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- <Custom Battle Effect>
- if user === $gameParty.leader() {
- var battlers = $gameParty.allMembers();
- for (var i = 0; i < battlers.length; i++) {
- battlers[i]._linked = [];
- }
- }
- </Custom Battle Effect>
- <Custom Establish Effect>
- if (this.isHpEffect() && value < 0) {
- if (target._linked.length > 0) {
- var heal = Math.abs(Math.floor(value * 0.5));
- for (var i = 0; i < target._linked.length; i++) {
- if (target._linked[i] && target._linked[i].isBattleMember()) {
- target._linked[i].gainHp(-heal);
- target._linked[i].startDamagePopup();
- target._linked[i].clearResult();
- if (target._linked[i].isDead()) {
- target._linked[i].performCollapse();
- }
- }
- }
- }
- }
- </Custom Establish Effect>
- <Custom Victory Effect>
- if user === $gameParty.leader() {
- var battlers = $gameParty.allMembers();
- for (var i = 0; i < battlers.length; i++) {
- battlers[i]._linked = [];
- }
- }
- </Custom Victory Effect>
- <Custom Escape Effect>
- if user === $gameParty.leader() {
- var battlers = $gameParty.allMembers();
- for (var i = 0; i < battlers.length; i++) {
- battlers[i]._linked = [];
- }
- }
- </Custom Escape Effect>
- <Custom Defeat Effect>
- if user === $gameParty.leader() {
- var battlers = $gameParty.allMembers();
- for (var i = 0; i < battlers.length; i++) {
- battlers[i]._linked = [];
- }
- }
- </Custom Defeat Effect>
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