Advertisement
SteXmaN

Untitled

Oct 16th, 2017
2,708
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 22.41 KB | None | 0 0
  1. aas2_locationMemory "0"
  2. aas2_pullPlayer "0"
  3. aas2_randomPullPlayer "0"
  4. aas2_showAreaNumber "0"
  5. aas2_showAreas "0"
  6. aas2_showAreasByCluster "0"
  7. aas2_showAreasInCluster "0"
  8. aas2_showAreasMesh32 "0"
  9. aas2_showAreasMesh48 "0"
  10. aas2_showAreasMesh80 "0"
  11. aas2_showBadAreas "0"
  12. aas2_showClusterNums "1"
  13. aas2_showCover "0"
  14. aas2_showEdgeNums "0"
  15. aas2_showFloorTrace "0.0"
  16. aas2_showFuncObstacles "0"
  17. aas2_showHeightTrace "0"
  18. aas2_showHopPath "0"
  19. aas2_showManualReachabilities "0"
  20. aas2_showNearestInsideArea "0"
  21. aas2_showObstaclePVS "0"
  22. aas2_showOptimizedPath "0"
  23. aas2_showPath "0"
  24. aas2_showPointToPoint "0"
  25. aas2_showPushIntoArea "0"
  26. aas2_showReachabilities "0"
  27. aas2_showTravelTime "0"
  28. aas2_showTraversals "0"
  29. aas2_showVertexNums "0"
  30. aas2_showVertexPositions "0"
  31. aas2_showWallEdgeNums "0"
  32. aas2_showWallEdges "0"
  33. aas2_subdivisionSize "64"
  34. aas2_test "aas_monster32"
  35. aas2_testArea "-1"
  36. aas2_testObstacleAvoidance ""
  37. aas2_tree "0"
  38. actor_allowLootingInCoop "0"
  39. actor_allowWeaponDropInCoop "0"
  40. actor_RotationFactor "1.0"
  41. actor_RotationSec "0.3"
  42. ai_debugCam "0"
  43. ai_debugEyePos "0"
  44. ai_debugLevel "0"
  45. ai_debugScript "-1"
  46. ai_debugVoice "0"
  47. ai_enableSenseVolumes "1"
  48. ai_showObstacleAvoidance "0"
  49. ai_useCombatSubtitles "0"
  50. anim_blendSnapshotDebug "0"
  51. anim_blendSnapshotNoLerp "0"
  52. anim_debugAnimName "ginny/facial/viseme_A.md6anim"
  53. anim_debugEvents "0"
  54. anim_debugEvents_Name ""
  55. anim_showJointVelocities "-1"
  56. anim_velocityJoints "hips"
  57. bindset "0"
  58. bink_debug "0"
  59. bink_disable "0"
  60. bink_filePathOverride ""
  61. bink_firstframe_debug "0"
  62. bink_framerate "30.0"
  63. bink_framerate_debug "0"
  64. bink_ioMegs "2"
  65. cam_CutsceneDebugCamera "0"
  66. cam_TalkCameraDebug "0"
  67. cam_TalkCameraTextShow "0"
  68. cam_TargetCameraCtrlDebug "0"
  69. cam_TargetCameraDebug "0"
  70. camera_wallSlideHeight "16"
  71. checkActorState_debug "0"
  72. cm_showStreamedData "0"
  73. com_allowConsole "1"
  74. com_captureFrames "0"
  75. com_capturePath ""
  76. com_captureSamples "1"
  77. com_captureTGA "0"
  78. com_configPrefixPath ""
  79. com_crashOnFatal "0"
  80. com_debugHUD "0"
  81. com_fixedTic "0"
  82. com_profileLevelLoad "0"
  83. com_showConsumerPerformance "0"
  84. com_sourceControl "perforce"
  85. com_statsFile "stats.txt"
  86. com_version "The Evil Within 2 win-x64 Retail"
  87. con_captureMovie "0"
  88. con_captureMovieResetTime "0"
  89. con_fontSize "7.5"
  90. con_noPrint "1"
  91. cs_debugDrawFocal "0"
  92. cs_debugDrawLights "0"
  93. cs_debugShow "1"
  94. debug_memFragmentationMask "5"
  95. dlc_box_map_mapData00 "default_value"
  96. dlc_box_map_mapData01 "default_value"
  97. dlc_box_map_mapData02 "default_value"
  98. dlc_box_map_mapData03 "default_value"
  99. em0010_shotPlasterWave "0"
  100. em0020_debug "0"
  101. em0020_isHeadLook "1"
  102. em0020_isPreview "0"
  103. em0020_showDroolSE "0"
  104. em0020_showEyeJoint "0"
  105. em0020_showViewAngle "0"
  106. em0024_debug "0"
  107. enl_overwriteLoadId "0"
  108. enl_showGUI "0"
  109. entityManager_enableEntityStore "0"
  110. entityManager_showOrigin "0"
  111. entityManager_verbose "0"
  112. footstep_effect_actor_delay_run "0"
  113. footstep_effect_actor_delay_sneak "0"
  114. footstep_effect_actor_delay_sprint "0"
  115. footstep_effect_actor_delay_stair_run "100"
  116. footstep_effect_actor_delay_stair_sneak "100"
  117. footstep_effect_actor_delay_stair_sprint "0"
  118. footstep_effect_actor_delay_stair_walk "100"
  119. footstep_effect_actor_delay_walk "0"
  120. footstep_effect_log "-1"
  121. footstep_effect_log_actor "0"
  122. fs_arbitraryZipSupport "1"
  123. fs_basepath
  124. fs_benchmarkSeekMicroseconds "20000"
  125. fs_cachepath
  126. fs_caseSensitiveOS "0"
  127. fs_debug "0"
  128. fs_generatedPath "generated"
  129. fs_noCheckout "0"
  130. fs_noOverlappedIO "0"
  131. fs_readOnly "0"
  132. fs_reportReads "0"
  133. fs_savepath
  134. fs_shareRetry "0"
  135. g_AimAssist_Adhesion_While_Still "0"
  136. g_AimAssist_Disable_Adhesion "0"
  137. g_AimAssist_Disable_All "0"
  138. g_AimAssist_Disable_Shooting "0"
  139. g_checkpoint_debug "0"
  140. g_damageSave "0"
  141. g_damageScale "1"
  142. g_debugAnim "-1"
  143. g_debugClear "1"
  144. g_debugCounts "0"
  145. g_debugDamage "0"
  146. g_debugFootStepEffect "0"
  147. g_debugHorrorObject "0"
  148. g_debugImpactEffect "0"
  149. g_debugLayers "0"
  150. g_debugMove "0"
  151. g_debugMover "0"
  152. g_debugScript "0"
  153. g_debugTriggers "0"
  154. g_debugWeapon "0"
  155. g_DisableShowHideSaveEntry "0"
  156. g_disasm "0"
  157. g_dragEntity "0"
  158. g_dragShowSelection "0"
  159. g_drawBob "0"
  160. g_drawCrouch "0"
  161. g_drawSway "0"
  162. g_editEntityMode "0"
  163. g_fov "80"
  164. g_kickAmplitude "1"
  165. g_kickTime "1"
  166. g_knockback "100"
  167. g_LoggingSpawnTime "0"
  168. g_playerHealthIncDelay "15"
  169. g_playerHealthPerSecond "0.5"
  170. g_playerHealthRegenDelay "5"
  171. g_runFrames "0"
  172. g_showDoorBounds "0"
  173. g_showEditEntityDepthTested "0"
  174. g_showEditEntityDistance "512"
  175. g_showEditEntityInfo "0"
  176. g_showEditEntityLocalAxes "0"
  177. g_showEditLayerNames "0"
  178. g_showEntityInfo "0"
  179. g_showLightEntities "0"
  180. g_showSpread "0"
  181. g_showStatics "0"
  182. g_showTargets "0"
  183. g_showTriggers "0"
  184. g_showTriggersBoundsSize "512.0"
  185. g_showTriggersEntityNo "-1"
  186. g_showTriggersNameBoundsSize "128.0"
  187. g_showTriggersTouchPlayer "0"
  188. g_skipViewEffects "0"
  189. g_sleep "0"
  190. g_stopTime "0"
  191. g_testDeath "0"
  192. g_testPostProcess ""
  193. g_useGaussianAimSpread "1"
  194. g_viewNodalX "0"
  195. g_viewNodalZ "0"
  196. g_weaponSpreadScale "1.0"
  197. gamedate "Oct 2 2017"
  198. ghxxxx_movementScale "1"
  199. gm_HorrorCameraDebug "0"
  200. gm_HorrorCameraSkip "0"
  201. gm_LostGeneratorDebug "0"
  202. gm_SiegeDebug "0"
  203. image_allowreloads "0"
  204. image_anisotropy "1"
  205. image_filter "GL_LINEAR_MIPMAP_LINEAR"
  206. image_lodbias "0"
  207. image_watermark ""
  208. in_invertLookPitch "0"
  209. in_invertLookYaw "0"
  210. in_joystick "0"
  211. in_joystickDInputDeadZone "3500"
  212. in_joystickRumble "1"
  213. in_keyboard "1"
  214. in_mouse "1"
  215. jobs_numThreads "2"
  216. joy_dampenLook "1"
  217. joy_deadZone "0.3"
  218. joy_deltaPerMSLook "0.003"
  219. joy_gammaLook "1"
  220. joy_pitchSpeed "120"
  221. joy_powerScale "2"
  222. joy_triggerThreshold "0.05"
  223. joy_yawSpeed "120"
  224. keyBindVersion "20"
  225. layer_blockingJump "1"
  226. layer_disableInitialCutsceneLayer "1"
  227. layer_enableLoadResource "1"
  228. layer_mergeInitialLayer "1"
  229. logFile "1"
  230. logFileName "qconsole.log"
  231. m_invertPitch "0"
  232. m_menu_sensitivity "1.2"
  233. m_sensitivity "5.0"
  234. m_smooth "1"
  235. mapFile_useBinaryFile "1"
  236. mapGrid_disable "1"
  237. mapGrid_disableActiveGridLayer "1"
  238. mapGrid_disableGridModelLayer "1"
  239. mapGrid_gridModelCheckTimestamp "0"
  240. mapGrid_scaleForCheckLength "0"
  241. mapGrid_showActiveBounds "0"
  242. mapGrid_showGrid2d "0"
  243. mapGrid_showGrid3d "0"
  244. mapGrid_showGrid3dFixZ "0"
  245. mapGrid_showGrid3dFixZPos "0"
  246. modelEditor_entityDef "player"
  247. mt_genCompression "DCT"
  248. mt_sizeOverride "0"
  249. net_ip "localhost"
  250. net_outputLogInfo "1"
  251. net_socksPassword ""
  252. net_socksServer ""
  253. net_socksUsername ""
  254. net_versionChecksum "2598626195"
  255. npc_BaseFacialDebug "0"
  256. npc_BaseSetFacialType "-1"
  257. npc_HeadLookDebug "0"
  258. npc_HeadLookType "1"
  259. npc_humanAASGoalPlayer "0"
  260. npc_humanShowViewAngle "0"
  261. npc_ShowBindDebug "0"
  262. npc_ShowDebug "0"
  263. npc_ShowDebugEntityNo "-1"
  264. npc_SimpleDebugShowMode "0"
  265. npc_survivorDebug "0"
  266. npc_survivorShowViewAngle "0"
  267. oc_chargeTime "5"
  268. oc_overchargeRadius "75.0"
  269. oc_playerDebug "0"
  270. pl_FPS "0"
  271. pl_glassesShow "0"
  272. pl_messageName ""
  273. pl_viewFovOffset "15"
  274. pl_viewFovReference "65"
  275. pl_WhiteBreath "0"
  276. player_testScreenDamageDef ""
  277. player_testScreenDamagePos "0 0 85"
  278. plog_cumulative "0"
  279. plog_drillDownMode "0"
  280. plog_forcePrint "0"
  281. plog_gameThreshold "0"
  282. plog_holdPrint "0"
  283. plog_itemThreshold "0"
  284. plog_sortMode "0"
  285. plog_totalThreshold "0"
  286. pm_aimMoveSpeed_B "60"
  287. pm_aimMoveSpeed_F "100"
  288. pm_aimMoveSpeed_LR "80"
  289. pm_cameraLightInfuenceScaleOfLantern "0.1"
  290. pm_cameraLightIntensityB "0.980392"
  291. pm_cameraLightIntensityG "0.988235"
  292. pm_cameraLightIntensityPBR "30"
  293. pm_cameraLightIntensityR "1"
  294. pm_cameraLightLocalCenterX "0"
  295. pm_cameraLightLocalCenterY "0"
  296. pm_cameraLightLocalCenterZ "0"
  297. pm_cameraLightLocalOffsetX "80.940002"
  298. pm_cameraLightLocalOffsetY "30.6"
  299. pm_cameraLightLocalOffsetZ "61.889999"
  300. pm_cameraLightRadius "100"
  301. pm_coverMode "1"
  302. pm_crouchspeed "100"
  303. pm_crouchviewheight "46"
  304. pm_debugMoveScale "0"
  305. pm_fatalFallDist "500"
  306. pm_footIKWeight "0"
  307. pm_idleWaitTime "15000"
  308. pm_ignoreContinuousDamageTime "1500"
  309. pm_inputLatencyTime "60"
  310. pm_jumpheight "52"
  311. pm_maxviewpitch "89"
  312. pm_minviewpitch "-89"
  313. pm_morphemeCharaShapeAddRadius "0"
  314. pm_neckSwingDelay "2000"
  315. pm_noBob "0"
  316. pm_noclipspeed "400"
  317. pm_normalviewheight "87"
  318. pm_sneakingMode "0"
  319. pm_sneakSlowMoveSpeed "60"
  320. pm_sprintMode "0"
  321. pm_stepsize "16"
  322. pm_subWeb "combat"
  323. pm_testMorphemeMessage ""
  324. pm_thirdPersonAngle "0"
  325. pm_thirdPersonClip "1"
  326. pm_thirdPersonFocusJoint "head"
  327. pm_thirdPersonHeight "85"
  328. pm_thirdPersonLookAtJoint "attach_cam"
  329. pm_thirdPersonRange "200"
  330. pm_thirdPersonSlide "0"
  331. pm_thirdPersonSmoothness "0.5"
  332. pm_togglesprint "0"
  333. pm_trackPlayerPos "0"
  334. pm_trapgunParticleDivNum "33"
  335. pm_turnMode "0"
  336. pm_turretCameraTagName "turret_cam_move2"
  337. pm_walkIKBlendInMS "3000"
  338. pm_walkthreshold "100"
  339. r_adapterOverride "-1"
  340. r_AlwaysUseSquishLib "1"
  341. r_binkDebugType "0"
  342. r_binkLightType "0"
  343. r_blinkOffset "0.0"
  344. r_bloomKernel "3.0"
  345. r_bloomSigma "2.0"
  346. r_bossUOffset "-1.00"
  347. r_bossVOffset "-1.30"
  348. r_brightness "1.0"
  349. r_burnAddaptiveUpdate "30"
  350. r_burnBurnedWidth "15.0"
  351. r_burnEmiB "0.0"
  352. r_burnEmiG "0.25"
  353. r_burnEmiR "2.0"
  354. r_burnEmiScale "10.0"
  355. r_burnEmiWide "1"
  356. r_burnScorchWidth "80.0"
  357. r_burnSpeed "3.0"
  358. r_burnType "0"
  359. r_bushB "0.1"
  360. r_bushG "0.12"
  361. r_bushR "0.1"
  362. r_calibrateGamma "0"
  363. r_calibrateGammaLum "0"
  364. r_calibrateGammaMode "0"
  365. r_camouflageUseCVar "1"
  366. r_camouflageUVScale "120"
  367. r_camouflageUVScale2 "600"
  368. r_chromaticAberration "1"
  369. r_clear "2"
  370. r_csSpSw "0"
  371. r_currentMaterial ""
  372. r_customDistortionType "1"
  373. r_debugArrowStep "120"
  374. r_debugFlareOcclusionQuad "0"
  375. r_debugHitTraceModels "0"
  376. r_debugShowEnlightenBuffer "0"
  377. r_disableReloadDerivedRenderProgs "0"
  378. r_displayRefresh "0"
  379. r_dofType "0"
  380. r_edgeColorB "0.2"
  381. r_edgeColorG "0.2"
  382. r_edgeColorR "0.2"
  383. r_edgeDiffZ "0.002"
  384. r_edgeMonoBias "0.25"
  385. r_enableAmbientPBR "1"
  386. r_enableBloodPuzzle "0"
  387. r_enableBossWave "0"
  388. r_enableDoping "0"
  389. r_enableEnlighten "1"
  390. r_enableEnlightenDecal "1"
  391. r_enableInteractionS "0"
  392. r_enableLoadingArea "0"
  393. r_enableLoadingAreaPosOverride "0"
  394. r_enablePuzzleTexture "0"
  395. r_enableRenderTargetSWF "0"
  396. r_enableTitleBurn "0"
  397. r_envBlendPowerFilterSize "2"
  398. r_eyeLightInnerConeAngle "55.0"
  399. r_eyeLightIntensity "250.0"
  400. r_eyeLightOffsetX "0.0"
  401. r_eyeLightOffsetY "0.0"
  402. r_eyeLightOffsetZ "0.0"
  403. r_eyeLightOuterConeAngle "70.0"
  404. r_eyeLightRadius "1000.0"
  405. r_filmGrainStrength "1"
  406. r_forceFullVirtualTextureLoad "0"
  407. r_forwardTransSort "1"
  408. r_frustumCullSphereFineCull "0"
  409. r_fullscreen "1"
  410. r_fullScreenTri "1"
  411. r_gamma "1"
  412. r_gbufferHair "1"
  413. r_genPlatformRenderprogs "0"
  414. r_geometryPassRC "1"
  415. r_ghostColorScale "1.0"
  416. r_initBloodPuzzle "7"
  417. r_initSymbolBurn "0"
  418. r_initTitleBurn "0"
  419. r_jointName ""
  420. r_lightningMaxPeriod "20"
  421. r_lightWorldAdd "0.0025"
  422. r_lightWorldScale "1.0"
  423. r_loadShadersFromDisk "0"
  424. r_lodCancelDetail "0"
  425. r_lodLevelDown "0"
  426. r_logFile "0"
  427. r_logLevel "2"
  428. r_meltLoopTime "0.0"
  429. r_meltOverride "0"
  430. r_meltStart "0"
  431. r_meltTimer "186.512787"
  432. r_mode "16"
  433. r_monitor "-1"
  434. r_monoColorB "1.0"
  435. r_monoColorG "1.0"
  436. r_monoColorR "0.5"
  437. r_monoColorScale "3.0"
  438. r_mouse_moveX "-459"
  439. r_mouse_moveY "524"
  440. r_mouseLB "0"
  441. r_mouseLBOld "0"
  442. r_mouseMB "0"
  443. r_mouseMBOld "0"
  444. r_mouseRB "0"
  445. r_mouseRBOld "0"
  446. r_mouseWheel "0"
  447. r_mouseX "1707"
  448. r_mouseY "164"
  449. r_multiSamples "4"
  450. r_newCustomDistortion "0"
  451. r_occlusionDrawModelBV "0"
  452. r_outputSRGB "1"
  453. r_overrideBurn "0"
  454. r_overrideEnvsSkip "0"
  455. r_pzl0Amplitude "1.0"
  456. r_pzl0Speed "8.0"
  457. r_pzl0WaveLength "25.0"
  458. r_pzl1Amplitude "1.0"
  459. r_pzl1Speed "8.0"
  460. r_pzl1WaveLength "30.0"
  461. r_rainPower "0"
  462. r_rainScale "0.0"
  463. r_rainUD "0.0"
  464. r_resetComputeTest "0"
  465. r_resetInteraction "0"
  466. r_sb_shadowOnlyLightImageWidth "3072"
  467. r_scrBurnSpeed "30.0"
  468. r_scrBurnWide "1.0"
  469. r_sharpening "1.0"
  470. r_showBiTangentsOnly "0"
  471. r_showBufferMode "0"
  472. r_showDetailMap "0"
  473. r_showDrawColor "1 1 1 0.4"
  474. r_showFacialData "0"
  475. r_showKickCount "0"
  476. r_showLodlevel "0"
  477. r_showModelBounds "0"
  478. r_showNonTwoManifoldEdges "0"
  479. r_showNoParallelShadowModels "0"
  480. r_showNoPointShadowModels "0"
  481. r_showNormals "0"
  482. r_showNormalsOnly "0"
  483. r_showNoShadowModels "0"
  484. r_showOnlyLightingResult "0"
  485. r_showPolyCount "0"
  486. r_showProfilerBackGround "0"
  487. r_showPVS "0"
  488. r_showRenderParmMotion "0"
  489. r_showSkel "0"
  490. r_showStencilSingle "0"
  491. r_showSurfaceInfo "0"
  492. r_showTangentsOnly "0"
  493. r_showTangentSpace "0"
  494. r_showTexelDensity "0"
  495. r_showTotalSurfaceArea "0"
  496. r_showTrace "0"
  497. r_showTransSortOverdraw "0"
  498. r_showTriangleInfo "0"
  499. r_showTris "0"
  500. r_showWarningDynamic "0"
  501. r_showWarningNoLod "0"
  502. r_showWarningNoMaxVisible "0"
  503. r_showWarningPolyCount "0"
  504. r_showWarningTexelDensity "0"
  505. r_showWireFrame "0"
  506. r_showWorldAreas "0"
  507. r_showWorldAxis "0"
  508. r_SilhouetteType "1"
  509. r_singleLightByName ""
  510. r_skipCrossfade "0"
  511. r_skipDepthPassFlush "1"
  512. r_skipFoliage "0"
  513. r_skipGeneratedFileCheck "0"
  514. r_skipGhost2 "0"
  515. r_skipGlare "0"
  516. r_skipInstance "0"
  517. r_skipMergeMeshes "0"
  518. r_skipStaleResourceChecks "0"
  519. r_skipWaterSurfaces "0"
  520. r_slopTexCoord "0"
  521. r_slopVertex "0.01"
  522. r_sonarPassType "1"
  523. r_spRimColorB "0.25"
  524. r_spRimColorG "0.15"
  525. r_spRimColorR "0.1"
  526. r_spRimColorS "0.01"
  527. r_surfaceInfoMaxDist "5000"
  528. r_swapBufferAtEndFrame "0"
  529. r_swapInterval "-1"
  530. r_TAASampleNum "8"
  531. r_testAlpha "1.0"
  532. r_testAnimationInterval "2.0"
  533. r_testDamageShader "0"
  534. r_testGamma "0"
  535. r_testGammaBias "0"
  536. r_testImageTextureArrayLayer "0"
  537. r_testMorphMaps "0"
  538. r_testUWrap "1.0"
  539. r_testVMTR "0"
  540. r_testVWrap "31500.0"
  541. r_tiledBumpMapSize "512"
  542. r_toneGamma "2.2"
  543. r_uiEdgeMode "0"
  544. r_useDynamicLightingJobs "1"
  545. r_useNewPrivateLighting "0"
  546. r_vgprOpt "0"
  547. r_WarningPolyBoarderCount "15000"
  548. r_WarningPolyExclusionCount "500"
  549. r_WarningPolyExclusionRate "200.0"
  550. r_warpArea "0.0"
  551. r_warpAreaReset "0"
  552. r_windDirection "160"
  553. r_windOverride "1"
  554. r_windowHeight "0"
  555. r_windowPosX "0"
  556. r_windowPosY "0"
  557. r_windowWidth "0"
  558. r_windPower "10"
  559. r_windType "0"
  560. r_worldLightTime "23"
  561. r_zfar "0"
  562. r_znear "4"
  563. report_userName "Unknown"
  564. resource_errorInGame "0"
  565. resource_outPath ""
  566. resource_traceReferenceCount ""
  567. sc_charset ""
  568. sc_client ""
  569. sc_serverAddress "JPTOKMGMT05:1666"
  570. sc_username ""
  571. si_layer ""
  572. si_map ""
  573. si_mapNameOverride ""
  574. si_nextlayer ""
  575. si_spawnspot "player_start"
  576. slowmoscale "1"
  577. st_ForestFast "0"
  578. sys_cpustring "Intel CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX"
  579. sys_lang "english"
  580. tatiana_debug "0"
  581. tatiana_Shop "0"
  582. territory_markByEntityNumber "-1"
  583. territory_markByName ""
  584. timescale "1"
  585. tng_ai_OverrideDifficultyLevelMax "0"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement