage = (Damage=2, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 0, Shred=7, Rupture=1, Tag = "", DamageType="Explosion")
- AcidGrenade_Range = 15 ;25 ;10
- AcidGrenade_Radius = 3 ;5 ;1
- AcidGrenade_iSoundRange=36
- ACIDGRENADE_IENVIRONMENTDAMAGE=5 ;20 ;0
- AcidBomb_Range = 15 ;25 ;10
- AcidBomb_Radius = 4 ;6 ;2
- -FireGrenadeM1_BaseDamage = (Damage=6, Spread = 2, PlusOne = 25, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Explosion")
- -FireGrenadeM2_BaseDamage = (Damage=6, Spread = 2, PlusOne = 50, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Explosion")
- +FireGrenadeM1_BaseDamage = (Damage=8, Spread = 2, PlusOne = 25, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Explosion")
- +FireGrenadeM2_BaseDamage = (Damage=8, Spread = 2, PlusOne = 50, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Explosion")
- ;F: FireGrenadeM1_BaseDamage = (Damage=10, Spread = 2, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Explosion")
- ;F: FireGrenadeM2_BaseDamage = (Damage=10, Spread = 2, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Explosion")
- FireGrenade_Range = 15 ;25 ;10
- FireGrenade_Radius = 3 ;7 ;1
- FIREBOMB_IENVIRONMENTDAMAGE=5 ;10 ;0
- Firebomb_Range = 15 ;25 ;10
- Firebomb_Radius = 4 ;8 ;2
- Firebomb_iSoundRange=36
- -GasGrenadeM1_BaseDamage = (Damage=2, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 1000, Shred=0, Tag = "", DamageType="Explosion")
- -GasGrenadeM2_BaseDamage = (Damage=2, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 1000, Shred=0, Tag = "", DamageType="Explosion")
- +GasGrenadeM1_BaseDamage = (Damage=4, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 1000, Shred=0, Tag = "", DamageType="Explosion")
- +GasGrenadeM2_BaseDamage = (Damage=4, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 1000, Shred=0, Tag = "", DamageType="Explosion")
- ;F: GasGrenadeM1_BaseDamage = (Damage=7, Spread = 1, PlusOne = 0, Crit = 1, Pierce = 1000, Shred=0, Tag = "", DamageType="Explosion")
- ;F: GasGrenadeM2_BaseDamage = (Damage=7, Spread = 1, PlusOne = 50, Crit = 2, Pierce = 1000, Shred=0, Tag = "", DamageType="Explosion")
- GasGrenade_Range = 15 ;25 ;10
- GasGrenade_Radius = 7 ;11 ;5
- GasGrenade_iSoundRange=30
- GASGRENADE_IENVIRONMENTDAMAGE=5 ;10 ;0
- GasBomb_Range = 15 ;25 ;10
- GasBomb_Radius = 8 ;10 ;6
- -EmpGrenadeM1_BaseDamage = (Damage=6, Spread = 2, PlusOne = 0, Crit = 0, Pierce = 1000, Shred=0, Tag = "", DamageType="Electrical")
- -EmpGrenadeM2_BaseDamage = (Damage=9, Spread = 3, PlusOne = 0, Crit = 0, Pierce = 1000, Shred=0, Tag = "", DamageType="Electrical")
- +EmpGrenadeM1_BaseDamage = (Damage=8, Spread = 2, PlusOne = 0, Crit = 0, Pierce = 1000, Shred=0, Tag = "", DamageType="Electrical")
- +EmpGrenadeM2_BaseDamage = (Damage=11, Spread = 3, PlusOne = 0, Crit = 0, Pierce = 1000, Shred=0, Tag = "", DamageType="Electrical")
- ;F: EmpGrenadeM1_BaseDamage = (Damage=11, Spread = 2, PlusOne = 0, Crit = 0, Pierce = 1000, Shred=0, Tag = "", DamageType="Electrical")
- ;F: EmpGrenadeM2_BaseDamage = (Damage=14, Spread = 3, PlusOne = 0, Crit = 0, Pierce = 1000, Shred=0, Tag = "", DamageType="Electrical")
- EmpGrenade_Range = 17 ;22 ;12
- EmpGrenade_Radius = 6 ;9 ;4
- EMPGRENADE_HACK_DEFENSE_CHANGE=-15 ;-25 ;-10
- EmpBomb_Range = 17 ;22 ;12
- EmpBomb_Radius = 7 ;11 ;5
- EMPBOMB_HACK_DEFENSE_CHANGE=-20 ;-35 ;-15
- -ProximityMine_BaseDamage = (Damage=6, Spread = 2, PlusOne = 50, Crit = 0, Pierce = 0, Shred=1, Tag = "", DamageType="Explosion")
- +ProximityMine_BaseDamage = (Damage=8, Spread = 2, PlusOne = 50, Crit = 0, Pierce = 0, Shred=1, Tag = "", DamageType="Explosion")
- ;F: ProximityMine_BaseDamage = (Damage=11, Spread = 2, PlusOne = 50, Crit = 0, Pierce = 0, Shred=3, Tag = "", DamageType="Explosion")
- ProximityMine_Range = 19 ;25 ;14
- ProximityMine_Radius = 5 ;8 ;3
- SmokeGrenade_BaseDamage = (Damage=0, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "", DamageType="Explosion")
- SMOKEGRENADE_HITMOD= -30 ;-40 ;-20
- SmokeGrenade_Range = 20 ;25 ;15
- SmokeGrenade_Radius = 6 ;8 ;5
- SmokeGrenade_iSoundRange=14
- SmokeGrenadeMk2_Range = 20 ;25 ;15
- SmokeGrenadeMk2_Radius = 7 ;9 ;6
- FlashbangGrenade_BaseDamage = (Damage=0, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "", DamageType="Explosion")
- FlashbangGrenade_Range = 18 ;22 ;12
- FlashbangGrenade_Radius = 6 ;8 ;5
- FlashbangGrenade_iSoundRange=14
- AdvCaptainM1_Grenade_BaseDamage= (Damage=3, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 0, Shred=1,Tag = "", DamageType="Explosion")
- AdvCaptainM2_Grenade_BaseDamage= (Damage=4, Spread = 2, PlusOne = 50, Crit = 0, Pierce = 0, Shred=1,Tag = "", DamageType="Explosion")
- AdvCaptainM3_Grenade_BaseDamage= (Damage=5, Spread = 2, PlusOne = 50, Crit = 0, Pierce = 0, Shred=1,Tag = "", DamageType="Explosion")
- AdvTrooperM2_Grenade_BaseDamage= (Damage=3, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 0, Shred=1,Tag = "", DamageType="Explosion")
- AdvTrooperM3_Grenade_BaseDamage= (Damage=4, Spread = 2, PlusOne = 50, Crit = 0, Pierce = 0, Shred=1,Tag = "", DamageType="Explosion")
- Muton_Grenade_BaseDamage= (Damage=5, Spread = 2, PlusOne =50, Crit=0, Pierce=0, Shred=2, Tag = "", DamageType="Explosion")
- Andromedon_AcidBlob_BaseDamage= (Damage=6, Spread = 2, PlusOne = 0, Crit = 0, Pierce = 0, Shred=3,Tag = "", DamageType="Acid")
- Viper_PoisonSpit_BaseDamage= (Damage=3, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 1, Shred=0,Tag = "", DamageType="Poison")
- [LW_Overhaul.X2Item_BeamGrenadeLauncher]
- +BEAMGRENADELAUNCHER_ISOUNDRANGE=0
- +BEAMGRENADELAUNCHER_IENVIRONMENTDAMAGE=0
- +BEAMGRENADELAUNCHER_ICLIPSIZE=0
- -BEAMGRENADELAUNCHER_RANGEBONUS=6
- +BEAMGRENADELAUNCHER_RANGEBONUS=11
- -BEAMGRENADELAUNCHER_RADIUSBONUS=1
- +BEAMGRENADELAUNCHER_RADIUSBONUS=3
- ;LW Overhaul Adjust base-game weapons for both sides
- [XComGame.X2Item_DefaultWeapons]
- -AssaultRifle_Conventional_BaseDamage= (Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- -AssaultRifle_Magnetic_BaseDamage= (Damage=7, Spread=2, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- -AssaultRifle_Beam_BaseDamage= (Damage=10, Spread=2, PlusOne=0, Crit=5, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
- +AssaultRifle_Conventional_BaseDamage= (Damage=6, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- +AssaultRifle_Magnetic_BaseDamage= (Damage=9, Spread=2, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +AssaultRifle_Beam_BaseDamage= (Damage=12, Spread=2, PlusOne=0, Crit=5, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
- ;F: AssaultRifle_Conventional_BaseDamage= (Damage=9, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- ;F: AssaultRifle_Magnetic_BaseDamage= (Damage=12, Spread=2, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- ;F: AssaultRifle_Beam_BaseDamage= (Damage=15, Spread=2, PlusOne=0, Crit=5, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
- AssaultRifle_Conventional_Aim = 10 ;20 ;0
- AssaultRifle_Magnetic_Aim = 10 ;20 ;0
- AssaultRifle_Beam_Aim = 10 ;20 ;0
- AssaultRifle_Conventional_iClipSize = 5 ;33 ;3
- AssaultRifle_Magnetic_iClipSize = 5 ;33 ;3
- AssaultRifle_Beam_iClipSize = 5 ;33 ;3
- AssaultRifle_Conventional_iEnvironmentDamage = 1 ;5 ;1
- AssaultRifle_Magnetic_iEnvironmentDamage = 2 ;5 ;2
- AssaultRifle_Beam_iEnvironmentDamage = 3 ;5 ;3
- AssaultRifle_Conventional_CritChance = 5 ;10 ;0
- AssaultRifle_Magnetic_CritChance = 5 ;10 ;0
- AssaultRifle_Beam_CritChance = 5 ;10 ;0
- ASSAULTRIFLE_CONVENTIONAL_iSoundRange=30
- ASSAULTRIFLE_MAGNETIC_iSoundRange=30
- ASSAULTRIFLE_BEAM_iSoundRange=30
- -LMG_Conventional_BaseDamage= (Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- -LMG_Magnetic_BaseDamage= (Damage=8, Spread=2, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- -LMG_Beam_BaseDamage= (Damage=13, Spread=2, PlusOne=0, Crit=6, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
- +LMG_Conventional_BaseDamage= (Damage=7, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- +LMG_Magnetic_BaseDamage= (Damage=10, Spread=2, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +LMG_Beam_BaseDamage= (Damage=15, Spread=2, PlusOne=0, Crit=6, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
- ;F: LMG_Conventional_BaseDamage= (Damage=10, Spread=1, PlusOne=0, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Projectile_Conventional")
- ;F: LMG_Magnetic_BaseDamage= (Damage=13, Spread=2, PlusOne=50, Crit=4, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- ;F: LMG_Beam_BaseDamage= (Damage=18, Spread=2, PlusOne=0, Crit=6, Pierce=1, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
- LMG_Conventional_Aim = 10 ;20 ;0
- LMG_Magnetic_Aim = 10 ;20 ;0
- LMG_Beam_Aim = 10 ;20 ;0
- LMG_Conventional_iClipSize = 7 ;35 ;5
- LMG_Magnetic_iClipSize = 7 ;35 ;5
- LMG_Beam_iClipSize = 7 ;35 ;5
- LMG_Conventional_iEnvironmentDamage = 1 ;11 ;1
- LMG_Magnetic_iEnvironmentDamage = 2 ;12 ;2
- LMG_Beam_iEnvironmentDamage = 3 ;13 ;3
- LMG_Conventional_CritChance = 0 ;10 ;0
- LMG_Magnetic_CritChance = 0 ;10 ;0
- LMG_Beam_CritChance = 0 ;10 ;0
- LMG_CONVENTIONAL_iSoundRange=36
- LMG_MAGNETIC_iSoundRange=36
- LMG_BEAM_iSoundRange=36
- -Shotgun_Conventional_BaseDamage= (Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- -Shotgun_Magnetic_BaseDamage= (Damage=8, Spread=2, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- -Shotgun_Beam_BaseDamage= (Damage=12, Spread=2, PlusOne=0, Crit=8, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom"); // Extra crit is meant to be here
- +Shotgun_Conventional_BaseDamage= (Damage=7, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- +Shotgun_Magnetic_BaseDamage= (Damage=10, Spread=2, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +Shotgun_Beam_BaseDamage= (Damage=14, Spread=2, PlusOne=0, Crit=8, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom"); // Extra crit is meant to be here
- ;F: Shotgun_Conventional_BaseDamage= (Damage=10, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=1, Tag="", DamageType="Projectile_Conventional")
- ;F: Shotgun_Magnetic_BaseDamage= (Damage=13, Spread=2, PlusOne=50, Crit=5, Pierce=0, Shred=2, Tag="", DamageType="Projectile_MagXCom")
- ;F: Shotgun_Beam_BaseDamage= (Damage=17, Spread=2, PlusOne=0, Crit=9, Pierce=0, Shred=3, Rupture=1, Tag="", DamageType="Projectile_BeamXCom"); // Extra crit is meant to be here
- Shotgun_Conventional_Aim = 5 ;10 ;0
- Shotgun_Magnetic_Aim = 5 ;10 ;0
- Shotgun_Beam_Aim = 10 ;20 ;0
- Shotgun_Conventional_iClipSize = 6 ;34 ;4
- Shotgun_Magnetic_iClipSize = 6 ;34 ;4
- Shotgun_Beam_iClipSize = 6 ;34 ;4
- Shotgun_Conventional_iEnvironmentDamage = 1 ;11 ;1
- Shotgun_Magnetic_iEnvironmentDamage = 1 ;11 ;1
- Shotgun_Beam_iEnvironmentDamage = 1 ;11 ;1
- Shotgun_Conventional_CritChance = 20 ;25 ;15
- Shotgun_Magnetic_CritChance = 20 ;25 ;15
- Shotgun_Beam_CritChance = 20 ;25 ;15
- SHOTGUN_CONVENTIONAL_iSoundRange=30
- SHOTGUN_MAGNETIC_iSoundRange=30
- SHOTGUN_BEAM_iSoundRange=30
- -SniperRifle_Conventional_BaseDamage= (Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- -SniperRifle_Magnetic_BaseDamage= (Damage=8, Spread=2, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- -SniperRifle_Beam_BaseDamage= (Damage=12, Spread=2, PlusOne=0, Crit=6, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
- +SniperRifle_Conventional_BaseDamage= (Damage=7, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- +SniperRifle_Magnetic_BaseDamage= (Damage=10, Spread=2, PlusOne=50, Crit=4, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +SniperRifle_Beam_BaseDamage= (Damage=14, Spread=2, PlusOne=0, Crit=6, Pierce=1, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
- ;F: SniperRifle_Conventional_BaseDamage= (Damage=10, Spread=1, PlusOne=0, Crit=3, Pierce=1, Shred=0, Tag="", DamageType="Projectile_Conventional")
- ;F: SniperRifle_Magnetic_BaseDamage= (Damage=13, Spread=2, PlusOne=50, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- ;F: SniperRifle_Beam_BaseDamage= (Damage=17, Spread=2, PlusOne=0, Crit=7, Pierce=1, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
- SniperRifle_Conventional_Aim = 20 ;30 ;0
- SniperRifle_Magnetic_Aim = 20 ;30 ;0
- SniperRifle_Beam_Aim = 25 ;40 ;0
- SniperRifle_Conventional_iClipSize = 5 ;33 ;3
- SniperRifle_Magnetic_iClipSize = 5 ;33 ;3
- SniperRifle_Beam_iClipSize = 5 ;33 ;3
- SniperRifle_Conventional_iEnvironmentDamage = 0 ;10 ;0
- SniperRifle_Magnetic_iEnvironmentDamage = 1 ;11 ;1
- SniperRifle_Beam_iEnvironmentDamage = 1 ;11 ;1
- SniperRifle_Conventional_CritChance = 15 ;20 ;10
- SniperRifle_Magnetic_CritChance = 15 ;20 ;10
- SniperRifle_Beam_CritChance = 25 ;30 ;20
- SNIPERRIFLE_CONVENTIONAL_iSoundRange=30
- SNIPERRIFLE_MAGNETIC_iSoundRange=30
- SNIPERRIFLE_BEAM_iSoundRange=30
- -RangerSword_Conventional_BaseDamage= (Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- -RangerSword_Magnetic_BaseDamage= (Damage=8, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- -RangerSword_Beam_BaseDamage= (Damage=12, Spread=2, PlusOne=0, Crit=6, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- +RangerSword_Conventional_BaseDamage= (Damage=6, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- +RangerSword_Magnetic_BaseDamage= (Damage=10, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- +RangerSword_Beam_BaseDamage= (Damage=14, Spread=2, PlusOne=0, Crit=6, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- ;F: RangerSword_Conventional_BaseDamage= (Damage=9, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- ;F: RangerSword_Magnetic_BaseDamage= (Damage=13, Spread=2, PlusOne=0, Crit=5, Pierce=0, Shred=1, Tag="", DamageType="Melee")
- ;F: RangerSword_Beam_BaseDamage= (Damage=17, Spread=2, PlusOne=0, Crit=7, Pierce=1, Shred=1, Tag="", DamageType="Melee")
- RangerSword_Conventional_Aim = 30 ;40 ;20
- RangerSword_Conventional_CritChance = 15 ;20 ;10
- RangerSword_Conventional_iSoundRange=9
- RangerSword_Conventional_iEnvironmentDamage = 0 ;10 ;0
- RangerSword_Magnetic_Aim = 35 ;45 ;25
- RangerSword_Magnetic_CritChance = 20 ;25 ;15
- RangerSword_Magnetic_iClipSize = 0
- RangerSword_Magnetic_iSoundRange=9
- RangerSword_Magnetic_iEnvironmentDamage = 0 ;10 ;0
- RangerSword_Magnetic_StunChance = 10 ;25 ;5
- RangerSword_Beam_Aim = 40 ;50 ;30
- RangerSword_Beam_CritChance = 25 ;30 ;20
- RangerSword_Beam_iClipSize = 0
- RangerSword_Beam_iSoundRange=9
- RangerSword_Beam_iEnvironmentDamage = 0 ;10 ;0
- !PsiAmpT1_AbilityDamage=()
- +PsiAmpT1_AbilityDamage = (Damage=7, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "Soulfire", DamageType="Psi")
- +PsiAmpT1_AbilityDamage = (Damage=5, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "VoidRift", DamageType="Psi")
- +PsiAmpT1_AbilityDamage = (Damage=9, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "NullLance", DamageType="Psi")
- ;F: PsiAmpT1_AbilityDamage = (Damage=10, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "Soulfire", DamageType="Psi")
- ;F: PsiAmpT1_AbilityDamage = (Damage=8, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "VoidRift", DamageType="Psi")
- ;F: PsiAmpT1_AbilityDamage = (Damage=12, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 3, Tag = "NullLance", DamageType="Psi")
- ;O: PsiAmpT1_AbilityDamage = (Damage=5, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "Soulfire", DamageType="Psi")
- ;O: PsiAmpT1_AbilityDamage = (Damage=3, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "VoidRift", DamageType="Psi")
- ;O: PsiAmpT1_AbilityDamage = (Damage=7, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "NullLance", DamageType="Psi")
- !PsiAmpT2_AbilityDamage=()
- +PsiAmpT2_AbilityDamage = (Damage=9, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "Soulfire", DamageType="Psi")
- +PsiAmpT2_AbilityDamage = (Damage=7, Spread = 0, PlusOne = 75, Crit = 0, Pierce = 0, Tag = "VoidRift", DamageType="Psi")
- +PsiAmpT2_AbilityDamage = (Damage=12, Spread = 2, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "NullLance", DamageType="Psi")
- ;F: PsiAmpT2_AbilityDamage = (Damage=12, Spread = 1, PlusOne = 50, Crit = 2, Pierce = 0, Tag = "Soulfire", DamageType="Psi")
- ;F: PsiAmpT2_AbilityDamage = (Damage=10, Spread = 0, PlusOne = 75, Crit = 3, Pierce = 0, Tag = "VoidRift", DamageType="Psi")
- ;F: PsiAmpT2_AbilityDamage = (Damage=15, Spread = 2, PlusOne = 0, Crit = 3, Pierce = 3, Tag = "NullLance", DamageType="Psi")
- ;O: PsiAmpT2_AbilityDamage = (Damage=7, Spread = 1, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "Soulfire", DamageType="Psi")
- ;O: PsiAmpT2_AbilityDamage = (Damage=5, Spread = 0, PlusOne = 75, Crit = 0, Pierce = 0, Tag = "VoidRift", DamageType="Psi")
- ;O: PsiAmpT2_AbilityDamage = (Damage=10, Spread = 2, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "NullLance", DamageType="Psi")
- !PsiAmpT3_AbilityDamage=()
- +PsiAmpT3_AbilityDamage = (Damage=12, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "Soulfire", DamageType="Psi")
- +PsiAmpT3_AbilityDamage = (Damage=10, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "VoidRift", DamageType="Psi")
- +PsiAmpT3_AbilityDamage = (Damage=14, Spread = 2, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "NullLance", DamageType="Psi")
- ;F: PsiAmpT3_AbilityDamage = (Damage=15, Spread = 1, PlusOne = 0, Crit = 2, Pierce = 0, Tag = "Soulfire", DamageType="Psi")
- ;F: PsiAmpT3_AbilityDamage = (Damage=13, Spread = 1, PlusOne = 0, Crit = 3, Pierce = 0, Tag = "VoidRift", DamageType="Psi")
- ;F: PsiAmpT3_AbilityDamage = (Damage=17, Spread = 2, PlusOne = 50, Crit = 3, Pierce = 3, Tag = "NullLance", DamageType="Psi")
- ;O: PsiAmpT3_AbilityDamage = (Damage=10, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "Soulfire", DamageType="Psi")
- ;O: PsiAmpT3_AbilityDamage = (Damage=8, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "VoidRift", DamageType="Psi")
- ;O: PsiAmpT3_AbilityDamage = (Damage=12, Spread = 2, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "NullLance", DamageType="Psi")
- ;!AdvPsiWitchM2_Wpn_BaseDamage = ()
- ;+AdvPsiWitchM2_Wpn_BaseDamage = (Damage=13, Spread = 3, PlusOne = 50, Crit = 5, Pierce = 0, Shred = 0, Tag = "", DamageType="Projectile_BeamAvatar") ; Commander's Avatar
- !Avatar_Player_PsiAmp_AbilityDamage=()
- +Avatar_Player_PsiAmp_AbilityDamage = (Damage=14, Spread=5, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "NullLance", DamageType="Psi")
- +Avatar_Player_PsiAmp_AbilityDamage = (Damage=10, Spread=1, PlusOne=0, Crit=0, Pierce=3, Shred=0, Tag = "PsiDimensionalRiftStage1", DamageType="Psi")
- +Avatar_Player_PsiAmp_AbilityDamage = (Damage=12, Spread=1, PlusOne=0, Crit=0, Pierce=3, Shred=0, Tag = "PsiDimensionalRiftStage2", DamageType="Psi")
- +Avatar_Player_PsiAmp_AbilityDamage = (Damage=12, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag = "VoidRift", DamageType="Psi")
- ;F: Avatar_Player_PsiAmp_AbilityDamage = (Damage=17, Spread=5, PlusOne = 50, Crit = 1, Pierce = 0, Tag = "NullLance", DamageType="Psi")
- ;F: Avatar_Player_PsiAmp_AbilityDamage = (Damage=13, Spread=1, PlusOne=0, Crit=1, Pierce=4, Shred=0, Tag = "PsiDimensionalRiftStage1", DamageType="Psi")
- ;F: Avatar_Player_PsiAmp_AbilityDamage = (Damage=15, Spread=1, PlusOne=0, Crit=1, Pierce=4, Shred=0, Tag = "PsiDimensionalRiftStage2", DamageType="Psi")
- ;F: Avatar_Player_PsiAmp_AbilityDamage = (Damage=15, Spread=1, PlusOne=0, Crit=3, Pierce=2, Shred=1, Tag = "VoidRift", DamageType="Psi")
- ;O: Avatar_Player_PsiAmp_AbilityDamage = (Damage=12, Spread=5, PlusOne = 50, Crit = 0, Pierce = 0, Tag = "NullLance", DamageType="Psi")
- ;O: Avatar_Player_PsiAmp_AbilityDamage = (Damage=8, Spread=1, PlusOne=0, Crit=0, Pierce=3, Shred=0, Tag = "PsiDimensionalRiftStage1", DamageType="Psi")
- ;O: Avatar_Player_PsiAmp_AbilityDamage = (Damage=10, Spread=1, PlusOne=0, Crit=0, Pierce=3, Shred=0, Tag = "PsiDimensionalRiftStage2", DamageType="Psi")
- ;O: Avatar_Player_PsiAmp_AbilityDamage = (Damage=10, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag = "VoidRift", DamageType="Psi")
- -GREMLINMK2_ABILITYDAMAGE=(Damage=4, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 1000, Tag = "CombatProtocol_Robotic", DamageType="Electrical")
- -GREMLINMK3_ABILITYDAMAGE=(Damage=6, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 1000, Tag = "CombatProtocol_Robotic", DamageType="Electrical")
- +GREMLINMK2_ABILITYDAMAGE=(Damage=6, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 1000, Tag = "CombatProtocol_Robotic", DamageType="Electrical")
- +GREMLINMK3_ABILITYDAMAGE=(Damage=8, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 1000, Tag = "CombatProtocol_Robotic", DamageType="Electrical")
- [LW_Overhaul.X2Item_Coilguns]
- -ASSAULTRIFLE_COIL_BASEDAMAGE= (Damage=8, Spread=2, PlusOne=50, Crit=4, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- -CANNON_COIL_BASEDAMAGE= (Damage=10, Spread=2, PlusOne=25, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- -SHOTGUN_COIL_BASEDAMAGE= (Damage=10, Spread=2, PlusOne=25, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- -SNIPERRIFLE_COIL_BASEDAMAGE= (Damage=10, Spread=2, PlusOne=25, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- -SMG_COIL_BASEDAMAGE= (Damage=7, Spread=2, PlusOne=0, Crit=3, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +ASSAULTRIFLE_COIL_BASEDAMAGE= (Damage=10, Spread=2, PlusOne=50, Crit=4, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +CANNON_COIL_BASEDAMAGE= (Damage=12, Spread=2, PlusOne=25, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +SHOTGUN_COIL_BASEDAMAGE= (Damage=12, Spread=2, PlusOne=25, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +SNIPERRIFLE_COIL_BASEDAMAGE= (Damage=12, Spread=2, PlusOne=25, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +SMG_COIL_BASEDAMAGE= (Damage=9, Spread=2, PlusOne=0, Crit=3, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- ;F: ASSAULTRIFLE_COIL_BASEDAMAGE= (Damage=13, Spread=2, PlusOne=50, Crit=6, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- ;F: CANNON_COIL_BASEDAMAGE= (Damage=15, Spread=2, PlusOne=25, Crit=7, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- ;F: SHOTGUN_COIL_BASEDAMAGE= (Damage=15, Spread=2, PlusOne=25, Crit=7, Pierce=1, Shred=3, Tag="", DamageType="Projectile_MagXCom")
- ;F: SNIPERRIFLE_COIL_BASEDAMAGE= (Damage=15, Spread=2, PlusOne=25, Crit=7, Pierce=2, Shred=1, Tag="", DamageType="Projectile_MagXCom")
- ;F: SMG_COIL_BASEDAMAGE= (Damage=12, Spread=2, PlusOne=0, Crit=5, Pierce=1, Shred=2, Tag="", DamageType="Projectile_MagXCom")
- ASSAULTRIFLE_COIL_AIM=10 ;20 ;0
- ASSAULTRIFLE_COIL_CRITCHANCE=5 ;15 ;0
- ASSAULTRIFLE_COIL_ICLIPSIZE=6 ;33 ;3
- ASSAULTRIFLE_COIL_ISOUNDRANGE=30
- ASSAULTRIFLE_COIL_IENVIRONMENTDAMAGE=2 ;12 ;2
- SMG_COIL_AIM=10 ;20 ;0
- SMG_COIL_CRITCHANCE=5 ;15 ;0
- SMG_COIL_ICLIPSIZE=5 ;32 ;2
- SMG_COIL_ISOUNDRANGE=28
- SMG_COIL_IENVIRONMENTDAMAGE=0 ;10 ;0
- CANNON_COIL_AIM=10 ;20 ;0
- CANNON_COIL_CRITCHANCE=5 ;15 ;0
- CANNON_COIL_ICLIPSIZE=8 ;35 ;5
- CANNON_COIL_ISOUNDRANGE=36
- CANNON_COIL_IENVIRONMENTDAMAGE=2 ;12 ;2
- SHOTGUN_COIL_AIM=10 ;20 ;0
- SHOTGUN_COIL_CRITCHANCE=20 ;25 ;15
- SHOTGUN_COIL_ICLIPSIZE=6 ;34 ;4
- SHOTGUN_COIL_ISOUNDRANGE=30
- SHOTGUN_COIL_IENVIRONMENTDAMAGE=1 ;11 ;1
- SNIPERRIFLE_COIL_AIM=20 ;40 ;0
- SNIPERRIFLE_COIL_CRITCHANCE=15 ;20 ;10
- SNIPERRIFLE_COIL_ICLIPSIZE=5 ;33 ;3
- SNIPERRIFLE_COIL_ISOUNDRANGE=30
- SNIPERRIFLE_COIL_IENVIRONMENTDAMAGE=1 ;11 ;1
- [LW_Overhaul.X2Item_DefaultWeaponMods_LW]
- PROXIMITYMINE_iENVIRONMENTDAMAGE=12 ;29 ;9
- MUTONGRENADE_iENVIRONMENTDAMAGE=15 ;30 ;10
- BASIC_SUPPRESSOR_SOUND_REDUCTION_METERS=5
- ADVANCED_SUPPRESSOR_SOUND_REDUCTION_METERS=8
- ELITE_SUPPRESSOR_SOUND_REDUCTION_METERS=11
- SHAPEDCHARGE_RANGE = 8 ;23 ;3
- SHAPEDCHARGE_RADIUS = 4 ;8 ;2
- SHAPEDCHARGE_BASEDAMAGE = (Damage=0, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Explosion")
- SHAPEDCHARGE_ISOUNDRANGE = 60
- SHAPEDCHARGE_IENVIRONMENTDAMAGE = 100
- [LW_SMGPack_Integrated.X2Ability_SMGAbilities]
- SMG_CONVENTIONAL_MOBILITY_BONUS = 5 ;8 ;3
- SMG_MAGNETIC_MOBILITY_BONUS = 5 ;8 ;3
- SMG_COIL_MOBILITY_BONUS = 5 ;8 ;3
- SMG_BEAM_MOBILITY_BONUS = 5 ;8 ;3
- SMG_CONVENTIONAL_DETECTIONRADIUSMODIFER = 0.125f
- SMG_MAGNETIC_DETECTIONRADIUSMODIFER = 0.125f
- SMG_COIL_DETECTIONRADIUSMODIFER = 0.125f
- SMG_BEAM_DETECTIONRADIUSMODIFER = 0.125f
- [LW_SMGPack_Integrated.X2Item_SMGWeapon]
- -SMG_CONVENTIONAL_BASEDAMAGE= (Damage=3, Spread=1, PlusOne=0, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- -SMG_MAGNETIC_BASEDAMAGE= (Damage=5, Spread=1, PlusOne=75, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- -SMG_BEAM_BASEDAMAGE= (Damage=8, Spread=2, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
- +SMG_CONVENTIONAL_BASEDAMAGE= (Damage=5, Spread=1, PlusOne=0, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- +SMG_MAGNETIC_BASEDAMAGE= (Damage=7, Spread=1, PlusOne=75, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +SMG_BEAM_BASEDAMAGE= (Damage=10, Spread=2, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
- ;F: SMG_CONVENTIONAL_BASEDAMAGE= (Damage=8, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- ;F: SMG_MAGNETIC_BASEDAMAGE= (Damage=10, Spread=1, PlusOne=75, Crit=3, Pierce=0, Shred=1, Tag="", DamageType="Projectile_MagXCom")
- ;F: SMG_BEAM_BASEDAMAGE= (Damage=13, Spread=2, PlusOne=50, Crit=5, Pierce=1, Shred=1, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
- SMG_CONVENTIONAL_AIM = 10 ;20 ;0
- SMG_CONVENTIONAL_CRITCHANCE = 5 ;10 ;0
- SMG_CONVENTIONAL_ICLIPSIZE = 5 ;32 ;2
- SMG_CONVENTIONAL_ISOUNDRANGE= 28
- SMG_CONVENTIONAL_IENVIRONMENTDAMAGE = 0 ;10 ;0
- SMG_CONVENTIONAL_UPGRADESLOTS = 1
- ; *** MAGNETIC ***
- SMG_MAGNETIC_AIM = 10 ;20 ;0
- SMG_MAGNETIC_CRITCHANCE = 5 ;10 ;0
- SMG_MAGNETIC_ICLIPSIZE = 5 ;32 ;2
- SMG_MAGNETIC_ISOUNDRANGE = 28
- SMG_MAGNETIC_IENVIRONMENTDAMAGE = 0 ;10 ;0
- SMG_MAGNETIC_UPGRADESLOTS = 2
- ; *** BEAM ***
- SMG_BEAM_AIM = 15 ;25 ;0
- SMG_BEAM_CRITCHANCE = 5 ;10 ;0
- SMG_BEAM_ICLIPSIZE = 5 ;32 ;2
- SMG_BEAM_ISOUNDRANGE = 28
- SMG_BEAM_IENVIRONMENTDAMAGE = 1 ;11 ;1
- SMG_BEAM_UPGRADESLOTS = 3
- [LW_SMGPack_Integrated.X2Item_SMGSchematics]
- SMG_MAGNETIC_SCHEMATIC_SUPPLYCOST = 35 ;5 ;45
- SMG_BEAM_SCHEMATIC_SUPPLYCOST = 90 ;60 ;100
- SMG_MAGNETIC_SCHEMATIC_ALLOYCOST = 5
- SMG_BEAM_SCHEMATIC_ALLOYCOST = 40
- SMG_MAGNETIC_SCHEMATIC_ELERIUMCOST = 0
- SMG_BEAM_SCHEMATIC_ELERIUMCOST = 0
- [LW_LaserPack_Integrated.X2Ability_LaserSMGAbilities]
- SMG_LASER_MOBILITY_BONUS=6 ;10 ;3
- SMG_LASER_DETECTIONRADIUSMODIFER=0.125f
- [LW_LaserPack_Integrated.X2Item_LaserWeapons]
- ; ***** Damage arrays for attack actions *****
- -ASSAULTRIFLE_LASER_BASEDAMAGE= (Damage=5, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- -SMG_LASER_BASEDAMAGE= (Damage=4, Spread=1, PlusOne=25, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- -LMG_LASER_BASEDAMAGE= (Damage=6, Spread=1, PlusOne=75, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- -SHOTGUN_LASER_BASEDAMAGE= (Damage=6, Spread=1, PlusOne=75, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- -SNIPERRIFLE_LASER_BASEDAMAGE= (Damage=6, Spread=1, PlusOne=75, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- +ASSAULTRIFLE_LASER_BASEDAMAGE= (Damage=7, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- +SMG_LASER_BASEDAMAGE= (Damage=6, Spread=1, PlusOne=25, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- +LMG_LASER_BASEDAMAGE= (Damage=8, Spread=1, PlusOne=75, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- +SHOTGUN_LASER_BASEDAMAGE= (Damage=8, Spread=1, PlusOne=75, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- +SNIPERRIFLE_LASER_BASEDAMAGE= (Damage=8, Spread=1, PlusOne=75, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- ;F: ASSAULTRIFLE_LASER_BASEDAMAGE= (Damage=10, Spread=1, PlusOne=50, Crit=4, Pierce=1, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- ;F: SMG_LASER_BASEDAMAGE= (Damage=9, Spread=1, PlusOne=25, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- ;F: LMG_LASER_BASEDAMAGE= (Damage=11, Spread=1, PlusOne=75, Crit=5, Pierce=0, Shred=1, Tag="", DamageType="Projectile_BeamXCom")
- ;F: SHOTGUN_LASER_BASEDAMAGE= (Damage=11, Spread=1, PlusOne=75, Crit=5, Pierce=0, Shred=2, Tag="", DamageType="Projectile_BeamXCom")
- ;F: SNIPERRIFLE_LASER_BASEDAMAGE= (Damage=11, Spread=1, PlusOne=75, Crit=5, Pierce=2, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- ;SWORD_LASER_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=50, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- ASSAULTRIFLE_LASER_AIM = 15 ;25 ;5
- ASSAULTRIFLE_LASER_CRITCHANCE = 5 ;10 ;0
- ASSAULTRIFLE_LASER_ICLIPSIZE = 5 ;33 ;3
- ASSAULTRIFLE_LASER_ISOUNDRANGE=30
- ASSAULTRIFLE_LASER_IENVIRONMENTDAMAGE = 1 ;11 ;1
- SMG_LASER_AIM = 15 ;25 ;5
- SMG_LASER_CRITCHANCE = 5 ;10 ;0
- SMG_LASER_ICLIPSIZE = 5 ;32 ;2
- SMG_LASER_ISOUNDRANGE=30
- SMG_LASER_IENVIRONMENTDAMAGE = 0 ;10 ;0
- LMG_LASER_AIM = 15 ;25 ;5
- LMG_LASER_CRITCHANCE = 5 ;10 ;0
- LMG_LASER_ICLIPSIZE = 7 ;35 ;5
- LMG_LASER_ISOUNDRANGE=36
- LMG_LASER_IENVIRONMENTDAMAGE = 2 ;12 ;2
- SHOTGUN_LASER_AIM = 15 ;25 ;5
- SHOTGUN_LASER_CRITCHANCE = 20 ;25 ;15
- SHOTGUN_LASER_ICLIPSIZE = 6 ;34 ;4
- SHOTGUN_LASER_ISOUNDRANGE=30
- SHOTGUN_LASER_IENVIRONMENTDAMAGE = 1 ;11 ;1
- SNIPERRIFLE_LASER_AIM = 15 ;25 ;5
- SNIPERRIFLE_LASER_CRITCHANCE = 15 ;20 ;10
- SNIPERRIFLE_LASER_ICLIPSIZE = 5 ;33 ;3
- SNIPERRIFLE_LASER_ISOUNDRANGE=30
- SNIPERRIFLE_LASER_IENVIRONMENTDAMAGE = 1 ;11 ;1
- [XComGame.X2Item_DefaultWeapons]
- -Pistol_Conventional_BaseDamage= (Damage=2, Spread=1, PlusOne=0, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- -Pistol_Magnetic_BaseDamage= (Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- -Pistol_Beam_BaseDamage= (Damage=6, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
- +Pistol_Conventional_BaseDamage= (Damage=4, Spread=1, PlusOne=0, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- +Pistol_Magnetic_BaseDamage= (Damage=6, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +Pistol_Beam_BaseDamage= (Damage=8, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
- ;F: Pistol_Conventional_BaseDamage= (Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- ;F: Pistol_Magnetic_BaseDamage= (Damage=9, Spread=1, PlusOne=0, Crit=5, Pierce=0, Shred=1, Tag="", DamageType="Projectile_MagXCom")
- ;F: Pistol_Beam_BaseDamage= (Damage=11, Spread=1, PlusOne=0, Crit=6, Pierce=1, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
- Pistol_Conventional_Aim = 10 ;20 ;0
- Pistol_Conventional_CritChance = 10 ;20 ;0
- Pistol_Conventional_iClipSize = 99
- Pistol_Conventional_iSoundRange = 26
- Pistol_Conventional_iEnvironmentDamage = 0
- Pistol_Magnetic_Aim = 10 ;20 ;0
- Pistol_Magnetic_CritChance = 10 ;20 ;0
- Pistol_Magnetic_iClipSize = 99
- Pistol_Magnetic_iSoundRange = 26
- Pistol_Magnetic_iEnvironmentDamage = 0
- Pistol_Beam_Aim = 20 ;30 ;0
- Pistol_Beam_CritChance = 20 ;30 ;0
- Pistol_Beam_iClipSize = 99
- Pistol_Beam_iSoundRange = 26
- Pistol_Beam_iEnvironmentDamage = 5 ;10 ;1
- [LW_Overhaul.X2Item_LWPistol]
- -LWPISTOL_LASER_BASEDAMAGE= (Damage=3, Spread=1, PlusOne=0, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- -LWPISTOL_COIL_BASEDAMAGE= (Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +LWPISTOL_LASER_BASEDAMAGE= (Damage=5, Spread=1, PlusOne=0, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- +LWPISTOL_COIL_BASEDAMAGE= (Damage=7, Spread=1, PlusOne=0, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- ;F: LWPISTOL_LASER_BASEDAMAGE= (Damage=8, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- ;F: LWPISTOL_COIL_BASEDAMAGE= (Damage=10, Spread=1, PlusOne=0, Crit=4, Pierce=2, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- LWPISTOL_LASER_AIM = 20 ;35 ;5
- LWPISTOL_LASER_CRITCHANCE = 10 ;20 ;0
- LWPISTOL_LASER_ICLIPSIZE = 99
- LWPISTOL_LASER_ISOUNDRANGE= 26
- LWPISTOL_LASER_IENVIRONMENTDAMAGE = 0
- LWPISTOL_COIL_AIM=20 ;35 ;0
- LWPISTOL_COIL_CRITCHANCE=10 ;20 ;0
- LWPISTOL_COIL_ICLIPSIZE=99
- LWPISTOL_COIL_ISOUNDRANGE=26
- LWPISTOL_COIL_IENVIRONMENTDAMAGE=0
- [LW_Overhaul.X2Item_LWGauntlet]
- ;*********** CONVENTIONAL TIER *************
- -Gauntlet_Primary_CONVENTIONAL_BASEDAMAGE=(Damage=4, Spread=2, PlusOne=50, Crit=0, Pierce=0, Shred=2, Tag="", DamageType="Explosion")
- -Gauntlet_Secondary_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=1, PlusOne=50, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Napalm")
- +Gauntlet_Primary_CONVENTIONAL_BASEDAMAGE=(Damage=6, Spread=2, PlusOne=50, Crit=0, Pierce=0, Shred=2, Tag="", DamageType="Explosion")
- +Gauntlet_Secondary_CONVENTIONAL_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=50, Crit=0, Pierce=1, Shred=0, Tag="", DamageType="Napalm")
- ;F: Gauntlet_Primary_CONVENTIONAL_BASEDAMAGE=(Damage=9, Spread=2, PlusOne=50, Crit=0, Pierce=0, Shred=2, Tag="", DamageType="Explosion")
- ;F: Gauntlet_Secondary_CONVENTIONAL_BASEDAMAGE=(Damage=8, Spread=1, PlusOne=50, Crit=0, Pierce=1, Shred=0, Tag="", DamageType="Napalm")
- ; ***** Core properties and variables for XCom Gauntlet *****
- ; *** CONVENTIONAL ***
- ; Rocket Launcher
- Gauntlet_Primary_CONVENTIONAL_ICLIPSIZE = 2 ;5 ;1
- Gauntlet_Primary_CONVENTIONAL_ISOUNDRANGE=39
- Gauntlet_Primary_CONVENTIONAL_IENVIRONMENTDAMAGE = 30 ;40 ;20
- Gauntlet_Primary_CONVENTIONAL_TRADINGPOSTVALUE = 50 ;100 ;0
- Gauntlet_Primary_CONVENTIONAL_IPOINTS = 0
- Gauntlet_Primary_CONVENTIONAL_RANGE=25 ;30 ;18
- Gauntlet_Primary_CONVENTIONAL_RADIUS=8 ;10 ;6
- ; Flamethrower
- Gauntlet_Secondary_CONVENTIONAL_IENVIRONMENTDAMAGE = 10 ;20 ;0
- Gauntlet_Secondary_CONVENTIONAL_OPPOSED_STAT_STRENTH = 50
- Gauntlet_Secondary_CONVENTIONAL_RANGE=10 ;20 ;8
- Gauntlet_Secondary_CONVENTIONAL_RADIUS=8 ;10 ;5
- Gauntlet_Secondary_CONVENTIONAL_ISOUNDRANGE=20
- ; ********** MAG TIER ***********
- -Gauntlet_Primary_MAG_BASEDAMAGE=(Damage=6, Spread=2, PlusOne=50, Crit=0, Pierce=0, Shred=2, Tag="", DamageType="Explosion")
- -Gauntlet_Secondary_MAG_BASEDAMAGE=(Damage=6, Spread=2, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Napalm")
- +Gauntlet_Primary_MAG_BASEDAMAGE=(Damage=8, Spread=2, PlusOne=50, Crit=0, Pierce=0, Shred=2, Tag="", DamageType="Explosion")
- +Gauntlet_Secondary_MAG_BASEDAMAGE=(Damage=8, Spread=2, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Napalm")
- ;F: Gauntlet_Primary_MAG_BASEDAMAGE=(Damage=11, Spread=2, PlusOne=50, Crit=2, Pierce=0, Shred=3, Tag="", DamageType="Explosion")
- ;F: Gauntlet_Secondary_MAG_BASEDAMAGE=(Damage=11, Spread=2, PlusOne=0, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Napalm")
- Gauntlet_Primary_MAG_ICLIPSIZE = 2 ;5 ;1
- Gauntlet_Primary_MAG_ISOUNDRANGE=39
- Gauntlet_Primary_MAG_IENVIRONMENTDAMAGE = 35 ;45 ;25
- Gauntlet_Primary_MAG_TRADINGPOSTVALUE = 50 ;100 ;0
- Gauntlet_Primary_MAG_IPOINTS = 0
- Gauntlet_Primary_MAG_RANGE=25 ;30 ;18
- Gauntlet_Primary_MAG_RADIUS=8 ;10 ;6
- Gauntlet_Secondary_MAG_IENVIRONMENTDAMAGE = 10 ;20 ;0
- Gauntlet_Secondary_MAG_OPPOSED_STAT_STRENTH = 65
- Gauntlet_Secondary_MAG_RANGE=15 ;18 ;8
- Gauntlet_Secondary_MAG_RADIUS=7 ;10 ;5
- Gauntlet_Secondary_MAG_ISOUNDRANGE=20
- ;*********** BEAM TIER *************
- -Gauntlet_Primary_BEAM_BASEDAMAGE=(Damage=8, Spread=3, PlusOne=50, Crit=0, Pierce=0, Shred=3, Tag="", DamageType="Explosion")
- -Gauntlet_Secondary_BEAM_BASEDAMAGE=(Damage=9, Spread=2, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Napalm")
- +Gauntlet_Primary_BEAM_BASEDAMAGE=(Damage=10, Spread=3, PlusOne=50, Crit=0, Pierce=0, Shred=3, Tag="", DamageType="Explosion")
- +Gauntlet_Secondary_BEAM_BASEDAMAGE=(Damage=11, Spread=2, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Napalm")
- ;F: Gauntlet_Primary_BEAM_BASEDAMAGE=(Damage=13, Spread=3, PlusOne=50, Crit=2, Pierce=0, Shred=4, Tag="", DamageType="Explosion")
- ;F: Gauntlet_Secondary_BEAM_BASEDAMAGE=(Damage=14, Spread=2, PlusOne=0, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Napalm")
- ; *** BEAM ***
- Gauntlet_Primary_BEAM_ICLIPSIZE = 2 ;5 ;1
- Gauntlet_Primary_BEAM_ISOUNDRANGE=39
- Gauntlet_Primary_BEAM_IENVIRONMENTDAMAGE = 40 ;50 ;30
- Gauntlet_Primary_BEAM_RANGE=25 ;30 ;18
- Gauntlet_Primary_BEAM_RADIUS=8 ;10 ;6
- Gauntlet_Secondary_BEAM_IENVIRONMENTDAMAGE = 10 ;20 ;0
- Gauntlet_Secondary_BEAM_OPPOSED_STAT_STRENTH = 85
- Gauntlet_Secondary_BEAM_RANGE=15 ;20 ;8
- Gauntlet_Secondary_BEAM_RADIUS=6 ;8 ;5
- Gauntlet_Secondary_BEAM_ISOUNDRANGE=20
- [LW_Overhaul.X2Item_LWHolotargeter]
- ; Damage is amount of bonus damage that Vital Point Targeting will provide, PlusOne is supported except in UI
- -Holotargeter_CONVENTIONAL_BASEDAMAGE=(Damage=1, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- -Holotargeter_MAGNETIC_BASEDAMAGE=(Damage=1, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- -Holotargeter_BEAM_BASEDAMAGE=(Damage=2, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- +Holotargeter_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- +Holotargeter_MAGNETIC_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +Holotargeter_BEAM_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- ;F: Holotargeter_CONVENTIONAL_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- ;F: Holotargeter_MAGNETIC_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- ;F: Holotargeter_BEAM_BASEDAMAGE=(Damage=7, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- ; ***** Core properties and variables for XCom Holotargeter *****
- ; *** CONVENTIONAL ***
- Holotargeter_CONVENTIONAL_AIM = 10 ;20 ;0
- Holotargeter_CONVENTIONAL_RADIUS=6 ;8 ;4 ; used only for multitargeting ability
- Holotargeter_CONVENTIONAL_CRITCHANCE = 10 ;20 ;0
- Holotargeter_CONVENTIONAL_ICLIPSIZE = 99
- Holotargeter_CONVENTIONAL_ISOUNDRANGE=1
- Holotargeter_CONVENTIONAL_IENVIRONMENTDAMAGE = 0
- ; *** MAGNETIC ***
- Holotargeter_MAGNETIC_AIM = 10 ;20 ;0
- Holotargeter_MAGNETIC_RADIUS=7 ;9 ;5 ; used only for multitargeting ability
- Holotargeter_MAGNETIC_CRITCHANCE = 10 ;20 ;0
- Holotargeter_MAGNETIC_ICLIPSIZE = 99
- Holotargeter_MAGNETIC_ISOUNDRANGE=1
- Holotargeter_MAGNETIC_IENVIRONMENTDAMAGE = 0
- ; *** BEAM ***
- Holotargeter_BEAM_AIM = 10 ;20 ;0
- Holotargeter_BEAM_RADIUS=8 ;10 ;6 ; used only for multitargeting ability
- Holotargeter_BEAM_CRITCHANCE = 10 ;20 ;0;
- Holotargeter_BEAM_ICLIPSIZE = 99
- Holotargeter_BEAM_ISOUNDRANGE=1
- Holotargeter_BEAM_IENVIRONMENTDAMAGE = 0
- [LW_Overhaul.X2Item_LWSawedOffShotgun]
- -SawedOffShotgun_CONVENTIONAL_BASEDAMAGE=(Damage=7, Spread=2, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- -SawedOffShotgun_MAGNETIC_BASEDAMAGE=(Damage=12, Spread=3, PlusOne=0, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +SawedOffShotgun_CONVENTIONAL_BASEDAMAGE=(Damage=9, Spread=2, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- +SawedOffShotgun_MAGNETIC_BASEDAMAGE=(Damage=14, Spread=3, PlusOne=0, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- ;F: SawedOffShotgun_CONVENTIONAL_BASEDAMAGE=(Damage=12, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=2, Tag="", DamageType="Projectile_Conventional")
- ;F: SawedOffShotgun_MAGNETIC_BASEDAMAGE=(Damage=17, Spread=3, PlusOne=0, Crit=7, Pierce=0, Shred=3, Tag="", DamageType="Projectile_MagXCom")
- ; ***** Core properties and variables for XCom SawedOffShotgun *****
- ; *** CONVENTIONAL ***
- SawedOffShotgun_CONVENTIONAL_AIM = 10 ;20 ;0
- SawedOffShotgun_CONVENTIONAL_CRITCHANCE = 25 ;35 ;15
- SawedOffShotgun_CONVENTIONAL_ICLIPSIZE = 4 ;32 ;2
- SawedOffShotgun_CONVENTIONAL_ISOUNDRANGE=30
- SawedOffShotgun_CONVENTIONAL_IENVIRONMENTDAMAGE = 5 ;10 ;0
- SawedOffShotgun_CONVENTIONAL_RANGE=15 ;20 ;9
- ; *** MAGNETIC ***
- SawedOffShotgun_MAGNETIC_AIM = 10 ;20 ;0
- SawedOffShotgun_MAGNETIC_CRITCHANCE = 25 ;35 ;15
- SawedOffShotgun_MAGNETIC_ICLIPSIZE = 4 ;32 ;2
- SawedOffShotgun_MAGNETIC_ISOUNDRANGE=30
- SawedOffShotgun_MAGNETIC_IENVIRONMENTDAMAGE = 5 ;10 ;0
- SawedOffShotgun_MAGNETIC_RANGE=15 ;20 ;9
- ; *** BEAM ***
- SawedOffShotgun_BEAM_AIM = 10 ;20 ;0
- SawedOffShotgun_BEAM_CRITCHANCE = 25 ;35 ;15
- SawedOffShotgun_BEAM_ICLIPSIZE = 4 ;32 ;2
- SawedOffShotgun_BEAM_ISOUNDRANGE=30
- SawedOffShotgun_BEAM_IENVIRONMENTDAMAGE = 5 ;10 ;0
- SawedOffShotgun_BEAM_RANGE=15 ;20 ;9
- [LW_Overhaul.X2Item_ArcthrowerWeapon]
- ;damage only applies for EMPulser against mechanical units
- -Arcthrower_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=1, PlusOne=50, Crit=0, Pierce=9999, Shred=0, Tag="", DamageType="Projectile_Conventional")
- -Arcthrower_MAGNETIC_BASEDAMAGE=(Damage=6, Spread=2, PlusOne=50, Crit=0, Pierce=9999, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- -Arcthrower_BEAM_BASEDAMAGE=(Damage=9, Spread=2, PlusOne=50, Crit=0, Pierce=9999, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- +Arcthrower_CONVENTIONAL_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=50, Crit=0, Pierce=9999, Shred=0, Tag="", DamageType="Projectile_Conventional")
- +Arcthrower_MAGNETIC_BASEDAMAGE=(Damage=8, Spread=2, PlusOne=50, Crit=0, Pierce=9999, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +Arcthrower_BEAM_BASEDAMAGE=(Damage=11, Spread=2, PlusOne=50, Crit=0, Pierce=9999, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- ;F: Arcthrower_CONVENTIONAL_BASEDAMAGE=(Damage=8, Spread=1, PlusOne=50, Crit=0, Pierce=9999, Shred=0, Tag="", DamageType="Projectile_Conventional")
- ;F: Arcthrower_MAGNETIC_BASEDAMAGE=(Damage=11, Spread=2, PlusOne=50, Crit=0, Pierce=9999, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- ;F: Arcthrower_BEAM_BASEDAMAGE=(Damage=14, Spread=2, PlusOne=50, Crit=0, Pierce=9999, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- ; ***** Core properties and variables for XCom Arcthrower *****
- ; *** CONVENTIONAL ***
- Arcthrower_CONVENTIONAL_AIM = 15 ;25 ;5
- Arcthrower_CONVENTIONAL_CRITCHANCE = 10 ;20 ;0
- Arcthrower_CONVENTIONAL_ICLIPSIZE = 4 ;5 ;2 ; number of stunned action points to apply
- Arcthrower_CONVENTIONAL_ISOUNDRANGE=30
- Arcthrower_CONVENTIONAL_IENVIRONMENTDAMAGE = 0
- ; *** MAGNETIC ***
- Arcthrower_MAGNETIC_AIM = 15 ;25 ;5
- Arcthrower_MAGNETIC_CRITCHANCE = 10 ;20 ;0
- Arcthrower_MAGNETIC_ICLIPSIZE = 5 ;6 ;3 ; number of stunned action points to apply
- Arcthrower_MAGNETIC_ISOUNDRANGE=30
- Arcthrower_MAGNETIC_IENVIRONMENTDAMAGE = 0
- ; *** BEAM ***
- Arcthrower_BEAM_AIM = 20 ;35 ;5
- Arcthrower_BEAM_CRITCHANCE = 10 ;20 ;0
- Arcthrower_BEAM_ICLIPSIZE = 5 ;6 ;4 ; number of stunned action points to apply
- Arcthrower_BEAM_ISOUNDRANGE=30
- Arcthrower_BEAM_IENVIRONMENTDAMAGE = 0
- [LW_Overhaul.X2Item_LWCombatKnife]
- -CombatKnife_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- -CombatKnife_MAGNETIC_BASEDAMAGE=(Damage=5, Spread=2, PlusOne=25, Crit=5, Pierce=2, Shred=0, Tag="", DamageType="Melee")
- -CombatKnife_BEAM_BASEDAMAGE=(Damage=8, Spread=2, PlusOne=50, Crit=8, Pierce=4, Shred=0, Tag="", DamageType="Melee")
- +CombatKnife_CONVENTIONAL_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- +CombatKnife_MAGNETIC_BASEDAMAGE=(Damage=7, Spread=2, PlusOne=25, Crit=5, Pierce=2, Shred=0, Tag="", DamageType="Melee")
- +CombatKnife_BEAM_BASEDAMAGE=(Damage=10, Spread=2, PlusOne=50, Crit=8, Pierce=4, Shred=0, Tag="", DamageType="Melee")
- ;F: CombatKnife_CONVENTIONAL_BASEDAMAGE=(Damage=8, Spread=1, PlusOne=0, Crit=5, Pierce=0, Shred=2, Tag="", DamageType="Melee")
- ;F: CombatKnife_MAGNETIC_BASEDAMAGE=(Damage=10, Spread=2, PlusOne=25, Crit=7, Pierce=3, Shred=0, Tag="", DamageType="Melee")
- ;F: CombatKnife_BEAM_BASEDAMAGE=(Damage=12, Spread=2, PlusOne=50, Crit=8, Pierce=4, Shred=0, Tag="", DamageType="Melee")
- CombatKnife_CONVENTIONAL_AIM = 45 ;55 ;35
- CombatKnife_CONVENTIONAL_CRITCHANCE = 30 ;50 ;20
- CombatKnife_CONVENTIONAL_ICLIPSIZE = 0
- CombatKnife_CONVENTIONAL_ISOUNDRANGE=6
- CombatKnife_CONVENTIONAL_IENVIRONMENTDAMAGE = 0
- CombatKnife_MAGNETIC_AIM = 45 ;55 ;35
- CombatKnife_MAGNETIC_CRITCHANCE = 35 ;55 ;25
- CombatKnife_MAGNETIC_ICLIPSIZE = 0
- CombatKnife_MAGNETIC_ISOUNDRANGE=6
- CombatKnife_MAGNETIC_IENVIRONMENTDAMAGE = 0
- CombatKnife_BEAM_AIM = 45 ;55 ;35
- CombatKnife_BEAM_CRITCHANCE = 60 ;70 ;50
- CombatKnife_BEAM_ICLIPSIZE = 0
- CombatKnife_BEAM_ISOUNDRANGE=6
- CombatKnife_BEAM_IENVIRONMENTDAMAGE = 0
- [LW_Overhaul.X2Item_ResistanceMECWeapons]
- -ResistanceMEC_MicroMissiles_BaseDamage= (Damage=4, Spread=1, PlusOne=50, Crit=0, Pierce=0, Shred=1, Tag = "", DamageType="Explosion")
- +ResistanceMEC_MicroMissiles_BaseDamage= (Damage=6, Spread=1, PlusOne=50, Crit=0, Pierce=0, Shred=1, Tag = "", DamageType="Explosion")
- ;F: ResistanceMEC_MicroMissiles_BaseDamage= (Damage=9, Spread=1, PlusOne=50, Crit=2, Pierce=1, Shred=1, Tag = "", DamageType="Explosion")
- ResistanceMEC_MicroMissiles_Clipsize=3 ;5 ;1
- ResistanceMEC_MicroMissiles_EnvironmentDamage=10 ;20 ;7
- ResistanceMEC_MicroMissiles_RANGE=25 ;35 ;20
- [DLC_2.X2Item_DLC_Day60Weapons]
- -HUNTERRIFLE_CONVENTIONAL_BASEDAMAGE= (Damage=5, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=1, Tag="", DamageType="Projectile_Conventional")
- -HUNTERRIFLE_MAGNETIC_BASEDAMAGE= (Damage=9, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=1, Tag="", DamageType="Projectile_MagXCom")
- -HUNTERRIFLE_BEAM_BASEDAMAGE= (Damage=12, Spread=3, PlusOne=50, Crit=6, Pierce=0, Shred=1, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
- +HUNTERRIFLE_CONVENTIONAL_BASEDAMAGE= (Damage=7, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=1, Tag="", DamageType="Projectile_Conventional")
- +HUNTERRIFLE_MAGNETIC_BASEDAMAGE= (Damage=11, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=1, Tag="", DamageType="Projectile_MagXCom")
- +HUNTERRIFLE_BEAM_BASEDAMAGE= (Damage=14, Spread=3, PlusOne=50, Crit=6, Pierce=0, Shred=1, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
- ;F: HUNTERRIFLE_CONVENTIONAL_BASEDAMAGE= (Damage=10, Spread=1, PlusOne=50, Crit=3, Pierce=0, Shred=2, Tag="", DamageType="Projectile_Conventional")
- ;F: HUNTERRIFLE_MAGNETIC_BASEDAMAGE= (Damage=14, Spread=2, PlusOne=0, Crit=5, Pierce=0, Shred=2, Tag="", DamageType="Projectile_MagXCom")
- ;F: HUNTERRIFLE_BEAM_BASEDAMAGE= (Damage=17, Spread=3, PlusOne=50, Crit=7, Pierce=0, Shred=2, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
- -HUNTERPISTOL_CONVENTIONAL_BASEDAMAGE=(Damage=2, Spread=1, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- -HUNTERPISTOL_MAGNETIC_BASEDAMAGE=(Damage=4, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- -HUNTERPISTOL_BEAM_BASEDAMAGE=(Damage=6, Spread=1, PlusOne=50, Crit=3, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
- +HUNTERPISTOL_CONVENTIONAL_BASEDAMAGE=(Damage=4, Spread=1, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- +HUNTERPISTOL_MAGNETIC_BASEDAMAGE=(Damage=6, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +HUNTERPISTOL_BEAM_BASEDAMAGE=(Damage=8, Spread=1, PlusOne=50, Crit=3, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
- ;F: HUNTERPISTOL_CONVENTIONAL_BASEDAMAGE=(Damage=7, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- ;F: HUNTERPISTOL_MAGNETIC_BASEDAMAGE=(Damage=9, Spread=1, PlusOne=50, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- ;F: HUNTERPISTOL_BEAM_BASEDAMAGE=(Damage=11, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
- -HUNTERAXE_CONVENTIONAL_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- -HUNTERAXE_MAGNETIC_BASEDAMAGE=(Damage=8, Spread=2, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- -HUNTERAXE_BEAM_BASEDAMAGE=(Damage=12, Spread=3, PlusOne=0, Crit=6, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- +HUNTERAXE_CONVENTIONAL_BASEDAMAGE=(Damage=7, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- +HUNTERAXE_MAGNETIC_BASEDAMAGE=(Damage=10, Spread=2, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- +HUNTERAXE_BEAM_BASEDAMAGE=(Damage=14, Spread=3, PlusOne=0, Crit=6, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- ;F: HUNTERAXE_CONVENTIONAL_BASEDAMAGE=(Damage=10, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- ;F: HUNTERAXE_MAGNETIC_BASEDAMAGE=(Damage=13, Spread=2, PlusOne=50, Crit=6, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- ;F: HUNTERAXE_BEAM_BASEDAMAGE=(Damage=17, Spread=3, PlusOne=0, Crit=8, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- -VIPERNEONATE_WPN_BASEDAMAGE = (Damage=2, Spread = 0, PlusOne = 0, Crit = 1, Pierce = 0, Shred = 0, Tag = "", DamageType="Projectile_MagAdvent")
- +VIPERNEONATE_WPN_BASEDAMAGE = (Damage=4, Spread = 0, PlusOne = 0, Crit = 1, Pierce = 0, Shred = 0, Tag = "", DamageType="Projectile_MagAdvent")
- ;F: VIPERNEONATE_WPN_BASEDAMAGE = (Damage=7, Spread = 0, PlusOne = 0, Crit = 1, Pierce = 0, Shred = 0, Tag = "", DamageType="Projectile_MagAdvent")
- -VIPERKING_WPN_BASEDAMAGE=(Damage=6, Spread = 1, PlusOne = 0, Crit = 2, Pierce = 1, Shred = 0, Tag = "", DamageType="Projectile_BeamAlien")
- +VIPERKING_WPN_BASEDAMAGE=(Damage=8, Spread = 1, PlusOne = 0, Crit = 2, Pierce = 1, Shred = 0, Tag = "", DamageType="Projectile_BeamAlien")
- ;F: VIPERKING_WPN_BASEDAMAGE=(Damage=11, Spread = 1, PlusOne = 0, Crit = 2, Pierce = 1, Shred = 0, Tag = "", DamageType="Projectile_BeamAlien")
- VIPERKING_IDEALRANGE=8 ;10 ;6
- -ARCHONKING_WPN_BASEDAMAGE=(Damage=8, Spread = 1, PlusOne = 50, Crit = 3, Pierce = 0, Shred = 2, Tag = "", DamageType="Projectile_BeamAlien")
- +ARCHONKING_WPN_BASEDAMAGE=(Damage=10, Spread = 1, PlusOne = 50, Crit = 3, Pierce = 0, Shred = 2, Tag = "", DamageType="Projectile_BeamAlien")
- ;F: ARCHONKING_WPN_BASEDAMAGE=(Damage=13, Spread = 1, PlusOne = 50, Crit = 3, Pierce = 0, Shred = 2, Tag = "", DamageType="Projectile_BeamAlien")
- ARCHONKING_IDEALRANGE=8 ;10 ;6
- -ARCHONKING_BLAZINGPINIONS_BASEDAMAGE=(Damage=4, Spread=2, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag = "", DamageType="BlazingPinions")
- -ARCHONKING_ICARUS_DROP_BASEDAMAGE=(Damage=6, Spread=3, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag = "", DamageType="Melee")
- +ARCHONKING_BLAZINGPINIONS_BASEDAMAGE=(Damage=6, Spread=2, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag = "", DamageType="BlazingPinions")
- +ARCHONKING_ICARUS_DROP_BASEDAMAGE=(Damage=8, Spread=3, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag = "", DamageType="Melee")
- ;F: ARCHONKING_BLAZINGPINIONS_BASEDAMAGE=(Damage=9, Spread=2, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag = "", DamageType="BlazingPinions")
- ;F: ARCHONKING_ICARUS_DROP_BASEDAMAGE=(Damage=11, Spread=3, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag = "", DamageType="Melee")
- -VIPERKING_BIND_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=25, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
- -VIPERKING_BIND_SUSTAINDAMAGE=(Damage=2, Spread=0, PlusOne=25, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
- -VIPERNEONATE_BIND_BASEDAMAGE=(Damage=1, Spread=0, PlusOne=0, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
- -VIPERNEONATE_BIND_SUSTAINDAMAGE=(Damage=1, Spread=0, PlusOne=0, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
- +VIPERKING_BIND_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=25, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
- +VIPERKING_BIND_SUSTAINDAMAGE=(Damage=4, Spread=0, PlusOne=25, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
- +VIPERNEONATE_BIND_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=0, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
- +VIPERNEONATE_BIND_SUSTAINDAMAGE=(Damage=3, Spread=0, PlusOne=0, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
- ;F: VIPERKING_BIND_BASEDAMAGE=(Damage=8, Spread=0, PlusOne=25, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
- ;F: VIPERKING_BIND_SUSTAINDAMAGE=(Damage=7, Spread=0, PlusOne=25, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
- ;F: VIPERNEONATE_BIND_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=0, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
- ;F: VIPERNEONATE_BIND_SUSTAINDAMAGE=(Damage=6, Spread=0, PlusOne=0, Crit=0, Pierce=-1, Shred=0, Tag = "", DamageType="Melee")
- -RAGESUIT_RAGESTRIKE_BASEDAMAGE=(Damage=6, Spread=1, PlusOne=0, Crit=0, Pierce=0, Shred=2, Tag="", DamageType="Melee")
- +RAGESUIT_RAGESTRIKE_BASEDAMAGE=(Damage=8, Spread=1, PlusOne=0, Crit=0, Pierce=0, Shred=2, Tag="", DamageType="Melee")
- ;F: RAGESUIT_RAGESTRIKE_BASEDAMAGE=(Damage=11, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=3, Tag="", DamageType="Melee")
- ;?*****?Core properties and variables?for?XCom weapons?*****
- HUNTERRIFLE_CONVENTIONAL_AIM = 15 ;25 ;5
- HUNTERRIFLE_CONVENTIONAL_CRITCHANCE = 10 ;25 ;5
- HUNTERRIFLE_CONVENTIONAL_ICLIPSIZE = 3 ;8 ;1
- HUNTERRIFLE_CONVENTIONAL_iSoundRange=28
- HUNTERRIFLE_CONVENTIONAL_IENVIRONMENTDAMAGE = 0
- HUNTERRIFLE_MAGNETIC_AIM = 20 ;30 ;10
- HUNTERRIFLE_MAGNETIC_CRITCHANCE = 20 ;30 ;10
- HUNTERRIFLE_MAGNETIC_ICLIPSIZE = 3 ;8 ;1
- HUNTERRIFLE_MAGNETIC_iSoundRange=28
- HUNTERRIFLE_MAGNETIC_IENVIRONMENTDAMAGE = 10 ;20 ;1
- HUNTERRIFLE_BEAM_AIM = 25 ;35 ;15
- HUNTERRIFLE_BEAM_CRITCHANCE = 25 ;35 ;15
- HUNTERRIFLE_BEAM_ICLIPSIZE = 3 ;8 ;1
- HUNTERRIFLE_BEAM_iSoundRange=28
- HUNTERRIFLE_BEAM_IENVIRONMENTDAMAGE = 10 ;20 ;1
- HUNTERRIFLE_STUN_CHANCE = 30 ;50 ;20
- HUNTERRIFLE_RULER_STUN_CHANCE = 40 ;60 ;30
- HUNTERPISTOL_CONVENTIONAL_AIM = 20 ;30 ;10
- HUNTERPISTOL_CONVENTIONAL_CRITCHANCE = 25 ;35 ;15
- HUNTERPISTOL_CONVENTIONAL_ICLIPSIZE = 99
- HUNTERPISTOL_CONVENTIONAL_iSoundRange= 9
- HUNTERPISTOL_CONVENTIONAL_IENVIRONMENTDAMAGE = 0
- HUNTERPISTOL_MAGNETIC_AIM = 20 ;30 ;10
- HUNTERPISTOL_MAGNETIC_CRITCHANCE = 25 ;35 ;15
- HUNTERPISTOL_MAGNETIC_ICLIPSIZE = 99
- HUNTERPISTOL_MAGNETIC_iSoundRange= 9
- HUNTERPISTOL_MAGNETIC_IENVIRONMENTDAMAGE = 0
- HUNTERPISTOL_BEAM_AIM = 20 ;30 ;10
- HUNTERPISTOL_BEAM_CRITCHANCE = 25 ;35 ;15
- HUNTERPISTOL_BEAM_ICLIPSIZE = 99
- HUNTERPISTOL_BEAM_iSoundRange= 9
- HUNTERPISTOL_BEAM_IENVIRONMENTDAMAGE = 10 ;15 ;1
- HUNTERAXE_CONVENTIONAL_AIM = 25 ;100 ;15
- HUNTERAXE_CONVENTIONAL_CRITCHANCE = 20 ;50 ;10
- HUNTERAXE_CONVENTIONAL_ICLIPSIZE = 2 ;5 ;0
- HUNTERAXE_CONVENTIONAL_iSoundRange= 9
- HUNTERAXE_CONVENTIONAL_IENVIRONMENTDAMAGE = 0
- HUNTERAXE_CONVENTIONAL_IPOINTS = 0
- HUNTERAXE_MAGNETIC_AIM = 30 ;100 ;15
- HUNTERAXE_MAGNETIC_CRITCHANCE = 20 ;30 ;15
- HUNTERAXE_MAGNETIC_ICLIPSIZE = 2 ;5 ;0
- HUNTERAXE_MAGNETIC_iSoundRange= 9
- HUNTERAXE_MAGNETIC_IENVIRONMENTDAMAGE = 0
- HUNTERAXE_MAGNETIC_IPOINTS = 0
- HUNTERAXE_MAGNETIC_STUNCHANCE = 35 ;50 ;25
- HUNTERAXE_BEAM_AIM = 35 ;100 ;15
- HUNTERAXE_BEAM_CRITCHANCE = 30 ;50 ;20
- HUNTERAXE_BEAM_ICLIPSIZE = 2 ;5 ;0
- HUNTERAXE_BEAM_iSoundRange= 9
- HUNTERAXE_BEAM_IENVIRONMENTDAMAGE = 0
- HUNTERAXE_BEAM_IPOINTS = 0
- ARCHONKING_BLAZINGPINIONS_ENVDAMAGE=20 ;30 ;10
- [DLC_2.X2Item_DLC_Day60Grenades]
- -FROSTBOMB_BASEDAMAGE = (Damage = 0, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Frost")
- +FROSTBOMB_BASEDAMAGE = (Damage = 0, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Frost")
- ;F: FROSTBOMB_BASEDAMAGE = (Damage = 2, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Frost")
- FROSTBOMB_iSoundRange=30
- FROSTBOMB_IENVIRONMENTDAMAGE = 0
- FROSTBOMB_ICLIPSIZE = 3 ;5 ;1
- FROSTBOMB_RANGE = 15 ;25 ;10
- FROSTBOMB_RADIUS = 4 ;6 ;2
- FROSTBOMB_MIN_RULER_FREEZE_DURATION = 3 ;5 ;2
- FROSTBOMB_MAX_RULER_FREEZE_DURATION = 4 ;6 ;2
- -FROSTBITE_BASEDAMAGE=(Damage=0, Spread =0, PlusOne=0, Crit=0, Pierce=0, Shred=0,Tag = "", DamageType="Frost")
- +FROSTBITE_BASEDAMAGE=(Damage=0, Spread =0, PlusOne=0, Crit=0, Pierce=0, Shred=0,Tag = "", DamageType="Frost")
- ;F: FROSTBITE_BASEDAMAGE=(Damage=2, Spread =0, PlusOne=0, Crit=0, Pierce=0, Shred=0,Tag = "", DamageType="Frost")
- [XComGame.X2Item_DefaultDamageTypes]
- +DamagedTeleport_DmgNotAllowed=Frost
- [DLC_3.X2Item_DLC_Day90Weapons]
- ;*****Damage arrays for attack actions*****
- -SPARKRIFLE_CONVENTIONAL_BASEDAMAGE= (Damage=7, Spread=1, PlusOne=50, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- -SPARKRIFLE_MAGNETIC_BASEDAMAGE= (Damage=10, Spread=2, PlusOne=0, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- -SPARKRIFLE_BEAM_BASEDAMAGE= (Damage=12, Spread=3, PlusOne=50, Crit=6, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
- +SPARKRIFLE_CONVENTIONAL_BASEDAMAGE= (Damage=9, Spread=1, PlusOne=50, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- +SPARKRIFLE_MAGNETIC_BASEDAMAGE= (Damage=12, Spread=2, PlusOne=0, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +SPARKRIFLE_BEAM_BASEDAMAGE= (Damage=14, Spread=3, PlusOne=50, Crit=6, Pierce=0, Shred=0, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
- ;F: SPARKRIFLE_CONVENTIONAL_BASEDAMAGE= (Damage=12, Spread=1, PlusOne=50, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- ;F: SPARKRIFLE_MAGNETIC_BASEDAMAGE= (Damage=15, Spread=2, PlusOne=0, Crit=7, Pierce=1, Shred=1, Tag="", DamageType="Projectile_MagXCom")
- ;F: SPARKRIFLE_BEAM_BASEDAMAGE= (Damage=17, Spread=3, PlusOne=50, Crit=8, Pierce=1, Shred=2, Rupture=1, Tag="", DamageType="Projectile_BeamXCom")
- -SPARKBIT_CONVENTIONAL_ABILITY_DAMAGE = (Damage=3, Spread = 0, PlusOne = 75, Crit = 0, Pierce = 0, Shred = 1, Tag = "Bombard", DamageType="Explosion")
- -SPARKBIT_MAGNETIC_ABILITY_DAMAGE = (Damage=5, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 0, Shred = 1, Tag = "Bombard", DamageType="Explosion")
- -SPARKBIT_BEAM_ABILITY_DAMAGE = (Damage=7, Spread = 0, PlusOne = 25, Crit = 0, Pierce = 0, Shred = 1, Tag = "Bombard", DamageType="Explosion")
- +SPARKBIT_CONVENTIONAL_ABILITY_DAMAGE = (Damage=5, Spread = 0, PlusOne = 75, Crit = 0, Pierce = 0, Shred = 1, Tag = "Bombard", DamageType="Explosion")
- +SPARKBIT_MAGNETIC_ABILITY_DAMAGE = (Damage=8, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 0, Shred = 1, Tag = "Bombard", DamageType="Explosion")
- +SPARKBIT_BEAM_ABILITY_DAMAGE = (Damage=9, Spread = 0, PlusOne = 25, Crit = 0, Pierce = 0, Shred = 1, Tag = "Bombard", DamageType="Explosion")
- ;F: SPARKBIT_CONVENTIONAL_ABILITY_DAMAGE = (Damage=8, Spread = 0, PlusOne = 75, Crit = 0, Pierce = 0, Shred = 1, Tag = "Bombard", DamageType="Explosion")
- ;F: SPARKBIT_MAGNETIC_ABILITY_DAMAGE = (Damage=10, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 0, Shred = 2, Tag = "Bombard", DamageType="Explosion")
- ;F: SPARKBIT_BEAM_ABILITY_DAMAGE = (Damage=12, Spread = 0, PlusOne = 25, Crit = 0, Pierce = 0, Shred = 2, Tag = "Bombard", DamageType="Explosion")
- -GREMLINSHEN_ABILITYDAMAGE = (Damage=8, Spread = 1, PlusOne = 33, Crit = 0, Pierce = 0, Tag = "CapacitorDischarge", DamageType="Electrical")
- -GREMLINSHEN_ABILITYDAMAGE = (Damage=12, Spread = 1, PlusOne = 4, Crit = 0, Pierce = 0, Tag = "CapacitorDischarge_Robotic", DamageType="Electrical")
- -GREMLINSHEN_ABILITYDAMAGE = (Damage=4, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 1000, Tag = "CombatProtocol_Robotic", DamageType="Electrical")
- +GREMLINSHEN_ABILITYDAMAGE = (Damage=10, Spread = 1, PlusOne = 33, Crit = 0, Pierce = 0, Tag = "CapacitorDischarge", DamageType="Electrical")
- +GREMLINSHEN_ABILITYDAMAGE = (Damage=14, Spread = 1, PlusOne = 4, Crit = 0, Pierce = 0, Tag = "CapacitorDischarge_Robotic", DamageType="Electrical")
- +GREMLINSHEN_ABILITYDAMAGE = (Damage=6, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 1000, Tag = "CombatProtocol_Robotic", DamageType="Electrical")
- ;F: GREMLINSHEN_ABILITYDAMAGE = (Damage=13, Spread = 1, PlusOne = 33, Crit = 0, Pierce = 0, Tag = "CapacitorDischarge", DamageType="Electrical")
- ;F: GREMLINSHEN_ABILITYDAMAGE = (Damage=17, Spread = 1, PlusOne = 4, Crit = 0, Pierce = 0, Tag = "CapacitorDischarge_Robotic", DamageType="Electrical")
- ;F: GREMLINSHEN_ABILITYDAMAGE = (Damage=9, Spread = 0, PlusOne = 50, Crit = 0, Pierce = 1000, Tag = "CombatProtocol_Robotic", DamageType="Electrical")
- ;*****Core properties and values for XCOM weapons****
- SPARKRIFLE_CONVENTIONAL_AIM = 10 ;20 ;0
- SPARKRIFLE_CONVENTIONAL_CRITCHANCE = 10 ;20 ;0
- SPARKRIFLE_CONVENTIONAL_ICLIPSIZE = 5 ;8 ;3
- SPARKRIFLE_CONVENTIONAL_iSoundRange= 36
- SPARKRIFLE_CONVENTIONAL_IENVIRONMENTDAMAGE = 1 ;11 ;1
- SPARKRIFLE_MAGNETIC_AIM = 15 ;25 ;5
- SPARKRIFLE_MAGNETIC_CRITCHANCE = 15 ;25 ;5
- SPARKRIFLE_MAGNETIC_ICLIPSIZE = 6 ;9 ;4
- SPARKRIFLE_MAGNETIC_iSoundRange= 36
- SPARKRIFLE_MAGNETIC_IENVIRONMENTDAMAGE = 2 ;12 ;2
- SPARKRIFLE_BEAM_AIM = 20 ;30 ;10
- SPARKRIFLE_BEAM_CRITCHANCE = 20 ;30 ;10
- SPARKRIFLE_BEAM_ICLIPSIZE = 7 ;10 ;5
- SPARKRIFLE_BEAM_iSoundRange= 36
- SPARKRIFLE_BEAM_IENVIRONMENTDAMAGE = 2 ;12 ;2
- SPARKBIT_iSoundRange=0
- SPARKBIT_IENVIRONMENTDAMAGE = 5 ;10 ;0
- SPARKBIT_CONVENTIONAL_HACKBONUS = 40 ;100 ;0
- SPARKBIT_MAGNETIC_HACKBONUS = 45 ;110 ;15
- SPARKBIT_BEAM_HACKBONUS = 50 ;120 ;30
- GREMLINSHEN_HACKBONUS = 60 ;120 ;40
- LOSTTOWERSTURRETM1_WPN_BASEDAMAGE = (Damage=3, Spread = 0, PlusOne = 50, Crit = 1, Pierce = 0, Shred = 0, Tag = "", DamageType="Projectile_MagAdvent")
- -SPARK_DEATH_EXPLOSION_BASEDAMAGE= (Damage=3, Spread = 0, PlusOne = 25, Crit = 0, Pierce = 0, Shred=2, Tag = "", DamageType="Explosion")
- -SPARK_NOVA_MULTITARGET_BASEDAMAGE= (Damage=6, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Explosion")
- -SPARK_NOVA_SELF_BASEDAMAGE= (Damage=0, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Electrical")
- +SPARK_DEATH_EXPLOSION_BASEDAMAGE= (Damage=5, Spread = 0, PlusOne = 25, Crit = 0, Pierce = 0, Shred=2, Tag = "", DamageType="Explosion")
- +SPARK_NOVA_MULTITARGET_BASEDAMAGE= (Damage=8, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Explosion")
- +SPARK_NOVA_SELF_BASEDAMAGE= (Damage=0, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Electrical")
- ;F: SPARK_DEATH_EXPLOSION_BASEDAMAGE= (Damage=8, Spread = 0, PlusOne = 25, Crit = 2, Pierce = 0, Shred=2, Tag = "", DamageType="Explosion")
- ;F: SPARK_NOVA_MULTITARGET_BASEDAMAGE= (Damage=11, Spread = 0, PlusOne = 0, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Explosion")
- ;F: SPARK_NOVA_SELF_BASEDAMAGE= (Damage=0, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Shred=0, Tag = "", DamageType="Electrical")
- [DLC_3.X2Item_DLC_Day90ProxyWeapons]
- FERALMEC_M1_PROXY_WPN_BASEDAMAGE=(Damage=2, Spread=0, PlusOne=25, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- SECTOPOD_MARKOV_PROXY_WPN_BASEDAMAGE=(Damage=3, Spread = 0, PlusOne = 25, Crit = 1, Pierce = 0, Shred = 1, Tag = "", DamageType="Projectile_Conventional")
- [XComGame.X2Item_XpackWeapons]
- -BULLPUP_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- -BULLPUP_MAGNETIC_BASEDAMAGE=(Damage=6, Spread=2, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- -BULLPUP_BEAM_BASEDAMAGE=(Damage=9, Spread=3, PlusOne=0, Crit=5, Pierce=0, Shred=0, Tag="", Rupture = 1, DamageType="Projectile_BeamXCom")
- +BULLPUP_CONVENTIONAL_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- +BULLPUP_MAGNETIC_BASEDAMAGE=(Damage=8, Spread=2, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +BULLPUP_BEAM_BASEDAMAGE=(Damage=11, Spread=3, PlusOne=0, Crit=5, Pierce=0, Shred=0, Tag="", Rupture = 1, DamageType="Projectile_BeamXCom")
- ;F: BULLPUP_CONVENTIONAL_BASEDAMAGE=(Damage=8, Spread=0, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- ;F: BULLPUP_MAGNETIC_BASEDAMAGE=(Damage=11, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- ;F: BULLPUP_BEAM_BASEDAMAGE=(Damage=14, Spread=3, PlusOne=0, Crit=7, Pierce=0, Shred=0, Tag="", Rupture = 1, DamageType="Projectile_BeamXCom")
- BULLPUP_CONVENTIONAL_AIM = 10 ;20 ;0
- BULLPUP_CONVENTIONAL_CRITCHANCE = 10 ;20 ;0
- BULLPUP_CONVENTIONAL_ICLIPSIZE = 5 ;33 ;3
- BULLPUP_CONVENTIONAL_ISOUNDRANGE = 30
- BULLPUP_CONVENTIONAL_IENVIRONMENTDAMAGE = 1 ;11 ;1
- BULLPUP_MAGNETIC_AIM = 10 ;20 ;0
- BULLPUP_MAGNETIC_CRITCHANCE = 10 ;20 ;0
- BULLPUP_MAGNETIC_ICLIPSIZE = 5 ;33 ;3
- BULLPUP_MAGNETIC_ISOUNDRANGE = 30
- BULLPUP_MAGNETIC_IENVIRONMENTDAMAGE = 1 ;11 ;1
- BULLPUP_BEAM_AIM = 15 ;25 ;0
- BULLPUP_BEAM_CRITCHANCE = 10 ;20 ;0
- BULLPUP_BEAM_ICLIPSIZE = 5 ;33 ;3
- BULLPUP_BEAM_ISOUNDRANGE = 30
- BULLPUP_BEAM_IENVIRONMENTDAMAGE = 1 ;11 ;1
- ;Vektor Rifle stats
- -VEKTORRIFLE_CONVENTIONAL_BASEDAMAGE=(Damage=4, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- -VEKTORRIFLE_MAGNETIC_BASEDAMAGE=(Damage=7, Spread=2, PlusOne=0, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- -VEKTORRIFLE_BEAM_BASEDAMAGE=(Damage=10, Spread=2, PlusOne=0, Crit=7, Pierce=0, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
- +VEKTORRIFLE_CONVENTIONAL_BASEDAMAGE=(Damage=6, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- +VEKTORRIFLE_MAGNETIC_BASEDAMAGE=(Damage=9, Spread=2, PlusOne=0, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +VEKTORRIFLE_BEAM_BASEDAMAGE=(Damage=12, Spread=2, PlusOne=0, Crit=7, Pierce=0, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
- ;F: VEKTORRIFLE_CONVENTIONAL_BASEDAMAGE=(Damage=9, Spread=0, PlusOne=50, Crit=3, Pierce=1, Shred=0, Tag="", DamageType="Projectile_Conventional")
- ;F: VEKTORRIFLE_MAGNETIC_BASEDAMAGE=(Damage=12, Spread=2, PlusOne=0, Crit=7, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- ;F: VEKTORRIFLE_BEAM_BASEDAMAGE=(Damage=15, Spread=3, PlusOne=0, Crit=9, Pierce=0, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
- VEKTORRIFLE_CONVENTIONAL_AIM = 10 ;20 ;0
- VEKTORRIFLE_CONVENTIONAL_CRITCHANCE = 10 ;20 ;0
- VEKTORRIFLE_CONVENTIONAL_ICLIPSIZE = 5 ;33 ;3
- VEKTORRIFLE_CONVENTIONAL_ISOUNDRANGE = 27
- VEKTORRIFLE_CONVENTIONAL_IENVIRONMENTDAMAGE = 5
- VEKTORRIFLE_MAGNETIC_AIM = 10 ;55 ;0
- VEKTORRIFLE_MAGNETIC_CRITCHANCE = 10 ;30 ;0
- VEKTORRIFLE_MAGNETIC_ICLIPSIZE = 5 ;33 ;3
- VEKTORRIFLE_MAGNETIC_ISOUNDRANGE = 35
- VEKTORRIFLE_MAGNETIC_IENVIRONMENTDAMAGE = 1
- VEKTORRIFLE_BEAM_AIM = 20 ;50 ;0
- VEKTORRIFLE_BEAM_CRITCHANCE = 10 ;30 ;0
- VEKTORRIFLE_BEAM_ICLIPSIZE = 5 ;33 ;3
- VEKTORRIFLE_BEAM_ISOUNDRANGE = 35
- VEKTORRIFLE_BEAM_IENVIRONMENTDAMAGE = 1
- ;Shard Gauntlet stats
- -SHARDGAUNTLET_CONVENTIONAL_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- -SHARDGAUNTLET_MAGNETIC_BASEDAMAGE=(Damage=7, Spread=1, PlusOne=50, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- -SHARDGAUNTLET_BEAM_BASEDAMAGE=(Damage=10, Spread=1, PlusOne=50, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- +SHARDGAUNTLET_CONVENTIONAL_BASEDAMAGE=(Damage=7, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- +SHARDGAUNTLET_MAGNETIC_BASEDAMAGE=(Damage=9, Spread=1, PlusOne=50, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- +SHARDGAUNTLET_BEAM_BASEDAMAGE=(Damage=12, Spread=1, PlusOne=50, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- -SHARDGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=3, Spread=1, PlusOne=34, Crit=0, Pierce=0, Tag="Volt", DamageType="Psi")
- -SHARDGAUNTLET_CONVENTIONAL_EXTRADAMAGE = (Damage=4, Spread=1, PlusOne=67, Crit=0, Pierce=0, Tag="Volt_Psi", DamageType="Psi")
- -SHARDGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=2, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm", DamageType="Psi")
- -SHARDGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=3, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm_Psi", DamageType="Psi")
- -SHARDGAUNTLET_MAGNETIC_EXTRADAMAGE = (Damage=5, Spread=1, PlusOne=34, Crit=0, Pierce=0, Tag="Volt", DamageType="Psi")
- -SHARDGAUNTLET_MAGNETIC_EXTRADAMAGE = (Damage=7, Spread=1, PlusOne=67, Crit=0, Pierce=0, Tag="Volt_Psi", DamageType="Psi")
- -SHARDGAUNTLET_MAGNETIC_EXTRADAMAGE=(Damage=3, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm", DamageType="Psi")
- -SHARDGAUNTLET_MAGNETIC_EXTRADAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm_Psi", DamageType="Psi")
- -SHARDGAUNTLET_BEAM_EXTRADAMAGE = (Damage=8, Spread=1, PlusOne=34, Crit=0, Pierce=0, Tag="Volt", DamageType="Psi")
- -SHARDGAUNTLET_BEAM_EXTRADAMAGE = (Damage=11, Spread=1, PlusOne=67, Crit=0, Pierce=0, Tag="Volt_Psi", DamageType="Psi")
- -SHARDGAUNTLET_BEAM_EXTRADAMAGE=(Damage=4, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm", DamageType="Psi")
- -SHARDGAUNTLET_BEAM_EXTRADAMAGE=(Damage=7, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm_Psi", DamageType="Psi")
- +SHARDGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="Volt", DamageType="Psi")
- +SHARDGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=6, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="Volt_Psi", DamageType="Psi")
- +SHARDGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=4, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm", DamageType="Psi")
- +SHARDGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm_Psi", DamageType="Psi")
- +SHARDGAUNTLET_MAGNETIC_EXTRADAMAGE=(Damage=7, Spread=1, PlusOne=75, Crit=0, Pierce=0, Tag="Volt", DamageType="Psi")
- +SHARDGAUNTLET_MAGNETIC_EXTRADAMAGE=(Damage=9, Spread=1, PlusOne=75, Crit=0, Pierce=0, Tag="Volt_Psi", DamageType="Psi")
- +SHARDGAUNTLET_MAGNETIC_EXTRADAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm", DamageType="Psi")
- +SHARDGAUNTLET_MAGNETIC_EXTRADAMAGE=(Damage=7, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm_Psi", DamageType="Psi")
- +SHARDGAUNTLET_BEAM_EXTRADAMAGE=(Damage=10, Spread=1, PlusOne=50, Crit=0, Pierce=0, Tag="Volt", DamageType="Psi")
- +SHARDGAUNTLET_BEAM_EXTRADAMAGE=(Damage=13, Spread=1, PlusOne=50, Crit=0, Pierce=0, Tag="Volt_Psi", DamageType="Psi")
- +SHARDGAUNTLET_BEAM_EXTRADAMAGE=(Damage=6, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm", DamageType="Psi")
- +SHARDGAUNTLET_BEAM_EXTRADAMAGE=(Damage=9, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm_Psi", DamageType="Psi")
- SHARDGAUNTLET_MAGNETIC_AIM = 30 ;40 ;20
- SHARDGAUNTLET_MAGNETIC_CRITCHANCE = 10 ;20 ;0
- SHARDGAUNTLET_CONVENTIONAL_IENVIRONMENTDAMAGE=1
- SHARDGAUNTLET_MAGNETIC_AIM = 30 ;60 ;20
- SHARDGAUNTLET_MAGNETIC_CRITCHANCE = 20 ;50 ;10
- SHARDGAUNTLET_MAGNETIC_IENVIRONMENTDAMAGE=1
- SHARDGAUNTLET_MAGNETIC_STUNCHANCE=0
- SHARDGAUNTLET_BEAM_AIM = 30 ;70 ;20
- SHARDGAUNTLET_BEAM_CRITCHANCE = 20 ;50 ;10
- SHARDGAUNTLET_BEAM_IENVIRONMENTDAMAGE=1
- ;Ripjack stats
- WRISTBLADE_CONVENTIONAL_AIM=25
- -WRISTBLADE_MAGNETIC_BASEDAMAGE=(Damage=7, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- -WRISTBLADE_BEAM_BASEDAMAGE=(Damage=10, Spread=0, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- +WRISTBLADE_MAGNETIC_BASEDAMAGE=(Damage=9, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- +WRISTBLADE_BEAM_BASEDAMAGE=(Damage=12, Spread=0, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- ;F: WRISTBLADE_MAGNETIC_BASEDAMAGE=(Damage=12, Spread=0, PlusOne=0, Crit=4, Pierce=0, Shred=1, Tag="", DamageType="Melee")
- ;F: WRISTBLADE_BEAM_BASEDAMAGE=(Damage=15, Spread=0, PlusOne=0, Crit=5, Pierce=0, Shred=2, Tag="", DamageType="Melee")
- WRISTBLADE_MAGNETIC_AIM = 35 ;55 ;25
- WRISTBLADE_MAGNETIC_CRITCHANCE = 10 ;30 ;0
- WRISTBLADE_MAGNETIC_ICLIPSIZE = 0
- WRISTBLADE_MAGNETIC_ISOUNDRANGE = 8
- WRISTBLADE_MAGNETIC_IENVIRONMENTDAMAGE = 1
- WRISTBLADE_MAGNETIC_STUNCHANCE = 15 ;35 ;5
- WRISTBLADE_BEAM_AIM = 35 ;55 ;25
- WRISTBLADE_BEAM_CRITCHANCE = 10 ;30 ;0
- WRISTBLADE_BEAM_ICLIPSIZE = 0
- WRISTBLADE_BEAM_ISOUNDRANGE = 8
- WRISTBLADE_BEAM_IENVIRONMENTDAMAGE = 1
- ;Autopistol stats
- -SIDEARM_CONVENTIONAL_BASEDAMAGE=(Damage=1, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- -SIDEARM_MAGNETIC_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- -SIDEARM_BEAM_BASEDAMAGE=(Damage=6, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
- +SIDEARM_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- +SIDEARM_MAGNETIC_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +SIDEARM_BEAM_BASEDAMAGE=(Damage=8, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
- ;F: SIDEARM_CONVENTIONAL_BASEDAMAGE=(Damage=7, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- ;F: SIDEARM_MAGNETIC_BASEDAMAGE=(Damage=9, Spread=0, PlusOne=50, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- ;F: SIDEARM_BEAM_BASEDAMAGE=(Damage=11, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", Rupture=1, DamageType="Projectile_BeamXCom")
- SIDEARM_CONVENTIONAL_AIM = 10 ;30 ;0
- SIDEARM_CONVENTIONAL_CRITCHANCE = 50 ;60 ;40
- SIDEARM_CONVENTIONAL_ICLIPSIZE=99
- SIDEARM_CONVENTIONAL_ISOUNDRANGE=15
- SIDEARM_CONVENTIONAL_IENVIRONMENTDAMAGE=1
- SIDEARM_MAGNETIC_AIM = 10 ;30 ;0
- SIDEARM_MAGNETIC_CRITCHANCE = 50 ;60 ;40
- SIDEARM_MAGNETIC_ICLIPSIZE = 99
- SIDEARM_MAGNETIC_ISOUNDRANGE = 15
- SIDEARM_MAGNETIC_IENVIRONMENTDAMAGE = 1
- SIDEARM_BEAM_AIM = 10 ;40 ;0
- SIDEARM_BEAM_CRITCHANCE = 50 ;60 ;40
- SIDEARM_BEAM_ICLIPSIZE = 99
- SIDEARM_BEAM_ISOUNDRANGE = 15
- SIDEARM_BEAM_IENVIRONMENTDAMAGE = 1
- ;ChosenWeapons stats
- ;sTATS WIE cRIT hIT GABS NUR BEI DEM sCHWERT WIRKLICH
- ;
- -CHOSENSWORD_XCOM_BASEDAMAGE=(Damage=8, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- +CHOSENSWORD_XCOM_BASEDAMAGE=(Damage=10, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- -CHOSENRIFLE_XCOM_BASEDAMAGE=(Damage=8, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagAdvent")
- +CHOSENRIFLE_XCOM_BASEDAMAGE=(Damage=10, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagAdvent")
- -CHOSENSHOTGUN_XCOM_BASEDAMAGE=(Damage=10, Spread=2, PlusOne=25, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagAdvent")
- +CHOSENSHOTGUN_XCOM_BASEDAMAGE=(Damage=12, Spread=2, PlusOne=25, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagAdvent")
- -CHOSENSNIPERRIFLE_XCOM_BASEDAMAGE=(Damage=10, Spread=2, PlusOne=25, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagAdvent")
- +CHOSENSNIPERRIFLE_XCOM_BASEDAMAGE=(Damage=12, Spread=2, PlusOne=25, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagAdvent")
- -CHOSENSNIPERPISTOL_XCOM_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagAdvent")
- +CHOSENSNIPERPISTOL_XCOM_BASEDAMAGE=(Damage=7, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagAdvent")
- CHOSENSWORD_XCOM_AIM = 20 ;100 ;10
- CHOSENSWORD_XCOM_CRITCHANCE = 5 ;10 ;0
- CHOSENRIFLE_XCOM_ICLIPSIZE = 6 ;34 ;4
- CHOSENRIFLE_XCOM_AIM = 20 ;40 ;10
- CHOSENRIFLE_XCOM_CRITCHANCE = 10 ;20 ;00
- CHOSENRIFLE_XCOM_IENVIRONMENTDAMAGE = 5 ;10 ;3
- CHOSENSNIPERRIFLE_XCOM_IENVIRONMENTDAMAGE = 5 ;10 ;3
- CHOSENSNIPERRIFLE_XCOM_ICLIPSIZE = 6 ;33 ;4
- CHOSENSNIPERRIFLE_XCOM_AIM = 20 ;40 ;10
- CHOSENSNIPERRIFLE_XCOM_CRITCHANCE = 30 ;40 ;20
- CHOSENSHOTGUN_XCOM_AIM = 10 ;20 ;0
- CHOSENSHOTGUN_XCOM_CRITCHANCE = 15 ;20 ;10
- CHOSENSHOTGUN_XCOM_ICLIPSIZE = 6 ;34 ;4
- CHOSENSHOTGUN_XCOM_IENVIRONMENTDAMAGE = 5 ;10 ;3
- CHOSENSNIPERRIFLE_XCOM_AIM = 10 ;20 ;0
- CHOSENSNIPERRIFLE_XCOM_CRITCHANCE = 20 ;10
- CHOSENSNIPERRIFLE_XCOM_ICLIPSIZE = 5 ;33 ;3
- CHOSENSNIPERRIFLE_XCOM_IENVIRONMENTDAMAGE = 5 ;10 ;3
- CHOSENSNIPERPISTOL_XCOM_AIM = 10 ;20 ;0
- CHOSENSNIPERPISTOL_XCOM_CRITCHANCE = 5 ;10 ;0
- CHOSENSNIPERPISTOL_XCOM_ICLIPSIZE = 99
- CHOSENSNIPERPISTOL_XCOM_IENVIRONMENTDAMAGE = 5 ;10 ;3
- [LW_WeaponsAndArmor.X2Item_FactionWeapons]
- ;Bukllpup stats
- -BULLPUP_LASER_BASEDAMAGE= (Damage=4, Spread=1, PlusOne=75, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- -BULLPUP_COIL_BASEDAMAGE= (Damage=7, Spread=2, PlusOne=50, Crit=3, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +BULLPUP_LASER_BASEDAMAGE= (Damage=6, Spread=1, PlusOne=75, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- +BULLPUP_COIL_BASEDAMAGE= (Damage=9, Spread=2, PlusOne=50, Crit=3, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- ;F: BULLPUP_LASER_BASEDAMAGE= (Damage=9, Spread=1, PlusOne=75, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- ;F: BULLPUP_COIL_BASEDAMAGE= (Damage=12, Spread=2, PlusOne=50, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- BULLPUP_LASER_AIM = 15 ;25 ;5
- BULLPUP_LASER_CRITCHANCE = 10 ;20 ;0
- BULLPUP_LASER_ICLIPSIZE = 5 ;33 ;3
- BULLPUP_LASER_ISOUNDRANGE=30
- BULLPUP_LASER_IENVIRONMENTDAMAGE = 1
- BULLPUP_LASER_UPGRADESLOTS=3;
- BULLPUP_COIL_AIM = 20 ;30 ;0
- BULLPUP_COIL_CRITCHANCE = 10 ;20 ;0
- BULLPUP_COIL_ICLIPSIZE = 5 ;33 ;3
- BULLPUP_COIL_ISOUNDRANGE=30
- BULLPUP_COIL_IENVIRONMENTDAMAGE = 1 ;11 ;1
- BULLPUP_COIL_UPGRADESLOTS=3;
- ;Vektor Rifle stats
- -VEKTOR_LASER_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- -VEKTOR_COIL_BASEDAMAGE=(Damage=8, Spread=2, PlusOne=50, Crit=6, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +VEKTOR_LASER_BASEDAMAGE=(Damage=7, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- +VEKTOR_COIL_BASEDAMAGE=(Damage=10, Spread=2, PlusOne=50, Crit=6, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- ;F: VEKTOR_LASER_BASEDAMAGE= (Damage=10, Spread=1, PlusOne=75, Crit=6, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- ;F: VEKTOR_COIL_BASEDAMAGE= (Damage=13, Spread=2, PlusOne=50, Crit=8, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- VEKTOR_LASER_AIM = 25 ;55 ;5
- VEKTOR_LASER_CRITCHANCE = 10 ;30 ;0
- VEKTOR_LASER_ICLIPSIZE = 5 ;33 ;3
- VEKTOR_LASER_ISOUNDRANGE = 35
- VEKTOR_LASER_IENVIRONMENTDAMAGE = 0
- VEKTOR_LASER_UPGRADESLOTS=3
- VEKTOR_COIL_AIM = 20 ;50 ;0
- VEKTOR_COIL_CRITCHANCE = 10 ;30 ;0
- VEKTOR_COIL_ICLIPSIZE = 5 ;33 ;3
- VEKTOR_COIL_ISOUNDRANGE = 35
- VEKTOR_COIL_IENVIRONMENTDAMAGE = 1
- VEKTOR_COIL_UPGRADESLOTS=3
- ;WTF ich weiss nicht was das ist. Vermutlich Templer
- CASTERGAUNTLET_CONVENTIONAL_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- CASTERGAUNTLET_MAGNETIC_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- CASTERGAUNTLET_BEAM_BASEDAMAGE=(Damage=10, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- +CASTERGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=3, Spread=1, PlusOne=34, Crit=0, Pierce=0, Tag="Volt", DamageType="Psi")
- +CASTERGAUNTLET_MAGNETIC_EXTRADAMAGE=(Damage=4, Spread=1, PlusOne=34, Crit=0, Pierce=0, Tag="Volt", DamageType="Psi")
- +CASTERGAUNTLET_BEAM_EXTRADAMAGE=(Damage=6, Spread=1, PlusOne=34, Crit=0, Pierce=0, Tag="Volt", DamageType="Psi")
- +CASTERGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=5, Spread=1, PlusOne=67, Crit=0, Pierce=0, Tag="Volt_Psi", DamageType="Psi")
- +CASTERGAUNTLET_MAGNETIC_EXTRADAMAGE=(Damage=6, Spread=1, PlusOne=67, Crit=0, Pierce=0, Tag="Volt_Psi", DamageType="Psi")
- +CASTERGAUNTLET_BEAM_EXTRADAMAGE=(Damage=8, Spread=1, PlusOne=67, Crit=0, Pierce=0, Tag="Volt_Psi", DamageType="Psi")
- +CASTERGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=2, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm", DamageType="Psi")
- +CASTERGAUNTLET_MAGNETIC_EXTRADAMAGE=(Damage=3, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm", DamageType="Psi")
- +CASTERGAUNTLET_BEAM_EXTRADAMAGE=(Damage=4, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm", DamageType="Psi")
- +CASTERGAUNTLET_CONVENTIONAL_EXTRADAMAGE=(Damage=3, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm_Psi", DamageType="Psi")
- +CASTERGAUNTLET_MAGNETIC_EXTRADAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm_Psi", DamageType="Psi")
- +CASTERGAUNTLET_BEAM_EXTRADAMAGE=(Damage=7, Spread=1, PlusOne=0, Crit=0, Pierce=0, Tag="IonicStorm_Psi", DamageType="Psi")
- CASTERGAUNTLET_CONVENTIONAL_AIM=25
- CASTERGAUNTLET_CONVENTIONAL_CRITCHANCE=10
- CASTERGAUNTLET_CONVENTIONAL_ICLIPSIZE=0
- CASTERGAUNTLET_CONVENTIONAL_ISOUNDRANGE=8
- CASTERGAUNTLET_CONVENTIONAL_IENVIRONMENTDAMAGE=1
- CASTERGAUNTLET_MAGNETIC_AIM=25
- CASTERGAUNTLET_MAGNETIC_CRITCHANCE=10
- CASTERGAUNTLET_MAGNETIC_ICLIPSIZE=0
- CASTERGAUNTLET_MAGNETIC_ISOUNDRANGE=8
- CASTERGAUNTLET_MAGNETIC_IENVIRONMENTDAMAGE=1
- CASTERGAUNTLET_MAGNETIC_STUNCHANCE=0
- CASTERGAUNTLET_BEAM_AIM=25
- CASTERGAUNTLET_BEAM_CRITCHANCE=10
- CASTERGAUNTLET_BEAM_ICLIPSIZE=0
- CASTERGAUNTLET_BEAM_ISOUNDRANGE=8
- CASTERGAUNTLET_BEAM_IENVIRONMENTDAMAGE=1
- [LW_WeaponsAndArmor.X2Item_SPARKWeapons]
- -SPARKRIFLE_LASER_BASEDAMAGE= (Damage=9, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +SPARKRIFLE_LASER_BASEDAMAGE= (Damage=11, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- ;F: SPARKRIFLE_LASER_BASEDAMAGE= (Damage=14, Spread=2, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- SPARKRIFLE_LASER_AIM = 15 ;25 ;5
- SPARKRIFLE_LASER_CRITCHANCE = 10 ;20 ;0
- SPARKRIFLE_LASER_ICLIPSIZE = 5 ;33 ;3
- SPARKRIFLE_LASER_ISOUNDRANGE= 36
- SPARKRIFLE_LASER_IENVIRONMENTDAMAGE = 2 ;12 ;2
- SPARKRIFLE_LASER_UPGRADESLOTS=3
- -SPARKRIFLE_COIL_BASEDAMAGE= (Damage=11, Spread=2, PlusOne=50, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- +SPARKRIFLE_COIL_BASEDAMAGE= (Damage=13, Spread=2, PlusOne=50, Crit=5, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- ;F: SPARKRIFLE_COIL_BASEDAMAGE= (Damage=16, Spread=2, PlusOne=50, Crit=7, Pierce=2, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- SPARKRIFLE_COIL_AIM = 10 ;35 ;5
- SPARKRIFLE_COIL_CRITCHANCE = 15 ;35 ;5
- SPARKRIFLE_COIL_ICLIPSIZE = 6 ;34 ;4
- SPARKRIFLE_COIL_ISOUNDRANGE= 36
- SPARKRIFLE_COIL_IENVIRONMENTDAMAGE = 2
- SPARKRIFLE_COIL_UPGRADESLOTS=3
- [LW_WeaponsAndArmor.X2Ability_FactionWeaponAbilities]
- // ***** Mobility bonuses for Bullpups
- BULLPUP_CONVENTIONAL_MOBILITY_BONUS = 4 ;5 ;2
- BULLPUP_MAGNETIC_MOBILITY_BONUS = 4 ;5 ;2
- BULLPUP_BEAM_MOBILITY_BONUS = 4 ;5 ;2
- // *****DetectionRadius bonuses for Bullpups
- BULLPUP_CONVENTIONAL_DETECTIONRADIUSMODIFER = 0.1f
- BULLPUP_MAGNETIC_DETECTIONRADIUSMODIFER = 0.1f
- BULLPUP_BEAM_DETECTIONRADIUSMODIFER = 0.1f
- [LW_WeaponsAndArmor.X2Item_SecondaryThrowingKnives]
- THROWING_KNIFE_CHARGES = 5 ;6 ;4
- THROWING_KNIFE_AIM = 20 ;40 ;10
- THROWING_KNIFE_CRITCHANCE = 30 ;40 ;20
- THROWING_KNIFE_ISOUNDRANGE=0
- THROWING_KNIFE_IENVIRONMENTDAMAGE=0
- -THROWING_KNIFE_CV_BASEDAMAGE=(Damage=2, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- -THROWING_KNIFE_MG_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- -THROWING_KNIFE_BM_BASEDAMAGE=(Damage=7, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- +THROWING_KNIFE_CV_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- +THROWING_KNIFE_MG_BASEDAMAGE=(Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- +THROWING_KNIFE_BM_BASEDAMAGE=(Damage=9, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- THROWING_KNIFE_CV_BLEED_CHANCE=30
- THROWING_KNIFE_CV_BLEED_DURATION=2
- THROWING_KNIFE_CV_BLEED_DAMAGE=1
- THROWING_KNIFE_MG_BLEED_CHANCE=50
- THROWING_KNIFE_MG_BLEED_DURATION=2
- THROWING_KNIFE_MG_BLEED_DAMAGE=1
- THROWING_KNIFE_BM_BLEED_CHANCE=70
- THROWING_KNIFE_BM_BLEED_DURATION=2
- THROWING_KNIFE_BM_BLEED_DAMAGE=1
- [LW_WeaponsAndArmor.X2Item_Shields_LW]
- -SHIELD_CV_BASEDAMAGE=(Damage=3, Spread=1, PlusOne=0, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- +SHIELD_CV_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- SHIELD_CV_AIM=20
- SHIELD_CV_CRITCHANCE=0
- SHIELD_CV_ISOUNDRANGE=18
- SHIELD_CV_IENVIRONMENTDAMAGE=1
- SHIELD_CV_NUM_UPGRADE_SLOTS=0
- +SHIELD_CV_ABILITIES=OneForAll
- +SHIELD_CV_ABILITIES=TemplarBallisticShield_GenerateCover
- +SHIELD_CV_ABILITIES=GreaterPadding_CV
- -SHIELD_MG_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=75, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- +SHIELD_MG_BASEDAMAGE=(Damage=7, Spread=1, PlusOne=75, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- SHIELD_MG_AIM=20
- SHIELD_MG_CRITCHANCE=0
- SHIELD_MG_ISOUNDRANGE=18
- SHIELD_MG_IENVIRONMENTDAMAGE=5
- SHIELD_MG_NUM_UPGRADE_SLOTS=0
- +SHIELD_MG_ABILITIES=OneForAll
- +SHIELD_MG_ABILITIES=TemplarBallisticShield_MG
- +SHIELD_MG_ABILITIES=TemplarBallisticShield_GenerateCover
- +SHIELD_MG_ABILITIES=GreaterPadding_MG
- -SHIELD_BM_BASEDAMAGE=(Damage=8, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- +SHIELD_BM_BASEDAMAGE=(Damage=10, Spread=1, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- SHIELD_BM_AIM=20
- SHIELD_BM_CRITCHANCE=0
- SHIELD_BM_ISOUNDRANGE=18
- SHIELD_BM_IENVIRONMENTDAMAGE=10
- SHIELD_BM_NUM_UPGRADE_SLOTS=0
- +SHIELD_BM_ABILITIES=OneForAll
- +SHIELD_BM_ABILITIES=TemplarBallisticShield_BM
- +SHIELD_BM_ABILITIES=TemplarBallisticShield_GenerateCover
- +SHIELD_BM_ABILITIES=GreaterPadding_BM
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