Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Points: 2 (converted to 4 Equipment Points)
- (12 -3 (Feudal World) -2 (Maverick) -3 (Recon) -2 (Hardened Fighters) + 4 (Honor Bound) -4 (Sharpshooters))
- World: Feudal World
- Cost: 3
- Characteristic Modifiers: +2 to Weapon Skill, Strength, or Toughness
- Skills: Athletics and Common Lore (War)
- Fluency: No automatic Linguistics (Low Gothic)
- Fealty (Talents): Can gain Duelist or Double Team
- Suspicious of Machine Spirits: –10 penalty to Common Lore (Tech), Medicae, and Tech-Use Skill Tests unless they are trained in that Skill.
- Commander: Maverick
- Cost: 2
- Talent: Resistance
- Regiment Type: Reconnaissance
- Cost: 3
- Characteristics: +3 Perception, –3 Willpower
- Starting Skills: Awareness
- Starting Talents: Combat Sense
- Standard Kit: One Chimera Armoured Transport OR Sentinel Scout Walker per Squad, and one set of magnoculars per Player Character.
- Training Doctrine: Hardened Fighters
- Characteristics: +2 Weapon Skill
- Starting Talents: Street Fighting
- Knives replaced with swords.
- (rapiersss)
- Training Doctrine: Sharpshooters
- Cost: 4
- Starting Aptitude: Ballistic Skill
- Starting Talents: Deadeye Shot
- Drawback: Honor Bound
- Provided Points: 4
- Pride Over Life: Members of this regiment must pass a Difficult (–10) Willpower Test to refuse any formal challenge or ignore any other major slight to their honour.
- Equipment Points:
- 0
- (34 -10 (Best Craftsmanship Swords) -5 (Get Common; M36) -15 (Get Rare; Light Carapace armor) -2 (Recaf) -2 (Chrono))
- 10 points spent on Best Craftsmanship Swords.
- 5 points spent on getting M36 Carbines.
- 15 points spent on getting Light Carapace Armor.
- 2 points on Recaf. 2 points on Chrono (POCKET WATCHES).
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement