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L2J Mobius Ertheia: Adjustments for the Adventurer's Melodies/Sonatas/Harmonies

Aug 9th, 2025 (edited)
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  1. ### Eclipse Workspace Patch 1.0
  2. #P L2J_Mobius_01.0_Ertheia
  3. Index: dist/game/data/stats/skills/15600-15699.xml
  4. ===================================================================
  5. --- dist/game/data/stats/skills/15600-15699.xml (revision 18273)
  6. +++ dist/game/data/stats/skills/15600-15699.xml (working copy)
  7. @@ -465,17 +465,14 @@
  8.         <isMagic>1</isMagic> <!-- Magic Skill -->
  9.         <magicLevel>1</magicLevel>
  10.         <effects>
  11. -           <effect name="DispelBySlotProbability">
  12. -               <dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
  13. -               <rate>100</rate>
  14. -           </effect>
  15. -           <effect name="BlockAbnormalSlot">
  16. -               <slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
  17. -           </effect>
  18.             <effect name="PhysicalAttack">
  19.                 <amount>17</amount>
  20.                 <mode>PER</mode>
  21.             </effect>
  22. +           <effect name="PhysicalDefence">
  23. +               <amount>15</amount>
  24. +               <mode>PER</mode>
  25. +           </effect>
  26.             <effect name="MagicalAttack">
  27.                 <amount>79</amount>
  28.                 <mode>PER</mode>
  29. @@ -484,10 +481,13 @@
  30.                 <amount>30</amount>
  31.                 <mode>PER</mode>
  32.             </effect>
  33. -           <effect name="PhysicalDefence">
  34. -               <amount>15</amount>
  35. -               <mode>PER</mode>
  36. +           <effect name="DispelBySlotProbability">
  37. +               <dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
  38. +               <rate>100</rate>
  39.             </effect>
  40. +           <effect name="BlockAbnormalSlot">
  41. +               <slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
  42. +           </effect>
  43.         </effects>
  44.     </skill>
  45.     <skill id="15643" toLevel="1" name="Drum Melody (Adventurer)">
  46. @@ -497,7 +497,7 @@
  47.         <targetType>ENEMY</targetType>
  48.         <abnormalLevel>1</abnormalLevel>
  49.         <abnormalTime>3600</abnormalTime>
  50. -       <abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
  51. +       <abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
  52.         <affectScope>SINGLE</affectScope>
  53.         <castRange>400</castRange>
  54.         <effectPoint>687</effectPoint>
  55. @@ -505,40 +505,26 @@
  56.         <isMagic>1</isMagic> <!-- Magic Skill -->
  57.         <magicLevel>1</magicLevel>
  58.         <effects>
  59. -           <effect name="TriggerSkillByDamageDealt">
  60. -               <!-- Guess: Same as clan hall one -->
  61. -               <!-- Critical Damage Increase -->
  62. -               <attackerType>Creature</attackerType>
  63. -               <minDamage>300</minDamage>
  64. -               <chance>80</chance>
  65. -               <isCritical>true</isCritical>
  66. -               <allowWeapons>SWORD,BLUNT,DAGGER,DUALDAGGER,DUAL,DUALFIST,POLE,ANCIENTSWORD,RAPIER,BOW,CROSSBOW</allowWeapons>
  67. -               <skillId>11569</skillId> <!-- Critical Damage Increase -->
  68. -               <skillLevel>1</skillLevel>
  69. -           </effect>
  70. -           <effect name="DispelBySlotProbability">
  71. -               <dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  72. -               <rate>100</rate>
  73. -           </effect>
  74. -           <effect name="BlockAbnormalSlot">
  75. -               <slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  76. -           </effect>
  77. -           <effect name="PhysicalAttack">
  78. -               <amount>10</amount>
  79. +           <effect name="MaxMp">
  80. +               <amount>20</amount>
  81.                 <mode>PER</mode>
  82.             </effect>
  83. -           <effect name="MagicalAttack">
  84. +           <effect name="HpRegen">
  85.                 <amount>20</amount>
  86.                 <mode>PER</mode>
  87.             </effect>
  88. -           <effect name="Speed">
  89. -               <amount>-15</amount>
  90. -               <mode>PER</mode>
  91. +           <effect name="MagicCriticalRate">
  92. +               <amount>20</amount>
  93. +               <mode>DIFF</mode>
  94.             </effect>
  95. -           <effect name="MagicalDefence">
  96. +           <effect name="CriticalDamage">
  97.                 <amount>20</amount>
  98.                 <mode>PER</mode>
  99.             </effect>
  100. +           <effect name="PhysicalAttack">
  101. +               <amount>10</amount>
  102. +               <mode>PER</mode>
  103. +           </effect>
  104.             <effect name="PhysicalDefence">
  105.                 <amount>20</amount>
  106.                 <mode>PER</mode>
  107. @@ -547,34 +533,48 @@
  108.                 <amount>20</amount>
  109.                 <mode>PER</mode>
  110.             </effect>
  111. -           <effect name="MagicalAttackSpeed">
  112. +           <effect name="MagicalAttack">
  113.                 <amount>20</amount>
  114.                 <mode>PER</mode>
  115.             </effect>
  116. -           <effect name="MaxMp">
  117. +           <effect name="MagicalDefence">
  118.                 <amount>20</amount>
  119.                 <mode>PER</mode>
  120.             </effect>
  121. -           <effect name="CriticalDamage">
  122. +           <effect name="MagicalAttackSpeed">
  123.                 <amount>20</amount>
  124.                 <mode>PER</mode>
  125.             </effect>
  126. -           <effect name="HpRegen">
  127. -               <amount>20</amount>
  128. -               <mode>PER</mode>
  129. +           <effect name="ResistAbnormalByCategory">
  130. +               <amount>-10</amount>
  131. +               <slot>DEBUFF</slot>
  132.             </effect>
  133.             <effect name="DefenceCriticalDamage">
  134.                 <amount>30</amount>
  135.                 <mode>PER</mode>
  136.             </effect>
  137. -           <effect name="ResistAbnormalByCategory">
  138. -               <amount>-10</amount>
  139. -               <slot>DEBUFF</slot>
  140. +           <effect name="Speed">
  141. +               <amount>-15</amount>
  142. +               <mode>PER</mode>
  143.             </effect>
  144. -           <effect name="MagicCriticalRate">
  145. -               <amount>20</amount>
  146. -               <mode>DIFF</mode>
  147. +           <effect name="TriggerSkillByDamageDealt">
  148. +               <!-- Guess: Same as clan hall one -->
  149. +               <!-- Critical Damage Increase -->
  150. +               <attackerType>Creature</attackerType>
  151. +               <minDamage>300</minDamage>
  152. +               <chance>80</chance>
  153. +               <isCritical>true</isCritical>
  154. +               <allowWeapons>SWORD,BLUNT,DAGGER,DUALDAGGER,DUAL,DUALFIST,POLE,ANCIENTSWORD,RAPIER,BOW,CROSSBOW</allowWeapons>
  155. +               <skillId>11569</skillId> <!-- Critical Damage Increase -->
  156. +               <skillLevel>1</skillLevel>
  157.             </effect>
  158. +           <effect name="DispelBySlotProbability">
  159. +               <dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  160. +               <rate>100</rate>
  161. +           </effect>
  162. +           <effect name="BlockAbnormalSlot">
  163. +               <slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  164. +           </effect>
  165.         </effects>
  166.     </skill>
  167.     <skill id="15644" toLevel="1" name="Pipe Organ Melody (Adventurer)">
  168. @@ -592,13 +592,6 @@
  169.         <isMagic>1</isMagic> <!-- Magic Skill -->
  170.         <magicLevel>1</magicLevel>
  171.         <effects>
  172. -           <effect name="DispelBySlotProbability">
  173. -               <dispel>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  174. -               <rate>100</rate>
  175. -           </effect>
  176. -           <effect name="BlockAbnormalSlot">
  177. -               <slot>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  178. -           </effect>
  179.             <effect name="MaxHp">
  180.                 <amount>37</amount>
  181.                 <mode>PER</mode>
  182. @@ -615,6 +608,13 @@
  183.                 <amount>20</amount>
  184.                 <mode>PER</mode>
  185.             </effect>
  186. +           <effect name="DispelBySlotProbability">
  187. +               <dispel>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  188. +               <rate>100</rate>
  189. +           </effect>
  190. +           <effect name="BlockAbnormalSlot">
  191. +               <slot>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  192. +           </effect>
  193.         </effects>
  194.     </skill>
  195.     <skill id="15645" toLevel="1" name="Guitar Melody (Adventurer)">
  196. @@ -624,7 +624,7 @@
  197.         <targetType>ENEMY</targetType>
  198.         <abnormalLevel>1</abnormalLevel>
  199.         <abnormalTime>3600</abnormalTime>
  200. -       <abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
  201. +       <abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
  202.         <affectScope>SINGLE</affectScope>
  203.         <castRange>400</castRange>
  204.         <effectPoint>687</effectPoint>
  205. @@ -632,34 +632,27 @@
  206.         <isMagic>1</isMagic> <!-- Magic Skill -->
  207.         <magicLevel>1</magicLevel>
  208.         <effects>
  209. -           <effect name="DispelBySlotProbability">
  210. -               <dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  211. -               <rate>100</rate>
  212. +           <effect name="CriticalRate">
  213. +               <amount>32</amount>
  214. +               <mode>PER</mode>
  215.             </effect>
  216. -           <effect name="BlockAbnormalSlot">
  217. -               <slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  218. -           </effect>
  219.             <effect name="CriticalDamage">
  220.                 <amount>35</amount>
  221.                 <mode>PER</mode>
  222.             </effect>
  223. -           <effect name="CriticalRate">
  224. -               <amount>32</amount>
  225. -               <mode>PER</mode>
  226. -           </effect>
  227.             <effect name="MagicCriticalRate">
  228.                 <amount>20</amount>
  229.                 <mode>DIFF</mode>
  230.             </effect>
  231.             <effect name="MagicMpCost">
  232. -               <amount>-10</amount>
  233. +               <amount>-20</amount>
  234.                 <mode>PER</mode>
  235. -               <magicType>1</magicType>
  236. +               <magicType>0</magicType>
  237.             </effect>
  238.             <effect name="MagicMpCost">
  239. -               <amount>-20</amount>
  240. +               <amount>-10</amount>
  241.                 <mode>PER</mode>
  242. -               <magicType>0</magicType>
  243. +               <magicType>1</magicType>
  244.             </effect>
  245.             <effect name="MagicMpCost">
  246.                 <amount>-20</amount>
  247. @@ -671,6 +664,13 @@
  248.                 <mode>PER</mode>
  249.                 <magicType>22</magicType>
  250.             </effect>
  251. +           <effect name="DispelBySlotProbability">
  252. +               <dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  253. +               <rate>100</rate>
  254. +           </effect>
  255. +           <effect name="BlockAbnormalSlot">
  256. +               <slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  257. +           </effect>
  258.         </effects>
  259.     </skill>
  260.     <skill id="15646" toLevel="1" name="Harp Melody (Adventurer)">
  261. @@ -688,15 +688,8 @@
  262.         <isMagic>1</isMagic> <!-- Magic Skill -->
  263.         <magicLevel>1</magicLevel>
  264.         <effects>
  265. -           <effect name="DispelBySlotProbability">
  266. -               <dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
  267. -               <rate>100</rate>
  268. -           </effect>
  269. -           <effect name="BlockAbnormalSlot">
  270. -               <slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
  271. -           </effect>
  272. -           <effect name="Speed">
  273. -               <amount>34</amount>
  274. +           <effect name="Accuracy">
  275. +               <amount>5</amount>
  276.                 <mode>DIFF</mode>
  277.             </effect>
  278.             <effect name="PhysicalEvasion">
  279. @@ -703,12 +696,12 @@
  280.                 <amount>5</amount>
  281.                 <mode>DIFF</mode>
  282.             </effect>
  283. -           <effect name="Accuracy">
  284. +           <effect name="MagicalEvasion">
  285.                 <amount>5</amount>
  286.                 <mode>DIFF</mode>
  287.             </effect>
  288. -           <effect name="MagicalEvasion">
  289. -               <amount>5</amount>
  290. +           <effect name="Speed">
  291. +               <amount>34</amount>
  292.                 <mode>DIFF</mode>
  293.             </effect>
  294.             <effect name="DefenceCriticalDamage">
  295. @@ -715,6 +708,13 @@
  296.                 <amount>30</amount>
  297.                 <mode>PER</mode>
  298.             </effect>
  299. +           <effect name="DispelBySlotProbability">
  300. +               <dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
  301. +               <rate>100</rate>
  302. +           </effect>
  303. +           <effect name="BlockAbnormalSlot">
  304. +               <slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
  305. +           </effect>
  306.         </effects>
  307.     </skill>
  308.     <skill id="15647" toLevel="1" name="Lute Melody (Adventurer)">
  309. @@ -732,17 +732,6 @@
  310.         <isMagic>1</isMagic> <!-- Magic Skill -->
  311.         <magicLevel>1</magicLevel>
  312.         <effects>
  313. -           <effect name="DispelBySlotProbability">
  314. -               <dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</dispel>
  315. -               <rate>100</rate>
  316. -           </effect>
  317. -           <effect name="BlockAbnormalSlot">
  318. -               <slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</slot>
  319. -           </effect>
  320. -           <effect name="VampiricAttack">
  321. -               <amount>9</amount>
  322. -               <chance>30</chance>
  323. -           </effect>
  324.             <effect name="PhysicalAttackSpeed">
  325.                 <amount>34</amount>
  326.                 <mode>PER</mode>
  327. @@ -751,6 +740,17 @@
  328.                 <amount>31</amount>
  329.                 <mode>PER</mode>
  330.             </effect>
  331. +           <effect name="VampiricAttack">
  332. +               <amount>9</amount>
  333. +               <chance>30</chance>
  334. +           </effect>
  335. +           <effect name="DispelBySlotProbability">
  336. +               <dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</dispel>
  337. +               <rate>100</rate>
  338. +           </effect>
  339. +           <effect name="BlockAbnormalSlot">
  340. +               <slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</slot>
  341. +           </effect>
  342.         </effects>
  343.     </skill>
  344.     <skill id="15648" toLevel="1" name="Knight's Harmony (Adventurer)">
  345. @@ -768,17 +768,18 @@
  346.         <isMagic>1</isMagic> <!-- Magic Skill -->
  347.         <magicLevel>1</magicLevel>
  348.         <effects>
  349. -           <effect name="DispelBySlotProbability">
  350. -               <dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
  351. -               <rate>100</rate>
  352. -           </effect>
  353. -           <effect name="BlockAbnormalSlot">
  354. -               <slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
  355. -           </effect>
  356.             <effect name="PhysicalAttack">
  357.                 <amount>12</amount>
  358.                 <mode>PER</mode>
  359.             </effect>
  360. +           <effect name="CriticalDamage">
  361. +               <amount>35</amount>
  362. +               <mode>PER</mode>
  363. +           </effect>
  364. +           <effect name="CriticalRate">
  365. +               <amount>100</amount>
  366. +               <mode>PER</mode>
  367. +           </effect>
  368.             <effect name="PhysicalDefence">
  369.                 <amount>45</amount>
  370.                 <mode>PER</mode>
  371. @@ -787,18 +788,17 @@
  372.                 <amount>30</amount>
  373.                 <mode>PER</mode>
  374.             </effect>
  375. -           <effect name="CriticalDamage">
  376. -               <amount>35</amount>
  377. -               <mode>PER</mode>
  378. -           </effect>
  379.             <effect name="ShieldDefence">
  380.                 <amount>50</amount>
  381.                 <mode>PER</mode>
  382.             </effect>
  383. -           <effect name="CriticalRate">
  384. -               <amount>100</amount>
  385. -               <mode>PER</mode>
  386. +           <effect name="DispelBySlotProbability">
  387. +               <dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
  388. +               <rate>100</rate>
  389.             </effect>
  390. +           <effect name="BlockAbnormalSlot">
  391. +               <slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
  392. +           </effect>
  393.         </effects>
  394.     </skill>
  395.     <skill id="15649" toLevel="1" name="Warrior's Harmony (Adventurer)">
  396. @@ -816,41 +816,41 @@
  397.         <isMagic>1</isMagic> <!-- Magic Skill -->
  398.         <magicLevel>1</magicLevel>
  399.         <effects>
  400. -           <effect name="DispelBySlotProbability">
  401. -               <dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
  402. -               <rate>100</rate>
  403. -           </effect>
  404. -           <effect name="BlockAbnormalSlot">
  405. -               <slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
  406. -           </effect>
  407.             <effect name="PhysicalAttack">
  408.                 <amount>35</amount>
  409.                 <mode>PER</mode>
  410.             </effect>
  411. -           <effect name="MagicalAttack">
  412. -               <amount>16</amount>
  413. +           <effect name="CriticalDamage">
  414. +               <amount>35</amount>
  415.                 <mode>PER</mode>
  416.             </effect>
  417. -           <effect name="Speed">
  418. -               <amount>8</amount>
  419. -               <mode>DIFF</mode>
  420. +           <effect name="CriticalRate">
  421. +               <amount>100</amount>
  422. +               <mode>PER</mode>
  423.             </effect>
  424.             <effect name="PhysicalAttackSpeed">
  425.                 <amount>8</amount>
  426.                 <mode>PER</mode>
  427.             </effect>
  428. +           <effect name="MagicalAttack">
  429. +               <amount>16</amount>
  430. +               <mode>PER</mode>
  431. +           </effect>
  432.             <effect name="MagicalAttackSpeed">
  433.                 <amount>8</amount>
  434.                 <mode>PER</mode>
  435.             </effect>
  436. -           <effect name="CriticalDamage">
  437. -               <amount>35</amount>
  438. -               <mode>PER</mode>
  439. +           <effect name="Speed">
  440. +               <amount>8</amount>
  441. +               <mode>DIFF</mode>
  442.             </effect>
  443. -           <effect name="CriticalRate">
  444. -               <amount>100</amount>
  445. -               <mode>PER</mode>
  446. +           <effect name="DispelBySlotProbability">
  447. +               <dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
  448. +               <rate>100</rate>
  449.             </effect>
  450. +           <effect name="BlockAbnormalSlot">
  451. +               <slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
  452. +           </effect>
  453.         </effects>
  454.     </skill>
  455.     <skill id="15650" toLevel="1" name="Wizard's Harmony (Adventurer)">
  456. @@ -868,19 +868,24 @@
  457.         <isMagic>1</isMagic> <!-- Magic Skill -->
  458.         <magicLevel>1</magicLevel>
  459.         <effects>
  460. -           <effect name="DispelBySlotProbability">
  461. -               <dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
  462. -               <rate>100</rate>
  463. +           <effect name="MagicalAttack">
  464. +               <amount>40</amount>
  465. +               <mode>PER</mode>
  466.             </effect>
  467. -           <effect name="BlockAbnormalSlot">
  468. -               <slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
  469. +           <effect name="MagicCriticalRate">
  470. +               <amount>100</amount>
  471. +               <mode>PER</mode>
  472.             </effect>
  473. +           <effect name="MagicalAttackSpeed">
  474. +               <amount>8</amount>
  475. +               <mode>PER</mode>
  476. +           </effect>
  477.             <effect name="PhysicalAttack">
  478.                 <amount>8</amount>
  479.                 <mode>PER</mode>
  480.             </effect>
  481. -           <effect name="MagicalAttack">
  482. -               <amount>40</amount>
  483. +           <effect name="PhysicalAttackSpeed">
  484. +               <amount>8</amount>
  485.                 <mode>PER</mode>
  486.             </effect>
  487.             <effect name="Speed">
  488. @@ -891,22 +896,10 @@
  489.                 <amount>14</amount>
  490.                 <mode>PER</mode>
  491.             </effect>
  492. -           <effect name="PhysicalAttackSpeed">
  493. -               <amount>8</amount>
  494. -               <mode>PER</mode>
  495. -           </effect>
  496. -           <effect name="MagicalAttackSpeed">
  497. -               <amount>8</amount>
  498. -               <mode>PER</mode>
  499. -           </effect>
  500.             <effect name="MpRegen">
  501.                 <amount>20</amount>
  502.                 <mode>PER</mode>
  503.             </effect>
  504. -           <effect name="MagicCriticalRate">
  505. -               <amount>100</amount>
  506. -               <mode>PER</mode>
  507. -           </effect>
  508.             <effect name="MagicMpCost">
  509.                 <amount>-15</amount>
  510.                 <mode>PER</mode>
  511. @@ -937,6 +930,13 @@
  512.                 <mode>PER</mode>
  513.                 <magicType>22</magicType>
  514.             </effect>
  515. +           <effect name="DispelBySlotProbability">
  516. +               <dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
  517. +               <rate>100</rate>
  518. +           </effect>
  519. +           <effect name="BlockAbnormalSlot">
  520. +               <slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
  521. +           </effect>
  522.         </effects>
  523.     </skill>
  524.     <skill id="15651" toLevel="1" name="Prevailing Sonata (Adventurer)">
  525.  
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